#Combat Overhaul

1 messages · Page 10 of 1

keen veldt
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or does the flat damage reduction not work or something ?

dull herald
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I assume the flat damage reduction applies after the percentage, but that its literally only the amount stated on the armor as flat damage reduction.

keen veldt
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ye just have no clue as if it’s after it’s then 7.54

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yet I’m pretty sure it did more than that when I tested it earlier lmao

dull herald
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Where are you getting 5 flat reduction from?

keen veldt
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the steel plate armour

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says it does flat damage reduction

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as well as the protection itself

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I cannot screenshot

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but its values are

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12 pierce
12 slash
5 blunt for example

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then it says base reduction of
1 pierce
1 slash
1 blunt

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Some armours don’t have this

dull herald
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The values do not give you any flat reduction

keen veldt
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So I assume due to plate being more expensive it’s given this “flat damage reduction” as a buff

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Sure but why is it there then

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As the other armours do not seem to have it

dull herald
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Those are the armor tier

keen veldt
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it’s not the protection but specified as the reduction

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It’s not the armour tier

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the armour tier is 12,12,5

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it has another thing below

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Called flat damage reduction that reads 1 1 1

dull herald
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The base reduction is a flat reduction of damage of 1, yes.

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I have no idea how you got to 5 from that.

keen veldt
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sure byt let me make an example

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5 because I assume

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If it’s tier 5 blunt

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the damage protection is surely 5 of the armours protection against blunt

dull herald
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No.

keen veldt
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and it says the flat reduction of 1 per

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so assuming it makes it 5 negates

dull herald
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The flat reduction is not per tier

keen veldt
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as the other armours don’t seem to show that

dull herald
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It is a flat reduction of 1, period.

keen veldt
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Sure then it’s just a flat reduction of 1 then

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Let’s say that

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So is it then 12.54 - 1?

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As the final result ?

dull herald
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Well if its just plate armor on and nothing else

keen veldt
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you know of the flat reduction when hovering over the armour I am talking about yes ?

dull herald
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Then you would be taking tier 5 blunt armor

keen veldt
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I know this

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I already said the entire torso had blunt of 13

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I am saying what does the flat reduction do

dull herald
keen veldt
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It removes 1 hp from the value ?

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Surely then a musket would one shot me but it didn’t

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Weird asf values

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something ain’t right w the flat reduction math we’ve both said then lmao

thin wing
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according to maltiez a musket should do 22 damage to the torso in full steel plate + chain + tailored gambeson

keen veldt
thin wing
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if it does less you may have been hit in the arm

keen veldt
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17 health*

thin wing
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limb hits do half damage

keen veldt
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Must’ve been that I’d assume

keen veldt
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I know we spoke about the carbine shot

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But I then mentioned the musket didn’t even kill me when I tried after

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so it must’ve been an arm shot

thin wing
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yeah i was responding to carni mentioning the musket

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with this #1260976245374582886 message

dull herald
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Ah, hm. Presumably a limb shot then?

thin wing
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yeah das what i said cirnoSugoiWow

keen veldt
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so the plate gets the buff of -1 to all values then does the usual armour calculations

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cool to know

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and tbh limbs doing half is funny

dull herald
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I think thats the other way around?

keen veldt
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would’ve thought it would’ve been the same

keen veldt
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you’re right

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calculations then the -1

dull herald
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Usual armor calculations then -1 on top. Would be worth a lot less if the flat reduction was first.

keen veldt
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yea for some reason I thought it was each tier was one each as I couldn’t understand why it wouldn’t one tap me

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realise it was an arm shot now lmfao

manic ember
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Damage to the head should be straight death on all animals except lore stuff
But its cool that one can adjust it to their liking

fallow surge
manic ember
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yes
unless thay have a helmet

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higher than the tier of the object

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It will make survival much more fun

umbral chasm
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Bug report, crash reproduced with only mod being Combat Overhaul

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Random notes: D:/ shows up despite being on a linux system that does not use the windows c:/ etc structure

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The .so file it crashes on does exist in the /tmp directory

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same version of mod was working fine for some reason a while back, but now starts crashing, vintage story has not updated in the interim, something weird/cursed is going on

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Packages (1) dotnet-runtime-7.0-7.0.20.sdk120-2
dotnet version used if it matters

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Game otherwise at least boots in to world with other mod configurations and on vanilla with same vintage story version

fallow surge
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Some problem with harmony on linux

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No idea what is the cause and how you can solve it

keen veldt
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@umbral chasm people said they had a similar issue causing crashes on Linux relating to harmony in the #1126913904979755140

maybe try using flatpaks is a fix someone said. and you can always apt install flatpak if you don’t have it

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this thread has info regarding the flatpak link although unsure of the game version it would be etc I believe it’s 1.20 considering the date updated on GitHub

bitter basin
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should add lances that you can use to charge with for example on elks

blissful fable
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Hi @fallow surge , when you have free time, can you contact me about bow animations? (New path with file of config created, animations in VS model creator also done, i'm again lost in interface.. all that's left is to import animation from json of shape file, to json with animations by using gui with correction of arm placement, if i right remember.. i just cant remember how exactly that step should be done)

crude flax
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Are there plans to make stuff like katars or brass knuckles? Stuff to punch eldritch horrors real hard and dodge them real fast

crude flax
keen veldt
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if so just to play games if you have some super computer it would be fine to just play through a windows vm?

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if everytime you update && upgrade it breaks games

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as I dont think vintage story has the kernel level anticheat bs that would not let you run the game in a VM

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as ive used integrated gpu on my main setup then in the VM used my physical GPU to workaround any issues like this in other games

manic ember
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mine works fine on linux mint 22, since VS-19.8.7

prisma basin
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First time using CO here. Looking at the new,and very sexy armour UI,am I correct in assuming that plate,mail,and gambeson are separated under CO?

crude flax
# keen veldt if everytime you update && upgrade it breaks games

That's not an "everytime you upgrade" thing. This is the second time I see glibc breaking iirc, and I've been playing since 1.16 at the very least. Besides that and the hiccup that is the change to and installing .net7 nowadays, it's been literal years of the game working.

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I can run a different OS that I still have that wasn't affected, some people can run the flatpak version if they want to. If something breaks on Windows, you only have one option - waiting for Tyron to fix it. It'll be fast, but it's still a very weird situation.

umbral chasm
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this is very much one of those "wtf how did you ... i don't even ... WHAT?" bugs that really doesn't happen very often

thin wing
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i found a really funny side-effect of how the pickaxe/axe thing actually takes into account how long you swung for to determine block damage

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as a commoner in bronze lamellar with a bismuth bronze pickaxe I break stone and ore blocks in two swings

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if I take the bronze lamellar off to remove the -10% manipulation speed penalty it actually makes me take longer to mine because it breaks blocks in 3 swings because it just baaaaaaaaarely doesn't do enough to break in 2 derpy

green shadow
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who even does blunt damage amongst mobs?

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i get the feeling its mostly slashing, and bowtorns do piercing

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pondering if its worth using gambesson at all

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granted, penalties from it are negligable

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but i wonder if it will do anything

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drifter stone throws maybe?

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but those are low tier, low damage

prisma basin
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I imagine bears do blunt damage. Big ass murder mittens.

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Yeah,they got claws,but those are comparatively much smaller and less likely to connect than the whole damn paw.

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Logically,at least.

green shadow
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bears are not common damage source imo

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you have to live just long enough to drag it to nearby kill pit

prisma basin
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Or crossbow it like a champ.

lilac fulcrum
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when holding right-click with a spear and using the scrollwheel to change the holding position, it also scrolls through the chatbox history

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also the selected position is not saved, swapping away and then back to the spear resets the position (this is probably(?) intended but i figured i'd mention it in case it wasn't)

thin wing
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Bears do slashing, which is honestly a good thing since it means metal armor is good against them

thin wing
green shadow
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ok yes, this clarifies things

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getting punched by a nightmare drifter will be painful af

thin wing
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Ah also moose i think

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There's a balance sheet at the top of the page that includes all the damage types of vanilla mobs

lilac fulcrum
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whens the rework for bears to give them both a slash and a crush attack

green shadow
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many thanks Aerin ❤️

thin wing
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If you're confident in your drifter dodging such you never really get hit by their melee you can kinda go light on bash protection but if you're going into the RA i highly recommend some gambeson if you don't wanna get bouldered

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I tried doing the RA with no bash armor and got bouldered so lol

green shadow
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im playing as an archer (farmer class)

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will be getting full gambesson with some light chain on top, chains shirt with exposed arms and some light helmet

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mb even without second layer protection for the legs

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according the excel page, drifters commonly do blunt damage

gentle plaza
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How exactly does the armory extention calculate protection? Are the values of each layer applied all at once? Or is it done layer by layer?

green shadow
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with the addition of bowtorns, pierce protection seems to be the most important one

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but i dont know good light armor with pierce protection, that does not harm ranged accuracy

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especially considering i have to use both arms to shoot back and cant cover behind the shield

thin wing
green shadow
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okie!

prisma basin
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I haven't looked into the armour system of CO particularly much. Does armour still harshly penalize ranged weapon handling?

thin wing
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Leg and torso armor won't hinder your ranged ability

prisma basin
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So,I could say... wear a plate cuirass just fine?

thin wing
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Yep

prisma basin
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Ballin'.

