#Combat Overhaul

1 messages Β· Page 15 of 1

prisma basin
#

Scale is a compromise on protection,by design.

#

You want protection,you wear plate.

olive abyss
#

im just saying it feels like it went from "take this if you want to have a less protection but more mobility" to "take this if you want to die"

#

it doesn't feel like a valid different choice it feels like an incorrect choice now

prisma basin
#

I rucked into the Resonance Archives in full tin bronze plate. That includes tin bronze mail,and gambeson.
Nothing could actually hurt me,besides the three Sawblade Locusts I ran into (Which nearly killed me),and the EIdolon,whiffed two parries,but that didn't do much.

#

I said it just above: People are too myopically obsessed with speed.

#

Armour does its job.

#

Trust armour to keep you alive.

#

Good armour makes speed unimportant.

#

If you wanna be fast and subscribe to the Anime School of Not Dying,then don't bother with armour at all.
Otherwise,armour up.

green shadow
#

you are playing as either blackguard or commoner on standart world settings, correct?

olive abyss
#

yeah commoner

prisma basin
#

I'm a Blackguard.

#

Armour does its job.

#

My previous world,I was a Clockmaker. My sleeveless armour did its job.

green shadow
#

you have 25+ health, common entities do around 0 damage to you and rare deep enemies do at worst 1.5

#

how is this not enough?

prisma basin
#

Unless RNG threw a shot at my face or throat,then I was getting hurt.

olive abyss
#

common entites do not do around 0 damage

#

and if deep enemies supposedly do 1.5 that means surface bowtorns are doing half of that

prisma basin
#

Oh no. A whole 0.8 damage. Call the chirurgeons.

#

You're in gambeson and steel scale. I doubt a Two-Headed Drifter,a Sawblade Locust,a Gearfoot Bowtorn,or a Bellhead Shiver can do much to you.

green shadow
#

he said he was in plate and mail

#

earlier

olive abyss
#

no im in scale and gambeson

green shadow
#

yeah, thats scale armor for you

prisma basin
#

Hell,you can probably ruck up to the Eidolon and face tank it while rawdog trading blows,and win.

#

But yeah. You're not at any real risk of dying to enemies. Scale might be a compromise on protection,compared to mail and plate,but it's still good armour.

#

To insist otherwise is bad faith hyperbole.

uneven herald
#

scale is goated for general use

olive abyss
#

went pit fighting to have numbers to show, but it definitely does feel like scale vs plate has gone from "be slower but a tank vs be less armored but more mobile" to "be able to fight for more than a minute vs be dead"

uneven herald
#

did you increase hostile mob damage %?

#

my damage values don't match

olive abyss
#

im on a server so i cant check but afaik i dont think they have?

olive abyss
#

i was wearing steel scale and gambeson

#

also to be clear (iirc) that was a bowtorn melee attack

uneven herald
#

i'm currently doing sandbox tests and i'm getting 9 total damage from bowtorns

#

you're getting like, 12

olive abyss
#

hm

#

ill have to ask the host next time they're on but he didnt list damage adjustments as one of his changes

uneven herald
#

np i can easily make another sandbox

#

with 1.33 scaling and see how it lines up

#

wack i can only do 1.5 scaling

#

maybe it's a different version of CO

olive abyss
#

is there any way i can check the version the server has without being the host?

uneven herald
#

you can peep your mod cache

olive abyss
#

oh right the modbyserver folder

#

yeah

#

theres 3 versions in there but the latest is 0.2.1 so that should be the one on the server

#

and armory 0.1.7

#

for now im just switching to steel plate + chain + gambeson

#

wish i had a quick way to don and doff so im not dumpstering my satiation by just existing with it on

uneven herald
#

combatoverhaul_0.1.30 + armory_0.1.7

#

for me

olive abyss
#

oh

uneven herald
#

it looks like bowtorns got nerfed later on?

olive abyss
#

both of those versions are before the armor nerf, too

uneven herald
#

yeah bowtorns would do 4.5 damage total after the rework

olive abyss
#

nightmare bowtorns?

uneven herald
#

yeah nightmare

#

oh 4

#

anyhow i was testing scale by the material to see how it was and it seems much more servicable in later versions

#

idk about post tier & damage value rework though since the server i'm on also hasn't updated to it

#

and neither does my singleplayer world

#

i'll quit out and update and do feel tests

#

lol bowtorn balance is really wacky post-rework

#

steel scale doesn't do anything vs them now but you'll still take less damage from them overall

uneven trench
#

I just realized I really need to mass-flax farm

uneven herald
#

there's some busted mod on the server i play on that added nz flax

remote gull
#

how exactly does the armor system work???

#

I understand layering

#

but like, how much do they actually protect you

uneven trench
#

additive

#

it's additive

#

add up all the armor tiers per row and then that's how much resistance you get

green shadow
#

it shows you how much armor protects depending on tier of armor and tier of damage

remote gull
#

omg i didnt realise there were multiple tabs at the bottom 😭

#

sorry lmao

hallow bolt
#

Though be aware that they can hit you in different spots which have damage multipliers

#

With config you can adjust those multipliers

prisma basin
#

Arms and legs are half damage,torso's full damage,neck and up is double.

stoic mauve
#

If I wanted to add quarterstaff proficiency to the ranger class, is this correct?
"enabled": true,
"file": "game:config/characterclasses",
"op": "replace",
"path": "/1/traits",
"value": [
"resourceful",
"fleetfooted",
"bowyer",
"claustrophobic",
"farsighted",
"bowsProficiency",
"crossbowsProficiency",
"steadyAim",
"spearsProficiency",
"halberdsProficiency",
"quarterstaffProficiency"
]
},

verbal junco
#

I've been loving the mod in single player but I was wondering how well it works in multi-player, espically in pvp? Are you able to parry or block other players?

upper ermine
#

I’d imagine it’s just like any other multiplayer game. You click your mouse and say a prayer to the packet loss fairy

prisma basin
#

PvP isn't a focus in vanilla or in CO.

#

So... it won't be particularly deep.

hallow bolt
#

Pvp is surprisingly fast in CO

#

I see my friend -> I fire a windlass crossbow at him -> second wind saves him -> he calls me slurs

#

Truly the pvp experience UwU

wispy pumice
mighty knoll
#

Group of buds and I Picked up the game added the armory mod, And Just got to making a cuirass, but despite Finishing it, it doesnt seem to be Finishing it's stuck in a unfinished state

quaint pine
#

I have a log that was generated where the bug described in the screenshot was encountered during a test playthrough of a personal modpack

iv decided to go to sleep and post the log if and when it loads overnight so i can drop it here as instructed in the screenshot (from the moddb mod page)

second screenshot is the full modlist

version 1.20.4

occured while hunting a fox with a spear

(reason i cant post the log rn is because its frozen and discord refuses to accept it for some reason so im hoping it magically fixes itself while i sleep lmao)

can drop world settings when i wake up if that makes an impact

sorry if im incoherent, iv been working on this for 18 hours straight with only 1 break lmao

Update 8:09am

PC bluescreened overnight and the entire vintage story folder is gone?????

i give up lmao. sorry for the waste of time/false anticipation

lethal meadow
#

Sorry for noobposting but, how do I hit... anything at all? (specifically, trying to kill a trapped hare with a flint knife)

#

nvm figured it out, looks like I needed to hold the button down longer

graceful bridge
#

Also, your cursor isn't what determines hits, you must physically put the weapon's blade into the target. Knives being exceptionally short, you'll need to be much closer than normal.

fallow surge
#

Knives are not affected by CO

graceful bridge
#

They aren't? Rad. My mistake.

uneven trench
#

btw, does this mod remove erel arrows?

#
22.3.2025 23:15:01 [Debug] Found 17 missing Items
22.3.2025 23:15:01 [Debug] Added unknown Item for 17 Items
22.3.2025 23:15:01 [Debug] vegetable-cookedcattailroot, vegetable-cookedpapyrusroot, arrow-erel, maltiezcrossbows:crossbow-simple-plain, maltiezcrossbows:crossbow-stirrup-plain, maltiezcrossbows:crossbow-latch-plain, maltiezcrossbows:crossbow-goatsfoot-plain, maltiezcrossbows:crossbow-windlass-plain, maltiezcrossbows:crossbow-repeating-plain, maltiezfirearms:arquebus-plain, maltiezfirearms:arquebus-rusted, maltiezfirearms:carbine, maltiezfirearms:musket, maltiezfirearms:pistol-plain, maltiezfirearms:pistol-tarnished, floatingfish:onefish-raw-salmonpink, bonesbonesandbones:bonespear-generic-bone
22.3.2025 23:15:01 [Debug] Item IDs have been written to savegame

trying to see which mods cause this unknown Item thing

fallow surge
lofty pasture
lofty pasture
#

Oh mb. Do you know what happened here?

fallow surge
lofty pasture
#

Was trying to recreate it, not at all. Friend for some reason is lagging a bunch on a random region of the game. We assume this area is tainted with something and it caused the crash despite the harmony ID is calling CO stuff

#

thanks for the heads up!!!

fallow surge
hollow pasture
#

I just had the same thing happen today

mighty knoll
#

Much appreciated we'll try that when we're on next.

final garden
#

@fallow surge Hey! Sorry to bug you, but I was curious how you felt about other mods that build off of combat overhaul? I just started modding and made a little content mod that adds a couple new swords, but I didn't want to release it or anything if you didn't want people building off of your stuff.

