#Wolf Taming

1487 messages · Page 2 of 2 (latest)

rocky flint
#

oh ok, i never got my hands on one so i just thought there weren't any

#

mostly wanted one so i didn't need to spend 10 mins rallying my 7 dogs whenever i wanted to go on a trip

thin jay
rocky flint
#

and let my 20 fully armored dogs tear a unfortunate drifter into pieces

worldly ember
#

Question, I set both my pups to aggressive to go bear hunting, and they just attacked eachother? I used the whistle to make them attack.

eager marsh
#

Tippy-taps animations
Yeah exactly a large invisible ghost box. I think the best reference file is the shepherd, he has all animations an can take all accessories.
Yes attachment points are defined in the VSMC ( you can also search for the LeftHand attachment in the shepherds shape file.

German Shepherd/Hunting Dog
Dont worry about the scale, as long as the attachments fit to the model, I can scale everything via code (I would not mind the shepherd, wolf and hunting dog being the same shape anyways)

Dog accessories
I don't mind them looking different than the old models. Stepping in to help definitely earns you full creative freedom at least. I also have no objections to copper/ steel armor if you prefer those over the existing ones or want more of them.

Multipliers
Yeah that is also a result of the vanilla wolf update. Before, the wolf was just on par with the dogs, but got a significant buff during 1.20 or so.
I currently have some small tweaks in there regarding balance
The shepherd does the most damage
The wolf has the most hp
The hunting dog is the fastest and can outrun a vanilla rabbit i think
The corgi and the shepherd can also herd cattle thats generation 1 or above (it simply follows them around if not enclosed)

thin jay
# eager marsh > Tippy-taps animations Yeah exactly a large invisible ghost box. I think the be...

Alright, I'll reference the shepherd and, as mentioned, come back to bug you with any further questions on that matter - thanks.

Last question that comes to mind is if there's anything in particular I need to worry about with the armour's pivot points for ground placement, or do you have a separate shape already for doggo armor when placed on the ground? I imagine you do, but I'm not super familiar with how VS handles these things just yet.

German Shepherd
Alright! I'll see what I can do.

Dog Accessories
Roger that, chief. I might take a stab at copper & steel armour just to add a more linear progression to pupper progression, if you're willing to add those.

Multipliers
Ohh, interesting. I had no idea about those stat differences *or * the shepherding, that's super cool. Well, separate knobs for each of them would be cool but seems unnecessary - I'd be happy with just a dog-wide multiplier just so I can buff my pup in singleplayer. Thanks again!

Will send updates here when I have them, probably just gonna chip away at the new models for a while.

#

Oh, and, I suppose this means I gotta import the base game wolf and then re-export that with the new hitboxes and attachment points?

eager marsh
eager marsh
thin jay
eager marsh
thin jay
thin jay
#

Just to hold myself accountable, updates: shittier looking copper armor & I know how to work the UV/texturing tool in VSMC now

thin jay
thin jay
rocky flint
#

idea: the dog iron armor/helmet should also give a buff to attack damage, since it has all those spikes and horns

subtle lark
#

I just wanna say…yall are cooking and I’m here for it dog_happy

thin jay
high cove
#

Can you sell wolfdog pups? I know there is an item called wolfdog pup but not sure how to get it.

eager marsh
eager marsh
thin jay
thin jay
#

Thanks brother

thin jay
eager marsh
#

I mean i could also work with just the wolf and the armor and stitch some alpha stuff together and upload the zip right here

thin jay
#

Those helmets are probably gonna kill me, I struggle to design canine-fitting helmets in my own artwork let alone voxel art 😅

#

but I'll figure something out

#

You mind if I just DM you when I've got that collection of assets? @eager marsh

thin jay
#

Thank you NaafiriThumbsUp

#

Setting up the wolf model was surprisingly simple. Attachment points & equip hitboxes should be good to go

thin jay
eager marsh
# thin jay New tippytaps/wounded idle

wounded-idle is supposed to be a lying down animation (it is used when your dog got critically damaged and requires healing)
Sry for not specifying 🙁
The best example is probably the vanilla tamed elk

thin jay
#

OH

#

I see

eager marsh
#

I really like the animations though

thin jay
#

Alright no worries I can probably just work off the vanilla wolf sleep animation, tho I'll take a lookskii at the elk too for reference. Thanks

#

& thank you!

eager marsh
#

Love how the paws move with tippy taps

thin jay
#

Thought it was just an idle animation that played when your wolf was heavily wounded yk? like the minecraft wolf tail lowering with HP

eager marsh
thin jay
thin jay
thin jay
#

I learned that wounded elk have a handful of "dying" animations that they can do. It's actually pretty depressing lol, they did a great job

agile hull
#

Oh, have you found someone to help with updating the models and animations!? :0
Congratulations! And thank you, Peachwolf for being able to do so. 🧡

loud hollow
#

Will the mod be updated? And do you guys plan to update the dog models? I'm a big fan of your work.

lilac axle
thin jay
#

I did a big fuck up and lost the tippy taps animation. Whoops

#

Anyway, I won't speak for G3rste definitely but they seem pretty open to updating the mod should I get the assets together to do so. I'm probably like... 50% of the way done the models. Have to redo all the changes I made to the wolf model (attachment points, hitboxes, etc.), but yea.

