#Wildcraft Trees

3246 messages ยท Page 4 of 4 (latest)

formal bear
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Fruit trees are in another module

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:3

lost blade
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Seal Team 7 is on the way...

grim bridge
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arborvitae is bright yellow which is basically just pine on 'roids

formal bear
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It's more orange than yellow tbh...

shell otter
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gingko is bright yellow

magic imp
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I hope it will be soon

limber wind
half kelp
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fascinating crafting recipe

formal bear
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It's already fixed on my siiiide

fast mortar
minor hull
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Is there any confirmation wether or not this is getting updated to the new game version?

formal bear
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It IS getting updated, im just a little busy)

minor hull
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YAY!

shell otter
shell otter
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@formal bear not sure what WC:T does to sticks but it prevents sticks from being put in the off hand and being used for worm grunting.

tropic rose
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well it isn't updated for 1.22 yet

shell otter
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probably a good thing to let them know so they don't over look it

tropic rose
limber wind
shell otter
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I am aware ๐Ÿ™‚

limber wind
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Oh, though you didn't know, my bad

lost blade
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WC:T tomorrow!

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Maybe...

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Probably...

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Likely...

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Perhaps...

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Man idk

hasty grotto
hasty grotto
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the author is away for a few days

modern roost
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or something like that idk

lost blade
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No no

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It's tomorrow

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Trust

magic imp
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I trust

lost blade
sharp moss
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Where are elms and ashes usually found? I never seem to find them in the temperate north which I thought they would be kinda common there?

Not hating or anything, I love this mod

formal bear
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Both trees are temperate but on the warmer side.
Ashes actually form massive forests mixed with sycamores and horse chestnuts in warm (but not tropical) dry climates.

winter summit
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How bad is the performance hit from all the new blocks?

formal bear
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Actual in-game performance - not much. World loading times is what suffers((

sharp moss
blazing ferry
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I'm a hunter and remember being cringed out when people couldn't tell the difference between roedeer and a stag. Now I get embarassed because I learnt more about trees playing this mod than in my entire education

velvet isle
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Any idea when this will be upgraded to 1.22?

formal bear
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Relatively soon.

magic imp
jolly tinsel
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as a retired mod maker for other games whever i here "soon" it transaltes to
"infinity and beyond"

formal bear
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(I am doing wood-related textures right now tho)

limber wind
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You beautiful soul take your time

sharp axle
tropic rose
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did a full stack charred planks/boards take 42 real life minutes to make in 1.21? i know vanilla 1.22 changed the heating mechanics, and it feels like it's a lot longer than before, but i used to use better firepits mod so maybe that made it faster in 1.21 for me

formal bear
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Better firepit still works on 1.22, just so you know

tropic rose
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i was under the impression vanilla had implemented at least similar changes

opaque rune
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vanilla has indeed, but to compensate for not needing to reheat the material each time, the recipe times have been increased in larger stacks

dull agate
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Imagine that before it took 5 seconds to heat an item stack and 5 seconds for the arrow to fill up.

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So each item takes 10 seconds to finish.

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For a stack of 64 it's therefore 640 seconds.

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I dunno the actual numbers.

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Now the stack of 64 takes 320 seconds to heat up and 5 seconds for each one to fill the arrow.

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Same total amount of time, but heating up is the entire first half of the operation.

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Better firepit made it take significantly less time.

jolly tinsel
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think for most it wasnt how long ti take it was ore of why the temp reset or such. alteat that was what a few of my freinds that used it gave reason why back in 1.19 or so

dull agate
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Temp reset was theoretically so that every item used an equal amount of burn time.

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That's now accomplished a different way.

formal bear
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1 block thin fir, again

shell otter
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Yep, getting those with azobes

formal bear
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This is naturally generated, now grown! Just super tiny.
Im adding a size boosted "from sapling" variant to each tree type now, just so they will grow normal-sized...

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Idk why that happens in the first place (vanilla saplings do behave like this too but they are big enough for that size reduction to not be very noticeable), but extra treegen variants work.

formal bear
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Look at these tiny sapling-grown oaks

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Vanilla game

shell otter
formal bear
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Huh, strange.

