#runelite
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it works the same way as it worked with your previous plugin you made
it hasnt changed
either way you're running from intellij and not the launcher
if you follow the steps in that guide I linked it will work fine
guess i could submit it just thatl be super annoying...
you dont have to submit it
why dont u follow the guide
just read the page
just stop before the submit part
it's not automatic code that forces you to submit it
just read the guide lol
so was askin as i couldnt find it...but is there a plugin like radius markers but that it accepts object ID's?
You can ask in this channel
Brilliant thanks
I've built a Runelite plugin, compiled it. Everything works on my local developement, I can see my plugin in the plugin list when building the project via IntelliJ.
When I place this plugin inside my .runelite > plugins directory, the plugin doesn't show up. Am I missing something? I assume this isn't actually allowed, only authorised plugins can be used or something like this?
the option is always "take" so you don't have to write it for the ground items thing.
so you only have to type the target.
that folder is a cache and is verified against a list of plugins from runelite
you have to build the client yourself to run your own plugins.
The issue is with doing that you cannot login to a jagex account.
there's a guide on the runelite wiki for that
Do you have a link to this?
Thank you ๐
This didn't work unfortunately
if you did it wrong maybe but there's no reason that wouldn't work
In the Client arguments input box add --insecure-write-credentials
I'm on MAC. So instead I created an applescript >>
that's wrong
You able to help out?
yes read the part where it says what to do on mac
Otherwise, pass --configure to the launcher
Passing arguments to an executable on MAC isn't as simple as windows
--configure doesn't work
then you skipped step 1
Isn't much coming up on google about how to check runelite current version
i'll check info about the launcher

well yes we knew that since you said configure doesn't work
smashing, works now appreciate it
followed all the steps once updated Runlite. Launched via compiled IDE runelite, hasn't worked
@rich marsh Any ideas?
did it make that file.
I haven't compiled into a JAR since no
checking now
wow
yeah it's empty
so I would assume you skipped step 5
and just tried to run the client through the IDE instead
I did that
Noo
I'll restart the process.
i did save > launch jagex launcher via runelite (didn't login at the login screen) then closed > IDE
then something on the macOS end is probably causing the issue
if this didn't work, we'd know about it
from some people who would probably admit to breaking rules while complaining that it's broken
(or jagex obviously)
okay now the creds are there
i think logging in was the issue
so you need to login to game beforehand.
you would be the first report that stated what's in that guide isn't enough
maybe jagex changed it i'm not sure
Might be worth updating the guide and adding that step in.
someone else would need to recreate that
and i don't have a jagex account to do that
Can this be ignored?
yes
thanks
np
@Override
protected void startUp() throws Exception
{
log.info("Storage Request Plugin started!");
}
Nothing is printing to console, any ideas? @tacit vigil
When doing maven > install or build i get this.
if you're making a hub plugin why are you running the entire project.
How to develop plugin-hub plugins: https://github.com/runelite/plugin-hub/blob/master/README.md
Not sure what you mean?
are you making a hub plugin or working on a core plugin?
or are you just looking for the /shadowjar command
I thought you made a hub plugin earlier
I'm just trying to make a simple plugin for my GIM group that sends a discord notification to our discord when someone does a ::request command ingame
I made a similar plugin that notifies players in the GIM coming online
just simple things
I made it another way
No, he did not. He also did not follow the build guide for core either.
try the approved method yves linked
But how do i test the plugin if I don't have a client?
By following the guide
what
run the Exampleplugintest.
I know i'm being a degenerate here..
So if i follow this guide, my plugin will be reviewed and posted on the official RuneLite plugin hub assuming it passes?
Sure thing
Be prepared for more upcoming degeneracy!
"try to run the client"
How do i go about this?
You click on the test. You click on run
Aka "by running the test"
Right click exampleplugintest and click run
It should show a client or an error about missing -ea
I have -ea
03:33:15: Executing ':ExamplePluginTest.main()'...
> Task :compileJava
> Task :processResources NO-SOURCE
> Task :classes
> Task :compileTestJava
> Task :processTestResources NO-SOURCE
> Task :testClasses
Note: /Users/joshi/IdeaProjects/DiscordRequestPlugin/src/test/java/com/example/ExamplePluginTest.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
> Task :ExamplePluginTest.main() FAILED
3 actionable tasks: 3 executed
Exception in thread "main" java.lang.RuntimeException: Assertions are not enabled, add '-ea' to your VM options. Enabling assertions during development catches undefined behavior and incorrect API usage.
at net.runelite.client.externalplugins.ExternalPluginManager.loadBuiltin(ExternalPluginManager.java:469)
at com.example.ExamplePluginTest.main(ExamplePluginTest.java:10)
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':ExamplePluginTest.main()'.
> Process 'command '/Library/Java/JavaVirtualMachines/jdk-11.jdk/Contents/Home/bin/java'' finished with non-zero exit value 1
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 868ms
03:33:16: Execution finished ':ExamplePluginTest.main()'.
๐งโโ๏ธ
hey, does anyone know if this is normal? so much cpu consumption?
looks high to me
what cpu do you have?
that is quite high then yes. maybe try safe mode?
Anyone able to help?
i've done that
1 sec
this image is showing you putting -ea in the wrong box, so try reading it again
@somber aspen Still, it's still the same
are you running it in a vm
no bro
idk 2c 12 year old cpu might sound right 
Do you think the processor is dying?
idk dawg maybe you installed something yesterday
there is no create_new_plugin.py
i don't understand..
are you trolling?
there is no script.
I'm honestly not
.
are we just going to play skip random sections of the guide all night
because it says to do one or the other
not both
and you already started the not script section
There are two methods to create an external plugin, you can either:
option 1: Use this: https://github.com/runelite/example-plugin/ plugin template.
option 2: Clone this repository and run the create_new_plugin.py script. This requires you to have python3 installed
there is no create_new_plugin.py script in the template the guide links.
That was my point.
option
why are you even doing this?
@fading lagoon
Interesting. I think this is one of the rare ideas that isn't able to be accomplished with existing discord plugins
Example
::request [item] [quantity] >> Sends discord notification
So other GIM members can see what they need
I did a thing ๐
If you publish a simple plugin, how long can you expect before it goes live?
we could probably make dink read ::commands in the chat notifier honestly
no clue what this means
the hub plugin dink already has a chat notifier, we could make it so it works on ::commands and u could just use that existing plugin
Ahh gotcha
i currently have >> [Playername] requested Rune Sword x1
it uses matching based on the input box, that's just the default I made up for this use case
this is the most bare-bones u could get
Ahh gotcha, yeah that works
that's just %USERNAME% %MESSAGE% in the input box
Okay sweet yeah that's good
OSRS down?
update time
Yes, update day
Smh was just about to start my bot farm
pride 2024 update and flames of zammy no longer fire spell
Rip flames of zamorak 2024 - 2024
Anyone else's game kinda f'd u p ? My camera on a lot of different angles results in the floor tiles not loading and it being a black void
Have you restarted your client today
I suppose not, I havn't had to in past updates it just reloaded the update as it normally would and its fine but I suppose that should've been my first trouble shooting step
Always a good idea to restart the client. Daily is even better.
