#Geology Additions

3302 messages · Page 4 of 4 (latest)

unkempt copper
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Terra Prety

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I think 70% ocean 200% scale?

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I can check actually

pseudo harness
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TP didn't have very large oceans last I played

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odd 🤔

unkempt copper
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yeah 70% landcover, 100% landcover scale and 300% landform

pseudo harness
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huh

unkempt copper
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Maybe I got lucky 🤷

pseudo harness
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Perhaps, the last 5 or so playthroughs I've done with TP the oceans hardly exceeded 5k blocks

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Maybe in the shorter distances to be fair, some of them were large

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but like narrow

unkempt copper
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Maybe yeah, I didn't travel too far east-west

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It could have been just chaining oceans together also. I also set upheaval to 0% maybe that helps?

pseudo harness
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Hm

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Perhaps. Although i'm excited for Fern's landform mod

unkempt copper
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Yeah the screenshots looked really good

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Having realistic rivers is like a white whale for world gen. Seems like everything is converging on it

pseudo harness
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Yeah no kidding

unkempt copper
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I'm really curious what vanilla rivers are gonna look like ngl.

pseudo harness
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I hope they do them justice

unkempt copper
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The vanilla terrain doesn't seem like it would work well but maybe they will tweak it well

pseudo harness
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Vanilla terrain tweaks would be cool, but yeah rivers don't feel like they make sense with vanilla terrain in a realistic capacity. However I think they'd work if they're just generic moreso than realistic?

unkempt copper
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Yeah, maybe something that starts at a rapid on a mountain and just kind of lazily curves through the low areas

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it'd be nice if they at least went toward larger bodies of water

modest radish
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I've found some rocks around where I am where they look normal at a glance but when one turns it in the light it becomes suuuuuper sparkly glittery, I wonder if that's some kind of like, quartz dust within it or somethin. It is a really cool effect but hard to capture on camera.

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This doesn't really have to do with the mod, it's just, cool

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these are such lovely pinkish reds

sturdy wraith
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Updated to 1.22 :3

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let me know if y'all run into any errors

light sundial
worldly pagoda
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yoooo post when it gets faceted i wanna see, the rest are showing off that neat hexagonal crystal structure, they kind look like rowntree's fruit pastilles, a type of candy you can get over here and i kinda wanna go get some of those now

sturdy wraith
sturdy wraith
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@worldly pagoda

full silo
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It had me fooled for a moment

worldly pagoda
# sturdy wraith <@265960432181837825>

damn honestly its a looker, i don’t know how much of the opaqueness is inclusions and how much is it being on the dop stick still but it’s kinda pretty because it’s so opaque tbh

unkempt copper
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opaque gems underrated

sturdy wraith
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That stone would still go for 400 - 500 dollars since bixbite is so rare

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(Keep in mind, it's 0.27 carats, bixbite goes for 1 - 10k per carat)

worldly pagoda
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god damn

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is that like, a quarter carat post-faceting or prior, either way a great find

light sundial
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That kind of value reminds me of the alexandrite (rough) I was handed years ago, as a curio. I haven't had the bravery to facet it yet. 😅

sturdy wraith
worldly pagoda
# sturdy wraith post faceting; the stone was originally about 1 carat

Damn they remove a lot huh, was it an inconvenient shape for that particular cut or was it a weird shape that they'd have to remove a bunch of material regardless of which cut they'd use?
Did they choose a cut which maximised the total post-faceting weight or a particular one which looked best? I'm kinda curious about the details of their role in turning it into something they can set into a piece

light sundial
worldly pagoda
light sundial
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Yeah, it's a LOT unless the rough is really, really perfect for the chosen facet, and has no internal fractures, and whoever is cutting is super skilled.

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The best of the best can sometimes pull like... 45-50%? Around there, rarely.

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Generally you end up with 20-30% of the rough weight as the faceted stone, lower end for calibrated and higher end for "as big as practical".

