#development
1 messages · Page 8 of 1
I have not yet tested the changes and am not comfortable making a PR without testing
i did a test run with the latest changes in the repo and can confirm that the olm overlay fix does work atleast
so I'll try to make time today to do so
Will resolve later today for hunter rumours, thanks
bd57728 Update center-skill-icons to v1.1.1 (#10867) - jakebrehm
I did some research on this issue and it seems to be purely related to the Quest Helper plugin. Quest Helper does not detect depth correctly and causes a pathfinder loop, which in turn increases CPU usage to 100% and crashes the game client. Could the next person confirm this by disabling Quest Helper before the Agility Dungeon?
Was this ever answered or figured out? An additional odd behavior is if you manually send a message with an effect, using setOverheadText will then keep using that effect.
i just dropped it iirc since it didn't look like there was a quick solution
you could try this i guess, though personally I don't really know what it'd entail
glgl
I'm guessing scale isn't just (percentage, min, max) ?
if ($int0 < 60) {
cc_settrans(scale($int0, 60, 200));
} else {
cc_settrans(scale(calc(120 - $int0), 60, 200));
}```
long var14 = (long)class48.intStack[ItemContainer.intStackSize];
long var10 = (long)class48.intStack[ItemContainer.intStackSize + 1];
long var12 = (long)class48.intStack[ItemContainer.intStackSize + 2];
class48.intStack[++ItemContainer.intStackSize - 1] = (int)(var12 * var14 / var10);
so $int0 * 200 / 60
o, ty
since last update there's an issue with the fixed mode hide chat plugin. Based on the amount of open issues from long ago, it seems the plugin owner will probably not fix it. Any idea how to fix this?
if someone wants to maintain it they can step up and fix it
riktenx has collab
it looks like ritken has writen access though
ye
so.. its fine
fixed and sent pr for unmutedjingles 
The Fixed Resizable Hybrid plugin has almost the same functionality and is somewhat maintained (the author's last update was 4 months ago). It's also broken, but I submitted a PR with a fix, hopefully the author checks it soon. Mentioning it in case it gets fixed first and you wanna check it out.
I think ritken maintains the other one, its not really unmaintained
FWIW I did MM2 recently and didn't run into this issue as far as I can tell - while using Quest Helper, so I guess it's not everyone?
I did it last week with Quest Helper and saw crashing with GPU or 117HD enabled, but not with both disabled. Though increasing the client's maximum heap size from 768mb to 1536mb resolved it for me with GPU plugins enabled, which suggested an issue with object geometry in the area, instead of CPU issues.
I did it last week with Quest Helper and saw crashing with GPU or 117HD enabled, but not with both disabled. Though increasing the client's maximum heap size from 768mb to 1536mb resolved it for me with GPU plugins enabled, which suggested an issue with object geometry in the area, instead of CPU issues.
I was running a dev build of 117HD so that could be related to why I wasn't crashing 👀
ok i may have time to check towards the end of work, but if not then later tonight
Quick question.... am i allowed to drop an F bom in here?
Never know till you try
Cause holy .... I got the jagex account working with the whole flatpack/snap situation...
best response i could have hoped for ❤️
Thanks everyone who helped this morning! Had to traverse my entire pc to find the files that were playing a part in this all
Long story short;
I magically found the RuneLite.jar in ~/.local/share/flatpak/runtime/com.jagex.Launcher.ThirdParty.RuneLite/x86_64/stable/<some-hash>/files
Then i ran said jar using java -jar RuneLite.jar --configure and set the required flag as described on the wiki.
This gave me a settings.json in the exact folder (deep in .local) which i had to move to ~/.var/app/com.jagex.Launcher/.runelite
Now running the flatpacked Launcher with flatpak run --verbose com.jagex.Launcher showed the flag being passed when starting RuneLite. The credentials when then written inside said .var folder.
Finally moving the credentials to my ~/.runelite folder fixed it and allowed me to use my JagexAccount for plugin development
Im not even running Arch 
there's like a 20% chance if I hot reload now my client just dies
Game update added a glowing effect to skills on levelup. Since the 2010 theme modifies the skill icon shapes, we need to override the sprites for the glow too.
From what I could tell, there isn't an exact science to the chosen colors for the base glow image. So these were roughly generated with a targeted color and shifting hue colors to be close for all images to look decent on the glow effect. The pulsing effect obviously looks different due to the different shading on the 2010 icons.
...
Do we need to do anything for the 2006 style?
no
Search for raiynl returned no results.
That’s @worthy sparrow
Type
Incorrect behavior
Operating System
Linux
OS Version
Artix Linux
Bug description
Seems to be a regression with the most recent update. Scrolling with the mousewheel while hovering over the chatbox does nothing. Chat can only be scrolled using the mousewheel while hovering over the chatbox scrollbar. I can reproduce this on a fresh RuneLite profile.
Screenshots or videos
https://github.com/user-attachments/assets/1f74b4e9-2683-45f5-b99d-ec0e519fc604
RuneL...

at some point one of these many github outages is going to align with a game update
im not sure i would try and merge stuff while it is still red
i guess yeah
hey guys quick question, since i have a newish github acc, i was told thats why my plugin doesnt run the workflow unless manually, do you guys know how long github takes to let me test workflows or is it just after i (hopefully) get my plugin added it works?
which one
mazchna skip
i need a link or pr number
i think after you merge one pr it doesn't require manual approval anymore. i don't ever recall having to press the button for an update plugin
that will be nice and save a little time for reviewers once i do it auto, thanks rikten
keyword i think
we will see in a few weeks :p
I think it has once
has anyone tried this ij local llm thing? (not the paid one)
I believe I had full line code completion enabled for some time...
if its anything like the local one pycharm had during my free trial it will make my fans go brrr
still sounds like its paid though?
(it was competent for python at least)
yeah its part of ultimate, there is a separate junie thing that you pay for tokens I think separate
ah I see
Mine gave some very weird responses sometimes... Even switches to French strings from time to time. Had to disable it since going with standard completion was faster for me
lol
weird
Generally been good when I've used it. That's mostly for spring boot stuff though so lots of training material
I'd say at least half the time it suggests exactly what I was about to type anyway
I haven't tried plugin development with a paid model like sonnet or opus (they are good for my day job at least)
But any free tier subscription has been absolutely horrible at runelite plugin development
there's a difference between free tier of a cloud AI and a local model for line completion
I have done both
I dont want it to write an entire plugin, just for completing a few lines
Yeah, it’s pretty decent
Just was about to open a bug for this, but facing the same exact issue, with the same RL & LAUNCHER versions. On 26.3 as well, and using a Macbook Pro M1 14" if that helps as well. Sometimes restarting Runelite fixes it, other times just sitting idle for awhile will have it be resolved until it randomly occurs again even when actively playing or in-game.
Closing in favor of a new PR with improved code
Summary
Adds a sidebar panel to Entity Hider that lets players toggle visibility of individual NPCs by clicking them in a list. Hidden NPC selections persist across sessions via config.
Changes
- EntityHiderPanel (new) — sidebar panel showing nearby NPCs with click-to-hide, bulk controls (Hide/Unhide Vicinity, Unhide All), and skip-rebuild optimization
- EntityHiderPlugin — added
ConcurrentHashMap-backed manual NPC ID set,ClientThread-wrapped vicinity operations, pet fil...
Type
Incorrect behavior
Operating System
Windows
OS Version
Windows 11 Home
Bug description
My herb patches changed their time to mature to the next state from every 10, 30, and 50 minutes on the hour to every 00, 20, and 40 minutes on the hour, but my time tracking timers on Runelite did not so the timers are 10 minutes out of sync. I am not sure what caused this in my game, it just happened one day.
Now every herb patch timer on Runelite displays that it will mature ...
If you right-click the plugin in the list of plugin names, and select wiki you can try what is suggested on this plugins wiki page.
https://github.com/runelite/runelite/wiki/Time-Tracking#resetfarmtick-chat-command
Type
Crash or hang
Operating System
Windows
OS Version
No response
Bug description
For the second time now, as soon as I finish the first phase of the Royal Titan's fight, my client crashes due to the GPU Plugin. It doesn't happen consistently other than the facts it happened twice in one hour and both times occurred at the same moment of the fight.
Screenshots or videos
RuneLite version
RuneLite version: 1.12.19
Oldschool revision: Rev 236
Logs
[Cl...
Solved, it's an issue with the hub Chatbox Scroll to Zoom plugin that persisted even after disabling it and switching profiles.
Off a guess only knowing Mac lightly.
First suspect would be apple.awt.fullWindowContent / transparentTitleBar with custom chrome.
Testing would be; turn off custom chrome, restart, and see if the issue stops occurring. If it does, then the interaction between fullWindowContent and Tahoe's window management is an issue.
Second suspect would be an OpenJDK/macOS Tahoe AWT bug but that would be under OpenJDK to assist.
Type
Incorrect behavior
Operating System
Windows
OS Version
Windows 11
Bug description
The Ground Items plugin has a Hidden Items feature that is populated by a default set of items (coins, vials, etc.). If you try to delete these default items so that there are no items listed in this hidden items list, the list of hidden items will reset back to the defaults when you restart the client.