PS: If it is alright that I release the mod, is there a specific method or calculation you use to figure out the balancing of your weapons? I'd like to make these weapons feel weightier and harder hitting, but I don't want to make them OP

prisma basin
#

Imagine if we got shield bashes.

green shadow
#

dont tell this to Maltiez, but i think sling does "true" damage and ignores piercing resistance drifters are supposed to have

#

one time i used it to kill surface drifter, it didnt felt like it was doing 1.25 damage per projectile, if it was tier 0 piercing damage

hallow bolt
green shadow
#

put them on πŸ™‚

hallow bolt
#

:c

uneven trench
#

though it does make me wonder why he didn't patch the sling

green shadow
#

yes, lets make sling useless

uneven trench
#

sling is just a cheap firearm alternative

#

them guns use blunt damage

thin wing
#

Well he's been upfront that co doesn't touch the sling (perhaps yet?)

#

I mean the sling should do blunt, it only does piercing rn cuz that's what it does in vanilla lol

uneven trench
#

lol

#

btw, is anyone ever bothered by your arms+weapons clipping into blocks for weapons using co

#

or is that just consequence of not separating arm anims with the world

mighty knoll
hallow bolt
#

Finally, my team has managed to find a Tinker's Blueprint

#

Now we can begin making exoskeletons 😎

green shadow
#

You need to find a blueprint? Can clockmaker make those?

hallow bolt
#

We needed the blueprint to make the jonas parts we need

#

We never got a Parallel Transfer part until like 80 hours in :c

tawdry condor
hallow bolt
#

Thankfully temporal gears aren't that hard to get

#

As CO's Firearms + an arena at the mantle covers us

nocturne shore
upper ermine
#

Exoskeletons in co?!

prisma basin
#

Exoskeletons needs CO.

hallow bolt
#

they're ridiculously expensive but simply don't be poor and you're good

prisma basin
#

Omnifunctional armour.

leaden narwhal
#

I have a question related to bows;
It seems that Longbows are strictly superior to Recurve Bows, despite the Recurve Bow having a more expensive recipe and being an exclusive weapon to a specific class.
Someone in a different channel mentioned this being a mistake, and that it could be correctly by editing a config file, which I'd like to do. I'm just not sure where to get started on that. (Finding the right file to edit, what to use to edit the file, etc)

hallow bolt
#

Its not

#

Try using a longbow

#

Notice its drawtime

leaden narwhal
#

I haven't had the chance to try either yet, as I'm quite new to the game and just got to copper age. I'm drying bowstaves (one of each) as the moment, and making leather. I was just going off the stats from the Handbook, as I wasn't sure what to commit to when I'd actually get resources to make my first bow.

By your comment, I assume that Longbow is then much slower to draw, as a drawback? If that's the case, then I retract my previous question, and apologize for being misinformed.

hallow bolt
#

Yeah longbow takes a lot longer to draw and is mostly for hunting

#

Though keep in mind that very strong enemies have enough armor to shrug off arrows

#

So you could consider a longbow for "starting" fights

#

Fuck bears

#

Oh btw damage is limb-based so avoid arms and legs with bows

#

Try for the head for a 1.5 to 2x damage bonus

prisma basin
#

Wouldn't the longbow have a much higher muzzle velocity,and thus permit more accurate/flat long distance shooting?

hallow bolt
#

Longbow is no different so as long as you learn the projectile drop, you can snipe things

#

Idk the exact velocities but its probably not enough to matter for most combat

#

Unless you're like trying to headshot snipe a deer/bear

#

I wish I knew what counted as a "critical"

leaden narwhal
hallow bolt
# leaden narwhal Noted. So far, the strongest enemy I've encountered is definitely bears. Though,...

Yeah fuck bears and mooses...

Bears do Slashing damage (chain and scale armor help a ton). Moose does Blunt? Not sure look into Leather Jerkin and Gambe cloth armor

Spears fuck up animals. They have no armor vs spears

Carry a Blunt weapon (club, mace, quarterstaff) to compliment the spear.

If you have Crossbow or Firearms mod, they're also really good (low dps, high burst which is usually what you want)

#

Do note that hunters do NOT get the vanilla ranged stat buffs in CO

#

They get their own bonus of -50% aim sway

#

A blackguard will do the same damage as a hunter

#

But they'll have Parkinson's compared to a hunter

#

So your "damage buff" is from far easier to perform headshots

#

I highly advise you look into Combat Overhaul Armory, Firearms, and Crossbows

#

As Hunters really like the stuff those mods add

#

Especially crossbows lol

leaden narwhal
#

Interesting. I do intend to stick with Bows as much as possible, as that's something that interests me more (I'm an archer IRL), but carrying a spear as a back-up to deal with animals seems like a solid plan as well.
I do have Armory, but I really have no interest in Firearms and Crossbows.

#

Purely for personal reasons, really.

hallow bolt
#

Ah then keep in mind endgame enemies will resist your bow's damage (enemy tiers are: Surface, Deep, Corrupt, Nightmare Nightmare will lives up to its name)

#

Since you have Armory, look into crafting your armor pieces individually

#

As you can wear a Plate chest with no penalties to your aiming or attack speed

#

You can trade protection for better stats

#

Ignore my stat screen (other mods interfering there)

But you can see I made a helm with minimum downsides to my aiming but if something hits my neck? I'm basically near death instantly c: (2% chance)

leaden narwhal
#

That's very good to know. I'm currently only wearing lamellar wood armor, until I get more copper to make some Bronze stuff. I'll look into individual pieces to avoid tanking my own accuracy, and still get decent defenses.
Thanks for all the tips, it's greatly appreciated.

hallow bolt
#

Np, lamellar wood has decent enough protection should be fine

#

If you're going to do a lot of hunting, I'd suggest Scale + Leather Jerkin as it protects vs Slashing and Blunt which most animals deal

leaden narwhal
#

I was going through the Handbook, and Scale did catch my eye

hallow bolt
#

Scale is the "light" armor of the bunch. Enough for most enemies without slowing you much

#

But Grizzly and Nightmare+ enemies will effectively bypass it unless its just straight up Steel :c

#

So you'll want a heavy set for the deeper ruins or heavier Temporal Storms

#

Thankfully Armory lets you choose what you want to wear

#

Plate chest but chainmail hands? πŸ‘

leaden narwhal
#

I've got much time before that happens, thankfully. But likely, I'll prepare a set of armor and weapons for when difficult combats like that start happening.

hallow bolt
#

Most of plate's protection with almost none of the downsides

hallow bolt
leaden narwhal
#

I'm in a fully solo game haha

hallow bolt
#

60 irl hours in my solo game and I still haven't even started looking to make steel πŸ˜”

#

Windmill expensive :c

leaden narwhal
#

My current goals are still finishing leather, get more copper, and get a chicken farm started so that I may get a good supply of feathers.

hallow bolt
#

Ah I suggest you put your chicken farm not close to your base

#

They get scared when near players for a decently long time and won't lay eggs

#

Basically far enough to where you're not getting close to it often

leaden narwhal
#

How close is too close, approximately? Is it more in the scale of 10-15 blocks is too close? Or is it more like 40-50 blocks too close?

hallow bolt
#

Basically they get scared when they see a player

#

So in a place you don't frequently visit is ideal

#

Idk their exact range

leaden narwhal
#

Does it require line of sight? Would an enclosed space mitigate the issue?

hallow bolt
#

We just stuffed our chicken farm in a corner roughly 100 blocks away

hallow bolt
#

At the very least, I can confirm doing both works :p

leaden narwhal
#

I'll err on the side of caution then.

hallow bolt
#

You probably don't need many arrows anyways

#

As arrows don't break often when you start making them out of metal

leaden narwhal
#

That's reassuring

green shadow
#

strangles you

final garden
leaden narwhal
#

I actually don't know how that "n" got in there! My uncertainty was about if it was actually a moose or not. I was just roaming the forest, got smacked several meters away with most of my health bar gone and caught a glimpse saw a big brown beastie with antlers before I high-tailed it out of there.

upper ermine
#

I remember squaring up to a bear in full meteoric iron plate and regretting it

fallow surge
nocturne shore
green shadow
#

javelins are pretty bad against drifters

#

with steel meteoric iron/steel javelin you can hurt low tier ones at least

heady dirge
#

Hello, I'm looking to get a better understanding of this mod.

I plan to use this mod as well as the armory mods on a server and am trying to test the mechanics on a single player in the mean time. It would mean a lot if I could get some guidance on how this mod is suppose to be treated when it comes to combat as I'm having a hard time understanding the use of different weapons against the hostile mobs.