Yeah closing runelite and reopening it worked
Do we have a method yet of creating separate, unique notification sounds depending on what triggers the notification? i.e low prayer/divine pot about to expire/full inv etc
I know about the custom notification sound but that triggers globally for all RL notifications
Google didn't find anything useful
no
i cant import some of the bank tags, is there possibility to equip all gear and make new tab with whatever you wear and have in inventory?
yeah, right click the respective deposit buttons in the bank
those might be layouted tags
ya
those work with the bank tag layouts plugin on the hub
you the best tyty
@loud bridge you might want to change/update the copyright headers since I dont think you are adam, also make sure to license your repo as mentioned on here:
How to develop plugin-hub plugins: https://github.com/runelite/plugin-hub/blob/master/README.md
also build failing: https://github.com/runelite/plugin-hub/actions/runs/9388394596/job/25853536899?pr=6133#step:6:56
also make sure to change this to your actual plugin class https://github.com/denaelc/gauntlet-recolor/blob/c34afd02b0ae7b903013a3762aace813d5a9dcde/runelite-plugin.properties#L5
I'd also put something descriptive in the readme
Oh I though we had to put them there tbh, read that somewhere
only if you are using a class made by someone else 
but if you wrote all of that code it should have your own copyright
Not using anyones classes, but I copied a method, tried to give credit in the code though
that looks fine yeah
so yeah fix up those things, rename your plugin file to cg-recolor from CG-recolor and push that to your CG-recolor branch and see if the checks pass
should I just remove the copyright stuff at the top lol
i dont care if any1 uses it without referencing me
you license the repo already so I dont think its required, I would just change the header to include your own name+date tho
alrighty, will do
Is the grand exchange offer completion message part of a plugin? I have notify on offer update/complete off in the Grand Exchange plugin.
This message
I asked the general runescape discord how to turn it off and they said to ask here lol
it is not a plugin that's from the actual game
Ah
there might be an ingame setting for it, not sure
i guess you could chat filter it if nothing else
still plays that sound I think tho
thereโs a sound?!
coins jingling
its a great sound
is there a resource that outlines all the custom text formatting "html" tags like <col> or <br>, wondering what the other options are
how would i prevent the side panels going all wonkey when developing?
Graphical artifacts? Try disabling hardware acceleration: https://github.com/runelite/runelite/wiki/Disable-Hardware-Acceleration
I think
do I do this in the repo? or something in runelite configure? If I launch runelite through the launchers this doesnt occur, only through intelij
emulate how the launcher disabled hw accel
Runelite wont show pickpocket loot from vyres since update
you were asked what you were doing wrong there
dont post the same question everywhere
Sorry.....
would you be able to add more detail on this?
any chance we could get the option to have a teleport menu/left click teleport for slayer ring?
No, the only items that are allowed to have those are the ones that currently do
iirc they started looking into adding it themselves
at least there was a gamejam thing that had submenus
yeah i did notice that, just been doing gg's lately and felt itd be nice to have left click slayer tower eventually
maybe one day
but for us to add it they would have to change the guidelines further than they did recently
same with drag delay in the bank equipment menu and a fuckin HD login screen
hd login screen is surprisingly hard
yall already modify the game so much it leaves me not really wanting to much more
except fixing this
petition to add slayer ring, necklace of passage, and burning amulet to jewelry box 
big agree
just get an eternal gem ez
oh just a static image, I thought you meant an animated hd background
Someone should make a custom max cape color plugin
Can't the creator kit plugin do that
I assume that's how they got the purple mage ammy (t) for gg
I seem to remember that being a feature that was added
Wasn't the author just asking about that in here?
quest helper making anyone elses game stutter when a quest is pulled up as youre doing it, goes away the second you x outta the helper
!configure
!configure command not found!
!configuration
Run the Maven builder to output a shaded JAR in /runelite-client/target/
thanks
What is the plug in that does this
Depends on what 'this' is
the health bar and prayer, my bad for the confusion
I think the hd bar style is in Interface Styles
how about the prayer
the prayer bar in general is in the Prayer plugin I believe
Thank you it worked
I don't think it does
If it is, try navigating to the screenshot folder and having a look around there
is it possible to detach the runelite sidebar?
No
oki
hey does turning entity hider on save battery life
Probably not
My client randomly crashed, this has never happened to me before. Has this happened to anyone else lately?
when i level up there is a long level up song. what plugin is this+
@real cloak To find the logs, you can do one of the following:
- If your client failed to open, click the
Open logs folderbutton. - Open the screenshot directory by right-clicking ๐ท
Camerabutton, navigate 1 directory up, then open logs folder. - Navigate to
%userprofile%\.runelite\logson Windows or$HOME/.runelite/logson Linux and macOS.
Upload the log files named client and launcher by dragging them to Discord. If there are files prefixed with jvm_crash dated from today, upload them too.
Some hub you downloaded
oh ok. thats gonna be quite the task to look through
is ther some way to browse only those that fit that description?
Well duh
You can search your plugins with the top bar
Search for level or jingle
Or by plugin hub
i mean as in browse every hub plugin i downloaded
i believe there is some miscommunication
i am aware that i can use searchbar to look for specific plugin. What i am asking here, is there a way to display only the hub plugins which i have downloaded?
and not the "default" ones?
The plugin config list top bar there is option to search or drop down. Drop down search for plugin hub
Screenshot.
you probably have taskjingle installed
ah great
Help a man to fish gamma
Of those task jungle
You arenโt reading your wall of text
This
i am not reading my wall of text?
you could also just search on the hub itself and see which one you have installed from the results
Task jingle is in your list
i am at this point defending what i see as a bit condescending with that i tried reasonable things before asking here
anyways it was taskjingle
What you call sound or music they called a jingle
So they didnโt tag it to show up
plugiun authors are responsible for adding tags that make sense themselves, if you want to find a plugin you will either have to manually scroll through all of them or hope the pluginhub search gives better results
But you also didnโt know how to genetically search your own list of plugins.
