#Combat Overhaul
1 messages · Page 14 of 1
Because a flint spear and steel spear vs a bear having the same effective armor pen is a bit off
A simple "0, 1, 2, 3" resistance to the respective enemy tier (surface, deep, correct, nightmare) would make enemies vulnerable to their respective weakness but not helpless to the point where 10 flint spears and a dream is how you kill bears
I'm fine with this, because Flint and Steel do differing amounts, so you'll still be better off using steel.
I suppose but its only by 0.5 damage per tier so the difference is pretty negligible
Well flint vs steel is huge but you get what I mean
windlass is every effective and nailing all drifter variants to the wall
Isn't Windlass a steel crossbow?
yes
tier 7
tier 3 drifters die to it, tier 4 too
Indeed, crossbows can bruteforce through sheer damage
if you have the time, make a creative world and see what kind of damage it does
clockmaker always oneshots sawblade locust with it, other classes oneshot one a headshot, i think
Iirc its something stupid high like "2.3x multiplier"
4.3x
Oh
Refer to this then
steel bolt does 40 damage with it i belive
Weirdly, Iron, bronze, and meteor iron do the same damage
All classes will 1-hit on headshot
There's no ranged damage buffs in CO
Though other mods might influence it like Rustbound magic
you can use higher tier ammo wdym
But not the class themselves 
clockmaker has the mech enemies damage bonus though, does that not work with ranged weapons?
Not sure
That would be an interesting exception but I haven't tested
@fallow surge so im myself and my friendss were wondering if youre open to an idea for your combat mod?
training weapons made from sticks/wood that do low (like really low) damage but act like the other weapons for training reasons?
Ooh,the armour rework got pushed! Time to test fly this!
love this mod deeply very nice combat add on
Training weapons would be great
be able to do some rp sparring and such
Combat overhaul is causing serious fps drops on the server, can anyone help?
There are 60 people in it so maybe its because the large player count? I really don't know, but fps drop is fixed when the mod is removed
i love the combos you can pull off the guard and a feint attacks
It’s a code heavy mod. Some people just probably can’t handle it.
Best you could do is ask for better optimization.
I doubt it’s been tested with 60 people either so it probably has to calculate for everyone
I believe the proper term for that is parry and riposte.
And yes,I love doin' that.
so the best option is to wait? I thought maybe that was a common issue for the servers
Wait, or avoid altogether. It isn’t worth ruining your player’s experience.
since it's a roleplay server, I really wanted this mod to stay, it's perfect for it 
thanks for your answer
It’s a shame for sure.
Already exists
Someone made a mod for exactly this but idk the name as I just stumbled upon it
Pull out pistol -> shoot target -> if target is alive -> pull out 2nd pistol and shoot -> if target is alive... 😎
Honestly, the only problem with the method is the Resonance Archive
You can't place down light sources and have to sit in the dark lol
I did that. It was pain
Yeet the lantern.
Lanterns produce light when dropped?
But yeah. A baldrick of pistols can handle most combat encounters in the Resonance Archives. However,against the Eidolon,you will never have the time to reload. So have a melee sidearm.
And this is as a *Clockmaker,*who reloads guns 50% faster.
I genuinely didn't know this, thank you for that info
hey folks had a ll server launch using CO. tweaked it for combat preferences if anyones interested in helping me test that later.
Genuinely is, shoot all your pistols in its face, pull out sword and start wacking
If you still have targets after seven shots,you either *missed,*or you found several Locust nests on the same spot.
Or bring bossis and pull twice the shots, altho idk the DMG diff
The bossi does more damage. The difference is you need to stop in order to reload it,and it reloads much more slowly.
Oh,and it's two handed or bust.
found it thankyou
Fair, but during eidolon, you ain't reloading anyway
native would be cool but this works 🙂
A pistol,at least,allows you to hold something in the left hand while aiming and shooting. Gotta vacate the left hand to reload,though.
Which,admittedly,you won't be doing against the Eidolon.
The only thing I don't like about CO is the Falx doesn't have a buff against Rust
The thing literally says it's for killing the unnatural
It sorta does,though.
It has a higher damage tier than same material swords.
Fair but I was thinking a straight DMG buff
Maybe bypasses resistances?
That's what damage tier does.
A falx outright kills harder than a more standard sword of the same material.
Oh
(can you tell I'm not super familiar with how it all works?)
Vanilla mechanic.
If damage tier surpasses protection tier,then the protection provided at that tier is severely reduced.
Gotcha
The steel falx's damage tier is high enough that nothing resists it as well (at least for monsters, i don't know if like a polar bear has higher than 7 slash resistance)
This does mean the steel war hammer is only worth making for the aesthetic or if you have a class bonus for it
And a Blackguard with a steel falx is just gonna be a blender.
would warhammer be better in pvp?
I pay 0 attention to pvp
lmao
PvP is not a focus of CO.
Neither the vanilla game nor CO are built for pvp and pvp kinda sucks
If I wanted pvp I'd play Mordhau lol
pvp and pve is both cool
I don't think getting oneshot by a musket is super fun either tbh
me and my friends pvp w arquebus usually or bossI it’s pretty fun
when we use iron chain etc
it’s a sandbox survival game after all
ironically, guns are kind of shit in pvp the instant someone puts on gambe
a drifter wrote this UwU
I genuinely wonder why the vocal elements of the CO community never seem to wear their layers.
They. Exist. To. Be. Used.
yeah I noticed that too
I get some debuffs are pretty harsh like manipulation debuff on Brigade
but just don't wear it all the time lol
Precisely!
And if you really don't like manipulation penalties,then go without arm armour.
PIECES. EXIST.
personally I think some people just want to be "brain turned off" when it comes to armor
but that's literally the opposite of what CO is about
Oh,so people refuse to meet the game/mod on its terms,demanding the game/mod to be something it's not.
like I have my issues with CO but simple config changes fixed 99% of my issues
Well thats cause its not worth it (up until this update maybe)
Which is,***COINCI-FUCKING-DENTIALLY,***my number one beef with people who shit on Morrowind.
it depends on the armor imo
Mathing it out before the newest update, one of the best things I could do is wear full plate and nothing else and im basically immune to every enemy except blunt damage enemies
like chain armor is shit without layers while Scale is fine without it
Chain armor sucks and even if it could be good, it makes you way too hungry
Clockmaker.
Gamboised cap and leg armour,gambeson body armour.
Chain coif,chain shirt,chain leg armour.
Open helm,cuirass,plate leg armour.
Borderline invulnerability for basically no felt penalties,especially in ranged combat,where the Clockmaker excels.
I havent seen the newest update
Chain armour is part of a system.
So?
"chain armor sucks" lol
Even in *vanilla,*it was part of a system! It was used to make plate!
yeah I forgot the side of people that don't understand how the armor works
Well yes but this isnt vanilla
OF COURSE A SINGLE COMPONENT OF A SYSTEM WILL SUCK WHEN REMOVED FROM ITS SYSTEM!
I just ignore them
A BROKEN MACHINE WILL NOT FUNCTION!
I understand how the system works, you dont have to talk to me like im an idiot
this tells me all I need to know
At least in the prior system it's easier to think of chain as an optional add-on to plate instead of a standalone armor
don't really care to go any further after seeing that
"Makes me hungy."
Meals exist.
indeed, though chain was great for "fuck bears"
I HATE bears
Bring a crock,some fat or wax,and a bowl.
Im talking about pre-armor update here so bear with me:
Theres no reason for me to spend the resources making chain when I could spend the resources making plate instead, which will do the same hunger, better defense and negligible downside increases. It's really not that bad to just wear full plate and you dont need more than like, 10 slash defense anyway.