mighty falcon
#

hey so this has probably been brought up already but i have a bug where my wolf was mortally wounded and when i try to revive them with a poultice they get negative health... my dog is at -20,000 hp now and i dont wanna give up on it but i just might 🙁

dusk warren
dusk warren
#

ALSO HI i have done a bit of modding here and there and I'm currently looking to bring together PetAI and FotSA: Pantheridae in happy union. (eventually, bc that's a lot of entities lol)

Rn I'm delving into the json of Wolf Taming and I'm looking at patches for entities. Rn all I have to go off of is "path": "/server/behaviors/11/aitasks/0/entityCodes/-", as to what task is being added - is there mayhaps an easy way to tell which aitask is what?

eager marsh
eager marsh
# dusk warren ALSO HI i have done a bit of modding here and there and I'm currently looking to...

I would suggest looking at one of the simpler taming mods for the first start, I think these are very good examples on how to get your first tame animal:

https://mods.vintagestory.at/raccoontaming
https://mods.vintagestory.at/apanserbjornstory
https://mods.vintagestory.at/chickenpet
https://mods.vintagestory.at/harepet

Lets you tame adult raccoons.
Open for Adoption. You can either simply steal the files or I can give you permissions to upload new versions here, whatever you prefer.
I will not maintain this beyond the initial release.
Requires PetAI.

⚠️ Requirement
This mod will not function unless petai is installed.

✨ Intro
This mod adds the ability to tame bears. You can tame all greater bears. Currently, they can:

Follow you around
Attack monsters on your behalf

🔧 Planned Features

Breeding
Balancing
Panserbjørn mechanics - backpacks, armour, saddles

If someone wants to cr...

Enjoy my work? You can support me on Ko-fi or Patreon. Thank you!

Simple application of PetAI to vanilla chickens. I don't expect to maintain this too much, but I might add some small features upon request.
Needs PetAI to function! Be careful to pick the correct version:
3.3.0 for 1.20.5+
3.2.0 for 1.20.4
How to use
You can only tame ...

Enjoy my work? You can support me on Ko-fi or Patreon. Thank you!

Simple application of PetAI to hares. I don't expect to maintain this too much, but I might add some small features upon request.
Needs PetAI to function!
Breaking change: updating from 1.20.x (v1.2.x) to 1.21.0 (v1.3.0) will remove hare pets obtained through this mod....

wooden ember
dusk warren
dusk warren
#

Also I don't know if suggestions can go here/if the issue was addressed yet but it would be great if an incapacitated wolf occasionally whimpered or something - lost mine in one game bc I couldn't find it after it got KOed in my berry bushes 😭

lilac axle
rocky flint
#

idea: give tamed wolfs a map marker just like players, this way we don't have to spend hours searching for them and it would also help prevent situation's like @dusk warren

thin jay
#

copper looks so dorky but it's probably fine lol

thin jay
thin jay
# thin jay

Scarves & collars have been updated. not sure what I gotta do to them for textures, but shouldn't be too much more work.

All that's left for modelling is the couple of animations I did for the wolf, and then the leather armor/helmet

thin jay
#

actually I lied, I need to make some changes to the wolf model for the hunting dog

dusk warren
#

turns out FotSA: Pantherinae has a whole WHOPPING amount of extra behavioral code... so i need to figure out what is and isn't needed for tamed version

#

i've read through the files of both harepet and wolf taming a couple times and i think i've got the base of it down pretty well. just... was not expecting so much from pantherinae 😂

#

one of the adult entities is literally twice the character amount of the adult dog entity in wolf taming

dusk warren
# thin jay

i don't suppose the copper could be made shiny? would that be a game render thing if so?

dusk warren
#

{ "code": "idle", "priority": 1.15, "priorityForCancel": 1.35, "minduration": 5000, "maxduration": 5000, "mincooldown": 20000, "maxcooldown": 60000, "animation": "Stretch", "animationSpeed": 1, "soundRange": 110, "whenInEmotionState": "aggressiveondamage" },

correct me if i'm wrong here but i think the last tag is supposed to be whenNotInEmotionState?

#

(this is in the dog adult entity json)

thin jay
#

At the moment I've just been trying to use built-in textures haha

dusk warren
thin jay
#

Started working on the new textures for the other dog models

rocky flint
#

make it so there's a max amount of obedience per day you can get when playing with dogs, rn you can just bash then over the head with the dog toy and go from 0% to 100 obedience in minutes

thin jay
#

leather armor

#

the helmet is not going to be as cool as G3rste's original skull helmet, unfortunately. Due to my own laziness, ineptitude, and the wolf's new head shape making it a bit more complicated

errant cove
#

Oooooo

#

That looks really cool

thin jay
#

Thank u very much :}

#

I might see if I can rework the skull to fit the head. I realized that I could just... import it and try moving the voxels around instead of recreating it

simple tide
#

Just a question, have you considered making a complex version of this mod where dogs have hunger and then affinity?