Donโt install stuff if you wonโt know what itโs called or what they do
nah the task jingle is not on them
๐ฅถ
the plugin added a new feature, enabled it by default and didnt mention it anywhere
i think this is an unfair assumption
this is the plugin description 
this seeked to communicate "is there a way to browse hub ones all at the same time"
so they slapped a level up sound in there at some point
and i feel a bit called out for being dumb here truthfully when i think thats a bit unfair
I asked you where you were searching because you werenโt doing it right
by merit of you suspecting "oh he doesnt know u can search things"
lol
there is a tiny arrow in the plugin search bar on the right, if you click that you can search by category as well 
the only incorrect action was not also having "jingle" in the list of attempted searches
Next time Iโm just typing !flow
!flow
flowchart: Please refer to this flowchart for further troubleshooting.
Have fun
Me too but you ran circles around the question
Only when we got a screenshot we knew what weโre dealing with
We get far more people who donโt know how to do what you screenshot
small miscommunication, it happens 
is there a way to make it so that your click is registered when your m1 is pressed down instead of when the click is released
not afaik
Is it allowed to change the model of a pet?
It doesn't really give an advantage but on the other hand it does change its clickbox right?
there is no api to change models
the pet thrall plugin seems to find a way to do it.
it hides the thrall and puts in a rl obj
Ooh sadge, wanted to check before I started
thanks! o7
I'm dry for plugin ideas
I have a nice one cooking but I want to do something small in between
@livid thicket ur right
"companion pet plugin" does this, but its outdated. Not sure why, but it would be much easier to update that then to do it from scratch.
Ooh interesting I'll look into it
does someone happen to know why does this box show up even thou I have on the plugin item charges improved the quetzlotal whistle under infoboxes turned off? is there any way to fix that that it doesnt show up without turning off the entire plugin?
Support for hub plugins should be directed to the author of the plugin.
You can find the support link by searching for the plugin in the Plugin Hub panel and clicking the ? button on the plugin, or by right-clicking the plugin in the plugin panel and clicking the Support menu option.
Get support for the Item Charges Improved Plugin Hub plugin here: https://runelite.net/plugin-hub/show/tictac7x-charges.
You can also find the support link by searching for the plugin in the Plugin Hub panel and clicking the ? button on the plugin, or by right-clicking the plugin in the plugin panel and clicking the Support menu option.
found the answer there! thanks a lot Yves W!
Is there a way to customize the Runelite window title - Runelite {rsn} is cool but when I have 4 windows all I can see is Runelite ... so I cant see which account is which - would be better to have {rsn} - Runelite then I can quickly identify which window is for which char
Also would be good to have it persist on logout if possible
edit: maybe by using the Runelite profile instead?
There isn't.
is there way to keep my minimap all time maximum zoom out even if i close my runelite and open it again?
Check out default minimap zoom on the hub
thanks so much
Is there a plugin that disables your mouse scroll wheel from scrolling the chat box? I have a bad habit of zooming in and out a lot with the wheel and it bothers me when I accidentally scroll my chatbox with it
i do not think so, no
aw, thanks though
why has no one made a collection log plugin for like, cooking every item you can cook
like all the pizzas and all the potatoes and all the gnome cuisine
Because people only do stupid 1000+ hour grinds if the game has the icon slightly greyed out (including a red name) somewhere in an official interface.
those niche plugins are for content creators not for normal people
basically yeah
maybe u can get Archipelago plugin to create that task
since osrs isn't really like other games where it randomizes existing tasks
we need a guy to moleman mode before we allow them to cookmode
gate keep
gas light
girl boss
๐
how do i create a website login account without using google?
I don't believe you can
oh well, that's that then - thanks
wish they had closed eyes
๐๏ธ ๐ซฆ๐๏ธโ
Really nice job on that CG recolor, I had actually been working on a gauntlet-recolor plugin for the past while, but looks like you beat me to it. I think your solution is cleaner anyways. Only difference was I had been recoloring the lobby, blue gauntlet and CG, maybe something you could add in the future, maybe I'll even submit a PR to you ๐ Funny similarities between our code like the default txt file of color arrays, but I like your brightColors method to shift all the color values by the same amount, I had been avoiding that for now and only using colors with the same saturation/lumination but different hue. Anyways, gj ๐๐ผ
Hey thanks alot! I don't know how far you've gotten into the project, but I'd love to see if you found different solutions for the "bigger" issues of this plugin! E.g. The whole Hunllef recoloring, boss room gates after entering, cleaning up after turning the plugin off, GPU-Plugin compatibility (Mabye even 117HD?)
Much love
@loud bridge could you change this text a bit: https://github.com/denaelc/gauntlet-recolor?tab=readme-ov-file#issues-and-support current wording could cause more #support traffic which isnt ideal 
I had the core functionality of recoloring working (albeit just for certain colors and not a color wheel selector like yours) and was basically just adding in some IDs for CG, as I had been working on lobby/blue gauntlet stuff so far to get things running. But yeah, I've ran into those same problems. I'd be down to discuss some more in DMs if you like (: Not that I've any concrete solutions, but could be good to bounce some ideas around. The only one I had really addressed so far was turning off, I just had the original color arrays in a txt file and copied them all back over to restore the original colors, which I think you're doing similar to right?
Will do, good call haha
Hi there,
Noticed something funky with the clue plugin.... This master step doesn't recognize master avernic hilt (likely gm one too) as a wearable option, however ingame it still spawns the double agent/uri
yeah that is a known bug i think
Is there any way to get an icon appear on the screen whenever my birdhouses need emptying? I know about the notification, but a visual cue would be nice too if I miss the notification ๐
i think there is a pluginhub plugin for it
There is! Time Tracking Reminder. Thanks adam!
k I wanted to do the meme
I was gonna guess that was a geheur repo
brb PRing new-betterer-ground-markers-improved-plus-plus
it is better though
the old one doesn't let you draw inside the tile
it doesn't support non-latin scripts
Is there any other way thats more convenient than changing the entire floor or messing with hd plugin to highlight the skulls (or tiles on which they land on) for p2 warden special? Apparently thats supposed to not be possible but why is it ok for the same stuff in things like zalcano? Thanks!
Zalcano was kinda grandfathered in I think
same for kephri puzzle
and het puzzle
why, idk
somehow path of kephri isn't a boss but given how much plugin help it has it seems like it's the hardest boss in there
zalcano is definitely grandfathered in from the original client approval
idr what it actually has though
can you not shift right click -> mark tile?
ohhh p2
yeah there won't be anything to automatically mark that
they show a shadow where they will land
oh those. I thought he meant the red ones.
well they are red
oh that
Oh yeah i mean the ones that explode and annoy the fk out of you hahah
So basically the tile on which the shadow appears shortly before explosion
But i see, thanks for the responses
the shadow appears when the skull launches
Yeah, super familiar with the raid, just thought id ask if someone had a workaround about it not being highlighted
they aren't really hard to see
has runelite ever published its "active install" count?
and if not can anyone say if it's much larger or just a bit larger than quest helper
depends what you mean by active install
there is this number for the launcher
Well, yeah i should probably just move farther away from the obelisk and not be stubborn haha, but with how my colors and hd plugin are setup i guess it makes it really unfortunate sometimes, or I'm just bad :c
we do not have an equivalent "active installs" to what shows on the pluginhub
because two people who run the client at two different times show up as 2 on the pluginhub but as 1 on the usercount
also the phub count is sort of a very rough estimate based on unique source ips, with some work i could replace it with something a lot more precise
wheres this from? I thought we were over 10m
"active installs" seems more or less like "weekly active users"
it is 12.6m downloads
nice. so if people are outdated it would be higher?
oh damn
ah yes, 12.6. dang
downloads doesnt mean much tho
how many downloads does quest helper have in comparison?
it doesn't have an equivalent
Ooh so like the wiki lookup thing?
