#Make Phantom great again!
125 messages · Page 1 of 1 (latest)
A sniper team… carrying a TOW? Lol what part of a conventional army does that
Yeah nah
Sounds dumb(no offense) in my opinion but phantom can carry whatever they want, its not restricted in the sops, they can buy it if command approves. So they arent restricted to it
well that's fair, but maybe they could be seen as something more than a sniper unit now? It just seems to me that their effectiveness has plummeted
Although you would want an admin to guide you on this. But yeah you can buy emplacements if you want it and take it into your vic.
A recon unit is what I thought their primary job was, it just makes more sense to me.
You are a recon team, not heavy weapon squad
Yeah, to put more insight onto this - Multiple times I've headshot a russian with an m2010 and he just... got back up. 9+ shots to chest and i gave up killing someone so I just went for their head. Snipers are usually supposed to aim for center mass right? if not emplacements then a better rifle?
Wtf
Even then we aren't recon per se. We got same amount of reccy capabilites as a 1-4 SL
ie find a hill and whip out a vector
I shoot a Russian with a SCAR 2x and he’s dead on the spot
They get knocked and get back up - no medic around too
Y’all need to up your rifle damage
Yeah hold up i'll cast a spell next time
Thats a game thing, phantom shouldnt be getting a machine gun emplacements lmao
they're a free-fire platoon sniper and recon element dead, all they need back is a suppressed rifle variant so they can actually engage without loudly broadcasting exactly where they are
but no one who can change anything will bother looking at this thread so i will just start quoting shakespeare in large blocks to make it seem like a live discussion
we had javelins 🤷♂️
Talk to the CS
doesnt seem recon to me
yeah that's reasonable, I'm just trying to find any way to make phantom like at least helpful to the rest of the platoon. To me it seems like with their drones being taken away, they lost the ability to actually scout yk?
still had em
Someone made a bad decision and back then we werent a conventional army
so it's not an out-of-this-world idea
if people are obsessed with giving them new kit, give them the deployable laser designator turret that vanilla has as it will allow improved thermals in a turret form
Shouldnt have had it in the first place like the first phantoms were introduced in the server long back.
It was a bad decision by the CS to implement drones or Javelin
but it's marksmen so haha not going to actually get anything neat
Which were taken out
A lot of you weren't around when phantom was a big problem. 6 men armed to the teeth could take several points by themselves. Change happens slowly
^^
alright that sounds reasonable
I was an avid phantom player and when certain people were online and acted within SOP's. It was the vast majority that just did whatever they wanted that caused it to be removed
Well I'm not asking for a squad of 6. Personally I'd like to see a better rifle so I can kill HVT's like grenadiers with RPGs consistently
because god they just keep getting up
Phantom as a sniper team should be near the back of every push but still in engagement range. They should be popping those troops that pin down the infantry that is moving in. they shouldn't be an OP be all end all role.
Do i miss the drone? 100%, it made 1-8 so much easier. but i do agree that they shouldnt have had it to begin with
These kind of comments are what leads to no one replying btw.
it's not, given that a dozen other threads below us here are genuine discussion points with people contributing that don't get a first look at all. and we only got change by repeatedly pinging karma about stuff directly. hence leading to the general view of this suggestions forums as a place for ideas to be shot into the sun
I think phantom should be immediately mobilised at the start of every new AO. Get them out there with their optics doing ISR. They should be able to push up further once the boots hit the ground
i don't think a mod adds a functional non-dlc version of this because it would be pretty spot-on for phantom's operation. damn
If you think Karma is the only one that makes changes perhaps just stop voicing your opinion then. You're so far off the truth it's unreal
Just because the people that make changes aren't actively discussing with you, does not mean they're not here reading. If the proposed change doesn't happen right away there's more to consider than just "hey give this unit this piece of equipment so it'll be more fun"
Every change implemented affects the balance of the server in one way or another. Giving X unit X thing takes Y away from Y unit
I can assure, every CS is actively keeping up and reading the forums.
honestly i can see both points. Me personally I don't play phantom but i just wanted to start the convo maybe get some new opinions on something im not to familiar with
Disclaimer: was agreeing on the point jaxx made about the reccy element being dead. I know CS look at this stuff
no one slots it off the bat on restart when i'm on 🥹
this i agree with as well. but i mean like say the OBJ is on a hill. They should post on another hill close by and assist with popping the ei between the platoon and the objective. it would definitely be beneficial for them to be there in advance as well to recon and thin out where they can.
Without breaking the server of course, is there any way to buff the damage on their guns so they don't have to head or chest something multiple times? Especially with their limited ammo they should be far more lethal than they are sometimes
Only limited ammo we got on Barrett which is an AMR
does it pen armor/windows of like a tigr or btr?
