#Johnny Rocket
1 messages · Page 2 of 1
Thanks for doing the work for me <3
His nemesis symbol is such an attention seeker, trying to steal the spotlight
I'm excited to see if next week's takes as long. Hopefully it's not bugged, haha
Ah
So does hey yo get into the hall of fame for discovering the bug for the unlock lol
No. As a beta-tester I knew what the conditions were from the get-go. I thought it was really hard to figure out and was amazed and pleasantly surprised at the progress here. And then when I saw @desert rock ‘s flowchart that worked when it shouldn’t have, I messaged the devs
great visualization btw
Thanks 🙂
Well good to know my gut was right in some aspect. The Aspect being the answer was in Doc's Flowchart.
Funny thing is the main thing I use that graph-generation tool for (these days) is debugging processes
And the universe laughs back. Oh~ the irony.
Most of the time I’m either a rubber duck or needing one.
What's the name of the tool? It looks super handy
Yeah, we've got some smart cookies on the case. Didn't even need spreadsheets yet. 😛
GraphViz
FOSS tool for turning textual definitions of a graph into nicely laid out graphical ones.
It’s also pretty easy to output graph definition text files from a running program, allowing for automated visualization of data structures or relationships or whatnot. Have made some delightful recipe-dependency illustrations for use in Factorio with my kid.
I think that I was correct too, since now MigrantP is going to reprogram the condition
I kinda solved the whole thing
That is quite a duck!
I need to remember this for a side project I haven’t touched in a year about mapping choose your own adventure books
yeah I was wondering why that one worked too when i noticed. I kept thinking everyone here was sooo close. Just waiting for the 5 cards in play revelation.
Interestingly when I got it I did start with 5+ in play but that was totally accidental. Mostly due to Lady Liberty keeping his low HP from getting too low and forcing card plays.
I was going to really test it today if we still didn't have the unlock conditions. I wasn't sure if the 5 destroyed or 5 in play were the key. I wonder how long it would have taken to determine it was both. And I should not have unlocked it because I never started with that many in play because of all the talk about plays/draws in a turn.
yeah I definitely didn't have 5 in play when I started my turn because I specifically wasn't playing many cards until I was ready to go for the unlock lol
ok I think I'm ready to do this...
I have my entire deck in my hand... 10 hp
it's the EOT.
And I's pretty sure I cam play my entire hand.
Right now the consensus is "Play 5 momentums, destroy 5 momentums, and have 5 momentums in play at the end of our turn
right?
you need 5 momentums in play at the start of turn
I wasn’t able to get it at 10 during the bug
oh crap that would be why it didn't wokr
boom
Combo I used was Still life and Fast footwork with an empty deck
This is unlock-able during an obliveaon game
So I used the same strategy as Stuntman where everyone makes Johnny Rocket draw cards while he puts his own ongoing in play.
Once his deck was in his hand, I played the rest of his ongoings and boosted his attack, destroyed all but a few to knock Gloomy out with double interstate charge.