I think it shows it in-game
Ooh aight then I'm too late
Jagex did some bad game design, so they can land in the obelisk or basicallly in the obelisk as well iirc. But that's up to jagex to fix, not us.
What do we call these?
I wanted to suggest a plugin that allows you to collapse this, like we already can for chat
"tabs"
might be a bit vague though lol
i feel like if I suggest collapsing tabs people will just assume you're collapsing the actual menu you're opening
i just wanna minimize the stone thingies
I think theyโre called stones
@fading lagoon @quick folio if I would write bank tag layouts in core then what is the point of putting in core other than denying others the right to not have it installed ๐ ?
nobody ever runs into a layout they can't import probably
Is it possible to get other ppls account hash through your client?
EG:
Player A logs in
Player B logs in
Player A can get the account hash of player B
Yup
Trying to make a (as secure as one could be I guess) api key system that logs some data for oda's clan to sync up the discord roles, rsn usernames as server nickname, cc chat messages and last seen login time. Because rn there's no 'secure' way of doing that afaik. I want the API key to get linked to a users account hash so I can give "priviliged accounts" access to a 2nd api that sends out the cc data. I don't really care about the usernames in discord so I'll just add that to the plugin and have each user sync up their username (to also make it work for ppl that are not in in-game cc, but do have the plugin and are a member of the discord server.
The last 2 are used to kick inactive members from the cc, which is now done by having 1 account logged in, pretty much 24/7 and uses another plugin on the hub to create csv files. But I would like that to be 1 of the verified users instead. I also want the data to get synced to the API so I can make a nice-ish dashboard for them to go through it instead of having to use csv files.
And the first two are currently done by sending screenshots to a channel on discord, I think I don't have to explain my concerns about that part ๐
Anyways, was just making sure that Account hashes are only sent to the client that's logged in to the account, and not to anyone out there. So I can use that hash to make the "verified accounts" list.
And if it was shared between them, I'd just use the API key by itself instead and have them send the name changes too (too bad for ppl not in cc).
its nearly impossible to verify ign -> discord in a secure way. The best possible method is have discord/a site/whatever generate a code that is given to the user and then they dm the code to a trusted account in game. Then that trusted account logs dm's and sends them back to the original server.
Yeah I know, that's why I said I don't really care about the usernames being 100% trusted tbh
It'll probably end up being something like: Harm Lord | Haram Lord (unverified) for users not in cc and Harm Lord | Haram Lord (verified) for ppl in cc
Idk if I want to ask the trusted accounts to open up their private chat just for that verification of usernames
you could also do it through the cc in some sort of crowd sourcing
But that wouldn't be any different from having just the few trusted accounts verify the cc members right?
what are you trying to verify? That a discord account and ign are the same person?
for something as small as a cc yeah that can be done manually, but isn't foolproof
but it doesn't need to be
We're trying to do 3 things:
- Sync discord accounts with igns (unverified if it's sent by user itself, verified as soon as trusted account sends data for them)
- Send cc messages to API
- Send last online for cc members to API
but what data is being sent by user itself/trusted account?
For the 1st thing I'm making a website where they login with discord.
They then go to the plugin and copy their account hash.
Then they go on the website fill out their hash and it generates and API key.
They input the API key in the plugin and the plugin sends their username (if logged in to the account) to sync their unverified username.
So 1 website account can have multiple account hashes/api keys linked to it.
The plugin supports a list of api keys.
The plugin updates the usernames based on UUID + api key.
yeah that sounds like it works
The other 2 are only sent by trusted accounts, because like we've discussed previously, the other data can be spoofed in some way.
Maybe we could also make a verify ign thing where they send out some other code into the cc if one of the trusted accounts is online and they can get (verified) instead of (unverified)
So only cc members can get their ign verified, which is honestly fine by me, and we can make a dashboard based on the other data we send so the cc admins can kick out ppl
Seems to me, that's the most solid plan I can get for all of this, without having ppl set their friends to public to do the dm stuff we talked about.
Thanks for brainstorming a bit with me about all of this Momo, appreciate it ๐
np, its a topic that has come up a lot and there are still no 100% solutions
Don't think there ever will be, unless jagex decides to open up their login to oauth for other websites to use
yeah
hello is there option to switch between take and attack so if there is items under monster when i click left click my char will take the items not attack monster?
you can hold shift to shift-click walk here with menu entry swapper
if you want it on left-click you'd need custom menu swaps from the hub + deprioritize items you don't want with ground items.
tears of guthix crowdsourcing seems to be broken currently? plugin has been saying this for a couple days and the data on the website is from last week
anyone eles have this issue i have logged out of jagex launcher and logged into another one of my accounts a whole dif email / login for the launcher i closed every runelite that was open i even restarted my pc a few times so on the jagex launcher it lets me log into the new account i made ( a whole dif login info ) but when i open runelite its still my other acc that has a dif login ?......... iv tryed everything
its logging into the account you set up to bot with, you should probably not do that since its against the rules
its not an assumption
It sounds like you were not using runelite but rather a cheat client before, and now you come here to get it fixed 
this only happens because thats how these cheat/bot clients are setup to have to login to them
? i have nothing besides runelite and discord and launcher downloaded lol. & even then i dont have my jagex account saved so i gotta type it in each time shesh
its ok, in a couple years maybe youll be mature enough to admit your own mistakes
hey is there a plugin which shows you when a new action has been initiated. I found the attack timer metronome plugin which shows when the attack action is on cd and how long it'll take, something like that but for other actions like skilling
Actions progress is probably what you want
ah yup that's great thanks momo
Is there a plugin I can use to alert me if I don't have a weapon equipped? I want to know when I don't have a Cursed Goblin Hammer equipped on my lvl-3 skiller
is there a plugin that highlights the actual calcified rock veins in cam torum mine
i see a plugin that highlights the water but i find the actual rocks themselves difficult to see
cant you just object mark them?
since they probably change model if they are depleted
but you could make a suggestion for the mining plugin that includes those #suggestions
ok sure!
