#Lantern Jack
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someone suggested it might have to do with changing the color of his lantern, I like this idea
At no point during the fight can Lantern Jack have healed more hp total than the number of times his lantern has changed color
I tried using Baleful Shine to do damage equal to or greater than his max HP, and it did not work
Tried defeating a boss with Haunt the Guilty while Haunting of Lantern Hill was in play, no dice
I won on the first villain turn against Wager Master with Lantern Jack in the game in the new environment. It did not work. Which would suggest the condition is actually doing something, as opposed to not doing something.
Pretty predictable, but it's something
(Eldritch too, so the Eldritch unlock condition also isn't comically easy I guess)
How many different Lantern colors are there?
hmmmm I just had a brain wave
sploosh
So what would happen if he was on a team with Guise??
with the appropriate ongoings in play, Guise can have HP above his printed-on-card maximum. It is cool and spooky š
Purple AF
What is the power on this one?
I think "gain 2 HP, even if you would exceed your Max HP"
So I imagine it will involve being a certain amount of HP above for a certain amount of time
Chilling Tales, hmm.
Itās not āend the game with Lantern Jack way above starting HPā or ādo a huge hit with Baleful Shineā
What is the initial way to play Lantern Jack?
Pick him from the hero selection screen!
Ok, so Iāve definitely finished three victories with cards that make different colors of his lantern show up, but that didnāt work
Play style, Smart Aleck.
0: position toward end of turn order for target-rich environments
1: dig for ongoings that add/improve healing
2: deal killing blows using sins laid bare, accumulating but not using damage boosts from incorporeal form
3: big hits with baleful shine when at high HP (boosted by damage saved from incorporeal form)
4: hope he doesnāt get squished by setup combinations of villain cards that go after lowest š¬
Challenge Capitan with Battle forged and final breath and captainās orders - very tense!
Would that type of play style change at all with the different power?
Itās not āwithout any heroes dealing any damage (just causing villain self-damage, plus a smidge of environment damage) have Lantern Jack betray the team (letting 3 heroes incapacitate) but then redeem himself (by winning the game)ā
Only different in the ābetterā sense. Drawing cards helps on point 1 and finding shines for point 3, healing helps survive until point 2 and powers up point 3 (and helps with @dim mulch ās point 4)
Also, bio from hard copy.
Cool
cool cool cool
god, he's so cool
I love that quote from Vegeta but the original video got suspended.
All credits go to TeamFourStar's DragonBall Z Abridged MOVIE: BROLY.
Let's be honest, Lantern Jack is the Shamoians.
Which, I guess makes Mainstay Dah-Dee?
It's been 2 weeks and no one has unlocked yet? Can we get a hint?
mmkay, not a huge surprise that it involves multi step, probably ties into the lantern colors. I played around in that space by playing matches solely focused on single colors, and tried switching around a lot, but nothing happened. The second part⦠hmm
he gotta die a few times
Incap'd 3 times, once for each color, I guess.
that sounds doable
Wait, those are hints? I read it as āsuck it up and keep trying, youāre not getting any hintsā
interesting to note: using his base power turns his light purple again
Yeah
okay, so it's not him dying while blue, then while purple, then dealing the finishing blow while green
Well, tried and got absolutely decimated by base Gloomweaver vomiting out Vast Followings and Cursd Acolytes like a Cauldron villain on steroids
Probably the most one-sided fight I've had in a long time
what the butt c_c
Opened with the ongoing that boosts zombies and Sub-Terra kept throwing out aoe damage cards too
oh cripes lol
Next play was almost as bad jfc this game is just. plain lost
Almost every cultist is out at the same time. Every time I kill them Vast Following brings them back anyway
The Zombie targeted the environment for the highest hp of all things
and it wasn't lose a game while he's green, lose a game while he's blue, then have him deal the finishing blow purple :B I got nothin'
I'm trying something, but it requires me to actually be able to play the game rather than sitting through aoe damage from cultists and inputting how I want to resolve Narrow Crevice
good lord
Wait the lantern changes color? Curse my hyper focus!
yup!
I may have glossed over it, but have we determined the variant has nothing to do with the Haunting of Whatsit Hill card in the Freedom City environment?