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Calibrated meaning a definitive mm, "standard size".

worldly pagoda
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ok that makes sense

light sundial
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Just the nature of the game, and why cabs stuck around for SO LONG as the preferred jewelry piece.

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If I had to guess, super rich people went "okay lose 75% of it, don't care, make it PERFECT" and then others saw that and went for it too, and on and on. That's just human nature, the trendsetters and all.

warm parrot
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I like rocks as they exist, none of this fancy cut and polish business. Just good ol' rocks.

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once its bludgeoned by the dull hands of a human it looses its rock-ness

uncut dock
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silly question but

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is there a list anywhere of what rock can be used for what

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(especially lime)

ember plover
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Wikipedia

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Also the mod page lmao

sturdy wraith
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Dolostone and Limestone are lime sources @silk vault :3

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Mudstone is a bauxite substitute for balance reasons

silk vault
thorny tundra
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Oh yeah there are at least 3 on this discord

sturdy wraith
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OMG I AM SO SORRY 😭

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@silk vault

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(I hope this is the right one 😭)

ember plover
silk vault
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it's fine lmao

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wait maybe it was

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who knows

sturdy wraith
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Okay

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Backup

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Because I DEF selected you and your photo

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And it still pinged the wrong person :<

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wait

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Okay @uncut dock

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I think you're the right one

modest radish
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thats a lot of sharks

uncut dock
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O

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I see

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Okie thanks, dole-somethingy stone is limey

haughty prawn
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It's funny because an @ reply to the original message would have completely prevented all of this.

cursive heron
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Attempting to make a patch for this mod and AutoMapMarkers. As soon as I can figure out one thing that isn't working I will post it on Github and here

cursive heron
smoky bay
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Came here looking for azurite

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found azurite

alpine raptor
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how's that tectonic mod coming along?

sturdy wraith
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It's sure going lol, I'm much happier with how things are generating/looking, but there's a lot of polish that needs to be done before I feel comfortable releasing it

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Here's one of my debug images to get an idea of continent shapes

ember plover
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Archipelagos sound nice

sturdy wraith
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they do generate from time to time, there's a few small clusters of islands around

sturdy wraith
# smoky bay a tectonics mod?

I've been working on a tectonic-based worldgen mod that produces accurate sedimentary beds to the history of an area, uplifts mountains and carves into them, alters precip/forest locations based on distance from water bodies and cell elevation, ect

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It's just a lot for one person to do

smoky bay
sturdy wraith
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mmhm!

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Here's an older screenshot kind of showing the bedding and some burial metamorphism

smoky bay
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I legit just studied sedimentary geology and did a geological trip to Hawai'i

sturdy wraith
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YO

smoky bay
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Think we might be able to see volcanic plume island chains?

sturdy wraith
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That's awesome, I'm a geologist by trade too :3

sturdy wraith
smoky bay
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I'm still in undergrad but its such cool stuff

smoky bay
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sounds quite ambitious but this has huge potential

sturdy wraith
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Here's some (old) examples

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again, all subject to change

smoky bay
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And for clarity I went to big island (hawai'i) which is the current active island

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so seeing cinder cones and shield volcanoes is quite familiar lol

sturdy wraith
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I studied near the San Francisco Volcanic Field in Arizona, I've seen lots of them too!

