#Banners
1621 messages · Page 2 of 2 (latest)
with empty hand yes
Shift + Ctrl + Right-click + Empty hand
no i mean
why not just shift right click
Because you pick up vanilla raft with this combination
And open joy of sailing inventory
Makes you pick up jos boat
I need universal hotkey
Only shift + ctrl + right-click does that
So i ended up doing exactly this
public override void OnInteract(EntityAgent byEntity, ItemSlot itemslot, Vec3d hitPosition, EnumInteractMode mode, ref EnumHandling handled)
{
if (entity.World.Side != EnumAppSide.Server)
{
return;
}
switch (entity.Code.Domain)
{
case "sailboat" when byEntity.ServerControls.ShiftKey:
{
bool success = TryPut(itemslot) || TryTake();
handled = success ? EnumHandling.PreventDefault : EnumHandling.PassThrough;
break;
}
case "game" when byEntity.ServerControls.CtrlKey:
{
bool success = TryPut(itemslot) || TryTake();
handled = success ? EnumHandling.PreventDefault : EnumHandling.PassThrough;
break;
}
}
}```
nice!!!
Vanilla raft doesn't render banner 😭
is it using the same render code as the windmill one?
usually its a mesh not being pulled correctly
No, new one
I didn't push latest code so
@stray summit TryGiveItemstack refuses to work lol```cs
public bool TryTake(IServerPlayer player = null)
{
ItemSlot targetSlot = inv.FirstNonEmptySlot;
if (inv == null || targetSlot == null)
{
return false;
}
int slotId = inv.GetSlotId(targetSlot);
//if (player != null && player.InventoryManager.TryGiveItemstack(targetSlot.Itemstack, slotNotifyEffect: true))
//{
// targetSlot.Itemstack = null;
// inv.MarkSlotDirty(slotId);
//}
//else
//{
inv.DropSlots(entity.SidedPos.AsBlockPos.ToVec3d().Add(0.5, 0.5, 0.5), slotId);
//}
return true;
}```
I use inv.DropSlots instead
It is worth to note that I do all of that through server side
And I update boat shape in client packets sent by server
It took 500+ lines of code to make banners on boats work
I made sick image for new update
@main isle Are you okay with that I use your boat in main image?
yeah sure 😄
Released new 0.30.0 update
I wonder how much downloads it will get in a day
Because it took me several hours to implement entire thing
4500 lines of code 💀
Once this update gets 100 downloads, I will upload x.x.1 version with one very minor fix
Someone said that banners idea is completely copy pasted from minecraft, but you know that only some patterns are from there and everything else is original
Also... What if it is? Banners are still cool
I did but in a mod
Simple boat?
I think it was Quark?
Also they were already in vanilla
So I didn't even need to model them
Mod still has 1 block id and 1 item id
Since I have no plans to add size support for 1 block id banners, I would add them separately
So 1 block id per each size
Obviously flags:banner is 1x2
Then```
flags:banner1x1
flags:banner2x2
flags:banner2x3
flags:banner3x3
flags:banner3x4
flags:banner4x4
flags:banner5x5
flags:banner5x10
flags:banner10x10
flags:banner10x20
flags:banner20x20
I can add all these sizes to the mod without adding a single line of code
Imagine 640x640 texture for single banner
Do you understand now why I don't want to use one canvas for entire texture?
yeah that would bloat the file size
4096x4096=16777216
640x640=409600
40x 20x20 banners
So many original patterns
Exactly
yeah
they overlay the color instead of blending right?
(in MC that is)
(pretty sure ours blend)
Yes
Do we need mini versions of banners?
XXXL, XXL etc.
With free form placing
I don't think so, unless you want to add like banner on chess boards
I don't need banners on chess boards
I think about adding poles as separate blocks
So that players could place pole and then put banner on it
They would be called flagpole
With a lot of different sizes, models, wood types, metal types etc.
