#OL Upgrade?
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Nioce!
You can boost 3 generic's stat by +3 primary or +5 secondary. It's not much, but it helps
I'm just saying, maybe an overall boost to the Generics, due to the Roster Expansions, and the higher D Line Values.
@tame ledge to what end?
@pallid hound Just a thought. This is where the Community decides. I was just pondering this.
I just don't see the point, or the need. There are team putting up good rushing yards and minimizing sacks with generic OL already. Is this just to help the ones who can't? Why lower the bar?
We're going to be on a new game next season anyway, most likely. Probably doesn't matter much.
What game would we move to? First Iām hearing of that
Doug can tell you. It's not exactly a secret, but there hasn't been anything formal announced yet.
We are?
@tame ledge well start telling lol
Not sure what he means.
I know what I'd lie...it hasn't come out yet...š«
It doesn't give a lot of margin from generic to current max player
So it will diminish the interest in the position
SFl slogan is "make a difference" I don't see how I could It's just a +5 on strength compared to Joe Generic
Ok..Add +10..š
We're moving to Madden 24.
Yeah sure, then why don't we put generic QB at 130 overall and Wr at 120.
Tecmo Bowl time
lol
Blitz league?
More seriously to the topic :
- the first step to improve OL is to get more players there
- how about upping the max attributes, decreasing the cost of animations so that we have a little more variety (we only have HV, no LV from what I understand)
Or what about A max cap for each player like 120 skill points I can put wherever I want if I want high speed I trade off for Coverage