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They're super cool :3

smoky bay
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Sweet!

sturdy wraith
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I'm loading some terrain so I can send screenshots, give me a bit

smoky bay
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Sounds good

dapper warren
sturdy wraith
smoky bay
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I live up near van isle so we've insanely variable geology up here

sturdy wraith
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(other side of that mountain range)

smoky bay
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west coast canada

sturdy wraith
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ohhh duh lol

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I'd never heard it called van isle

smoky bay
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I call it that for simplicity lol

sturdy wraith
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faaaiiiir lol

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what year are you in school?

smoky bay
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Been studying for like 3 years, still considered 2nd year

ember plover
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Volcanic islands would be neat but actually getting the luck to spawn on one would suck

smoky bay
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would be great for minerals tho

ember plover
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My dream start would be a nice island chain with reefs in between for fishing

sturdy wraith
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(one more for posterity) :3

ember plover
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Unfortunately no palm trees

smoky bay
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for those interested, Peridotite and Dunite xenoliths in basalt I encountered upon

smoky bay
sturdy wraith
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Very cool!!!

ember plover
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Does floral zones or one of those have palm trees

sturdy wraith
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the vanilla game had the little tree ferns I thought

ember plover
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No coconut tho : (((

smoky bay
ember plover
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You cant have a castaway experience without coconuts

ember plover
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I should beg and plead for tyron to add coconuts

smoky bay
uncut plover
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Like almost a year later, I finally figured this out coming back to the game.

It turns out I had the dev option for faster start up enabled, causing the game to load quicker than the textures to resolve, forcing me to F2 reload textures every time I loaded a world.

No idea why it only popped up with Geology Additions, but incase anyone else ever gets the issue. 👍🏼 🫡

ember plover
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Floral zones has coconut palms but its outdated

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:^(

smoky bay
sturdy wraith
ember plover
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Thats covered by interesting ore gen

sturdy wraith
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^^^this

ember plover
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What kind of dino fan are you

smoky bay
sturdy wraith
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I've thought about it ;3

smoky bay
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Ive got a friend who actually has a dinosaur mod in the works too

sturdy wraith
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YOOOO that's so cool!

smoky bay
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They've got some pretty good models with rideable functionality

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We've planned on making it so that you have to ressurect them in fossils and archeology style

sturdy wraith
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I love that idea so much!

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It reminds me a lot of that really old MC dino mod, based on jurassic park I think?

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Just such a unique idea; I'd never even thought of them in VS

smoky bay
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They've done most of the work, I just give them advice at times since I'm an absolute paleontology nerd

sturdy wraith
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I do a lot of fossil hunting, if you ever wanna share finds :3

smoky bay
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And fossils and archeology, less JP themed but its still active

smoky bay
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we've got the Nanaimo Group which was a late cretaceous basin

sturdy wraith
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I was, live in a different western state now lol

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ohhhhhh

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that's super cool!

smoky bay
ember plover
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I live in the land of no fossils

smoky bay
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defo one of my favorite mods imo

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convinced my server to add it for our new opening lol

tepid thorn
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Good luck homie

worldly pagoda
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i think i've got a quartz vug sitting as a decorative piece out back, i'll go take pictures next time i'm out there

full silo
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Next mod , all of the funny rocks as collectible items you can find

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(even more)

worldly pagoda
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usually i'll have a fungus room with mock trees and plant pots/planters with every type of mushroom possible to plant

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(i kinda wish you could put shelf/on-log fungi in planters, perhaps with a mock aged log/branch in planters and plant pots respectively)

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as much as the crystallised ore chunks represent passable display-grade mineral samples, i feel more detailed sample items (like a "flawless xyz sample" with a description that mentions it looks great/very interesting or whatever and that you should display it) with models unique to either the specific mineral or if that's too much work a compromise with models unique to the mineral class (like sulfides, carbonates, oxides, etc) would be good

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here’s that quartz vug i mentioned earlier

ember plover
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samples that you can display would be amazing

worldly pagoda
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kinda similar to how i made the gem items, making those was a pain in the ass but the end result was so good that it made it a real delight

ember plover
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Even if it was something simple like ground specimens you can pick up

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You could have bits spawn like regular rocks, on the ground. Different varieties like how shells are currently

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Nice little collectibles

cursive heron
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Cute little geodes in game would be cool

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Oh there is a geode mod

Adding to my list

full silo
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pst fern

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Makes ore and mineral deposits more visible and appealing with richness and type variants.
 
