#Combat Overhaul
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Ah I thought CO overrode those stats
I wonder if buffs that affect those ranged stats buff CO gear ๐ค
Oh I think you meant gear outside of CO lol idk how I didn't think of that
Wait a second, they're not throwing snowballs!
recipies for making scale body armor piece by piece and at once differ by 3 leather and 1 twine
Yeah. However, you get more versatility with separate pieces.
Yeah the most severe debuffs from body are from the hands
So you can slap plate on but like cloth hands
Its a very good idea to get chest armor as soon as possible.
Agreed
I got mauled by a grizzly yesterday and it only did 5 damage instead of 16 ( I died)
Even something like Bronze Brigandine makes you much more survivable at night.
Even just the chestplates.
Oh, and a helmet!
Riveted helmet ๐
Riveted Helmet is super cheap.
Yes there is 6% chance I just get demolished but I'm a gambler
"Whatcha gonna do, stab me in the neck?" ~ Quote from seraph stabbed in neck
I LOVE GAMBLING
Hope they don't roll a Nat 20
Lol yeah there's a Second Wind thing but idk what it does
It keeps you from getting 1 shot.
If you'd take massive damage that'd kill you, it keeps you from dying afaik.
It does have a cooldown.
Indeed but is it like "negate 1 instant kill" or like "reduce hp to 1" kind of thing
Oh got to go work calls :c
๐
Lol, thats what im sayin!
How many ingots do I need for shortsword parts? One?
Has anyone got this done yet?
nope
I can do this after work today.
is that steel plate being nerfed in half? while keeping all enemy damage roughly as it is?
not sure i read this correctly..
While changing the damage steps, yeah.
Plate armour should make you incredibly strong.
Maltiez changed it in response to people saying that being in plate made them feel too strong.
I mean... being in full plate should make you borderline invulnerable.
I agree, but Maltiez was hearing the people complaining. I don't blame him for wanting to fix it
I mean Late-Game Full Steel Plate Armor with Gambeson and Chain should be 98% damage blocked IMO
"Against what" is the real question
Everything except a ballista,a polehammer,or a lance at full gallop,basically.
You get 99% protection against T3 piercing and blunt, and T5 slashing enemes in that setup.
I know the numbers look weird compared to the old system, and steel got "nerfed", but with the new numbers, you're still very protected.
The highest single point of damage in max armor you'll take is 1.5 from Double Headers.
I'm happy about how chain is better at piercing protection now.
Sorta wish we had gorgets and bevors as standalone armour pieces,to protect the throat.
And for style.
if you equip also alot of chainmail and inflict whole another set of penalties on yourself, right?
In exchange for being borderline invulnerable.
The hunger rate penalty's easily managed with meals.
The movement speed penalty hurts if you're trying to dive on Bowtorn. For them,shields are much more valuable.
The manipulation penalty means you'll be hopeless with ranged weapons.
Yeah, those numbers are for steel plate, chain, and tailor gamb
Armour yourself up,and you can fistfight an Eidolon and win.
That's true. A metal shield is really all you need for bowtorn.
eh, very unfortunate, hate the penalties and hate being killed by bear in few hits if im not wearing armor
i used to carry 3 pieces of plate armor on me so i can put it on if im in danger
Gun.
And if that don't work
and what that achieves? you imply you can hear it before it lunges at you?
Use more gun
Not really. Guns do blunt damage,which animals resist big time.
you must be not playing the game if you think thats the case
Crossbows,meanwhile,do piercing damage,which delete animals.
Crossbow fuck up animals yeah
I am,and I am.
Headphones tell you exactly which direction something's in.
Combined with constantly scanning the middle distance,you will detect predators long before they detect you.
What class do you usually play?
bears literally dont make sounds except angry growls when it already spotted you
None,actually. I have three playthroughs to my name. Hunter,Clockmaker,and currently,Blackguard.
Incorrect.
They regularly groan and chuff while idle.
im not assuming here, that is my experience, theres not a single bear encounter which is initiated by me and not bear lol
it mostly happens in forests and i notice bear only when i literally bump into it, and no other way around
Also, luckily Musket does full damage against bears.
Which is profound overkill for bear hunting.
And a massive powder waste.
If I'm using a musket for hunting,then I'm hunting rhinos,elephants,and sea cows.
yea okay, you can circlejerk each other if you wish
my point is - dislike the nerf to armor, think having fullplate armor should definetely not allow to be killed by bear in few hits
thats it
Dude, I'm just having fun. You can be upset about guns and armor penalties, or just play with a different mod
Or,follow my advice. Throw on headphones,and pay attention.
Legit,trying to do Invictus runs in STALKER Anomaly GAMMA basically trained me for not getting bushwhacked by predators in Vintage Story.
Or tweak the mod to your liking
i have that already, if you didnt get it yet, i do NOT hear bears until they are extremely close
Trust your ears. Trust your eyes.
in fact i dont even have ingame music
and theres no eyes to be trusted if your visibility is 4 blocks because of trees everywhere
That is just a bad habit,then.
bad habit of... what exactly? walking in forest?
Forests mean predators. So why are you bumbling through the dense woods with your face in the leaves?
Thereby blinding yourself?
Wolves get one shot by the weakest of guns lol
Assuming you nail them in the face.
If you want wood,then harvest the edge of the woods,instead of going into the dense heart of them.
If you're prospecting,simply go around.
Forests are dangerous.
Man, I don't get it. You're in the Combat Overhaul mod channel, complaining about combat when you can't think that visibility is an important factor to combating the high tier enemies.
yea it is dangerous and id imagine having a most debilitating debuff armor out of BEST metal in the game would allow me to NOT die any encounter with a bear in forest
waits for batch number 23 of 50 lime to get ground up in his quern...
Homeslice, I already said it did
but i guess if you wanna be epic tryhard and miss on half of entire playable surface because MUH DANGER then im not stopping you
You have your wish
Steel armor stops bears my dude
Like, its right there in the notes.
Two-Headed Drifters hit harder than bears.
Wearing full plate means you're taking 1.5 damage from Two-Headed Drifters.
You'll be taking less from bears.
steel plate alone OR with also fullchain beneath it?
If you're wearing steel full plate,you can probably wrestle a polar bear to death like your name's General Armstrong.
because thats 3 more pieces of armor to micromanage and/or suffer debuffs from
Wolves get one shot by pistols even if it's a body shot.
Additionally, Muskets will kill most animals in a single shot, as the mod page itself states
Dude, I can see why Maltiez loses his mind. I'm done with this convo. Look at the sheets and numbers, or uninstall.
yea chill, im just sayin
i also understand and it is kinda boring to take 0.8 (?) dmg from hightier drifters in fullplate
Muskets are just overkill and overexpenditure on basically anything besides bosses,and the bigger,tougher animals from Fauna of the Stone Age.
but i just think forcing one to have fullchain now to achieve same defense you used to have
kinda sucks
i just think its too big of a nerf
but owell
im up for the challenge regardless
In vanilla,plate armour was made with mail in the crafting recipes,because it quite correctly simulated wearing full plate armour. Layers of protection.
Here in CO,the layers are made discrete and parallel. So plate no longer has mail built in.
Ofc it's overkill
Thats the fucking intent
It's a steel tier weapon lol
it has no plate built in, but doesnt it have same debuffs as vanilla fullplate?
which does have chain in it, supposedly
ah well, whatever
ill just be sad elsewhere
no point of voicing myself if theres just people tryharding
Protip: Approach games and mods on their terms.