My first attempt was dealing the finishing blow while that was in play
I donāt think weāve ruled it out but itās not as simple as what I did
Guess: win three consecutive games, in which Jack incaps himself with his own damage from a green, then blue, then purple card. No dice. I also hate Sub-Terra with a passion now.
(I thought "ah yes let's do this all in Sub-Terra in case it matters." big mistake)
I'm taking a big assumption that neither environment nor villain matters here, since he's pretty well divorced from both
I think someone tried out the haunting of lantern hill card in freedom city already anyway
I also tried Jack lands the killing blow while Lantern Hill is in play as the first game after my die to three colors attempt, with Jack going down to 1 hp then healing up to full
No dice
Next attempt: have Lantern Jack die, then win while Lantern Hill is in play. Jack died (again) and became the haunting. Doesn't feel consistent with "one step at a time," but it's really funny
Nope. For extra spook points, Gloomweaver even flipped(!) and I won with infernal damage.
(The location that plays a villain card top-decked Vast Following into two trash relics into the top-deck third relic)
I was halfway to where you were. I read them as āhintsā to sacrifice more time by grinding more. š
Gloomweaver finally living up to his potential is quite something
Nah, I just had Legacy be immune to infernal and toxic and tank everything
Something else it is not: have Jack incap himself with his innate's self-damage with every unique ongoing in his deck out, then have him destroy the villain at 1 hp with his incap ability
It is not: have Lantern Jack incap himself, then lose, then win the same match with Haunting of Hill House in play and Sins Laid Bare dealing the killing blow with all of Lantern Jack's unique ongoings out except the one that dies at the end of turn.
I don't have anywhere enough music knowledge to understand this reference
Bon Jovi, saying āTake My Handā from āLivin on a Prayerā
Weāll make it, I swear ~
sorry, I'm not into italian food
(this is a reference)
I need to make some time to take another crack at this one
so it is a 3-4 game condition, and those two are the first two. Or maybe there are more conditions on one or both of the games
For the sake of my sanity, this feels hopefully not too just-giving-something-away: do the games have to be consecutive?
Oblivaeon and Zhu Long arenāt on the table, but if they were Iād have a funny one
Attempt: same, but Jack himself deals the killing blow directly with base power. No dice.
'heroism requires sacrifice' makes me think that Lantern Jack has to deal himself a lot of damage
lantern jack deals himself more damage than his starting hp? and also something else?
maybe he is 'living on a prayer' by ending the game with 1hp?
or maybe it's 'halfway there', referring to lantern jack winning with Haunting of Hill House in play
Been a time since I've watched Stewart Little.
Maybe get Lantern Jack down to 1HP and then get him to double his starting HP?
got damn
This was something to the effect of "get him down to 1 hp, then get him up to hella hp, then have him deal the killing blow while Lantern Hill House Spook is in play." Every unique ongoing in his deck was out at the end. I also messed around a little to get him down to 1 HP at the end of his turn at one point, I doubt it matters.
I'll figure out where the logs are so y'all can take a look
yup
Congrats!
I had a failed attempt with a low of 1 and high of 37 HP. Notably I did not have every ongoing or even an ongoing of each color out, and while Haunting of Lantern Hill came into play once, it was not in play when Jack dealt the game-ending damage
Failed attempt with a low of 1 and high of 40, Jack dealing the killing blow at the end of the environment turn while Haunting was in play. Played every ongoing at least once, used all powers on them, and had all of them out at the end except Unbearable Brightness
Failed (no log; mobile) with a low of 1 and high of 30, lantern hill coming into play at least once, at least one of each unique ongoing hitting play, Jack deadly killing blow to Gloomweaver. Allies: Metropolis, Akash, Naturalist
Friend and I both succeeded at unlocking. Unsure of what might be extraneous, but first we lost a match in which Lantern Jack incapacitated himself. Then we replayed and won a match where first Lantern Jack dropped to 1 HP, then healed back up to 30+ HP. One of each of Lantern Jackās ongoings (except for the one that destroys itself) were in play, and we activated each lantern color at least once using powers. Then, when Haunting of Lantern Hill was in play, Lantern Jack dealt the final blow to the villain.
Played on iPad so no log to share
Failed: have Jack deal at least 30 damage to himself, have him heal past 30 Hp, have him deal killing blow, all ongoings played, all colors used, all powers used.