#

For example: Are some damage types better to use against certain enemies?

green shadow
#

drifters, locuts and other otherwordly enemies have HIGH resistance to piercing damage

#

meaning- crossbows, javelins, spears are ineffective against them (with some exceptions)

#

on the other hand, those types of enemies have not protection agaist blunt

#

animals are the opposite - high resistance to blunt damage and no resistance to piercing damage

#

slashing damage is a middle ground - everyone has some resistance against it but it does not go into high values

#

example how damage works - you attack surface drifter (tier 4 piercing damage) with an iron spear (tier 4 piercing resistance) - you will do 75% of damage to it

#

if enemy defense tier is HIGHER then your weapon damage tier - you will do half damage, you cant deal lower then half damage

#

if its higher you will do full damage

#

example - you shoot a nightmare drifter (tier 6 piercing resistance) with a windlass crossbow (tier 7 piercing damage)

#

you will do full damage to it

heady dirge
#

My god you have been so very helpful

#

Thank you so much

#

I couldn't find anything on these types of values anywhere

green shadow
#

you want to use weapons that do blunt damage to kill drifters, and weapons that do piercing damage to kill animals

#

blackguard can use high tier swords

#

instead of blunt

#

particulary falxes

heady dirge
green shadow
#

but the only thing that matters is weapon damage tier

#

musket does BLUNT damage, animals are resistant to blunt damage

#

but musket is tier NINE, it will punch through every animal in the game regardless

heady dirge
#

That makes sense as it's a slug, so in general it will punch through pretty much all enemies in the game and the balance is the reload speed and cost of resources I'd assume? I haven't made it that far in testing.

green shadow
#

its a late game weapon that is expensive to make, expensive to fire and its reload time is 16 seconds

heady dirge
#

Yeah that would do it, basically fire once against other world mobs and go straight to melee.

green shadow
#

on a headshot you will instantly kill a polar bear with it

heady dirge
#

Karina you've been really helpful in helping me understand this but would you mind humoring me some more? I have a lot to understand ;-;

green shadow
#

sure, ask away

heady dirge
#

So in this case would the other mobs have different damage types as well? For example a bowtorn having piercing and I would assume a drifter having blunt for both the melee attack and rock throw?

green shadow
#

correct

heady dirge
#

(Also if this is too much to type I can hop into a voice channel if you are up to it but no pressure at all)

green shadow
#

animals do slashing damage usually except for moose/ram/pig who do blunt
drifters of tier 0-1 only do blunt damage
drifters of tier 2 and above can either do blunt atttack or piercing attack
bowtorn, locust/corrupt locust do piercing damage
sawblade and shiver do slashing damage
eidolon does blunt damage

heady dirge
#

That literally answered my next questions about the other mobs (Although I don't know what the eidolon is but I'm gonna assume I'll find out eventually).

green shadow
#

you will πŸ˜„

heady dirge
#

So I'm mostly a blackgaurd player when it comes to the game since I plan to play with friends. When it comes to higher tier enemies that are resistant to piece and slash does this mean I should use something like a mace or club in those cases since my damage is already being reduced? Or would swords be enough because of the speed buff?

green shadow
#

check the first link

green shadow
#

falx cant parry/block like regular swords but as an upside it has +1 attack tier

#

steel falx is tier 7, highest enemy slashing resistance is tier 6

heady dirge
# green shadow

To be truthful I saw the balancing table and read it but I struggled to get a fixed understanding since:

  1. I didn't understand the damage values and mitigation that you just now taught me
  2. I couldn't find what the different values meant exactly and didn't see a protection value
  3. My articulation skills are just really poor so thank you again for your help ;-;
green shadow
#

but other swords are not bad either, if enemy is not of particulary high tier

#

nw!

heady dirge
#

I see, so when fighting seriously a falx would be better than say the blackguard sword or the other modded options such as the long swords and etc?

green shadow
#

tin bronze falx is tier 4 slashing damage, it should rip right through most early drifters

#

but it cant parry

#

and has very low reach

#

longsword is longer and can parry

#

at steel tier you can also forge a zweinhander

#

a big ass sword

heady dirge
#

How big is the parry window? I honestly can't seem to pull it off against any of the mobs and I ended up considering it for only PVP use.

heady dirge
green shadow
#

i dont know, i just block instead

#

twohanded block is tier 7 protection for most of your body

heady dirge
#

Yeah I was mostly thinking of using sword and board but the longswords and great swords look fun too. I'm honestly just worried about the many projectiles I think I'd be facing ;-;

#

Speaking of which the shields, how hard do I need to aim witht he normal shields and light shields? Because I honestly don't know how to block head shots and feet shots.

green shadow
#

bowtorn do low-moderate damage, but they can have high attack tier

green shadow
#

as clockmaker my class weapon is quarterstaff and its two handed

#

i dont think you have to "aim" a block

#

you just hold it and its defense value is added to your armor when you get hit

heady dirge
#

Wait so it still works like the base game shield mechanics then?

green shadow
#

maybe

heady dirge
#

Alright, I'll need to keep testing that then. So as for the block for the staff you use. That is damage mitigation then? And does that mean projectiles can't be blocked?

green shadow
#

i heard Maltiez were planning to add so projectiles can only be blocked with a shield but i cant confirm whether its in the mod rn

#

which honestly makes complete sense, you are not a Witcher, you cant deflet arrow mid air with a sword

heady dirge
#

That's fair, and understandable. So blocking mechanic wise is just damage absorbsation essentially? Meaning I still take damage but it's reduced if I'm understanding this correctly? (When it comes to blocking with a melee).

green shadow
#

as far as i know

#

it just adds defense value to your equiped armor

#

player damage mitigation works differently from creature damage mitigation

#

check that pinned link

heady dirge
#

omfg I just realized the tabs at the bottom of the page ;-;

green shadow
#

New Damage Reduction tab

heady dirge
#

Now I realize why I was struggling so hard to find this info. IT WAS RIGHT THERE ALL ALONG πŸ’€

#

Well, that opend my eyes and now I feel quite stupid.

#

I'll make sure to refer to this, thank you.

green shadow
#

its somewhat outdated

#

i dont have the link to latest changes

heady dirge
#

Understood, would it be best to pay attention here to see new changes then?

green shadow
#

enemy damage tiers and damage were changed, for example

#

ask around when more people are online, yeah

heady dirge
#

Yeah that seems accurate, if I'm reading this right this would mean the flax does 4 damage and is a tier 3 weapon?

green shadow
#

yeag

#

surface level drifters have tier 2 slashing protection, so you always do full damage to them

#

deep drifters have tier 3 slashing protection, so you will do only 3 damage (75%) instead of 4

#

highter tiers will have 4-6 slashing protection, you will be doing 2 damage per hit

heady dirge
#

So basically a high insentive to keep upgrading to adventure into my dangerous areas, yeah I better prepare better then.

green shadow
#

with bronze falx you should be pretty safe in upper caves

#

as you should at worst see tainted drifters there

#

blackguard also have a recipe for a unique iron sword that does extra damage compared to the rest of iron weapons

#

you can also use blunt weapons if you encounter something that not even falx can pierce

heady dirge
#

Yeah I noticed that, sadly though while I was hoping it would be better than the iron falx but after learning about the tier mechanic it's a tier lower than the falx. Makes sense condsidering the world but makes it a tough choice.

green shadow
#

your will still do +30% more damage per swing with every other melee weapon

heady dirge
#

That's true, I forgot about that.

green shadow
#

there are also weapon that can do multiple different damage types

#

depending on the attack animation you do

#

halberd does slashing/piercing damage

#

poleaxe can do all three

#

halberd is a class weapon for a hunter

#

and i think poleaxe counts as an axe so its a malefactor class weapon

heady dirge
#

Huh I didn't expect it to be that indepth.

#

Makes sense of course based on if you do a thrust or a slash but yeah that's pretty cool!

#

Karina you've been so helpful, I can't thank you enough, learning is not my strong suit but you made it easy to understand. I appreiciate it.

green shadow
#

you dont have to thank me, i got nothing better to do rn anyway

heady dirge
#

Haha, a modest one then. I'll rely on you in the future then if it comes to it as I'll probably need to monitor this thread* for changes and etc. I hope the rest of your night/day goes well and wish you the best.

#

I gotta get back to work on my server :/

green shadow
#

nw, good luck

hallow bolt
spring comet
buoyant onyx
#

holy hell, where are you supposed to aim with the firearms mod
feels like no matter if i line up the barrel, crosshair, or the + before aiming the bullet just doesnt go where i want it to

uneven trench
#

there's a spread mechanic iirc

#

side effect of being a glorified bow

fallow surge
#

Right now firearms has zero spread, and they are not a glorified bow

uneven trench
#

huh

#

non-aligned sights then

fallow surge
fallow surge
buoyant onyx
#

for having zero spread the aiming itself is horrible, even worse if you've got armor
im aimed directly at the flat top of that dead drifters head for reference

thin wing
#

the gun looks like it's pointing to the right of the drifter though

#

pretty sure you're supposed to aim using the actual gun model, not just where the center of your screen is

#

your aim wobbles in CO

fallow surge
thin wing
#

how much it wobbles depends on your class and armor etc.

buoyant onyx
#

Do have clockmaster but iirc thats just the reload speed

uneven trench
#

don't use armor that fits on the arm and hand slots

hallow bolt
#

I play hunter and I still go for minimal steady aim debuffs

thin wing
#

only hunter has higher accuracy than default, yeah

hallow bolt
#

Lets me dome deer like 30 blocks out c:

#

(After I miss like 4 times from bullet drop)

prisma basin
#

Blessedly,CO lets you get (almost) full plate protection without compromising accuracy and reload times.