Ngl, it was kinda nice when I got fully armored up, and could sit and watch the wolf try to eat my face and do barely anything.
Like, I could take it out easily but I wanted a snack, so I let it try to chew on me
tbh if it really bothered someone, they can just edit the values
brb making my improvised armor have 25 piercing resist
It's such a big difference that I was genuinely encourage to actually use armor
I didn't even have Iron plate, I was sitting with some iron brigadine and copper chain
And no gamb at all
I thought bears do blunt and slashing both,since big and heavy,and they tend to do heavy slams.
They do slashing only afaik
Hmm. Nifty to know.
And that set would get you 0.4 damage
Sorta sad that brigandine is basically a meme,though.
How do you figure?
Expense compared to protection,especially compared to scale or plate.
I feel like some ppl forget you can also find or buy armor lol
Unless you play on a gamemode where you can't in which case ye fair
Huh. I thought it was cheaper than plate with the same slash protection but weaker pierce but I may be mistaken.
In my experience,it tends to be more practical to craft everything you can.
Cheaper than plate,but not by much,so with the protection and costs... why not just splash another couple ingots for plate?
Ingots you may not have?
looks at the sheer mind-numbing size of copper and iron deposits
Its not a bad mentality
I will be fair the only armor I've actually bothered making is iron chain, everything else I got is looted or bought. RA was nice to me
Man,I have way too much lead on a run that's sworn off guns as a matter of practicality (Blackguards can't aim for shit). Any trade goods I can make from lead?
Its cheaper and easier to produce, same penalties, and just a slight decrease of pierce protection
I obsessively mine lead because I'm spoiling for silver.
Moly lanterns.
nothing you can trade for but you can make moly lanterns
I've been making Molybdachalkos (sp?) lanterns,but my intake exceeds my expense.
Pistol and shield my beloved.
...Blackguards in full battle rattle can't aim for shit. And the reload times are bonkers.
And ranged weapons are ranged weapons.
its a good thing you're in melee
just shoot them anyways?
if you miss at 1 meter range, pure skill issue
Theres only so much inaccuracy. And you reload before you armor up.
Why? A sword would be more effective at that distance.
If you consider a blunderbuss to be mostly ranged, I'd laugh my ass off. It's a fucking shotgun
sword does like 5.5 damage max....
the weakest gun possible does 12
Because gun.
And then keep on going. Twice a second.
I wasn't joking when I said the weakest gun can one shot a wolf lol
wow they'd be useful in a horde game
A Blackguard reloading a pistol (Which they can't even craft) gets... One shot per minute.
a good thing its not a horde game
Sometimes, you just need to shoot to get the point across.
also enemies have armor and they have 0 armor vs blunt (except bears)
That's true. I play Blackguard in a small server
Honestly, why bother with swords when you have mace?
Because Blackguards swing swords 50% faster than anyone else.
Greatswords are fun
if you have a high enough quality sword, the +30% attack speed starts winning
but otherwise yeah quarterstaff and mace are better
Greatsword blocking is ๐
Parry and riposte!
With six feet of sharpened,tempered steel.
I have no doubt that the quarterstaff is getting nerfed
trivializes melee combat
except vs bears
I literally Sekiro'd the Eidolon with a bronze staff.
Hopped the slams,parried the claps,whacked it in the optic.
my friend insists on using the longsword
I mean,at bronze,it's the best a Blackguard can get.
And when wielded ***properly,***as in with both hands firmly upon the hilt,it swings quick.
quarterstaff
Quarterstaff at bronze level would be my pick
I honestly considered being a clockmaker instead of hunter solely for that +30% attack speed on quarterstaff
but +50% accuracy on hunter feels good
and the +30% attack speed on hunter means I can kill the bear menace
I wonder what I'd need to do,in order to make Fauna of the Stone Age animals compliant with CO...?
sacrifice Tobias to Dave UwU
Sacrifice Tobias and work with the mod authors /hj
I wager rhinos would laugh off slashing damage.
Do they even get the armor stuff from CO?
Nope.
By default prob not
Which is why I want to make them CO compliant.
ah I see
I'd imagine a compat mod could be made tho
based on CO balance, animals are resistant to blunt and slashing usually
but 0 piercing resist
No wonder the guns are reccomended to use against animals
? guns do blunt
crossbows and spears do piercing
crossbows for hunting animals
guns for rust monsters
Until the animals reach beyond a certain scale.
I doubt an arbalest is gonna be entirely handy against a mammoth,compared to a musket,for example.
Assuming the mammoth is CO compliant.
Each gun in the Firearms mod is recommended a different set of animals on the page.
Fuck, pistols literally are mentioned to one shot wolves
And they do
ah yeah wolves have shit blunt resist
Bows: Slashing. Generalist damage type.
Crossbows: Piercing. Anti-animals damage type.
Guns: Blunt. Anti-Rust damage type.
by CO standards, it'd have 0 piercing resist
I'd need to check again, for bears I believe it's Musket
even Polar and Grizzly bears have 0 piercing resist
Columbian mammoths can have anywhere from 110 to 220 HP.
yeah Musket have 9 blunt tier so it'd get past bear hide
And they can instagib even a well-fed Blackguard,if he's unarmoured.
clearly we need cannons in VS
Tbf, anything can insta give anything without armor that's kinda the point.
Organ Gun when?
Tally-ho,lads!
Rusty Guns might get an update eventually and I believe it has Firearms compat
I suspect that a Columbian mammoth can instagib a well-fed Blackguard in even bronze armour.
Rusty Shell,you mean.
lol I wonder what you'd even use a cannon for
Yes that
oh right the bowtorn swarm
Names are hard
I sleep thru Temp storms, so I thankfully haven't encountered that yet
Hand grenades.
Also,Bowtorn are chumps.
we usually kill them because we love gambling for the double-headed drifter
They can't lead a moving target. They make an effortlessly traced distinctive noise whenever they begin aiming. Move perpendicular,and when they shoot,dive them.
If you need some extra confidence,shields exist.
With us maybe getting Sights for Musket, I really want the ability to sit on a small tower and snipe some bowtorn lol
you think that's for us?
na the bowtorns are getting Kentucky Longrifles next update
UwU
Imagine some manner of Rust monstrosity that's fused to an organ gun.
Also tbh, guns are terrible against rust due to reload speeds
There's only one gun that can fire more than one shot at a time
that only matters in large numbers
you only need the gun to kill the actually dangerous ones
like Gearheads
So... you wanna know how this issue was handled historically?
Carry. More. Guns.
^
the argument "haha reload slow" means literally nothing in this game
when fights are like 1-3 at most
Six pistols and a dagger with that scallywag swagger.
I literally rocked a staff,a knife,and seven guns during my Clockmaker run.
I only carry like, 2 maybe 3
So I get maybe 4 shots. Arquebus isn't reliable enough for my tastes so I carry 2 pistols and a Bossi
I barely ever needed to use my staff. Which was intentional.
I managed to Sekiro a few bears with my staff.
But *man,*their animations are a bear (heh) to read.
yeah especially because they have a tendency to just hit before their animation starts lol
Shortswords get Dark Souls parries. Really damn slick to pull those off.
god we wanted to use them + shields for the vibe
but the range being less than 1 block was whew
Also. Does CO basically forbid attacks from the side if you're in a narrow space?
I had issues where I was in a doorway,but my staff couldn't hit enemies.
