#Crossbows
1311 messages · Page 2 of 2 (latest)
latch was already the rapidfire crossbow so while i did notice a tiny increase it doesn't feel significant, which is good as it is very well balanced
i think the repeater needs a redo on the aim sway
it already has a big downside of an increased firing delay which can make you lose the target, the extreme sway makes it almost unusable in practice
From what I heard, this one is the most popular, at least for some ppl.
It is meant to be close range
though
in my experience most popular is latch followed by goat's foot
i have not seen anyone unironically use the repeater
If I allow it to use all bolts, will it make it OP?
maybe it could just use a different kind of sway?
like only horizontal
keeps it close range while keeping it reliable
definitely
i would love to use the repeater for more than a laugh, but the current iteration doesn't really allow that
Main problem is the sway?
It actually has the highest dispersion (unrelated to sway) among crossbows, its 90MOA
i actually never feel dispersion on crossbows
simple is 50
on guns i feel it all the time, crossbows feel perfectly accurate
which gives them an edge in certain situations
doesn't need overbalancing
crossbows have a firing delay which already adds "inaccuracy" of sorts, as you need to still be pointing at the target the moment the shot comes out
Dispersion is very low actually
best keep it that way
This is how simple xbow 50 MOA looks like from 24 block distance
bows have no dispersion
interesting
This is 90 MOA
simple crossbow is more of a day 1 thing, i hardly ever use it when i get copper or a longbow
simple is substitute for simple bow for ppl that like crossbows more
yeah it fits that role
repeater is very cheap but i don't mind that
if it gets redesigned maybe up the price to several strips
Does it really need to be more expensive?
no
What can be the price for composite prod?
8-12
Any reason for this values?
Btw, I have reworked damage tiers, though it is not relevant for hunting
huh i don't actually remember what they were before
were windlass and goat lowered by a tier?
I added bonus damage tier to meteroirc iron bolts and steel bolts, and reduced steel crossbows damage tier by 1
oh what i noticed about the bolts was the increased break chance on earlier ones
good balance
on crossbows and guns damage tiers rarely feel like they matter
maybe it's because i naturally gravitate towards using specific ones for different tasks
released patch with balacne changes
btw, simple crossbow deals 6 damage with crude bolts, and simple bow deals 4.5 damage with flint arrows
So it has some advantages besides they it is aimed and shot
So you can oneshot fox, raccon and hare with the crossbow, but not simple bow
shows how little i use simple bow
for me it's a rapidfire option that's quickly discarded
time to see the patch
reworked repeater is great
very usable now
and the spread ensures it can't be abused at longer ranges
stirrup is now highly competitive especially for hunter
can be reloaded in an opening during a fight
if all combat overhaul features are turned off (keeping vanilla as far as possible), do hunters get their bonuses applied to crossbows?
@grizzled aspen pinging cause your profile says to do so :D
no
ow :/ so this is just a big buff to blackguards?
all co ranged options don't use vanilla ranged stats
no, overhaul's ranged is extremely strong
and vanilla ranged is extremely weak so those buffs don't matter anyway
but our classes are vanilla - how are they distinguished regarding the crossbows/firearms then?
they aren't, these weapons are balanced around co
so in terms of combat, yes blackguard just wins
but you have the vanilla meta of spear spam available regardless
doesn't quite have the same inventory efficiency as crossbows + bolts
is there a way to make vanilla class traits affect these weapons?
(editing some files or something)
no
my crossbow suddenyl stopped working
it will no longer reload
i also cant interact containers when its in my hands
do you have to check them manually
Use modupdater tool from moddb
awesome that fixed it thank you
1.6.5 has a typo in the configlib-patches.json under "durabilityByType/-windlass-" it's listed as durability_simwindlassple
think select and delete didn't work here 😄 (just mentioning it because it threw an error for me)
fixed
is it normal for these xbows to 1 tap u even in iron-steel armor? @grizzled aspen
like sure the temp gear amulet helps but y know
no
Well.. idk about you but maybe check it? someone tested it on #1422640928207798292 and was able to one tap a guy in full iron and gambison. idk shit is crazy
I know it's strong but this seems stronger
nope
Full steel armor (helemet + chain + t-gamb) + windlass + steel bolt + head multiplier gives you 9.3 damage
So, test it and confirm it wrong
hmm I see
maybe they had full iron or just worse armor to get one shooted or close to it lol
iron instead of steel into head gives 31 damage
oh damm
ye he had steel bolts
sooo ig that explains it
that's normal right?
I'd make it maybe 15
maybe head be 20
Windlass is meant to be strong
I noticed the Temporal gear amulet does protect you from death tho
Should it?
slow af relode time even lol
It is weaker than firearms though
looks like it yeah it's on my server we wear Temporal gear amulets and they give small glow and protects you from a hit that would kill you but then gets a cooldown
overall kinda cool
even emits some blue sparks
Well y know greenish blue
Blue sparks and red sparks (when hit in grace period) is CO second chance, not related to temporal gear amulets
And it has cooldown
it is also not related to crossbows
dont plan to
A distance Skeleton Shooter..Is So Dangerous...Shooting back is Almost not Working and if they know that...uff
SAD
dem crossbows be fucking powerful
I have dinosaurs in my game, I was going to go hunt them with windless when I get it.
can we get more bolts in the "More Arrows" mod?
i NEED more bolts!!!