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Anyway I can proudly declare that I successfully fixed the "dwarf player-grown trees" issue!๐ŸŽ‰

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Now just a handful of new textures and T&S shall be updated

formal bear
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Ah wait, since we have separate reed and papyrus baskets in the basegame now, I should make my hand baskets typed too... fairly easy to do.

formal bear
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Fixed very aged sleek door having the exact same texture as normal aged door:

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So much routine work...

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A question: should I fix the "sapling-grown dwarfism" in vanilla trees too? Or should I leave them small?

shell otter
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I'm for update mod first then add hotf8x later

formal bear
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That's 15 mins of work, not much at all, I can do it for this update.

shell otter
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Ah

formal bear
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Sal door turned out to be exactly as I thought :D

formal bear
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Gingerbread house design...

formal bear
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Sleek doors done, now... lotta hue editing for new debarked log textures๐Ÿ˜ญ

formal bear
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Noticed that wooden path textures are very discoloured/dirty compared to actualy types of planks they are made of, and since T&S has so many wood types similar in colour... I feel like it will be logical to make those colour-typed, not wood-typed. What do you think?

frosty mica
formal bear
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Bearnut is lighter and warmer, idk, I will be sorting them

formal bear
formal bear
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But I think I will postpone these wooden paths cuz it will take more time and you want the mod now, so I'm going to fix the shields and publish the update

formal bear
formal bear
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Still hope to add wood-typed cabinets, paths and quad logs reasonably soon...

modern roost
minor hull
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Also as the resident Brazilian, may i possibly suggest the eventual inclusion of Brazilwood in the mod's wood roster? Its a bright beautiful red hardwood. ๐Ÿ‘‰๐Ÿป๐Ÿ‘ˆ๐Ÿป

formal bear
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Not a big fan of adding endangered species for the purpose of being cut to lumber (added tigerwood instead of zebrawood for this reason), and the wood colour is very close to existing acacia and mahogany, but I will consider

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Currently only hornbeam and true cedar are on my list๐Ÿค”

frosty mica
formal bear
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Trueueue

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I may try to find a good, different enough wood hue for it

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Also should I fix redwood debarked log up-down texture? It doesn't match side texture a t a l l

minor hull
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And i must say, even though it would be in the game for the purpose of being cut down, it also means that it gives us the chance to reforest them ๐Ÿ™‚
I have a group of friends on a server and we tend to replant twice the amount we chop down, leading to our bases being surrounded by forests most of the time. And the forests grow as much as our bases.

formal bear
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Relatable, haha
One of my friends has a habit of creating parks and alleys with evenly spaced trees surrounded by stone paths, so our "forests" look a bit strange~

minor hull
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But yeah in all honesty i know its a big ask so i understand if its not doable/not at all a priority, but thanks for listening to the request and for sharing your mind on it.

formal bear
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It's not a big ask, but let me find a wood colour sheet real quick

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(found)
See, these reds and oranges on the top left (azobe, mahogany, acacia) look pale on the image, but are rather vibrant in-game, I dunno why, rendering quirks. Pau-brasil falls somewhere in that corner as bright red and I will need to come with a distinct enough hue for it to justify adding as a timber wood.
Note how this chart is lacking in colder colours, still need to find more examples of blueish or violet kinds of wood...

formal bear
shell otter
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Guajacum is so ugly... I love it

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legitimately looks like vomit and for that I find it strangely endearing

formal bear
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It does have this mess of green, yellow and orange fibers irl, I just made it a bit more saturated, as of varnished, for aesthetic purposes

shell otter
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there is that varnish mod, I wonder if they'll ever make an extension of it for wildcraft

modern roost
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Btw if you ever add the Kudzu vine I will tear you limb from limb :)

formal bear
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If I ever add it - it will be a farmland crop. With no chances of escape, haha

shell otter
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Ginkgo is probably the prettiest tree

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decoratively

tropic rose
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did the wattle fences get changed? used to be able to walk over a single fence with the 2 block step height perk from xskills, but now i can't. probably for the best if it prevents other creatures with large step heights from bypassing them, but maybe it's a change on xskills side so i thought i'd ask

formal bear
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This is a fix, actually! It's a fence, and thus it has a special tag for it, to prevent goats/bears from hopping over it. The fact it lacked this tag before was an oversight.

hasty grotto
# formal bear This is a fix, actually! It's a fence, and thus it has a special tag for it, to ...

hey does wildcraft trees and shrubs work properly?