Iron greatswords are basically claymores and steel greatswords are basically zweihanders,yeah?
im not surviving polar bears with this new armor changes xd
yeah I'm just going to edit the values to be like +2 or +3 levels higher
polar bears do 24 slashing on ws
i feel like the only way you gonna get protection now is by stacking 3 armors layers
Hmm. You mean as you're supposed to?
i dont want to wear heavy armor ๐ญ
It's not a problem,honestly.
steel scale + gambesson will not protect you much
With the rework,bears will deal,like... one damage per hit.
tier 7 slashing
With that setup.
Steel full plate,you can probably box a bear to death.
(As in,steel plate,steel mail,and gambeson.)
What does WS mean?
wilderness survival
Okay.
Most people play on Standard.
-5 player helth points and +50% damage done by enemies
i think im gonna be just wearing gambesson and accept the fact that i dont have protection against pierce or slashing
i dont wanna stack 3 layers of armor
So... you don't want to use armour as it's meant to be used.
So,you don't want to use armour at all.
because im playing a ranged character and i dont want to have 50% penalty to aim
if im stacking armor i might as well .charsel into a blackguard
Do what I did.
Use an open helm over a mail coif over a gamboised cap,and skip the arm armour. Everywhere else gets gambeson,mail,and plate.
Minimal to zero penalties to reload and aim stats. Maximal protection everywhere that matters... except the face and neck. You're rolling the bones on that.
CO has armour pieces for a reason.
Armour does its job. Protection matters. Everyone wants armour. But not everyone wants armour everywhere.
Gamboised cap. Mail coif. Open helm. Gambeson. Mail shirt. Cuirass. Gamboised leg armour. Mail leg armour. Plate leg armour.
Maximized protection while minimizing ranged combat penalties.
scale is kinda pointless now
Apparently it's for people who don't want heavy armour.
I'm of the opinion that if you're wearing armour,you're wearing the heaviest armour you can get away with.
Going halfway is just going to get you killed,in my opinion.
Ranged combatants wear full plate everywhere but their head (Coif and open helm) and arms (Gambeson only). Melee combatants wear full plate head to toe.
You mean 120 MOA dispersion is too much and makes it a melee weapon?
The less-protected arms,face,and neck of the ranged combat setup risks sudden death,considering the five times damage multiplier on the neck.
However,ranged combatants are also inherently at less risk,since they engage from further out.
What!? it has 2x multiplier
I thought it was five times.
Still,risking sudden death. An acceptable exchange regardless.
Also,I'm not factoring in Exoskeletons in this. An Exoskeleton is a universal endgame suit of armour. By design,it's full plate from the shoulders down,with your choice of arms determining whether or not you can aim properly.
There is second chance mechanic that will prevent sudden death
What's MOA?
minute of angle
Ancient firearms term.
Basically turning your sight angle relative to your muzzle into a clock.
MOA measures in fractions of degrees.
So,120 MoA is basically a 1.2 degrees deviation from point of aim.
I think.
I'ma be honest
My thought of a blunderbuss was more that it's better as closer ranges because you'd be able to hit what you are pointing at
Up close,means nothing.
At a distance,it means a whole lot.
Minute of angle is just a 1/60th of a degree
Aah,so two degrees.
pretty standard unit of measure
In firearms circles. It's a hyperspecialized term.
I am not a firearms enthusiast, this is complete news to me lol
Have you tried it out?
Moles are a standardised unit of measure.
But it's only used in chemistry.
Somewhat. My impression was early shotgun
Yeah, and everyone knows them from school
It is like escape from tarkov shotgun, not stereotypical gamy shotgun
And MoA,while a standardised unit of measure,is only used in firearms circles.
It's hyperspecialised. Niche. It's unreasonable to assume anyone and everyone knows what it means.
Moles are taught to you maybe twice and then never used in most irl applications outside of chemistry
Standard video game shotgun: Shoots antimatter that turns into cotton candy and glitter after five metres.
IRL/STALKER/VS Firearms shotgun: Obliterates soft targets out to about fifty metres,but hopeless against proper armour.
There is no damage drop in CO btw
I figured. In the context of CO anf Firearms,the blunderbuss is less effective at longer range because of both your two degree deviation from point of aim,and the fact that the pellets spread out as they fly.
And,presumably,drop into the ground after a distance.
Though,I've consistently had nonsense aiming problems with arquebuses.
Like,aiming right for an enemy's center mass,and I miss.
At any range.
Still... there's sudden death insurance?
just go into creative and shoot into a target made of blocks
If your arms height is changed in setting it will affect aiming too
@fallow surge are you decided on the armor nerfs? Kinda curious what you think on that, without tryhard brigade tryharding around
If intended way is to use plate with chainmail below, are penalties gonna get moved around respectively? Because feels bit of a bummer to now have to suffer alot more penalties to have same level of protection...
I rebalanced armor so the strongest attacks deal around 0.9 damage to strongest armor, and also so there is less armor tiers and they have more noticeable difference between them (like you have a reason to go from 13 to 14 armor tier)
By strongest armor you mean steelplate+steelchain+tailoredgambeson?
With this armour setup,on a Clockmaker,I barely noticed any penalties. I was typically an unstoppable juggernaut,unless RNG threw an attack at my neck or face. And I suspect that this will not change in the rework.
Armour's layered for a reason. Because you're expected to use them,and that's how armour worked historically.
Need to add hide armor as stone age underarmor, but I dont want to model and texture it
Gank the hide clothes models from vanilla?
may be
Maybe you could like just textureswap wood lamellar?
Think it has quite monotonous texture so just swapping it to hide texture may look good
Also... How bad is chainmail debuffs?
I personally find the idea of stone age armour to be odd.
It's fragile,barely protective,and consumes some of your more valuable materials at that point.
But the wicker shields are uncontestably amazing investments in the stone age.
I used to run in gambeson and toss plate when needed, so... Its either i toss on chain too now, or i run around in chain+gambeson
Mail's penalties tend to top out at about five to ten percent,if you're bedecked head to toe with the heaviest stuff in each slot.
Total.
Chain is meant to be an addition to plate, and the only reason to wear it instead of scale is if you plan to make plate to wear over it
However,you need to understand that armour should not be worn 24/7.
I know, thats what i mean by "toss on", only when combat is expected
I need to rework armor-stands for it to be feasible
It's inconvenient for your day-to-day,makes healing difficult,if not impossible if you're done up like Henry VIII. And it passively degrades while worn,and is non-trivial to service.
I tend to throw my armour into a trunk when I'm not on an expedition.
Oh yeah armor stands would be nice, swapping armor faster would definetely help
Does shift+click armor in inventory equip it or just sends it to free hotbar slot?
Fullest armor reduces healing by 82% (at least after rebalance), so it is not impossible
Okay,still makes first-aid a pain in the ass.
So... Strip your armour,then bandage up.
Or snarf that Expanded Foods muffin.
Btw, you all can help with releasing this armor balancing: #1260976245374582886 message
Help how? Suggesting changes?
look into the link
Nvm, discord sent me to wrong post, my bad
Looks like... copy/pasting from spreadsheet to code.
Not to code, just into json patch
Which is code.
Is it text instructions to a program?
If so,it's code.
It is just data
Actually is is hunger rate, healing effectiveness reduced by 72%
Also not just copy paste, you need to sum stats from body parts that armor covers, so some basic calculations too
Oh,wow. A Blackguard with sword and board while in full wargear,and using Xskills with the Abundance Adaption skill learned,is gonna be a HONGRY boi.
