#Magical infusion buff
1 messages · Page 1 of 1 (latest)
they should just get removed imo, they're redundant and losing enchantments when upgrading is a limitation that doesn't make sense to trivialize
U think the ability to remove enchantments just needs to be removed?
i don't think you should be able to craft magical infusions
Why?
because losing enchantments lategame its part of the game
you shouldn't be able to craft an item to avoid it alltogether
Well it's supposed to make it a cost for having enchantments
if you have a +4 item and wanna keep upgrading it, losing the enchantment should be a risk that's always there
It would become 100% chance
you dont get to craft an item and remove that risk
well you just said you've never seen anyone use it
so you can play around it obviously
True
Most people just go and wait until they get the amount of sous they wanna invest
But for duelists it's unbalanced
if a class/subclass has a weakness you dont just remove that weakness because its inconvenient
that makes the game less intricate
Runic slash doesn't work without enchantment
It's already the weakest
Also u need to think about ur opinion
im not saying it isn't
just that if you wanna buff it, do it some other way
while keeping its difficulties intact
Well look
That item is bad
Enchantments aren't that huge boost
That class can buff them
But without them it can go
It's annoying to have such an item anyway
For example if ur battlemage and got projecting enchantment
U know that it would be bad to spend more than 60 energy for it
Like u already paid an sou @tawdry leaf
Magical Infusion's cost has not mechanically changed
the catalyst's effective cost has just been merged into normal cost
True
Og infusion was also bad
infusion is fine
there’s no reason to remove it and anger a bunch of people
if you don’t like it
don’t use it
Infusion is good, I sometimes use it
U honest rn? It cost 12 alchemy energy for each
Fair
Yh, and sometimes an enchant/glyph is needed
U sure? What people r u talking about?
I said i didn't see anyone
Waiting too long to do stuff is generally a bad idea
either here or reddit i never seen someone post using them
Exactly and that 12 energy as a price is very much
Theres multiple things to energize, thats rly not much
Not seeing people use the item =/= no one uses the item
Be realistic when was the last time u created one
If im not using magical infusion its cuz im not upgrading melee or armor
Thats not a magic infusion issue thats a 'i dont do melee' issue
I would legitimately go naked
Bro not meleeing as champion is not bowing as hunteress
I have gone naked
Also done bowless 9c
Yes but used melee
Ok, bet
But champion without melee does nothing
Or ss?
Or wands?
Name a thing champion can do without using melee
On champion, using curse infuses, u will need magic infusion a lot because curse infuse boosts item lvl to +8 easily. Upgrading at this point means losing the curse infuse and having to reroll, so if u wanted to efficiently twin upgrade ur gonna have to magical infuse starting from like metropolis (cuz u get curse infuse after DM300). This also applies to runs where you mainly upgrade a melee weapon and end up curse infusing it or having the run be carried by a highly upgraded good enchant weapon (polarized with arcana, vampiric, projecting, grim, the last 3 being meta for melee 9c)
In my champion run im sure i had to magical infuse to preserve the not-pissing-me-off curse i had and not have to reroll and get smth like sacrificial.
Additionally a strat to do with elemental strike is to curse (infuse) a weapon for dazzling or annoying, then magical infuse it to keep the curse and remove the binding aspect of the curse. Now u can swift equip it to use dazzling or annoying elemental blast. The former blinds all enemies for like 10 turns (super useful) and the latter amoks enemies in the blast (also super useful), so in this case a single magical infuse = more ranged interrupt/control
Wands
You can also prime combined lethality with a non offensive ability and just punch with a garbage melee weapon if anything
And mentioning champion completely ignores the other 9 subclasses
So to me this seems like ur tunnel visioning to "I don't use it on champion so it's not good for champion", while ignoring ways it could be used
I didnt mention champion, so idk why it's being brought up on a buff for an item that isn't champion exclusive
Look i am not denying how much their cost and i didn't say delete them
I said lower their cost
Other classes doesn't need that much energy for example
It's rather
Ok, but you said you dont see anyone using them.
And this statement as well as the initial argument, to me at least, implies you don't see use of them
I gave uses
I dont get why u keep mentioning 'other classes'
Expound on that
It's
I heard people saying champion worst class endlessly
Ok, that's irrelevant to this discussion
Wym are u even talking about the thread idea
Magical infusion buff
Where in that mentions any subclass?
I asked you to expound on your statement saying other classes dont need that much energy
You answer in a statement that doesn't even address energy usage
It's not needed for all
enchantments are more useful for some than others
Yh, but its still useful for some, and for those they would love this magical infusion
This also ignore magical infusion interaction with curses and curse infusion
It's mainly cuz duelist need the most
Runic slash and elemental. Srrike
Bm having to enchant staff too
Magical infusion was actually made more expensive from 11 energy based on evan's balancing
So ur just gonna have to learn to energize more items to use it and stop hoarding
I don't hoard
I energize many things
and?
ik
also, any nerf made to magical infusion is an indirect buff to warrior, and vice versa
How?
It's not a nerf it's a buff
Man u need to stop being overconfidence
warrior's seal can transfer a gliph. And can be used to avoid using magical infusions. So you can upgrade armor while keeping a glyph. Then, nerfing the magical infusion indirectly buffs the warrior. And vice versa
Man u need to stop telling people what they need to be
actual what
ye?
whats wrong?
The idea that warrior is "buffed" by removing enchantment preservation options is... incoherent
His seal is still limited
Indirectly buffed
Nobody chooses a class based on how well their armor glyph lives through dumping
No
That's called regression
Removing a global option makes the specific character that can still do that slightly better, as if you want to use that option, you must use that character, thus making it an option to consider over the rest, making it better than the rest in an aspect, thus buffing it
If you remove MI it's an option to consider. I recently won with warrior cuz I used a gliph on F3 on my leather seal attached armor and the gliph was thorns. Here's how it ended (ok maybe the thorns glyph wasn't all there was towards winning that game)
how tf do i put italics on discord
but at least I won without using any healing pot. Could've used pharmacophobia and the run would've ended the same way tbh.. well, no, I'd have ended with more energy
Kind of like situation this meme describes: https://knowyourmeme.com/memes/they-feed-us-poison
wat? what does it have to do with this?
Poison is enchantments fading with upgrades
"Cure" is warrior
And medicine is magical infusion
ok
I'd reverse the medicine and the cure, taking in account how the warrior has that as an innate innate-ish talent, while you have to craft unnaturally the MI
And how the MI is much more expensive than warrior's seal (if warrior)
unnaturally
Okay I will stop talking here
Because, as I see it, magical infusion "needing" a buff stems from more wide experience with players not needing to pay for safety
The game considers enchantment dissipation an important downside to "dumping"
And therefore asks you to pay the price to avoid it
That's it.
Warrior is allowed to preserve glyphs, because generally glyphs are significantly more accessible with styluses dropping in every chapter and sold in every shop
I think it is because the warrior is akin to armor, thus giving him access to a mechanic that benefits the use of an armor component, the glyphs
It is not a downside to dumping, but to dump on a found weapon or armor already enchanted / glyphed, because you can avoid dissipation on a weapon/armor you plan to enchant/glyph by just upgrading first, enchanting second