#Ogre

42 messages · Page 1 of 1 (latest)

last quail
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I know that i might get toasted saying this but i believe that Ogre is a must have slotted in role,even when low pop..Since he is an Logistic role,and so to say the most basic one,he need to be present most if not all of the time.Not a full team tho,no,just one or two in best cases (one for reinserts resupply,one for loggi if needed)..
Im saying this because i think that the role represents a crucial key to success on the missions,shoot out to the Ogre teams,and the whole platoon is dependable on it.
Firstly the things he can do,talking about insert/reinsert,resupply ammo,flip-flopping vics and also resource gathering,get the platoon to the dream land,making it run smooth and profesionall.
Second thing is that he is mostly,not thinking about 6-6,in command of the base and whats happening at the base.So to speak he is the daddy of the FOB and we all need someone at the base to be present and making sure everything is ok.
Given this facts i would like to go as far as implementing that SOPs should have a no-leave the FOB without an Ogre present rule.I know that people will hate me for saying this but please try to understand the reasons i put on the table.
In conclusion,i think we should look into it and have Ogre role as a more connected and more important role in the eyes of command,SLs and players,because he is the reason that fuels our pistons.

With respect,I thank you for letting me post my ideeas and looking forward into it !!
tall rock
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From my brief shot at OGREing, I agree with everything expect the "No Leave FOB" part, but I suppose if the Server numbers are that low that you can't get an OGRE then the options for doing anything are a bit limited.

last quail
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It has come to a point when you thinking that you really need an Ogre to leave the FOB..For exemple,low pop,u there all sorted out all packed,people start to connect or reinserts are needed,resupply AT and ammo is needed,so on..Without it Platoon dont have a link to the base and it becomes chaos.

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Im not saying that same ogre should play non stop,but through rotation to always be one available

tall rock
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Ahh, I see what you mean now.
And probably why we're losing a lot of assets as well.

ionic summit
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It's a typically endless loop of running from squad to squad fixing vics, running resupplies, sorting FOB, building crates ,and running re-inserts; all done by one or two people most of the time. It gets super exhausting super fast.
People always talk about what Ogre should be doing to support the platoon, but rarely actually get on Ogre to fill the role when needed. If y'all wanna see Ogre, be Ogre.
You are 100% correct that it's a critical role, but I don't think enforcing Ogre to be on will work.

last quail
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Why not? I mean if Ogre gets a more crucial role people will start seeing it more usefull and they will enjoy playing it..Idk..

ionic summit
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Because you can't force someone to fill a slot. If people are forced to have an Ogre to leave FOB will just straight up log out if there's not an Ogre slotted. Same thing that happens when there's no 1-6.

halcyon wagon
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Just remember that 1 person can proc enemies. So if you do go ogre you have to be careful leaving fob by yourself

ionic summit
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Ogre is already a crucial role, and people know it needs to be filled, but it's not as sexy as clicking heads./

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Again, if you want to make sure Ogre is always online when you play, then play Ogre. If not, just be happy someone else fills the slot so you don't have to.

drowsy quiver
tight crane
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I think you are trying to fix a problem that doesn't exist. Usually late crew is just ogre running supplies.

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Not trying to be mean but this is a public milsim lite experience. Things happen in public servers.

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To say no one can play without ogre on doesn't make sense. What if ogre gets dced in the middle of a big push?

ionic summit
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The whole thing kinda reads as a "I don't wanna play as Ogre, but I think others should fill Ogre slots so my experience is better."

tight crane
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^

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Also low pop usually uses stalker to get around.

last quail
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@ionic summit read again what i say..and excuse me but i play ogre too,played last maps aswell..The thing i say is not only about resource gathering but an ogre should be on because of the crates resupply,reinserts/repair/flip..A force without this is lonely out there,thats why i say that they need to have a more important role..No beef and stuff but you insist that only you are right..

ionic summit
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Ogre is an important role, but you'll never succeed in forcing someone to run it.

last quail
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Forcing who?? I just come with a opinion

ionic summit
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Given this facts i would like to go as far as implementing that SOPs should have a no-leave the FOB without an Ogre present rule.I know that people will hate me for saying this but please try to understand the reasons i put on the table.

