#Might make a better graphics mod
1 messages · Page 1 of 1 (latest)
I look forward to remaking all the other blocks and adding them all to a mod, However the project would take a concerning amount of time, and time management would be hard since I am currently still going to school and I will be for a long time.
mods can't change the models of blocks
Il find a way
Yeah unless the modding api gets updated to change models, this isnt possible
making the product look like its trailers ic
idk how you'll handle materials or block skins but this looks good so far
Trailmakers RTX ON
rtx remix trailmakers
idk if rtx remix works with trailmakers
there is none, so you won't
What game engine do you guys use for the game, And wich software do you guys use for moddeling?
Unity, but the modding api has no function to replace normal models
interesting, and would it be possible to lets say "modify the game files" in a way that its a resource pack?
btw what block would you recommend me to make next?
Changing files is breaking the EULA
Oh my bad, then i wont
What block would you recommend me to do next?
The seat (the default one)
That is a great suggestion, I will make it tomorrow, what seat do you mean by "the default one"?
The first seat. The one with the roll cage
Ok
No
well, if the newer models are bigger slightly in scale than older ones, then you can spawn each one of them as custom object without collisions and teleport the custom objects to each block every single tick.
will it be extremely laggy?
yes.
will it look good?
no (since the teleporting will look weird when moving).
will it be used by anyone?
no (due to first two answers).
but i think it would be possible this way
Interesting, would that break the Eula
?
no, since technically youre just using the in game modding tools, but it wouldnt work well enough to actually use
starting
You can make those improved models, but keep in mind that this is not possible to change the current game models. It's not Minecraft lol.
hell yeah
ye sadly u cant
due to time managment, The seat model will take more time that what I thought it would
Your doing a really good job on them models. Ngl the devs should take some of them if not all and implement them
They should update the modding api tbh.
Its not been updated in forever
its not really that it hasnt been updated its that it just doesnt have a lot of important things it should have
I suppose.
They should add more to it
trailmappers should also be updated, gridicolas pls 🙏
sprinkle tool whennnnnnn
object groups whennnn
Whenever the devs decide that mods need refreshing 🙏
i am also planning on remaking an rtx model of the frog
So since it was easy and fast to make I remade all the simple blocks, this include: 1x2, 1x3, 1x4, 2x4, 2x2x2, 4x8, 1x2x2 and as an extra the 1x1. I have finished the models, however the proper enders will take some time to render, so here you have a layout of the 1x1 as a sneak peak :)
here is the finished render:
Btw, Not only for the devs (which I doubt they will use them) But to everyone feel free to use the renders, as long as you give credit I am ok with the usage, I will most likely post the models later on but I really encourage the usage of them.
(Of as long as you use them for stuff appropriated, I am fine with gore but not with Nsfw.) This is not to brag, just to clarify.
here is the 1x2
I have to go so il keep renderizing when im back
No worries, good job on them.
thx
Ngl, might use them on some of the scenes or animations I plan to make. I'm sure I'll find a use for them lol.
fell free to do so when the models come out
Love the renders 😆 keep up the good work, I’m sure someone in the map scene will find use for them
imports custom 1x2 model
makes it a physics object
Game implodes
sad this wont be in game.. These models are really looking good
This will be trailmakers in 2019.
They do, but I can already see that unity won't run these very well. Everyone's platform they play on would want to 💀
(die)
for the love of all that is good, ctrl + A scale before beveling, and shade smooth.
This looks really cool, i am just trying to use blender for the first time and its hard. i have blender and 3 chrome searches open at the same time.
rtx remix only supports older rendering apis so you would need to do a lot of coding and modifying game files to get that to work, closest is probably reshade with raytraced global illumination, mxao and path traced fog and i would know as im using that combo
bevels on the cuboid part looks wierd, i would do a frame instead
The oiled one what are you doing here get back in your cage
Better graphic mod? Like.... Shaders?
Not possible for modding but would be pretty cool
;-;
I know this is old but couldn't a custom object be spawned on top of the block but slightly larger. Unless for some reason physics/collisions are forcefully enabled then couldn't it just be layered on top of the current block skins instead of fully replacing them
the only issue I can think of would be the lag caused by having a ton of custom objects
Similar to this idea ig
but that can be optimized
didn't see it lmao
I think it would only be slightly choppy if you did it right + there's a lot of ways to optimize the custom objects such as despawning them when no players are close enough to see them and reusing the same objects rather than spawning them every frame etc. Although the models might need to be simplified a bit before decent performance can be achieved
also you were abnormally quick with the response do you have notis on for this specifically or something
I expected it to be a few days before I got a response
Uh I just look at the channels that were recently active so yk
Makes sense ig
You need to update the position of a lot of abjects at 60 ticks, this will definitely cause lag and if the server fps get lower than 60 fps the models won't look nice while moving.
I was able to do that for 1000m long rectangular lines for my distance sensor visualizer mod. Although to be fair I’m pretty sure I ended up reducing the update rate to every 20-30 ticks since it didn’t need to track the blocks perfectly. Before the last few updates It ran quite well though even for 700 of them and it wasn’t too choppy. Also in my opinion it being possible but looking bad is better than it being completely impossible
Now though it runs horribly since the last time I worked on it was sometime in 2025 so it has a bunch of errors now
Is that mod on the workshop?
An older template version of it is since I lost the full one I was working on
I think I somehow accidentally deleted the file for the full version which I why I haven’t worked on it again
The template version is coded horribly since I started it with no experience with lua in particular and it’s most likely got a mix of my own and Claude‘s code in it
I had started the full version to fix that