There is currently a Cam Torum Mine plugin that highlights only the water streams, however it would be nice if the Mining plugin highlighted the Calcified Rocks. https://oldschool.runescape.wiki/w/...
my plugin does this right now- cam torum mining
i also slacked off on adding it to core
skill guides open up in top left corner, how do I fix this?
I can imagine 
for some people it would be in the default location and for some it went top left corner 
I was trying to hold alt and move it, I asked friedns and they were like "its bc you're in resizeable " then they said its a bug
oof lol
It is in the normal location if you use the classic option in settings iirc
(classic skill guides)
I think they changed everyone to modern though when they made the change
anyone know why mouse tooltip plugin requires an option to be present (and why prior, it required a target)
just wondering. I can't find an explanation for this.
the linked github issue says it prevented tooltips on the stones for the inventory/stats/etc.
that was the issue for why it checks for option
but no word on why it previously checked for target since that's part of the initial commit.
Can anyone help me out? I keep getting audio notifications that are a British woman speaking. I never used to get them, and I can't figure out how to turn them off. I turned off runelite notifications and I still get them. They're useful, but I want to be able to turn them off. Does anyone know what plug-in does this? It'll say stuff like "your hit points are low", "the npc is about to despawn", etc
hmmm i don't have either of those plugins
no idea then
I think that's some thieving plugin from the hub
Pickpocket Helper maybe
is there a setting to make "shortest path" addon take into account runes/teleport skills?
yeah, but i couldn't really find anything specifically for including teleports
just wondering if maybe i missed it
you can submit an issue on their github
yeah i probably will, i submitted a ticket years ago that eventually is what lead to all of the teleports being included this year ๐
๐
Is there a way to change the game font or even just the font of RuneLite? My dyslexia makes it really difficult to read most of the text in this game.
no.
there are few options in "runelite" plugin, but they aren't much different than normal.
and they don't change the in-game text either.
So why isn't there a way to change the font? Is it a limitation of some part of the game? If so, what part?
dunno. that's above my pay grade
anybody know why i can't see the sea floor?
Low detail?
that was my guess also
Or ground object hider
i turned off GPU and 117HD, on and off
Neither of those is what I said
was global chat removed?
it was disabled yes
how come?
Adam's commit message says "This is exfiltrating all dms to a channel anyone can subscribe to and
allows spoofing messages with the mod crowns."
oh. I guess it doesn't showthe whole message in the github bot
commit notifs never have commit bodies* on them
I didn't realize there was a difference between the title and the body.
only PRs and comments etc
so how many commit bodies have I missed?
probably a lot
are there any "I really hate this plugin" kind of things?
nah we usually get those in a message in #development
i write some in rare occasions
more often on the wiki repo
I've seen those before, it's just phub commits I didn't expect to see more of.
a lot of the ones on phub are just from the merger not clearing the body xd
but when it's a disable Adam basically always includes something
since a direct commit link gets posted on 2007scape
(when they feel like it)
they post links on r/2007scape when plugins are disabled?
or do you mean people making posts.
posts
a post with a disable commit and no reasoning would cause drama probably
for the 10 minutes before adam comments, but might as well skip that
what are the ba-ba boulders called in the wiki dps chart?
How long does it usually take for a plugin to be moved from a pull request to the plugin hub? ๐ค
It depends on how much spare time we have, couple weeks at least though
Smartest move is to pr a plugin 2 weeks before it's finished then huh๐คฃ
finish it up while it's queued
That just puts it to the back of the queue
Can't cheat the system
btw @tacit vigil I love the title "better ground markers improved 1.0"
is it feasible to send a plugin config from 1 profile to another? i have set up some pickpocketing stuff in desktop ironman that i want sent to "small screen" also
You always max on the crumbling one
So there isnโt value in it
I find when I switch between my desktop and laptop the only thing I mess with is the GPU plugin and I keep the rest.
You canโt really copy specific settings but you can copy the entire profile, some plugins allow experts/imports like ground markers.
How come audio isn't working at all in runelite but working fine on steam client or normal luncher?
Check your audio drivers or check sound device runelite is coming out through
hwo do i check that?
Not sure, probably in sounds or sound mixer or something
Runelite isn't showing in audio mixer
Not sure, people who have non standard audio set ups have issues
How can I put my boosts over the bars on the side of my inventory?
Hold alt and drag the infobox
Thanks!
Assuming I understood what you're trying to do correctly but yeah
That was it, thanks again!
Anyone know if there's a way to launch RuneLite on the correct profile via jagex launcher when selecting an account?
link the profile to your account
i like your name
click
Ohh nice thanks
Thanks, fitting obv
what is the plugin for max efficiency in nmz for points?
how can i get the investigate option away? cant find it in my plugins pls help ๐
runewatch?
thank you bro!
is it allowed for runelite plugins to hide spells from spellbooks without resizing or re-ordering any of the spells? :O
i read this but i feel like it allows for hiding spells as long as u dont change where they show up?
Any movement or resizing of click zones for any interface or component under combat options, inventory, worn equipment, or spell book
Having an interesting experience with stretched mode plugin. On my laptop, itโs so crisp, text etc looks great. No matter what I mess with settings wise in stretch and gpu I canโt fix it on my desktop. Any ideas?
Laptop; MacBook pro 15inch
Desktop monitor; 32 inch 144 hz UHD
Sorry about that โ Ty!
Is anyone aware of previous efforts to optimize the hot/cold solver in terms of suggesting more exact locations to teleport to in ordrer narrow down the search space
teleport suggestions are somewhat tricky, since it completely depends on your account progression
for sure yeah
i guess my thought is just that the current list of suggestions are grouped by region, and those buckets might not actually represent the buckets that the points could be sorted into
I dont think the solver suggests any teleport locations
right thats what im interested in, but it would be tricky
figuring out which teleports can be accessed is hard yea
just a good example is when you see zeah in the list of possible locations, would be nice to have a more precise suggestion
https://oldschool.runescape.wiki/w/Treasure_Trails/Guide/Hot_Cold#Master_Hot_Cold_clue_locations
Maybe could revise to match the following wiki page as well as subdividing some of the heavier sections like kourend and kandarin
Jagex has not properly updated that page (only the table, not the text around it). Please refer to the link on our rejected features for the appropriate reference in this instance. All features included in RL are according to Jagex's statements.
