#New modder in town!

1 messages · Page 1 of 1 (latest)

slender token
#

Hello beautiful people! I just came here, though I've been casually playing HoMM3 since it was released.

I'm not at all into coding, though I got some ideas if love to see implemented.

I would distinguish them in three categories:

  1. Minor staff, messing with creatures special abilities and heroes starting abilities mainly.

  2. More difficult stuff, changing creatures levels (and towns), spells changing spell schools etc.

  3. Reworking mechanics like skills, artifact properties, and a total rework of Conflux (and partial for Tower)

Trouble is I have no clue as from where to start!

I'd greatly appreciate any help on the subject. Of course I could provide details of my efforts if required to grant a grasp on what I'm onto.

Thank you once again! Happy grail hunting!

snow egret
#

you may get more people seeing your message on #modding channel

#

also, right now it is night in EU, where most modders live

chrome pelican
#

Hi @slender token
In short. Creating mod with some of your changes is relatively easy, it needs to write some simple .txt files.
Theory about mod architecture is written here:
https://vcmi.eu/modders/Mod_File_Format/
But the best way to learn is to download some mods from launcher and study them. I recommend to download HotA mod.

#

For example - look for

#

Inside this folder you can find for example file creatures.json
You can open it in any text editor, even notepad. But notepad++ is reommended.

#

Look how easy is to change creature cost.

#

modding vcmi doesn't require knowledge of any programming language, just learning some commands.

#

We can guide you step by step at first - please choose one parameter to change

slender token