If new chain+plate combo is meant to replace what currently plate alone can provide - will penalties also be split accordingly between chain and plate?
Otherwise i feel like all that will be bit too debilitating..
As Maltiez said,you were never meant to wear plate alone.
Plate and mail are a matched pair.
If you don't want mail or plate,you wear scale.
You won't be as well protected that way,but it's something. Better than just gambeson.
Ultimately,you're meant to fill your slots.
The penalties are,quite frankly,not something to go berserk over.
Just keep an eye on the damn hunger mostly lol
Didnt ask you
You didn't ask anyone specific, so you got an answer
Too bad. Open forum and conversation. And I happen to know a thing or two about design.
@fallow surge people demand i target my question, so sorry for the ping - #1260976245374582886 message
Lol, I demanded nothing, I just pointed it out
The speed penalty is only meaningful if you're pursuing Bowtorn. For them,you can shed your leg armour and dive it.
The hunger rate penalty is naturally offset by meals.
The manipulation and aim penalties can be sidestepped entirely with proper armour choice,trading some coverage for competent ranged performance.
The healing effectiveness penalty is less relevant when you're taking less than one damage per hit. And if you do need to heal,you can wait until combat's over before you shed some armour and apply bandages. Or snarf an Expanded Foods muffin.
are there any changes to leather armor and brigandine?
Not even gonna read lmao
Man, the muffins are strong with this one /lh
Then you're arguing in bad faith and are purely ideologically driven.
Logic and reason mean nothing to you. Only unreasoning emotion.
No idea but it works decently for surface and low level underground.
brigandine is a downgrade from plate with same penalties but a bit cheaper i guess
leather armor i dont understand
it has medium penalties, takes two layers, offers low protection
Nah, ill just wait for answer from person who matters
With all due respect, quit being a dick
@fallow surge I'm filling out the armor JSON, and your spreedsheet didn't include Gold and special armors.
Leather """armour""" confuses me,honestly. It didn't exist historically as a protective layer,rather as a mounting layer or waterproofing layer. And to get leather as protective against weapons as a gambeson,you're looking at so much material and labour expense that it rapidly approaches economic nonviability.
Hell,leather isn't even a decent insulator.
Tbf, in vanilla, it is generally a step towards other armors than one you'd actually use
Oh im sorry, im trying my best not to be, just tired of this tryhard dumping walls of text to everything i say while im not interested in his opinion even one bit
I think it's a crafting requirement for chainmail in vanilla
you can block people that you find annoying, Ulti
Honestly,that just perfectly illustrates that they don't care about logic and reason.
Not sure if it is in CO, haven't looked
They're emotional,and want their emotional response to be validated.
Yeah, shouldve done that faster, my bad
Going back to this, on top of what I've said already, I never got the impression you are meant to use it as actual armor.
Yeah,admittedly,I'm more commenting on the trope of leather """armour""" in media in general.
It just... baffles me.
Comes from fantasy mostly
Ya know, these JSON's are actually crazy customizable. You could just balance the game yourself.
Leather armor is the fantastical armor of rogues and whatnot
Aah,fantasy. The same place where the fiction of "plate armour makes you ponderously slow" and "Large weapons are slow" come from.
Yeah, true, but you know, always better if it was balanced out of the box
Pretty much
And tbf, it ain't like anyone ever said VS was entirely historically accurate
Not casual but not darksouls either
Your entitlement amazes me.
True. But VS does take pains to be authentic-to-reality in most of its things.
You're not paying for this.
Huh? Entitlement? Im just voicing my opinions here
True, but at the same time, sometimes having a bit of fantasy doesn't hurt, esp if it makes earning the good armor worth it
In my opinion, you're coming off as entitled and least bit willing to own up to being a dick.
Having good balance is as integral as, say, not having your mod crash and destroy your game, is just a sign of quality
Where's your mods?
I've said it elsewhere,but I'll also say it here: Full plate armour,if properly made and fitted to the wearer,will not impair their flexibility in any meaningful way. If they have the physical conditioning to use that armour,which is a very safe assumption if they have bespoke armour to begin with,then it won't slow them down any during a battle. What it will do is present a long-term fatigue issue while on march or during protracted battles,which the vanilla hunger rate penalty amazingly simulates.
What mods?
What a bad argument, i have no say in how i feel like about balance because i dont make mods?
Im entitled to my own opinion, tyvm
I agree with the entitled prick,Smorez. Appeal to Authority a fallacy for a reason.
He is being an entitled prick,though.
It's not appeal to authority. It's asking someone to put up or shut up.
The fact of the matter is that Ulti's not paying Malt for this. So they're not entitled to any product.
Whether or not Ulti can produce a product of their own is not a factor.
And I'm saying if they think they know better, to show it.
I dont know what you are talking about, but i believe changes like that can be discussed
Which i do
And if you have problems with what i say - maybe just block me like i blocked that other person lol
Your proposed changes are divorced from play. Hell,you had no idea what penalties mail imposes,while simultaneously berserking over hating the penalties that mail imposes.
That is your problem.
You argue from ignorance.
Before you open your yawp,educate yourself.
As someone who's played with three layers of armour on for almost all body regions,and approached that as a *default,*the penalties genuinely don't feel too bad.
the beef that can be resolved by just looking at the spreadsheet valuesโฆ
Ywah, but also im very disappointed when only tryhards and people who make mods are only ones who are allowed to talk about balance state
Because otherwise my opinion is not valid or something
Pfft. If knowing the bare minimum makes me a tryhard,then a tryhard I'll be.
Itโs discord
Tryhards? You mean ppl who actually looked at the data?
you type the message your opinion is read
and tbh itโs all upto maltiez
he will read it if you post it here
even if others shit on you for it
itโs his mod and his to decide and he does read stuff here
No, people who claim that you must not go to woods because they are dangerous and claim that bears emit sounds at all times so they are always perceptable and you always can control if you encounter them or not. These kinds of people
Yep yep! I know that
...maybe because yes, woods are dangerous lol
The way you're acting drives mod devs away from the scene. Unless you intend to make better mods, your actions reduce my fun.
I would imagine a fullplate armor would mitigate alot of that
Facts don't care about your precious and evidently hypersensitive emotions.
Part of the reason I'm doing the balancing legwork for Maltiez rn is because I don't want him to burnout, and you aren't helping.
And currently it does but its gonna get changed into not being the case
Ulti defines full plate as, "Plate,with nothing beneath it."
When plates are only one third of a larger system.
you can counter some of the debuffs by choosing specific classes @lime jolt if that helps
regarding the new rebalance
Hence my original question - it makes full sense to use combined chain+plate as new change would have you, but having combined debuffs to everything from wearing gambeson+chain+plate is waay too debilitating
As someone who played with the full three layers...
They're not.
Hunter & clockmaker I think will make you go faster etc
plus you can abuse elk to go faster atm
but I get why you think theyโre too much for your play style atm
as some people like it some donโt
and thatโs all g to have your own view
๐
Yeah i know about classes, but in all of them i think pros do not outweight the cons so i just go commoner
Yea some of the penalties are a lot, albeit in my eyes itโs to make a downside to being so overly protected
Itโs kinda like classes in RPG games
I also run exclusive recipes off, because i strongly believe that its purpose is specialisation for multiplayer, while i play solo
you donโt always max out armour stats letโs say
you could run brigandid for more speed etc
valid
I do the same sometimes on Co op w friends lmao
gold/silver - same as copper
forlorn - iron plate but with player stats of chain
blackguard - iron plate
Rad. I cross referenced your before and afters in the old spreadsheet
Forlorn Hope is pretty damn ornamental... makes sense it's sacrificing some protection for that sheer style.
not stats stats, but player stats like walkspeed
Meanwhile,Blackguard looks like it's been slapped together with as much sturdy material as the smith could get their mitts on. It looks like a disaster,but it works.