You can already hide spells with the spellbook plugin.
that was not what i was asking, sorry i may have phrased it wrong, i was thinking of making a plugin that hides spells you want to hide without repositioning them ๐
it looks like there was a discussion opened for it on github with no replies last week :O
guessing its fine to start work on it then ๐
a discussion not getting comments isn't really the same as it being okayed
yea thats why i asked here, since the jagex doesnt specifically say if hiding spells would be against their third party client guidelines
(not resizing or reordering, just hiding)
If you want to continue, you should maybe ask in #development if this is something Adam would like to see added to core (you can PR it then), or if it should be a hub plugin.
thank you ๐
Core already has hiding, so you're just asking about hiding spells without changing the order (i.e. empty spots).
thats vanilla client too, no?
the "hide spells u dont have reqs", etc.
oh I think felan or someone was saying that implementing this well would suck
Filtering is vanilla, spell hiding is RL.
It will probably suck, yeah. Has been a long time since I've looked at the code.
When I said that you can already hide the spell, I meant that
I understood that you wanted to make it do this:
yea that was what i was gonna do but i never saw that you could hide spells haha
solves my issue, thank you โค๏ธ
is there a plugin to notify item drops?
ground items
i see it but is there is way to notify for untradables only or do i need to add them to highlight items?
you would have to highlight them
chat notifications could prob notify on the game message though
Fair warning: it's not that nice during raids
does this count as broadcast?
idk what you mean
I think he means clan broadcast
Hey guys I have low fps and low resource utilization in task manager. Any advice? I've verified that im running 64-bit RuneLite.
Oh turning on GPU plugin helped a lot
The fella that made that PR was a real son of a bitch, but my info on how to contact the author should be accurate
[ https://github.com/rangdevelopment ] [ @dire sinew 113515033991917568 ] rangewookie#0
anyone know if there is a plugin to help customize/rearrange/hide certain high scores on the runelite sidebar? For example, I'd like to be able to hide certain bosses HS's from even showing. Only want it to display, for example, raid KC. Would reduce the clutter from a whole bunch of high scores
no
๐ฆ
so many bosses these days, annoying to have to scroll through the whole list and parse through every tiny boss image
i'll let in on a little secret its alphabetical
yea well when you only care about raid KC and a couple other, amazing how much time you end up wasting over years of looking through for the little icon every single time
could be great to just have like, little checkboxes for each boss if you dont want to show it
i'd say probably like 5 minutes since it's creation probably
That's a lot of config keys to deal with
hey just saying, it would be handy.
it would just get deleted before that was added probably
?
it's more likely the plugin would be deleted than someone add the idea you have
it would be really painful for very little gain
such a positive guy, thx
ok i'll lie to you
yeah we're gonna add that
it's not a bad suggestion its just not going to happen
if you really wanted you could rip it out into a hub plugin and have only the stats you care about
The amount of time it would take to implement it, test it, review it and maintain it would likely be more than the sum of the amount of time it saved everyone who used it, tbqh
I can feel the support traffic from this already ๐คฃ
what the plugin called that changes the color of friends/clannies names when you right click them. not the one that changes chat color
Player indicators probs?
ahh yess thank you...tried a bunch of key words couldnt find it =p
Today is the first time that when I put runelite in fullscreen, this white line appears at the top.
Any suggestions on how to resolve it?
A dev that can reproduce that needs to look at it
@icy thicket click on contribute on the website and follow that guide
hey would it be possible to have different focus request settings for different notifications
right now there's just one global setting, but ideally I would like different focus options
@mystic reef you can talk more about what you did here
but i did respond to your initial question in #support
for the same reason adding a varbit value to the master varbitid list for a hub plugin isn't something that is typical
maybe what you made either doesn't need that script modify OR could be repackaged to be core (if it's applicable)
Yes I saw, thank you! So my plugin needs to use client script 4254 for event calls so it can get the names and the int join date values of clan members as they're passed to the client. The entire plugin basically functions off of that.
There's two callbacks I added to that script that get everything it needs.
are those things not also just in the instack or stringstack that can be grabbed in prescript fired on id 4254 or post script fired?
No, it needs to happen as the script is being executed. They do go on the intstack, but they're replaced each time the event is called so I get those values each time.
4254 is called for each member of the clan or just once
For each member of the clan
So basically each time the script is called, I've got two callbacks during the script, the first lets me get the member's number in the clan (that's how I refer to it at least) and the second one later gets me the int value of their join date before it's converted based on time zone. So I'll end up with value pairs like this: 149, 7810. With that I can get the member's name and their join date in the timezone I need it to display as.
i do not think 4254 fires per clan member
i have 20 people in my clan and it fires only 3 times
maybe since i am not an owner
They do go on the intstack, but they're replaced each time the event is called so I get those values each time.
if this is true you can capture the values as they're written/replaced and create an object per event for that entry and use it without needing the call back
I had to go back and check, I was thinking of 4236. So 4254 is called and loops through all the clan members before it exits.
why is this the only time you can get this info
does the clan screen not have this
and you can just read it off that
the clan screen has the information but you gotta decide if you want it visible
Because the clan members ui has the join dates after they've been converted a string depending on your timezone.
why does that matter
We need the value before it's been converted.
what prevents un-converting it
isn't all time just jagex time and there is no time just a date
Not exactly. The actual join date value is an int.
in anycase i think if you think there is an event that happens every clan member entry you could get the information per clan member from the stack and keep track of it without a call back
this is the screen where there is 26 members but i only saw 4254 fire 3 times per load btw, so idk if this is that same screen
I'll try to figure it out, thank you for your help.
is there a way for me to add a dependency that isnt in the maven repository?
you can add a dependency to build.gradle, see https://github.com/runelite/plugin-hub?tab=readme-ov-file#third-party-dependencies however
oh ok thank you. i will read that
What are you trying to do? There are already multiple clan exporter plugins.
Anyone had an issue where Ground Items keeps resetting the highlighted items list? Mine keeps reverting to just highlighting coins and numulite
What are you trying to change it to?
Any change gets reverted after a certain amount of time, so changed to this for now
At some point it will revert to "numulite,,coins," (exact formatting as it appears)
Just closed and reopened the config and it's already back to
sounds like some hub plugin is overwriting it
Yeah I wondered that but haven't found any obvious candidates
!flow can try this
flowchart: Please refer to this flowchart for further troubleshooting.
Binary approach makes it faster
Think it may have been the "Highlight Stackables" plugin
Makes sense
It would be nice if there was an option in the Shortest Path plugin or the Quest Helper plugin that automatically sets your target to the next quest interaction location
Get support for the Quest Helper Plugin Hub plugin here: https://runelite.net/plugin-hub/show/quest-helper.
You can also find the support link by searching for the plugin in the Plugin Hub panel and clicking the ? button on the plugin, or by right-clicking the plugin in the plugin panel and clicking the Support menu option.
Get support for the Shortest Path Plugin Hub plugin here: https://runelite.net/plugin-hub/show/shortest-path.