#

Like separate bars?

keen socket
#

Question: I've played this mod some times before when you had to buy dogs from trader and then tame them. I've read on the mod description we can tame wolfs that have spawned on the world... is this true? How?

upbeat wyvern
keen socket
#

How can we capture them? With the elk crate?

upbeat wyvern
#

yeah, but they try to run away so put them in a hole or a safe place

keen socket
#

kk

upbeat wyvern
keen socket
#

Thank you sooo much

#

I'll try and if it doesn't work I'kk use the mod

thin jay
#

Finally redid the tippy-taps and dying animations. Last thing (that I can think of) is to do textures for the german shepherd and hunting dog, and then to make a slightly edited version of the wolf model for the floppy ears on the hunting dog

thin jay
#

bouncier

errant cove
#

CUTTEEEE

subtle lark
#

I just wanna say….yall are doing a fantastic job with this mod and I think I speak for everyone when I say…we appreciate all the hard working hours ur putting into it 🫶🏾

eager marsh
keen socket
#

How can I use a poultice on a dog?

#

It's applying it to me

thin jay
#

I may be persuaded to do a beagle texture for that but an entire model would be a tall order

#

unless your friend would be okay with either the existing wolf animations, or the corgi model animations

#

Though it would still be up to G3rste to implement a new dog type

eager marsh
#

If I get a fully fledged texture/ model with all animations included i dont see a reason not to do it (except my limited time maybe ^^)

eager marsh
#

sneak peak early access version to the new doggo armors (currently only the wolf is updated)

thin jay
#

:}

clever island
#

thats freakin awesome

rocky flint
thin jay
#

thanks fellas

thin jay
rocky flint
thin jay
#

one of the GSD textures

thin jay
#

second texture down, onto hunting dogs

thin jay
#

hunting dog textures done

#

well, the model edits too

errant cove
#

Doggyyyyy

thin jay
#

With that, all necessary artwork is completed. G3rste will be working on porting everything into the mod when he can 😄

thin jay
#

Though that's the one dog that I didn't remodel because the existing model is perfect for it

sonic solar
thin jay
#

I'm not sure what the colours are like

#

I know it has the usual cream colour

#

but not sure what other kinds

eager marsh
sonic solar
#

and a tailless optional models

thin jay
thin jay
#

idk about the tailless variant tho pretty sure adding additional shape variants is a bit more work than a retex

lilac axle
#

I wish each dog varient had different uses and abilities honestly. Corgis are very........not good..

thin jay
lilac axle
#

Is cattle from different mod?

thin jay
#

No, like, farm animals

#

I'm repeating what the mod author said a bit ago; I'm not sure which animals it applies to but off rip I imagine goats or cows

lilac axle
#

Huh.

#

How in the world does that even work...?

rocky flint
#

pyrenean shepherd when

errant cove
#

I hope obedience saves

thin jay
# errant cove I hope obedience saves

It... should. We're just replacing the existing models with new ones so it should port seamlessly. But in the event that it doesn't, forget I said anything 👼

errant cove
#

lol

#

Will do

rocky flint
#

idea: the ability to order dogs to bring the player something they point at. corpses, items, etc. basically the good ol fetch

clever island
#

they can herd cattle?!

lilac axle
bitter temple
#

@eager marsh Just updated to latest version, and this started popping up. Wanted to know how this impacts, if the possible tame becomes "not visible"

15.11.2025 04:34:37 [Server Warning] Step parented shape wolftaming:armor/torso/dog-wolf/dogarmor-iron defined in Item wolftaming:dogarmor-iron did not define a step parent element for parent shape wolftaming:entity/dog-wolf. Will not be visible.
eager marsh
bitter temple
stray cloak
#

hey is there a fix for this
[Error] Missing mapping for texture code #null during shape tesselation of item wolftaming:creature-dog-hunting-male using shape wolftaming:entity/dog-hunting

#

its causing heavy crashes

#

nevermind wassnt that should still be looked into

upbeat wyvern
#

can you make colored dog collars or are all just normal leather?

thin jay
upbeat wyvern
#

Thanks, it would be cool if they were colored. Maybe an idea for a future update

thin jay
#

Mayhaps! That'd fall onto Mr G3rste's shoulders

zealous mist
#

I had a bone helmet on my dog that changed to a pelt helmet?

#

And now the bone helmet doesn't exist in the handbook

#

wtf

thin jay
#

Along with steel armor

zealous mist
#

Remodeled? What happened with the old one?

#

It looked badass

thin jay
#

I modelled new armors & did new textures so the large dogs could use the modern wolf animations/models

#

I agree, it did look cool

white smelt
#

Sometimes got warning in server console:
22.11.2025 22:08:46 [Warning] Step parented shape wolftaming:armor/torso/dog-wolf/dogarmor-basic defined in Item wolftaming:dogarmor-basic did not define a step parent element for parent shape wolftaming:entity/dog-wolf. Will not be visible.

eager marsh
#

nvm, someone likely just found the cause on the mod db
Will take a look into that

eager marsh
odd prawn
#

Doberman when

wide palm
#

kek

lilac axle
#

How do you do that?

lilac axle
wide palm
#

I don't know, my chickens just follow stay around them tho?

lilac axle
#

Huh.

wide palm
#

maybe they just like the corgi

lilac axle
#

I see

blazing forge
#

I've tamed 1 pup. What happens if I start taming a pup but it grows up before I finish?

thin jay
blazing forge
#

I lost the pup and I don't know if it grew up or is still a pup (there have been multiple wolves before).