Check this out. Changed the armor values and fixed Leather Plate's location. I didn't check the movement stats.
@fallow surge
I agree, it is a necessity, i do find it weird to take zero damage from high tier monster, but then again i would believe that having a fullplate would allow you to survive bears more than just couple hits.
Hope it saves you some time.
tbh I imagine IRL the bear would instantly give you a concussion
I would even say monsters of high tier to not be comparable to a bear of that same tier, as monsters are alot more slow and predictable
then you would just die from the sheer blunt force trauma
and be stuck on the ground due to the weight of the armour after the bear attack haha
Yeah, but id imagine the cloth padded armor is against that
It's really not
That would be protective from concussion, but sadly in VS bear just deals slasing damage
why leather jerkin body has walkspeed of 2%? It is padded torso and should have 1% according to spreadsheet
lamellar-wood legs cover Legs and Feet and should have 4%+4% = 8% walkspeed
Sorry, I didn't check any of those player stats. I'll need a second pass for those.
what do you mean by leather plate location?
So,is Blackguard equivalent to crafted iron plate as far as protection,coverage,and offsets go?
Layers?
Ah well... Mister maltiez seem to not answer me, so at least i hope he read it and took it into consideration... Ill bow away as it would seem my opinions are not popular here, just hope that i wont have to uninstall this because of tryhard pandering...
Yes
So,the difference is pretty much just fashion.
This channel is spammed the hell out
Ye pls dont stress it!... Just such big changes feel jarring, is all
If thats how you want it to be - is all good
oh no irl even with padding youโll be getting issues whether itโs your neck on a heavy strike, concussion, or even brain damage lol
plate armour is good IRL but not perfect
The Leather body armor, helmet, and greaves were Middle/Outer. I changed that to Outer.
Yeah i know! But with new changes it makes it like what... 7 damage without chainmail?
Maces and polehammers were the go-to knight slayers for this very reason.
better than no armour haha
Yeah true!...
yea armour was like 1.6mm thick in some places
esp the gorgets later on too
CO has polehammers which is cool
Gothic plate got to much thicker,especially on the helm and breastplate,but that's the exception.
And also where the whole, "Full plate deflected guns" idea comes from.
Bear is meant to be the strongest animal and strongest surface enemy
bear is akin to the warden in Minecraft to VS
Looking at VS armour designs,I'd call the full plate... I wanna say post-Gothic.
100% not early plate lol
more 1500s to me atleast
But is it meant to be only properly survivable if you are suffering massive debuffs from huge hulking sets of armor?
it was pretty much perfect, even specialised anti armor tools were not amazing against it
until gunpowder started to be common at least
but most people could not afford plate
But yeah. Gothic era full plate had breastplates measuring about a centimetre and a half in thickness,and helms nearly a full centimetre thick. Heavy as ***BALLS,***but able to deflect a gun of the day,with some luck. Later full plate thinned out due to expenses,and an understanding that protecting from gunfire just wasn't practical.
Yea i use firearms to some degree but its difficult to use when your face is already being partially digested in bears mouth saliva
Plate also wasn't a common infantry armor
Open helment and cuirass hardly have any debufs and will protect you well enough most of the time, for other time you have second chance mechanic. And the intended solution if you dont have armor to engage in melee without shield is to not do it.
yup esp when the gentry could use plate more
Everyone had that nice little bullet mark in their armour
Plate armour was for the nobility and royalty.
Exclusively.
Borderline impossible to mass produce,too.
later on landowners had it
then like 100 years later no one used it lmao minus the cuirass
Which is nobility in a system where land ownership determines status. Also known as feudalism.
Oh 100% well off but not exactly just knights was my point I was trying to say
this time around i will be using shield with a mace on my clockmaker, i think
Still nobility for sure
shields are better then 2h block?
Comparing a copper light shield with a copper shortsword...
Not on your life.
Weapon parries clown all over shield parries.
I future updates weapons wont be able to block projectiles, only shields will
So... The idea of newest change is to require chainmail for high protection, rather than plate alone providing that on its own?
that makes sense
A copper shortsword boasts a full-body T9 parry,while a copper light shield only boasts a full-body T5 parry.
you can block with a shield while using a pistol too
On the one hand,this makes perfect sense.
On the other,I always liked the thought of making good on the line, "I've heard that Witchers can parry bolts in flight."
Nothing is required, if you want higher protection you can wear chainmail.
Previously armor was providing so much protection that there was no point in layering it, it was a bug with balance
Malt: If I wear greaves and cuisses,will that provide more,less,or the same protection and offsets as wearing all-in-one leg armour from the same material?
Take care, love the mod!
poor little me with 12 average health and 50% more entity damage ๐
You're the one who insists on playing on the self-imposed challenge preset.
all in one exists because it is vanilla armor, if there were no vanilla armor I would just leave it split into peaces, so the only reason to craft all-in-one it to have less armor pieces to manage
Alright,so the pieces equal to the same protection and offsets as the all-in-ones for the region? Noted.
yes
I didn't need to use cuisses and greaves separately on my Clockmaker.
That said,you can probably do some serious Fashion Souls by mixing and matching pieces.
Or you can craft armor piece by piece as you acquire materials or time for it, and then replace it piece by piece when it is time to upgrade
That,too.
But,considering the size of copper and iron deposits,I don't think you'll be having to do that much.
Iron takes time to process into ingots
...Am I unique in my habit of setting up sixteen bloomeries at a time?
please lets reduce offtopic stuff here, this stuff is making it very hard for me to follow this thread
Matliez, are you changing leather armor and brigandine too?
What do you mean?
If you mean rebalancing, it affects all armor
i see, didnt so changes for them in the file so i want to clarify
In what file?
the one you shared couple of days ago
The file I shared is one from before balancing, and I shared is so someone can replace values with rebalanced ones
leather armor always struck me as the one completely lacking purpose, as it has same penalties as scale while having poorer protection
just because it does not uses metal does not meat its easier/faster to make then metal armor
imo
i guess protection values will be nerfed on it as well?
Leather plate armor is an alternative to copper scale armor, it has better blunt protection but worse piercing. At least before rebalancing
May be, you can look into the table and say me if it now protects worse or better
leather boiled?
Yes, plate leather armor is meant to be hard boiled leather, not this fantasy modern stretched thin leather
oh, it only takes outer layer now?
it used to take both outer and middle, like a scale
Now it does not
its listed as plate, does it have the same penalties?
