#Spa Francorchamps project

268 messages Β· Page 1 of 1 (latest)

fossil grove
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Making spa Francorchamps in trailmakers

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Current progress

verbal drum
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This gonna be peak

minor bronze
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Guh

fossil grove
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Goodluck man

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Sadly trailmappers and blender doesn't have a multiplayer @minor bronze

minor bronze
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Yeah

fossil grove
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@minor bronze how did you make terrain

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help

minor bronze
fossil grove
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But looking at the clips urs is way cleaner

minor bronze
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I just selected the verts and then did make face from selected

minor bronze
fossil grove
minor bronze
fossil grove
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Alr alr

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Ty

verbal drum
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I would suggest using curves

minor bronze
verbal drum
minor bronze
fossil grove
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Just found a way to make tapered curbs, now I feel unstoppable

fossil grove
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current progress on the start and finish straight

verbal drum
verbal drum
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It's a curve right?

fossil grove
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I use path curve

fossil grove
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Like that

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The ends are pointy

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@verbal drum @minor bronze @opal hearth wanna help test the track

fossil grove
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The track is size accurate, and laptime accurate.

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Ish

fossil grove
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Time to make technifutur campus automobile

fossil grove
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Progress is looking FANTASTIC so far!!!!

fossil grove
fossil grove
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Same, but my textures are still the old one

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also just added astro turf, trace of terrain, and sausage curbs

opal hearth
fossil grove
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Prolly in 6 hours

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Can u?

opal hearth
fossil grove
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It takes like 20 mins to load the first time tho

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Cause you don't have the models yet

opal hearth
fossil grove
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@opal hearth

verbal drum
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I'm rn going to school

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It's 7 am

fossil grove
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lloll

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sorry g

verbal drum
fossil grove
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close enough IG

verbal drum
fossil grove
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Tree overload

median schooner
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Maybe put some actual trees in the foreground so they feel a little closer

verbal drum
median schooner
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I guess

median schooner
# fossil grove close enough IG

But compared to this they look very far away/small so i think having a layer of real trees in the foreground might make the map feel a little less open/empty

fossil grove
# fossil grove
poll_question_text

What should I add next?

victor_answer_votes

2

total_votes

4

victor_answer_id

1

victor_answer_text

Terrain

verbal drum
minor bronze
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@fossil grove after this map what will you make next? I'm planning to make Interlagos and it would be awkward if we made the same track twice in a row.

fossil grove
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Ok I'll change then

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Next I'll make Bathurst

minor bronze
fossil grove
minor bronze
fossil grove
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Nah I'm going with Bathurst

fossil grove
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I'm still trying to make a tree with depth without using prefabs since prefabs have like limits

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And also with low polycount

verbal drum
verbal drum
fossil grove
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runoff patterns finished

fossil grove
verbal drum
fossil grove
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ref images

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@minor bronze do you still have your laptime checker mod? would really help if you could lendit to me

verbal drum
fossil grove
fossil grove
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reflective window panels

verbal drum
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Hoaw

fossil grove
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anyways, it turns out that this track is also laptime accurate. (it's 2 minutes 26 seconds) I had a bit of skill issue going into the final chicane, but it's close enough

fossil grove
# verbal drum Hoaw

if ur asking how, basically trailmappers/trailmakers have the reflection based on alpha. so the more transparent something is, the less glossy it becomes. so to makesomething glossier, make the opacity higher.

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on the images

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first time using itand it turned out great I suppose

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Looks so cool

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This was actually my second attempt at making spa francorchamps

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The old one was just super uncanny and just flat out horrible

fossil grove
verbal drum
verbal drum
fossil grove
verbal drum
fossil grove
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Smith?

verbal drum
fossil grove
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Ye

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Also you need to make your textures on low opacity by default

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Or else it's gonna look super shiny

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Which is exactly what happened to ur mountains

verbal drum
fossil grove
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Just take the texture of the mountains, put it on Pixlr or something, lower the opacity, and then download the transparent background PNG file then import it into trailmappers

fossil grove
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Sure

verbal drum
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I wish I could use my paid software for it

fossil grove
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After a week of building, eau rouge and radillion is finished πŸŽ‰

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It's actually Rolex and P zero, but idk this isjust funnier

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only things I have to do left are, finishing the pits/paddocks, add fences, add tire barriers, and make technifutur campus francorchamps

fossil grove
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Quick update: roadblocks

agile plume
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this project is πŸ”₯

fossil grove
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thanks

fossil grove
fossil grove
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how am I supposed to make this man

verbal drum
verbal drum
fossil grove
verbal drum
fossil grove
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Proportion Gon be hell daeg

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Let alone the texturing work