#

I found the pup. I now have a second female pup to tame (both are female). The game also started playing uplifting music when I found the pup.

blazing forge
#

I had to fight invisible drifters inside my hut

eager marsh
blazing forge
#

I buried them.

blazing forge
#

Idea: When taming is started but the wolf grows up, there's a timer until it becomes hostile, before which you must finish taming. The higher the level before it grows up, the longer you have. Someone who reached 90% would have more time than someone at 10 or 50%. I also wondered about taming existing wolves since I think the original tamers would have had to befriend adults.

tidal widget
# blazing forge Idea: When taming is started but the wolf grows up, there's a timer until it bec...

Original tamers likely did not befriend adults. The current theory of progression is wild wolf -> scavenger wolf near human camps -> scavenger wolf becomes less afraid over generations/time -> humans kill scavenger wolf due to danger or it just dies -> humans find scavenger wolf pups -> humans create camp wolf -> camp wolves who are too aggressive are killed/chased off or not allowed to breed -> humans create camp dog. There is room in there for befriending (see: scavenger wolves), but in most cases it’s thought that selective breeding began early.

blazing forge
#

Ah, okay, that makes sense then

#

I still like the idea of the timer started from taming while young. I like the idea of a young wolf remembering you being friendly as it grows near you.

tidal widget
blazing forge
#

Maybe. The way I thought of it was higher taming at time of adulthood=longer passive or neutral timer.

eager marsh
# tidal widget It is a good idea, but might be a bit hard to implement, idk (no idea how to mod...

The implementation is not that difficult I think

But I don't like the idea of forcing the player to set up a wolf farm and breed them like cattle for several generations before getting an actual pet
I prefer the wolf being accessible very early and taking part in your progression (like the player, the wolf will get almost one shot by a nightmare drifter, but can be equipped with armor to be a valuable companion through all stages of the game)
Also, while the befriending of wolves may have taken part many generations in history, the seraph you play only ever lives through one generation (technically he never dies of old age, but you get what I mean)

Speaking of it, that was one of the reasons I created this mod in the first place. Back in the day there was another mod that let you tame wolves by breeding them to generation 10 and I did not even get my cattle above gen 5 in my world, so I created a more noob friendly system. (If anyone is interested, this is the mod in question, it was a pretty big deal back in the day: https://mods.vintagestory.at/show/mod/47 )

This mod greatly expands upon the current animal husbandry system and attempts to make it more realistic and fun. Features include:

Livestock Hunger System

All livestock animals have a revamped hunger system that ties into almost everything about them. All animals now have saturation like the player and lose one saturation every 24 hours. ...

tidal widget
# eager marsh The implementation is not that difficult I think But I don't like the idea of f...

Oh, I'm not advocating for the selective breeding angle - that was just my history nerd side coming forth. I'm more than happy with the 'get a pup - train it until adulthood' type of implementation currently in the mod.

My musing was mostly on @blazing forge's desire for a way to get a second chance. Currently, if the training 'fails', then the wolf grows up and becomes hostile. They were hoping for a way to continue trying to train the wolf after it reaches adulthood but isn't fully tame.

eager marsh
tidal widget
#

All good!

#

Though the extra insight is appreciated lol. I'm a new player and this is basically one of the first mods I plan on getting once I get the game basics down

daring turtle
#

any way (including console) to find a missing pet? ;w;

eager marsh
thin jay
odd prawn
#

why do my hunting dogs not do their job

shell root
shell root
#

i think 3 does something else

#

like they're technically tame as in they won't attack you

thin jay
#

Ah 3 is the running milestone for some animals

shell root
#

like pigs, once they're at gen 3 they stop attacking you when babies exist

thin jay
#

ye

shell root
#

but yea chickens are scared til gen 10

shell root
#

my current longest world is 13yrs

light kayak
#

Any chance the old models could be added as rare variants?

median harbor
#

Can two dogs be bred to make more pups?

lilac sluice
#

is it normal for my tamed wolf to lose obedience?

lilac axle
thin jay
shell root
#

am i doign something wrong? I have a mortally wounded german shepherd and every time i try to heal it it heals myself

upbeat wyvern
#

press ctrl while doing it

shell root
#

i did that

shell root
#

holding ctrl right click with poultice, dog is not healing

#

its only on this one dog too, the other one heals just fine

#

i dont understand

#

🫠

upbeat wyvern
#

strange, does it work if you take off the stuff he wears?

shell root
#

i hadn't tried that yet but I will when I get the chance

lilac axle
#

Is it just me or do dogs have a hard time navigating around obstacles?

shell root
#

i think it's impossible to heal a generation 1 german shepherd

#

i literally have to wait for it to die and then revive it with a temporal gear

#

ive tried everything, including attempting to change the dog's variables in the files manually which just made its health glitch out

honest knoll
#

Hello, is there time to update to 1.21.6?

shell root
#

what's wrong in 1.21.6? other than what I said

blazing forge
#

World save stuff happened, my tamed wolf is gone.