#

Skin Layer) Gambeson,tailored or otherwise,head to toe.
Middle Layer) Mail coif (NOT HEAD ARMOUR),mail shirt (NOT BODY ARMOUR),mail leg armour.
Shell Layer) Open helm,cuirass,plate leg armour.

This leaves your face,neck,and arms with minimal protection. If RNG throws an attack at your neck or face,that's 1.5x to 2x damage eaten,which sucks,but it's the compromise you pay for being otherwise protected while being competent at range. If RNG throws an attack at your arms,big whoop,that's half damage eaten.

#

If the attack lands literally *anywhere else,*you're taking less than one damage.

#

Borderline invulnerability.

thin wing
#

or just wear full plate, be basically invulnerable, and run up with still most of your mobility because you're playing blackguard and hit them with a stick

prisma basin
#

That is my current playthrough in a nutshell.

#

Full plate and swords.

thin wing
#

a blackguard with a greatsword in CO is absolutely bananas

#

you really feel like a juggernaut lol

prisma basin
#

Shortsword for cramped quarters,longsword (bronze) or greatstword (thereafter) for everything else.
Javelin for if I must menace at a short distance.

#

Strawman: "B-b-but arm armour makes you swing slow!"
Don't care,didn't ask,swing speed bonus negates it with interest,anyways.
Strawman: "B-b-but armour makes you slow!"
Don't care,didn't ask,nothing can outrun you anyways,besides another player. And PvP isn't a consideration for both vanilla and CO.
Strawman: "B-b-but armour makes you hungry!"
Don't care,didn't ask,meals exist. Pack a crock,some fat or wax,and a bowl.
Strawman: "B-b-but armour makes it hard to heal!"
Don't care,didn't ask,you're borderline invulnerable. Strip the armour after combat's over and slap on a bandage or cram a muffin into your mouth before armouring back up.

thin wing
#

if i'm travelling super long distance i'll use the elk so the movespeed penalty isn't a big deal anyway

prisma basin
#

Before that point? Two feet and a heartbeat works just as well.

thin wing
#

but yeah, any loss to accuracy or DPS doesn't matter much compared to the benefits of Never Dying

prisma basin
#

Just carry the armour until it's needed.

fallow surge
thin wing
#

i haven't tested the rebalanced armor if that's what you mean, i mean in general derpy

#

i'm being hyperbolic the very high tier enemies still do did decent damage even in full plate

#

but "decent damage" is still a gigantic improvement over "obliterated in one hit"

prisma basin
#

My experience is from wearing full plate. Gambeson,mail,and plates.
Bronze,in the Archives,nothing could properly threaten me besides the three Sawblade Locusts I ran into. The Eidolon theoretically could,if it wasn't parry bait.

thin wing
#

i think if you're comitting to full plate, mail, and chain you should be a complete tank yeah

sinful panther
prisma basin
#

Considering just how effective full plate is at keeping your semi-mortal ass alive,I genuinely fail to see the draw of scale. Are the penalties really so much lower to justify the reduction in protection?

#

I can see the draw of incomplete layering. Materials can sometimes be a problem to come across.
Looking at you,literally anything used to alloy with copper.

hallow bolt
#

Iron scale + Gambe covers up to Nightmare

#

Even with the nerfs

hallow bolt
#

Scale is better for general use

tawdry condor
#

yup

prisma basin
hallow bolt
#

Funnily enough scale has less penalties than leather

thin wing
#

scale is my everyday-wear

#

the penalties of full plate are livable but quite annoying if you're just bumbling around not fighting anything other than surface enemies

#

scale is more than enough for wolves and surface drifters

hallow bolt
#

Its also easier to craft

#

As you don't need a helvehammer to not consider the rope

tawdry condor
#

caving+gambe = scale
temporal storm = plate+chain+gambe
archives = forlorn+chain+gambe

prisma basin
#

I actually have a list of material costs for making mail and plate...

tawdry condor
#

at least I did that

#

was fun

#

it was pre nerf tho

#

might not work as good now

prisma basin
#

#1260976245374582886 message
'Ere it is.

hallow bolt
#

You can configure the armor protections easily enough

tawdry condor
#

cba

hallow bolt
tawdry condor
#

it was a bit too strong tbh

hallow bolt
#

Fuck bears

prisma basin
#

Alternatively,you can just meet the mod on its terms,and accept that,pre-nerf,rucking around with just plates for armour rendering you borderline invincible was a bug,not a feature.

tawdry condor
#

the boss wasn't damaging me at all and was more of an annoyance really

hallow bolt
#

I reverted them back because grizzlies are a bitch in my base

tawdry condor
#

the only thing that pisses me off is knockback

tawdry condor
#

and Maltiez can't\won

#

't change it

#

fighting multiple bowtorns is not fun

hallow bolt
#

Rams have funny levels of knockback

tawdry condor
#

I'm also still salty that community voted for cheesemaking over better combat

prisma basin
hallow bolt
#

I like cheese :c

prisma basin
#

Come within ten blocks,and they will run away. Aborting any firing process to do so.

hallow bolt
tawdry condor
#

yup

prisma basin
#

Pursue. Tap it twice to five times (With a bronze weapon,depending on enemy tier) to kill it,swap to the next one.

#

Even in full plate,you're running it down in a blink.

hallow bolt
#

Hand waving away the problem doesn't remove its existence

prisma basin
#

The problem doesn't exist.

tawdry condor
#

have fun pursuing 20 fucking bowtorns lmao

uneven trench
#

just install Zippy's Bashful Bowtorns

#

they'll run away more often now

hallow bolt
prisma basin
#

It's not a handwave. Bowtorn flee. Bowtorn can't lead a moving target. Shields exist.

tawdry condor
#

you know what also exists? Lanterns or 2 handed weapons

prisma basin
#

The context of their existence in the game makes them total non-threats with their own behaviour,and the existence of specific tools.

hallow bolt
#

"I don't have problems so clearly the problem doesn't exist"

prisma basin
hallow bolt
#

Lol

prisma basin
#

As well as,you know,a zig-zagging approach. Since they can't lead a moving target.

hallow bolt
#

Stone wall I see

#

At least you're consistent

tawdry condor
uneven trench
#

the only thing stopping me from going full rambo Jack Sparrow style is lack of tin bronze and also flax deficit

tawdry condor
#

tanked my frames and knockback was so bad they threw me to the roof of our house lmao

#

it's like 3 blocks high

hallow bolt
#

Still wasn't enough lol

buoyant onyx
#

god wtf
i tried out all the different crosshairs and i was shown why my aim was so shit 😭
the bullet trajectory sways OFF of the iron sights at higher aimsway so it isnt even lined up ive just been gambling in my scalemail this whole time

fallow surge
buoyant onyx
# fallow surge What is your monitor resolution and FOV?

FOV is 95, 1920x1080
I just let the gun sit there with full plate armor on for the most sway (so i could tell if I was or wasnt schizo a lot easier), and eventually the crosshair would just be riding around in a big ring about that far away

prisma basin
#

And are you using Immersive First Person mode?
CO don't like Immersive First Person mode.

buoyant onyx
#

i already found that out the hard way long before even touching a pistol

#

I think I'll just see abt the host dropping the aiming difficulty so that aimsway doesnt happen because I do NOT want to be gambling away linen and lead just to miss the deep shiver 4 times while its chewing my leg off

#

(clockmaster for that sweet speed and locust taming)

hallow bolt
#

I haven't had too many hitbox issues

#

Strange it occurs at such short ranges

fallow surge
#

Does it happen only with firearms or other weapons too?

#

Firearms ironsides and actual moving crosshar indeed do not align, but it can be adjusted, may be someone wants to help with adjusting it?

#

Set aiming type to Fixed to see crosshair and adjust these two numbers to adjust how firearms ironsides follows it

#

Try reproduce it in creative with dummy and probably a wall behind it

upper ermine
#

I read that the reason why my first ||eidolon|| run with my friend was miserable (it took AGES) despite us both having strep quarterstaffs was because CO made it so you need to hit the eye specifically. Is that true and if so are there any similar changes I should be on the lookout for? He refuses to go down there again,

hallow bolt
#

He's armored to hell and back but you can make spears to jab his eye

#

CO recently rebalanced things but Eidolon's damage isn't listed

#

I imagine its still 8-12 blunt damage but idk the tier

#

Spamming overhead attacks should hit the eye

prisma basin
#

Whatever tier the Eidolon's damage is,it's T9 or lower. Two handed weapon parries lock him out entirely.

fallow surge
#

The one of attacks that is patched by CO has tier 5 and 16 damage

prisma basin
#

The clap?

#

So a shield parry locks him out.

thin wing
#

my first eidolon fight was a disaster with CO but it was entirely my fault because I thought I was safe going into the fight with basically 0 blunt protection lol

#

i thought having iron scale would be enough only to get Bouldered

#

alas, boulder to the face does not deal slash damage alfa_giggle1

#

also it took me like 5 deaths to realize i was supposed to jump when it did the slam so even when i was avoiding the boulders i kept dying to fall damage

prisma basin
#

Elden Ring and Sekiro basically trained me for VS with CO.