Screenshots or videos
No response
RuneLite version
Runelite: 1.12.19...
Adds an option to swap "View offer" with "Modify offer" on Grand Exchange offer slots.
I'm aware of that work around. Doesn't exactly fix the "Incorrect behavior" of the plugin.
augh, my least favorite bug about config
i hate bugs where the workaround is objectively simple
Right click set to empty and it fills it with "empty"
What would be the best appropriate way to attribute on the LICENSE file?
what does the license say to do
I've clearly read the license, but it's not computing in my head the exact layout in which it should be described, else I wouldn't be asking >.>
I guess a condescending helper was a brilliant idea.
what is it you're trying to do? it's hard to tell what type of attribution would be useful
Are you forking/massively copying from another plugin? you probably want to include their original copyright / augment it in the LICENSE file https://github.com/pajlads/DinkPlugin/blob/master/LICENSE#L3-L4
Jake Barter in this example is the original creator of the plugin that we forked from
I apologize if I was too vague. The license layout - Do I add attributions to the bottom of the specific license layout, or add the copyright with name (link) at the very top?
I don't know what you mean with "the license layout"
So, if I made a plugin, but used source code from another plugin that I modified would it be:
BSD 2-Clause License
Copyright (c) 2026, Kalsupes
All rights reserved
Copyright (c) 2023, User1 (Profile/Plugin)
Copyright (c) 2021, User2 (Profile/Plugin)
Redistri.......etc..
that seems reasonable if you're copying major parts of a plugin yeah, similar to the example i linked here #development message
Or do I add their license agreement in it completely (multiple licensing agreement) with their copyright at the top?
I think both options are fine
make sure to keep their copyright notices at the top of source files
Okay - I made it the second way, but wanted to simplify it, but wanted to ensure it was acceptable to do so.
no, you cant remove the license from top of the file if it's there originally
Thank you @sinful lava
https://github.com/runelite/runelite/discussions/17089 is discussions even used ,or is it mostly issues? still kind of looking for this 🙂
Hey so I have recently been working on some improvements to the interface styles But when I came to adding hitsplats they only override on login, I looked into a deob and it seems like they are cac...
A small question about bronzeman unleashed, it was mentioned during the PR that ideally we should be replacing another plugin with the idea of having BU exist temporarily alongside another one of these plugins,. Where we would be deprecating one of them and having their users migrate over, as well as providing an easy way to do so.
Is this still something you would want us to do?
We are planning of at least already providing some migration tools for players that want to do so themselves already.
Could for example fork one of the existing bronzeman plugins, only adding a small but clear message during login that states that the plugin is deprecated in favor of, and suggesting them to migrate over.
My suggestion would be then to take the place of dekvall's bronzeman plugin since it is abandoned, and it should be relatively easy to do a migration for (all data also lives locally for it).
I don't think you don't have to do anything more with other bronzeman plugins. it was more in the scenario where you would be able to let current bronzeman players just keep playing but with a better experience (so improving an old plugin instead of making your own plugin).
If the current maintainer of an old bronzeman plugin allows you to place the deprecation notice with migration hints in their plugin, that's perfectly fine. it would go through the normal plugin hub update process.
I don't like the idea of doing a takeover of an unmaintained plugin only to put a deprecation notice in it personally.
Alright, thanks for the quick response 😄 .
Been keeping an eye on this. Any update on the fix proposed? Wondering if that is going to pulled in
Can we revisit this PR? Would love to have it implemented after 4 years :)
^^
for anyone in the future dealing with vscode on windows saying your repo is not a java project, I finally managed to fix mine doing this:
- nuked
C:\Users\{user}\.gradle(dont know if this actually helped) - nuked
C:\Users\{user}\AppData\Roaming\Code\User\workspaceStorage(also unsure if this helped) - ensured
$env:JAVA_HOMEreturned a value in powershell and if not set it in the windows env vars - downloaded/installed the latest jdk 11 and added these lines to the vscode user settings.json
"java.jdt.ls.java.home": "C:\\Program Files\\Eclipse Adoptium\\jdk-11.0.30.7-hotspot",
"java.configuration.runtimes": [
{
"name": "JavaSE-11",
"path": "C:\\Program Files\\Eclipse Adoptium\\jdk-11.0.30.7-hotspot",
"default": true
}
],
"java.import.gradle.java.home": "C:\\Program Files\\Eclipse Adoptium\\jdk-11.0.30.7-hotspot"
the vscode plugin seems incapable of making smart decisions and you must force it to your will
This would be awesome, it'd let me fix a certain kinda broken plugin with wayyyy less code and debugging
What's the proper way of checking whether a player bought something from X store? Is there a specific event for something like this? Including reward shops like Mixology Rewards, Mage Training Arena shop, etc
they'd trigger a collection log screenshot/ their collection log would show they've gotten it
What if it's a regular shop for example? Or a second purchase of an item that wouldn't trigger a collection anymore?
Is runeprofile hosted by a volunteer out of pocket?
You can probably look at MenuOptionClicked and maybe also ItemContainerChanged events
Looks like they have a discord. Probably better to ask there
Tried that currently, yep. But didn't work for Mixology Rewards shop as expected currently. Will keep digging. Seems like I'm on the right path then I guess.
Type
Crash or hang
Operating System
Windows
OS Version
No response
Bug description
i stuck on giving pentyn bread or cake, it writes nothing interest hapens, and i cant finish the quest
Screenshots or videos
No response
RuneLite version
newest runelite
Logs
No response
RuneLite is a client for the game; we do not make the game itself. If there is a bug with the quest, you will need to raise that using the ingame report button. I recommend double-checking that you're following an up-to-date quest guide.
Been keeping an eye on this. Any update on the fix proposed? Wondering if that is going to pulled in
Waiting for Adam to be able to test it - if you want to try it for yourself you can build RLAWT with that PR and then run Runelite with something like -Drunelite.rlawtpath=/Users/user/repos/rlawt/build/librlawt.dylib (replacing the path to the built dylib).
If that's too much then then you could meme by enabling a bunch of graphical settings/zoom out to keep your FPS below 120 which woul...
also having this issue since last windows 11 update
I am new to GitHub - I am submitting my Plugin to Runelite following the direction. After comitting the changes:
"Sorry, we had to truncate this directory to 1,000 files. 582 entries were omitted from the list. Latest commit info may be omitted."
I misread - It's rferring to the plugins directly, not my actual files. - Ignore me.
Sorry if this message belongs in #support , but I think its more developer based. I want to find and download the sprites for these sorts of images that show up in the hiscores plugin sidepanel, for a separate OSRS project (not a runelite plugin). How would I go about finding and downloading those images?
they're in the games cache https://abextm.github.io/cache2/#/viewer/sprite
look at what numbers the hiscore plugin is pulling to match the sprite there
grabbing a dump from here might be easier if you just want pngs https://github.com/abextm/osrs-cache/releases
o ya that's true
I had that link saved in my projects README (but i failed to describe what to actually do with it when I added it in there previously lol) so I forgot how to actually extract the stuff from there
I downloaded the .tar.gz file but looking inside I just see a bunch of .flatcache files that I am not sure what to do with
download the dump not the source code
ahh thank you! thats what I was missing 🤦♂️
appreciate your work on that repo it is a godsend
So I looked at the hiscores plugin and it seems to be referring to this https://github.com/runelite/runelite/blob/master/runelite-api/src/main/java/net/runelite/api/gameval/SpriteID.java
Is my understanding correct that - for example, to get the new cow boss Brutus image - I search in that SpriteID.java file for "brutus", I see that within the IconBoss25x25 class, Brutus is mapped to _69, which _69 is mapped to 6352. So in this cache viewer here https://abextm.github.io/cache2/#/viewer/sprite I just search for 6352 and then boom I find the picture and I can do whatever I want with it
Is that all correct?
(I could also download the cache and go to dump/sprites/6352.png as well, yea?)
yup
Sweet. My old bookmark I had led me to this different SpriteID.java file, that seems to have not been updated in 9 months https://github.com/runelite/runelite/blob/master/runelite-api/src/main/java/net/runelite/api/SpriteID.java
Just for my own curiosity, what is the difference between that one (/runelite/api/SpriteID.java) and the new one I found (/runelite/api/gameval/SpriteID.java) ?
gameval one is generated from the names jagex supplies + some manually done
the non gameval one is old and just there for phub api compat
gotcha. thanks!
Hi. I noticed runelite cpu-usage can get pretty high on initial startup these days. Can anyone explain why?
Like upon logging in, cpu usage spikes for a bit, before coming down.
Shot at the dark here, perhaps it's all the plugins registering to the event bus?
Or plugins writing to disk, lately I've learned io options are not fun when it comes to performance 😬 (looking at you bank tracking plugins)
@shy pine i think we might have to amend the hub bingo to replace bingo plugins with flipping
Did something happen to cause the influx of flipping plugins lately?
also if a few people could try out the new gpue plugin on the pluginhub that would be helpful
Critical mass of claude code users combined with a void of creativity
And given the prevalence of 'premium' versions, probably a bit of a cash grab too
Yeah that’s probably what it is.
