#Knapster
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Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
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If you would like to contribute your expertise in a language to translate this mod, or other mods within my Mod Suite, or if you spot any mistakes within the translations that have already been contributed, please send me a message on my contact page, or leave a feature request on my issue tracker for this mod.
Knapster
Easier knapping, clayforming, panning, scythe harvesting, and smithing; for those with low manual dexterity.
There are four different modes the server admin can set for each feature:
Disabled: The feature is disabled for all players on the server.
Enabled: The feature is enabled for all players on the server.
Whitelist: The feature is only enabled for players added to the whitelist.
Blacklist: The feature is enabled for all players on the server, except for those added to the blacklist.
Features:
Easy Knapping (/knapster knapping): Provides an easier way for players to knap items within the game.
Easy Clay Forming (/knapster clayforming): Provides an easier way for players to form clay items within the game.
Easy Panning (/knapster panning): Provides an easier way for players to sift for resources, with a wooden pan.
Easy Scythe Harvesting (/knapster harvesting): Provides an easier way for players to harvest grass, reeds, and crops, with a scythe.
Easy Smithing (/knapster smithing): Provides an easier way for players to smith items on an anvil within the game.
Easy Quern (/knapster quern): Provides an easier way for players to grind resources in a quern.
This is the perfect mod for people with RSI
I can't find a settings file on the server and changing the values (e.g. knapping voxels 8) doesn't change anything. it's still 1. harvesting animation is faster, but has a cooldown = same speed overall
also, why are there 2 threads? 😄
The other thread has new been removed (I need a mod to delete it fully).
Can you open an issue on GitHub, please.
https://github.com/ApacheTech-VintageStory-Mods/ApacheTech.VintageMods.Knapster/issues
I'll need your log files, and game/mod versions.
The settings file should be: %VINTAGE_STORY_DATA%\ModData\ApacheTech Solutions\knapster\{WORLD_ID}\settings-world-server.json.
Hi Apache, two questions;
- Is there any intent to expand the non-voxel features (harvesting/panning) to other repetitive actions, like leaf shearing and farmland ploughing?
- I've been using the mod for a long time because of carpal tunnel issues, but still find issue with clayforming because of how big some clayforms can get (ovens, vessels, etc). Is 8 voxels per action/click a hard limit, or would it be possible to get the upper limit of the voxels range increased?
Eight voxels isn't a hard limit, no. But, there is a performance trade-off. I set it to 8 as a limit because it still seemed to fit with vanilla, to a degree. I could add an option to instantly complete the clayforming/knapping. What would you say as a suggestion for a hard limit? Given that 4096 is the max number of voxels possible in a single block.
I can also definitely add shearing, and ploughing... well, I can look into them, at least. Are there any other menial tasks that could have a boost?
So far as Instant Complete goes... initial testing looks good. I'll have something ready for next week.
Id suggest either 16 or 32 as tje high end of range for clayforming; not entirely too high but very big boost to speed for larger clay forms, but an autocomplete would be just as welcome.
Re: other tasks; my main grievance is mostly speed, so being able to speed up the action like with scythes and panning is all I can ask for, though I'm sure it might be a bigger ask since they're block affecting and not entity (I.e the scythe acting on grass, pan acting on itself not the panned block, converse with shearing & ploughing), but I'll be thankful for it being considered.
Thanks for the responses - if you push anything out, I'll right on it to give it some thorough testing & feedback for you
bug: left-clicking on a knapping base without having selected a recipe crashes the game.
i would imagine knapster is looking for selected recipe on left-click to determine which pixels to remove/add and doesn't include a failsafe to ignore interactions on blank bases
Thanks. I think I have that on the backlog already. But if not, I'll add it.
Issue: CTD while using the EasyKnapping feature
Given a user has the EasyKnapping feature enabled,
When they do not have any recipe selected,
And they left-click the knapping surface,
Then null-checks should return early, so no CTD occurs.
Here's an off the wall question: Is it possible to determine if a player has successfully knapped/formed/smithed an item previously? The intent would be to disallow the auto-complete function until the player has in effect 'learned' the action by doing it once.
That would be cool. Maybe even being able to set amount you need to make to "auto-craft" it?