Yes
then i dont see why would anyone use it, its a mostly downgrade from copper plate and completely a downgrade from bronze plate
jump from copper age to bronze age is not a long one
It has 1 less piercing/shash protection but 1 more blunt protection
and just because it takes no metal to make does meant its easier
it is a copper age alternative that is easier to make especialy if you have excess of leather
seems like a waste of leather for a very little benifit
Why not compare it to copper brigandine, they are comparable by efford to craft them and leather have 8 points in protection but brigandine 7 with same penalties.
i think its easier to get copper/bronze for a metal armor then enough leather for a leather "plate"
I always has an excess of leather with no good ways to use it, also metal armor requires a lot of smithing, especially plate cuiras, it is much easier to craft leather armor
i guess it can protect you from upper caves drifters on normal settings
Once you get a good tannin set, your limit is lime and how much leather you can make
If you have chalk or limestone nearby you have unlimited lime essentially
at least this rebalance will make me use my tin bronze chains
a good point to make, in my world im leather starved as no oaks spawn
and i rely on infrequent animal brain drops to make some leather for bags
i guess leather plate is okay for average world
So it is situational, and it has its uses and not useless
these changes feel like they aim to screw me over specifically /j
but i play on exotic world settings
lower defense values on everything meaning i will be in one shot range for a lot of mobs for a long time, and i never will be safe around bears
but you shouldnt balance things around 0.1% playerbase that play on masochist difficulty
tl;dr leather plate is good for most players, disregard everything i said
Man gambeson really does help vs guns
I shot my friend twice with the wheellock carbine and he didn't die
Crossbows will do the trick once the composite finishes drying ๐
Ok, in this case plate having such low blunt protection makes little sense...
May be I need to change firearms damage type to piercing, but then it will lose its gameplay purpose... Not sure
if firearms will be doing piercing damage - im uninstalling co
Why so drammatic?
im half joking, but firearms/crossbows is one of bigger reasons i have this mod installed and this change in particular will suck
bronze and iron guns will be downgraded into hunting weapons only
and arquebus is already a decent hunting weapon
firearms are balanced by their high material cost to make and operate and very long reload times, please dont nerf them
you cant kill a high tier underground enemy with a pistol but at least you can wound it severely
with tier 4 piercing damage pistol will be barely scratching them
and you can only outright kill... tier 0 surface drifters
and pistol costs like 12 ingots, class exclusive/require expensive purchase, and needs multiple different minerals to make and operate
Ok, ok, I dont plan to nerf firearms, I actually want to make them cheaper
two handed greatsword require less metal then a pistol
Visored sallet with a bevor would be exceptional
For traditional weapons maybe, but a musket is tier 9
arquebus is tier 6 blunt and good against all animals except bears
pistol/bronze carbine are good against wolves
It just dont make sense that the best protection against firearms is gambeson and not plate
But I guess pvp is not the focus, so ti should not matter
if you think about it, gambesson is not dissimilar to kevlar vest
Except that a kevlar vest is probably more rigid and way more protective.
But it cant stop a bullet, unlike proper steel cuirass
after the nerf gambesson will have tier 5 blunt
Steel armor isnt good at stopping bullets either.
which only helps against pistol and arquebus to some extent
nvm, it will not help against arquebus, its tier 6
Against a handgonne or anything like that, it's not that it can't penetrate but it needs ideal circumstances to penetrate and will do significant damage to the armor even if it does stop the round.
The best chance steel armor has to stop a round would be for it to have one solid piece (one big breastplate instead of say, two bolted pieces) and for it to deflect instead of be straight on.
Iron would likely not be good enough to stop a bullet.
It was really only Gothic-era plate armour that could stop bullets of the time,and that's largely because of how stupid thick it was,due to all of the carved reliefs as decoration.
And even then,only the breastplate and maybe the helm.
And as far as the armor discussion goes. Plate armor should be the best armor type for protection but have significant downsides in other places, such as hunger, movement speed, cost and all the other debuffs that'd go with that. This not only gives it a good feeling of protection but also makes lighter armors more appealing for general protection. Maybe if you wanna just go explore in a cave, you don't have to bring your plate armor and you can use a less-hungry, faster and easier to handle brigandine, or scale or lamellar or something like that.
I'd also like to see layers encouraged within the mod because currently chainmail is pretty useless most of the time due to how hungry, heavy and how limited its protection really is. Slash defense is nice but theres a lot more than slash. Any benefit would be helpful of course but not when a full suit of chainmail makes me as hungry and as slow as a full suit of platemail.
As of now, I've opted to omit any chainmail layer or gambeson layer and just wear plate armor.
Only high tier blunt enemies can even hurt me like this.
This likely isn't how the system was intended to be used.
And this is exactly why Malt is rebalancing armour.
He wants us to wear all three layers.
And that's a good thing, but to add onto that, more mixing and matching armor pieces should be encouraged. I've found it's better to make the "full suit" rather than use pieces and this makes it easier on hunger, debuffs and even inventory management.
I'd love to have some plate and some brigandine/leather on to eleviate some of the burden but it's just not worth it currently.
Honestly? As a ranged combatant,I tended to forego armour on the arms beyond gambeson.
And I used an open helm,of course.
Maximal protection,minimal ranged combat penalties.
I also think movement speed penalties should not be a thing on armour. Or,at least,low enough that the Blackguard's bonus completely negates it.
Properly made armour doesn't meaningfully encumber the wearer. Especially if they have the conditioning expected to properly wear it.
It wouldn't meaningfully impair flexibility. It wouldn't slow you down in combat. What it would do is tire you out faster,which is what hunger rate penalties model,and make it harder to perform first aid,which is what healing effectiveness penalties model.
I wore full plate armor, it does slow you down and it is more exhausting to move in it.
Because it wasn't fitted to you.
Back when full plate armour was actually something *functional,*it was always fitted to the wearer like a bespoke suit.
It was, it is just newtons law, more mass you have, slower will it move under the same force
Then there's the physicality needed,though I wager most folks with an interest in medieval and renaissance armour would be at the very least fit.
Unlike myself. I'm a butterball.
With same force it is always the case that you will move more mass slower
It is much harder to run with the same speed, and you cant do it as long, but if you put same effort, you will run slower
Anyway, it is a gameplay thing, and in full armor you will run/walk at 71% speed and manipulate stuff at 73% speed
Which is not that high of a penalty
Much lower than vanilla
Yeah,aren't you reduced to under half in vanilla?
Which is just... why?
Seventy five pounds in hand feels very different from seventy five pounds distributed across the body with the benefit of your shoulders and spine,plus the rigidity of the plates,to help carry that burden.
It is not that exhausting to just stand or sit in armor, cause indeed weight is distributed, but it is harder to move, cause you need to move a greater mass.
If you walk with normal pace it is ok, if you just handle stuff calmly it is ok, but all the fast moves like fighting and running are slower and harder.
Also chain mail should have higher penalties according to irl, cause it is redistributed not as good as plate, but weight wise it is similar. I had a full chainmail armor set with some plate elements
Mail feels heavier,because it's an amorphous blob.
Therefore,it's wholly on you to bear that weight,while plate partially supports itself due to its rigidity.
by the way, why not have the projectiles have two types of damage?
say high piercing and low slashing for bolts and vise versa for arrows
so like bullets are high blunt low piercing for higher tiers
Bullets only come in two materials. Copper and lead.
i kinda wonder where the Copper one comes from
Just more common material i assume?
I wouldn't know if Lead is common or not, I have a mod that turns up resource gens
copper bullet feels redundant
lead is not exactly hard to come by
and it be can melted with firewood unlike copper
ppl were strugling with lead and asked for alternatives
ยฏ_(ใ)_/ยฏ
i practically stumble over lead, there is so much of it
and lead does not have many uses anyway
Are javelins just superior to spears in every way when it comes to ranged combat? They seem like theyโd be way better
javelins are mainly ranged weapon while spears are mainly melee
Man,imagine if we had an atlatl for really putting some grunt behind them.
hey. just trying it out for the first time. surprised that my leather armor went from no penalty to seemingly in the middleish bracket of penalties? either way, more importantly, I have no idea how armor layering helps my defense. I assume it does, though
is it just additive?