0ef59a7 Update shortest-path to v1.17.23 (#10925) - Skretzo
26a6c10 update chance-man to v3.1.0 (#10843) - ChunkyAtlas
Yooo gz on unlocking Better Bingo, the free DLC!
my white whale is dev-ing a plugin that ticks off "should just be core" and "actually just breaks TOS"
Already working on something similar. The long term plan to bring Creator's Kit to core includes requiring it to be installed and enabled in order for Wyrmscraig (the player designed island) to even render
Idk how y'all maintainers don't just rip your hair out after seeing the 10th ___ plugin be PRed
Uhhh it's been like many months since I made this PR #19249. Is there any chance it can get reviewed? I'd imagine it'll have to be updated a bit but the work was already done and I know some people appreciated the addition.
Added support for remapping keys to mouse buttons, built in to separate Unifiedbind and ModiferlessUnifiedbind classes to avoid breaking plugins reliant on the Keybind and ModiferlessKeybind API. The config menu will now listen for mouse input, with the exclusion of left click and right click, as they are responsible for primary game controls. This means that with a single config item, either input will be accepted (key events or mouse events).
The key remapping plugin will now also listen f...
I'd look for "Wicked sound playing code" on a bingo
what size icon for side bar is good?
check the size of a default plugin, with an icon would be the easiest, i dont remember off hand
if nobody answers before u do that
alright
Loot Tracker is 20x20
Dev Tools is 16x16
Should be fine anywhere between 16x16 to 32x32? Just make sure it's 1:1 I reckon.
@Car-Role How is this progressing so far? This would very likely become a core addon for the entire community when finished.
very likely!
I’m on kalshi betting on custom anchors vs reorderable sidebar merging first
Thanks
worked well on macOS 🙂 300 FPS 🚀
i believe usually when it comes to GPU plugins he just wants you to play the game with it
to see if u run into issues (assuming you didnt already do that)*
Me when ignored completely 😮
that wont be looked at by anyone other than Adam and he's always got a billion things to do
so idk
maybe abex but probably not
Rip
I was thinking about that the other day, maybe we could synthesize mouse >3 as special key events
if we could synthesize them globally we wouldn't have to worry about compat issues from plugins not using mouse listeners, and we wouldn't need 2 new keybind classes
I'm not sure we could remap middle click like that, idk if anyone cares about that
I'm testing the 117 HD stuff atm so I can't properly daily drive it 🙁
If your changeset was smaller you might have better luck getting it reviewed, can't imagine many people are excited to read +741 lines
I want to go test the new GPU changes at Royal Titans cause that's the only place I had a crash at, but I don't want to pay 500K to find out 😂 my broke ass
Hmm yeah probably not necessary. I’ll look into doing it that way. Thanks for the input!
Lol valid
700 lines is not a huge PR
if it means i can remap m4 to m3 in runelite its a lgtm
tip for anyone who runs into this: often when working with scripts, you'll see e.g. an 8 digit integer as an argument to the script, and searching runelite source code will not yield this integer, so you just hardcode it into your plugin.
some IDs, e.g. InterfaceIDs, are expressed in hex in runelite source code 🤷♂️ https://github.com/runelite/runelite/blob/f63280e34fdbcbbc9b9af6ec07511b250aa25455/runelite-api/src/main/java/net/runelite/api/gameval/InterfaceID.java#L3409
if you convert those mysterious large integer script arguments to hex, you will likely find them as an ID somewhere in the runelite source code, and be able to use that ID directly to avoid having to hardcode it and fix it whenever the ID changes. e.g. https://github.com/96jonesa/chatbox-scroll-to-zoom/commit/7b9d43deb279ff3ef783e61c0a25d6d9b5c57e98#diff-d790c316436cdda585cdfe4aff2c9b40940111c35d42186aa011f7b0e1a05074L88-R87
^ for discoverability it could be nice to have comments next to these hex values showing their decimal values. (it seems the value of expressing them as hex is that the upper 16 bits specify the group, and the lower 16 bits specify the child index, so it conveys some hierarchical information as-is)
sidebuttons are easier to press than mmb
i have bound one of my sidebuttons to mmb for YEARS
but i compromised on my mouse choice because of that
maybe middle click yeah
he asked for m4 to right click tho
and seems like something you would want to do os-wide
Type
Incorrect behavior
Operating System
MacOS
OS Version
No response
Bug description
When using runelite quest helper, the helper regularly de-syncs between each part of the quest.
This has been a recurring thing and is impacting game play as it may happen over a dozen times for longer quests.
Please see brawny-flea's playthrough of Tears of Guthix if you have the ability to see gameplay/extension usage.
Screenshots or videos
No response
RuneLite ve...
Support for hub plugins should be directed to the author of the plugin.
You can find the support link by searching for the plugin in the Plugin Hub panel and clicking the ? button on the plugin, or by right-clicking the plugin in the plugin panel and clicking the Support menu option.
mouse4 has better durability than mouse3
remapping off m3 makes a mouse last longer
umer do you know the region id for hmt sote so i can fix ground object hider for you
i know the varbit for the raid but i imagine people wouldn't like if their "i dont want to see the art" plugin not work in the place where they want it to lol
let me check whether my hunch for it not working is true
hmm im surprised it doesn't work, if you check plugin & callback class, they should both be checking
05946c2 update easy-blastfurnace to v1.5.5 (#10894) - hugocowan
5ad6164 update hiscores-tracker (#10693) - RobertoChavez2433
I'm experiencing the same issue at Royal Titans with the exact same error log.
f17a4db update customizable-xp-drops to v1.15.0 (#10812) - l2-
bbc6d08 update tictac7x-charges to v0.6.11 (#10908) - TicTac7x
I can't reproduce this, but it probably depends on your gear and what anims you are doing
Thank you for the help @NoHandlebars87
Sadly, from my Runelite client on default options, the "Enable custom window chrome" is disabled by default. I also tried to uncheck the "Block extra mouse buttons", but the issues occurred later on after this option was unchecked Runelite was restarted.
What is odd, is that for me, this issue does not occur on the non-Runelite OSRS game client, and this only started to occur once the update to the latest version of 26.3 happened (before it was runni...
RL always fixing Jagex' mistakes 
can you get more info on this titans assert?
Is there a guide for getting a plugin off the plugin hub to run in a developer environment?
what are you trying to do?
the poison plugin does not register max hits
This one
Trynna see if I can add it myself
you should just run the test provided in the repo
That's what I was looking for haha tyty
I'm experiencing the same issue at Royal Titans with the exact same error log.
Did you also crash at the exact moment of the second phase of the fight, when the two titans go to their respective sides? My client crashed right when they moved.
I can't reproduce this, but it probably depends on your gear and what anims you are doing
I don't remember the first time, but from the screenshot when my client crashed the second time, we were both wearing bloodmoon gear. As for animations, I w...
Anyone happen to know how you can check what darts are within a blowpipe?
programmatically? you can't
best you can do is read chat messages and hope your user isn't trying to trick you with multiple bps loaded with different darts in the inventory at once
Well shit.
To help troubleshoot even more, I think I found the resolution for now.
@jj24556 can you help me confirm if this happens only on non-fullscreen mode (windowed mode) or both?
Whenever I play with the game client in windowed mode I get this bug. But in fullscreen, I have yet to get it. When I take a video with my phone and go very slowly frame by frame, you can see the game client shifting from the right to left rapidly, but very hard to see playing as it's only a few frames right/left. From ...
057fef1 update reval-clan to v2.9.1 (#10863) - stenjansarv
@knownsyntax are you running into this on 26.3.1 (25D2128)? I've not been able to replicate this but I also jumped from 26.2 to 26.3.1 so I wonder
I wonder if you could at least tell if it's using ddarts since the projectile for those are different. First idea that comes to mind as a work around @spiral badge
sadly doesn't apply to my use case, I may just not worry about blowpipe condition for now.
I assume that would work though, I don't see why not. Just that in the plugin I am working on its trying to validate certain items etc before entering a pvm encounter, in this case it was inferno.
Forever haunted by the time I went in there with blowpipe iron darts
could add a manual "check your blowpipe" req and let them go in when a matching game message has been found near the entrance 🤷♂️
I'm experiencing the same issue at Royal Titans with the exact same error log.
Did you also crash at the exact moment of the second phase of the fight, when the two titans go to their respective sides? My client crashed right when they moved.
I can't reproduce this, but it probably depends on your gear and what anims you are doing
I don't remember the first time, but from the screenshot when my client crashed the second time, we were both wearing bloodmoon gear. As for an...
[ https://github.com/adrocic ] [ @frosty canopy 278895103123128330 ] adrocic#0
hihi, is there a way to debug on live-time changes while i run runelite? Let's say I add/change on someone's plugin to add an info or icon, etc. Like besides the --debug, is there something I should look into?
(Just started recently to kinda get my toes wet and finally give a try in contributing lol)
what
so like you want to see the changes you do live
@rare crescent
So I tried the HotSwap and it works in-game changes! However, it doesn't change anything in the RuneLite plugin sidebar info. I wanted to do like a small change like a text and it doesn't update it instantly. I guess it has to do with recompiling the whole class with the client first?
e.g from the action-progress-bar plugin, I was changing the "Cooking actions" text purely for example purposes. I tried to add "(this is just a test of hot reload)". Is there something I'm missing out?