Followed this procedure as well and unlocked. Games need not be consecutive
This has the second game
Failed: first Lost a match where Jack quickly incapped himself (only 2 damage from villain, rest from base power)
Then in next game Jack dealt final damage to opponent while Jack up at 40hp.
Was in freedom city, but lantern hill was not in play.
Jack had not gone down to 1 hp.
Had all his different ongoings (except damage reduction one) in play at the end,
Used ongoing powers with all three lamp colors.
FWIW, I had the DR ongoing out at end of game as well. Did you @shrewd compass @modest dust?
Actually ChronosMysty I can just read your log come to think of it
Looks like ChronosMysty did not have Unbearable Brightness out at the end of game
My friend had it out when he won but I forgot to play it, thus confirming itās not a requirement.
Just unlocked the variant! Used Gloomweaver in Freedom city with Lantern Jack, Omni-X, Raven, Rogue K.N.Y.F.E., and Dark Conductor AA. Jack incapped due to self-inflicted damage, then I used the other powers to spam Gloomweaver cards until the game was lost. 2nd game, just reran the same situation but once I had lethal with the hp-difference one-shot (Jack had 40+ health after dipping down to 1 during this game), I used hero powers to play Freedom City cards until Lantern Hill was in play, and then used another power to play the lethal one-shot from off the top of Jack's deck. So it doesn't have to be during Jack's turn, he just has to have Hill in play and deal the lethal damage. I did have all his ongoings in play and did use each of his unique powers at least once just in case as well.
I just succeeded in unlocking him. I lost a game with him dealing damage to himself and then won with Jack first getting down to 1 hp and then healing above 35 and dealing the final blow without Lanturn Hill being in play at the time.
I'll try it.
So self-damage needs to be dealt? Got the perfect answer for that one.
SUCCESS
My team of Medico, PWAA, F5 Legacy, Lifeline, and Lantern Jack did the trick for phase 2.
I'm aware only Lantern Jack is the only one able to heal himself above full HP and no one else can heal him past that point. Medico can still boost that healing though.
Unlocked.
Have previously (above) lost a game with LJ dead to self damage.
Got him down to 1hp, then up to 42ish, then dealt the killing blow of 71 vs Gloomweaver (lots of stored +1 damage adds up!)
All distinct ongoings but the DR one in play, and that one was played once. All lantern colors used.
Also used gloomy for him. He's my go-to punching bag.
Unlocked on different device.
Had a prior game with LJ which was a loss (I donāt think he finished himself off, but Iām not sure)
In the unlock game:
- LJ did not land the finishing blow
- LJ never played any green-light one-shots or ongoings with powers (so I donāt think he ever got the green light visual)
- Did use purple one-shots, blue ongoings powers, base power, and the ongoing-fetching one-shot
- Did get him down to 1hp
- Did get him up to 37 hp
Iām wondering if the condition is just:
Lose a game with Lantern Jack, then later win a game in which he reaches both <2 hp and >29hp
Has anyone done it with something low but not all the way down to 1hp?
Whatās the lowest max anyone has been successful with? 30, right?
Worth noting neither of those are even in Freedom City, so Classic Horror Novel The Haunting Of Lantern Hill, Adapted Into A Netflix Miniseries, is totally irrelevant
Maybe relevant to the lose a game game, if there is a lose a game game?
<2? not 1? so you could revive him with rites of revival or the like and it would count?
Unclear. Though Fixed Point might have been the case under consideration.
I'd guess ā¤0 with Fixed Point still counts
ahh, yeah
Also I was thinking it might be <n for some small n that is not necessarily 1
LJ, Haka, Capt. Lightning, Legacy and Medico in final wasteland vs metamind. Got LJ to 1 then to 37, generally played lots of cards but no special pattern. Was on 32 or so at game end, did not deal the final blow. Success.
Do we know if the first game has to be lost to self-damage or not, or in Freedom City or not? And now I'm wondering if it's a goofier condition like he has to heal more damage than he deals (though I'm pretty sure it definitely isn't that)
Reading back, it sounds like Kaylo has more or less confirmed the first
I just unlocked it. Had a loss in Freedom City where LJ killed himself with self-damage while Haunting of Lantern Hill was in play. In the unlock game, I got his health down to 1 then up to 36. Haunting of Lantern Hill never came out.