If theres a really tough enemy, you should be avoiding getting hit to begin with.
Everyone else can't really hurt you.
Its not that
If I enter a room with 10 enemies and one of them is a tier 6 enemy and the rest are tier 3, the tier 3 enemies cant really hurt me so I might as well focus on the one that can. Then I can use the mechanics provided such as parrying and blocking to avoid damage and dispatch said tougher enemy.
Mail was designed from the outset,both in vanilla and in CO,to be part of a system with plate. It's why in vanilla,plate demands mail as a crafting component. It's why in CO,mail occupies the middle layer and plate occupies the shell layer,while scale occupies both layers. If you don't want to bother with mail or plate,scale exists and is better than mail or plate alone.
But demonstrably worse than plate and mail together.
You may be misunderstanding me here, the reason to go for plate alone and not chainmail is not because chainmail is useless but because the downsides received for wearing it (pre update) outweigh the benefit increase over plate, when all you really need is a gambeson.
I'm not seeing why mail is worthless.
Protection's protection.
Damage reduction's damage reduction.
Wearing all three layers,I was borderline invulnerable in my old save.
not sure why you would even bother with plate or scale or chain
just wear exoskeletons UwU
Chainmail serves a function that is superseded by plate armor, and sometimes I would consider my food a more valuable resource than even more slash protection when im already almost immune to slash damage with plate alone.
Thats why.
The only time I ever took meaningful damage was when RNG rolled attacks on my arms,which I didn't armour up more than gambeson,or my neck and face,which were left open because of my choice of coif and open helm. Otherwise,I could box with a polar bear and win.
You see,your food argument would hold weight if meals didn't exist.
However,meals do exist,and they arrest your hunger bar's decline for several minutes every time you eat.
you can also use pies
they also get the "turn off hunger decay" thing
though sadly, it's not as effective in my experience
Meals are nice for sure but they aren't always available as an option. Sometimes you don't have that and even so, its nice to not have 180% hunger loss because you're wearing superfluous protection.
By the time you have metal armour,you're past food scarcity.
With copper comes everything you need to make greenhouses.
Not always true but usually true.
There are edge cases. My current home on my playthrough is in a low food area aside from the farm I have. The farm took a while to set up so food was a big issue for a while for me.
Anywho, I gotta go. Take care.
Movement speed penalties don't mean much,since the only enemies that actively try to flee only do so at a leisurely stroll,allowing an armoured up behemoth to sprint up to them.
Hunger rate penalties don't matter,because of how meals and pies work.
Healing effectiveness penalties don't matter,because you're taking so little damage from all sources that you can postpone first-aid until after the fighting,where you can safely strip armour to apply bandages or eat muffins.
Ranged accuracy penalties are critical to consider while playing as a ranged combatant,but headgear options exist that completely lack them,while still providing excellent protection,if reduced coverage.
Manipulation penalties are critical for ranged combatants and something worth considering for melee combatants,but they can be avoided entirely by not armouring up your arms beyond a gambeson,and shots to the arm deal half damage anyways,so it's not much of a loss in most cases.
@hallow bolt
Am I making any degree of sense to anyone not named Riddle78?
I mean both sides are entrenched into their opinions which is perfectly fine
With the new update, the "meta" likely changed
Well its still EXOSKELETONS BABY WOOOOOO
Exoskeletons are anomalous in the armour balance sphere. It's like comparing T51-b to a loincloth.
ranged penalties don't really matter for hunters due to the scaling of stats
I'll never be able to make an exoskeleton suit...
I know but its funny to even have that option
Only really matters in hunting imo due to headshots at long range
Fucking deer always move their heads when I fire my bolt...
Blackguard with a crossbow: <Aim wibbles all over Hell's half acre as if he just slammed back fifty litres of blackcurrant brandy,but is actually stone cold sober>
Lol yeah blackguards on suicide watch when hunting
My team's blackguard always ignores deer now
I just chase,or lead,my prey into spike pits with my Blackguard run.
"I missed a bear. You have to be shitting me"
Indeed, we reduced animal swim speed to 150% (from 200%) for him lol
it's possible to hunt as blackguard just running at deer til they bump into a cliff base or water
So,my RA plan for my Blackguard run:
Bronze full plate. Head to toe. No compromises.
Bronze falx. Bronze longsword. Bronze knife.
Heap of healing muffins.
Crocks,bowl,and fat/wax to re-seal the crocks with.
Lantern for yeeting.
The longsword will be my primary weapon,held in both hands.
If the space is too tight for the longsword,I use the falx. The knife's for looting.
Fight the Eidolon like it's the Demon of Hatred.
i had somewhere i wanted to go anyways ™
Eidolon does blunt damage
you can also incorporate javelins with a javelin quiver
Cool. Full plate ain't just plates.
I actually know how armour works,remember.
Plate,mail,and gambeson. It's not full plate without all three layers.
I know but not going to assume you know what damage type Eidolon does
So better to inform
With how Blackguards handle ranged combat,especially in full wargear?
Yeah,nope.
I mean... it gorilla claps and DK slams. If that ain't blunt,nothing is.
nah javelins handle well even with shit ranged
Besides,its claps are easy to parry,and its DK slams are bunnyhopped.
Agreed
they're like one of the few things that are usable at their effective range for blackguard
When I said I'll be fighting it like it's the Demon of Hatred,I wasn't kidding. Stand my ground and parry what I can,and hop what I can't.
You can also use a javelin quiver so they don't use as much inventory space
yeah javelin quiver
Feral seraph latches onto the eidolon until they die or the eidolon dies UwU
Quarterstaff is insane
Oh,and would ya look at that.
Longsword parries have identical protection and coverage.
A weapon that has parry + long range + ignores defenses of rust/machine enemies lol
Honestly,I think two-handed weapon parries should get their protection tier knocked down. Not by a lot,mind you. But enough to let some chip damage through.
I mean uh wow Quarterstaff needs a buff I'm so sad on how weak the quarterstaff is
I legit never felt the alleged reach of a staff.
Its long enough for me
Every time I tried,I missed. I had to get right up in the enemy's grill to whack 'em.
The overhead attack has more range
i don't like 2 handers because i spelunk like a spastic
"Bonk"
sprinting through a cave at the same speed as the surface
I place my lantern and use it as my "you walk here, you die" field
I'm intimately familiar with the X and Q keys.
yeah i don't like juggling the lantern
Clearly you need 64 lanterns so you can be wasteful with them c:
i esp considering there's some awful cave geometry and spawning positions where if i stand my ground i get pelted by bowtorns rent free
and furthermore they run from me so i gotta pursue and flog
there's like way too many spawns for me to warrant standing still every encounter
gotta steal yo paintings and fancy vases and shit
is there a tutorial on the new systems? i find myself kinda lost sometimes
The mod page explains more or less everything.
not really
like how does parrying work? and whats the benefit
or for example on some shields it says i can block AND parry but i cant seem to make it parry
stuff like that
Parrying is blocking within a brief window of the attack connecting.
The benefit is outlined on the item itself. Typically,full body protection,rather than partial,and at a much higher protection tier.
For example,longswords can parry while wielded in a two-handed manner. As in,nothing in the left hand. It'll animate a parry. If an attack is blocked during that animation,you enjoy full body T9 protection. Enough to cold-cock basically anything.
Greatswords can block AND parry. When you block,they first animate a parry,then come to a guard stance. If you block the attack during the animated parry,you enjoy full body T9 protection. If it's later,then you get partial body T7 protection.