#

It's really weird.

hallow bolt
#

4 sturdy backpacks = 32 stacks of poultices smartguy

inland merlin
#

Is there an explanation of the armor system anywhere? Do armor values in a location stack or how does that work

heady dirge
#

There is a spreadsheet document in the combat overhaul mod page, the tabs are at the bottom of the google sheet and you can view the different values there. However I believe they got changed recently so they won't be exactly the same.

heady dirge
inland merlin
#

Thank you, but what do those tiers mean? Is it like vanilla where if the attack tier is over the defense tier you take substantially more damage but beating the attack by several defense tiers doesn't do anything itself?

heady dirge
#

Correct, this is still the case.

#

If you have an attack tier above the enemy you do full damage.

inland merlin
#

So the other defense stats (flat/percentage damage reduction) are hidden but still exist?

heady dirge
#

If it's lower the damage you do is reduced by a percentage based on protection stat.

#

I'm not entirely sure, I'm still learning as well. I mostly pay attention to the tier of the enemy and the protection levels of blunt, pierce, and slashing.

prisma basin
heady dirge
wispy pumice
#

Err, holy hell. Can somebody please test attacking with a (flint is what i had) spear when the character menu is open? because it just killed my fps from 60 to 3

hollow tulip
#

is it just me or do people get floating weapons

prisma basin
#

...Xskills just duped my steel helm,with the Duplicator skill.
The Hell am I gonna do with a second helm!?

hollow tulip
#

give it to someone else @prisma basin

prisma basin
#

Singleplayer.

#

Sorta wish you'd just prop the flat against your shoulder if you're not at ready.

#

Like,how you'd carry it while marching,you know?

lofty pasture
#

Cant you break the helm with a chisel?

prisma basin
#

It didn't say it could be smelted down,so I presumed not.

thin wing
#

you rebound the C menu to R? derpy

prisma basin
#

Weird thing to do,unless you're not on the QWERTY layout.

thin wing
final garden
prisma basin
#

Armour does its job.

#

Do not skimp on it.

#

As noted in my posts immediately following the one you replied to,the "penalties" are either meaningless or easily mitigated to the point of practical irrelevance.

#

If you're making plate,then make mail. They're designed to go together.
And make gambeson as a default. You literally can't go wrong with it.

#

Blunt damage claps Rust monsters.
Piercing damage claps mundane animals.
Cutting damage excels nowhere,but isn't stonewalled,either.

final garden
#

Are there any good guidelines for trying to balance new weapons in CO? I made my own mod and wanted to make heavier, harder hitting attacks that are slower, but I also don't want to make something OP, but in singleplayer testing, the weapon, which is basically a straight upgrade of the greatsword, still feels a little underpowered (and too fast since I haven't figured out how to slow down weapons yet)

prisma basin
#

A falx should always be one damage tier above any weapon made of the same material.

#

It sacrifices parries for being your most reliable source of damage.

#

Long weapons with sweeps excel at dealing with crowds in the Mordhau/Chivalry way: Start your sweep,then rotate your view.

#

Anything the weapon touches,gets hit.

#

As for raw damage numbers... I haven't seen any of those in the Handbook. I think CO obfuscates them.

final garden
#

Hm. Definitely overpowered as it is now, then (unsurprisingly), since it has falx damage tier and can parry (a feature I've neglected because I couldn't seem to get it to work very well)

prisma basin
#

Parrying is highly timing reliant.

#

If you've ever played Sekiro,then treat it like deflection in that.

#

Thankfully,enemies have very readable animations,so parrying's pretty easy.

final garden
#

Huh, I'll have to give it another shot

eager shard
#

visor helmets when

fallow surge
eager shard
#

i think it would be cool to make a brand new one out of iron and steel

final latch
#

Hm how do i fix the issue that you can't hit with the swords/pickaxes anymore, i actually just restarted the game

fallow surge
final latch
#

I did not, now i did update it and still does not work. Where do i clear the cache?

fallow surge
#

Dont clear cahce just now

#

This bug needs to be pinned down and fixed

final latch
#
25.3.2025 14:30:32 [Error] [combatoverhaul] Exception: Assembly with same name is already loaded
   at System.Runtime.Loader.AssemblyLoadContext.<LoadFromPath>g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
   at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
   at System.Reflection.Assembly.LoadFrom(String assemblyFile)
   at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
   at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481```

but i have it only once in my installation
final latch
fallow surge
#

Ok, try deleting cache

#

It is in the same folder where mods folder is

final latch
#

Ty, rebooting now

#

Clearing Cache works fine, ty

fallow surge
#

Asked Tyron about this cache nonsense...

fallow surge
final latch
#

I haven't looked into the logs before updating sorry :/

#

but yeah error appeared before updating, i restart the game because my RAM Load got high

fallow surge
#

ok

hollow tulip
#

@fallow surgehey why did shield get their 20% passive block removed tbh

fallow surge
hollow tulip
#

idk

fallow surge
#

ppl are wrong

hallow bolt
#

The worst parts about shields is making their loop thing :c

fallow surge
#

If I remember correctly armory shields do not require this loop part

hallow bolt
#

Thank you for that πŸ™

#

Its just the vanilla ones iirc

#

Shields perform as well as you'd expect imo

#

Though it seems they have different speed modifiers so I need to fiddle with that

#

They're cheap and you can just throw down lanterns/torches so its not that cumbersome in practice

#

Though I'm using Sturdy Leather backpacks so I can easily justify the inventory space

#

Oh yeah a tip if you're trying shields

#

The Copper one seems to have a chance/window to perfect block things

#

Gearfoot shiver hit me and I wasn't immediately at the respawn screen

fallow surge
#

There are heavy shields without perfect block, and light shields with it

hallow bolt
#

Ah I see

#

Explains why the copper shield felt weirdly inconsistent lol

#

I'll need to work on that blocking then

#

Been exploring Better Ruins stuff so I've had plenty of areas to test (oops all gearfoots)

#

Is there a file or doc that covers shield stats?

#

I didn't see page in the CO doc and Armory didn't have one

hallow bolt
#

Wait I just found one in Firearms

#

0.3 sec perfect block window on copper assuming its accurate

#

Copper -> steel for light shields πŸ˜”

fallow surge
#

There is no uptodate docs on shields

hallow bolt
#

Ah rip

#

Well I suppose BetterRuins LOVES locusts so I guess I can test with them

fallow surge
#

You can test in creative world

hallow bolt
#

Ah true

#

Lol idk why that wasn't my first thought

#

One day I'll learn how to parry/block bears

#

I swear they're the only thing I can't deal with in CO

final latch
#

The issue i have with blocking / parring is that the servers mostly run so hard delayed, its not even CO's fault its just the game/server is delayed

fallow surge
#

Yeah, blocking/parring has to be server side (unlike hitting stuff), so there is no way around it

prime turtle
#

Hello y have Combat Overhaul bug

#

Its Gamboised leg armor

fallow surge
prime turtle
#

So I put the equipment in a different order and it was ok

fallow surge
#

What order reproduces the bug?

prime turtle
#

Meteor from top to bottom then linen from top to bottom, this happened to me once, I guess it's very minor

prime turtle
#

It didn't happen this time.

#

Yet I used to take off and put back on my equipment very often

#

Anyway, thank you very much for your mods, they are great, huge work.

fallow surge
#

@silent grove hi, I shouldn't have pinged you in your discord server, but it should be ok here.
Loved your recent Vintage Story playthrough.
I'm the author of Combat Overhaul, you used this mod in this playthrough... Did you like it? Did it perform good in multiplayer server conditions? If you have any feedback you might want to share it will be very much appreciated.

silent grove
hallow bolt
#

Oh wow shields are really good vs the gearfoot and stilt shivers

#

A shame I can't attach a light to it :p

#

(Fuck the University this place is hell)

fallow surge
hallow bolt
#

Oh wow lol I'll take a look at it

#

Tried to be greedy while looting a building and 2 gearfoot + stilt enemies attack at the same time :c

#

"Oh just a surface shiver" -moments before taking 16 damage

final garden
hallow bolt
#

With the mod you recommended me, my combat strat is just this

#

Except with like 2 pistols

#

(Once I make them)

fallow surge
final garden
fallow surge
final garden
# fallow surge It will require writing some code, I will probably just avoid complicated animat...

That makes sense, yeah. I'm not familiar enough with animations Vintage Story's modeler, otherwise I'd see what the current hiccups are for using animations on the equipment themself. That said, it might be fun to make some helmets and their visor on/off variants. Do you have any sort of major limitations or requirements for those assets? I'd obviously be using the CO helmets and core game's blackguard visor helmet as inspiration/base in order to keep the style as consistent as I could

fallow surge
#

They should look nice

final garden
fallow surge
final garden
uneven trench
#

I wonder if it's possible to make an addon where you can use goat's leg or windlass on stirrup crossbows

#

at least faster reload time

final latch
#

Maltiez do you know if the Mining Speed skill from XSkills work on your pickaxes? I don't feel a difference

uneven trench
#

found this video, I wonder if Maltiez got inspired by it https://youtu.be/2IdfmaC_t-Q

Medieval crossbows!!!
From hand spanning a crossbow with no stirrup, to using a goats foot lever and onto the really powerful systems of the cranequin and the windlass; just what power can these devices employ? The answers are not just calculated from some designs, they are measured from the actual working medieval crossbows.