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Any jackchains? Kettle helms/hats? Morion helms?

thin wing
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Torso armor has some effect on walk speed (but less than leg armor) as well as the usual hunger and healing penalties

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For helmets there's only really 5 atm
Open helmet has basically no downsides but only covers head
Light has moderate downsides but covers head and face
Plate helmet covers head face and neck but has heavier penalties especially for ranged
All of those 3 count as plate btw so they're very protective, the open helmet especially is very protective for very little downside.
There's also the lamellar helmet (lower slash/pierce, higher bash, can't wear anything under it, covers head/face/neck, high penalties) and riveted helmet (like a cheaper, lighter light helm)

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The scale and brigandine helmets are effectively removed

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You can also wear chain under the light/open/plate helmets, the coif covers head and neck and has very low penalties while the chain head armor has moderate penalties but also covers the face

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Lots of options

green shadow
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i think you get double damage when hit in the head

thin wing
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There's also jerkin and the two gambeson helmets for bash protection that cover head/neck/face

prisma basin
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looks up the riveted helm

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Damn,it's not a kettle.

thin wing
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Sadly no

prisma basin
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Something with a sun visor would be awesome.

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Is it possible to wear an arming cap (Leather or gamboised) under a mail coif/aventail under an open helm?

thin wing
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Your face and neck only get hit like 1% of the time or so but hits there do a lot of extra damage, so you can skip armoring them but then you're risking a potential oneshot if a shiver nicks your neck

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But the head gets hit like 20% of the time and you take 1.5x damage there so at the very least you really really really want a helmet lol

prisma basin
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Fuck yeah.
And I imagine the ranged penalties for that are minimal?

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Gotta protect the bonce,after all.

thin wing
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I think the chain coif is like -2% ranged handling or something so it's basically nothing

prisma basin
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If you can only have one armour piece,make sure it's headgear.

thin wing
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The open helmet has 0 ranged penalties, light has -10%, riveted has -5%

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And i think jerkin/ the gamboised helmets are line -2% or something as well

prisma basin
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So,cumulatively,rather minimal.

thin wing
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Yeh

prisma basin
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Arm protection: I take it it's basically gambeson,mail,scale,and plate?

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Nothing ultralight like jackchains?

thin wing
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For reasonable protection I'd say your best bet is riveted + coif + whatever underlayer (tailored is just better than regular gamboised which is just better than jerkin)
This covers everything though your neck will have low pierce protection so hope a bowtorn doesn't snipe it, no way around that side from a plate helmet

thin wing
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I think scale arm armor is like -5% manip speed and i forget the ranged penalty

prisma basin
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Jackchains would be a ***FIT,***and you can't tell me otherwise.

green shadow
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can you stack open helmet with a chain coif and gambesson helmet?

prisma basin
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Scale sleeves: -5% manip,-2% steady aim.

thin wing
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Open/ light/ plate are outer (i think riveted is too), chain is middle, gambeson/jerkin is inner

prisma basin
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If I instead take the open helm rather than the riveted helm,how profound is the protection factor difference?

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Because,quite frankly,as a ranged combat hyperspecialist,I don't wanna lose out much on aiming.

thin wing
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It's reasonable to leave it open but risky

green shadow
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heavy armor on torso and legs, moderate armor on head, light armor on arms

thin wing
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My "light" armor usually is just a scale shirt (no sleeves) and open helmet though which is still largely protective, but i wouldn't use it for heavy combat

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But i also tend to play melee Warfshrug blackguard my beloved

prisma basin
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How does parrying work,by the way? Will I be playing Sekiro?

thin wing
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It doesn't stagger enemies or anything sadly, just blocks damage

prisma basin
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I rolled a Clockmaker,so I wanna know how to use my quarterstaff.

thin wing
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Some weapons can parry but not block, if something can do both the parry is usually just a better block

prisma basin
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And I'm using CO for the first time.

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Explain it to me like I'm a rubber duck.

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With a two hander,how do I block,how do I parry,and what's the difference?

thin wing
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Blocking (and parrying) is very simple, hold right click

prisma basin
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Just a matter of timing,then?

thin wing
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For something that can do both parrying is just blocking early in the animation and it's just block but better yeah

prisma basin
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So... I'll be playing Sekiro.

thin wing
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No staggering enemies or ripostes or anything, just an alternative to running backwards lol

prisma basin
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Which I'm pretty damn gas at,if I do say so myself.

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Parry and return fire with a whack to the gob.

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I presume a block or parry will damage the weapon.

thin wing
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I'm not sure actually

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Maybe like one durability lol

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You're not gonna destroy a shield in 3 fights or anything lol

prisma basin
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Clockmakers get a 20% attack speed bonus with quarterstaves,so I'll be using a quarterstaff as my sidearm. For when things get in my grill.

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Otherwise,I'll be using either a crossbow,a brace of pistols,or a big bastard gonne.

thin wing
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Blunderbus my beloved

prisma basin
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All of which I enjoy a 20% reload speed bonus on.

thin wing
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Clockmaker gets +50% reload speed actually lol

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And the weapon proficiency is +30% attack speed

prisma basin
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The blunderbuss outdamages the arquebus,if all of your shot hits. But when I use a ranged weapon,I intend to fight at range. Thus my preference for accuracy at a significant distance.

thin wing
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Granted that's +50% reload on a like 12 second reload dropping it to like 7 seconds but still

prisma basin
thin wing
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Yeah if you're using guns it really helps to have good accuracy cuz missing hurts lol

prisma basin
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Missing with a crossbow also hurts.

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I somehow managed to kill a Surface Shiver with the Simple Crossbow,without getting hit. It never managed to catch up.

thin wing
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I tend to use the blunderbus cuz if I'm using guns I'm probably trying to delete a shiver lol

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Though I'll carry an arq and a blunderbus tbh

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Unless i get steel then muskets ahoy

prisma basin
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Does the bayonet benefit from any class bonuses?

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I presume the closest fit would be the Hunter's spear bonus?

thin wing
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No idea i just hit them with sword tbh

prisma basin
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Meanwhile,I'm going for a big stick.

thin wing
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I'm actually playing commoner in my SP save cuz i wanna go melee and guns >w>

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I'm trying to force myself to use ranged weapons more cuz I'm used to just playing blackguard and smacking things

prisma basin
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I'm basically the opposite.

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Death comes quickly and easily in VS,so I decide to minimize risk by shooting first.

thin wing
green shadow
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if CO and its submobs worked with Kemono - it would cement my opinion on VS as best game of all time, pretty sure it doesnt

thin wing
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Oh hai karina

foggy carbon
thin wing
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Other way around, monsters all have 0 bash resistance

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If you're comparing clockmaker with a quarterstaff vs blackguard with a sword the blackguard is obviously gonna be better cuz the clockmaker has a melee damage penalty and blackguard has a melee damage buff lol

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I will say blackguard makes guns incredibly hard to use cuz the aim is extremely shaky and loading them takes forever

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Clockmaker can actually reload pistols reasonably fast enough for it to be somewhat viable in combat

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I will say i agree CO does make blackguard (an already powerful class) even stronger but that's why i asked maltiez to add a reload speed penalty lol

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Using ranged weapons as a blackguard really sucks now lol

foggy carbon
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Yeah its def a harsh penalty, but fair - i just look at it as the guns are single use per battle for BG

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If monsters have 0 bash defense ill have to try out whatever class has the best blunt buffs

thin wing
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For melee the blackguard will always rein supreme, even with a monster resistant to slash a blackguard with a sword will dumpster all the other classes in melee dps

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And a blackguard can also just use a mace or whatever just fine

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Malefactor and clockmaker get proficiency with blunt weapons, malefactor gets maces and clubs while clockmaker gets quarterstaves, but they also just have general melee damage penalties

foggy carbon
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Yeah you can seldom just spam attacks anyway, so dmg buff is probably more significant than the speed buff

thin wing
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Hunter gets double shafted with the melee damage penalty and only proficient in halberds and spears

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TBF a blackguard with a greatsword can spam attacks all day cuz your attack range is absurd lol

foggy carbon
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Yeah the block is surprisingly strong on the high end greatsword also

thin wing
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Block shmlock i become blender