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Never going to happen.

last quail
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Well maybe it will.

ionic summit
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I certainly hope not.

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People will just leave server instead of joining / waiting for an Ogre. It even happens without a 1-6, which is already not a forced slot role.

last quail
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I saw even 4 Ogres on so i dont think people will leave instead of joining..

ionic summit
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Because there's 4 Ogres on that means we'll never be in the scenario where we struggle to fill Ogre?

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If that were the case, the suggestion wouldn't be needed in the first place.

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Literally the entire basis of your post is that Ogre is important and we should fill the role, even going as far as to say it should be a REQUIREMENT for people to leave the FOB.

last quail
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Yes i think this..Is like going shopping without money..IRL whats the basics on any army to work?

ionic summit
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Fact of the matter is, it's a public server, and sometimes people don't want to fill the role. I'm typically on Ogre, and especially filling when needed. Most of my time is spent with just me, or maybe 1-2 people(if lucky) on Ogre.
We can't force people to fill the role. Everyone knows how important it is, but it's just not for everyone.

last quail
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It is basically for everyone.I believe it was the first role i got into it and learn it.It opens up the understanding of how the server works and how important is a role that can be boring..Im not forcing anyone,i said that it will make so much good,that,by rotation,ogre slot to be at least one time occupied..I see that u,an Ogre player,hate me for saying it,even tho you should understand the need..I dont know how to say this but,a combat man 5km away without bullets its not really usefull,expecially a squad.

ionic summit
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It's absolutely an essential role, and I do love to play it, but I also understand other people don't find it fun.
I don't hate you for suggesting it, you need to separate my distaste for your argument/suggestion from you. I have no problem with you.
Saying "I'm not forcing anyone" at the same time saying "no leave FOB rule" is pretty much the opposite. Holding the entire server hostage until an Ogre slot is filled IS requiring it.

last quail
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It should be a rule..Its that crucial sorry to say it..Players desire a milsim done professional,they should think that every role counts,every thing,even if its not fun,needs to be there for the success as a whole.Because when it is chaos the experience go further away from that of a simulation military one..My example is simple,because i left CoD and CS GO for this,thinking that finally i find something that i like..Im not an Ogre main but it is an enjoyable role and it has his own little fun in it.

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Plus the fact that it opens new players and players in general to a general knowledge of the server.Opens also a thinking room for a very good MG or Butcher since the roles are passive..I dont know but thats my view of things.

ionic summit
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There are lots of things that should be, but given the layout and expectations of the server, it's just not going to happen.

last quail
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I dont know..We should wait and see.

full vessel
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BLUF: i think it is better to say "hey infantry, go have mediocre/sucky gameplay since OGRE isn't here" rather than "hey infantry, NO gameplay for you since OGRE isn't here".

my understanding of the server's vision per se is "public milsim lite with infantry gameplay as the primary focus/priority". I think OGRE is crucial to a campaign and to the infantry gameplay experience being good, however, i do not think it is a requirement to play at all. the infantry can walk out of FOB, shitty as that may be. i feel strongly that walking from FOB for 4km to the AO sucks, but i think it is totally doable if OGRE is not online and there are no vehicles/STALKERs because [no resources/blown up/whatever].

tall rock
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If there are no vehicles or stalkers because of "whatever" then OGRE is redundant particularly if there is an SL who can pull crates.

As for walking 4KM to an AO 🤔

queen magnet
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SL has the ability and right to take out vehicles without the need for 1-6 or Ogre so no need to walk 4km to the AO BUT they are responsible for said vehicle be that repairing it, recovering it or just straight RTBing it at the end of the session or assault.

last quail