I dont need to use this version with its herbarium dependency right? https://mods.vintagestory.at/wildcrafttreeextended

This is a modified version of Wildcraft: Trees and Shrubs, updated and extended for VS v1.22.2. This mod includes cabinets, fences, and other new things from the update for all wood types. It also fixes the round shield bug that caused crashing.This mod relies on my fixed fork of Herbarium, which you can find here: https://mods.vintagestory.at/h...

formal bear
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I haven't added a few wood-typed things on my side yet, but other than that the og T&S is fully updated

bronze ravine
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Deven's Immersive Backpacks
Because four backpacks shouldn't fit on your back.
What it Does
This mod completely overhauls backpacks in Vintage Story.
All baskets, bags and backpacks will now always be visible, in correct, live updating orientation.
When a player selects the hotbar slot a bag is in, it will now hide from the player's back. No mor...

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how difficult would it be to add support for this mod's handling of baskets/backpacks?

formal bear
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I think that will happen automatically, since WC baskets use the same code that the basegame ones

bronze ravine
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ohhh nice ๐Ÿ‘

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I'll check it out tomorrow

bronze ravine
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I tested it out, sadly it doesn't work

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immersive backpacks mod adds 2 different categories of backpack slots, main "back" pack and side slots

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handbaskets in the mod occupy side slots

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wildcraft baskets occupy the middle slot which is for a larger backpack and don't render a model

pine fox
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To be compatible with Immersive Backpacks, a bag needs a left and a right sided -attached shape to render the side-swapping, and a patchable attribute that tells the item it can go there. I have a compatibility information section on the ModDB page if Sonya decides they want to add compatibility, but in the meantime I'll put the issue on my todo and possibly add my own compatibility patches for it. :)

bronze ravine
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ohhhh that's so cool man I love the mod

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it'll be a must have for my server if it gets WC compat

pine fox
pine fox
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it is done.

bronze ravine
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YOOOOOO

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You're the best mr. dev!!!

bronze ravine
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It's so peak ๐Ÿฅน

formal bear
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Congrats I guess.
Still need to texture allll those quad logs from two updates before...๐Ÿ˜ญ

pine fox
formal bear
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When was that even added๐Ÿ˜…

frosty mica
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I believe in 1.22

pine fox
sick hedge
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Dear. This looks BEAUTIFUL

pale urchin
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You may or may not be aware of this, Sonya, but oat and buckwheat seeds cannot be put in the forger's basket

formal bear
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OH
I forgot๐Ÿคฃ

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Will be fixed in the next update

shell otter
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There's a singular empress tree on the campus of the college I go to. The seeds are surprisingly sticky

plain goblet
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Not a criticism, but is there a particular reason to have a wattle basket's code not tied to the vanilla handbasket code via "inheritFrom"? Seems like that would have been a slightly more "future proof" approach.

formal bear
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I have no idea what "inheritFrom" is
I updated baskets on my side already, will do some more things and update the mod. I hope to add cabinets for modded wood types, it's a lot of texture works.

final locust
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Got a crash looking up parchment in the Handbook, on a 1.22.3 server running Wildcraft Trees

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line 5 - System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Block Id 112038, Code wildcrafttree:crate)

plain goblet
# formal bear I have no idea what "inheritFrom" is I updated baskets on my side already, will ...
    "inheritFrom": "game:itemtypes/wearable/bag/linensack.json",
    "code": "sack",
    "shape": { "base": "game:item/bag/linensack" },
    "variantgroups": [
        { "code": "material", "states": [ "wool" ] },
        { "code": "color", "states": [ "plain", "gray", "brown", "white" ] }
    ],
    "textures": {
                "linen": { "base": "wool:item/sack/body_{color}" },
                "top": { "base": "wool:item/sack/top_{color}" }
    }
}```
Example code from wool mod that adds sack variants made out of wool
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My understanding it just copies all the code from linensack.json and adds specified strings to it

quartz prawn
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Since the mod goes as far as to list the genus of trees it adds... Any ideas what genus are the vanilla acacia trees?