The more you craft the more voxels it manipulates at once? Obviously this would take it out of the purely QoL/accessibility area but still 🙂
@rugged kestrel hey did you abandon the mod?
Funny you should say that. Tonight, I updated my game, and started updating my core libraries for 1.18. I'll be updating Knapster over the next few weeks; along with a few of my other mods.
oh thanks cuz I dont know how much I can hold on longer without knapster, clayforming without ur mod is torture 
I've been able to make an "Instant Complete" mode as well. 😄
New Release: https://mods.vintagestory.at/knapster
Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
Suport the Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes ...
Rapid sequence intubation?
Have you tried clay forming during a heavy temporal storm? Now that's torture.
Repetitive Strain Injury
That makes more sense. Thanks for the tap back.
There are a couple of issues with Smithing, especially if you rotate the work item, or try using instant-complete on a Bloom.
v2.6.1:
- Fixed: EasySmithing auto-completion doesn't properly take rotation into account.
- Fixed: EasySmithing iron blooms waste voxels on instant complete.
- Fixed: EasySmithing commands change the wrong settings.
Hey @rugged kestrel, just wanted to say thanks for taking the time to update the mod. It's a huge QoL boost and I can't imagine playing without it these days, especially for knapping or smithing arrowheads.
oh the savior has returned, praise be!! praisee be!!
for some reason only flint snapping works for me
Same, at least the old version then i updated and it works
You've made sure the setting is enabled at least?
Yeah I'm using the latest version, game latest version as well, I enable all of them, for some reason they give an error msg
I don't use any other mod
yeah I'm testing with cmd, the knapping works normally but when I try to disable or enable it, it gives me those error
In your mods folder?
yeah
should it be something else but zip because the mod does show up normally in my mod list
All the mods I've got installed work from .zip
weird
I check the mod setting another way and everything is on normally
idk what is wrong here
you've got it in (picture 1) and not (picture 2) correct?
\Vintagestory\Mods
yeah
I got this error when I click on "Mod Folder" in the game, maybe this is the source of issue?
Maybe? I'm absolutely certain Vintage Story hates spaces
if that is what's causing the problem then it wouldn't load the 3 main 'mods' you need being these files:
yeah weird
I haven't played the game for over a year and come back to these error I didn't run into before so I'm not sure what changed
which would mean the game wouldn't let to load a world in the first place.... so clearly it's able to read from the folder
Oh!
what version of Vintage Story are you playing on?
1.18.15 (stable)
okay so it ain't that
No I want all of them enable normally but for me the clay forming (and possibly others as well)to work because my issue is only knapping work, the other features seem not to work
oh there is no icon for me
now mentioning it, I felt weird there was no option
because I remember there was
I have NO clue what could be causing this, just that updating it fixed it for me.
Yeah I know- ...Yeah okay that's a tiny bit of a problem.
yeah...
"Green be gone" sounds like it should only affect textures and no scripts
it only retexture the wood
Reinstall VS? maybe? Your saves will remain as they're saved to a seperate directory.
I may save my save and do a total clean install maybe
because I just reinstall the game like the other day
I'm sorry if I have been bothering a lot with trouble outside the mod
While using the auto fill when removing the orange ones it will still consume a voxel.
I will do a full clean reinstall then I will give more feedback on it, thank you
Well with how little mods you have it's a wonder why anything broke at all
I think maybe something within the game internal
because the vanilla things didn't show
if a full reinstall doesn't work still, I will ask and check if the whole MSI file name may cause issue
because my default folder name is MSI PC which there is a space
Well mines (myname) PC
has space too?
yeah, but right after typing that i just realised, it's in my D: drive which doesn't have a space
hmm, well if the directory is to believed there actually are spaces.
hmmmmmmmm
OMG
I am so DUMB
I figured out why
all of this issue wasn't even an issue to begin with
x'D
Give us an insight into your folly?
Okay... listen.. don't kill me when I say it, okay?
I didn't know you have to press F
while forming the clay
yeah this is the end of it xD
no issue
just my dumb cave man ass
I feel so bad wasting Dusk time, hope they will forgive me xD
I installed version 2.6.1 which requires game version 1.18.15. I checked my game version number and even tried rolling back to 2.6.0, but the mod still says "unable to load mod. Check log files"
I put the zip file in the mod folder as usual but I can't find a solution or even reason for it not working. Am I the dumb?