Making sense?
makes sense thanks
if i may i would like to make a few suggestions
i think for the directional attacks it shouldnt just come out as soon as you press or hold the attack button, i should be able to hold my attack untill i let go of mouse 1 (take mount and blade combat for example)
maybe blocking too could be directional but idk how you would implement that
yea thats all
Steel swords are tier 6 slashing, highest enemy slashing resist is tier 6. Meaning you are doing 25% less damage to tier 4 drifters, sawblade and bears.
And falxes outperform that.
Falxes hit a tier higher than any other sword made of the same material,ensuring damage against all comers. In exchange,they cannot block nor parry,despite prominently featuring a knuckle bow,and have merely average reach.
Why? They're purpose built to kill Rust abominations.
If you need maximal damage on the spot,you reach for a falx. If you need a little more flexibility,you reach for something else.
Any falx is one tier higher than any sword of that material.
Hell,any weapon of that material,by the looks of it.
i suppose its fine if you also carry a shield with it
bows cap at tier 5 slashing damage :(
||Give the poor tailor piercing + blunt||
...isnt there a combat overhaul training weapons mod
https://www.youtube.com/watch?v=HzSR4JAigYE
-brigandine, on average is lighter and more comfortable to wear and restricts movement less
-there were lower quality, mass produced cuirasses for foot soldiers and there were high quality brigandines made for aristocracy
-good brigandine can be just as protective as cuirass except against strong blunt force
Medieval mythbusting - Looking at the full pros and cons of brigandine vs cuirass armour. Are the common perceptions correct? Medieval armor.
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why do brigandine and plate have identical penalties if former is supposed to be more comfortable and lighter?
Probably a cost balance thing then I guess, movement should probably be slightly less hindered on brigantine compared to plate though
it restricts arm movement less as well
realism sake, albeit upto maltiez balance wise w everything else
i dont subscribe to the philosophy of having one armor being a downgrade while having a minor of upside of it being cheaper to produce in some cases
protective values on brigandine compared to plate are portrayed very well, but they should not have the same penalties
new leather armor is good, i like it very much and i think i will make use of it on my current playthrough
I'm glad it got changed to Outer only, that's nice.
diffrence between brig and plate is dying to 4 and 20 hits from high tier shivers
Still, every class/weapon style still will want to get hopelorn armor cuz its pentalies are just so low
Im still not really understanding or i cant compehand the reason as to making lighter armor types.
only notable pentalies are mov speed & manipulation speed
I could go with ligher armor like scale for arms to lessen the pentaly while not risking that much cuz arms take 0.5x dmg,
but
i could just unequip my plate arm armor and put it on hotbar for quick access & no pentalies in day to day gameplay
If cost is one of balancing factors, it migth be good to make some light armor have no pentalies to speed/manipulation,
there is a reason why many ppl are drawn to leather armor in vanillia
@fallow surge I don't have it in front of me, but is it well documented how the armor layer system works in the files?
I'm thinking about making a patch for something and want to integrate it into CO's armor
Hey, a slightly related question... does a falx count as a sword, for the Blackguard's one-handed sword proficiency? Or does that proficiency only apply to things explicitly called "sword"?
Yes.
A falx is,*by definition,*a sword.
It is a bladed weapon with a tang that is encased in a hilt,with the tang continuing out the bottom of the hilt and covered either by a pommel,some other cover,or turned into a knuckle bow.
That is a sword,and what allows a messer to be called a knife,since its tang is entirely enclosed by the hilt.
Well, I'm wary of following logic like that, since there's no guarantee it's implemented that way 🙂 but good to know!
If it looks like a sword,and it quacks like a sword,it's a sword.
...I haven't seen much of the mod yet, but my favorite thing so far? Unironically the pickaxe animation.
It is so good.
felt
The Axe and Pickaxe feel like you are actually swinging them
Heyo @fallow surge, I've re-animated some of the weapons - namely the Greatsword, Falx, Spear (and Pike), Mace, and Light Shield. Would you be interested in including them in your mods? Otherwise I was planning to upload them to the moddb since I've set them up as JSON patches.
Those are wild! I'd personally expect more leg and back motion,but I suspect the game won't really permit that,so...
Holy shit. I want.
Agreed!
thanks a lot!
and tbf maltiez's animation editor does allow for the upper torso, but i think it looks a little strange in the context of weapon swings since the head moves with it
Eeeh. It's natural to look at what you're swinging at. Some footwork and spinal flexion would go a very long way to sell some authenticity here. Especially for the greatsword's wide swings.
Still,as-is,this is magnificent.
This is a little taste of the GOOD SHIT!
yeah that's what i mean, but rotating the upper torso would make it appear as though the head is looking away from the target - i think it's mostly used in CO for reloading the windlass where it's not that big of a deal
yeah i tried to replicate a couple of Figueiredo's simple rules from youtube videos of people demonstrating them
With a weapon that long,your hands that low on the lever,and the whole thing being about five kilograms?
Which is heavy as crap for a sword,but not particularly heavy in the larger scope.
Momentum is your friend.
I'm about to go underground for some more copper. My prospecting hasn't yielded any tin yet,and fighting is common enough for me to want real armour right goddamned now.
Also,my hair's clipping through the helm?
And the mail head armour?
Duck sword that quacks when you swing it when?
I don't think that definition is right. There are plenty of swords whose tangs are completely covered by the hilt, such as a Katana for example. Plus I never recall ever hearing a definition of sword specifying it as something with that type of tang, exclusively. Also I think the Messer was just called as such to get around laws pertaining to swords in medieval Germany. In german they are known as Bauernwehr (Peasant/Farmer's defense) because of that. Functionally, they were basically single edged swords and later were even adopted by those allowed to carry double edged ones, which is where we get the better known elaborate examples from.
Actually, does armory have any single-edged blades? theyre cool it should have
interesting if i reach tier 7-8 slashing, which is not super hard to do, polar bear swipe no longer triggers Second Chance on my world settings
None come to mind. Just vanilla's falx.
Some of the longswords (the bronze and iron ones mostly) seem single edged but they don't seem to be historical designs
They mostly just seem like a metal bar sharpened one on end
They look double edged to me. They just have very simple hilts.
I don't think they even have tips
I mean maybe both sides are sharpened, it's hard to tell from the sprite and none of the attacks use the back edge anyway
I do love how simple they look
COPPER JUMPSCARE!
Huh. I legit didn't notice my nearly two and a half times increased hunger rate.
I cant copperhend the mandess of smithing copper armor
I can't find anything I need for bronze,and I've been brought extremely close to death several times,and combat's near-constant. I need the protection,and I can't afford to wait for bronze.
bro can't find tin, zinc, or bismuth. that's dire, man
not being able to find any bronze alloy metals but being able to find enough copper for full plate and chain is crazy
i could not find any zinc for brass (needed for guns) for almost a year, until i finally checked right underneath my base...
being stuck at copper tools is tortorous, id suggest buying tin nuggets from commodities trader
I've found exactly one merchant.
An agricultural trader.
then you dont explore enough
Go to the merchant, walk directly east or west. Traders spawn in a semi grid with a bit of north-south deviation.
Lots of emphasis on striking with the further end of the weapon rather than just broad swings looks awesome.
5kg sounds like a parade sword. From what I see, most were barely over 2.2kg
Most swords are not 12ish pounds in weight.
Combat Zweihanders were maybe just over 4 pounds, and even ceremonial ones were only around 8-9 pounds, as an example.
