#Might make a better graphics mod

1 messages · Page 1 of 1 (latest)

maiden spoke
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After a lot of 3d modeling in Blender I finally finished ONE of the many blocks in Trailmakers, the Thruster. It took me about 3/4 hours to make but I am very happy with the results. Pls give me feedback so I can improve :)

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I look forward to remaking all the other blocks and adding them all to a mod, However the project would take a concerning amount of time, and time management would be hard since I am currently still going to school and I will be for a long time.

dull wharf
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mods can't change the models of blocks

maiden spoke
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Il find a way

warm swift
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Yeah unless the modding api gets updated to change models, this isnt possible

vivid yacht
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making the product look like its trailers ic

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idk how you'll handle materials or block skins but this looks good so far

main wigeon
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Trailmakers RTX ON

vivid yacht
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idk if rtx remix works with trailmakers

dull wharf
maiden spoke
dull wharf
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Unity, but the modding api has no function to replace normal models

maiden spoke
maiden spoke
warm swift
maiden spoke
maiden spoke
warm swift
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The seat (the default one)

maiden spoke
warm swift
maiden spoke
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Ok

brazen ravine
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well, if the newer models are bigger slightly in scale than older ones, then you can spawn each one of them as custom object without collisions and teleport the custom objects to each block every single tick.

will it be extremely laggy?
yes.

will it look good?
no (since the teleporting will look weird when moving).

will it be used by anyone?
no (due to first two answers).

but i think it would be possible this way

maiden spoke
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?

brazen ravine
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no, since technically youre just using the in game modding tools, but it wouldnt work well enough to actually use

maiden spoke
maiden spoke
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update

fallow pier
# maiden spoke update

You can make those improved models, but keep in mind that this is not possible to change the current game models. It's not Minecraft lol.

pallid compass
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hell yeah

vivid yacht
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creates custom structure system using mods

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performance detonates

maiden spoke
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due to time managment, The seat model will take more time that what I thought it would

fallow pier
warm swift
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They should update the modding api tbh.

Its not been updated in forever

vivid yacht
warm swift
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I suppose.

They should add more to it

vivid yacht
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trailmappers should also be updated, gridicolas pls 🙏

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sprinkle tool whennnnnnn

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object groups whennnn

warm swift
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Whenever the devs decide that mods need refreshing 🙏

maiden spoke
maiden spoke
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So since it was easy and fast to make I remade all the simple blocks, this include: 1x2, 1x3, 1x4, 2x4, 2x2x2, 4x8, 1x2x2 and as an extra the 1x1. I have finished the models, however the proper enders will take some time to render, so here you have a layout of the 1x1 as a sneak peak :)

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here is the finished render:

maiden spoke
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here is the 1x2

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I have to go so il keep renderizing when im back

maiden spoke
fallow pier
# maiden spoke thx

Ngl, might use them on some of the scenes or animations I plan to make. I'm sure I'll find a use for them lol.

maiden spoke
final crest
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Love the renders 😆 keep up the good work, I’m sure someone in the map scene will find use for them

ebon snow
fresh temple
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sad this wont be in game.. These models are really looking good

main wigeon
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This will be trailmakers in 2019.

fallow pier
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(die)

warm escarp
dark sail
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This looks really cool, i am just trying to use blender for the first time and its hard. i have blender and 3 chrome searches open at the same time.

lime brook
# vivid yacht rtx remix trailmakers

rtx remix only supports older rendering apis so you would need to do a lot of coding and modifying game files to get that to work, closest is probably reshade with raytraced global illumination, mxao and path traced fog and i would know as im using that combo

lime brook
tranquil hare
lethal wadi
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Better graphic mod? Like.... Shaders?

ebon snow
lethal wadi
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;-;

onyx hedge
# dull wharf there is none, so you won't

I know this is old but couldn't a custom object be spawned on top of the block but slightly larger. Unless for some reason physics/collisions are forcefully enabled then couldn't it just be layered on top of the current block skins instead of fully replacing them

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the only issue I can think of would be the lag caused by having a ton of custom objects

onyx hedge
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but that can be optimized

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didn't see it lmao

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I think it would only be slightly choppy if you did it right + there's a lot of ways to optimize the custom objects such as despawning them when no players are close enough to see them and reusing the same objects rather than spawning them every frame etc. Although the models might need to be simplified a bit before decent performance can be achieved

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also you were abnormally quick with the response do you have notis on for this specifically or something

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I expected it to be a few days before I got a response

dense dove
onyx hedge
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Makes sense ig

green flicker
# onyx hedge but that can be optimized

You need to update the position of a lot of abjects at 60 ticks, this will definitely cause lag and if the server fps get lower than 60 fps the models won't look nice while moving.

onyx hedge
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I was able to do that for 1000m long rectangular lines for my distance sensor visualizer mod. Although to be fair I’m pretty sure I ended up reducing the update rate to every 20-30 ticks since it didn’t need to track the blocks perfectly. Before the last few updates It ran quite well though even for 700 of them and it wasn’t too choppy. Also in my opinion it being possible but looking bad is better than it being completely impossible

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Now though it runs horribly since the last time I worked on it was sometime in 2025 so it has a bunch of errors now

green flicker
onyx hedge
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An older template version of it is since I lost the full one I was working on

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I think I somehow accidentally deleted the file for the full version which I why I haven’t worked on it again

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The template version is coded horribly since I started it with no experience with lua in particular and it’s most likely got a mix of my own and Claude‘s code in it

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I had started the full version to fix that