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Hold left click to win lol

foggy carbon
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You can get into trouble if you get cornered with big sword tho, can start wiffing if they are clipping into you

thin wing
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The greatsword generally can hit enemies close unlike a lot of polearms, just backpedal (you generally should be to begin with)

green shadow
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whats the reason behind tailor having a penatly for accuracy? And commoner not having... anything

thin wing
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But that's also why you carry a blackguard shortsword rooHpapy also for if your offhand is occupied

foggy carbon
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Yeah i love the bg shortsword, tunnel brawling monster killer gladius, cool af lol

thin wing
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I debate pestering maltiez to maybe give commoner like half-proficiency in every weapon to make them true jack of all trades (it kinda feels bad that don't have any prof so they're generally worse in that regard)

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Then again every class that isn't blackguard also has a melee damage penalty or is tailor so lol

foggy carbon
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They might all need some balancing up towards BG

thin wing
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They still arguably beat hunter/mal/clockmaker with their own weapons cuz of the higher damage per hit

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Except if clockmaker is bonking locusts

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BG is just kinda nuts but what do you expect from The One Combat Class in a Combat Mod i guess

green shadow
thin wing
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If anything i like that clockmaker actually gets a useful niche with firearm reload speed so they're pretty useful in combat for "Fuck that sawblade locust/tier 4 dude in particular"

green shadow
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attack speed overrides melee damage nerf

thin wing
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How much is the damage nerf again? -15%? I forgor

foggy carbon
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I think something could be done to nudge the other classes into more combat niches, where they excel at a different approach than bg

green shadow
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yeag

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.85% x 1.3 will still be higher dps then what commoner do

thin wing
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I mean hunter's niche is killing wildlife with spears/bows/crossbows

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Clockmaker is still pretty good against monsters, especially deleting one dude with musket shot

green shadow
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tailor, already niche class, got slapped with a penatly on top

thin wing
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Malefactor is pretty adaptable since it gets blunt, pierce, and slash options

foggy carbon
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Like a shield+spear oriented one that gets higher movespeed but armor penalties

green shadow
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malefactor is the real jack of all traders character

thin wing
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I'd be down for some more options for combat classes yeh

foggy carbon
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Bg should probably have less movespeed, so its hard to kite

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While maybe another class could be a glassier kiter

green shadow
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they can remove vanilla penalties from tailor and give them even more combat penalties instead

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true civilian class

foggy carbon
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Lol

thin wing
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Hunter and clockmaker are already your glass cannons with their higher move speed

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Nerfing blackguard move speed would just make them suck outside of combat

foggy carbon
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Nah give them a dmg buff to knives and unique ability to use shears in combat

thin wing
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That wouldn't affect combat as much as it would just make it suck to go places

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I mean i don't think blackguard is like, too overpowered, i see a bunch of people in here that still swear by the other classes

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Some people really like ranged

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Blackguard is the best in melee combat but that makes sense since they are the actual melee class

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Tailor needs buffs but that's true in vanilla Warfshrug dunno what CO could do about that unless they go combat tailor lol

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"I may be a healer tailor, but..." PusheenGun

foggy carbon
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Would make sense for them to get a armor buff, since they could fit their armor better, that really does make a difference in armor effectiveness irl

thin wing
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TBF at least gun damage doesn't care about your class so anyone really can use a blunderbus to delete thing

green shadow
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well, removing ranged negative would be a start

thin wing
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I mean they're still the Tailored Gambeson class which means they get the best underlayer blunt armor lol

green shadow
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hm, i play with Working Classes and farmer gets +20% dmg bonus as well as bow proficiency

foggy carbon
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Yeah but they would be better at custom fitting all their armor imo, it would be something to justify them getting all their dmg trashed

thin wing
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Tailor doesn't get a damage penalty ironically

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They do commoner damage

foggy carbon
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Just occurred to me that VS has all four of the 'tinker tailor soldier spy, heh

dull herald
thin wing
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Yes this is why tailor sucks, that's not a CO problem

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The same problem exists in vanilla

keen veldt
thin wing
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for xskills, does the long axe count for spearman or swordsman? rooThink1

bitter basin
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heater shields, and compatibility for some armors and shields with the banners mod

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would be nice

sinful panther
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Nightmare drifters will reduce your iron plate to poopoo if you dont have a gambeson

dull herald
hollow tulip
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is it possible to remove the armor system n weapons while keeping the combat physics ?

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kinda just want the combat system without the extra stuff tbh

thin wing
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i mean the extra weapons comes from Armory, not CO

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for the armor, no, because it'd be a lot of work to separate them from the combat changes since the combat changes and armor changes were developed with each other in mind

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it is not so easy to make a mod piecemeal like that such that you can only download the parts you want

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once you get used to it the armor system and the new weapons from armory feel great to use, at least IMO

hollow tulip
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I swe

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see

prisma basin
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Hmm. Just checking out potential armour. But *damn,*I can't get any vambraces or rerebraces without some steep ranged combat penalties.

thin wing
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Scale arm armor is fairly light on ranged penalties

prisma basin
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Open helm,mail coif,(tailored) gamboised cap. Cuirass,mail shirt,(tailored) gambeson. Greaves,cuisses,mail leggings,(tailored) gamboised leggings. Arms unknown.

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The goal is protection coverage and minimized penalties to manipulation and steady aim.

thin wing
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So basically you're armored to the gills except the head and arms lol

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Scale arm armor is the lightest you can do for arms that isn't just leaving them empty

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Chain is generally worse than scale if you're not layering it under plate

prisma basin
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What would you suggest for the arms? I want something there,but I want my steady aim and manipulation speed to see minimal penalties.

thin wing
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Well your only real option is scale

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Chain on its own is just scale with worse protection
Plate is too heavy
And brigandine is just cheaper plate with lower protection

prisma basin
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Yeah,brigandine vambraces and rerebraces are bonkers for their ranged penalties.

thin wing
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Brigandine has the same penalties as plate

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It's just easier to make

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Scale really is just the light armor option

lime jolt
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is the spreadsheet on modpage current one? the one listing types of damage enemies deal

foggy carbon
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Did anyone ever work on a patch for ancient armory weapons? CO doesn't particularly need more weapons, but always seems like a waste that the lore weapons have no purpose. Alternatively, there is a recent mod that lets you scrap them for some materials at least.

green shadow
upbeat aspen
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Suggestion : exoskeleton backpack

quartz jewel
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Is this a good enough setup for the ||Lazaret|| or should I upgrade?

sinful panther
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And may be one shot in the neck by anything, or get one shot by drifter punches to the head due to the lack of a gamboised piece

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Oh wait nvm that's scale armor ain't it? Torso is aight then

quartz jewel
sinful panther
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And pray you never get hit in the neck

thin wing
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Chain coif covers the neck (and head) for low penalty

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But if you can handle the RA you can handle the lazaret, it's not any more dangerous. Less, even.

gentle zephyr
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Hey @fallow surge !
Sorry for the ping,

I've patch error at server launch with the last mod version (0.1.25) :

  "code": "openablecontainer"
}
10.2.2025 09:44:05 [Server Error] Patch 5 (target: game:entities/air/erel.json) in combatoverhaul:patches/entities/erel.json failed because supplied path /server/behaviors/7/aitasks/1/damageType is invalid: The json path /server/behaviors/7/aitasks/1/damageType was not found. Could traverse until /server/behaviors/7, but then 'aitasks' does not exist. Full json at this path: {
  "code": "openablecontainer"
}
10.2.2025 09:44:05 [Server Error] Patch 6 (target: game:entities/air/erel.json) in combatoverhaul:patches/entities/erel.json failed because supplied path /server/behaviors/7/aitasks/1/damage is invalid: The json path /server/behaviors/7/aitasks/1/damage was not found. Could traverse until /server/behaviors/7, but then 'aitasks' does not exist. Full json at this path: {
  "code": "openablecontainer"
}
10.2.2025 09:44:05 [Server Error] Patch 7 (target: game:entities/air/erel.json) in combatoverhaul:patches/entities/erel.json failed because supplied path /server/behaviors/7/aitasks/2/damageTier is invalid: The json path /server/behaviors/7/aitasks/2/damageTier was not found. Could traverse until /server/behaviors/7, but then 'aitasks' does not exist. Full json at this path: {
  "code": "openablecontainer"
}
10.2.2025 09:44:05 [Server Error] Patch 8 (target: game:entities/air/erel.json) in combatoverhaul:patches/entities/erel.json failed because supplied path /server/behaviors/7/aitasks/2/damageType is invalid: The json path /server/behaviors/7/aitasks/2/damageType was not found. Could traverse until /server/behaviors/7, but then 'aitasks' does not exist. Full json at this path: {
  "code": "openablecontainer"
}
10.2.2025 09:44:05 [Server Error] Patch 9 (target: game:entities/air/erel.json) in combatoverhaul:patches/entities/erel.json failed because supplied path /server/behaviors/7/aitasks/2/damage is invalid: The json path /server/behaviors/7/aitasks/2/damage was not found. Could traverse until /server/behaviors/7, but then 'aitasks' does not exist. Full json at this path: {
  "code": "openablecontainer"
}```
fallow surge
gentle zephyr
#

Its my fault, sorry

tall lake
#

hi ,i need some help, i have no textures for bows but animations sounds work ,im on the latest version on windows

spiral locust
# fallow surge Send screenshot

in your mod for firearms, there is a small error. in creative search it cannot be found by the name of the mod, the author and even with the translation into Russian "homebrews". it is not in the search.
the only thing that finds is destroyed buildings and firearms broken according to the plot of the game.
Version game: 1.20.3

#

There is another nuance: keys cannot be made from metal or other materials, only from bismuth bronze.