(it was used more like a polearm than a longsword)
The most extreme example I can find is the Zweihander ascribed to Pier Gerlofs Donia, which is a whopping 14.6ish pounds
There's a 32 pound, 377cm odachi called Odachi Norimitsu
It was almost certainly never used ever and was absolutely just a swordsmith flexing
But it is a hilariously massive katana
I'll do you one better actually
This monster hunter looking mfer
With a total length of 465 cm and an overall weight of 75 kg, it is believed to be the largest Japanese sword in Japan.
In American: 15ft long, 167ish pounds
Mfin Sephiroth-ass sword
Like you said tho, at that point its not actually being used lol
I was mostly searching for extreme examples that coulda been used
The one for Pier Gerlofs Donia is that big, and then you consider he was 1. a French Farmer who probably pulled his own plow when he had to, and 2. spent 4 years leading a french rebellion
Guy was apparently freaking huge
Did I say french?
Guy was West Frisian, aka a type of Dutch (in simple terms)
havent played in a while, anyone knows what happened to the crossbows mod? is it now included in combat overhaul?
nevermind, found it, for some reason it wasnt showing up on the moddb, but after a refresh it does now
Incredible work, my friend.
the Tailored Brigadine mod lets you get this somewhat, it's compatibile with CO and the dyed brig has a bit lower penalties
- it makes you look fancy
oh, thank you for bringing this up to my attention
i was eying up this mod the other day, but i thought it was non compatible
im not a tailor though, but maybe i get lucky and find a tailoring skill book in a ruin or for sale (from another mod)
broken blackguard armor is goated for early game?
stole it from the gigantic castle
same stats as copper plate, but a bit more durable
Repair it first
sure, just gonna craft a stone pickaxe so i can mine some iron with it /j
it doesen't need the trait
Isn't that copper armor stats?
Yeah, it's pretty good for earlygame, because it's not an earlygame piece of equipment. Better Ruins gives you endgame loot right from the start of the game, which is my biggest reason for not using the mod.
I wonder if it's better to make tailored gambeson than normal gambeson
there's no reason to not use tailored gambeson if you can
I feel like CO is trying to get me to not constantly have an offhand light. which to me is absolutely not going to happen so i guess I'm the 1 handed gamer
Yeet your light source when a fight breaks out,then draw steel.
a lantern does not cast enough light for me to see more than like 5 blocks
and heavens forbid I try archery
maybe immediately around my base but
The Archive is particularly bad imo
I'm getting the distinct impression y'all're under the impression you need to see to the horizon to be able to fight in melee.
Throw down the torch or lantern. Bust out your weapon. Blender time.
I rucked through the Archives with a baldrick of pistols under this doctrine,and it was successful.
Tbf, I like being able to see what's coming for my face
situational awareness is a must for me
Same here. I play the game like a veteran sonar operator,relying heavily on my ears to locate threats and for general awareness.
And simply Q-ing a light source onto the ground is sufficient for a quick engagement.
Especially if you slipped a plate into your lantern.
So,I reiterate.
I personally think that you think you're blind unless you can see to the horizon.
Which is,quite frankly,an absurd luxury.
i just carry two melee weapon, a one-hander and two-hander
one-hander gets used when i need the lantern
I did the Archives with a staff,which was my Eidolon buster and emergency sidearm,and seven pistols.
I was never at risk of death at any point. I was always able to see a threat.
Whenever I got bushwhacked (Which was semi-frequent) or I saw a threat,I Q'd my lantern onto the ground,and took my shot(s).
Locust nests are annoying.
also I don't have a lining for my lantern yet so
the RA isn't so bad since you can turn on the lights
it's a bit dim in most places but I was able to comfortably use a two-hander for most combat
well you can be the blind swordsman if you want, i prefer to not fight with my screen turned off 
The Q key exists,and is an amazing feature to have in CO.
i refuse to place or throw my lantern for cave fighting for moral reasons
playing with drop item on q is like having a pitfall trap immediately behind your desk
mostly it's just a pain in the ass and a blackguard shortsword kills basically everything just fine anyway
placing torches constantly is also a pain in the ass
if I coul place/drop from offhand Id probably bother with it
for most enemies it takes longer to place and pick back up my lantern, including time for fiddling with the hotbar (especially since there's no way to keep one slot empty) than it does to just kill the thing with a shortsword or falx and move on
the only time i consider it is if it's something like a sawblade locust
I'd be more amenable to it even if stuff just defaulted to going into my inventory instead of my hotbar when picked up honestly
TBH one thing I find VERY annoying is when games auto-populate the hotbar or shortcut slots or w/e. It's bad enough when games do it with new consumables but VS does it with everything unless you actively have your inventory open and I really don't need flax fibers to go into my hotbar thanks, just go into my backpack please 
leave my hotbar alone unless my inventory is actually full
but this is a vanilla UI issue, not a CO thing
"Impossible to have open slots in the hotbar,"they say.
Pictured: Shortsword,slot earmarked for a longsword/greatsword,javelins,knife,slot for tools,four empty slots,food bowl.
i don't know what your point is
like
yeah you can empty your hotbar
i'm saying if you pick stuff up while cave diving (presumably you're actually getting stuff) it puts new stuff into your hotbar
unless you have the inventory screen actively open
Shift to pick up items mode.
Click to Pick is a QoL mod in disguise.
If I pick something up I don't want in my hotbar,I immediately move it to my bag,or ditch it.
yeah my problem is it shouldn't go into the hotbar in the first place at all 
And,if the inventory is open during looting,items default to going there,not the bar.
i don't want shift-to-pick-up i want to hoover up the items, i just want them to go straight to the inventory
I don't want a "workaround" that just adds more work, replacing shift-clicking items from my hotbar to the bags with holding shift to pick stuff up isn't fixing my UI grumble, just replacing it for a different one
So... you demand game designers to design around edge cases,not the most likely scenario.
Because the most likely scenario is,in fact,someone shift+clicking will want it on hand immediately.
I don't think it's an "edge case" to ask for stuff to default to the bag???
i highly disagree
when doing a lot of ruin diving like 98% of the stuff you pick up, if not more than that isn't immediately usable, why on earth would i want that in my hotbar
how on earth does anyone benefit from copper ore when mining going into the hotbar instead of just into my bag
the most likely scenario i think is that someone wants to use their hotbar only for stuff they're actually using and if they left a slot open they did so on purpose so they can take their lantern out of their offhand easier
that sounds like a much more common and reasonable thing to want than wanting the random galena ore I looted from a collapsed chest on-hand so I can stare at it
Q solves all
I can't Q my lantern from my offhand anyway and that still doesn't solve a single thing I said
if it’s in your offhand
go to empty slot
X then Q is what I do
or I fight in the day
ik there is like lantern mods that go on clothes
might be good for you
Honestly Im with Aerin, the fact it defaults to the hotbar makes little sense
Working Classes gives you an option to learn other classes exclusive recipes
i seen skillbooks for clockmaker, blackguard, malefactor and hunter
tailoring book seems to be very rare, which is fair cause tailored gambesson is the only thing tailor got going for them
Honestly just find a good one hand solution then
Me and my mates have been getting good uses out of spears for that reason, even if their not ideal against rust creatures afaik
Keeps them back at least and lets us organise so that one person can light the way while the others bust out their two handers and go to town
Just made a longsword so ive yet to test its effectiveness but it seems to have promise
In one hand,a longsword's swing speed basically halves.
Which is honestly better than the expected result: Dislocating every joint in your arm between the collarbone and knuckles.