Why, more arrows mod is for players that dont have crossbows and firearms and dont have access to other damage types.
between goats foot and windlass which one is a better investment overall
windlass is an eco gun
goat's foot is best general and cheaper
depends on your usecase
then windlass
no no don't do that
latch is great
latch is the most versatile crossbow
a blend of dps, speed and range
Because I want to do blunt damage with a crossbow?
Cross ow is far more likely to be on a server than firearms are.
Someone can make such mod, is very easy to make. I dont see a good enough reason to spend my time on it.
is there a way to make the class damage buffs apply to CO?
and on that same line do teh buffs from teh Alchemy mod apply to CO weapons or is that also incompatible?
Why does CO make all those buffs not apply. Does CO just overwrite final damage values somewhere? Seems odd
it uses its own system afaik
It just removes speed check that is bugged in vanilla
But that for some reason makes damage buffs incompatible unless they are specifically patched?
Ah, you mean vanilla traits for ranged weapons? No, they are not supported and wont be. There are new traits in place of them.
And I was talking about fall damage for some reason
Well, Vanilla traits, Modded Class traits, buff effects from other mods, etc etc
Alchemy potions don't work with CO, for example.
i can understand wanting to disable the vanilla damage buffs from classes, but it seems that has also cascaded to disabling every damage buff from any source.
Which does end up feeling kinda bad 😛
siimer made a patch for it
I haven't disabled anything, I just didn't add effects of these stats to the weapons.
Why would some random stat affect how much damage a crossbow deal? It does not make sense. All player stat can affect is how fast you operate crossbow.
And in CO all this vanilla stats are removed from the vanilla classes
So I see no problem here
Tbh, I’m not talking about the vanilla stats, I’m referring to how it becomes incompatible with a large number of mods.
Likely because they use the default vanilla modifier to apply effects, like the Alchemy Mod adding ranged damage potions, or Xskills adding a ranged damage effect (though I think Xskills specifically added in CO compatibility)
Not something you need to change, exactly, though I am wondering if it’s easy to patch
If my guess is right, then yeah, that probably fixes most of the incompatibility issues
Idk how to read the code well enough to be sure if I’m right, I’m just deducing that if CO just removes the class modifier affecting weapons, then most of these mods are likely adjusting that modifier to produce their affects
This is a simple thing so I’m guessing it’s fine, but have you checked if it works on 1.21.x?
don't see why not
i like how co balances ranged instead
so maybe you should ask the other mods to adjust for co's proficiency stats as well
It’s not that I dislike CO’s ranged balance.
It’s just it ends up being disappointing to, for example, be using Alchemy, spend all the time and effort into drying, grinding, and fermenting herbs into making a potent ranged damage buff potion only to find out it doesn’t do anything.
ask alchemy if they can account for co as well with the archer potion
Could try, likely also needs adjustment for melee since I’m guessing CO also disables that too.
But I’m suspecting it’ll be easier to use/make a patch than ask dozens of mod makers to adjust their mods to be compatible
no, melee damage boosts work
You mean instead of letting other mods to make more interesting and balanced experience, lets bork CO balance and make experience worse?
How is that your takeaway?
It is literally just the outcome of just using the patch
well, if I want to do that, who are you to tell me my way of playing the game is wrong?
you would be getting co profs + damage increase
I'm not telling that it is "wrong" or trying to prevent it
Except you are telling me it’s wrong, that it “worsens the experience”
I dont tell that it is wrong, I just tell that it does worsen the experience. I mean if you ok with worse experience, go on.
You realize that “worse” and “better” experience is subjective right?
That your opinion is not objective truth?
objectivity is a thing in game design
but that's a can of worms
i don't think this is the place for it
(the discussion i mean)
It's wild to me that people will get upset about a mod's direction and take offense when the creator has a different vision. A vision that you don't have to pay for even.
I didn't take offense to his vision, I took offense to the condescending tone in which he responded to my desire to be allowed to play in a different way.
It's like if you say "Well, I prefer to play with surface rifts off" and I say "Well, Sure, If you wanna ruin the entire game and make the experience worse then go ahead."
I tested btw, This patch works and makes non-class buffs from mods such as Alchemy apply to ranged weapons from CO.
Thank you for suggesting
Quick question for the mod's author. Bolts don't work with Salty's Click to Pick mod. Is there a way to fix this?
ask salty?
I asked, but I have a feeling the bolts don't behave like arrows. But that's just a guess.
They work with other items from this modification, just not with fired bolts.