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Despite giving the same wood, there are two types of it generating, according to the wiki.

tropic rose
formal bear
quartz prawn
quartz prawn
tropic rose
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that certainly has the look of the vs trees, but acacia has like over 1000 species in it, plus species like vachellia tortilis which are closely related. so i'd imagine it could be any of a number of species, is my guess.

formal bear
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Id imagine it being some large acacia tree from african savannah

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Ones that giraffes nibble on

quartz prawn
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Yea, that's the conundrum I'm stuck with. The quality, hardness of the wood, usages, temperatures are different between species. But, I guess the few options mentioned so far are the same mostly.

quartz prawn
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I've done a list of things to do with birch trees, so now I'm working on acacias.

formal bear
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Still, most likely to be Vachellia tortilis or something related.

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WC: T&S makes their foliage prickly

formal bear
quartz prawn
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Oh I've read about chaga mushrooms, wouldn't be as surprising honestly. Quite a widespread shroom with many uses, albeit unconfirmed scientifically. I just didn't add it to a list because there are already many tree-growing mushrooms!

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Could be used for distillation as well...

formal bear
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The same way many other traditional "medicines" work, just help the body to fight whatever sickness is hapenning

quartz prawn
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True

tropic rose
quartz prawn
plain goblet
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Are there any plans to add quarter logs?

formal bear
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Of course they are. Im just terribly late to do this due to crazy amount of texturing work.

quartz prawn
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Who even uses quarter logs

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So last century

plain goblet
frosty mica
opaque rune
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almost all my houses and a windmill were made with them

formal bear
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Eventually ๐Ÿ˜…

quartz prawn
opaque rune
quartz prawn
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What command? Now I want to know too lol

quartz prawn
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Hell yea. Lots of info.

quartz prawn
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oh god.

quartz prawn
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The next tree is... crimson king maple,woo.

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The question is

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If crimson king maple is a cultivar of Acer platanoides

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Then what genus are the standard maples in the game?

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Maybe it's the same

opaque rune
quartz prawn
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Based

kind fossil
formal bear
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Known issue, called "a marita bush outside of world borders throwing a riot". Caused by F&N, not T&S. Still unfixed, but harmless.

vague hollow
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does this mod still have the issue with a memory leak or has it been patched?

formal bear
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No idea, I don't have such issue with it personally.

fossil wedge
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issue with eco machina? with the honey locust tree

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looks to be like a texture issue due to the thorns being adapted for full-size blocks or something

formal bear
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Yeeeeee those should be thorns

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The mod 1) does weird texture distortions and 2) makes the trees look out of place

vague hollow
tropic rose
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i saw in the FN chat you mentioned you need to work more on the trees, do you have anything planned out for what's to come?

formal bear
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I really need to implement quad logs and cabinets for new wood types already... and a few other ideas like hornbeam

urban marsh
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Is it intended that weeping willows leaves don't drop willow canes?

Normal willow leaves do but i think both should

formal bear
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They should. I probably missed this, thanks for notifying

uncut cypress
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is there a way to stop this mod from changing the cozy bed?

formal bear
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That's not my mod's doing!

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What even is this unusual shaped bed

naive pelican
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Is there a version of this that works with 1.22 anywhere by chance?

formal bear
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It works on 1.22

uncut cypress
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i disabled everything else and its still doing it @formal bear

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in addition the wrong texture is YOUR mahogany.

formal bear
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Uuuuugghh

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Why don't I have this happening on my side

dull agate
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At least it's really pretty.

spark geode
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Hey is anyone experiencing issues with performance, handbook issues, and crafting issues with wildcraft trees

spark geode
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Nvm

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Its a incompatibility with another mod, working on a patch to fix the issues

spark geode
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It was mainly expanded foods and aca which is known i just missed it, but i think there could've been others but it was alot of mods in the list

foggy perch
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Is wildcraft Trees and Shrubs compatible with ACA/EF or nah?

I do love my charred wood but can't just abandon the cooking mod over it

formal bear
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There should be no conflict.

foggy perch
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Would you object if I cut everything but the charred wood related files for use in my server? It's just two users in there so far, and I don't plan on publishing it.

formal bear
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Why not. Sad you don't want to see any new trees tho๐Ÿ˜…

lost blade
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I assume this has been asked a million times already but is the Mod compatible with latest version 1.22.7?

formal bear
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It is totally compatible!

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It still lacks a few new features like cabinets and (sigh) quad logs, but very much playable

lost blade
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Gotcha gotcha