Ive noticed that
Still testing to see if its my speed
But honestly doesn’t seem that bad of a drawback if i can just backpedal if the hit is risky
...how tall is that charcoal pit
5x5x5.
I used a rope ladder to get in.
huh, I only make a 3x3x2
I typically only do 3x3x3. However,I want to stockpile charcoal for bulk processing.
Animations are nice, but I would prefer if you make your own mod to add them
I can write you class for more complicated stances and combos system, if you want. Or can help you do it, if you can code yourself.
CO animations meant for fp first, so attacks animations only use hands.
With how short the longsword is generally, the speed penalty feels a bit harsh.
What about maces and whatever the two-handed blunt weapon that isn’t the staff is called? How do they compare?
they are better for a non-blackguard
I made a club, and it works well enough.
what's a good secondary weapon to have besides a falx
i have leather armor, tin bronze chains, and plain gambeson rn
I think a ranged option. Craft a belt bag of some type and fill it with your preferred. As a Blackguard, Obsidian Javelins are great for me.
The Javelins are for animals, mostly.
Plus they're cheap enough that I won't worry if I lose one.
Yeah, Leather plate isn't amazing for the ranged penalties.
I definitely recommend going for an open helmet if you're wanting range.
And I think its a coif that'll keep your face open in chain.
hmm
Keep your face and arms clear. If you can, a torso only cuirass will give you a lot of protection for minimal ranged penalties.
riveted helmet, chain coif, gambesson helmet, cuirass, chain shirt, gambesson body armor, scale sleeves, scale leg armor, gambesson leg armor - this armor is very light on ranged penalties
This was a recommendation I saw, and I agree.
Riveted vs open helmet is your preference.
I have a question regarding "block/parry" mechanics, how do they work exactly?
I feel like hits punch through blocking all the time (using the tower shield from cattail and the basic leather one)
Me and my friend also tried "parrying" each other to get the feel for how it works, but we never got any interaction other than blocking or hitting the other person
When you use the parry, the animation shows you the window where the parry rating is added as a armor boost to the locations listed. Blocks are like parries, but are held indefinitely, and are usually less effective.
The greatsword is a great example. It has a clear parry and block animation. If the attack hits you while the sword is moving to parry, you get a big armor boost, and if you get hit while the sword is held still in the defensive stance, the armor boost is less effective.
Keep in mind that, unlike many games you're likely familar with, parrying isn't the "take no damage" button. Its an armor boost. Now, a 9 point armor boost on its own is enough to give you >90% damage reduction against some things even while unarmored, but you'll still need armor if you want to tank a significant amount of damage.
Ahhh, now i see it. Trying out a few weapons in creative. It's definietly more difficult to parry in game vs multiple foes, but now i have a better idea. Thank you for the clear explanation
You're very welcome. Thank you for coming by to learn. I'm happy to help.
updated CO and armory and firearms to latest versions, now weapons are black squares, what do?...
CO 0.2.1
armory 0.2.0
firearms 0.10.9
17.3.2025 17:05:34 [Debug] Added unknown Item for 396 Items
17.3.2025 17:05:34 [Debug] arrow, bow, spearhead-iron, spearhead-meteoriciron, spearhead-steel,
whole bunch of these in server-debug.log
for blockids and itemids
Just installation problem not related to CO specifically
okay... :o
any ideas on how do I fix it? all mods are enabled
cache wipe maybe?
could it be that firearms and armory are listed as for 1.20.5-rc3?
while im on stable 1.20.4
better to ask in https://discord.com/channels/302152934249070593/454909656230526976
Or silver+gold. That's rough buddy
It's not size. It's how the mass is balanced in the weapon.
First of all great job. I loved vintage story ever since I played it the first time and the only thing I didn't really like was the combat. Now that we have this wonderful mod I throughly love every thing that is in VS.
What are your plans for the future of this mod?
That sounds interesting - I can code, though I don't have experience with C# - but I'm not totally sure what such a system would look like
the only thing I thought of while animating was making variations of directional attacks that depended on what the previous attack was, if only to make the transition/interpolation between them a bit smoother
Javelins are quite good vs anything
Low cost & rather fast to throw, while their dmg is really high, so even after halving vs pierce resistant targets, they still outperform crossbows/bows dps wise [maybe not goat foot crossbow for weaker ones & reload bonnus]
Javelins have a range problem,compared to bows and crossbows. I personally think they're the ranged weapon option of classes that either lack specific ranged weapon bonuses,or are actively penalized in their handling of ranged weapons.
That would be a true if you needed range for anything else than rabbits
Storms are spawning enemeis way too close for range to matter
Mod: "This class is ass with melee,but enjoys bonuses with two different kinds of ranged weapons."
Me: "This looks like a ranged hyperspecialist class!" <Sees absolute and immediate success with exclusive use of ranged weapons>
The square block goes in the square hole.
Clockmaker is only useful long ranged class
Malefactor is great for spamming with javelins & access to sling which is suprisngly good since it doesnt use CO system
[ i wonder if sling deals full dmg in pvp]
Thats why i have 30 torches and my lantern on me, if there are many enemys or strong ones i just place them everywhere and switch to shield
I just X+Q the light source and go to town on the spot.
yeah but i would never throw my lantern :D
Well unless we are the worst blacksmiths ever, it should be balanced pretty well.
cries in hunter
How should a hunter approach the ||Eidolon||?
Don't expect to reload a pistol during the fight. A crossbow probably wouldn't be reloadable,either.
So,bow and/or a polearm.
Aim for the optic.
is there a way to nerf the spears knockback? it makes combat rather trivial
belt bag?
Quivers are worn on the belt,and provides some storage that stores the advertised stuff.
Eidolon has blunt damage so jerkin + heavy armor or gambe + something like scale will do
Iirc tier 7 blunt
Of course you can brute force with like 3 stacks of poultices and poking it with a stick
That's what I did in my Clockmaker run,since you literally cannot reload a gun fast enough.
Yeah even a pistol is too slow :c
Iirc the big man has relatively low defenses
You can get away with bronze weapons
Though he's a Machine so 0 blunt protection
Quarterstaff supremacy shines once more
Bronze is plenty enough for the Archives.
Bzzt!
I'm exploiting that by poking Drifter heads through my doors.
Halberd? Bow?
honestly, get a quarterstaff. It does blunt damage (machines have NO blunt resistance) + it can parry (eidolon attacks are easy to parry) + long-ish reach for a melee weapon
I used a gun + crossbow to weaken the boss but not to kill it
Lessee here... Cuirass is seven ingots. Pauldrons and vambraces are four each. As are cuisses and greaves. The helm is... four,as well? Six?
Mail is... thirty two ingots total.
yeah we just found it after someone on here pointed me in that direction
Riddle78's Armour Materials Tally
Maximal coverage variants only.
Plate Armour
-Pauldrons) Five ingots.
-Vambraces) Five ingots.
-Cuirass) Six ingots.
--All in one plate body armour) Sixteen ingots total.
-Greaves) Four ingots.
-Cuisses) Four ingots.
--All in one plate leg armour) Eight ingots total.
-Plate helm) Four ingots.
---Complete plate layer) Twenty eight ingots.
Mail Armour
-Mail head armour) Three chain,six ingots.
-Mail body armour) Eight chain,sixteen ingots.
-Mail leg armour) Five chain,ten ingots.
--Complete mail layer) Thirty two ingots.
It's protection.
Yes.
considering I just learned that making a plate is faster when making chains first...
...are you using iron for those
Tin bronze.
Is it just me,or is the ready stance on shortsowrds and longswords strangely outwardly postured?
Real weird.