(I had to rerun the program)
Not everything can be hotreloaded, intellij should tell you if it can't
What are things that can be hotreloaded then besides the in-game changes?
Changing the logic in a function can. But adding new globals or new functions can't. Its just a java thing, not runelite specific. So intellij probably has an article about it
this will be a journey of questions for me using Java hahaha. Thanks again!
Is this normal when changing a bit of logic?
Just added new items to the action-progress plugin
That would be something you can't hot reload
There's probably something you can do with bucket but that's something you should really ask about in the api-discussion channel in the wiki's server
But it also sounds from that question like you're trying to do something that a dozen other people have done fwiw
I'd imagine so, I'll ask in Wiki server
usually you can't change if you're adding methods, changing method signatures, etc. where the expected vars/arguments are changed
Updated behavior per conversations in discord with Adam and others.
- The feature has been moved into the core runelite code, no longer a 1st party plugin.
- Custom ordering is always enabled.
- Drag uses the Runelite-wide UI drag key (Alt/Option by default).
- Right click "Reset" popup menu to allow resetting back to the default order, while still respecting any plugins that may have set their plugin icon to have their own popup menu.
- Presents confirmation dialog window to confirm r...
It's finally happening
||I hope||
That is sick! really looking forward to it as my sidebar is very cluttered 😂
What's up with the comment changes
Thanks for the additional info! Another thing I just noticed, though it could be a coincidence and not a reason for the crashing, but we both seem to have around the same client size. I use 956x551 and you seem to be on 944x672. Perhaps because our resolution causes and improper render? Just shooting theories out.
Type
Incorrect behavior
Operating System
Windows
OS Version
No response
Bug description
The !lvl command to display rank still does not work with the Royal Titans despite functioning properly for newer bosses such as Brutus.
It has never worked correctly, as far as I am aware.
Screenshots or videos
RuneLite version
RuneLite: 1.12.19
OldSchool: Rev 236
Launcher: 2.7.1
Logs
No response
The !lvl command does an exact request to the hiscores, which means you need to put the exact name of the boss as Jagex has indicated it.
<img width="157" height="84" alt="Image" src="https://github.com/user-attachments/assets/a37c70eb-aba4-4854-b437-e5a19bebb25d" />
What you want is probably the !kc command, but it looks like nobody ever added an aliases to that command.
Oh I feel silly now I didn't realize Royal Titans was even an alias. It works with the kc command as !kc royal titans.
!lvl The Royal Titans does indeed work.
@heady pond thanks
np fam
Type
Incorrect behavior
Operating System
Windows
OS Version
No response
Bug description
When on a kraken task it will highlight the krakens from Sailing, but they do not count for the slayer task and should not be highlighted. Not sure if this happens with any other similarly named creatures.
Screenshots or videos
RuneLite version
Runelite version: 1.12.19
Launcher version: 2.6.4
Logs
No response
hmm
should just be able to region check them right
cuz inside is probably millions of miles away
oh wait im thinking of clues having existing region checking not slayer
we could, we just haven't had to region check any other npc thus far
ye
Closes #19740
Currently, the Slayer plugin determines slayer task targets using an array of target names, and testing whether one of the target names exists within the NPC name as a whole word. A more robust system is needed to match NPCs such as Prifddinas "Guard" on the Elves task, because there are other non-task NPCs in-game which share the same name.
This PR refactors the Slayer plugin to match NPCs using a Predicate<NPC>, rather than String[] targetNames. NPC predicates can be de...
Somewhat related but maybe too complex
hm, I forgot that PR was open. I remember the discussion we had on the issue it's addressing
I'll take a look at that later today
while you're looking at slayer PRs 👉 👈
Respawn timer code is copied from NPC Indicators. I've done a few slayer tasks worth of testing but there may be some edge case NPCs that need specific testing (someone with spare slayer points on DMM could buy specific tasks I think).
I'm not very familiar with the test logic so let me know if my fix (for onGameTick now having a getWorldLocation call) is correct.
Resolves #3730
just wondering, is it possible my submitted plugin was overlooked? or did it submit wrong? doubled checked avg time and seems im above it lost on pg3 with some failed ones around it 
no nothing is overlooked
good good, just wanted to make sure i didnt fk up lol
its just like waiting in a regular line. there's still others that were opened first
you pushed it to the back of the queue when you updated it
ahh thats why, makes more sense, thanks guys for letting me know ❤️
best bet for getting something reviewed is always to not touch it until changes are requested
is that for all future plugins added or just for the first one?
any pr whatsoever
okay ill remember that, had no choice for the update, my ocd was bugging me if i pushed an imcomplete project haha
also while what rikten is saying is true, ignoring last updated there's still a few new plugins older than yours
idk if everyone else uses last updated since i use open time instead, but i don't regularly review new ones
Mines on last updated too
didnt even notice i could order by updates, i was scrolling through the pages like a noob lol
diff: is:pr is:open label:"plugin change" sort:updated-asc -label:"waiting for author" -label:"build failed" -label:"size-xl" -label:"hold for release"
new: is:pr is:open label:"plugin added" sort:updated-asc -label:"waiting for author" -label:"build failed"
so we should rename size-xl to too-big-pls-split
i would like to work on tooling that helps accelerate my review process so PR size is not an issue anymore
but IRL time is scarce
I feel like I'm missing something crucial with how RuneLite renders Jagex HSL.
In this example I chose a red hue, max saturation, max lightness, and hslToRgb outputs pure white.
ObjExporter uses a brightness adjustment of 0.9 which, if I apply, only makes the colors even brighter, so I don't think that's it related to this.
I've read through the GPU plugin frag & vert shaders but I can't find anything obvious about brightness adjustments.
Is this caused purely by in-game lighting lowering the brightness of stuff? How can I make my color picker's hslToRgb more accurately reflect the color seen in-game?
https://github.com/runelite/runelite/blob/master/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/hsl_to_rgb.glsl this does hsl->rgb conversion and includes brightness
I converted that to Java and it looks the same as net.runelite.cache.models.JagexColor.HSLtoRGB. That's what I'm confused about; there appears to be something lowering the brightness during the rendering process that makes the in-game appearance so different from a pure HSL to RGB conversion, but I'm not sure what it is.
oh yeah
are you seeing the shading maybe?
like how it goes from darker red -> lighter red
Sort of, like the brightest part of the shield is almost white, but most of it is darker red.
that just looks like one of your face colors is white and the other is red
do you want the entire shield white?
No, I want my color picker to show a color that more accurately represents what's on the shield.
when you replace the colors for the shield, what code are you using for that?
its the ColorTextureOverride stuff right?
For the player yes, also I'm doing item color replacement too.
and it's setting the replace value to 1023
ether way the colors you are messing with is the pre-shaded colors
I guess so? What is shading?
this effect where it goes from darker to lighter
the shield face is actually just 1 color red
the shading makes it not
its something the client does, i dont think you can disable it for items like that
I don't want to disable it, I want to replicate it
tbh idk how it works really, there is code in the cache module for it I think
I think my color picker should show a shaded value instead of pre-shaded.
Ok thanks hopefully I can figure it out
13a9c26 Update customizable-xp-drops to v1.15.3 (#10968) - l2-
Type
Incorrect behavior
Operating System
None
OS Version
No response
Bug description
When the 2019 Gameframe tyle is selected on the Interface Styles plugin, the skill icons have a weird silhouette behind them.
Screenshots or videos
RuneLite version
RL: 1.12.19
Launcher: 2.7.5
Logs
No response
Hey folks!
I have a question on varbits and interfaces events, as well as to ensure it's game compliant.
I want to display a chart on the GE interface and have the user be able to update the new offer price by clicking on the chart, updating the price to the currently selected Y axis position.
I've identified the varbits and code to update the interface, but this is client-side only.
While I'm not too familiar with writing data to the client, I'm wondering if it's possible for a plugin to update the price this way.
I think it might be impossible as varbits are stored server-side, and submitting the offer uses the server variable instead.
Any insights?
Thanks!
This is possible with the Plugin Presets plugin. https://github.com/antero111/plugin-presets/wiki/General-Features#using-plugin-presets
How did you enable these little features?
let me double check everything then
#github message i allow this pr. Mobile app keeps crashing when i try to comment under the pr
sounds about right
Works now. For some reason it wasn't working because I wasn't editting it through Intelij. Mostly directly from the terminal and thinking it would just work with just that
Holy flashbang
Thank you guys o7
I'm trying to add some of the new potion to the action-progress-bar plugin, but I don't seem to get it working. For now, I'm doing the extended stamina potions variants. I have added new recipe requirements, but it doesn't show the progress bar. Is it maybe because it uses stamina potion AND marlin scales as an ingredient?