For some of them you could attach rope to slowly raise banner as flag
With very smooth animation
Any ideas how to replace boat sails shape with banner texture?
well they're not rectangles so that doesn't help
The way I see it, we'd have to redo banner patterns for sails
I need to at least try to replace texture
UVs aren't even aligned with one another
Then when I'm sure it works, we redraw patterns
Doesn't matter
Even just having colored sails would be a huge step-up x)
Everything is possible
But I need to replace sails shape first
Mod patches only onMeshReady
If you need to edit stuff in the base Joy of Sailing, go ahead
I want one banner for flag and another for sail
Two banners at total
Actually i can even put million banners on single boat
Api allows that
I use inventory with configurable quantity of slots
I'm probably going to overhaul the JoS model in the relatively near future so don't spend too much time on that
(well near future, 1.20-pre.1)
Okay
Make boats with different models then
You could leave some space for flag
Doesn't matter where
why is it all commented out
yippeee
Because why not
4500 lines of code for entire mod
im on mobile its hard to tell soz
holy moly
VS has only 462k
i only have 1200 tops for HIT
Next are probably banners as capes
how many files
Look at source code
grrr im on mobile
There are a ton of behaviors and harmony patches
okok
😵💫
I skipped some you see
Concepts
These all are made of three patterns
Here are another ones without crosses
4 patterns in total
They could be useful for clothing
Last update reached 100 downloads so fast
Two days ago it had 55 followers and now it is 60
Someone reported massive lag spikes for 0.30.0
And I have absolutely no idea what causes them
I tested it a lot before releasing update
Maybe it is bad to test mods in flat world only
I loaded normal world and it lags as hell
Creative flat world has no lags
crazy
.tfedit lags as hell
Probably thiscs capi.Event.RegisterEventBusListener((string eventName, ref EnumHandling handling, IAttribute data) => { switch (eventName) { case eventOnCloseEditTransforms: case eventGenJsonTransform: case eventOnEditTransforms: case eventOnApplyTransforms: if (entity.Code.Domain == "game") { (entity.Properties.Client.Renderer as EntityShapeRenderer)?.MarkShapeModified(); } break; } });
Hmm. I have 0.30 installed on my server (also Linux) and haven't experienced any noticeable lag spikes since running it alongside 200+ other mods.
Interesting.
What happens when you press Ctrl + F3 and unfocus game window while the game is not paused?
This is strange
So it is vanilla thing... I didn't load mod here
I think this will be the first time I make gui for config of HUD positions
@gloomy basin is it you who had lags with the mod?
Could you type these commands?
.debug logticks 100
/debug logticks 100```
loading up the save with my modlist right now to do so
Once it lags, it will print info in server-main.txt and client-main.txt
i run a lan world in terms of a server, if that has any impact on the output here
Yeah it was me
ahh well, doing so in singleplayer had no impact, and doing so as a lan has no effect
Will do it later
Which is why I haven't noticed lag spikes in singleplayer
my veiw of this, looks like this, but i angered god.
What about this
yep angered god version
average fps is 4-22
system specs are
32gb ram
NVIDA geforce rtx 4070
nvme ssd 1tb
You could also try use 10 as value instead 100 for logticks
ill give that a try for ya
10 didnt do much, i also tried 1 which didnt do anything, and i tried 1000 which made the gods angrier.
What happens with 1000 logticks?
I need logs
essentially the same, but the spikes are stacked by 2-5
how do i get the logs for ya?
send here
as in a screenshot?
Files
ahhh. hmm i gotta go find those
alright found it. just clearing it and reloading
cant clear it cuase notepad is saying its using it and wont save changes cuase its using it despite it making the changes XD
oh wait no im running the game.
shhh
@violet wadi any section you want me to look for specifically? both logs spit out 1million+ characters unless the changes i made to clear it didnt save.
Sending logs should be enough
Hey sorry I can't actually test it. We rolled back a few banners versions to fix the issue.
both are with /debug logticks 1000 btw
Vanilla world
Do you have wind enabled?