Protection tier of a body part is sum of protection tiers of all layers that cover it
ah so it is just additive. fair enough
also did you make leather armor bad because it's not historic or am I suffering because I'm not bundled up? fair if it's the first
leather armor will be a little bit better in the future, but its no longer a "light armor"
early game plate armor alternative if you have overabundance of leather
not great, not terrible
i was planning on just rocking my forlorn hope
forlon hope is significantly better then leather armor
leather armor is early game alternative to copper plate
@fallow surge since you determined to make leather a plate side/downgrade for earlygame - maybe at least decrease its penalties for movement speed/hunger?
argument could be made that it is not as heavy and should not burden you as much
rebalance update is live
while still kinda restrictive on limb movement
It is heavier then metal counterparts
irl leather is heavier then plate?
doesn't plate have jerkin and related in it?
jerkin is a different thing
Yes, leather armor with simillar protection as metal plate is heavier
sure less than a full set of leather armor, but. there's metal
I think that's because leather armor includes things that is also heavy
Leather is a weaker material so you need more of it to get similar protection
Leather armor is an alternative to copper brigandine
oh you haven't updated crossbows yet to fix the crossbow-repeating-plain recipe error
Why everyone is so obsessed with leather armor?
Should be already fixed, redownload it
VS Mod Updater wasn't picking up on it...
its most me, and im loud and annoying sorry
I'm not so sure of recent stat changes on armor.
Making armor is already a hefty investment of time and resources, while weapons are very cheap and quick to make, for me it feel like going without any armor is more viable option (compared to going partially armored as melee fighter) as player movement in vintage story doesn't have acceleration making dodging viable strategy.
Giving it more penalties runs into the same issues as plate armor in vanilla, at best it's minor anoyance that you can't wear it 24/7 and have to take it off when traveling, at worse in combat the one with quick inventory menagment/client side mods for inventory menagment is going to have greater advantage.
I feel like armor shouldn't impact players top speed but rather should impare ability to evade attacks, changing players movement and adding acceleration that's impacted by how much "mass" and encumberance on legs/torso player is wearing could fix that. This would allow players to travel at max speed on already established terrain.
Another thing is healing in middle of combat, simply decreasing how much % player is getting from healing items makes player just use more healing items and/or take off armor mid combat, combine that with current movement penalties and you have yourself get out of jail free card. It would be better if "healing effectivness" would impact how fast player can consume healing items (if that's something that can be done in game), manipulation speed could also have an effect on it.
this is all just imo and from my own experience
I don't know if this is out of scope of combat overhaul or if it's possible to be done, I'm no modder.
basing things of "how it is irl" won't do any good imo, looking at how cdda's armor balance could be a good idea
probably people being thrown for a loop because when most people think of leather armor they don't think of layering literal kilograms of it to be equal to metal armor, since that was never done historically to my knowledge
discord's character limit got me to send it
cdda went a bit too hard on the realism tho
i personally blame Fallout
Lamellar leather armor was not rare, and leather cuirasses was also a thing, if I rememeber correctly
yes but it wasn't layered so heavily to be heavier than metal versions of similar armor
i still dont understand why would anyone waste so much and effrot and time for an early game downgrade to copper plate when you could just mine some more copper
but sure
Why it is downgrade?
I think the version VS is showing actually has leather armor be the layered type
the VS leather also just. doesn't look like heavy armor
not Mad Max-style thin strips
less slash and pierce, you have gambesson for blunt defense
I think the legs literally cover your shins and that's it
Ok, after I increased blunt protection on all armor it is no indeed a downgrade
Will upgrade its blunt protection to 3...
everything i can find about cuir bouilli is that it was generally lighter but weaker than metal cuirasses 
the density of leather is about 0.8 g/cm^3 while iron is close to 8 g/cm^3, if you wanted leather armor that weighed as much as a somewhat equivalent metal form of armor like a cuirass it'd need to be 10x as thick 
metal armor thickness varied but we're talking leather armor that would need to be like, 10 to 30 milimeters thick which is pretty silly thickness if you wanted to reach the weight of metal armor
Ok lets move it to medium category of penalties
shoulders probably
i'd also argue most actions that use the arms would also require using your body/core
in real life you'd absolutely never swing an axe, pickaxe, sword, etc. with just your arms like a minecraft character 
I'd also say for balance purposes torso needs some negative that isn't just a minor walkspeed penalty (and the hunger/healing penalty inherent to all armor)
makes sense to me

I would expect like 5mm thickness from leather lamellar
to my knowledge metal lamellar would be made with about 1mm thick lamellae, so 5mm thick leather lamellae would still only weigh about half as much
11% manipulation speed penalty to cover chest ๐ญ
at most 9 not 11
9% if you're wearing gambeson, plate, and chain seems more than reasonable
like that is a lot of metal
oh if you include the fact you can't take off the gambeson's sleeves i guess
light helmet and riveted helmet has identical penalties now, why riveted is worse
riveted is cheaper
who cares
if im gonna make a head protection - i will always take light helmet over riveted
riveted helmet is specifically added as cheaper option that does not require smithing, it always should have same penalties as plate helmet
then make light
you can make that value judgement
someone else might have a different opinion
riveted is purposeless now
If it isn't just dont make, haveing an option wont hurt you
its a straight downgrade
half the metal cost and only needs nails n strips instead of a really big forging recipe
i dont care, its not significant
then don't make it
just because it doesn't seem worth it to you doesn't mean it's useless to everybody
Please stop complaining, you are not the one and only user of this mod
you can make that same argument about brigandine armor in the base game being strictly worse than chainmail (but cheaper)
i never liked brigandie either, but its seemed significantly cheaper to plate at least
riveted helmet is just stupid
no it isn't
just because you don't see the point doesn't make it "stupid"
and calling something stupid isn't helpful feedback or criticism, it's just being hostile
whatever
Acceleration is a bad idea, it always feels bad. Personally I would prefer to travel slower rather then have any acceleration.
I mean like very minor effect, bc rn combat is very jittery left-right wigging bc you can sprint in all directions and there is no acceleration
new update nerfed ranged on full armor so hard lmao
it's funny you say to base it off how it is IRL wouldn't work and so CO should look at how CDDA does it, since CDDA tries to just be realistic anyway lol
Steady aim is now at 50%, so it is still fully negated by corresponding trait, same with manipulation speeds
how circle-strafey vanilla combat is is one of my complaints with the vanilla gameplay
would decreasing aim difficulty to 0.5 make aiming easier or...?
though unsure if there's a good way to fix that without either giving enemies really goofy tracking on melee attacks or redoing the movement system so you can't sprint sideways at max speed from a standstill
some minor acceleration would do the trick (I think)
If you really want to have high steady aim with heavy armor you should try exoskeletons or hunter class
But yes
Btw I need to update exoskeletons, forgot about them
basing things of irl materials is imo murky water bc of missinformation and other things, like maces are the anti armor weapon and clubs are what ppl think of as being used before sharpened stick
What? Was it not great already?