You can also find the support link by searching for the plugin in the Plugin Hub panel and clicking the ? button on the plugin, or by right-clicking the plugin in the plugin panel and clicking the Support menu option.
probably should ask the shortest* path person if he wants to do the integration
Ah okay it has already been suggested on the github
Also, another feature I was looking for but couldn't find unfortunately was an option to make it so that zooming in and out actually moves the camera close or further away from the player rather than just changing the FOV
Not 100% sure what that means, but interacting with the game in detached camera mode is not allowed.
it feels like the camera is moving to me
From what I can tell it, the vertical position of the camera changes while the horizontal position does not. And the fov changes as well
that prob depends on where the camera is
I do have another alternative solution, instead of moving the camera closer to avoid that detached camera rule, you could set the near clipping plane closer to the player
the camera does not move with zoom, its strictly fov
idk what this is showing
I think that is just from vertical fov getting smaller
i just zoomed in
how would you be able to see through the window that far down if it was just fov
cause math is weird
its not because the math is weird its because you are wrong ๐ญ
here i'll take a video
I know for certain it doesn't move horizontally, because as you showed you never get to the other side of the window
I don't see why zoom would make it change vertically
to me it appears the the relative position to the character shifts up 1 tile when fully zoomed in relative to where it is when fully zoomed out
i dont see how it cant move since i can zoom in and out through walls
if its not moving how is it going through the wall
its not moving horizontally
its just moving vertically
imagine its on a pole
moving up and down
you can't zoom through walls in osrs
and zoom
okay it does move vertically
runescape player jumpscare
okay so if you aren't allowed to move the camera, would it be possible to change the near-z-clipping plane of the camera instead?
yeah
I think that would be really nice since right now if you are in a small building, most of the time if you zoom in you just see wall
aw what the hell its written in java ๐ญ
i know java but i hate it so much
i'm going to just make the plugin myself
I think the easiest way would be a relatively small change to the gpu plugin
actually I guess its more complicated cause then you could click on invisible things which doesn't sound great
I don't think it would be a good idea to change what you can click on
since that would be much too similar to moving the camera
and i think it might allow for some exploitation of it
any spam bots
Did they send you a message or just friend request
I've tried the other clan export plugins, they won't work for what my clan needs. After trying the other plugins we decided that we needed to make something specific for our purposes.
I'm one of the admins for my clan, and we maintain an online spreadsheet of our members. There's a main sheet that needs to be updated every time an admin adds a new member in-game. But there are additional sheets that need to be updated as well depending on the type of member we added. We've been updating the sheet manually up till now, but it's a bit of a process and not all of our admins update it correctly, which means another admin has to go in and fix their mistakes. And our admins are located around the world, so the join date string on the UI won't be the same for all of us, since they're displayed based on the player's timezone. For example, if the join date's int value is 8087 and one admin's timezone is EST/EDT, the join date will appear as 18-Apr-2024 to them, but if another admin's in the BST timezone, they'll see it as 19-Apr-2024. That's why we don't want to use the text on the UI to get the join date.
It just became a pain in the butt trying to get all of the admins to do it correctly when they add a member, but it still needs to be done. So a plugin to handle all of that for us made sense. My plugin's functionality differs from the other plugins for clan exports because it's specific to my clan's needs, and I didn't find anything online that mentioned if Runelite plugins intended for use by a specific group weren't allowed.
You can skip this message and go to the next one if you don't need to know what my plugin does. The intent of my plugin is to remove the need to open and manually modify our spreadsheet, which will save us time and frustration. Here's the rundown: the plugin checks the rank of the local player when they view the clan members list, and if they have one of the admin ranks, it will create and add a button at the top of the members list UI. When the button's clicked, the chatbox will prompt them to choose the type of member that was added. They'll choose an option and, depending on the initial selection, they'll either click one member on the UI, which will pass the member's name to a method that will match the name to the join date's int in a hashmap, and then they'll see a submission prompt in the chatbox. Or it will pass the name to the method to get the member's join date and then they'll get another prompt to pick a second member on the UI, and after that they'll see the submission prompt.
But there are rank requirements for the selected members, which are determined by the option the admin clicked on the starting prompt. Rank checks are done whenever a member is selected and the result of the check changes what the next prompt will show. If their choices pass all the checks, they can choose to submit and then plugin will call one of the methods to post a request asynchronously to our Google Apps Script web app, which will run the functions to that take specific parameter values that were included in the request and add them to the appropriate sheets.
I plan to expand the functionality of the plugin (if it's approved) later to have it also post requests to a Discord bot to handle the Discord-related tasks when a new member is added.
SKIP TO HERE IF YOU DIDN'T WANT TO READ THE POST ABOUT THE PLUGIN'S FUNCTIONALITY.
I've tested the plugin extensively in a local build of runelite and it works perfectly. But it wasn't mentioned in any of the faqs or guides so I didn't know external plugins wouldn't be able to add a modified client script so their own runelite callback events would work.
The plugin gets the member's name and join date's int value from the top of the intstack when they're placed there from the return of two specific opcodes, activeclansettings_getsortedaffinedslot and activeclansettings_getaffinedjoinruneday, inside client script 4254.
I thought the client script ran for each member, but really it just runs a few times, but each time it runs, it loops through all the members and those two opcodes are executed for each member before the script finishes. I have a callback placed immediately after those two opcodes so I can get the value at the top of the intstack at that time, because they'll soon be overwritten. Those values my plugin needs won't be on the intstack when the script is fired or after it's fired.
Do inventory tags not have their opacity option anymore? Pretty sure it existed before.
Oh. Wait. Nevermind, it's actually in the actual plugin than the picker itself.
Hah. <.> I'll use my eyes next time.
Can you not convert the date from the window by just looking at your timezone
What are these spreadsheets used for? It seems like you're going through an awful lot of work to essentially export/track member list and rank. Is there other info you need to keep track of?
Oh yeah, we only get those two values from runelite, but we have other data that's added when the spreadsheet's script is run that we use for clan mgmt.
Normally someone has to manually input each piece, but with the script and plugin we don't need to manually do it.
have you looked at the wise old man api? https://docs.wiseoldman.net/ I believe it has endpoints to get clan members along with their ranks. and it basically crowd sources the clan updates
it calls them groups
I just picked a random group
might be easier to have a button on the google sheet that queries wise old man and updates the sheet accordingly
We don't need the ranks from runelite, we actually get the ranks from WOM already. There's a function that runs in the rank column of our sheet that pulls the player's rank when their name is added from the sheet linked to the WOM.
This lets the sheet automatically update the rank on the other sheet when the WOM sends an update, but it doesn't mess up with the order of the rows and lets us use the other columns for additional member data.
The only part I have issues with is how to get those values when the script is run if I can't insert callbacks.
So what is the runelite plugin supposed to do?