Maybe not the best screenshots, but I'm happy to share anything needed
This might be a question better suited to the action progress developer in their discord / their github issues
ty
Are there formats according to Runelite like opening an issue to follow/best practice?
opening an issue on the runelite/runelite repo gives you a template to follow (if the submitter reads)
probably because i chose blank template lol
Is the a plugin that can export the scene as a model. I thought there would be but suprisingly I cant find one.
wdym scene
There's an external program to export a region's terrain as a 3d model
The scene is what contains all the static tile objects.
yeah I saw one. I thought thered be a plugin, but now that I think about it, an external program sounds more practical.
since it can export any region rather than just the ones you visit in game
like the osrsmap 3d site? let me find the link
https://osrs.world is that the one
yee that one
when you are choosing a module, is there a big difference between choosing *.test and *.main?
does anyone know how the model.getUnlitFaceColors() works? Will it always work for any model, or are there certain restrictions I should know about?
you won't be able to run the test if you don't choose test
so when it comes to new plugins, you always want to run the test one? idk if that makes sense
If you use the plugin template or auto-generator it should generate the test for you automatically
Type
Incorrect behavior
Operating System
Windows
OS Version
11
Bug description
it started happening randomly a few weeks ago.
Screenshots or videos
No response
RuneLite version
1.12.19
launcher 2.7.5
Logs
No response
Cool cool
Say the line
Wtf is that even supposed to mean
Type
Incorrect behavior
Operating System
Windows
OS Version
11
Bug description
it started a few weeks ago randomly. i could see as i moved the camera the objects in the world with black edges were flickering.
as you can see in the video. as i pan the camera there is flickering in the allotment patch around the border of the allotment.
Screenshots or videos
https://github.com/user-attachments/assets/cd232adb-d4e5-4821-9389-021fc7d00179
RuneLite version
...
Yippee
Type
Crash or hang
Operating System
Windows
OS Version
No response
Bug description
Spec energy regen on the regeneration meter plugin keeps resetting on logout each time.
Screenshots or videos
No response
RuneLite version
latest
Logs
No response
Type crash or hang
Type: user crash out
PR is now ready for review.
Fixed a small bug and chopped down some more code and debugging statements.
This PR introduces a new reusable UI component, DragAndDropTabbedPane, mirrored after existing DragAndDropReorderPane, so this behavior can be used elsewhere in the future. If this is not desired, I can remove the UI component and move all logic into ClientUI.java class.
Thank you!
Shoutout to the Creator Kit dev. I've learned a ton on how to do stuff in Swing by referencing that plugin
Anyone want to train an llm on it
whats swing?
i saw it today on the dev tool, but i have no idea what it is
its the lib used for UI of a plugin. For any plugin wanting more advanced UI, you're going to get neck deep in Swing
no i want to know now
no you dont
ok maybe not... yet
Not later either
give me documentation of Swing
the what
soon you'll learn how funny this comment was
I love the oracle docs I love the oracle docs I love the oracle docs I love the oracle docs I love the oracle docs 🙃
speaking of documentation, as a learner and want to make a plugin (not another flipping utility), would you suggest going through the runelite api documentation? nothing in particular yet
oh god
generally the best way to go about it is to find a (core) plugin which does similar things to what you want to do, and use that code as a baseline
i lowkey prefer to read the man man or any UNIX man or c++ or something that is not Java
fair yeah
our API docs range from good, to ok, to nonexistent for some methods, so usage isn't always clear just from the docs
A few useful things to get you started that I've learned along the way:
Logging - Use @Slf4j, you dont need to roll your own logger class
Sending a notification chat message in game: Reference the Examine plugin https://github.com/runelite/runelite/blob/master/runelite-client/src/main/java/net/runelite/client/plugins/examine/ExaminePlugin.java
As I referenced above, https://github.com/ScreteMonge/creators-kit is an incredible reference option for more complicated UI.
so you are saying to annoy someone in here until you get your answer in regards how to use something? got it
if you're using something which isn't well-documented, yes
a majority of the API is either documented, or has core usage which shows how to use it
my error i did when i was learning programming, is that i would read a lot, but not writing a lot. So trying to avoid it when im writing code
Right now I'm chill so i just wanna read
quick question, when I'm loading in plugins in a dev build of runelite and I switch profiles, sometimes it loads my other profile's plugins and other times it doesn't. Is this usual behavior?
I'm trying to test changing profiles properly loads the saved custom plugin order but I'm running into this issue, which makes it hard to test since new plugins from profile 2 don't load in
probably because you didnt link it with the acc profile
i definitely had that issue earlier today where i load some plugins, but it wouldn't link right away
I've done that, I believe. I'm double checking runelite docs to confirm, but here's my project settings with vm flags
where it says cp runelite.client.main, do you have one that says test instead of main ?
I'm doing core work, not plugin work, sorry should've specified!
Yes cause you just launch the RuneLite class which is in main
all g!
oh you referring to swirle13's order changes/additions?
that's me!
oh weird, when I uninstall a plugin on profile B, it then suddenly loads all of the extra plugins. Hmm... gonna test dev build of main runelite and see if this behaves the same
use --profile=name
i think so
that worked, thanks Ron
In what cases does Client.createItemSprite return null? Is it always retriable?
still trying to figure out why switching profiles in debug mode seems to lazy load plugins upon a new plugin change event. It seems onProfileChanged() isn't getting triggered when switching profiles. Is that still the right subscriber to use?
okay, the behavior is the same even with the newest upstream runelite, none of my work in there
I don't think there is a null type return from the document itself
correct me if im in the wrong though
What do you mean "from the document itself"? It is annotated @Nullable. Why?
oh i see, im not sure exactly the @Nullable portion. I was looking more on the return value
example, if anyone is curious of the behavior. Seems this is just how things are, so I'm not sure how accurately I can test my change's behavior
The source is not available right? Are you looking at decomp?
not looking at decomp
Oh you mean you were looking at the javadoc?
Yeah javadoc doesn't mention it, but the @Nullable annotation and I think I just saw it happen. Unfortunately I didn't have logging in place for it so I am not sure if it returned null or something else failed.
ye
i see in other methods having the @Nullable too, but it is weird for me how to tell what exactly does without testing
oh thats hella cursed
what's this Huze @MagicConstant(valuesFromClass = ItemQuantityMode.class) int stackable
how the fuck you read this lmao
hmm?
it's just saying the values should come from ItemQuantityMode instead of using magic numbers
did you figure out that shading thing btw?
Yes I did, thank you! It looks a lot better after my changes.
I'll tweak it some more, but now I can actually show what the color will look like on the model after shading in the picker.
(left is before, other two are new)
Now I'm trying to debug a case where one of the item icons I generated with Client.createItemSprite is empty. I'm wondering if it returned null because the function is annotated @Nullable, but I don't know if or when it actually returns null.
Is the client effectively running the same code as https://github.com/runelite/runelite/blob/c7ebe1f362e1cd794813afc0be848d09f01f3d16/cache/src/main/java/net/runelite/cache/item/ItemSpriteFactory.java#L41 for generating the icon?
@Nullable just means it can return null
so like a void function kinda?
Yeah I know that, but I want to figure out why it returns null because I don't know if I should always retry when it's null.
except for giving it bad item ids it only returns null if the model cant be loaded
just retry it later then
i noticed today when messing with dev tool, you can see like an id of the inv sprite being nothing. dunno if related
Any particular timeframe I should retry after, or should I reset the cache or anything?
ItemManager returns an AsyncBufferedImage for this reason, you can use that
@noble hearth Are you the owner of the Deep Sea Trawling plugin? I'm working on a new feature for a trip summary with infoboxes showing the totals of each fish caught before disembarking. This would be controlled by a new config option, disabled by default.
The use case is for boats with multiple crew members doing trawling. Being able to see your contributions makes splits much more straightforward. The captain can still benefit from having crew and other players can expect to get the fish they caught.
I'll spin up a pull request if you're open to this.
Updating a plugin's readme and nothing else still follows the standard review process, right?
yes
Is there any available api's to view level requirements to make an item? Such as 53 fletching to make a blowpipe, 86 crafting to combine a rancour, etc. Thanks 🙂
the client script for each* skill menu exists, but it's also just wrong sometimes so maybe that's not consistent
they are dbtables now, so you can probably use that
(It also has issues like saying runite requires 92 mining)
I'm not sure I like the method names here as they're not entirely intuitive. I might prefer nameEquals, nameContains, combatLevelEquals, and idEquals instead. Do you have any thoughts on changing them as such?
when trying to store config values per RuneLite profile, it seems configmanager.setRSProfileConfiguration() isn't the right method to use, as it uses the current player name, not the runelite profile, which is a bit confusing.