#

Do tamed wolves turn into wolf dogs? I'm thinking of spawning a copy but I don't just see "tamed wolf".

lilac axle
blazing forge
#

Okay

jade stratus
#

Hey, if another player kills my wolf in multiplayer, is there a way to figure out who killed it through damage logs

jade stratus
#

could it wander off if the obedience hits zero?

wanton edge
#

Can you only tame wolf pups? Or grown wolves? And how so? With the pup I just fed it meat but I dont get the prompt to do so now that it grew up 🙁

cinder ruin
#

Im trying to equip armor onto my German Shepard but cant?

#

I tried right clicking, shift right clicking, ctrl right clicking, ctrl shift right clicking

#

none of it seems to do anything

lilac axle
lilac axle
cinder ruin
lilac axle
#

Ah

stuck widget
jade stratus
#

How do i turn off the obedience mechanic in the config file? Asking for a friend running a server

shell root
#

its happening again, i have to wait for the dog to die to revive it with a gear, every time

#

i am using control when healing, i am using shift when healing

#

ive tried using a macro to hold every key down at the same time while healing

eager marsh
simple vault
#

Is there a list of the dogs in this mod?

smoky epoch
#

can you tame a wolf itself

#

the puppy ones i mean, also i saw a mod that gives the dog back pack, is it that no longer in the mod again?

#

i do see the back pack in the handbook tho

#

so im confused why there is a mod for it

eager marsh
eager marsh
smoky epoch
#

ok

blazing forge
#

Curious: Why do you spell it as "wolfes"? I don't see it shortly like that anywhere else. Is it a language thing? Whenever I saw it, I thought it was a typo.

tall zinc
# smoky epoch can you tame a wolf itself

I'm playing on an outdated version but yeah, you should be able to tame the puppies of wild wolves. I've done it lots. It takes a while tho since u have to wait for a bit between feeding them. And if they grow up before u finish they'll turn into a wild wolf instead of a wolf dog.

Pro tip: At least in the version I've been playing (1.20.12) when u give them bones it gives them 2 but only goes up five percent either way if they eat one or 2. So I've been only right clicking them w a single bone in my hand. No idea if this has been changed tho

wooden ember
#

I'm guessing you also have Detailed Animals installed? In that case, one bone is going towards taming and the other towards hunger. It's been a while but I remember the situation being tricky since there's not a good way to know what another mod is going to do with an item interaction

smoky epoch
#

im on 1.21.1

wooden ember
dreamy wedge
#

Is there a mod that will allow me to pick up a fully grown tame wolf? I don't want to take it anywhere, I need to move it and the follow command won't work on it (full obedience, works on another tame wolf)

wanton remnant
#

Animal cages is good

#

A medium cage can carry an adult wolf

dreamy wedge
#

I have that and didn't even think of it, thank you. Worked perfectly.

wanton remnant
#

Heck yeah

hollow holly
#

My pup (german shepherd) keeps walking into my firepit... is it because they are a stupid pup? Notably my cat doesn't do that thonk

wanton remnant
#

Every animal seems to do that in my case including my cats

#

Albeit the tuxedo cats seem to have a dangerously volatile energy in general since mine can never STOP MOVING

hollow holly
#

it's not even so frustrating that they do it it's that they will just stand in the fire and tank the damage rather than even the most basic attempt to escape the source of damagee

wanton remnant
#

Think I encountered a weirdly selective bug, when one of our dogs got downed at the resonance archives we couldn't revive them with poultices even after caging them and bringing them outside, I revived them with a temporal gear

They're a generation 1 german shepherd and they don't seem to regen health anymore

#

Doesn't happen with any of our other dogs though

#

Not a single one of em have the same issue, and to be fair we only brought two into the archives before deciding against bringing them in

dusky knoll
#

Do you plan to work with the creator of the cartwrights mod? They have sleds and it would just be awesome to have a dog sled.

#

I can't even articulate how much I want that lmao

eager marsh
eager marsh
wanton remnant
eager marsh
wanton remnant
#

I’ve done it six times now since our visit to the archives yes

#

I only noticed the issue with health regeneration today though and assumed the issue with me not being able to heal him was because he got downed in the archives

eager marsh
#

Hm I have no clue what could have caused this, the health regen is pure vanilla stuff

eager marsh
# wanton remnant I only noticed the issue with health regeneration today though and assumed the i...

took a quick dive and the regeneration is handled here and would only be modified outside my influence https://github.com/anegostudios/vsessentialsmod/blob/master/Entity/Behavior/BehaviorHealth.cs#L585

however I think you can repair this via command
try /entity cmd setattr regenSpeed 1 (this command is listed in the wiki https://wiki.vintagestory.at/List_of_server_commands)

GitHub

The Vanilla Essentials Mod. Contribute to anegostudios/vsessentialsmod development by creating an account on GitHub.

wanton remnant
#

Oooooo I'll try that thank you

eager marsh
#

ah found the cause
The regenSpeed is set to 0 if the entity is mortally wounded https://github.com/anegostudios/vssurvivalmod/blob/1987c696ea1c5b8421714c20aacf00ba804f4619/Entity/Behavior/BehaviorMortallyWoundable.cs#L227
So you could also try mortally wounding the dog again and healing him again (without the temporal gear)

