Hello beautiful people! I just came here, though I've been casually playing HoMM3 since it was released.
I'm not at all into coding, though I got some ideas if love to see implemented.
I would distinguish them in three categories:
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Minor staff, messing with creatures special abilities and heroes starting abilities mainly.
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More difficult stuff, changing creatures levels (and towns), spells changing spell schools etc.
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Reworking mechanics like skills, artifact properties, and a total rework of Conflux (and partial for Tower)
Trouble is I have no clue as from where to start!
I'd greatly appreciate any help on the subject. Of course I could provide details of my efforts if required to grant a grasp on what I'm onto.
Thank you once again! Happy grail hunting!