suggestions-forum
General: Make the UI More smooth during gameplay
gui
Change bug/insect noise category in settings
helve hammer issue
Expressive Clay Forming
A Building sharing library
Gatherers/foragers bag
Options for larger ore veins
Add a 'Historical' tag for the ModDB
moddb
axiom like building tool for creative mod
game mechanic
Allow bait to be applied from offhand
game mechanic
Jams should be toppings instead of dishes
game mechanic
Barrel Recipe Tweak
Idea: A keep hotbar on death option
game mechanic
Boat route feature
gui
game mechanic
TOFU
game mechanic
More NPC survivors
aurochs or atleast cows or wild cows
Pneumatic tubes
game mechanic
Allow us to place full blocks on shelves
A Point for Poison
temp widget
Literal player-weight and impact on certain actions
game mechanic
New procedural terrain generator - Terrain Diffusion
game mechanic
purple clay
game mechanic
Traders: Ore location bribing
No healing from "internal" damage(at first)
Add horse milk and kumys
Perhaps Boars could be mounted as well?
game mechanic
Knapping gemstones and river glass into tools
game mechanic
Please add a plain dark brown wood type.
Research mechanic thoughts
Wildlife Update
Barding - Armor for Mounts
game mechanic
Horse model preview feedback
New Mounts
The new mounts don't include Jonas Variants
The inventory size problem
nerf crops
mossy mud bricks?
game mechanic
Generate New World Crops on the other sides of the "poles"/"equator"
Clothing standardized colouring/material mechanic.
game mechanic
Scent Covering
game mechanic
Birds
Ignore .git folder in Mods/
Music that fits Vintage Story?
Let's introduce more special crafting
Make Vintage Story easier to play (more accessible)
gui
controls
Drug production
Hunting mechanics suggestions
game mechanic
Stat bar discussion (PEAK stamina bar?)