We have pelagus winds mod in use
Yeah
Nevermind then
same here with the winds
i love the snow blowing off rooftops at a slow arc to the ground
I'm going to release new version with config window
Does anyone need color themes for HUDs lol?
darktheme when lmao
haha i meant more of the grays and blacks like discord
I could try
id download greyhud if it was a clientside mod 100%.
Actually I already have such mod
https://mods.vintagestory.at/interfacesandrainbows
Allows you to customize the colors of the graphical user interface. No themes yet.
Configuration file is located in VintagestoryData/ModConfig/ConfigureEverything, it is appeared after loading any world.
Useful links:
Tool for making gradient palettes
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I i...
oooo
I should add config for it someday
It will be of the same style like this
Released new version with optimizations
Have anyone noticed how ridiculous my version naming is?
Banners versions start from 0.23.0
Not 1.0.0 or 0.1.0 or 0.0.1 like any normal person would do
How much stable?
pure normalization
Okay
Is it normal or flat world?
normal world
as in i loaded the updated version of the mod into my main save where ive been testing it
and now its running smoothly :)
Updated mod page description to make it look more epic and serious
Wind animation system that makes banners flutter in the wind.
i gotta make a new boat cuase i lost mine in a freak accident far far away from my base. will definitely add banners to it
I wish there was a way to make rainbow border for slots with rare patterns
whats the challenge?
This thing requires shader
Shaders are very hard to work with, at least for me
Have you seen roadmap for banners?
nope. i should tho.
That roadmap will take 10 years to implement
i doubt that, your not a bad mod dev
any way to get an in game ui for the UI changer?
What
"Put banners on random animals"
Imagine you are running from bear and then you accidentally put banner on it
imagine a random horde of bears spawning with death banners on them
I can easily do that
also buffedby the banner
That I can do too
very angr brars
sorry im latter climbing constantly to make flights farther away from base.
also what i meant by in game UI for the ui color change mod is that i dont see a keybind to open it while playing
Because it has none
yep i figured, so i was checking to see if we could get one.
hehe lil guy boutta cuase panik
I probably should write proper gui for mc to vs converter
not sure if its the banner mod, but im hearing a fabric audio loop for some reason. will try to do some testing later, its no big deal.
Did you interact with banners?
dont have any yet, i was however setting up my windmill
Vanilla bug probably
My mod has nothing to do with windmills or glider
sounds good then. vanilla bug it probably is and i threw in the towel quite abit ago lol
I probably should check for homo sapiens mode and enable all possible patterns
i was just chilling. honestly havnt looked into banners just yet due to my base upgrades, but i cant wait to make abunch
Maybe I could make flower unlockable with temporal gear
Maybe also elk pattern unlockable with elk antlers
Dropped 0.32.0 update
So many patterns are left that could be unlocked with some items/blocks
{ "Pattern": "checker2x4", "Unlockable": [] },
{ "Pattern": "checker2x4i", "Unlockable": [] },
{ "Pattern": "checker4x8", "Unlockable": [] },
{ "Pattern": "checker4x8i", "Unlockable": [] },
{ "Pattern": "checker5x10", "Unlockable": [] },
{ "Pattern": "checker5x10i", "Unlockable": [] },
{ "Pattern": "checker8x16", "Unlockable": [] },
{ "Pattern": "checker8x16i", "Unlockable": [] },
{ "Pattern": "yang", "Unlockable": [] },
{ "Pattern": "yin", "Unlockable": [] },
{ "Pattern": "crescent_left", "Unlockable": [] },
{ "Pattern": "crescent_right", "Unlockable": [] },
{ "Pattern": "fleur_de_lis", "Unlockable": [], "Linebreak": true },
{ "Pattern": "moby_dick", "Unlockable": [] },
{ "Pattern": "sad_catfish", "Unlockable": [] },
{ "Pattern": "suit_clubs", "Unlockable": [] },
{ "Pattern": "suit_hearts", "Unlockable": [] },
{ "Pattern": "suit_spades", "Unlockable": [] },
{ "Pattern": "lion_left", "Unlockable": [] },
{ "Pattern": "lion_right", "Unlockable": [] },
{ "Pattern": "vs_cookie", "Unlockable": [] },
{ "Pattern": "vs_drifter", "Unlockable": [] },
{ "Pattern": "vs_logo", "Unlockable": [] },
Maybe I could make one-use items that could unlock patterns to avoid huge amount of useless pattern items
That way player would always keep only 1 pattern item at a time if they want so
I made patterns as qol as possible
I want to write custom gui for them soon so it will be much easier to use them
But it is probably better to leave it for paint brush, or do both
What if i make some drifters carry banners with drifter pattern
Or bears carrying banners
Boat on preview is such a good bait
I found a way to replace sail texture with banner textures, but I need to separate shapes first
3000 downloads
i gotta run my mod updater, but its lookin good
if you could make flags, imagine a bell spawning with one and waving it around angrily.