#

@fallow surge Can you tell me how this can be fixed or what it is connected with?

tall lake
spice dust
#

Im gonna repost this here as it relates to combat overhaul, and best place to look for a fix is to ask the creator - #mods-general message

#

the TL:DR is that when Combat Overhaul, The Working Classes and Rust Magic are all together, it creates an issue where the traits are shifted to the class before them as rust mage appears before the added classes of working classes. Do you have any ideas on quick fixes to the code that could be applied to fix this issue?

foggy carbon
#

any pvp servers tested out elk-calvary with polearms and pikes? 😄

sly shore
#

I got some errors after upgarde. Can I post my server log files?

#

I downlaoded v0.1.25 for version v1.20.3 and that might be the casue of my issue

woeful holly
#

new to moddin and the sort, am I doing something wrong? Spears go like 2 feet in front of me when i use em now. Maybe its intended

woeful holly
#

ah so the javelins in the armory addon is the answer. Apologies for the trouble

sullen elbow
#

is this why my fps drops to 10 after a while or is it a vanilla memory leak

verbal rampart
#

Not sure what CO has to do with aged planks randomly disappearing in my game but somehow it's related.

Edit: To clarify whenever I try to interact with an aged wooden plank slab it crashes regardless of if I'm holding an axe or not if the item is invisble before interaction. Dunno what makes them disappear but it happens sometime during gameplay and doesn't persist through a restart.

neon cloud
#

I'm not sure what's causing my crashing whenever I try to check traits as a Blackguard. Reading the crash log it looks to me like the proficiency traits aren't being properly registered but I'm not 100% sure. This only happens with Blackguard, the other classes are fine. Any suggestions for a fix?

fallow surge
prisma basin
#

Do you think grenades,like Ottoman glass grenades and Holy Roman Empire iron grenades,both seen during the Siege of Vienna,would be decent fits for VS/CO?

bright timber
#

Would it be possible to add the ability to set the raise shield key to another rather then right-clicking, or to have shields still auto raise while crouching when shifting, similar to how it works in Vanilla?

Out of all the changes made by the Combat Overhaul, I find this particular adjustment the most difficult to get used to. While I understand that it’s intended to bring the gameplay closer to other games and what not, I personally find it less engaging compared to the other changes.

I’m not sure if others feel the same way, but having this as an option would make the mod feel more natural. Personally I find the crouching shield mechanic to be more engaging, and the change in muscle memory required is very jarring compared to Vanilla which makes getting used to the mod that notable bit harder. Despite that, I do really enjoy the other impressive features of the mod. But in my play thus far this tweak stood out as the exception, hopefully this bit of input is useful I dont mean to sound demanding.

prisma basin
#

On the topic of active defense; If I recall,quarterstaves have a listed parry stat,but no listed block stat? I'm doing transcripts,so I can't check right now.

dull herald
#

How do you change class modifiers if I want to do it myself?

dull herald
#

{"enabled": true, "file": "game:config/characterclasses", "op": "addeach", "path": "/5/traits/-", "value": ["tremblingAim"]},
Would deleting this line in traits-and-classes.json get rid of trembling aim for tailor?

dense cloak
#

Why isn't there a heavy steel shield?

neon cloud
dull herald
#

Noticing this error when starting up a singleplayer world

#

And several like it

#

Reverting to 0.1.23 does not cause these errors

dull herald
#

Also huh, when did the face damage multiplier default get changed to 1.5?

dull herald
#

I'm kind of wondering what situations where having chainmail underneath plate actually matters

#

At least with steel

#

You already have 13/14/13 armor with a tailored gambeson and steel plate, adding steel chainmail underneath gets you 15/23/15

#

Looks like it only matters for the very highest tier enemies

#

Turns shivers, sawblades and polar bears from still being a minor danger to near immunity, while high tier drifters and bowtorn get their sizeable chip damage lowered even further

#

Honestly kind of curious why face hits were changed down to 1.5 while head and neck hits are still at 2.0 damage

thin wing
#

I thought had was still 1.5

mighty sun
#

really digging everything great work Maltiez and those who contributed.

dull herald
#

Huh, were all head/face/neck hits not previously 2.0? Did I hallucinate seeing that?

blissful fable
#

oh god, poor Maltiez with all those issues..

#

so, if you will get a couple minutes out of those crashes and problems : i`ve managed to continue with animations of bows, but somehow load animation plays without arrow, and bow just stops in that stage of shooting.. here is the file, "Nomad" bow is one that i have worked with, @fallow surge

#

(here is my work in progress mod, so you can see whole picture)

keen veldt
spice dust
#

forwarding this here for those who are having compatability issues with The Working Classes, Combat Overhaul and Rustbound magic so it can be found easily

rigid venture
#

How easy is it to patch c# code as opposed to .jsons? I am considering making an addon that adds another layer of armor on top of the outer, middle and skin.

severe pier
#

hey maltiez it would greatly improve the mood of many linux users to fix the incompatibility with the newer glibc versions

#

please and thank u

#

srry for the uh piling of issues

rare remnant
#

Hey boss thank you for your work, are there by any chance plans of adding one handed parry to weapons other than the short sword?

fallow surge
acoustic epoch
sly shore
#

I need some help. I am using Combat Overhaul: Armory and I can not find the recipe for scale helmet. What I do get in the handbook is the the recipe to fix it. Does anyone know the recipe and post it?

keen veldt
#

light helmet

#

you smith them now

#

i believe

thin wing
#

scale and brigandine helmets are gone, there's now open, light, plate, and riveted helmets instead as well as chain coif/head armor for the middle slot and gamboised/tailored gambeson/jerkin for the underlayer

quartz jewel
#

Are there any plans to add a handgonne to the mod?

eager shard
#

hi 🙂/ im having problems with the mod

#

im trying to use this weapon and theres no animation

thin wing
#

Probably a compatibility issue in the other mod's part

eager shard
#

but this knife can be used

eager shard
#

any mod that is know to cause that?

fallow surge
eager shard
#

already wiped my temp and %temp% deleted the mod in the mods and mods by server folder

thin wing
eager shard
#

the mod says its compatible

#

The mod adds iron, meteoriс iron and steel spears.
 Also adds several pikes of all types of bronze, as well of already coated materials too..
Adds other types of weapons : Seax , Bartka , Claymore , Khopesh , Odachi and others (see image, even have couple bows!).
Also added some new types of alkohol : different types of Liqueurs , fine Liqueurs ...

thin wing
#

Seems it's not as compatible as they claim

eager shard
#

maybe, im goin to try whats goin wrong and try to come up with something

#

its a shame because the weapon models are really good

eager shard
#

yes the compatibility is broken

river glacier
#

any plans to add paper cartridge ammo?

blissful fable
fallow surge
blissful fable
#

Will check it, thx for pointing out!

prisma basin
#

Huh. Would that even be a claymore? I'm fairly sure that they didn't have a ricasso,which that weapon has.

rigid venture
#

Btw you might want to add all of your stuff into both its submenu and the general menu in the creative inventory because in cases where there are a lot of mods, it becomes impossible to access some of your items when the menus get cut off.

#

i.e.

  "creativeinventory": {"general": ["*"], "maltiezfirearms": ["*"]},
mighty sun
prisma basin
onyx plaza
#

Any news on viability for MP servers yet? Or is it still a bit too unstable for servers

tough coral
#

Mate, why reinvent the wheel, and then make the new wheel mandatory? And then if you ever remove the new wheel, your wagon teleports back to when you first put the new wheel on. Like, why? The old wheel is right there.

#

Like, I just don't understand the entirely new file format? Couldn't you just modify the json?

#

As in like, ConfigLib modifies the Json, instead of writing to its own arbitrary filetype

prisma basin
#

*Pfft,*I just punched a Drifter to death while chasing it around saying, "C'mon,bitch! Fight me! No balls!"

fallow surge
tough coral
tough coral
# fallow surge Is it "yes" or "no"?

It's "no" because ConfigLib isn't setup to read json files, so it won't "magically" do that without being modified. I'm asking, what was the reason for that? Does ConfigLib use some specific method that it can't use json files?

nova rivet
#

hey question

#

how does a mod get given combat overhaul compat?