This! This is what Recon is for
yeah up to BTR
Had a whole brigade briefing on how to utilize a recon section in Brigade mission planning. They go first and advise so mission planning can be updated with new intel
disregard my damage buff comment.
But we need permission/clearnce to use the barrett and im not gonna use my limited bullets for infantry. seems a bit overkill
not sure if this is how it works (don't have my phatnom perms but will go for them when it opens again)
Does the Barret clasify as a primary weapon, or secondary like an AT stick?
Primary, switch it for the M2010
so due to the ammo, possibly have it set as a secondary for phantom and limit to 1 per team. Have either AR, or a bolt sniper in field for the EI. Use the Barret the same way all other teams use the AT supplies?
we get refills every 45 mins
from the respective phantoms crate, whether that be phantom 1s crate or phantom 2s
i know, but some changes could be made. Just spitballing possible ways to make them more of a sniper/recon team that is lethal and effective in the field
Okay so the main argument that should be made is, AI being actively buggy and more effective rifles like barret should have more ammo?
the biggest problem itself is the AI, so obviously its noticed the AI can be spongy, but we cant make armor adjustments/etc cuz the AI in ARMA already dont react/fire/or they are completely oblivious to things around them (would be too easy)...so we could make them easier to kill but then would have to compensate and have more AI which is not the answer because that effects performance greatly, we have adjusted the accuracy of AI and that usually gets really bad feedback as well (its too difficult/not fun)
we are always monitoring gameplay flow and make adjustments accordingly for balance and how we want the server played
that makes sense to me. i didn't think it would an option really but thought id throw it out there.
all good
we read players feedback and talk all the time about balance
we have done nothing but make changes almost everyday (this campaign) for balance
we trying to bring more but keep lib still lib lol
but balance is very very very very difficult on this very old poorly optimized game
Is there consideration for better rifles if possible? within reason of course. Phantom can't exactly aim for center mass as that is not gonna kill anything and its at least 2 headshots with .300 caliber rounds to kill one HVT
1 step forward, 2 steps back kinda thing
The ammo is definitely lack-luster
yes we have considered this and still been thinking about changes
@crimson quiver You hit a guy a couple days ago 9 times and he still didn't die. It was at 1500 meters but still
Appreciate it guys ❤️ Whatever comes of it I won't dispute as you know a helluva lot more than us lot
Thats my main reference point yeah. I just gave up 🤣
typically when we change something (unless somethings way out of balance) we take days seeing how the gameplay is and the various different ways something can effect or be effected and thus takes time to see real balance
I know this threads a joke but the 2010 isn’t that good of a sniper rifle. It takes multiple shots like at least 3+ to keep a guy down for good. Whether it be on an emplacement or just in the field.
It was too goofy and stupidly good lol
Cheytac M200 for Phantom? Lol
Thats what I would want, would love even
fuck it give em javelins lul
WO!
Is the Spotter also supposed to have access to the SCAR-H with AP?
Why wouldn’t they?
Just wondering it it was the replacement for the M14
or intended for marksman use only
Awesome
just added SCAR. Can’t really just buff damage like that I think
I tested the intervention earlier with its .408. Still pretty bad at killing things. It’s just the Russians have insanely beefy armour. The Scar is the best option we got all things considered currently unless there’s some AP .300 I never checked. M2010 AP would be reasonable to have if it exists I think on top of having the Scar as an option. Both have negatives and positives that each fix
would have to integrate any ammo changes into karma supps since .300 wm is really bad overall and you'd either just overwrite it or add an additional ammo pick
ok thanks
This thread seems to be a bit dried up. Lemme help with that.
Since I am considering applying for the Phantom Perms I would really like to know as much about the Squad/Kit as possible.
Did any changes to the damage or ammo happen since the last post here? Or is it still the same old problem, only that nobody is playing phantom anymore to be effected by it?
The latest update overhauled both AI behaviour and AI health/resistance. They're much easier to kill now, even through their bodyarmor. The M2010 ammo should easily take them down in 1-2 shots.
Yeah they actually stay down on headshots. Frames improved and desync is less violent so shots are more consistent too
To play Phantom, you need to pass a perms test. All info can be found on the website
Yes, I've been reading all that already. Also that I need Plattonlead and TACP Perms first. But its never mentioned or linked WHERE I actually apply for those
On the SOP page, if you click on the Permission System it will take you to the exams
Asset/non leadership perms are only open during perm waves.
So basically whenever the admin team decides they need more permed people, announced in #📅kc_news
Okay, so that means they are not accepting applications right now?
You can take the PL and TACP exams. However Phantom exam is not available.
Well, I believe there is no such thing as a "Permission System"
on the SOP Page for the PL perm for example
On the SOP main page
aaaaaah found it
the PL Perm doenst state it requires SL Perm, do I read that correctly?
Yes