#Loot table
1 messages · Page 1 of 1 (latest)
(strength pots, upgrade scrolls and trap solution items aside btw just raw loot)
And naturally loot only goes to +2, in cases where bonus upgrades it can go to +3
ah fair
i am tryna set up an rp and well
it would be nice to have some sort of a loot table baseline
Might wanna check the wiki or ask#wiki ? They seem to have a good grasp on the actual numbers https://pixeldungeon.fandom.com/wiki/Category:Shattered_Pixel_Dungeon
its outdated
the wiki sucks
first thing i did
if i found an actual answer i would not be asking this here
but ye ima ask in the wiki channel
there is a lot of info on the supernewb guide idk if that's exactly what you're looking for
not really sadly
the guide is more for a player
i need more of a dev/dm perspective
https://github.com/00-Evan/shattered-pixel-dungeon/blob/master/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
This looks like the right file, if you can parse the mechanics you can derive the loot table. Or just copy it to make an auto-loot generator?
ight ty
but yeah
i may or may not be too dumb to understand java code
i think i mostly made sense of it
but yeah i missed 1 thing
how does the game know to generate lower weapon/armor tiers on lower floors and higher weapon/armor tiers on higher floors
and what are the general odds of generating a lower tier weapon on a higher floor or a higher tier weapon on a lower floor
This part here. Each {} contain the probabilities for each weapon/armor tier at each region. For example: In Prisons (so the 2nd region), tiered equipment is 25% tier 2, 50% tier 3, 20% tier 4, and 5% tier 5.
Ight ty