#

say like the mod swordz

#

@fallow surge

thin wing
#

It's probably on the mod author of swordz to make their mod compatible, not maltiez

nova rivet
#

understandable i just have very lil knowledge on how combat overhaul compats work

thin wing
#

If a mod is changing how systems work in the code and another mod is only adding content like items it's usually on the content mod to add compatibility with the systems change

#

And combat Overhaul do change a lot of systems

#

If it's something like two mods changing systems like combat Overhaul + xskills they kinda have to work together a bit

#

(Those two are compatible at least)

fallow surge
tough coral
fallow surge
tough coral
#

You seem very insistent on proving some smug point, rather than asking my question of "why use a different filetype"

#

Like, I'm asking to LEARN

#

Not to be a "hater"

#

I want to understand, why use a different config type?

thin wing
#

TBF you did word the initial question a bit hostile

tough coral
#

Yes, admittedly, in my post on the mod site, I was heated about having to do battle with this config system for a few hours

#

Before realizing that the settings were being reverted when I uninstalled ConfigLib

#

So I'm genuinely interested in why this system would be designed, instead of designing ConfigLib to modify json files in the first place

fallow surge
fallow surge
tough coral
#

I can just assume it doesn't.

#

Or maybe it does, and that's what you're smug about?

fallow surge
tough coral
#

WHY are you acting like such an asshole? I'm trying to learn about this system, and you're just being obstructive the entire way

#

So, it CAN modify json files, ok

#

Then why write your other mod files to not use json files?

thin wing
#

Maltiez I know you're frustrated but responding like this isn't helping anyone, including you. patTheRinmember

fallow surge
#

I usually just ignore such "inquires", this was an exception.

fallow surge
onyx plaza
#

Jeez man...

nova rivet
#

like not working?

#

i tried equipping the armors couldnt

#

your mod makes armor have layers correct?

fallow surge
fallow surge
nova rivet
#

its own ores too

#

its really good

#

but i think they both worked when i was messing with them

#

just swordz doesnt have the combat overhaul stuff like picks swininig

#

swords swining

fallow surge
#

For modded armor and weapons to work with CO there need to be a compatibility added, so if swordz author is not active, is is unlikely it will be compatible with CO

fervent swift
fallow surge
thin wing
#

Well the saex at least is meant to be a knife replacement i think

fervent swift
#

The thing I love so much about Armory, is how each teair of weapon looks different than the last. A copper, bronze, iron, and steel mace all have different models. I love that!

#

I wish more of the vanilla weapons had that too

#

Wait, they do, they're just a little bit more subtle maybe?

fallow surge
fallow surge
#

Models are the easiest part of making weapon mod, so there is no good reason to not give each metal their own model

thin wing
#

Is it? Modeling always seemed kinda hard weh

fervent swift
#

Painstakingly making sure the json and code works seems like that harder part imo

thin wing
#

I'm more used to json fiddling personally

#

Balance is hard though

fervent swift
#

There's no "oh, that square on the model is in the wrong place slightly, causing the entire game to crash and I have no idea how to fix it"

fallow surge
#

VS sets restrictions on style and how models are made, so it is easier to iterate to something you like

fervent swift
#

Where as with json and code there is a lot of that haha

fallow surge
fervent swift
#

Very minor imo. Maltiez has done and awesome job fixing the animations so far 🙂

fallow surge
#

Added compatibility with Floral zones for Armory, strange that it was not requested

foggy carbon
#

If someone made some additional models for helmets and armors, would that be useful? They could just be cosmetic, same stats as other items? Like a variety of historical styles for the helms for example.

#

The weapon models raise the bar a lot and the vanilla armors kinda suffer in comparison 😄

rigid venture
fallow surge
turbid pecan
#

Just finished KCD 2 and was kinda sad it was over, but then I remembered that Vintage Story has a good combat system too—thanks to Maltiez’s mod—and that got me hyped again.🫡

finite ember
#

@fallow surge Hi! I wanted to ask you for some help to make a compatible version with my most recent mod, a rebalanced version of Weapon Pack Alpha, and someone suggested a version that could be compatible with yours and match with its mechanics, what can I do?

tawdry condor
#

Any plans to bring scale and lamellae helmets back?

austere forum
#

literally only learned to mod VS and with CO just to carry over more KCD into the game

#

Like this badboy im workin' on.

prisma basin
#

A handgonne,I see.

austere forum
#

amongst a whole list of things yep

#

like a matchlock pistol, another matchlock rifle, a flintlock pistol, a carbine- etc

#

its all for a server im building atm so the balancing will be primarily done for it, meaning once its done the guns will be snappier and faster than what people may be used to

#

no machine guns by any step of the imagination to be sure but nothings going to end up with an RPM lower than 5, especially not the pistols.

turbid pecan
# austere forum **Like this badboy im workin' on.**

Looks awesome! A hand cannon like that would be perfect in Vintage Story. Ohh, I already miss the characters from KCD 2😂 😭 But I'm saving my second playthrough for when all the DLCs are out. Until then, I'll just try to bring KCD into Vintage Story haha

austere forum
prisma basin
#

Claymore.
Become Jack Churchill.

austere forum
#

i definitely wanna bring over the saber and cuman shashka though.

#

the bearded axe probably too

prisma basin
#

According to a quick search,Jack Churchill,who was a Canadian soldier who served in WW II,used a basket hilted claymore,rather than the more popular-in-fiction greatsword variant.

#

And yes,he used that thing on Nazi soldiers to excellent effect.

thin wing
#

sword nomenclature is a mess, but yes the claymore can refer to the classic two-handed greatsword or a one-handed basket-hilt sword

#

as cool as claymores are (the two-handed greatsword one) i'm not sure how you'd meaningfully differentiate them from the current greatsword

#

unless you just mean turning the current greatsword into a claymore

prisma basin
#

Other swords to look at for your mod: Messers/kriegsmessers. Cavalry sabres. Spradoons.

#

The current greatsword,especially in steel,is unmistakably a zweihander.

thin wing
#

i like medieval weapon variety as much as the next sword nerd but how do you differentiate them in gameplay? unless you just mean having a bunch of different aesthetic weaponry

turbid pecan
prisma basin
#

It is basically just a dolled up machete.

austere forum
#

so the Claymore, whatever type and reference would be used god knows that alone as of yet- would get its own special attack/s.

#

for example the rapiers now have basically two stabs, one swing and i aim to add a reset "Flourish" stab as a fourth one

thin wing
#

rapiers are a cool idea, but have a weird gameplay focus since if they do piercing damage that makes them bizarrely only good against animals

#

hunting with a rapier like a very confused victorian gentleman who had his honor besmirched by a pig

austere forum
#

theyre also meant for pvp

#

infact most weapons i make have a mordhau-esque pvp focus to them

thin wing
#

fair, though if you're balancing for pvp are you planning to rework armor

#

currently someone in full steel plate + chain + tailored gambeson (basically armor maxing) takes a whopping One Damage from even a steel polehammer to the head

#

musket can still oneshot them through all that though if you keep firearms on anischeer

prisma basin
austere forum
#

I probably will once i get there yeah

austere forum
thin wing
#

balancing rapiers for video games is always funny because their use IRL isn't usually prevelant in video games lol

prisma basin
#

Sure,they were fairly bogus at cutting,due to the general lightness and flexibility of said blades,but they could still cut.
Estocs/tucks,on the other hand,are of such a shape where getting a cutting edge on that blade is just not happening. In exchange,they're basically two-handed awls.

austere forum
thin wing
#

rapiers were never battlefield weapons or really anyone's primary go-to weapon, they're the sword equivalent of a conceal-carry pistol. A civilian self-defense weapon that optimizes length, convenience of use and portability primarily against other presumably-unarmored people also using a rapier (or maybe a knife)

austere forum
#

we're talking like an additional 300%+ to hunger rate and a severely punishing movement debuff.

prisma basin
#

And the (kriegs)messer was made to sidestep civilian sword bans.
"It's a knife,governor! Honest!"

thin wing
#

yeah lol

#

at least the kriegsmesser is a heckin choppah

austere forum
thin wing
#

not sure how much a rapier makes sense if your only enemies are Rusty Scrap Metal In A Blanket and Deer

#

i mean a kriegsmesser is pretty darn close to a 2-handed falchion anyway

austere forum
#

ideally, if we lived in a perfect world, i would shamelessly steal the animations for rapier attacks from vermintide 2.

prisma basin
thin wing
#

pretty close to a katana too actually AhriThinkPensive

prisma basin
thin wing
#

though katanas were a little lighter and less axe-like

#

yeah

#

katanas were Heckin' Choppahs too

austere forum
#

also you just gave me the perfect excuse to not make a katana, thank you

#

im going to make a Messer instead

#

-# ( ah who am i kidding people would like to see a katana and im not one to deny people that )

#

not a fan of katanas, personally

prisma basin
#

Bask in its Germanic practicality.

thin wing
#

i'm in the Sword is Sword camp

#

Katanas are definitely A Sword

finite ember
#

well, technically both of those swords are really similar

austere forum
#

too fancyyy

finite ember
#

if you remove the hand guard and change the design of the handle they would be identical

austere forum
#

:I

prisma basin
#

A katana's blade has a much more pronounced curve,for one.