giving it a 2x hp buff, spawnrate buff, and spawns deep and nightmare level stuff :0
very angry bell >:)
how do I apply patterns ?
Bucket with dye + pattern in left hand
Any liquid container will work
Did you read FAQ?
I just did
but thanks anyway
I swear I looked, but I didnt see the FAQ
brainless tonight
i saw an outlaw with a banner @violet wadi
his goons started beating on me with bows and arrows so i had to back off. but cool stuff.
Show screenshot
So I spent several hours writing logic for rotations gui and I think that server commands is very bad way to do that
I probably need to set up network for this
hell
@tired nexus what exactly doesn't work?
@violet wadi applyin patterns to the banner - off hand pattern active color.. did not working (trying even with shift ) color splash to the banner and pattern is not applyed.
Show screenshot
Strange
What happens when you reload world?
Is it 0.32.0 version?
Did not understand question
Banners-v0.32.0.zip yes
This is my creative test world it was sometimes loaded with Banners mod and sometimes without thats all 🙂
So it doesn't happen in 0.31.0?
You need to enable edit mode for banner
Ok, thank you very much. But why it is not on by default ?
I messed up some things
Allright. nwm
I think I fixed it
Try new version
ok thank you so much ❤️
Does it work?
I will try tomorrow. Its too late 🙂
It works
What is better for this pattern?
These two
Only these patterns left
If I add banners with creatures on them, you would probably need to click on creature first to apply pattern, dead or alive
But since my basic banners are limited to 32x64 textures, it probably won't happen soon, unless I add giant banners
I could add some setting to enable 64x128 / 128x256 textures on banners
But for this I would need to draw thousands of textures
Seems first two should have tiling
So I made some parts asymmetrical
They are tiling now
Most players of the mod probably don't even know that I draw most textures pixel by pixel
Only tattered patterns are left
Their internal names will be: aged1, aged2, aged3, aged4, aged5
It looks good. Keep on going
Thank you
You're welcome ☺️ You made a very good job.
Actually it is only a small percent of what I want to see in the mod
Last version has 600 downloads, wow
I need to release 0.32.2 that should add compatibility with wildcraft fruit dyes
Writing handbook guides currently
@main isle
FAQ page
Introduction page
Banner modes page
All handbook guides in the mod now have 6700+ characters, that is a lot of words
I tried to explain in detail how to interact with all game mechanics added by mod
I didn't touch beds and boats yet
Also I need a guide to explain how mc to vs banner converter works
improved it a bit
Wow I can even add handbook links for folders
i found these for href```cs
game.api.RegisterLinkProtocol("command", onCommandLinkClicked);
game.api.RegisterLinkProtocol("hotkey", hotKeyLinkClicked)
game.api.RegisterLinkProtocol("screenshot", onLinkClicked);
game.api.RegisterLinkProtocol("chattype", onChatType);
game.api.RegisterLinkProtocol("datafolder", onDataFolderLinkClicked);
White text from here is made like this: html <code>Some text</code>
I think adding guides is enough for 0.33.0 update
Mod is installed on 62 public servers
75
@violet wadi Hi o/ Can I take and rework your abandon mod Rich Traders? I need to use something like that on my server. Thank you
Why? It is included in Dana Tweaks already
It is written in very big text on Rich Traders page
It´s because I don´t want anything from Dana Tweaks sorry. And I thing that will be fighting with other mod and causing crashes
Dana Tweaks is completely configurable
But you know better
Everyone know better than me
That´s not true.