If you are inte...

β–Ά Play video
#

btw guys do windlass and goat's foot help with the damage increase or just reload?

fallow surge
#

Windlass and goatsfoot makes reload longer

uneven trench
fallow surge
uneven trench
#

my plan is a 1.125x reload speed with the appropriate belts

hollow tulip
#

@fallow surgewill passive shield block come back at least 10% or 20% vanilla?

thin wing
#

the windlass or goat's foot realistically isn't a way to make crossbows reload faster, it's a way to let someone reload a much heavier crossbow at all

#

It's the same concept as downgearing a windmill but on a different scale

#

The fastest way to reload a normal crossbow is to just pull the string back with your hand. You just can't do that on anything but the weakest crossbows unless you're the hulk.

#

There are ways to mechanically assist with speed instead but then you just end up at the latch crossbow or repeating crossbow. ChenShrug

#

Using a goat's foot on a stirrup crossbow is more strength than you need and more fiddly and slower than just using the stirrup

#

also this is all moot because each crossbow is an entirely different crossbows

#

You can't interchange reloading styles anyway

#

There's a specific windlass crossbow that can only reload with the windlass, and the windlass is only used for that specific crossbow.

hallow bolt
#

On top of that, they do like 20 and 38 damage. I doubt they need a fire rate increase imo

#

Same with Clockmaker

#

Proficiencies should be fine imo, they're impactful but not domineering enough to force you to use them

hollow tulip
hallow bolt
#

Can't dual-wield shields in combat why live πŸ˜”

wispy pumice
hollow tulip
#

also with combat overhaul but you can hit enemies thrue closed doors....hope it gets tweaked

hallow bolt
#

They shouldn't keep poking through heads through my doors. Smh peeking at me while I'm smithing how lewd πŸ˜”

umbral lynx
#

@fallow surge
sorry for the ping
but i wanted to know if you would add some "stone age" weapons (and maybe a metal age varient for some of them)
here is a list of the weapons :D

the macuahuitl, normaly it only uses ubscidian but i think a flint version would not be a problem. maybe also the spear-like version of the weapon, the tepoztopili.

there is also a weapon that can be both stone and metal, the atlatl (spear thrower), it could be a more fragile version of the javelin, that can only be used with a spear thrower in the off hand, and cannot be used to fight in melee (its basically a glorified long arrow at this point)

if you could add those it would be super cool :D

ping me if you have a response even if its a no :)

fallow surge
fallow surge
#

Btw, does anyone have any feedback on long axes?

next nimbus
#

@fallow surge Hey dude, were you looking for weapon models?

fallow surge
next nimbus
#

I feel ya on that. Were you looking for armor models then?

#

Or any. I thought I read somewhere you were, but might just be strokin out.

fallow surge
verbal junco
# fallow surge Btw, does anyone have any feedback on long axes?

I found it hard to land hits relibibaly, espically if the target was moving at or away from me.

I was also a bit annoying to use the left the right swing as I had make sure to get the cursor down and to the side, otherwise I might accidently do an overhead.

fallow surge
#

Also I need analog of leather jerkin set made from hides

next nimbus
#

If you do, hit me up. I haven't messed with modding vintage story, but I'm pretty okay with blender.

fallow surge
umbral lynx
# fallow surge I dont see a gameplay niche for these weapons, may be someone else will add them...

ok
i guess i see for the atlatl (at first it was created to hunt large animals)

but can i insist for the macuahuitl ? its a very important historical weapon, that could be a good alternative to the stone mace for a early-game high damage weapon, plus it look cool

im a little bit biased of course cuz i love the aztecs and their weapons soooo.

my last message sorry if im being (heavy ? idk how its said in english)

bye

fallow surge
#

Cause I'm considering removing directional attack and leaving 3 overhead attacks combo...

verbal junco
#

The overhead attack was fine, just that it was easy to accidently do the overhead when I meant to do the side to side swing. Like overall it was just a bit harder hit things.

umbral lynx
#

its my fav weapon currently but yea its kinda hard sometimes to hit on the sides it goes up beside that i like it

verbal junco
#

Right, I actually brought an iron one into my archives run as my primary and oh boy was that a bad move! None of its swings could hit the ediolon eye.

I'm not sure how I'd like it if it only had overhead attacks... the sweeps are kind of nice and without them it has now real way to hit multiple targets.

hollow tulip
#

hey a weird bug my friend has on my server but he was using the 2H longsword and he coudnt hit anything with it...but a knife he made did deal damage...i gaved him another sword but nothing seemed to work same with relogging @fallow surge

fallow surge
verbal junco
verbal junco
#

I'll try it out once I get off work!

fallow surge
#

dont worry then, I will probably release it before

woven harness
#

question about the crossbow sway is there a way to decrease it in the setting and does xskills conflict with combat overhaul? beacuse the repaeating crossbow sway is so much

hollow tulip
#

like on host havoc

fallow surge
hollow tulip
#

activity...hmmm

hollow tulip
fallow surge
hollow tulip
fallow surge
#

I mean if he automatically updated mod and then haven't restarted the game, it might break for some vanilla reason

uneven trench
#

maybe you could turn a hotkey to permanently make a directional attack into the main animation attack

#

or increase the needed movement to set the weapon direction

fallow surge
uneven trench
#

fair

final latch
#

Its not like a bording axe

final latch
#

a long sword and i think even less than the short sword

fallow surge
#

Long axes has 2h standard damage, i.e. maximum damage for material tier

final latch
#

I'll check again, since i wanted to use axes for RP but .. i thought it lacked damage versus the long sword

fallow surge
#

long sword has less damage

final latch
#

I'll check later again, i would have loved to use a axe instead of a sword, but i did not make one because of the damage

#

weird

verbal junco
#

I did get to try the new axe attack pattern and I quite like it, feels a lot better. though when it comes to balance I'm not sure why anyone would choose it over the great sword.

The damage between them is the same but the great sword has more reach and can parry and is better at hitting multiple targets. The long axe is cheeper to make but thats about it.

shell plume
#

is this a problem with the mod or with the server im on?

wispy pumice
#

Armory is an addon and not a standalone

shell plume
#

they were both installed but youre right, i dont see the base one any more

#

i guess that makes the answer to my question "server issue, specifically some idiot removed combat overhaul"

hallow bolt
#

all this bullshit and my shield never broke UwU

fallow surge
#

Oh, it seems code I wrote a while ago for armor stand actually works, and all this time it was turned off cause I tested it in a wrong way

fallow surge
#

Can some one give 3 distinct looking sabres or even curved swords in general?

ocean siren
wispy pumice
# ocean siren

Check that you don't have 2 versions enabled, clear the cache.

ocean siren
#

wait i will check cache

wispy pumice
fallow surge
ocean siren
#

error has gone after clear the cache

fallow surge
ocean siren
#

yep

#

i love this patch

fallow surge
#

what version you had before?

ocean siren
#

version 0.2.6

wispy pumice
#

A scimitar, a suppose a katana is curved too.
Time for weaboo?

fallow surge
#

Ok, better to stick to the sabres and find 3 that will look as different as possible

wispy pumice
fallow surge
hollow tulip
#

but ig you do your own animations

#

or rather have this be seperate mod

uneven trench
hollow tulip
#

they do change the arm animations in 3rd

#

so everyone sees it

hollow tulip
uneven trench
#

it gets better footwork for the IFP guys

#

that... was the issue, yes?

fallow surge
#

IFP guys? IFP not supported like at all

uneven trench
#

aw

hallow bolt
verbal junco
#

I particularly like the m1913 Saber used in ww1 for a late example.

hallow bolt
#

So my off-hand isn't always locked to a lantern

hollow pasture
#

@fallow surge Is there any way you could add something that would change an item's armor values when another slot is filled?

upper ermine
#

Why not a mining helmet

fallow surge
#

Why do you ask?

hollow pasture
# fallow surge I would prefer not doing it

For example, I make and texture maille voiders that combine with gambeson arms or something (covering both maille and gambeson slots) that only gives gambeson protection when you don't have plate armor on, but when you equip plate armor it suddenly becomes as effective as normal maille but with less penalties

hollow pasture
# fallow surge Nah, it is overcomplicated

Understood. I've got a lot of stuff in mind for a mod I want to make as a supplementary of this one now that I have more free time. Mainly focused on realism in armor components

#

Unfortunately I've just got a lot of ideas and no experience though, so it'll be awhile before I have anything tangible

delicate ocean
#

It's hard to think of a niche for them, but variety is nice.

fallow surge
#

I made 3 sabre models. Sabre will have -1 damage tier, and +1 (or may be +2) damage

#

more effective against weaker enemies

delicate ocean
#

As for most different 3, I would definitely say the Khopesh, one of the east-asian single edged blades, and an European late medieval/early modern sabre.

fallow surge
#

The 3 model, first iteration or prototypes

delicate ocean
#

Very nice!

fallow surge
#

They are kinda simillar, but ok for now

willow jolt
#

what does this imply?