#

And a way thicker spine.

#

Basically,if you're thrusting with a katana,you're doing it wrong. The ergonomics just don't match up.

#

A kriegsmesser can thrust with much better,if still not ideal,ergonomics.

austere forum
#

guys am i a bad person for not animating the lever/triggers on my mod firearms

thin wing
#

depends

austere forum
finite ember
#

if the hands are invisible then yeah, it would look kinda bad

prisma basin
thin wing
#

some katana had more pronounced curves, some were almost straight

finite ember
#

if not then it shouldn't be a problem

thin wing
#

older tachi designs were more curved while later uchigatana designs became more straighter

#

(usually)

austere forum
#

like the hands covering the model the whole time so why do it

finite ember
#

just like european swords, japanese blades had a lot of variants in design profile, so you can have both straight blades or curved

#

longer or shorter handles/blades

#

if we put both weapons here in Vintage it would be quite a problem, how much would they differentiate? Would they be only another "skin" for a weapon? making them having the same stats an all?

#

or just slighlty differences to make them "unique"

thin wing
#

if you wanted the full suite, a tanto could be a knife replacement, wakizashi could be a shortsword replacement, katana could be a longsword replacement and odachi could be a greatsword replacement, assuming you weren't trying to give them unique gameplay

finite ember
#

its quite complicated if you want them to be a good option for different purposes.

#

thats what I mean

thin wing
#

ivy's planning on balancing for pvp for what it's worth, but at some point if you add All The Swords you'll probs have to rely on just making some of them cosmetic variants

finite ember
#

if you do not want them to be unique in their own way they would only work as a design/decoration for the user

#

well, to start off, swords are not that great against armor, I mean heavy ones with metal beggining with chainmail or brigandine

thin wing
#

i can't wait for yari and qiang as spear replacements

finite ember
#

unless you use antiarmor techniques to get to the gaps and such

thin wing
#

they look and play identically to the normal spear the only difference is the name

finite ember
#

not gonna lie, more design variants while not having different stats looks really refreshing

#

as it is not repetitive

thin wing
#

actually qiang might be more like a pike, china used some pretty damn long spears

finite ember
#

china does have really beautiful weapon designs, quite underrated

#

mhh, now that I looked it up, it does look kinda like a swordspear

#

a quite long blade

#

good for both cutting and thrusting

thin wing
#

playing Wo Long: Fallen Dynasty gave me more of an appreciation for chinese weaponry

austere forum
#

im trying to balance it all nicely out to make each weapon unique but i aim to reinvent the wheel over time rather than all at once in that regard

prisma basin
#

Is the Clockmaker's Tuning Spear covered by Combat Overhaul's systems? It's a vanilla weapon.

upbeat aspen
thin roost
#

Hey, i'm gonna be able to do a few more animations this weekend

#

I'll get in touch about it tomorrow

fervent swift
#

How do I use shields properly? Is there a chance that it blocks or do I have to face a specific way?

prisma basin
#

Presumably you right click.

fervent swift
#

I know that part of it

prisma basin
#

Hold right click,look at the offender. If you time it just before the enemy's swing would connect,it's a parry. If you've ever played Sekiro,treat it like deflection.

dense cloak
#

Is there mid layer face armor?

prisma basin
#

...I dunno.

#

Chain head armour. Also known as mail coifs.

dull herald
#

There are two chain helmets, one doesn't cover the face but the other does

fallow surge
fallow surge
upbeat aspen
thin wing
upbeat aspen
#

i think it's fauna

#

oooooor no perhaps better scrap

#

it's better scrap

elder bear
#

Hello Maltiez, here are some Czech language updates for:

CO 0.1.25:

upbeat spear
#

so what does this mean, are there certain armor sets that go in the middle or right column? I've only seen armor go in the left column

tawdry condor
#

yup, check the descriptions. Gambesons and jerkins go into "skin" slot, chain in the middle and there are some sets that cover 2-3 layers at once

green shadow
#

example - outer layer plate, middle layer chain, skin layer gambesson

near beacon
tawdry condor
lime jolt
#

is it possible for a greatsword thrusting attack to deal piercing damage, and slashing ones deal slashing damage? ;o

austere forum
#

this is exactly why the only curves i do are on the blade

#

such an arduous waste of time to do curves

#

looks fancy tho

thin roost
#

wouldn't it simply be parenting extensions with alternate lateral coordinate to prevent Zfighting?

#

@fallow surge vc?

#

if you're not busy right now

austere forum
#

i need you to know that what you just suggested sounded like martian to me

thin roost
#

I am also a 3d artist.

#

and those are terms one would understand

prisma basin
thin roost
#

it's making a copy of a block and moving it to the side a little

#

is what i said

#

yknow, make cubes and move them around a little.

#

not much else to it.

prisma basin
thin roost
#

oh sure

#

it's a CR30 printermill/ conveyor belt 3d printer

thin roost
#

so i'm wondering if it really is that difficult

austere forum
austere forum
#

as was the case with many hunting implements, the only guide was "Make it this long and make sure it can do X" then the rest was determined by the local blacksmith

#

anyways i finished a dirk in the meantime as well

thin roost
#

not sure where this sudden unprofessional sass needed to emerge from.

#

again, just wanted to ask if it really was that difficult to use the editor to make new models.

verbal bloom
#

Seem to be having a weird critical crash with Combatoverhaul now in my world, not sure how, but its after eating a food item (Expanded Foods) and now it perma crashes #1340451614510809261 message

#

Sucks cause now my world is locked out cause of this bug

simple comet
#

CO version? EF/ACA versions?

#

v0.1.26 CO, v1.7.4 EF, and v1.2.3 ACA here, and I haven't encountered that, which is why I'm curious now.

#

Okay, I see the log now, you're running v0.1.27 but otherwise identical. Odd!

foggy carbon
#

anyone else find they get clipped into walls constantly when taking hits near them? not sure if its a vanilla issue or what

verbal bloom
#

If you know how todo that. Crabmeat is from Primitive Survival btw

#

I cannot to the hell of mine explain why that triggered some bug of Combat Extended now LUL
Edit: It seems like XSkill caused this Bug to happen, but Crash Report did say Combat Extended, soooo...not sure

verbal bloom
foggy carbon
verbal bloom
#

i always assumed its that one, as it adds an ability to lay down and stuff

foggy carbon
prisma basin
#

How many ingots will I need for an open helm,a cuirass,some cuisses,and some sabatons greaves?

#

Open helm) Four ingots.
Cuirass) Seven ingots.
Cuisses) Four ingots.
Greaves) Four ingots.
Total) Nineteen ingots.

A tidy sum.

tawdry condor
#

any info on the scale\lamellae helmets yet?

thin wing
hollow pasture
timid forge
#

for xskills does anyone know which combat class the quarterstaffs fall under?

tawdry condor
thin wing
#

none of the shields were removed

thin wing
#

i guess everything not listed is probably boosted by swordsman

tawdry condor
thin wing
#

oh, that i don't know

tawdry condor
#

aight

thin wing
#

well there is a steel light shield at least

timid forge
mighty barn
#

You’d think it’d take only 1 plate for a helmet

mighty barn
#

Maybe 2 for the chestplate for front and back

dense cloak
prisma basin
dense cloak
#

wait I found it

prisma basin
#

I actually had to look closely to not make the face covering version,because that comes with ranged combat penalties.

dense cloak
#

so the coif is the one that doesn't cover the face, while the chain head armor does

umbral lynx
#

Can we recommend weapons ?

plain lynx
#

Anyone have any ideas how to fix this crash on the recent update of CO?

plain lynx
green shadow
#

scale armor good for a ranged character?

#

whole set

#

15% penalty but entire body is covered

#

mb with open helmet + chain coif instead

prisma basin
#

You can get away with unprotected arms,honestly.

#

I rock a tailored gambeson from head to toe,mail coif,open helm,mail shirt,mail legs,a cuirass,cuisses,and greaves.

#

Very respectable armour,and while the movement speed penalty is felt,it's not particularly profound.

green shadow
#

i wanna use guns, eventually

prisma basin
#

And I have a brace of nine black bronze pistols.

#

You honestly don't need arm protection,if you pack a full brace and a quarterstaff.
Clockmaker,right?

green shadow
#

yeag, ofc

prisma basin
#

Quarterstaff and nine guns.

#

Blast away. If you still have targets after nine shots,you have the staff.

green shadow
#

why not carbine?

prisma basin
#

I'm actually limiting myself. I'm not progressing past bronze until I knock over the Archive.

green shadow
prisma basin
#

I AM THE COMET! I BUUUUUUUUUURN THE IMPUUUUUUUUUUUUUURE!

green shadow
#

THE CRIME IS YOUR FOUL EXISTANCE! THE SENTANCE IS DEATH!

prisma basin
#

Domes Karellian

green shadow
#

Bardin : The elf's horizontal.

prisma basin
#

Fashion time: Should I use the Vanity mod to hide my helm,coif,and arming cap,or no?