What OS are you using, and what does it say in the log files?
Scratch that. It was me. I'm the dumb. I accidentally had version 2.4.2 and 2.6.1. Since the zip files were named differently, 2.4.2 didn't show up when I searched for "Knapster" to clear out old version in my mods folder.
While I'm here, THANK YOU for this mod and for managing to update it to latest game version. It's absolutely fantastic for accessibility to an amazing game.
Hi, do you have plans to update for 1.19 stable?
Mod don’t work for me on 1.19 xddddd
Is this mod going to be updated by @rugged kestrel or should we find someone else to take it over? It's kind of an essential mod for some
Is it broken? I haven't had any issues reported to the GitHub repo.
I tested out the mod and it does seem to not work on the newest version, both singleplayer and multiplayer. I made a github issue for it
Thank you. I'll have a look at that tonight. 🙂
No thank you for your work
Thanks! Yeah sorry, I was looking at the comments on the mod page and they reported the same issue I was having. I figured that was the spot to report such things. I'll remember the github page in the future
@here
New version out now for 1.19.3
Please keep me updated if there are any more issues. I haven't had to change anything, and just recompiling the mod seems to have worked for an initial test of each feature.
Just updated to v2.8.0: https://mods.vintagestory.at/knapster
New Feature: Easy Quern: Provides an easier way for players to grind resources in a quern.
- Server Admins can change the speed multiplier to make grinding faster, or slower. (x0-x10) (Default: x1).
Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
Suport the Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes ...
Can linux users please test this mod and see what linux is doing wrong? I've had a bug report, and I can't test it at all
https://github.com/ApacheTech-VintageStory-Mods/Knapster/issues/9
I've struggled through trying to understand the install instructions for Linux, on a VM. They assume far too much knowledge of Linux. The mod seems to run of from what I've been able to work out. My seraph has no facial hair, and the mouse doesn't turn the camera at all. But, the mod works.
Assuming that you already downloaded and extracted the Vintage Story for Linux, navigate to the game folder and run run.sh or Vintagestory directly.
Nope. Do not assume. I have a file that was downloaded from the website. Start from there, and explain it step by step, without missing anything. The only thing you should assume is that I have no idea even where to look on the screen, at every single step. Guide me through every single click.
All issues with Linux have now been resolved. 😄
I fear this may have opened the floodgates, haha. But I've added a new feature in v2.9.1
Easy Mixing Bowl
Provides an easier way for players to mix resources in a mixing bowl. This feature is only available when the mod "A Culinary Artillery" is enabled within the same gameworld.
- Server Admins can change the speed multiplier to make mixing ingredient faster, or slower. (x0-x10) (Default: x1).
- Server Admins can apply the speed multiplier to powered mixing bowls, as well as manual mixing bowls.
Thank you to @summer cliff for permission to add this feature.
I'm sure people will appreciate it! Thank you, Apache! 😄
Oh thank you very much for fixing it 😄
doesn't vanilla scythe already collect grass, reeds and crops? What does this mod do differently for scything grass?
this handles inputs primarily so it probably makes the scythe a toggle to swing instead click and wait and click again cycle, which can set off some RSI pain
With the scythe, it just speeds up the time it takes to use it, while harvesting.
Currently using knapster 2.9.4 on a multiplayer server. When I tried using /knapster or any of its other commands, it returns "No such command exists." My server uses ARM64. Is this mod strictly not compatible with such architecture? Asking because it works perfectly in singleplayer
I've never tried on ARM, and have no way of ever testing it.
crashing when using the autfill smithing. upon the final voxel finishing.
Why do i feel like apache isnt around anymore
I'm around.
I've been at a couple of festivals over the last few weeks. Just got back from Bloodstock Open Air this morning. 🙂
I've just released 2.11.0, which should address a few issues, and also add in "Easy Tilling". Provides an easier way for players to till farmland, with a hoe.
I'll check on that smithing thing now.
Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
Suport the Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes ...
With the smithing issues you have there, it doesn't seem to be anything to do with Knapster. It doesn't even say you have knapster loaded at the time. It's an issue with how the game itself is unloading GUI windows. But, by the time you start smashing the anvil with the hammer, Knapster is done with all the GUI stuff. I've tested in single-player, and I can't reproduce the bug at all.