Also, I used Baleful Shine at 36 HP, so the hit was for more than his starting HP
So could it be to lose a game while HoLH is out. Then win a game in Freedom City with Jack on the team? Maybe has to be the same villain?
Oh and self damage was a thing again
Iām pretty sure HoLH wasnāt involved in my first unlock, and almost certain it wasnāt involved in my second.
But still a first game loss with a self incap. Then second game win where Jack goes to 1hp and manages to deliver a hit that is more than starting hp?
First game loss - likely.
Due to self incap - I think thereās been counter example (s)
Second game down to 1: likely
Hitting for more than starting HP: I donāt think thatās been a consistent feature
Getting above a certain Hp has seemed like a consistent feature, but I donāt think itās been carefully tested for, just included a lot
I definitely didnāt hit for more than starting hp
I also wonder if just getting to (or plus epsilon) his starting hp is enough
I used different villains
Has the community given up? I know I have.
It's probably just a subset of the various large amount of conditions we built up
I was thinking about that today, too
The condition has not been discovered, but enough time has passed, so the unlock button is now available and the variant is playable in SotM.
Death by self damage would be a strange condition to put on Lantern Jack because they usually want these conditions to be something you would do in normal gameplay, and I don't remember him having any "you take self damage" that you don't opt into
I mean, I think one of his cards is like "deal 4, then take 1", which I guess qualifies?
Losing with Eldritch vs malador isnāt something Iād normally do, so Iām not sure that reasoning holds up
You know exactly what I mean. Eldritch is nowhere near an auto win against Malador, and therefore losing the Eldritch vs Malador matchup is "normal gameplay"
Playing a card to deal enough damage to incap yourself is not something people will normally do, hence my suspicion of that being a condition
I actually really like the Eldritch unlock condition because of how much of the story it tells š¤·āāļø
like ⦠yeah, getting murked right before unleashing everything would probably look like that.
Like, I do agree that some unlock conditions are very contrived, but the point is that they are all something that can conceivably happen while a player isn't thinking about unlocking the variant. Dealing self-damage to incap is very rarely going to be the correct choice and not something a player would think to do.
Then again, maybe it is part of the unlock condition because there is conceivably a situation you would due to Lantern Jack's "deal 4 damage to one target and 1 to self" card
Do we still get to discover the condition? I got him recently.
I used LJ, Eldritch, Legacy, Ra, and Tempest in Freedom City against Malador. I lost that game to earn the Eldritch variant. I remember Haunting Hill being out when it happened.
I then tried LJ, Legacy, Tempest, Capt Thunder, and Lady Liberty against Gloomweaver in The Block. I got LJ down to 1 and healed him back up to 33. I played a Baleful Shine that did around 20 damage to win and got it. I think I got a picture somewhere.
Back to back games btw
oh, of course. we still absolutely should try.
This happened on Sunday and I don't know how to do a log or anything
Have you opened the game since then?
I don't think so?
did you do this on a computer, or a lablet/phone?
you're going to need to go to your C: Users [User] Appdata folder
from there, then you need to go into LocalLow HandelabraGames Sentinels of Earth-Prime and find log
Getting ready for work atm, could you help an old man find the magic box folder when I get home lol š¤£
sure, message me
Will do. Hope I have stumbled upon the key š
My guess is that it's probably now just a numbers thing and we haven't guessed the right numbers
Ok cool I got some help finding the log!
thanks @modest dust
@gritty turret I am going to take a guess and say it is unlocked by losing a game with Lantern Jack, then winning a game were Lantern Jack is brought to 1 hp and brought up to at least twice the hp he started with
Nope! And please donāt @ me unless absolutely necessary
Apologies. New at this.
No worries
I really think we could use some more clues.
Here's my attempt at unlocking him. LJ never actually went down to 1 hp.
So is it lose a game with Lantern Jack, then win a game where he deals the final attack?
Already tried that. Nothing.
Tried again. Got to 1 hp and the highest LJ got to was 36. No unlock.
Was that just game 1? Like did you lose a game first?
I did
Here's another one. Had Johnny land the last blow because someone got it without LJ landing the final blow. I'm pretty sure in these logged games, I have not played Revealed Inequities. Maybe including that among the rest of his in-play cards is the key?