#

Think I can take 'em?

#

Answer: Yes,I can!

green shadow
#

is crossbow even worth using against drifters?

#

surface drifters has piercing 4 protection

#

repeater with copper bolts is tier 2 piercing

dull herald
#

You'll always do at least half damage I think

green shadow
#

it seems more of a hunting weapon

#

but where i live majority of animals are polar bears or mammoths

#

and those are too tought for it, you have to pit them and then poke them with a spear

prisma basin
#

Use the Simple Crossbow,skip over the Chu Ko Nu,and go for the Stirrup Crossbow.

#

It's awesome.

green shadow
#

i dont have acces to oak yet, as it does not spawn naturally

#

why simple crossbow?

prisma basin
#

Because it's *accurate,*unlike the Chu Ko Nu.

green shadow
#

oh, i see

prisma basin
#

It's a point-and-click interface with a reasonably quick reload. The Chu Ko Nu is hilariously inaccurate.

green shadow
#

i think i rather spend my copper on some basic armor and just use the staff, for now

prisma basin
#

The Simple Crossbow is all wood and bone,actually.

green shadow
#

it needs flax, flax dont spawn here naturally

prisma basin
#

I tend to build one after javelining a hare.

#

Forage vessels in ruins tends to provide flax.

#

Also,you can make rope from vines.

green shadow
#

i know, but simple bow requires 12 flax

prisma basin
#

Sounds like a forage vessel or two.

green shadow
#

i already made myself one linen bag and wasted it on repeater

#

they are not as readily avalible as you think

prisma basin
#

Spelunking expedition: Complete. Got me two and three quarters stacks of saltpeter.
Time to make gunpowder.

green shadow
#

how do i unload a crossbow?

#

only by shooting?

prisma basin
#

And swapping off.
As for the Chu Ko Nu... no idea. I only ever used it once,viscerally hated it,and never touched it again.

dull herald
#

Not useful for hunting boars or wolves?

prisma basin
dull herald
#

Whats the problem with its accuracy?

green shadow
#

i died trying to hunt a moose with it, do not recommend

prisma basin
#

In exchange,you get a five shot magazine on a lever action bolt slinger.
And you can't use superior ammo.

dull herald
#

Why can't it use better ammo anyway?

prisma basin
#

It can't use fletched bolts. Bronze and better bolts are fletched.

green shadow
#

build a simple crossbow

#

feels like a toy

prisma basin
#

It's a very competent ranged weapon.

#

Especially available so damn early.

mighty barn
prisma basin
mighty barn
prisma basin
#

I was a Kreuber main when I played Vermintide 2.

#

Mercenary Veteran,believe it or not. It just felt correct.

#

"HELMS DOWN,WEAPONS UP! FIGHT LIKE IT'S PAYDAY!"

green shadow
#

i get the feeling it will take 2-3 shots to kill tier 0-1 drfiters

prisma basin
#

From a decent distance,with impunity.

#

Raw power isn't the concern here,for the time being. It's reliability and range.

#

And you can always just sprint in to recover your bolts and get out before the enemy retaliates.

green shadow
#

its so dark in a caves i will hardly get a chance to use it

#

staff though, i love staff

prisma basin
#

I tend to not go underground until I'm looking for iron. These days,I had to go down earlier for sulfur and saltpeter.

green shadow
#

right now im living in Polar Day and i never encounter surface drifters

prisma basin
#

Until the Rust World comes and kicks the door down for half the day.

green shadow
#

i have this bs, time wasting mechanic turned off

#

im not killing nightmare bowtorn with a simple crossbow anyway

prisma basin
#

To be fair,I've been hopping on my raft,and then my boat,and booking it for the East horizon every time a storm came around.

green shadow
#

it does seems to be very accurate though

#

i was testing it against polar bear, while it does laughable damage, it was easy to aim and hit

prisma basin
#

That's the story for every crossbow not the Repeating Crossbow/Chu Ko Nu.

#

They're point-and-click.

#

The aim will wobble if your Steady Aim takes penalties,though.

#

First stack of powder made.
And right into the two flasks it goes.

#

Man,imagine if you could get an icebreaker prow after getting to iron or steel.

#

But yeah,a Temporal Storm rolled in,and when I tried to sail off? I learned I was iced in.
It's October.

#

So,I stuck around.

#

Ground some powder.

#

Perfectly safe storage for gunpowder,I assure you.

runic mortar
#

none of my animations seem to be working, everything else about the mod works. i turned off immersive first person and as far as i can tell there are no conflicts

#

cleared cache, still no animations

fallow surge
#

Send client main log

runic mortar
#

troubleshooting atm, will send it when im back in my main save

#

figured it out, a mod that changes the character model was conflicting with the animations

royal lava
# fallow surge Not related to CO

I'm having the same crash as the other guy, would you be able to point me in the direction of the culprit? It says involved harmony IDs: CombatOverhaul but I don't know what mod(s) might be causing it.

fallow surge
green shadow
#

i love combat overhaul fighting drifters with a staff is fun

lavish folio
#

@fallow surge coulld there be a way for you to add compatibility with the swordz minerals ?

#

a.i titanium mitrhril adamand orichicalcum and aitril

#

stainless steel too lol

#

it's so sad cause we reached steel so we got a mod with more progresion but combat overhaul ain't compatible so it's sad plus a full steel plate armor is 33k durability and the mitril is 8k, its a scam

lavish folio
#

lmao imma try to contact the other modder too

#

oh and btw could the blacksmith skills in xskill be able to work on the armor too? only the armor i can't forge legendary version of and as a blacksmith i am ashamed

#

used both of these mod since the start and it's only then we see this

green shadow
#

i very much regret making simple crossobow

#

dead weight that takes 2 slots from me

#

lethal against bunnies, but not much else

thin wing
#

Decent for ranged chip damage i guess

#

But yeah ideally upgrade to a latch or repeating crossbow

#

Or stirrup crossbow if you're fine with a slower reload

green shadow
#

no oaks/maples here naturally spawn

#

i almost have a pistol but i need zinc

dull herald
#

If you have feathers I'd honestly recommend a bow instead

green shadow
#

chickens dont spawn in arctic

green shadow
#

do you think scale helmet + gambroised helmet worth it for ranged character?

#

12% penalty but head hits do double damage

#

i dont wanna get decapitated by unlucky sawlocust hit

thin wing
#

Can't craft a scale helmet

#

I recommend just an open helmet, no ranged penalty

green shadow
#

i have it with chain coif underneath

dim widget
hollow pasture
# lavish folio \

Armor patches are by far the easiest compatibility patch to make for CO. Weapons are pretty complicated though

#

Though if you want divided and smithable pieces (i.e. not crafting things with just the crafting interface) there's a lot more work involved

prisma basin
thin wing
#

the upgrade part is that it's much faster lol

prisma basin
#

Don't need to be fast if you can consistently hit the target. Besides,reloading the simple crossbow is quick and painless.

fallow surge
#

Just aim better

prisma basin
#

When the repeating crossbow has all the spread of a video game shotgun,aiming only does so much.

prisma basin
#

Blackguard: +20% hunger rate.
Offhand: +20% hunger rate.
Cold Winter: +25% hunger rate.
Full Armour: +36% hunger rate.
Shield-using Blackguard in the cold Winter in full battle rattle: +101% hunger rate.
Jumpin' Jesus on a Pogo stick!

#

A Blackguard geared up for war is gonna be inhaling food!

final surge
#

Hunger rate matters less when you eat proper meals as they freeze saturation loss for a duration, it's why getting stews early game feels like such a giant upgrade

graceful bridge
#

I'm getting a bunch of errors saying Combat Overhaul can't patch the "aitasks" for hooved animals.

#

Should I be worried or should it be fine?

prisma basin
#

I just parried a Bowtorn's bolt with a staff. Does that make me a Witcher?

green shadow
#

yeah, i reall think that only shields should be able to block projectiles

#

although im not complaining

prisma basin
#

I say,if it's possible,allow any weapon with a parry to parry projectiles. But not block them. Allows for skill expression.

tulip venture
#

z-fighting when i wear chain arm pieces alongside brigandine arm pieces...

green shadow
#

really unfortunate that scale shirt is the best light chest protection

#

i hate scraping sound that it makes

#

i dont think i even need metal armor tbh, stuff i fight (tier 0-1 driftets) only do blunt dmg

#

gambesson feels sufficient

#

i very rarely take damage in the first place too

tulip venture
#

i think for everyday wear a gambeson should be fine, i'm paranoid about ninja bears or getting sniped by bowtorn, so i usually just wear a brigandine chestpiece alongside a tailored gambeson

green shadow
#

if bear attacks me - i will survive one hit from Second Chance

#

enough time to pillar up or run away

tulip venture
#

is that an xskills thing, or from some other mod?