The only crashes you have there, where Knapster is enabled, it can't find an item called "dogtoy", which is nothing to do with any of my mods.
hm.. odd the mod that adds the dogtoy is not even loaded or installed anymore.. ill look much deeper for ya soon
i guess i should mention its a heavily modded server and the crash is only clientsided.
The world you're in is still trying to find the dogtoy. There must still be one in a chest, or on the ground somewhere, that the game is trying to load. I saw it was only a client-side crash.
hm.. no one ever got far enough to get the toy but ill look into it
somone mightve spawned it in
Thank you for this mod. The autocomplete feature is great and increases accessibility.
I had these errors after updating to 1.20.6 (worked fine yesterday) Is there something I can hotfix to get it loading? (also crossposted into campaign cartographer since these two were the only mods in my list that didn't load)
Just chiming in to report similar issue as @mint briar reported. New 1.20.6 update
Yep. 1.20.6 broke all my mods. Fixes will be out tonight.
unfortunate
Thank you for all your hard work. This is a great mod. 👍
https://pastebin.com/2TraerNA
Knapster is giving me a gnarly crash with the newest version.
CC works fine however.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Hey just wanted to post a crash log that was caused by Knapster, another user said I should post it here. v2.14.2
Yeah they know
It's broken rn
Reporting bugs here is a good way to make sure they never get fixed. Use the issue tracker I have spent a long time setting up, and follow the instructions to the letter.
I'm just waiting til knapster updates so i can get back to placing blocks and shi
It works now, they updated it 8hrs ago on Mod DB.
Thank you, sorry about not thinking about using the github.
I have Essential Tremor and easily twitch when I'm startled, so this is a godsend. Thank you so so much!
Just wanna say here as someone who’s way more comfortable using a controller that this mod is so so helpful, knapping / forming is very difficult using an analog stick. I know it’s not the intended purpose but it’s made my play so much more enjoyable.
can you give a example command to enable easy knapping? ive tried but every commadn i try says it doesnt exist
just taking a quick moment to thank you for this
while i do enjoy knapping and clayforming (and still smith manually because i enjoy it that much), doing it for long absolutely wrecks my wrist, and i already have to worry about carpal tunnel from like, a lot of the things i do
-# aka thank you for saving ppls wrists

Would changing the compatibility of smithing to Anvil Metal Recovery Revived instead of the original AMR be doable? Currently only the Revived works on 1.21, AMR hasn't been updated officially since... 1.16, looks like.
I'd have tried redirecting any patches to AMRR instead of AMR, but I can't do anything with .dlls. 😅
Dropped a line on your git.
For some reason it wont let me clayform more than one pixel it keeps delting the other ones
Clear your cache/unpack folder in the VS directory.
Confirm that there's only one knapster server and knapster client config in global, as well.
Yeah, delete your cache and ModsByServer folders, and it will download and cache everything fresh.
I just added knapster to my server to get some friends who find knapping annoying to play but currently its just my friends and i playing who like knaping and all the other stuff. Does anyone know how i can set us all to the blacklist for all features without going one by on and doing it?
Set it to whitelist, and only whitelist the players that want it. It is per-feature though.
If it's just the knapping bit you want, and only for some players, disable all other features, and whitelist Knapping.
for some reason, the voxels keep appearing and disappearing immediately in my singleplayer world
the ones that are getting autoplaced that is
ah I see the previous messages
any help with fixing knapster? for some reason frames keep dropping to single digits or so when knapping even when lowering graphics to absolute minimum and low
happened to us in ver 2.14.6, 3.0.0, and 3.0.2
@rugged kestrel
Without knowing many more details, there's not much I can do. Please use the issue tracker linked on the mod page.
I've recently found that the Anvil Metal Recovery mod adds multiple seconds worth of lag when smithing. It could be something similar.
@rugged kestrel Good day to you!
