#Realistic Warfare Mod
43 messages ยท Page 1 of 1 (latest)
Oi oi, how dare someone make a replacement for my missile mod
I got the joke ๐.
But nah I'm not replacing your mod your's is a fun arcadey mod while mine goes for the realism.
how do i install?
i do wish there was a better way to display ui for mods
You cannot yet I will upload it today if it would upload
true... unless i make beam-riding missiles, ahahaha
(i am not planning to do that, not soon at least)
The mod is out now! Enjoy!
Link? ๐
Wait I noticed I placed the colors in the wrong folder ๐
They should have been in the data_static
I have a question missle mod creator
Sure, give
I see why not
Here is the initial release! Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=3202908134
I can also recommend to make a little announcement on #general-trailmakers ๐
Grats on the release!
Thanks for the advice and the support ๐
I'm gonna make the ground missile tutorial now so everyone can enjoy that too.
The ground missile tutorial is out check it out now here : https://www.youtube.com/watch?v=4AZyNmj4v_o
Hi, this is a tutorial for my Trailmakers mod Realistic Warfare.
Music: Elektronomia Energy : https://www.youtube.com/watch?v=fzNMd3Tu1Zw
ah, so you do have beam-riding missiles, cool
btw i may steal the idea of pressing a button to change block kind, on one side no more hoping people get the right color, on the other more ui
If you want to take some code from my bomb trajectory mod code for the bomb reticle idea, go ahead, I'd love to see how you'd implement it.
๐
Where is your bomb trajectory code
nvm I found it
I did think that I will implement a Newton-Raphson to get the drop zone error to at least to 0.01 m
with little to known performance cost
Np, I am happy to see someone pick up on my project since I am too lazy to continue it.
What did you think of using the seat's velocity as a substitute to calculating the bomb bay block's velocity, was it a good optimization or just not needed?
its a neat way to calculate it
also getting the blocks velocity is unneccessary since you dont need the reticle for structures that dont have aplayer in them
Also I'd appreciate if this would get featured by some one who's famous in the Trailmakers circles. That would bring a wider audience to my mod and I could take and maybe implement the community's submissions for new fearures and improving the already done features.
This would make the mod a lot closer to the audience and make it better for experinced and new users.
Great news I got the bomb intersection calculator working in Desmos! Now I just have to implement it in lua with raycasts.
very nice
here's the 3d version
https://www.desmos.com/3d/92ae766da6
Great news! I got the bomb reticle working now. It will be introduced in the next update ๐.
very epic
will you be accounting for gravity set in the session panel or is it always 9.81m/s^2?
I get it dynamically with the get gravity function