I really don´t want to spend half day to turn all the other features off, when I just only need 1 of 30 or something like that. But I give a shot
You can do it in config file by setting everything to false
It took me 1 second just now
aaall right, allright, you get me. I give it the shot and test it.. So I must search what´ s integrated, because I am just using Farmland Drops Soil and Dana Tweaks included that.
I don't know why you even wrote here instead Dana Tweaks thread
But that´s you I have not that skills, I am not a programmer I am hw guy..
Any text editor can do that
I select word, then I press CTRL + F2, type new word, done
ok, next time.
allright, thank you
This thread is for banners only
Everything discussed here should be related to banners in any way
understand, you can erase that
@pale turret did you comment on moddb?
Yes it was me
You can answer here to what I asked on moddb
Also I remember i fixed it in 0.32.1
Haven´t updated it then, still on 0.32 since the server started. Will check update it tomorrow and check if it´s working then.
Actually thought i do anything wrong.
You can also temporarily fix it by breaking banner, enabling edit mode and placing it again
It works, thank you very much
It was 75 about 3 days ago 💀
how do you get that number?
Shows statistics about servers. Lists versions and mod usage per server.
It is 84 now
Ohh thank you, and cg!
It is so hilarious that the mod has Banners name, flags modid, and danaflags link on moddb
But since banners modid was already taken, I had no choice but to choose flags modid
my mod and another mod
I noticed that mod is installed on a lot civilization themed servers
Maybe if I allow to put banners on armor, it may be more useful
Or as "Banners - Clothing" addon
Since I would need to write hundreds of lines of code to make it work with clothing
For shields it may be easiest, since I could add ground storage interactions
bro comes back to ask one of the hardest going questions he can
On the other hand though...
this is perfection.
Yes there is a a poop mod. But no hygiene mod. So not sure the point of toilet paper.
That being said if there was a hygiene mod then maybe banner bath towels??? 🤔
Nope
It was a joke anyway
lmao
lol
i like it
What liquid?
Any other mods?
green dye
Show description
crazy. That means the mod is top 3 among my mods
he do be making really cool lookin banners tho
Mod survived 1.20 i was wrong
Updated to 1.20
yes
Released 1.1.0 update
Tabards are next now
Yes I remembered
Most likely will be implemented the same way as caparisons, without adding new items
Also capes
Cant wait!
omg 10k downloads
Was wondering if there is way to create heraldic field/fur patterns, fur as example is coa of britanny, and field of lilies is coa of temeria in Witcher (picrel is coa of faction on a server with green fur) https://media.discordapp.net/attachments/949389541553348618/1293312304997466235/Gwyn.png?ex=673ef232&is=673da0b2&hm=e9ad48e6a491a1c78e268b117dc9cc667575d83ef6159c2ecc002cbaca7fd600&
No idea how to do that
Each pattern is separate image applied to the object right? Its not resizing symbols or positioning them?, so I guess I'd have to make it as separate patern that can then be applied like the others
It is much more complex than that
Feck XD
Ye that's what I meant
I hope someday I will add custom pattern system, which would allow painting of unique patterns pixel by pixel, but not soon
How do you add the banner patterns to banners?
Did you read handbook guides?
It didnt show up for some reason or is it in the survival guide?
What version do you use?
What language?
?
The game language
Oh english?
For the mod file like delete it or all the contents of the Cashe folder?
Whole cache folder
Ok I realised it might be conflicting becasue im updateing from an older version of the mod
Guides were added in 0.33.0
Ah hope fully now ive removed the old version I was using in an existing world the new one will work
All good now thanks for your help
Hey man, I just started using your mod and my server log spits out a ton of errors. I'm on 1.20rc6. Is there anything to worry about here?