GitHub

The Vanilla Survival Mod. Contribute to anegostudios/vssurvivalmod development by creating an account on GitHub.

wanton remnant
#

I'll get to beating my dog back to near-death then god bless vintage story will tell ya if it works

#

Oh man I turned off hitting pets for players too shoot

#

Will be a minute

#

No dice on mortally wounding and healing him again, I just can't use the poultices on him in this state anymore

#

I'll try the command though

wanton remnant
#

Admittedly I couldn't figure out how to get the command to go through but as things stand I'll probably just respawn him if hes stuck as broken as rough as it is

smoky epoch
#

rip kitty, wish i new about the revival thing sooner

#

which now requires a gear instead of bandages it seems

#

not sure if its from a mod or vanhilla

reef portal
#

Hello it's was wondering if you could tell me how you put decorations on non mountable animals and if you could give me a quick run down on how to do it code wise

slender stone
#

Hey guys, I turned on the pet teleporting in config, how do I go about to teleport my pet to me?

wanton remnant
#

Tell them to follow

#

And they’ll just do so

#

Provided they can’t get to you in time or keep up

reef portal
#

Thank you

night sigil
#

Hey! Downloaded the mod a few days ago, I'm in 1.21.6, and haven't had any issues from it (that I can tell, and was able to do creative testing when first got mod and it seemed to work fine)

Although I admit I'm kind of confused on how I'm meant to do taming for the pups? I got a total of 4 wolf pups, gave them all bones, and I don't know what I'm really meant to do next. I've checked on them almost constantly, and I had these messages pop up (image attached) whenever I started on them, which seems normal, but after that I just... can't do anything. They all run around in the little pens I've made them but they never lose the bones in their mouth or want anything else, nor does the % go up. I thought I'd need to check in with them occasionally and give them more bones and such but I've been playing this world on a LAN server with my partner for over an ingame week and have had no progress on their %
So I'm just wondering do I need to wait more, is the 1.21.6 version just bugged for the taming of pups to dogs, do they need anything in pens, etc. because the guide is... incredibly vague so I'm just really lost on what to do next

wanton remnant
#

Normally you just feed them, wait a while, feed them again, and thats how it goes til they’re tamed, same for obedience except you can play with them or pet them to increase their obedience as well

night sigil
#

Yeah so I think it may just be broken on 1.21.6 because as said, I've had them unable to feed them for multiple, and I do mean close to 2 weeks now

wanton remnant
#

Damn thats weird, I'm still able to feed ours but to be fair I updated from prior versions

true ledge
#

Hi, im on a server and starting to breed dogs to sell for other guilds. Are the coat colors based on genetics or random? Thank you!

wanton remnant
#

Random but you don’t have to tell them that, capitalize on them brutally with fibbery of all sorts like proclaiming certain coats are rarer than others

#

On a side note the only mods I know of that use genetics for coats use genelib

true ledge
#

Im js a honest tailor goblin that likes doggies i won't lie to em😔😔

#

Im js a smol fellew

wanton remnant
#

Baah a good honest business gobbie despicable, wish you luck though love em tons myself, I’ve got like 20

#

AWWW

true ledge
#

Hihi js a smol 1 block tall fellew

wanton remnant
#

Wish there were patches for the wolves targetting creatures in other hostile mob mods like fantasy creatures, we use ours to keep our territories clear as well since they’re free roaming within our walls but they don’t target evil gobbies or orks unless they hit their owner first

true ledge
#

Oh yea that'll be so cool

night sigil
night sigil
#

Hey folks, so I did manage to find a dog from a trader, and have successfully tamed it and got it up to 100% obedience. Unfortunately, it is separated by massive ocean between the trader I bought it from, and my base.

Don't know if they can get on sailboats, but from testing it didn't look like they could. Anybody got any ideas on how to get it back to base?

Update: Was just able to transfer via /tp

sharp sun
#

How can you remove items equipped to the wolf?

#

Actually, I know how it works, rather it's stuck on one dog and not the other.

#

Any way to reset these things?

civic night
#

hey, i'm trying to run this mod along with PetAI on version 1.22 rc3. Whenever I spawn in an animal of any type in creative they are stuck in place and do not move even if regular animals out in the wild do move. and so i cannot really use the mod with the animals not moving. Is this a version mismatch issue or did I do something wrong?

quaint willow
#

hai! love the mod! but im curious, how does want get the domesticated skins? just breeding?

lilac axle
quaint willow
#

ahh 10-4

coarse ember
#

Are there any plans on updating this mod to 1.22?

eager marsh
#

Anyone interested in dogs avoiding fire?
Here is a test release ( to be paired with petai 5.1.0) where dogs will run away from fire instead of into

#

only the adult ones so far

wooden ember
#

Oh man oh boy that's very exciting. This feature is very much desired (by me) for vanilla as well, if you want to make a pull request. Or you can sit back and enjoy your mod being better : )

odd prawn
#

Peach wolf ??

