After this last campaign, I believe the elephant in the room is the medic missing from x-4. I’ve started this forum to open the discussion…. I’ll begin by stating the medic missing is definitely one that was felt. Medics having to leave their respective squads to treat x-4 definitely affects the tempo of our ops, and diminishes the progress of our platoon. I can bring up multiple examples over this last op, while running as 1-9, 1-6, or 1-7. None felt more than while being a machine gunner waiting for treatment. Hoping this post will lead to more with similar experience’s.
#Medic x-4
14 messages · Page 1 of 1 (latest)
Yeah this change made absolutely no sense to me, and was quite frustrating as it made the few times I could play a straight no-go on 1-4 basically.
because of that addition it basically made it a gamble whenever you went unconscious on x-4. Would anyone notice you were down, would a medic be able to get to you in time? and like
9/10 the answer is 'No'
In my experience, this pretty much left 1-4 with two options, attach people to another squad(as intended kind of) to the point where the squad practically had to be attached at the hip to the 1-4 people to see if they went down, or be so far away at an SBF that they would only have to worry about IDF(not as intended anymore).
The problem is that in practice even when atteched to a squad if you just get suddenly shot from somewhere, nobody will notice and you will just die. That's my experience, so either way it didn't really work, and at the end of the day 99% of people like running 1-4 as a separate squad, especially on low pop hours.
So definetly removing the medic just lowered the fun and playability and the possibility of attaching to other squads did not balance that loss out IMO
1-4 without a medic was extremely unenjoyable. There is a reason all squads have medics. I would strongly support getting its medic back.
yeah, pretty much the "attached at the hip" for me. Otherwise you're gonna end up bleeding out.
Personally I think the extra slots added to the squads could be reworked as 1 AT AND 1 MG that way they are on the squads radar and just make butcher spots instead of integrated. 9/10 butcher gets tasked through 1-6 anyways
I played a lot of 1-4 and didn't mind the removal of medic too much. I either was attached to a squad and made sure to stay proximal to SL (which they usually want as they direct fire) OR had a full 1-4 where someone like Patches tallied the guys and brought medical in when needed. With that said - if we continue with no medic in 1-4 then I would like to see 1-4 have the ability to ace interact and join whichever squad they're being attached to. I think this is the perfect balance of both worlds as it emphasizes the idea of attaching heavy weapons to squads AND makes sure those guys receive medical in a timely manner.
@blazing holly I can agree to a degree, however while playing 1-9 I found myself running to these guys positions constantly. Had they had someone in squad that could push blood or smack then our resources could be utilized better
Traditionally weapons squads will either travel together as one entity or can be assigned to different squads. Both of these actions have pros and cons . Traveling together you have the ability to quickly generate a support by fire and gain fire superiority under the direction of the WSL as a single command and control element. If they are assigned out you can provide coverage to the entire formation but you lose that CnC and the time required to reassemble the element if needed can be costly. The weapons squad is to provide the primary base of fire for the platoons movement this can be accomplished by using either method and due to the nature of the battlefield being forever fluid both methods are utilized depending on the need. In both instances the weapons squad has a combat life saver or what we consider to be a medic just as the other squads have combat life savers. I would say having the clarification and ability for weapons to be used in either manner based off of the Platoon leaders needs and the WSL's assignment of resources is huge but in any instance a combat life saver is still a nessesary requirement. Thank You
Something I thought about was if its possible to make it where infantrymen could apply epinephrine. It wouldnt break immersion and it would only increase the probability of stabilizing a casualty by restoring a heart rate. The casualty would still need a medic for fluids and other drugs in order to restore consciousness. I think this could be a compromise should the higher-ups not want to give 1-4 a medic.