#Is it possible to make performance enhancing mod?
19 messages · Page 1 of 1 (latest)
no
nope
you could slow down the physics timescale if logic is running on fixed update, otherwise if it uses deltatime in standard update.. it will be a no
fixed update runs on the physics framerate, update runs every frame
What is physics timescale?
physics timescale is the scale of time at which physics passes
so 0.5 timescale is half speed
so 20 tps at default value 0.5* timescale (40 is default at 1* timescale in unity)
Got it thanks .The main lag is when I try to edit a logic gate and there is a 1 or so second delay before the edit hud comes up
that'd likely be running on update, so no, that can't be fixed with a mod at this time
I thought you meant when running the logic (blocks interacting and responding, ect.)
sorry I should have clarified
Thanks anyway. I think I am going to split the logic gates in to different blue prints and put them together at the end so the lag is only when I make the finale blueprint.
also what could possibly need 1500 logix blocks
probably a long song
Logic updates once per frame regardless of time scale. If yoy change it and are using any timers, it will likely break
Physically disconnect the modules you aren't currently working on and attach them later. When the creation is spawned, have the least amount of visible blocks possible
You could get a performance enhancing job then with that job you could make money and get a performace enhancing pc