There is no sense in comparing protection values before and after rebalancing, cause the damage reduction formula has changed
https://docs.google.com/spreadsheets/d/1DJzwPXaMZL3HfAC2N7zUcmRRIUSrGTB7oO7Q5fszqz8/edit?usp=sharing
ah ok
Just open Damage by Enemy sheet and look who and how much damage does to player
I just went in with full iron chain, plate and gamboisen and got mauled by some creatures
it's weird, people complained armor makes you have no damage and now the entire damage formula was replaced
and we have people here complaining about realism
As much emphasis as VS puts on realism and immersion, it is still ultimately a video game, and it's not going to be exact
Which is why I agree, ppl complaining about realism now is kinda weird
Does not say anything. Some creatures can do some damage, so it is ok I suppose
Be more specific
sawblade got nerfed?
Armor just feels less powerfull compared to how it was, idk if it's one of these rebalance allergies, there is nothing specific that I could point of besides what I already mentioned in that wall of text, I might be just too sensitive to nerfs
maybe I am a bit sad that the leather armor + gambeson set no longer denies hits, but then I get to use my tin bronze chain instead of making plate armor XD
the crazy variance in enemy damage compared to the player's health is largely to blame for that IMO, which is mostly a vanilla enemy balance 'issue' moreso than an armor one
this is a game where you have enemies that can do anywhere from 1 damage to 24 in a game where you have 15 health by default
to make armor that can be actually useful against enemies who do your entire healthbar and another half in a single hit it'd almost certainly make the many weaker enemies do basically nothing without some really bizarre scaling on how armor affects damage
enemies damages and damage tiers were rebalanced, now there are bowtorns and locust with high damage tier but low damage, shivers with high damage but low damage tier, drifters in between
well i guess totally redoing enemy damage would help fix it 
sawblade damage got nerfed in half
seems so, but as malteiz said they do have a high tier at least so they pierce armor pretty well
that 8 damage is consistent up to and including 7 slash armor
i'm more scared of shivers with their super high damage if you're not yet armored 
You should be scared, it is the whole point of shivers, I guess
Not sure if deepsplit and bellhead even can spawn in the world
i had a deepslit during a temporal storm once and bellheads (and gearfoot bowtorn) can just spawn in caves
Iโve definitely seen gearfoot
with those numbers i'm mostly worried about those higher tier shivers just being "run up and oneshot the player" machines if one does happen to spawn
Being oneshot or even two shot in armour is not fun
I honestly just really prefer the way it is now
Full steel armor will protect you so no one can deal you more then 1 damage
i'm more worried about the early and midgame 
Avoid enemies you are not equiped to deal with
get a bellhead spawn in your iron mine and just get merked with little counterplay because shivers are just Really Fast
also temporal storms
Just wait for them to despawn
but most of that is me still confounded that even "light" temporal storms can spawn lategame enemies so you're basically forced to just hide now lest you get blasted by bowtorns or shivers without armor
it was silly even back with just drifters but drifters are too easy to cheese with kiting so you could just go throw spears at them even in the stone age
Thereโs basically zero reason to go out in temporal storms unless you want to farm enemies
And thatโs kind of the intention
Youโre meant to hide
i'm trying to think of it from a game design intention, because I doubt "Hide in a coffin for 10 minutes and browse reddit on your phone" is the intended gameplay experience
i mean
maybe it is i can't read the devs' minds
but that's kinda silly if it is

Times like this I wish I could just ping a dev to ask lol
You can
Who would even know thatโs online?
i always set storms to 50% length at least
for me I installed Temporal Tempest + Monster Nugget Drops so it becomes a farmfest
I dunno, @queen moth do you know what the intended gameplay for storms is?
I would just ping Tyron, the dev of the devs...
...i was expecting you to ping her outside of CO thread lmao
Well they can read the context here
Tyron isnโt around atm I believe
I have never once in my time playing or in the team meetings gotten the impression that the intention is for the player to hide.
In fact everything has been done to make hiding impossible, completely with every attempt to make things spawn anyway.
I believe the intention is for it to still be fair and not impossible to achieve things, but generally also for the storms to present a challenge.
And a way to collect resources.
That said, finding way to run or hide is still a reasonable strategy in the early game for sure.
But it would be rather dreadful game design if the point was โjust stop looking at the screen for 5 minutes while you crouch in a tiny holeโ.
Storms havenโt been a huge topic of discussion but itโs a risk reward type of thing in general.
Does the community have a clear idea of what makes a storm light or heavy anyway?
Iโm sure I could look it up in the code or whatever but I havenโt had a specific need to before.
i mean the game will outright say "a light/medium/heavy temporal storm is approaching"
the difference only seems to appear on how foggy the game becomes thanks to dynamic color grading
I knew that I meant what difference to the events does it make, haha.
Alright based on a quick peak at the code there are various things.
Possibly harder enemies spawn more on heavier storms, I didnโt lose super closely.
It has the ability to differentiate based on strength.
The likelihood of an enemy lighting on fire when hit with a lit torch increases the heavier a storm is. (Thereโs about a 10% chance when thereโs no storm.)
The visuals are stronger.
And thereโs some code allowing enemies to have special behaviors depending on the storm strength, I think.
didnt even know you can light drifters on fire
btw, gambeson, tin bronze chain, and leather armor combat progress on a heavy temporal storm via temporal tempest
The torch just has a chance to light any entity you punch while holding it in your hand on fire.
From what I can tell.
I donโt think itโs mentioned anywhere, though.
that feature is a hidden gem and helped me save my stuff when a sawblade locust decided to use my copper mine as its base and another deep drifter decided to want to take a piece of me
What deals this 9 damage?
Itโs a neat idea conceptually, yeah. I was amused and delighted the first time I spotted it in the code.
Most people, โMan the first time this happened to me in the game it was awesome!โ
Me: โOh man I was just reading the code the other night when suddenlyโฆ!โ
it's either nightmare bowtorns or surface bowtorns
Melee?
ranged
pulled out my stirrup crossbow against them
tin bronze stirrup crossbow + crude bolts + headshot = 1-hit bowtorns
also the slashing damages were surface drifters I somehow miss
This is strange...
I cant reproduce it, it test in creative and bowtorns deal the damage listed in patches and spreadsheet
Have you updated CO to latest version?
yeah, I did, or else I wouldn't have been able to wear tin bronze chain armor and leather together
what were their expected damages anyway
attack tier and damage
Can you please reproduce it in creative?
0.2.0 still should have these values
9 damage with 0 tier is vanilla nighmare values
I was just showing off ;-;
if it is a bug I need to fix it
actually no need
https://mods.vintagestory.at/bowtornbalance I had this mod
quick json patch mod.summary of changes:
melee:- shifts all melee damage tiers down by one, no tier 4 melee attacks- melee attack damage reduced across the board
ranged:- max range slightly reduced (28>24) (detection/aggro range is the same, they'll just close the distance first. this causes less random shots from the dark before you even see th...
XD
amusingly pre-rebalance, those nightmare bowtorns frequently kill me with just gambeson and leather armor
Is there a lazy way to auto update or at least check which mods updates automatically?
Or you do what I do and use both VS Launcher and ModUpdate as well as refresh the ModDB every hour or so to see what new developments arise ๐
I personally like the rock paper scissors style of balance.
Piercing being good vs animals and Blunt being good vs rust enemies + classes having proficiency for certain weapons (but notably never piercing + Blunt) keep the armor types interesting without being overly complex. You can be confident in your weapon pick vs the enemies you'll likely fight and be punished if you don't have the info
My previous comment about shooting my friend was more for "haha I like shooting people c:"
For pve content it should be fine, though for pvp, the only viable guns would be the steel guns solely because gambe armor thick
Bruh discord deleted my reply
Context for my above message