I'm trying to store the custom sidebar order per runelite profile as I'm testing loading between two profiles with different plugins installed (same runescape profile) and I'm not sure the right path to take for this. I'm currently combing through plugins to see how they handle this
any advice?
just use setConfiguration()
https://www.reddit.com/r/2007scape/comments/1rqfb84/most_of_what_makes_this_game_great_doesnt_even/o9rwc44/ why is this a thing that people think? is 21 that much better?
i dont see it
It's a very common thing to do in minecraft and gives a reasonable performance boost for say speedrunning. I do not see it mattering much for runelite though
I mean like I can run RL with 21 and I dont see a difference
or 17 even
do you know what jdk changes were made in 21 to make it faster?
maybe he upgraded to 21 and then also switched gcs or something?
maybe hes lying?
idk
I do not, sorry. Just thinking globally, where might one pick up this piece of advice from. I've never seen it before for RL but often for mc
If I recall, those 13th and 14th gen intels had notable instability yeah?
i don't think this person actually has any idea what they are doing and the claim that java 21 is a performance boost is just a placebo effect thing
maybe
they do but it isnt for specific java versions afaik?
like they are unstable on 11
both 11 & 21 default to G1, but in benchmarks, G1 has gotten better over time (higher throughput, slightly lower pause time)
they typically backport those kind of things dont they? I think
like almost all of each 11 release is just backports
yeah, think they would backport bigger optimizations https://bugs.openjdk.org/browse/JDK-8232533
this is backported
yup
some changes appear to not be backported (e.g. https://bugs.openjdk.org/browse/JDK-8275056), but no idea if the cumulative effect is significant
we should do the 21 update at some point
we sort of botched the 8->11 migration so bad in like several different ways when we did it I dont want to try it again really lmao
but now we know i guess
like we were still fixing bugs related to the 11 migration years later
fwiw i exclusively play on jdk 21 & haven't had issues on either windows or linux
but had swing issues on 22/23
Type
Other
Operating System
None
OS Version
No response
Bug description
RuneLite currently collects and transmits personal data to remote servers through multiple default plugins and client telemetry. This processing occurs with no privacy policy, no transparency notice, no consent mechanism, and no opt-in step of any kind. This raises serious concerns under the EU General Data Protection Regulation (GDPR), which applies to data subjects located in the EU/EEA regardle...
aside from that being obvious AI, does GDPR even apply to runelite at all
it's not a commercial project
afaik gdpr applies to everything
yeah, pretty sure if you allow people in the EU to use your site or w/e it might be you are meant to follow GDPR
Easy solution
No more European runelite users
i get that if you're a US-based business operating in the EU** you have to follow it but like
it's not UK, it's EU
how could you enforce gdpr on runelite, you can't, can you? there's nobody to fine
i wish ai was any good at scraping
if it was it would know about the --disable-telemetry param
in theory you'd just have the EU people coming after you, but im not sure they really do that for things like this lol
Quoting the man quoting the AI
tonight at 10: john runelite named in GDPR lawsuit
Pretty sure there’s been cases of the data processors for open source projects being sued for GDPR related “issues” but no idea how they actually turned out
It’s probably a nonissue but there is precedent
From Adam: just use setConfiguration()
that's what I was using, but it's not performing how I thought it would.
Turns out it was due to null plugin tab nav buttons not removing properly in removeNavigation(), leaving plugin tabs for plugins that were uninstalled when switching profiles.
Added proper RuneLite profile loading, allowing loading of different custom orders for different profiles. Also removed AI slop unit tests for smaller PR. Recording of profile switching behavior attached:
https://github.com/user-attachments/assets/9af7983b-b722-4f8e-9e28-cd813dbee0fe
Actions performed:
- reset order for profile Desktop
- dragged Gauntlet Map plugin to index 1
- switched to profile Macbook (has default order except Bot Detector at index 1)
- Compared against screensh...
I think this PR is finally ready for a proper review 😮💨
Odd take (and crazy to time to optimize with that hardware)
Unless you pay premium for better flipping tools and insights!
Just add a robots.txt and be like “shoo shoo”
In case anyone else needs this to extract POH Portal Nexus available teleports from the cache (using Abex's Cache Viewer): https://gist.github.com/Infinitay/b661ad3428bf8bee13bcfb795d881730
03df285 API docs for 1.12.20 - RuneLite updater
0357970 Release 1.12.20 - RuneLite updater
893aa39 Update Item Icons to 2026-03-11-rev236 - RuneLite Cache-Code Autoupdater
I have provided technical investigation services to the Privacy Team at a previous company I worked for so I have hands-on experience in this area (although not professional on the legal side.) This topic is not entirely unfounded, but it is written more dramatically which in turn is largely due to AI. I have also gone through these technical considerations with AI in my previous work and noticed that AI overdramatizes these issues, because a too simple prompt causes the AI to need to force...
Type
Other
Operating System
Windows
OS Version
25H2 (OS Build 26200.7840)
Bug description
In advance of today's Old School RuneScape client update, I closed my running Runelite. After the OSRS client update, I opened a new instance of Runelite. Upon loading in, my Player Owned House Object Markers data appears to have been wiped for every profile.
Steps taken to troubleshoot:
restarting computer
reloading Runelite client
changing profiles
Screenshots or videos
_...
It seems like the location of POH rooms on the map may have changed with this update 🤔
I wonder what they need that space for... 😄
930064f update upper-case-transformer (#10920) - blocks-dot
6c5b7ff update demonic-larva-tracker to v1.7 (#10977) - marknewan
50a3447 update brimhaven-agility to v1.2.0 (#10720) - kagof
@dusk ridge Sorry for the ping, wondering if you can check out this PR the next time you get a chance https://github.com/ThePharros/chat-sounds/pull/11
sorry havent been around RL dev much and am currently taking a hiatus from the game. I trust you in co-maintaining the plugin though. if that's something you'd be interested in, I can add you as a collab
Sure I'm happy to help out with it
sent the inv :)
Thanks!
Any way to find tabs such as "Combat Options", "Skills", "Inventory", etc?
What do you mean find
like search up whenever you are in the skilltab section (or whatever tab)
think there's an event you can subscribe to when a user opens a specific UI
I forget the name
like the information the client has at the moment (e.g. I want to know what is my current skill total level through the skill tab)
ye this is what i was wondering
you dont need to go to the skill tab for this information fwiw
a human has to open it to see it, the client knows it
but lets say I want to hide the xp remaining when i hover the mouse on a particular skill. I don't want to see how much xp is left for next level
so i want to know like what is the behavior called and tinker a bit from there
its some script that executes to prop that information up i imagine
what is a good way to like dig and see where it gets triggered after changing tabs? Varbits w/ dev mode?
Bump. Can this be added as an option. Or at least some way to address the underlying issue which still exists to my knowledge. Ideally there is some degree of granularity, I.E. each information set (GE Info, consumable stats, equipment stats etc.) can be toggled (always show or alt only) separately. That way we can see food/pots stats during combat without alt if, but hovering over a gear switch won't cover my entire inventory.
sometimes you gotta let the PR marinate 🤤
pretty sure github is on fire but their status page says ok so idk
because their status page is always honest and up-to-date
I need to find a way to find & change text in all widgets, how exactly do the child Ids work? Is there any other way of traversing all widgets loaded (obviously some filtering mechanisms), without brute forcing the child Ids?
is it a translation plugin
No
It's a plugin to replace text in game, so for example any mention of "karamja" can become "shitty ass island"
I think you can just use meepspeak to do that already
or reword manager maybe
For ingame menus like this?
Oh reword manager was maybe the one I was thinking of
otherwise you are iterating the widget tree
Yeah and that causes lag
Hmm no, seems to do everything but widget text renaming
you can consider working with them to have it affect specific interfaces as well (to avoid iterating every widget), if that'd suit your needs
Do you mean checking groupId to be equal to something like col log loading, and then only changing stuff in the col log? How would i iterate through all childids in this example?
ideally they'd either be children of the widget (in which case you could recurse through them) or they'd have some know group id, where you'd do the same for their parent widget
Type
Incorrect behavior
Operating System
MacOS
OS Version
No response
Bug description
Roof removal no longer works.
Screenshots or videos
RuneLite version
Runeline version: 1.12.20
Launcher version: 2.7.6
Logs
No response
cool cool
Just for clarification, with recurse through them, you mean check children with ids 0 to x, stopping when one is null?
check the widget and its children, then check those children for further children
is there a way to stop the script inspector firing nonstop messages? it is constantly filling the screen
add the noisy script IDs to the blacklist
7c5f13c worldmap: fix Heroes' Guild East mining locations - pillowfication
Those must have been wrong for quite some time... Thanks for the fix!
I have a couple concerns with this approach, namely:
- Code duplication: there's no reason this code should be duplicate for two plugins besides that we have not generalized it. Going ahead with this approach would mean repeated work to bring improvements to NPC spawn highlighting to multiple sources. (I can think of a couple ways in which it could be improved--namely, not presenting respawn indicators for dynamic NPCs, ensuring respawn timers don't get overwritten/removed in unexpected s...
Woah I forgot about that one
Oh this means I get to go to "organize the regions file without actually adding anything" jail next
lmao
This is such a me sort of thing you have no idea
(I think you said you'd be ok with that sort of PR right?)
