suggestions-forum
Pollarding/Coppicing: Immersive stick farming for wattle structures!
moddb
game mechanic
Modpack support
moddb
Malefactor addition
Bronze age panoply
Mirrors
Thick and Extremely Thick rope recipe for base game.
game mechanic
Adding grit to food troughs for hens and ash baths
game mechanic
Longbow arrows
More options for making leather
Making windmills with different materials EX: Leather Sheets
game mechanic
Firepits, cooking, firestarters
Rare Weeping Angel-type monster
game mechanic
Real soil types with block-size soil horizons!
Gather seashells from panning (Another way to get Lime)
game mechanic
more APIs
change water, rapids, and water wheels.
game mechanic
Reduce autosave frequency.
Fences connect other fences on all diagonals
Temporal Storms should warrant preparation
game mechanic
Better forest ambiance
Traits for animals
Improve map functionality
gui
Cutting food for stews
Wooden buckets + Wooden barrels should not be able to hold strong acids/bases
Native controller support, brother
Ability to stack different ingots in the same pile.
game mechanic
One Button "Shift Right Click"
controls
I suggest you stop rejecting my account deletion requests
Blood marks
Resin taps
Exterior decoration
Halberds in the upcoming combat update
Horses, Camels, Wapiti (reworked)!
Make autosaves less frequent
Self-replicating sandbox mechanic
breaking blocks other than rocks with propick should drop them
Farmland minimum moisture based on climate humidity
game mechanic
Wildlife that kills you should despawn.
Make all of the Ashlar Blocks uniform!
game mechanic
My suggestion for quenching fails
improve mod support
Shivers should be able to climb, leap, nest, reproduce, weave webs and stuff
Prospecting coring drill
game mechanic
Lumber Yard Tools
Optimization is needed so that the game consumes MAX 4GB RAM...
Start presets
Doors in the Center of Blocks
Diegetic tooltips
Overhaul or an alt method of obtaining pelts
FIRE CROCKS