Fired bolts are not item entities and not vanilla arrows, should be solved on their side, unless it is about model postion missmatching selection box.
I don't know, the only problem is that you can't pick up a fired bolt.
i also should point out a bit of a balance issue here that I've heard come up, though this one is probably repeated more often
ive seen complaints in PvP circles that stacking a bunch of loaded crossbows in your inventory is a very dominant strategy, to the point where it makes the mod almost a no go for some
Requires Maltiez' Crossbows and OverhaulLib
This mod was created after I realized how overpowered the crossbows mod is.
You can have a hotbar full of loaded crossbows (string drawn) and just unload them one after another.
With a Windlass Crossbow, the bolts really hurt, so this defines the meta.
The mod makes it so you cannot shoot ano...
How do you make the Goat's foot parts?
the crossbow or the namesake?
the answer for both is smithing
handbook says it all
what would it take to get a cranequin crossbow?
Maltiez is done haha
This mod was finished content wise like 1.5 years ago
Still love it ^^
Need more modders to take up the challenge of making content expansion mods for Crossbows and Firearms
Let's see the unhinged shit like volley guns
I want to be reloading for half a season before firing again
https://mods.vintagestory.at/show/mod/33439 Volley guns and pistols have been done already
Warning
This update (0.5.2) changes all extra firearms to have the wood customizable, making them as a new item. All firearms that has been built still works on this update but needs to go to the crafting grid and convert it to the new version.
Place it in the crafting grid with the wood of your choice to update it.(firearm on the left and 2 or ...
Watch crossbow by ThePrimeInvestment and millions of other Vintage Story videos on Medal. #vintagestory
any idea how to reload?
installation problem
strange, I have overhaul lib and config lib, reinstall crossbows mod?
Restart the game first
then do the usual stuff if it does not help
you can also ask for help here:
managed to solve the issue, i just reinstalled the three mods
How do I reload the crossbow?
Uh
Skill issue
I couldn't because both hands must be free.
Pure skill issue XD
There were no red text warning on top of hotbar?
I had it, but I don't understand English, and Google Translate wasn't very helpful.
But in the end it worked out, thank you.
Blocked
Damn
ive found a bug where my bolt will fly through mobs without damaging them
May I ask that you say “with” or “without” because my brain is kinda still toasting after reading your sentence for the 5th time now

outdated xskills was cuasing it in the past
mb
ive got the latest version , if its just that , ill just live with it
reproduce in creative world with just crossbows and overhaul lib installed
kk
still does it
send client-main and server-main logs after reproducing the bug in creative world
dm or in here?
here
thank you btw
I think the recipe for the Goat's Foot crossbow is using the wrong item
Here's the recipe, it uses Steel Crossbow Lock Parts
Meanwhile the Goat's Foot item is unused
Then it probably wasn't a Goat's Foot
Those are external Spanning devices for crossbows designed to use them, they have little pegs on the side of the Lock, I believe they are called Anvils, but don't quote me on that
Could be a Latch Crossbow if it was integrated
Did the crossbows get a damage increase?
ok. I think I get it. The crossbows were made stronger and the bolts were made weaker.
Huh interesting
The stirrup crossbow is so satisfying to use.
maltiez, do you plan to make the repeating crossbow able to use any bolts? i vaguely remember you mentioning such an idea
may be
:3
Helloo, so do i have to use brass plate for the crossbows or can that be bronze?
It doesnt change in the handbook, but feels little weird for it to be only brass, but im no corssbow maker
watching blumineck and saw this crossbow designed to use rocks as ammo
curious if there's any chance of you considering it for an addition to the mod
No, the mod is finished
alright
Maltiez's rationale is that a Stone or Pellet Bow isn't terribly useful in the game, historically they can fire small pebbles and rocks but they are meant for shaped projectiles as they are far more accurate, typically it'd be shaped stones, clay or lead pellets, they'd be used as range toys, for shooting indoors at targets or for small game hunting, as you can imagine you can't fire a crossbow bolt at a small bird or rabbit without it basically being ruined for anything other than soup making, though you'd use a blunt arrow/bolt for that
We don't have these kind of concerns in game
Hi Maltiez pre apologies for maybe being a little off topic for this question but what is your stance on published mods that edit parts of your mods? I read up on your mod page on combat overhaul and saw nothing on that regard. I made a mod that adds weapon slow when equipped and a further slow when actually swinging / firing the weapon. Would uploading with credit to your mods be ok? Lmk
If it is a patch, it is fine
is this crossbow are compatible with the xskill? I found like the damage for archer, and also accuracy
crossbow and firearms They're bugged, even the forks aren't working with xskills.
I hope we get an update for this mod soon, if not that then even a decent Fork would be awesome, I wanna go back to shooting Horrific Beasts with High Velocity Sticks again.
I reckon these just might get added to base game seeing maltiez is currently working with the devs on 1.23
what if moddb page doesnt work?
fork or original?
Original is still there, but outdated until dev team picks it up (if they'll do it at all)