What mod version?
1.1.4. I just saw you put a new version out. I’ll try that next!
Forgot to mention that all seems to be good! Thanks!
if banners for sail rafts ... maybe banners for the 1.20 sail boats?
You already can attach banners to sailboat
ok, but can i replace the sail with a sail that has my banner logo?
awwww
30.3.2025 20:03:04 [Error] Exception: Input string was not in a correct format.
at System.Text.ValueStringBuilder.ThrowFormatInvalidString()
at System.Text.ValueStringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ReadOnlySpan`1 args)
at System.String.FormatHelper(IFormatProvider provider, String format, ReadOnlySpan`1 args)
at System.String.Format(String format, Object[] args)
at Vintagestory.API.Config.TranslationService.TryFormat(String value, Object[] args) in VintagestoryApi\Localization\TranslationService.cs:line 165
30.3.2025 20:03:04 [Warning] Translation string format exception thrown for: "<strong>Banners 105 - Banner converter</strong> <br><br>The mod has built-in converter tool that is used to convert banners from other games to Vintage Story's banner format <br><br><strong>from Minecraft</strong> <br>Most minecraft banners can be converted with <a href="chattype:///flags genmc">/flags genmc</a> command. Note that you need to hold banner in right hand to make this work. <br><br>Example of valid syntax: <br><code>minecraft:red_banner{BlockEntityTag:{Patterns:[{Color:11,Pattern:"bt"},{Color:14,Pattern:"ss"},{Color:0,Pattern:"ms"},{Color:11,Pattern:"cbo"},{Color:14,Pattern:"mc"},{Color:11,Pattern:"bo"}]}}</code> <br><br>Example above will give you banner with red kraken on blue background."
Args were:
Saw this in a log someone posted, figured it might be your mod.
How to fix it
I think it's having issues with minecraft:red_banner{BlockEntityTag:{Patterns:[{Color:11,Pattern:"bt"},{Color:14,Pattern:"ss"},{Color:0,Pattern:"ms"},{Color:11,Pattern:"cbo"},{Color:14,Pattern:"mc"},{Color:11,Pattern:"bo"}]}}.
You know, since {0} is a thing the string formatting uses?
In which case, the answer is likely escape characters.
"mc-to-vs-converter-text": "<strong>Banners 105 - Banner converter</strong> <br><br>The mod has built-in converter tool that is used to convert banners from other games to Vintage Story's banner format <br><br><strong>from Minecraft</strong> <br>Most minecraft banners can be converted with <a href=\"chattype:///flags genmc\">/flags genmc</a> command. Note that you need to hold banner in right hand to make this work. <br><br>Example of valid syntax: <br><code>minecraft:red_banner{BlockEntityTag:{Patterns:[{Color:11,Pattern:\"bt\"},{Color:14,Pattern:\"ss\"},{Color:0,Pattern:\"ms\"},{Color:11,Pattern:\"cbo\"},{Color:14,Pattern:\"mc\"},{Color:11,Pattern:\"bo\"}]}}</code> <br><br>Example above will give you banner with red kraken on blue background.",
Here's the original line.
Although honestly I'm not 100% sure it's set up in a way for this to work.
I dunno but I thought I'd pass it along.
if it's due to {0} being used in string formatting, maybe replacing every { and } with \{ and \} could work?
I will try
Fixed
I am going to ask a dummy question, I apologize. I cannot seem to get all the banner modes to show up by pressing the 'F' key when a banner is in my hands. I only get "Enable 'Edit mode'" and "Disable 'Edit mode'". How do I toggle the 'Affected by wind' mode?
Actually it seems I am missing all the modes except those two shown.
I removed all other modes in recent updates
Ah! Gotcha. I was uber confused when looking at the handbook. Thanks!
how do I get the checker pattern?
Buy it from trader
thanks
@violet wadi apologies for the delay, here's what i worked out. hopefully it is satisfactory.
