#How does the ComplexityMod By.JESS2005 work?
1 messages · Page 1 of 1 (latest)
--- Sets the build complexity value. Default value is 700 and values above it can make the game unstable
--- @param value number
--- @return nil
function tm.physics.SetBuildComplexity(value) end
It uses the builtin complexity method
If you're looking for the detailed method documentation, this is the file generated in the Trailmakers mod directory
Thanks! where can I find a list of all the Trailmakers built-in methods? so I don't make this type of mistake twice.
ok thanks!
This is unrelated not here if I should make a new thread for this but is there a way to make a mod that optimize logic gate loading with the built in moding system? I am working on a project with over 3500 logic gates and as you can guess it is vary laggy and to edit one logic gate it loads all the other logic gates making it tack over 4seconts per edit.
I wish, but there's no API's available to modify a structures behaviour / blocks, unless adding forces to it
I am assuming using a unofficial modloader for trailmakers is against the Eula?
Yeahhhh
I’d still give modding a good shot, there’s a lot you can do with the current API
@quiet scroll You can also find some more info here with examples!
DLL modding goes against the Trailmakers Terms of Service[1], promoting it on the official Discord server will result in a temporary ban at first which will become a permanent ban for serial offenders.
Trailmakers Moddding API docs are auto generated and shipped with the game
trailmakers/mods/trailmakers_docs.lua.
Here you can see all the functions available!