I've been trying very hard to get back to unchecking the "Open previous windows and tabs" setting
idk if I'd said that
organizing it would be fine I guess? I'm not that worried about it either way
I mostly wanted to do it for my own benefit since I was the one messing with it the most really
Make it a bit easier to keep track of what was already in there
If we've got any other open PRs against that file I can look over those first, otherwise go for it ig
I think I was just trying to keep it to the one at a time but I'll double check before I start doing anything
appreciate it!
this is all extremely reasonable but have you considered that its cool and I want it now 😂
Its actually painful for me to do that as I can not get razer's shitty software to recognise the dev build as a process to switch my mouse bindings to my OSRS profile
but yes
that is extremely a me problem
I think razer is your problem
osrs-but-its-under-javaexe-i-just-wont-play-minecraft
it only likes distinct exes so I'll have to fork and build my own launcher of course
of course
pointing it at the jre exe may work but I remember having issues with that years back
But can I somehow get force feedback on my sim wheel for sailing?
this is working nowadays, pog
anyone making a plugin to make the arceuus spellbook have 5 spells per row again if you hide the minigame tele its fine
Damn why doesn’t runelite run on my kindle? It’s the latest generation!
this is so sad
so many people play muted anyway audio is irrelevant
gpu failed to start, crazy
is it even arm64?
it most certainly is not
surprised its running at all
obviously its because i switched to java 21, which we all know is superior
that's what i heard
while I wait patiently for my turn for my PR to be reviewed, I wanted to start on a plugin that I don't believe exists. Is anyone aware of a plugin that tracks the most recent time an item in your bank was interacted with?
I'm trying to do a heatmap of sorts to identify what items are never accessed in my bank and get rid of them. I liked Wasted Bank Space plugin for identifying items taht can be stored somewhere (so much so, I contributed some performance improvements to it), but I'm looking to take the bank space saving further and practice more java dev with this idea. Just don't want to spend the time if the plugin already exists
I don’t think it exists, and I’ve thought about that idea in the past
I vaguely remember thinking “ugh I’m gonna have to wait 6 months after developing it to see all the stuff I haven’t used in 6 months” and then just not doing it
And here we are, way more than 6 months later, with no plugin and no data 😂
So i say go for it, I’d use it
sweet, thanks for the encouragement Hannah
as I'm trying to start from the easiest point and not reinvent the wheel, any suggestions on existing plugins to use functionality for a starting point? I'm thinking maybe Bank Heatmap (for GE/HA prices, not item use) https://github.com/raiyni/example-plugin/tree/heatmap
https://github.com/runelite/plugin-hub/pull/11014 Not sure why this didn't get tags when I opened the PR, was the pipeline changed or something? Wanted to give a heads up, because I don't believe this is intended activity.
i turned it off and on again and it didn't fix it, i'm out of ideas
Was the pipeline changed recently? (Last few weeks)
nothing's changed, but github has been having a lot of outages recently
i dont think so
Hopefully it's a one off then
Do you guys have access to check what happened in the pipeline? I don't
abex might but thats about it for awake people
No rush, was just gonna help troubleshoot
idk i'm sure someone will open an AI pr in the next hour
and we'll know if it was a 1off
yippee
github team is vibing too hard
ty for the fix @tulip wagon
shot in the dark but does anyone know the pathing algorithm used when a player is using an item on a (moving) NPC?
I'd guess it is similar to attacking an NPC while wielding a melee weapon, which is that you path to its location at the time of clicking, then path to its position anew once you reach that location, and repeat until you reach it
lit
Type
Performance
Operating System
Windows
OS Version
Windows 11
Bug description
I get random sudden FPS drops to around around 12 FPS and it doesnt recover anymore. Making the game unplayable from that point. Sometimes it happens multiple times a day and sometimes it doesn't happen for a couple of days.
Turning off and on the GPU plugin seems to fix the issue in most cases.
Screenshots or videos
These are the GPU settings I have
RuneLite version
RuneLite...
remind me again what is the document to make changes on a plugin from plugin-hub?
The manifest?
umm like the git commit etc to the branch of the plugin for action-bar-progress
so like updating the plugin, and having the maintainer to review it and make a PR review
The file is just the name of the plugin so probably action-bar-progress
right but im trying to do my git push and im getting this (im typing my password correctly)
Did ya read it?
if thats not your repo you can't just push to it. You have to fork it, commit to your fork, then PR to them on github
right, i was trying to find the documentation for the forking process. Like after forking and doing the changes, isnt there something with -D upstream etc?
ngl, i forgot about the fork too lol
we don't have documentation for how github works
You push changes to your fork, then do a pull request to the original author's repository
and it's then their responsibility to do the PR to the hub
Can you imagine the carnage if just anyone could do changes to hub plugins without going through the original authors first? 😄
lol yeah i can imagine
but i swear i saw a document that explains how to contribute on someone's plugin from plugin hub
thats why i was feeling a bit lost lol
Yea you can't just directly write to someone else's repo
The usual way is fork it, change on your fork, PR it back to the original repo
its possible some hub plugin has contribution instructions in its readme, but as far as I know we only have guides for contributing to core, and making your own plugin
Other way is to get the original author to allow you to commit directly
and they have every right to tell you to piss off 😄
oops then lol, let me do these changes on my fork then
i did the fork, commit, and push on the fork, but aint letting me 😢 . I will try again later and see what I'm doing wrong. As for now, I will just make the commit directly to my forked repo site, and submit a PR
Oh this is what I referring as the document: https://github.com/runelite/plugin-hub
Committing to your fork and then opening a PR on the upstream is what you want to be doing
I’m away from my pc, but basically i have to upstream first from the main runelite repo, then fork and do changes i want?
Run gradle shadowJar to generate a runnable jar in build/libs/*-all.jar. You can run the jar with java -jar -ea jarName.jar. If you run into problems, update build.gradle to the latest plugin template version.
Does this has to be always updated whenever I make a new contribution to a plugin/ making a new plugin?
Soz so many questions
What a hash number. Unlucky the last two digits
That wasn't for you
hey guys got two questions for ya guy,- is there an src for the dev mode plugin? think it would help a bit picking a few things up with it.
also side question, anyone know if theres a way to download a copy of the entire runelite api on static.runelite? last pre osrs project was some llm stuff, debating if training a coding llm to fine tune for runelite api might be interesting
Contribute to runelite/static.runelite.net development by creating an account on GitHub.
api docs
thanks mark ❤️
Fix broad Slayer name-matching false positives for a few newer NPCs.
This excludes:
- Armoured/Pygmy/Spined/Vampyre krakens from Cave kraken and Kraken boss tasks
- Vampyre kraken from Vampyre tasks
- Hermit crab from Crab tasks
- Demonic Brutus from Cow tasks
These cases still need the broader positive matchers (Kraken, Brutus, and the singular task-name fallback), so removing aliases alone would break valid task targets. This patch keeps the current matching approach and adds task-spe...
I recently reviewed #19772, which I feel is a better approach to this problem, as it also handles other cases such as highlighting elven guards (having the name "Guard", but should count towards an elf task)
Thanks, that makes sense. I agree #19772 is the more general fix for this class of issue.
I opened this as a narrow patch for the confirmed false positives I found, but given your feedback I’m happy to defer to the predicate-based approach there instead of pursuing a separate exclusion-list solution.
In addition to the above feedback, I think using @dorquex-ctrl's added test cases from #19968 would also be useful to validate these changes
This issue is urgent!
Same exact thing has been happening to me on both of my computers, probably for over a week now. I've been digging through the RuneLite logs and can't find anything that lines up, or at least very little. Happens with 117 as well.
The lagging/freeze affects your entire operating system, not just RuneLite.
Temp fix: You can recover from it using Win + Ctrl + Shift + B. This refreshes your GPU driver. I've found that the issue could come back any time withi...
I should add, I've experienced this issue with or without the following programs running:
- Chrome
- Wallpaper Engine
- Steam/Discord/Nvidia Overlays
I just linked #19967. Looks to be along the same lines.
I've seen this issue happen on both of my computers:
Lenovo Legion laptop:
14900HX
4060
32GB RAM
Win 11
Custom PC:
12700K
3080 10GB
32GB RAM
Win 11
See that other issue for some troubleshooting I tried. I noted the issue resolves if you refresh the GPU driver using Win + Ctrl + Shift + B. Certainly feels like a memory leak issue.
Happens using both GPU and 117.
I'm running the latest BIOS version on my Lenovo rig s...
The lagging/freeze affects your entire operating system, not just RuneLite.
If your entire system is freezing up, it's a GPU problem only, as you've already recognized from using the GPU refresh keybind. You should be downgrading your drivers and seeing if it goes away.
Will install v591.74 (Jan 2026) and report back. I believe these issues started with v595.x.
Hey, is there a chance any of you runelite devs could expose the "pitch" field on projectiles? Also known as the Z rotation, the thing that dictates how slanted the projectile is.
Im asking because I need it for my graphics plugin.
@chrome crest i'll merge your thing later just keep em size-l or under. i filter out xl i didnt even know your pr existed
Oh good to know, I assumed it was just on the back of your priority list which is fine and didn’t want to bother you
This is a duplicate of #19369 which has now been resolved via https://github.com/runelite/rlawt/pull/4
Close #19511 Close #19509
now all combat-icons are shown correctly and are alligned
I am using the 2010 interface and my combat/sailing icon are still misaligned. Do I need to do something on my end?
I am using the 2010 interface and my combat/sailing icon are still misaligned. Do I need to do something on my end?