Nice
Is it attached to neck element?
ah! sorry, no it's actually attached to the... uh,
hold on let me roll out of bed and look at the file again
I tried to fix it
upper torso is what the origin is attached to
If I remove all animations, it works perfectly
ah, sorry i should've asked if the animations would be an issue
i'll need to figure out if animations can be done, because without them, a lot of clipping will occur
Try with this shape
it's interesting seeing the wind effect on something the player is wearing. I like it.
okay, i'll try adding animations to it
I could also make lite version of the cape in a separate mod
With 4 patterns or something
i'm sure there'd be folk who'd appreciate that
haven't tested it in game yet, but went through and added relatively simple animations. If these break in game then I'll need to go into the game with this shape to figure out what's happening.
name of this file is normal-cape2
Still the same
Did you try to set stepParentName for every element?
@obsidian summit You can test with this
Path to wearable shapes assets/flags/shapes/block/banner/attachabletoentity
@red spire any ideas why animations break my shape completely?
@native trellis do you know why it happens?
Not immediately
Maybe it's an issue of transforms global/local being applied in the wrong order?
never tried making wearables before so this is a bit of a learning process for me, appreciate the patience.
thank you for the test build to use
I made it work
But only with attribute rendering library
As a separate mod
@obsidian summit
Ah! good work.
i wonder if it should just be it's own mod.
if so, i winder if comparability with the banner mod could be made.
I want to try to implement simplified pattern system
would be a good opportunity to do so
thank you for letting me get a bit more modeling practice in.
Looks like it is much harder to do that I thought
a common story when developing
e.g.```json
{ "type": "item", "code": "cape", "attributes": { "types": { "layer0": "b_red"} } },
{ "type": "item", "code": "cape", "attributes": { "types": { "layer0": "b_red", "layer1": "bs_yellow" } } }
If I use 32x64 textures, it will be significantly easier to code
ohhhhh. interesting, i hadn't considered changing the texture scale. beyond adjusting the UV in order for the shape to fit the size of the player model that is.
Here is 32x64 texture
There are still 2 shape elements, but I modified UV to fit the texture on them
it looks nice
Now I need to manually edit 1000+ textures to make it work for all of them
1288 textures damn
oh... i see where the challenge comes in... or i suppose it's more tedious than difficult.
i hope this works
🤞
damn, that site is terrible
dang.
I will try GIMP for this
maybe it'll have a plugin that makes it easier. idk if anything i've got installed will make it easier
I only need a lot of textures for this to work
done
I included only 8 layers for now
The hardest part is to simplify pattern making
@red spire This cape was made entirely in json with attribute rendering library used as dependency
Send the packed mod, will try to add compatibility with banners to tabards
This capes mod won't be compatible with banners mod
It is made in entirely different way
oh wow
I dont want to implement pattern selection...
I sent it
hi, i'm a dingus and can't figure out if banners are attachable to unmodded rafts and sailboats. are they attachable as flags?
crashing to desktop when opening any of the basic banner recipes
I think it's something to do with it trying to display wildcraft materials (not a mod we have)
Can't reproduce
This mod is completely broken in 1.21.6! All blocks have been turned to question mark blocks and cannot be found in creative.
Vinconomy has a similar bug, but has been updated to fix it.
Vanilla broke it
yup im aware
Hundreds of mods broke because of 1.21.6
last time I take advice from random discord member #274
Just commenting this here since i didnt see any activity mentioning it
Also, the mod won't receive any updates anymore after I fix this bug
I obsolete this mod forever
valid
is there an alternative for the future? or you just mentally done with this lol
I thought this was the polished version of heraldry?
The newer mod is the replacement
It works and looks exactly the same but at the same time it is thousands times better
confusion stems from this line on the page, sounds like danaflags is the polished version of heraldry banners
I fixed it
Thank you! big text very clear 👍
I have a question though, if I install the replacement mod, will it automatically convert the previously hung banners or..?
there are quite a lot of already placed banners on our world