You mean the other way around?
plate then chain
Maltiez made the animation with FPV in mind, so they can look a bit off in 3rd person.
I see the shadow in first person,and I immediately go, "That seems fucky..."
Lol yeah. But at least the sword isn't taking up abunch of view space
Yeah exactly
for those desperate for tailored gambesson - get Trait Acquirer mod
this offer is NOT common
in my previous world i played for more then a year and did not seen it for sale
I'd love to see this become a base game feature in some way to reward endgame play
Same for xskills
good call
does this mod make it so drifter can open doors?
No,that's Dana's Tweaks.
Okay thank trying to convince out server owner to add this so we can have crossbows and he said it was the mod that made drifter open doors I thought they did that vanilla cause I keep getting jumped in my cellar
Is your cellar well lit? And don't say with oil lamps,they only spawnproof a 3x3x3 cube around them.
I had 5 oil lamps
Unless your cellar is basically a shoebox...
it was compresed and not enough
they proably came from the butchering/kitchen that was next to it
I suggest getting some brass made and replace basically all oil lamps with torch holders.
there are also mods to edit spawning light lvl to make it a bit more reasonable, sometimes you want nice, uneven lighting instead making every room basically fullbright
How does the Falx compare to the blunt weapons added to the game, for fighting rust monsters>?
Falxes hit for one damage tier above all other weapons of the same material.
They basically brute force most thing's slashing defense.
And slashing is typically the "neutral" damage type in CO.
I find falx's attack animations to be better than most other blunt options
Quarterstaff is UWOH though
should I make a quarterstaff alongside my falx and bows
falx is good on a blackguard, other classes are better of using blunt weapons imo
quarterstaff rocks
As a blackguard I'm a fan of carrying a falx and a greatsword
Better than the blackguard sword?
i'd say yes
I was pretty unambiguous when I said that the falx outperforms ALL weapons made of the same material.
The Blackguard's Shortsword is an iron shortsword.
The iron falx outperforms it.
The poor blackguard
blackguard is the strongest class in the game, vanilla or co
Blackguard sword vs falx depends
isnt blackguard shortsword a tier 4? Thats bronze tier
Against the iron falx I'd say the blackguard sword wins cuz it has higher base damage and the tier difference only matters against a couple enemies
It's tier 4 but isn't that the same as other iron weapons?
Either way it has higher base damage which is it's main draw
I thought meteoric iron was tier 5 and steel was 6
Stone/wood is tier 1, copper is 2, bronze is 3, iron is 4, meteoric is 5 and steel is 6
Blackguard shortsword i think beats out the iron falx in most situations (tier 4 slash and lower and tier 7 slash defense due to how it works) since it does like an entire extra damage, against meteoric iron it's a bit if a tossup (still better against tier 4 and below but worse against tier 5 and up)
perhaps, i just use quarterstaff and it does not care about tiers
The blackguard shortsword totally blows the iron shortsword out of the water though lol
fair
This is also only looking at damage and ignoring that the blackguard shortsword can also parry like shortswords so it's very versatile
It holds its own even against meteoric iron, but it's beaten by steel
is there a way to make spears have less knockback? I cant find a reason to use any other weapon rn except spears, i just want to reduce by like 30%.
i was looking in the json files but could not find anything
thanks
im curious, why would you ever use spears?
they have the longest range and knockback, they make you untouchable
its a hunting weapon, and for hunting you are better off using ranged weapon imo
drifters are resistant to piercing damage, very much so
they dont do a lot of damage but spears can keep almost every enemy away, except for brown bears. its a bit cheesy for my playthrough
brown bears are too fast for the knockback
ive set every enemy to have faster movement speed and made myself have lower movement speed and still, spears have been making combat rather simple, but i just nerfed the knockback so i shouldnt have the issue
Pikes are longer by the by
Pike seems to be too unwieldy to use, i used them to poke holes in bears that have been trapped in a pit and nothing else
Realistic honestly, pikes would suck if you're just One Person lol
Spears being the easiest to use weapon makes a lot of sense.
There’s a reason why spears and similar weapons were so common throughout history though 😉
In the stone age cuz they're easy to make and in wars cuz they're easy to make in bulk and work great in formation
They're not necessarily the best if you're just Some Guy but the best weapon always depends on context anyway
Though VS naturally glosses over one of the largest factors behind a weapon choice; how annoying it would be to carry lol
Ain't no world I'd want to carry a spear at all times while also carrying mining equipment into a cave, but if it just fits into my magic pocket then w/e
can I post crash logs here related to musket crashing my game in wield?
Huh? Really? Considering you can use spears one handed, and ive found with relative success, i actually prefer using them in caves even though the weapon does less damage against rust enemies
I concur with this. You spears are great
You just bounce back whatever is trying to get to you and it works out really well
I meant realistically lol
In-game i still wouldn't use spears but mostly cuz every monster is very resistant to pierce so you're almost always doing half damage
Also blackguard so, sword lol
A lot of video games gloss over that spears are big and super annoying to carry everywhere lol
Ah, fair
A short spear, less than your height, would be excellent in a tighter space where swinging swords may be restricted. It helps you can't be flanked or outmanuvered in a tunnel.
As long as the weapon is shorter than you, carrying it in tight spaces isn't unreasonable.
The can, but spears stab at longer distance.
And it not getting lodged in some angle in the cave like trying to drag a couch through a hallway
If your spear is that long, yeah, it's gonna be a pain.
If the entire cave is large enough for you to walk in a spear is mostly fine, the hard part is ones where you might have to crawl through smaller gaps or whatever
If you have to bend your body through a gap, your sword isn't fairing much better.
Swords are a lot shorter than spears lol
Unless you're trying to drag a zweihänder with you lol
But think about the relative difference in difficulty

In both cases, you have to mind your weapon, and remove it from your body.
Idk like 5
I would've thought "a shorter sword would be a lot easier to carry around in a cave than a spear" was an uncontroversial statement
In that case, the difference between 1 and 2 meters aint much.
i like javelins the most out of all the spears
shame you cant throw it with a shield
Javelins are nice. I like the Javelin belt bag.
definatly
Its nice to have dedicated weapon slots.
steel tier Javelins is a funny idea, since I lose them and just spam obsidian ones.
@thin wing I think I mean Javelins. Short enough to keep on your person.
i mean, you cant get lower then 50% penalty due to enemy protection
stone javelins would do amazing 3.5 damage per throw to a drifter
Javelins also feel like vanilla spears to me.
They don't have a lot of deadzone in close, and hit out to about what range I'm used to fighting with.
dead zone is hard to get used to
Yeah. It really is learning a whole new fighting skill.
I wonder if it'd be feasible or good to have a bit of knockback and minimal damage given to deadzones.
weren't Javelins initially what replaced spears until backlash made spears makeable
Currently trying to decide what weapon to upgrade to next. In practical gameplay, do longswords have problems being unable to swing in tight quarters, like 1-wide tunnels? Or is that not modeled?
And would I need one or two ingots to smith one?
Two ingots
Also nah you can swing greatswords in caves
Polearms are awkward in tight spaces but only because they have a minimum range
I noticed, hence not going for a spear this time 😄
longsword it is, then
And then I'll have to practice parrying at some point...
The greatsword can block at least
Not yet at iron tier, only bronze.
RIP
I wonder if I should get a broadsword instead of a quarterstaff
They're entirely different niches so hard to compare
I was on the fence about downloading this, eventually just said screw it and got it.