I read your message but I don't see anything other then join/leave and ranks
It just checks the ranks when the admin selects a member from the UI to make sure they've selected a member that meets the type for the initial option they selected.
THat's all we need ranks for, but we don't use the UI for that.
is this like a referral system or something?
choose the type of member that was added
what does this mean
No, it's just for exporting the selected member(s) name and join date value to our web app so it can be added to the appropriate sheets with the other data for the member. In our clan, we have two types of members: mains and alts.
I don't see anything about this that benefits from being a plugin and being in game
wise old man has names and join dates and it can be done automatically
Wise old man doesn't export join dates.
That's not their join date.
That's the time from when the admin member pushed the button to sync to the WOM>
Is there a bank tag where it has everything you can deposit into your house?
the admins are already manually doing stuff and your plugin has them manually doing stuff, both of which are more complex then saying "hey hit sync when you add a member"
Even if that was the join date, it's not included in an export.
"playerId": 2,
"groupId": 139,
"role": "administrator",
"createdAt": "2022-02-13T16:36:44.464Z",
"updatedAt": "2022-02-13T16:36:44.464Z",
"player": {
"id": 2,
"username": "psikoi",
"displayName": "Psikoi",
"type": "regular",
"build": "main",
"country": "PT",
"status": "active",
"patron": false,
"exp": 301827811,
"ehp": 750.1495200000008,
"ehb": 259.4992700000001,
"ttm": 347.8194000000003,
"tt200m": 12774.2707,
"registeredAt": "2020-04-02T19:40:06.317Z",
"updatedAt": "2023-02-11T13:13:31.999Z",
"lastChangedAt": "2023-02-11T13:13:31.620Z",
"lastImportedAt": "2022-11-04T21:59:42.472Z"
}
},```
As I said, it's a bit of a process for when we add a member, and clicking a button and a few options in runelite is much faster and painless than what we have to do now.
That's not what gets exported to a spreadsheet.
and I'm saying clicking one sync button is even easier than your proposal
We have a sheet that's linked to the WOM, only 5 columns are exported.
Please understand, I have already looked into all other options, they will not work for what we need and do not supply what we need. Hence the plugin.
Related Endpoints
I'm still confused at why the script needs to have a callback
use the api from google scripts instead of the export to sheet thing
I get that you don't know our whole process or how our spreadsheet is set up, but what you are suggesting does not solve what we need it to solve.
My plugin solves the issue.
https://docs.wiseoldman.net/groups-api/group-endpoints#get-group-members-csv oh are you importing this? wom is open source, it should be trivial to add creation date to that endpoint or another endpoint and have wom deploy it
surprised its not part of it already
Either way, we need the actual join date value, the creation date is just when the player was synced for the first time. Only certain admin ranks can sync, so it's not synced whenever a member is added if the admin wasn't the right rank.
I really don't understand why the WOM doesn't include the join date, I wish it did.
100%
How would they get it? I was hoping the join date would be something stored as a field in clan settings, but it's just member names and ranks.
Since it's objectively better than having the date they're added to the wom group
I think actually clan settings does have the join date, we just dont have an api for it
btw dink's chat notifier by default sends message upon You have accepted * into *.
(disclosure: i maintain dink)
Ah that would make sense. Dang, that'd solve all my problems as well.
i could possibly make an api for it
I would worship you if you did. The join date is stored as an int and then it's passed to a method that basically converts it to a long, adds 11475 to it, then multiplies it by 86400000. Then that is converted to a date based on timezone.
uhhhhhh where do you see that at
I had to find that out by looking at OSRS's decompiled code. I believe it's the fromdate opcode that does that with the int.
which opcode?
I wanna say it's FROMDATE
I think opcode 3820 is the join date but i don't see it used anywhere
It's used in client script 4254.
3818 for the slot number, then 3820 to get the int date.
oh it is used in 4254 i am just looking at the wrong thing
yup yup
this conversion is runedate conversion https://runescape.wiki/w/Runedate
Yeah, it looks like it.
Although it stores it as a whole number rather than a decimal.
It's a bit off though, I think it's applying a BST timezone to it.
what is a bit off?
One of our members has a join date of 8131, and for me it shows his join date as 6/1/24, but when I put that int value in the runedate calculator, it returns 6/2/24.
does it respect your timezone?
In-game it does, yeah.
oh then I would expect what you see as off to be intended
But the runedate calculator doesn't seem to.
Is that calculator set to return values in the BST timezone?
are you talking about the rs wiki calculator?
what do you mean by "it shows his join date as 6/1/24"
is that the calculator or the game
In-game, the join date shows as 6/1/24. I know his int join date value is 8131, so I entered that in the calculator on the wiki, and it showed the date as 6/2/24
I'm in the EST timezone, so I assume that's why I see a different date in-game, whereas our UK admins would see 6/2/24.
i don't know how the wiki calculator works
day 8131 is 2024-06-02 according to my maths
taking a quick search in the wiki discord suggests cook wanted to make the wiki calculator output your time
but maybe he couldn't figure it out
i think the the time the client shows converts it to your local timezone
yeah that's what I assumed as well
I had to look at the code for the FROMDATE opcode to understand what it does with the int, but yeah it converts the calculated number to a date in your local timezone.
anyone know where I can find some inventory tags I can import?
So I was getting that int so I could specify the timezone to convert it to no matter which admin member was using the plugin.
because the game is showing you inconsistent join dates depending on the time zone of the person looking?
Yeah
We all thought it just showed the date in UTC time only to find out that nope, everyone sees that date in their timezone and that's why we were all putting different dates in.
That wasn't the only issue that prompted the plugin though, just one of them.
you must have been working on this awhile if you are reading client fields, the cs2 vm, and the clientscript
There's a plugin called Wasted Bank Space
theres actually a magic search that shows everything but we don't have it documented
there are 5 different ones for the costume room, i think they are on a blog post somewhere
All costume room storage items can now be searched via bank tags: treasure chest, magic wardrobe, armour case, cape rack, and toy box
Is there a way I can read the older patch notes for RuneLite, pre-2018? Looked around on Github a bit but I'm very unfamiliar with it haha
there are no pre 2018 patch notes
Ahhh, oh well, ty for the response :)
oops
Hey guys, totally unrelated question, how can I use old versions of runelite 
Did VM helper do anything crazy? I don't remember that one
old diary hack
i don't even want to think about how many errors you'd get checking out a commit from 2018
i dont remember that
the barrows map was a real vibe
yeah i just mean at the time
I forgot world map overlay was in the last release before all the jagex stuff
what a fun trip to the past
for next april fools add a bot client where u gain xp only client side?
@somber aspen You are a god, and I am eternally grateful to you.
Did anyone's plugin settings got reset? But not for everyting pretty weird
yo is there any place in this discord where we can see downtime? or I have to search it twitter (X)? ๐