Inspired by and edited from the original mod Juicy Ores by DanaCraluminum
 
Scale of each variant can be modified via config.Also check out my other work :3
Visible Ores & Minerals - Full Coverage List
Vein Ores (Poor / Medium / Rich / Bountiful)
Depos...

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Peekaneko geo additions patch? XD

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so we can have our crunchy rocks to eat

warm parrot
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Looks like you already got your wish @full silo

ember plover
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Thank god for soda straws

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legit source of lime I love it

ember plover
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who needs limestone anyway?

tepid thorn
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The chopsticks of the earth

worldly pagoda
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Despite being such a little thing im pretty proud of them

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I can’t remember if my limestone speleothem mod got integrated into GA but this is the next best thing

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It was always weird to me that you’d see speleothems made of granite or whatever, when they rely on soluble minerals like calcium carbonate to form

ember plover
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I got my leather bags so im happy

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no need to TL jumop 12 times for chalk if I can get stacks of limestone from these things

worldly pagoda
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Im glad, providing an unconventional lime source was the reason i made the limestone speleothem mod and these sode straws, the other reason was that they looked cool, could use modified glowworm code and the models were simple to make

ember plover
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I really like the attention to gameplay balance that this mod and MNG both have, it's something some content mods in general occasionally overlook when adding bulk content

worldly pagoda
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i was actually kind of worried some of the additions were potentially upsetting balance badly enough to warrant changes, but I didn’t wind up seeing enough complaints to validate those anxieties

earnest sonnet
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Hey, we got a weird little issue with your mod.

It seems like in 1.22, Iron Bars that are made from your mod's iron variants (pyrite, etc) don't stack with Iron Bars made from vanilla ores.

They still are fully functional, so it's more of an organizational issue, but mentionworthy nonetheless.

ripe epoch
smoky bay
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Question for the devs here or anyone with enough knowledge, I've been told that this mod causes severe "interal micro-latency" and I'm not sure why

pseudo harness
full silo
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I think the onyl thing it could maybe have slowed you down in earlier versions with the handbook items? but I think that's like a common many mod problem type deal

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and I've personally haven't had it happen in 1.22

worldly timber
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Does anyone else is getting a weird exception error when putting stones from this mod in the crafting grid?

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17.5.2026 00:54:05 [Error] Exception: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.OggDecoder.OggToWav(Stream ogg, IAsset asset) in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 396
   at Vintagestory.Client.NoObf.AudioMetaData.DoLoad() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 42
   at Vintagestory.Client.NoObf.AudioMetaData.Load() in VintagestoryLib\Client\ClientPlatform\ClientNative\OggDecoder.cs:line 68
   at Vintagestory.Client.ScreenManager.LoadSoundsSlow(ClientMain game) in VintagestoryLib\Client\ScreenManager.cs:line 488
   at Vintagestory.Client.LoadSoundsThread.ProcessSlow() in VintagestoryLib\Client\ScreenManager.cs:line 1289
17.5.2026 00:54:09 [Notification] Disconnected by the server (An action you (or your client) did caused an unhandled exception)
17.5.2026 00:54:09 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
17.5.2026 00:54:16 [Notification] Exiting current game to disconnected screen, reason: An action you (or your client) did caused an unhandled exception
17.5.2026 00:54:18 [Notification] Window was resized to 0 0? Window probably got minimized. Will not rebuild frame buffers```
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Testing with a Diorite stone. if I put anywhere on the middle or upper slots of the crafting grid it gives me thje same error

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Just checked. Error persists with vanilla stones, so the culprit is not this mod.