#

do those spawn

eager marsh
eager marsh
thorn cipher
#

@eager marsh I've used this mod on my server before and people liked it but this does not work on 1.22.2. I've tried it multiple times and it crashes the server. And before you say it needs PetAI, I am fully aware of that and did already have it installed before putting this one on. I know how mod dependencies work.

eager marsh
odd prawn
#

Doberman

wooden ember
candid spruce
#

hoihoi, ive come upon a bit of an issue, ive turned on teleporting for my dog, it used to do it great but i think after ive used this command once > /tp e[type=wolftaming:dog-wolf*] s[] its teleporting becomes really inconsistent and i end up losing my pet multiple times

eager marsh
wooden ember
#

For pit kilns specifically, the performance isn't too bad and running into them is common, so I'd say it's worthwhile. For fires generally, I don't think special avoidance is needed. I am pretty good at keeping fires contained when I play, so if this is a problem I wouldn't have noticed, but animals do already try to avoid walking over fire and pit kilns. The issue seems to be that they don't avoid the blocks right next to them, which still deal damage. Fire is generally next to more fire, so this shouldn't be as much of a problem.

eager marsh
wooden ember
#

I haven't done this by testing, and am purely theorizing

trim obsidian
#

Butchering compat? So i can use blood instead of water in treats, and smoked meat to feed my wolf

odd prawn
#

How can you decrease the obedience from dropping ??

slow brook
#

hey i was wondering if theres a specific command to teleport different dogs? specifically my friend has a german shepherd, but when she uses the /tp e[type=wolftaming:dog-wolf*] s[] command, it only tps my wolfdog. ive been trying different variations of german shepherd in the command but nothing seems to work

daring folio
#

I've been trying to tame wild wolf pups that I've captured, but they keep becoming adults just before they are tame. Any recommendations?

slow brook
#

i wouldnt sleep through the night or do anything to advance the time

daring folio
#

It seemed to me like I could only feed them once a day

#

but I have been working on a construction project on the other side of my island 🙂

#

so it could just be I haven't been keeping close enough of an eye on them

#

Does it matter what you feed them? Bones and bushmeat seem to give the same tameness bonus

slow brook
#

i dont know if we changed any settings that affect how much you can feed them, i just go do stuff and come back and feed it and it gets tamed pretty quickly

#

i use red meat and it feels like it does more but i always forget to actually check

trim obsidian
#

Bushmeat or bones give 5% and can be done every 2 to 3 hours, while red meat gives 10% and it can be done every 3 or more hours

#

Given how time works in this way, that's 4 to 8 minutes

daring folio
#

It was likely because I was sleeping through the winter

daring folio
#

is there a way to teleport all of my wolves to my location?

trim obsidian
#

/tp e[type=wolf-tamed] nametag or something like that

#

Use debug mode to see their entity code and then the wildcard * so it brings every one that's tamed

#

@daring folio

#

Been experimenting with teleport commands, so it should work like that

daring folio
#

I see. I had 4 tamed wolves, but I've lost two of them in the woods near my home. Hoping I bump across them again soon haha

trim obsidian
#

If you have the other two, in accessibility you can turn on debug mode, read their entity code, and use /tp

eager marsh
# daring folio I see. I had 4 tamed wolves, but I've lost two of them in the woods near my home...

I recommend using something like this: https://mods.vintagestory.at/show/mod/52002

Tabby wandered away?Wolfdog ran off chasing a drifter and got massacred Dave-knows-where?Searching in console with e[type=wolftaming:dog-*] does not help, because entity filters look like forbidden dark magicks?
Welp, here goes automatic waypoint management for pets!

Automatically creates waypoints for every tamed animal (based on entity.HasBeh...

trim obsidian
#

People complain about losing their pets in the petAi entry, so the teleport is a commented option. Also that I guess

olive knoll
#

Is this mod compatible with moded wolfs? lik Fauna of the stone age caninae?

upbeat wyvern
#

I was wondering if its possible to add compatibility with sonya's meat mod, meaning being able to tame and feed wolfs meat from that mod

olive knoll
magic carbon
#

Will obedience go down when it hits 100%?

upbeat wyvern
magic carbon
#

Ty

#

just tamed my first wolf

upbeat wyvern
#

congrats

lilac axle
#

Or is it a different config I need to be looking at?

upbeat wyvern
lilac axle
#

oooooooohhhhh

#

Gotcha 👍

obtuse tusk
#

is there a way to stop my dogs from falling in holes? because whenever they fall in a hole it is IMPOSSIBLE to get them back out. i made a staircase to the surface but my dog couldnt walk up it, and he couldn't find a way to get out so i had to just leave him in the pit😭 i am on my third dog because they keep falling down these holes

#

also their pathing is really bad. they dont avoid hazards at all and i've had my dogs set themselves on fire multiple times

shadow hill
#

Do grown pets not eat from troughs? And why does obedience degrade so dang fast? You can sit and watch it go from whatever it is to 0 in not a long time

daring folio
#

Take a look at the settings in the config. It looks like the decay goes down over multiple generations. The base decay rate is configureable, too.

shadow hill
#

My fault guys I re-read the mod page and found the answers I should have been paying attention to. That’s my fault

daring folio
#

Really? I actually don’t see that info documented in the mod db page. I only know it from poking around in the config files.