I've been seeing this error pop up lately, and wanted to know what the easysmithingpatch does in reference to this "anvil" byplayer
25.11.2025 20:46:39 [Server Error] Exception: Object reference not set to an instance of an object.
at Knapster.Features.EasySmithing.Patches.EasySmithingUniversalPatches.ProcessHit(BlockEntityAnvil anvil, IPlayer byPlayer)
at Knapster.Features.EasySmithing.Patches.EasySmithingUniversalPatches.OnHit(BlockEntityAnvil anvil, Int32 iterations, IPlayer byPlayer)
I'll get back to you on this. I'm going through some problems at the moment, and it will take some time to get my stuff sorted to a point that I can check.
server was using an outdated version of knapster. when they updated to the new one suddenly i cant join and keep crashing right before finishing loading the world. owner of server can join fine
Nvm. It was related to knapster settings by deleting my settings and the servers settings one of those fixed it
Any idea of an ETA for an update to 1.22? No pressure, just wondering. Thanks.
Where is the compatibility for xskills? The mod listing links one but the addon doesnt exist.
Won't even be started until 1.22 is released
Ok. Hope all is well in your world these days!
Yes, thank you. I've had the best few years of my life, and long may it continue. 🙂
nice gonna use your mod on my server for stone and clay forming
I've noticed that some mods work on 1.22, even if not made directly for it. Has anyone tested this one to see if it works, or is it one of the ones that don't work
"every time I try to knap something the game crashes and says knapster is the cause." from the mod page comments. I doubt it'd work, but after stable, Apache will update things. Usually within a month or so after stable, so it's in the pretty near future overall. 👍
For the time being, I think there's another option: https://mods.vintagestory.at/show/mod/45540
This mod adds a new tool mode to the hammer, "Automatic." This will automatically smith for you as long as you keep hammering. Will remove slag, move voxels, and remove excess in that order
Easier knapping for smithing for those with low manual dexterity.
Note: This mod is by Rockou_ a direct port of 1.19 Auto-Smith Mod
All I did was compile ...
I have Knapster ready to go. It will be released tonight.
Wow, that was super fast!
also coming in here to say that trying to use the knapster features immediately crashed my game. really glad the new version is coming out, because this mod greatly reduced my wrist pain playing VS.
genuinely, thank you fron the bottom of my heart for making this mod.
Version 4.0.0 now live: https://mods.vintagestory.at/knapster
Knapster
Easier knapping, clayforming, and smithing, for those with low manual dexterity.
Support The Mod Author
If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and mak...
THANK YOU FOR MY LIFE AND WRISTS!!!!!!!!!!!!!!!!!!
I have received several PMs since releasing this, with wonderful words of support an gratitude. Thank you for them all. A number of the PMs also asked for information about how to support my work. It's been chaotic recently, and so I will post an update here with information. It is very humbling to read all your comments, and that so many people are asking how they can help.
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any possibility that knapster just somehow decides to stop working for clayforming? I restarted my server and the option for auto clayforming is gone, but knapster still works for flint and smithing for some reason
For some reason the mod isnt working because when i knap i do vanilla knapping, and when i finish it it thinks i havent knapped it done yet.
Is there a way to change knapster to work more than one voxel at a time when smithing
"/knapster gui" and then click smithing.
Thanks so much! I looked on their mod page and couldn’t find this.
I've been having this same issue, it would be amazing if someone has found a solution
i think i did. I removed combat overhaul from my modlist, and it fixed it!
hello is there a way to add multiple voxels like how duplicate layers does when knapping a clay or anything?
it only add 1 voxel when auto knapping which it took me too much time to finish knapping
ah i found it, i guess it needs a world re-enter again to make a saved settings work
I have been having the same issue where I knap something but it never finishes. I can’t use the auto knapping feature only manual and it still doesn’t finish.
how to use the instant complete in knapping or smithing, it doest complete the recipe instantly
Hi, I tried playing with knapster on an old world but have since removed it and now keep getting a crash because of it. Does anyone have any idea where I should look to delete any files still refering to it?
I've deleted the mod, the config, and cache files.
There is a bug report form on GitHub
it already is on github
Game Version v1.20.5 Platform Windows Modded Modded SP/MP Multiplayer Description Suddenly, my brother won't join my LAN world, even though we played and quit the game without any problems just...
hey @rugged kestrel remember you made https://github.com/ApacheTech-VintageStory-Tools/JsonPatchMaker ?
idk if it still works but I was looking for a tool like it. I'll try it soon-ish though.
It's not polished at all, but it does work.
it works so well ❤️