This change has not been made yet
So, I have submitted my PR #11015 - If I just make little updates, such as to the README this shouldn't be an issue, yes? It's official, just didn't want to change it to a draft. I made a couple changes and updates the hash and checked successfully. I assume only major updates during the process should be drafted otherwise it's okay?
Pushing changes to your already-open PR (as you've already done) is perfectly fine, yes.
Depending on the reviewer, this might put your PR a bit further down in the queue, but don't let this stop you from making your plugin polished if you notice issues with it.
Thank you!
Downgrading to GeForce Driver 591.74 seems to have resolved issues for me, so far.
go to random github repo, click on issues, try to read some issue, 
gh has really been going through it lately
grok fix my prod deployment
thats exactly what I thought was happening 😂 like the aws outages being due to AI
would make sense considering the pushes at both companies to go all-in on AI
The constant for the top level world view is changing in an upcoming game update, scheduled for Monday the 23rd of this month. If you have it hardcoded as -1 your plugin will break, please change your code to explicitly reference WorldView.TOPLEVEL.
friend-live-locations
region-locker
tob-utilities
osrs-wiki-crowdsourcing
gemstone-crab-timer
port-tasks
cg-recolor
vitality
companion-pet
old-school-snitch
shortest-path
ha-exporter
group-ironmen-tracker
bearycuda-trials
gim-hub
loot-filters
deepseatrawling
deep-delve-pacer
cox-additions
@velvet haven @lone crow @unique tusk @misty belfry @kindred token @sinful crest @tiny cloak @valid wave @long vessel @dusty anvil @deft hatch @empty nexus @remote ice @latent snow @inner ledge @upper valve @signal cave @misty belfry
is that scan from presence of -1 constant?
I searched for (wv|we\.|worldView|worldEntity).*-1
Hm am I getting double pinged because there are two plugins w me on it? I only recognize the osrs wiki cs one
I think I just added you manually to the wiki one then forgot and manually added you a second time
Sg, i can take care of the osw one. Thanks for the heads up 🫡
yeah, shortly after I left AWS, they had a huge push for everyone to get their new AI Certification, which I'm glad I left at that time, about a year and a half ago now
Alright I will make the change to ha-exporter asap thanks for the headsup
Thanks for the heads up!
Core Changes
I enhanced the ChatBoxTextInput to make it feel more like an input element you might find
on a native desktop app or on the web. Added these features:
- Undo/Redo with Ctrl + z and Ctrl + y
- Move to start/end of line with up and down
- Shift key selection
- Select consecutive characters with Shift + left and Shift + right
- Select to start/end of line with Shift + up and Shift + down
- Ctrl key navigation, selection, and deletion
- Move words with Ctr...
324552a Add chanceman-tracker-runelite-sync plugin (#11... - chanceman-tracker
Is it common for plugin panel UI to break when merged?
I'm struggling to replicate it in my dev build, I've tried removing --debug program flag, is there something else I can do to bring the behavior inline with the live client?
the most common mistake i see is people load resources, like images, off of their local filesystem or something
Nothing from local, but should the first argument be my plugin class instead? I can't remember why I used PluginPanel here.
ImageUtil.loadImageResource(PluginPanel.class, "/delete_icon.png")
I’m guilty 😅
I think technically it should be anything in your own package, and the resources would be under that package as well
So using PluginPanel which is presumably from the RuneLite package probably won't load your resources, although I'd think it wouldn't work locally either...
That's what I thought, but it does work locally for some reason.
link your code probably
Should I just drop the github project, or do you want snippets?
github link is fine
https://github.com/CodyLyttle/group-item-tracker
Image is loaded in sidebar/TrackedItemPanel
I think you need to use your plugin class + put your image under resources/com/groupitemtracker
yeah the resource path is incorrect
idk if this is the best way but this works on hub so maybe just follow it https://github.com/riktenx/loot-filters/blob/main/src/main/java/com/lootfilters/Icons.java#L17
Okay, thanks! What a silly mistake.
mainly the issue is that it's not under resources/com/groupitemtracker like shaggy said
I'm not at a PC to check but I think if you use IntelliJ to add the resource it puts it in the correct path
I think that if they're in the same package path you don't have to give the full path?
but giving the full one works
I think I'll just be explicit like the example here. Just to be safe.
Yea if the path is right you only need the filename https://github.com/coopermor/prayer-markers/blob/0fe023c8d6f5e19127057f86d799fa839c449b21/src/main/java/com/coopermor/prayermarkers/ui/PrayerMarkersPanel.java#L84
Is there any way to have right-click options without it showing up as "x more options" in the top left text, and with having the menu entries there the entire time so they can be swapped with a menu swapper (i.e. not added only in onmenuopened)?
I want to have right-click options in empty spaces, without it feeling like there's something there due to the mouseover text changing.
Thanks. This is what I was going for but I clearly didn't read the instructions properly.
it is sort of weird that your thing worked locally at all
i remember it being null until i got the paths right
Agreed, thanks for helping me diagnose that quickly. I'll make a pull request shortly.
Getting the deprecated warning about
'net.runelite.api.InventoryID' is deprecated
Searching through this discord, I saw that people said to use import net.runelite.api.InventoryID;
, but where did you learn that? Are docs somewhere?
It’s still fine to use. But gamevals are preferred to use
Ah, but like where can I see what the prefered method is. Usually when something is deprecated, the comment docs mention what to use instead, but I don't think I see that?
The gamevals had to be excluded from API docs because it made the files too large for github. So that might be the reason there's no link
Ah makes sense! Thank you!
Got a question.
I’m trying to make a plugin which hides the 0 damage hitsplats. But I'm not sure where to start.
I tried looking at the "Entity Hider" code, which is able to hide all local 2D elements, but I don't fully understand how the plugin is actually hiding these Elements.
Only reference (outside of config updates) I found of hideLocalPlayer2D within EntityHiderPlugin.java is:
@VisibleForTesting
boolean shouldDraw(Renderable renderable, boolean drawingUI)
{
if (renderable instanceof Player)
{
Player player = (Player) renderable;
Player local = client.getLocalPlayer();
...
...
...
// Allow hiding local self in pvp, which is an established meta.
// It is more advantageous than renderself due to being able to still render local player 2d
if (player == local)
{
return !(drawingUI ? hideLocalPlayer2D : hideLocalPlayer);
}```
Which I don't exactly follow.
I would really appreciate if someone could point me in the right direction. 🙂
This wouldn't be possible without exposing new API methods
Ah so its all or nothing?
correct
ight happy I asked before I spent more time on it
we don't expose the hitsplats that are currently on an entity, nor a control to render/not render hitsplats individually from other 2d elements
thats fair, just wanted to see if I could remove them as a accessibility feature, since a ton of 0s hides everything under your character.
Question regarding Resource Packs.
Went digging into the code in hope of adding the ability to recolor hitsplats, and noticed the code already exists, just commented out.
Is the recoloring of hitsplats something that is rejected/unallowed to be implemented in runelite?
I checked the following page, but didn't see anything speaking against the implementation of such a feature.
did you look at the diff to see if the reason was in the commit
I did not let me check that.
they were commented out in the commit that added them 2 years ago :L
amazin
So they were just implemented commented out. Interesting. Wonder if I could just complete the implementation by getting the sprites and doing a PR.
Since the logic is already there, just need to populate the folder.
i can't think of a reason why it would violate a rejected feature / rule
try uncommenting i guess
yeah thats what im doing 🙂
it might be because the hitsplat icons are not handled through sprite manager
idr their internal implementation, but it might be one of the sprites that's loaded once on startup and not refreshed
I'll start by uncommenting then go from there
not on startup, but they have a cache that probably isn't exposed in the public api
Not sure why almost every plugin I fork doesnt seem build which leads me to editing build.gradle and the "test" script heavily
If anyone has the time and is willing to assist, I cant get this plugin to launch into runelite, I managed to get it to build, but it did not launch runelite.
https://github.com/melkypie/resource-packs/tree/master
Ive had success before, but this time, I think its beyond my experience.
Allows you to change the look of the UI in runescape - melkypie/resource-packs
Added -DspriteFolder="C:/path/to/sprites" -DpackFolder="C:/path/to/output" to VM Options, which did fill in the folders it required, but there were further errors.
(I did populate the paths with correct folders)
Going to take a break for now, see what tomorrow brings.
Is there any particular schedule whenever runelite gets updated? (e.g. every 2 weeks, 10 times a quarter, etc)
no, its mostly just when we need to
ty
Lowering draw distance to e.g. 50 and extended map loading to 3 is worth giving a shot.
My friend had this and after extensive debugging(Everything short of Windows reinstall, including DDU etc.) it seemed like that was what helped, few days now since last hang. He had the issue on both 591 and 595 drivers.
Increasing Tdrdelay might help with the GPU timeout events. If it is some edge case with high draw distance and zone load happening etc. On 117hd the experimental zone streaming smooths o...
is Mavin build like an old thing these days and replaced with Gradle?
Yes
o cool then, also: when making a new plugin or using example-plugin, do you include all branches?
it doesn't matter, there is only one branch
kk
@Hallako I have changed these settings now, will see if it still happens. When it happens for me it was definitely not affecting the rest of the system.
I was already on 591.74 when these issues were happening hadn't upgraded yet.