shadow hill
slate mountain
daring folio
#

I was just watching my wolf wander into the forge again. When the wolf takes damage from a fire, is it possible to discriminate that damage from other fire sources? If so, could we have the wolf change direction in response?

novel laurel
#

hi, is there a way to add more coats? we noticed some are missing, such as the black blue eyed wolf

#

and maybe something like a whistle to call the wolf to you?

novel laurel
#

i was also wondering if there's gonna be a fix for the wolf textures in pet backpack

eager marsh
wintry eagle
#

and I do not have much motivation to update it lol, might return to it in the future

novel laurel
vivid bolt
#

i wish walf taming and petbackpack would work together

novel laurel
vivid bolt
vivid bolt
novel laurel
viscid spruce
#

hello will be there any addons like a dog bowl or other things similar to that to put meat or something else like meat stew to it for dogs to eat ? idk why but my dogs have low weight

mossy sorrel
#

Does anyone know if thers a bug with the healing when mortally wounded

#

Ive tried over and over and its not working for one of my wolves

#

Ive tried holding control, shift, both, its just not working

buoyant roost
hazy hemlock
#

Is there any way to carry pups/dogs? My pup is stuck in the cellar.

hazy hemlock
#

Guess not

vivid oriole
hazy hemlock
vivid oriole
# hazy hemlock Do they teleport to you or something once they're all grown up? What if it gets ...

i’m not totally sure if they teleport but i think there’s a pet whistle that comes with pet ai? you can hook that up to your pet and maybe get it to teleport that way, but not 100% as i haven’t used it myself and have only seen it in the handbook.

for the cages, you either “attack” the animal with the cage in hand to place it inside the cage, or you have to wound it to half health and then it will allow you to place it inside depending on the generation of the animal. then you can place the cage down where you want to release the animal and break the cage with an axe :] they can’t “get stuck” in the cages unless you experience a bug

#

i’ve purchased kittens from traders and been able to click them into a cage just fine, but i believe gen 0 wild cats like ocelots for example need to be taken down to half health before they can be caged. i assume this works the same for the dogs.

night sigil
#

Ik you can modify in the files for dogs to teleport to you if far enough away, we enabled that on a server I play on, idk what the file system was or anything

mortal cedar
#

Love the mod

crimson ginkgo
#

are wolf pups and dog pups separate, or does one turn into another?

agile hull
#

I do believe they are completely separate, yes. Iirc, you can only buy dogs from traders, never find them in the wild. Wolves on the other hand, i believe you can find them in the wild, but also buy them from a certain trader. Though they will stay with the wolf model when they grow up.

crimson ginkgo
#

Alright, thank you. I saw in the showcase there was a kind of whistle, is that a keybind?

agile hull
#

Not that i can recall. I do believe there is a pet whistle though that you can use to give a quick command at a distance.

crimson ginkgo
#

is that a physical item?

mighty pollen
#

Yes. it's the PetAI whistle. its a bone and a knife in a specific way IIRC.

proven condor
#

Would some kind of patch be possible with FoTSA? Namely asking due to the changes it does to wolves and such. There was one person who attempted but did not succeed.

#

Or does it already have some compat and I merely don’t see it?

grizzled hollow
#

👀

proven condor
#

@grizzled hollow What were you doing to replace wolves/dogs in the process of being domesticated?

grizzled hollow
mighty pollen
#

fresh off the press

#

(sorry in advanced if it's considered bad manners to advertise your own mod in other peoples mods)

eager marsh
#

wait does it even need petai?

mighty pollen
proven condor
#

Or would you have to it add it later?

#

Because FoTSA does replace some vanilla animals

#

With some of the deer being good examples

mighty pollen
#

Unfortunately not. The wolf taming wolves are genuinely better, though so that might be added at some point

proven condor
#

I did propose a progression path when I suggested the idea on GitHub @mighty pollen

#

Lemme find it

grizzled hollow
#

Which i think is Hunting Dog, German Shepherd or Corgi

mortal cedar
#

Go to gm2 /entity cmd del l[]

#

That will flat remove any looked at entity

#

You could delete by id while looking at one as well to unspawn them all

deft ferry
#

Is it possible to enforce some gen requirement before being able to tame a pup wolf?

frosty otter
#

im sorry for dumb question but how do i enable adult wolfes to be tameable? in the config file? where is the config file? i cant find it in ModConfig folder

umbral smelt
#

Anyone know ways to find your dogs/wolves? 😅 I was on an expedition, and at one point on the return both of my two tamed adult wolves disappeared. high obedience & follow command. I gave them time to follow & back tracked. I assume they're stuck somewhere bc their pathfinding is uh... um...

#

this happened before with a puppy... but that's more understandable

thin jay
thin jay
umbral smelt
#
  1. will get entity radar and 2) wilco thanks
thin jay
#

No worries dude. I hope you find your pups

umbral smelt
#

(one was stuck behind a one tall rock with leaves above him)

#

(the other was in a pit, again with 1 high jumps kek)

night sigil
#

Yeah the AI of them is...

#

Questionable at best stupid at most