#

that sounds cool!

green shadow
#

i think its from Combat Overhaul

#

maybe?

tulip venture
#

oh, so it is

green shadow
#

if you take lethal damage from a creature - you will not die, it has long cd though

#

im gonna replace scale shirt with cuirass mb, even though it has harsher penalties

#

scraping sound from scale gives me headache

#

i did not seen bowtorns spawn underground

#

only drifters, but i was cautious not to go too deep

#

i think i will be just wearing gambesson with extra metal armor for the head

#

open helmet + chain coif

#

it will not do much, but on the odd chance something awful hits me in the head - i will survive it

#

and its basically free

thin wing
#

You could just wear a cuirass instead of a scale chestpiece if you don't like the scale sound

#

Though i forgor if it sounds much different

#

Personally i like the swishy swishy

green shadow
#

why not lamellar?

thin wing
#

Lamellar has high penalties and you can't wear anything under it cuz it takes all the slots

#

It's basically the budget armor that you wear if you don't even have leather or anything yet and just need Something

#

It does have decent bash protection to make up for it but eh

green shadow
#

well, i dont have leather

thin wing
#

Leather for jerkin or flax for gambeson i should say

green shadow
#

i scraped by enough flax from ruins for a full set

#

but i dont have a flax farm because i dont have flax seeds

zenith mesa
#

@fallow surge
Hello, I was going to DM but your discord profile said to consider this instead so I will.
I was very interested in chatting with you about your mod, as its by far my favorite mod in this entire game and I'd like to talk about things that could be done to improve the interactions of it ingame. I have explored game design and have a few thousand hours in specifically first person melee games specifically. The topic of my discussion would mostly be about interaction between the mechanics, enemies and players in your mod. If you'd like, you could respond here or in my DMs, whenever its to your convenience. Thank you.

foggy carbon
#

someone smort needs to make a mod to blue/blacken steel

#

how involved would that be? retexture of vanilla steel items + a recipe ig?

graceful bridge
#

I wanna guess you could make that with some JSON and a texture, if the crafting recipe wasn't too involved.

foggy carbon
graceful bridge
foggy carbon
#

i guess i'll give the retex a try first and see if i get through that, still havent ever opened the editor KekSkew

foggy carbon
#

which proficiency does the poleaxe fall under? maces or halberds?

#

testing seems to indicate neither Pepe_Cry

prisma basin
#

All polearms count as spears for XSkills.

foggy carbon
#

does xskills and CO play well together?

plain lynx
#

Seemed to crash when having bolts and arrows in inventory and switching from an arrow quiver to a bolt quiver without removing the arrows first

prisma basin
#

I had an issue where my shot pouch ate its contents when I took it off.

quiet warren
#

My friend crashes, when he punches me

green shadow
#

my character feels very 19th centuary, if that maks sense

#

metal helmet and light padded armor for the rest of the body

#

only thing i miss is a gun, but no zinc :(

#

would be cool if gambesson also provided some warmth

green shadow
#

also, apparently there two variants of gambeson, one worn under plate or chain and one that was a sole armor

#

the sole one was thicker

tulip venture
#

rate the fit

prisma basin
#

Houndskull bascinet and brigandine? Stylish as all get out. Nine out of ten.

charred river
#

Does the quarterstaff just suck?

#

I've been using it because I'm a clockmaker but I kinda hate it's swing animations. Half the time it misses enemies completely.

thin wing
#

I haven't had problems with it when i played clockmaker

#

It has some nice range too

green shadow
#

i play as clockmaker and im in love with quarterstaff tbh

#

it has a lot of reach, and it can hit multiple drifters at once

#

and unlike spear its blunt damage, meaning drifters take full damage from it

#

and its notoriously easy to make

#

and it has two handed block

valid python
#

So I am having an issue where bows are not visible with this mod (every other tool and melee weapon is visible), I can still shoot the bow but its just my two empty hands doing the draw animation. Ive tried deleting the cache on both server and client, mod configs, ive tried older versions of the mod. Its also happening with all firearms from the firearms mod. I spent around 2 hours unloading mods one by one to see if they were conflicting. I havent been able able to have bows show up in hand other than removing Combat Overhaul and Firearms. Immersive first person is disabled.

Not sure if its a known issue in 1.20.3 but I havent yet been able to update to 1.20.4 on my server as I have a couple mods that are broken with 1.20.4.

If anything comes to mind what could be causing hands to be empty with bows and firearms id be happy to try the solutions. Happens in first and third person. Appreciate any suggestions.

valid python
#

Did you want the client debug one as well?

fallow surge
#

no

fallow surge
valid python
#

Well I will do more of the old Skyrim disable 3-5 mods at a time until I find the one it is after backing up save

#

@fallow surge I got some doubles of games on steam if you want one, keys should be global keys

valid python
#

Thanks for the quick response. Ill make a new world, add in mods until I figure out whats breaking it. Have a good day

keen veldt
#

Bro out here offering game keys

#

W

valid python
#

I have a bad habit of gambling on mystery keys on fanatical, so I end up with doubles

keen veldt
#

The 99 cents keys just to give you the crappiest game you’ve never heard of 😂

valid python
#

Yeah sometimes they suck, a lot of times they are pretty good, stuff like kingdom new lands, forgive me father, mostly indie games. They hook me with the "chance" to get tripple A keys lol

keen veldt
#

Lmao

valid python
#

But i scored manor lords in one othe bundles for $0.79

keen veldt
#

W

waxen whale
#

hello, how does the quality system from Xskills work with CO? I don't see any changes just in durability, damage doesn't change pickaxe speed either, that is if they are compatible in this

valid python
#

Figured out what was causing the bow to not be in hands. It was reshade which is weird it would affect just the ranged weapons. Generated a new default settings world, just Combat Overhaul installed, was still happening. Uninstalled Reshade, fixed. So much for having raytracing in Vintage story lol

foggy carbon
#

@fallow surge curious if it's intentional for the poleaxe to not have a proficiency apply to it? I humbly request it to be included in either mace or halberd for the 30% increased attack speed because I love it and can fabricate some additional rationalizations if needed kek

thin wing
foggy carbon
thin wing
#

a poleaxe do be an axe that is long, so

fallow surge
#

Axes proficiency is applied to poleaxe

foggy carbon
#

awesome! i mean its a polearm, so can argue equally for mace and spear KekStressed

#

man i love it lol, swiss army knife of medieval murder

thin wing
#

i'd argue maces aren't polearms by any definition of polearm

#

polehammer maybe but the steel polehammer in CO is essentially just a steel club

foggy carbon
#

yeah it makes sense its primarily an axe, i short-circuited when i realized there was no 'polearm' category

#

would be sick to get a lucerne hammer in as well, with like half moves being blunt and half peirce

thin wing
#

'polearm' would probably be too vague, proficiency with that would give you like 5 different weapons

#

spears, pikes, halberds, arguably the long axe, polehammer and poleaxe in steel

#

The one I'm kinda curious about are longswords, do they get proficiency from one-handed sword prof or two-handed sword prof? since they're, ya know, hand-and-a-half swords derpy

#

not that it matters unless someone adds a custom class that only gets one prof, since Blackguard gets prof in both one-handed and two-handed swords

#

I'm assuming two-handed?

#

if only because one-handed swords gets shortswords and falxes already, so two-handed getting both greatswords and longswords makes sense

#

Actually Maltiez I have a minor suggestion, can you remove the spaces in 'short sword' 'long sword' and 'great sword' TacoBox

#

As far as I'm aware they're almost always used as one word in English i.e. shortsword, longsword, greatsword

#

It's most noticeable if you're looking in the handbook for shortswords cuz all the Armory ones are "short sword" but the blackguard one from the base game is "blackguard shortsword"

foggy carbon
#

yep longsword is 2H prof. only, doesn't benefit from 1H when being used with shield

foggy carbon
river glacier
#

and its really cheap too

prisma basin
#

And Clockmakers swing it 20% faster,making it real damn effective as a close-in oh shit weapon.

#

You know. For when you've fired your guns and/or crossbows,and still have targets.

thin wing
#

clockmaker and malefactor are like specialized in anti-drifter warfare while the hunter is only good against animals lol

green shadow
#

bows do slashing damage, at least

#

im really, really not a fan of piercing damage

#

steel crossbows can at least punch through drifter piercing resistance

#

i dont find fighting animals to be important, 9 times out of 10 animal should be pitted or seperated by a fense first

#

and you can do that with flint spear

#

im big fan of what mod did to malefactor

prisma basin
#

Didn't look at the Malefactor. What's their traits?

green shadow
#

you get proficiency with a LOT of weapon types

#

maces/clubs/axes/javelins

prisma basin
#

The "simple" weapons.
Simple never means less effective.

#

What about slings? In vanilla,that's their thing.