worldly pagoda
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oh that's a sound issue, weird

ripe epoch
worldly timber
ripe epoch
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but I've removed it an dwaiting for it to update to 1.22, which I think will be a few more weeks. Might be hard if you have a lto of stuff from the mod cooked already though

jovial warren
smoky bay
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Alright, I could seriously use some help here, our server is wanting to throw out this mod for the following reasons:
"Console errors. (instance object not set as an instance of an object)
No crushed zinc from the modded ores.
Cannot stack some mod items with their vanilla counterparts.
frequent exceptions thrown in the console during world gen."
Although I wouldn't consider these issues important and neither have I ever encountered problems with them on my own worlds, is there any way such could be quickly fixed?

ripe epoch
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Without knowing what console errors or exceptions they are seeing, that’s going to be hard to fix. It seems like it must be a bad patch or compat issue with another mod, since i have no errors from GA with ~200 mods.

Are they referring to crushed zinc from Expanded matter or a different framework? I wonder why they specified zinc? I also would like EM support! ( but it’s not make or break for me).

And finally the stuff not stacking with vanilla is like… yeah. It’s more different stuff. It wouldn’t make sense to add new types of copper ore and make them stack with malachite. This is a design philosophy of more stuff/options and detail/specificity but also more inventory clutter vs a streamlined/less detailed or more abstracted modlist. There’s nothing to fix here.

smoky bay
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I do agree though that its but a minor thing, plus technically sphalerite and zinc are, different

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Being ZnS

ripe epoch
smoky bay
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crush sphalerite is indeed a thing now, vanilla

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Used to make zinc sulfate

ripe epoch
smoky bay
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for fish taxidermy

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But yuh, Ive played with GA and TP on single player before and never encountered issues myself, its not my server so I'm not sure what condition the hardware is in though

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waiting to hear back for console logs tho

sturdy wraith
smoky bay
novel hamlet
# smoky bay convinced my server to add it for our new opening lol

oh, so its your server when things go right, and everyone's when things cock up? how do you know it worked so fine for you if you have no console to check errors? how can you say anything about the server hardware if it took you so long to join your world while the server takes less than a minute, and you don't even pay for the hosting? you don't even have mod or admin perms!

light sundial
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How old is this tree?!

ember plover
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Didn't know they added petrified wood to geology additions mod™

worldly pagoda
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oh lmao i've never seen them spawn under trees before

rapid mason
sturdy wraith
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Very old, it seems 😅

radiant copper
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https://mods.vintagestory.at/show/mod/54854 i wonder if that'll cause headaches of debugging later on when there is a legit problem

A tiny server-side Harmony patch that suppresses the benign IndexOutOfRangeException thrown by vanilla ChildDepositGenerator.GenDeposit during chunk generation under popular worldgen mods (Geology Additions, TerraPretty, and others that modify rock strata or add deposit definitions).
What it does
 
The exception is benign - the chunk comple...

alpine raptor
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asking here because some of yall know yer geology pretty good: would pink granite feature the same ores as the grey granite that's in vanilla? and if so would they be the same quality?

heady sinew
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granet colors are cause of leeching so should be same minerals

sturdy wraith
sturdy wraith
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the resulting material is called grus

sturdy wraith
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A Vintage Story Geology Mod, Created By small_fern and Catasteroid.
Contributors: lazorgurl - revised tool scripts JXI - Stone Brick Texture Revamp, M00n - Wavy Sand Textures
---Do NOT use Geology Additions in an old world, ESPECIALLY VERSIONS 1.4.0 AND UP, it MUST be installed at the start of a new world to work properly---
Geology Additions ai...

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1.4.8 is out

hardy stump
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Hey, just to let you know the "15 New Minerals/Ores" don't have textures currently

Enjoying the mod, keep up the good work :D

hardy stump
# ember plover Sounds like a mod conflict

yeah, i just looked on the main VSmod page and someone posted that "Quality ores" causes textures to be lost for those minerals :(

sorry for the inconvenience, but thanks for the pointer :D

sacred delta
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I would like to get Dolostone rocks and sand working with Immersive Quicklime, but require the item/block code for those respective things to add to the config.