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Ig I'll do it at school

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I'm like 3 steps closer into finishing this then I can move onto lagoona seconds or bathub or whatever

verbal drum
fossil grove
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Nooo

verbal drum
minor bronze
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@fossil grove do you have one texture for the ground or multiple? Currently I'm realising that i will probably have to make a higher res texture if i want to have good quality for texturing the ground.

fossil grove
verbal drum
fossil grove
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@minor bronze yo seb can u help

minor bronze
fossil grove
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U make mods right

minor bronze
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Yes

fossil grove
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can u vc?

minor bronze
fossil grove
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So

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basically I need a mod where you can make sectors, and for example if someone is in a sector that is yellow flagged, there wil be a yellow flag on the screen. And the host can control in which sector the yellow flag is in.

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The screen pop up wouldjust say "EV MODE"

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and when the driver gets out of the yellow flaggedzone, the screen popup goes "green green, all good

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@minor bronze

minor bronze
fossil grove
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take ur time

fossil grove
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2nd pitlane WIP

fossil grove
fossil grove
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There's the lap

minor bronze
fossil grove
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Caps out at 300 kph

verbal drum
fossil grove
verbal drum
fossil grove
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I figured outa way to make grass and gravel traps work, by putting these invisible waves. so now you can't just cut the track however you want.

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Aaaand that's a wrap!

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Project spa francorchamps is officially over. The mod will be released in the workshop, this forum, and in #1226065444364877835

minor bronze
agile plume
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I can't wait to drift this

fossil grove
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They still use regular apexes

minor bronze
minor bronze
fossil grove
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Spot on

verbal drum
fossil grove
verbal drum
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These Screenshots just look great

agile plume
verbal drum
verbal drum
fossil grove
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Oreca 07?

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Oh I just never Made lmp1s/lmp2s

fossil grove
fossil grove
verbal drum
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Man I wanna go for Laguna seca but also le mans I can't decide

verbal drum
fossil grove
verbal drum
verbal drum
fossil grove
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Alr

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Meal is getting prepared

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Estimated time: 1-2 weeks

verbal drum
fossil grove
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#1480545002584150076

fading current
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Loving the track
But it’s a bit narrow for tm sized builds to have a proper race

strange knot
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Hell YEAH!

strange knot
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And make it "realistic" driving. I like it tbh

strange knot
fossil grove
# fossil grove
poll_question_text

Which track should I build next?

victor_answer_votes

2

total_votes

4

victor_answer_id

2

victor_answer_text

Laguna Seca

fossil grove
# fossil grove
poll_question_text

If Laguna Seca, which one

victor_answer_votes

2

total_votes

2

victor_answer_id

1

victor_answer_text

Mazda Laguna seca

verbal drum
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@fossil grove you uploaded your map wrong

minor bronze
verbal drum
minor bronze
verbal drum
fossil grove
fossil grove
minor bronze
fossil grove
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Oh man

strange knot
minor bronze
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i think this is the wrong conversation

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this is wheel grip on custom models related right? In this thread there was no discussion about it recently

verbal drum
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I keep mixing up these 2 threads

verbal drum
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How did you make the ground align so well with the road @fossil grove

fossil grove
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select the right and left edges of the road, and separate it into a new mesh. After that extrude them outwards. When things start clipping especially in the inside of tight corners, just select the clipping terrain, press m, and click "merge on center"

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@verbal drum

verbal drum
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Hmmm

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So you need to apply all modifierz

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Modifiers

fossil grove
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You don't

fossil grove
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Not

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You extrude down, and scale the y axis

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So it becomes like a slope

verbal drum
fossil grove
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Here's how it would look like from a top slightly to the side

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If you want a better look at it, just load my spa map, and see the edges of the road. It slightly slopes to the ground @verbal drum

verbal drum
fossil grove
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Modifiers*

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Array and curve

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I don't even apply them

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Just directly export

verbal drum
fossil grove
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I extrude

verbal drum
fossil grove
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Wait

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Ok

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So here's what u gotta do

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In your road mesh,

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You need to apply the array modifier

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Connect the start and end of the roads

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And then hit alt, and select the outer side of your road, hit "p", and select "separate selected" or whatever it says. And then you extrude it out on the separated mesh I usually call "line". If there are overlapping faces from extrusion, select the outer vertices of the overlapping faces. Hit "m" and select "on center" and voila. A workflow for terrains. For the terrains outside of the barrier, I just either make my own mesh or use the built in landscape plugin.

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@verbal drum

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There you go blobbinham

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If you need any more help just dm me

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Or vc ig

verbal drum
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SO YOU DID APPLY SMTH

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😭 😭 😭 😭

fossil grove
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Oh yeah I did

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I forgot