#

for sp world

final latch
#

This is Maltiez biggest Enemy

lofty pasture
hallow bolt
#

finally some decent armor UwU

vagrant grove
#

having weird issues with combat overhaul/armory armory has missing icons ect kinda breaking knapping and class bonus's and animations dont seem to be working with combat overhaul. these two worked flawlessly when we first booted a server up 2 days ago but the next day not so much.

vagrant grove
#

its the same as others I just resolved my own issue I had the bullseye mod and that and they conflicted

umbral chasm
#

also oh hey you're here too

hallow bolt
umbral chasm
#

thanks

hallow bolt
umbral chasm
#

:D

hallow bolt
# umbral chasm thanks

np, keep in mind BetterRuins helps because exoskeletons needs a lot of Jonas parts and Cupronickel

#

it also helps justify making Exoskeletons

#

because "oops all locusts" is a common sight in BetterRuins

umbral chasm
#

don't only saw blade actually drop parts (also fuck saw blades, you "can" skyrim shuffle them to death but you make 2 mistakes you die instantly)

hallow bolt
#

Sawblades, all Doubleheaded Drifters (temporal storms only in vanilla), all gearfoots and stilt shivers (60+ hp, 20+ damage, and tier 4 attacks which is steel)

#

we farmed the Jonas parts from killing gearfoots, stilt, and deepstilt shivers at the Mantle

#

Combat Overhaul makes it a lot easier because a Shield + a bunch of guns can easily kill them

#

expensive yes but they are guaranteed to drop a temporal gear + 5-8 rusty gears with a 40% chance for a jonas part

umbral chasm
#

those are the new story locations right

hallow bolt
#

na literally just mine to the bottom of the map

#

the deeper you are, the more dangerous enemies spawn

#

the lowest levels can spawn those Gearfoots and stuff

umbral chasm
#

wonder if our foot-stab kill bunker design still works

hallow bolt
#

I don't recommend it unless you got iron or steel

#

and at least steel weapons

umbral chasm
#

literally immune to drifterse if constructed properly

hallow bolt
hallow bolt
#

CO makes the gearfoot Bowtorn do 14 damage instead of 24 thank god

umbral chasm
#

unless they can hit the bottom half of their feet should be fine

hallow bolt
#

they can but legs have a 50% damage taken modifier

#

should be fine

#

if you're curious about making an exoskeleton, you can also make them out of iron and meteor iron

#

we did steel because we are NOT re-grinding the Jonas parts lol

lethal meadow
#

Why is longaxe head six voxels short of an ingot, imma cry

fallow surge
#

Now it isnt

upper ermine
#

How is the plug bayonet anyway? Actually why is there a second recipe for the bayonne and why does the second one take gold bits but not nuggets?

keen veldt
#

It adds a gold line

#

For the drip.

tiny merlin
#

this probably goes beyond CO but it's just something that I was just thinking of.
what if weapons had faint trails or semi-transparent after-images to show each weapon's range, with light/dark sections to show the damage types of the weapon. lighter portions of the trails dealing one of the weapon's damage type (Halberd thrust: piercing damage) while darker being the secondary damage type (Halberd sweep: slashing)

#

that way you aren't having to guess what attack is what damage type

#

this probably would work better as an add-on for CO.

uneven trench
#

so I was checking creative mode and noticed all firearms-related clay molds don't appear when searched

#

i have to go to Firearms' own creative tab for it

hollow pasture
hollow pasture
fallow surge
#

Plug bayonet was removed in 1.20 if I remember correctly

fading narwhal
#

so uh how to scope in the jezail?

hallow bolt
#

Jezail isn't fully implemented to my knowledge

#

Its never been in the patchnotes

fading narwhal
#

ah alright, didn't know that, thanks!

hallow bolt
#

There's a video Maltiez posted some time this month showing off the jezail if you want a teaser

#

#1260976245374582886 message

hollow pasture
fallow surge
#

to switch to scope

ocean siren
#

WOW that scope looks fucking cool

#

when it come

fallow surge
#

Not sure if it come though...

final garden
safe thistle
#

hi, i've been trying to block using the shield, but it should be that using right-click wouldnt interact with objects, yet hovering over chests or doors end up spamming them. is this a bug? using 1.20.4 game version btw

#

and using 0.1.29 for combat overhaul

hollow tulip
#

hey will the weapons being able to hit stuff thrue closed doors ever be fixed?

fallow surge
timid heron
#

When did copper spears started requiring a shaft made of OAK?? These are entry level spears and by the time you get the metal required to cut down oak trees, you'd be better off doing actual bronze or higher spears already

hollow tulip
upper ermine
#

Wait how do I repair gambeson armor?

uneven trench
#

flax iirc

upper ermine
#

Yeah but... just flax fibers? hmm

timid heron
#

Usually just look up gambeson on the Help menu, then it should show two recipes, the one in which you craft it and another one on how to repair the broken armor in question

upper ermine
arctic pewter
#

I know CO doesn't support first person mode, but it is possible to fly in this mode, including passing through blocks.
Is it possible to disable this for the entire server?

steel spear
#

Does anyone else notice some memory leak issues with this mod?

We're playing on a pretty modded server but everything we've tested shows that CO is just spamming calculations of values for armor/weapons and it seems to be causing issues.

Not really looking for troubleshooting, just seeing if anyone else has had this issue.

#

this is an example

bright ether
#

Been enjoying using javelins from Combat Overhaul Armory, but I was just wondering if there is a way to make the javelins to go straight into the javelin quiver instead of my backpacks when I pick them up

arctic pewter
# upper ermine How?

Sorry, I explained it wrong.

I know that the CO mod is not compatible with the immersive first-person mode. However, it is still possible to use both together, but with several bugs β€” one of them makes the camera fly and pass through blocks.

My question is: is there any way to prevent players from activating this immersive first-person mode?

upper ermine
#

I think I'm getting old or something. I feel like I need a ping for melee combat the way there is one for ranged combat when you hit. The red crosshair isn't visceral enough for me somehow.

#

What's the intended use for the pike, and any thoughts on halberds vs pikes or spears for a hunter?

gentle crescent
#

Hi there, I have been having an issue where the attack speed of the arming swords are too fast for the animations to keep up with causing it to be slightly over-powered for early iron age gameplay. Is there a way to modify the attack speed of individual weapons in the config?

brave canyon
#

Wait, isn't there a melee ping kinda sound?

#

Or- Well, the impact grunts of the enemies being hit

#

You might be able to manually edit those sounds to be louder or more distinct if you wanted

hollow pasture
# steel spear

It's honestly really interesting to see that because most of the actual calculation part is still pretty similar to the base game, but with added damage types and rolls to hit different areas

#

Not entirely happy with this quite yet, but even just getting a visorless bascinet is beneficial for my goal

#

I'm not sure if there would be any possible way to animate this, or switch the visor on and off with a button press, but I could just make it so you toss it in the crafting table to get the visor up and down

#

I'll see about adding a visual overlay for it similar to KCD too

inner thistle
final latch
#

Looks like ChatGPT

brave canyon
#

That was my suspicion as well.

#

I kinda highly doubt whatever it says is of much uh, accuracy.

final latch
#

Problem is that ChatGPT has no background information on this and yeah on first sight this might be much but in a real case scenario i often have 20000ms behaviors and there CO is a light weight

brave canyon
#

Yeaaaah...

#

Is there a way with Visual Studio to actually measure the runtime of everything? Or something built-in to the game?

steel spear
#

I mean, the question was if anyone has experienced anything with CO causing an accelerated memory leak.

livid cradle
#

Aside from noticing that ChatGPT is simply presenting the logs/data given.. Has anyone experienced CO causing memory leaks? Having an issue on my own with a good amount of mods and logs are pointing to the same thing as his Jaderade's were. Trying to narrow down the list and figure it out also.

tawdry condor
#

we're having something similar on our server, it constantly gives warnings about too many ticks, though, it doesn't really affect performance

#

but if you lose hp it starts rubber banding you back every few seconds

#

we couldn't figure out what causes this tho

steel spear
tawdry condor
#

funny enough we've been playing with CO for about 4 months now and the issue wasn't there for the first 2 months

#

at least we don't remember that being the case

#

we thought that the problem was with XSkills and the skill that increases your hp (cuz the game doesn't really like when you modify values of hp\hunger) but respeccing didn't fix it

livid cradle
#

Seems to be a progressive memory leak. Starts out fine without issues, then proceeds to get worse over time. When a storm comes and starts it immediately becomes a must to restart or you have to sit in base with major hitches the whole time until it's over. Even after that restart the problem starts right away with minor hitching.

brave canyon
#

I've never seen any memory leak like that from CO at all. Storms are never a problem in singleplayer or locally hosting my own server.

#

That's why I kinda doubt the accuracy of ChatGPT claiming it's CO's fault, I really doubt that it can get the full picture - and what logs did you even feed it? That's kinda a lot more useful then a screenshot of ChatGPT.

fallow surge
#

Great, CO haters are still not happy. Who would'v thought

tawdry condor
#

let their cries fuel you

brave canyon
#

Yeah, fuck 'em. You can't and shouldn't even try to please them all.