It turns the club into a baseball bat 10/10 mod why didn't i get it sooner.
fair enough
commoner wanting to get a falx melee alternative
quarterstaff is always a better choice then swords for non blackguard
but you can go with something other then quarterstaff for the vibes
i mostly mean one is two-handed and the other is one-handed lel
overall i'd say the priority is using a weapon you have proficiency with first, but other than that, blunt weapons are generally better
if i was playing commoner i'd probably carry a mace and quarterstaff, maybe with a spear in case of Sudden Wolf
though if you want to keep your weapon count lower you could just use a sword instead since slashing damage is middle-of-the-road for defense so it's ok against monsters and wildlife
and once you get to meteoric iron or steel the damage type matters a lot less
im thinking of trying mace + shields on my clockmaker
because i can also block when using pistols
I personally find shields worse than 2-handed weapons especially since a lot of 2-handers can block anyways
I don't think I ever have a pistol in-hand long enough that blocking while holding the pistol is an issue that comes up lol
I'll swap to the pistol to shoot then back to melee weapon
how does pistol + shield work anyway? does right click aim or block or both?
you aim and block at the same time, i think
i was testing it in creative some time ago
ah interesting
while it is a vibe i'm not sure how practical it is since you only aim and shoot for about 2-3 seconds before needing to empty your offhand for like 15 seconds to reload anyway
unless you got a brace of pistols
Funny meme but some areas swarm you like locusts nests
why not halberd?
you can do pokes and and you can do slashes
2-handed
quarterstaff is also 2 handed
what does the windlass do for crossbows?
...wait, is the windlass a way to speed up reloads of stirrup crossbows?
You need it for Windlass crossbow
38 damage 😩
I'm surprised no one talks about the humble club
I love my club.
Blunt 1/2h. Love it. Shield if needed, extra damage if not.
Low range imo
I did make an iron club
Then near immediately swapped to quarterstaff
The 2handed aspect is quarterstaff's only weakness
True, enough. Better than a mace, and imo easier to handle.
That said, I don't play clockmaker. I recommended my team clockmaker use a quarterstaff.
I play hunter and still use quarterstaff
I was tempted to use clockmaker but Hunter's -50% sway 😩
I'm the cook sadly :c
also the Miner
So uh. @fallow surge I don't understand your logic behind the new armor changes.
on every stat forlorn hope has half the downsides of plate
Black guard was nerfed into being normal plate despite it's rareness (same rarity as forlorn hope, and in the lore the two armors clashed in battle)
Kastan curiass' have twice as much defence, even LESS hunger rate and downsides other than range.
The changes make it so there's no point in wearing certain armors over others, which isn't ok from a balancing standpoint. It would make sense if it was bronze armor vs steel, but this is steel armor vs lore armor.
Perhaps Maltiez hates blackguards? I hate my blackguard he stole my bucket
Yeah but I have several players complaining about it on my server, and rightly so. The changes make zero sense
Maybe I can understand the kastan one, but nerfing blackguard into oblivion while buffing tf out of forlorn hope doesn't make sense
The two armors have the same stats in vanilla for a reason lol
Yeah ik, I'm about to
I just want him to know that the changes don't make sense
Obligatory make a backup, nothing happened for us but better safe than sorry 💪
We backup every day and test everything on a test server before doing anything to the main
We'll be fine
It's just some value changes, nothing that would cause issues
What is "Kastan"?
Is Kastan Curiass is base CO? I thought it was from Spear Expansion
The kastan brust armor, might be spear expansion
If so, myb
But the other changes are what I'm more worried about
Ah yeah Kastan isn't in CO (or its branch mods like Armory) I was confused too lol
Forlorn hope and blackguard have the same stats in vanilla minus the durability, because they're both the same rarity to acquire
So changing one to be better than the other makes zero sense
To be fair, its pretty agreed that Forlorn is better than blackguard even in vanilla
Yeah but not halving the stats better
List here forlorn, blackhuard and iron plate vanilla stats
Oh wow that is a big difference
I get it, but the knock back seems like overkill alongside the reach
I changed it to 1.7 and it feels a lot more balanced
these are the vanilla stats, they're meant to be somewhat ambiguous since both armors are lore armors. Yes forlorn hope is objectively better by 1-4% on some stats, but not a whole 10% like CO did
Where is vanilla iron plate stats?
So vanilla blackguard is just vanilla iron plate with less debufs
yea
and forlorn hope is the same with less durability and less debuffs. The debuffs only change by a max of a 4% difference.
the club is cheap and if you just want something it's an excellent weapon, but if you're willing to expend the extra inventory slot and extra ingot or two, a mace + quarterstaff combo is better
the quarterstaff is a better two-handed weapon (can block, longer) and the mace is a better one-handed weapon (faster attack speed)
rolling pin supremacy @restive vector
aye aye, and forlorn hope is also iron plate with even less downsides (almost exactly the same downsides as scale armor actually)
I said that minus the scale bit lol
npnp
what would the best armor combo be for iron if youre going for protection and still want some modest mobility? i find the new armour system this adds incredibly confusing so please help (i do have armory installed)
I haven't played on the new update in earnest but Jerkin + Scale gives good protection vs most non-Nightmare enemies with minimal debuffs
My hunter has 99% speed with that fit
Use a Riveted helm for minimal steady aim debuffs too
You can take off the jerkin for slightly more speed if you're not afraid of drifters and moose
well im actually preparing this armor for resonance archives so
ive never been there before so im unsure how much protection id actually need
In vanilla I would recommend iron chainmail. Not sure how that translates into CO though.
well im confused on one thing
CO adds 3 different parts: vambraces, pauldrons, and cuirasses
and if you craft them together youll get plate body armour
where are you supposed to put those? since theres 3 different slots but only 1 piece of armour
and the vanilla slots are disabled
so you cant put them there
same story for chain body armour
Armors can occupy multiple slots at once.
If you want to test, try crafting an improvised body armor, that's cheap
or just go into a creative world
Or that, yeah
Oh resonance archives
Get gambe
The new update dumpstered all armor and the google doesn't show Eidolon stats
But its probably high tier blunt damage like it was last update
I dunno. In full bronze plate (As in,all three layers),I'm functionally invulnerable.
If the armour stats got dumpstered,then I didn't feel it.
Unless you mean as individual layers worn in isolation,without considering the fact that THEY ARE DESIGNED TO BE WORN AS PARTS OF A LARGER SYSTEM.
Gambeson,mail,and plate. Worn together,as they are meant to be,you're basically invulnerable.
Material dependent,of course. I ran into three Sawblade Locusts,and they came close to putting me in the ground.
But that's a simple issue of damage tier vs. defensive tier.
Or just... wear gambeson,mail,and plate.
You're not slowed down overmuch.
The only real penalty is healing rate,which is easily enough addressed by waiting until combat is over,stripping armour,and then healing. You'll be durable enough to do that.
It sitll is strong. You just need to use it as it was intended.
I know how the system works lol
This is like playing Morrowind,and saying it's bad because it's not Skyrim. You realize this,tight?
???
You're not approaching the mod on its terms.
Good thing I can change the mod?
manipulation pentaly affects your attack speed & mining
I genuinely don't feel that.
It definitely has a tangible effect
But considering you can just move away or into an enemy depending on whether the swing is risky or not its kinda negligible
I forget the parry exists most times lol
Im just too used to backpedaling because its just so goddamn easy to do that instead
Dark Souls and Elden Ring taught me to never give ground. Combined with my experience with Sekiro,parrying just comes naturally to me.
Its weird to apply dark souls and elden ring logic to vintage story lol
Considering how braindead and non oppressive enemies are
Unless theyre a shiver
But even then the trusty slide to the left technique works against them
And hell
It's just how my brain responds to combat.