Oh right, it probably has a "certain cards in play" aspect
Nope.
so if it's not drop to 1 what about dropping it low enough that it changes the image of Lantern Jack to the "Damaged" version of the art?
That would fit the 'Halfway There' clue, I hope
Not sure how useful this is, mostly just confirming that something already suspected is part of it. Got the unlock. Lost one game in which the only meaningful thing Jack did was I accidentally had him incap himself, which seems to have already been ruled out. Round 2 victory lap had all the ongoings in play, down to 1, back to 40+, big ole Baleful Shine, and the win. Everything besides Jack was from "of the Multiverse" for both games, confirming that we just need Jack.
I finally got the unlock!
I tried losing a game again, but this time by making LJ incap himself. Did two failed unlock games afterward. In both, I only went down to 7 HP before healing above max, and in the first one I did not have all of his ongoings out (minus Unbearable Brightness), and in the other, I did.
In the successful game I had: Banish Pretense, Ethereal Opponent, Incorporeal Form, Revealed Inequities, Sins Laid Bare, and Truth Comes To Light all out. I reduced LJ's HP to 1 before healing to 37.
In the Steam thread, a guess of 'Play a game where Lantern Jack incapacitates himself with self-damage. Then, play a game where Lantern Jack goes from 1 HP to 30 or higher.' got a 'So close' gif hint from MigrantP.
When I suggested that, and playing all of his ongoings minus Unbearable Brightness, I got an 'Oh OK' gif response.
I think we've confirmed it doesn't need to be self-damage, no?
Did we?
Sadly, I don't think we ever did. It just seems like a weird condition to have, given the structure of the deck.
For Daedalus, it makes sense. For Lantern Jack... less so
I'm pretty certain the setup incap for the first half of my unsuccessful games was done by villain damage.
At what point do we ask for another hint?
yes.
I'm pretty sure we figured out the rhythm, we just need to figure out which conditions are necessary and which ones merely sufficient
The community has discovered the official unlock condition for Chilling Tales Lantern Jack:
Lose a game where Lantern Jack incapacitated himself. Then, win a game with Lantern Jack on the team where he is at or below 1 HP and at or above 30 HP during the game and is not incapacitated during the game.

I mean, at this point, I just think he just felt bad.
Then again, there are other communities working on this
stares at fixed point
The almost-correct answer was on the Steam forum, not here.
š
oh my god :O
If I had to guess, the almost part probably didn't account for Fixed Point
"at or below." Dang.
Not really. The guess didnāt include that LJ canāt be incapacitated.
Ah.
So it failed to think around that one card in the Temple of Zhu Long. And or Oblivaeon
I think they just didn't guess that you don't get the unlock if LJ e.g. goes to 1 then 30 then dies, revival shenanigans or not
No, nothing to do with that at all.
"At or below 1 HP"
That's true. It only has to reach 30+ HP, not stay there.
Fixed Point be a hell of a drug.
That's strange.. i think i met the conditions but got no unlock...
did you do the pre-game?
Forgive me, I know exactly what you meant and still my instant reaction was "like..go out and get drunk at a tailgate party? That's a specific requirement."
I did a game vs Advanced Citizen Dawn and I had everyone hit Lantern Jack until he was at 1hp, then I used his power incapping himself. Then proceeded to wait until I lost.
Then I did another game vs. basic Ambuscade, started by hitting Lantern Jack until he was at 1hp then started healing him until he was well over 30hp.
I expected this to be sufficient
could the Cauldron workshop content invalidate the unlocking in some way?
You can't get achievements if you're playing with modded content
Variants cannot be unlocked (and tracking is not kept) if mod content is in the game.
Sentinels of the Multiverse now has mod support! Play community-created heroes, villains, environments, and variants. Create and upload your own content to expand the Modiverse!
interesting to know!
thank you
so does this mean I need to disable the mod content completely? or just not use any modded decks in the games used for the unlock?
Just don't use modded decks in the games and you'll be fine
thanks
do you guys know if you need to re-lose a match if you failed to win after?
I don't think so
No. Once the flag for losing has been set, itās set, and you just need to fulfill the next condition
the normal does damage, which is very helpful