#

It was already really incredibly nice of you to keep Bullseye updated alone, and even that was kowtowing to them.

uneven trench
upper ermine
#

Incidentally in a practical sense should a hunter ever move on from the recurve or windlass and halberd once they’re in the steel age?

thin wing
#

I preferred the longbow personally

hallow bolt
#

Though the halberd can be replaced with a spear + quarterstaff if you don't want to accidentally butcher your friends

hollow tulip
#

but eh

novel warren
#

Those people can have that, in older versions of the mod and vintage story lol.

fallow surge
#

Mm, we are not ppl, just "kinda ppl".

fiery rune
fiery rune
#

In general, I am surprised that in such a small community by the standards of other games with modding support there are those who are β€œhaters of dependencies”, I'm used to see this in FO or TES, where at least the choice is there

tawdry condor
#

I wonder where reports go to
to the mods of the server or straight to discord

#

anyway reported his ass

final latch
lofty pasture
#

I dont get why people are so hostile over mods and their authors sometimes. Like, you can literally not download it

gilded falcon
#

Quick question.
Is it normal, that the steel pike has only -0.6 HP damage?
That feels a bit low for a rather high end material.

fallow surge
gilded falcon
#

Because it says so in the description of the item.

#

Or could that be an unintended change due to the mod Rarity?

fallow surge
gilded falcon
#

That's what i see.

fallow surge
#

Or this mod that adds sockets

#

But it wont affect its actual damage

gilded falcon
#

Okay, then i have to bug that mod creator.^^
Btw, would it be possible to regain the ability to open door while holding a spear/pike etc?

gilded falcon
#

Okay. Can i reassign that key?

fallow surge
gilded falcon
#

Ah, okay. Shame. Hard to coordinate with my keybind setup. Well, guess i have to switch slots like before. 😦

lofty pasture
gilded falcon
#

Yes, it does.

lofty pasture
#

Sick, I wanted to mess around with it but wasnt too sure if it worked with armory

gilded falcon
#

At least from what i've tried so far, it does work.

hallow bolt
#

I noticed that enemy invincibility periods seem to block the blunderbuss's damage

#

latest Firearms + CO

#

is there a mod/setting to change this?

hollow pasture
#

Leather Backpack changes texture when equipping a crossbow quiver

#

Also there appears to be a mismatch in the representation on the paperdoll and your actual character

wispy pumice
hollow tulip
#

The BolaΒ is a primitive throwing weaponΒ β€”Β typically made of weights attached to ropesΒ β€”Β used to immobilize small and medium-sized creatures. When thrown, it wraps aroundΒ a target’s legs or body upon impact, ensnaring them.
The Bola immobilizes creaturesΒ forΒ 20 seconds, keeping them rooted in place.
Β 
Big(like bear and moose), mech...

#

need

upper ermine
#

Is it worth it for a hunter to use firearms? At this point I can use whatever I choose. I’m also wondering if dual pistols are reloadable without fumbling with my slots

upper ermine
hallow bolt
#

it is

#

rust enemies have no blunt resist

uneven trench
#

I think personally three pistols are better than two

#

especially during active battle

#

you try to reload one while two are exhausted and needing reload lol

lofty pasture
#

Thnak you Maltiez for allowing to replicate the Saltzpyre Experience

brave canyon
#

Haha. Saltzpyre from Vermintide. He has just a coat full of flintlock pistols that he pulls out one, fires, tosses it for another.

uneven trench
#

oh lol

#

Jack Sparrow from Pirates of the Caribbean also does a bit of dual pistols

#

btw, there's a conflict with this mod and Salty's Firestarters mod

Pet the floppa to buy me a coffee!Β  Β  Β  Β  Β  Β 
Β 
This mod was made out of my obsession for immersion. Not only I hate carrying a lit torch in my inventory everywhere, I also hate having to keep replacing a drill firestarter everywhere, everytime. And since this game has a great variety ofΒ  environment mechanics that woul...

#

especially when you have a crude bow and a firestarter

#

"offhand must be empty" overrides any messages that mod should've had

#

also, please don't fix being able to reload stirrup crossbows while moving on an elk :)

green shadow
#

how can i remove accuracy penalty from a tailor?

#

i installed a bunch of cool tailoring mods and most recipes need clothier trait

#

its will be awhile until i find Tailoring skill book

#

if ever

rugged sparrow
#

What is the intended way to place down spears using this mod?

CTRL + SHIFT + M2 doesn't work for me, just goes into throwing animation

I can sort of trick it by scrolling through my hotbar really faster and holding down CTRL + SHIFT + M2
And sometimes it places down

#

btw, love the quarterstaffs

If anyone knows a way to force overhead swings every time, let me know
Sometimes the angles can be finnicky and I'll end up swinging from the right πŸ˜›

lofty pasture
#

alt

#

same with crossbows/guns, Hold alt so you can interact with others things, like door and etc

rugged sparrow
lofty pasture
#

holding alt doesnt work??

#

Hmmmmm

rugged sparrow
#

Just unlocks the cursor for me

lofty pasture
#

yeah, once you unlock the cursor, you do the ctrl shift m2

#

you should be able to place the down. Check just to be sure if the spear youre trying to put down needs 3 blocks worth of wall instead of 2

rugged sparrow
#

Ah, I see

It's a bit of a lot of keys to hold down, but that worked

#

ALT + CTRL + SHIFT + M2 🀣

lofty pasture
#

yeah, i dont think theres a work around that unfortunately

rugged sparrow
#

No worries, thank you

#

Sometimes I like the look of leaning them on walls instead of on tool racks

fallow surge
tawdry condor
#

been having a bit too many of those lately

hallow bolt
upper ermine
#

Can I not make wheel locks unless I am a clockmaker? There’s no schematics?

lofty pasture
#

Iirc you can also drop them from jonas parts drops

#

I think the blueprint was added to that list

final garden
#

@fallow surge Sorry to bug you again, but for making the visored helmets, would you prefer I take the helmets that already have visors and make open versions, or make entirely new helmets?

jagged topaz
#

@fallow surge would full body animations be possible in future? Like in vanilla 3rd person axe chopping you can see twisting of torso for momentum

fallow surge
jagged topaz
dapper moss
hollow tulip
#

wonder wat 0.30 will have

hushed scarab
#

It will include the a10 thunderbolt 2

crystal basalt
#

I'm having a issue with the mod being the cuase of a perpetual mod needs downloaded bug

#

And its the only one that's the issue

#

Essentially it will download when entering the server then request again but instead of saying "You need to download 1 mod" it says "You need to download 0 mods" and its always the case

#

No matter the zip file reinstall, diffrent versions, server restart or save deletion

wintry cradle
#

hey first off holy shit @zenith mesa is here, hows it goin man, thanks for the Stalker mod again.

Second, i ctrl+f'd and googled and havent found anything. This mod is meant to add the armor layering with the separate armor window so i can do stuff like wear the mail sleeves or pauldrons alongside the breastplates, yea? Well, CO + Armory.

I dont see the new armor menu at all, so i can only equip 3 armor pieces still. Is this any kind of known bug, or is my mod corrupted, or am i just stupid and missing a button i need to press? All armor pieces trying to be used are from the armory addon.

If this hasnt been seen before im happy to do my own troubleshooting but if anyone has the answer already itd be neat.

wispy pumice
wintry cradle
#

very odd because im seeing other features

#

ill reinstall it again but i did that once already

wispy pumice
#

what features?

wintry cradle
#

damagetype changes, the 'bullseye aiming system'

Though come to think of it im not noticing any kind of animation for parrying

oh i have the spear changes though, gotta hold alt to lean it on a wall

#

says mod was updated 16 hours ago so maybe the newest release broke it?

#

nah still the old menu

uneven trench
#

odd

wintry cradle
#

only mods of note that might affect anything remotely adjacent would be Primitive Survival and Spear Expansion?

wispy pumice
#

hmmm, maybe the 1.20.7 update broke the player patch?

#

Maybe the armour system was removed? (Doubt it)

wintry cradle
#

ive tried 0.2.9 and 0.2.7 of the mod now

#

if you have the mod installed currently could you try sending the file you have?

#

so i know if its the mod or me

wispy pumice
#

I'm using the 1.20.4 version

wintry cradle
#

hmm

wispy pumice
#

what game version are you on?

wintry cradle
#

1.20.7

wispy pumice
#

makes sense.

#

maybe? but I think that'd be an obvious bug that wouldn't go unnoticed for the next 2 updates.

#

I guess check your server-main and client-main logs

wintry cradle
#

im seeing an exception being thrown when the thing launches about a line already existing

#

maybe there is a mod conflict somehow

#

is there a list of known conflicts somewhere?

wispy pumice
#

can you upload the log? just dragging it into discord will work

wintry cradle
wispy pumice
#

Warm armour might be causeing some problems with the patching

wintry cradle
#

i didnt even think of that but it does effect armor i guess

wispy pumice
#

Another thing to try, clear your cache

wintry cradle
#

no dice

#

wheres vintage story store its cache? im semi-newish

#

nvm

#

big folder says cache

wispy pumice
#

you can uninstall maltiezbows

wintry cradle
#

yea thats the funny thing is i dont have it checked

#

so im wondering if disabled mods arent actually disabled