"Enemy. Engage. Kill. Don't give ground. Guarantee long-term safety."
You usually can gain ground just by hitting the enemies because for some reason knockback can be obscene in this game
Idk why spears are so good at backing mother fuckers against a wall
Why get up close and personal when you can cheese mother fuckers against a wall and stand there holding left click with a spear lmao
Its so silly
Because my swords swing faster and use a better damage type than spears.
Thrusting damage is,generally speaking,ten different kinds of bogus against Rust monsters.
Slashing damage,meanwhile,is about neutral.
So,the more advantageous damage type combined with the Blackguard's swing speed bonus with swords of all kinds means...
Why would a Blackguard ever bother with spears the moment they get access to copper?
Oh no obviously spears are low damage
But that doesn’t matter to me if the enemy literally cant hit me and i can stand still and hold left click lol
Spears (And crossbows) are absolute death against mundane animals,though.
It takes what, maybe 2 to 3 seconds longer to kill stuff for me?
Weapon turnover rate.
Wuzzat?
Spears have low durability :c
The rate at which you need to replace your weapons.
and it's annoying as hell when you're chasing that one bowthorn or bellhead drifter or whatever and you knock it back 10 yards
Lower durability combined with needing more hits to kill means you're replacing those spears far more often than you would be replacing swords,staves,and maces.
Lmfao ok fair enough
I've gotten 10+ temporal gears on quarterstaff for only 1/4th durability
I doubt my spear could get close 😔
Soz they should change the bats and clubs to throw enemies around like its baseball
Honestly ive ran a meteoric iron spear for both hunting and cave diving and it lasted me through autumn till the end of winter
Ive knocked things over fences with a spear that's not right man
What's next? Dragoon jumps?
in what world you can punch things to higer elevations than they can jump
Funny thing. I somehow punch surface monsters to death.
- The Dragonslayer from Berserk
Surface enemies are dookie balls anyways
Eeeeeeeh.
I want the Dragonslayer Spear,personally.
Maybe with the lighting projectile,powered by Temporal Gears.
Balls
use a stick when punching for that extendo arm reach
I want a raw heap of iron to cleave Apostles with
And then give myself a cannon arm and a repeating shotgun and the insurmountable strength of the human spirit
I refuse to not bloody my knuckles with such craven cowardice.
Ignore the gauntlets on my hands...
Soz we should get proper gauntlets
We do.
Also i havent tested this but can you run bucklers with bows?
no you need a free offhand
I imagine not. Bows need both hands to operate,no? A shield occupies the left hand.
I mean moreso fighting gauntlets or knuckle dusters
Well thats a bummer
Those are called caesti.
Historically,the had shields *available,*but only had them in hand when the enemy drew into melee.
Or bucklers and pavise
Nah with bucklers and something like a kalkan they could use it with their bows
And a pavise is not a shield. It's deployable cover. Attempting to use it as a shield is... Ill advised.
^that is true
Pavise was more back protection than anything lol
Which makes me wonder if its possible to have unequipped equipment become physically holstered on your body somewhwrw
As in, in game
There's a mod that renders hotbarred tools and weapons on your person.
Trying to find it now.
Would be funny if your unequipped shield was planted on your back and you become a turtle lol
If I recall,that's where the mod renders shields in the hotbar.
No mechanical effect,though.
Aah. Found it. But it's out of date.
Damn.
https://mods.vintagestory.at/immersivetools
The mod in question,just in case you wanna look.
if forlon gets nerfed because of you - you are dead
nah dude it needs to get renerfed because he buffed it up the ass and nerfed blackguard down the ass
the original values were fine
dont call me dude please
myb, I call everyone that. didn't see your pronouns
nw!
forlon is worse then steel plate if you want more protection
i agree that blackguard should be buffed
also, forlon is very expensive to fix
vanilla armor stats don't change more than 2-4% between the two lore armors
keeping that same ratio would be fine
but a 10% difference isn't
blackguard should have lower manipulation speed/movement speed maybe, forlorn lower ranged penalty
Hey I was just curious, do you guys use ranged (hunter) or melee (blackguard) with combat overhaul? I have pretty much always used hunter but ranged weapons seem to be much more situation dependent than melee (and overall maybe less useful?). Like in the major lore place that the treasure trader sends you to, melee is basically the only thing you can do from what I have seen. IDK I am just curious what you guys think.
and also considering you basically can't use armor if you want to be proficient with ranged weapons makes it even more situational
recurve bow is very fast and you can use it a short ranges
hunter has so much bonus aim that you can get away with heavier armor
also, you get 1.5x multiplies for headshots, which are easier to do at closer range
but personally i always play clockmaker because gun is funny
Would you say that is worth losing the blackguard melee/armor buffs? iirc forlorn is pretty good for ranged due to its low penalties and so is leather/tailored gambeson so those could be used without too much detriment
gun is alot of fun haha
probably, but as long as your head and chest are protected you should be fine
those are the most common areas to be hit in, and limbs takes half damage
if your goal is to stay away and shoot at things
gambesson will cover your arms and legs, which by itself is enough protection against blunt damage
only thing you should be afraid of is high tier shiver tearing your arm apart, cause they do absurd damage at low attack tier
sawblade got nerfed, and while it will be very painful to be hit in the arm/leg you will survive
ok yeah that makes sense, so something like gambeson should be good enough for most things then
also thank god it was nerfed lmao, that thing was a true killing machine
Thanks for the info ❤️
you can mix and match your arm and head protection and since you're hunter you have a gigantic ranged bonus that prevents you from exponentially dipping into the hell that is low steadiness and manipulation speed
Gambeson head to toe. Mail coif (NOT head armour),mail shirt,mail leg armour. Open helm,cuirass,plate leg armour. Maximised protection without any meaningful ranged penalties.
i personally would skip leg protection, becuase it slows your down
apart from gambesson pants
with this setup you still get manipulation speed penalty of 11%
meaning slow reload
i hate it
but there is no way not to have penalties unless you are naked
vanilla tailored gambeson, my beloved 😭
Is there an apron so I can wear it with the chef hat and rolling pin
clockmaker starts with what looks like an apron
Yeah the blacksmith has one but I can make one for the chef class I'm making
And I can switch out the rolling pin for a cleaver and say “Ahhh, fresh meat”
one sec
Cook is from Working Classes mod
Ooh I like the historical touch. Barber surgeon
barber surgeon is vanilla clothes set
With the setup I suggested,only gambeson is on the arms.
As for movement speed,it's honeslty not that big of a deal, Unless RNG throws an attack at your neck or face,you're not taking much damage at all.
I legitimately think a lot of people put far more value than is sane on movement speed,in an environment where armour genuinely does its job.
armless armor like cuirass or chain shirt still give manipulation speed penatly
i just got into caving for the first time since the last update, did it just tank armor stats across the board?
my full gambeson plus full steel scale feels incredibly underwhelming now
defense tiers got lowered, but also entity damage tiers/damage got readjusted
damn, i was enjoying having a modicum of survivability without having to eat a -30% movement speed 😩
its fine, you still pretty much invunerable
lol not even remotely in caves
Yes,but it's not felt at all if you use the armour as intended: A full three layered system.
Speed means nothing when you're borderline invulnerable.
i mean
ive got my layers full
steel scale is outer and middle and gambeson is skin
At that point,you don't NEED to be fast. The enemy can't threaten you.
unless you're saying the intended is "only ever wear plate + chain + gambeson"