Where might I find the wording of those codes?

worldly pagoda
sacred delta
worldly pagoda
latent mica
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i love this mod. i have autism and one of my main special interests is geology and rocks and stuff like that. i'm learning so much new stuff

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it's beautiful and doesn't clash with vanilla VS at all

warm parrot
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Gotta add "Visible ores and minerals" Which works well and makes it double pretty

iron pine
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Hi I was just wondering what are the min and max values of each new ore. Does it simply follow the vanilla table? This one 👉
https://wiki.vintagestory.at/Ore_Deposits#Generation_stats
Thanks for any answers

Vintage Story Wiki

See Mining for more information on the prospecting pick and how to prospect to detect ores.
Finding ore can be quite challenging. In Vintage Story, ores are deposited in specific rock layers , broadly classified as sedimentary, metamorphic or igneous, at random heights, in disc-shaped deposits at various angles based on the surface terrain, wi...

hearty relic
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@sturdy wraith could I bother you to add a patch for my Meteoric Steel mod? Specifically, the way you re-write the grid recipe for the knife makes it fail to catch Meteoric Steel metal variant so the recipe doesn't produce anything.

weak beacon
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How deep is Pyrite usually?

cursive heron
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Pyrite tends to be closer to the surface. When I get time I can check the .json

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Like I find surface veins a lot

warm parrot
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Surface and down pretty much, so good chances to spawn in a whole chunk column. I've found it quite deep before. Truth be told its sort of a pain in terms of the fireclay brick usage. If you have even a poor or very poor reading of another iron ore anywhere else, you will have a good chance of finding it, such as hematite, just digging straight down in a 20-30 block grid. I usually did one stairwell at the middle of the readings, then align with the centre of it and dig a straight down shaft every 20 - 30 blocks, then tunnel back to the stairs to get back up

weak beacon
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does GEo Additions + Rock Strata Varierty change how halite spawns? cause I found a chunk with the max chance of it at 48.27% good quality, and went into creative to find the dang thing after nearly 4 striaght hours of trying to fijnd it in survival.

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it's just not there.

warm parrot
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Halite pillars are quite large but have a very small spawn rate even with high ‰ which is not per-cent, its per-mille. Basically per 1000, not per 100. Im not sure if lakebed ones also show up on the density scans but that be in dry areas and will just be a flat disc 1 - 2 rocks below the sand / gravel

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Its also hard to "see" them in creative even as well they are rock and not rendered in no clip mode for exanple

weak beacon
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My friend tried to make iron blooms out of pyrite and a few odd things occured. 1, the bloomery took 128 nuggets instead of the vanilla 120.... and hen only got 2 iron Blooms from the lot....

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also, the bloomery only acepts I 2 bits of coal, I think he sais?

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it's been about an hour since he did so.

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is this the balance for Pyrite spawning in massive quantities?

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64 bits to m ake one iron bloom?

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thus, 128 bits per cook off?

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or is any of that another mods interaction with pyrite?

alpine raptor
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pyrite takes 60 per bloom, the 8 extra i think you should get back at the end

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and i assume it needs so much for balance reasons, yeah, since you can find it pre copper

warm parrot
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Each Pyrite bit is 1.667 "units" of metal so 60 per ingot / bloom. Which is why I was saying it is sort of a pain to use, because you only get 2 blooms per bloomery, using two coal is correct as it pairs the coal used to the amount of ingots received in the end. The spare 8 pyrite bits would have been dropped when the bloomery was broken, not lost.

weak beacon
weak beacon
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as for why it's 60 per bloom vs 20...

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IRL, Pyrite is a hella shit tier source of iron. it takes a metric buttload of it to produyce a small a ount of workable iron.

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Im uh.. did a bit of research afrter inquireing earlier.

warm parrot
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yeah, If you find Chalcopyrite, which is a source of copper it is also much worse than normal copper bits, although still manageable in crucible, alloying just becomes slightly more work to calculate