#The Mechanic Class (discussion and ideas)

1 messages · Page 1 of 1 (latest)

warm sand
#

The Mechanic is a master of craftsmanship and can build traps and other mechanisms to trick enemies.

One of my ideas for him is that he'll be linked around traps, and he'll have a subclass that gives him some neat effects when he steps on them.

The Mechanic starts with a t1 Worn Pickaxe, it deals 1-8 damage and duelist ability would probably be peirce or smth.

The Mechanic starts with a unique workbench item that allows him to melt down weapons into liquid metal and wood. He can use 10 wood to create barricades, but there are a lot more things that can be crafted at the workbench. Here's a list of them:

Activation Mine: Can be used to directly activate something like a trap or some other items that I'll get to later, or it can activate a Fuse. Crafted with 5 wood and 2 string.

Fuse: Can be activated by traps, being lit on fire, or an Activation Mine. Each tile of fuse takes 1 turn to burn down, and the other side of the fuse can activate other items or traps. You can also attach them directly to bombs to make them activate when the Fuse runs out. 1 tile of Fuse = 1 string

Gas Fuse: Works just like a regular Fuse, but it burns up instantly, allowing for some neat setups. Crafted with 1 string and 10 liquid metal

Item Launcher: Can be activated directly with traps or Activation Mines. You can put thrown weapons or potions in them. There are 5 slots for items to be put in, and items of the same type can be stacked in the slots. You can also put bombs in them to activate them on impact with something or landing. Also the power of bombs and thrown weapons would increase a little. Crafted with 5 wood, 2 string, and 10 liquid metal.

Build Cover: simply covers traps and builds so that enemies can step on them without noticing and covers any of your builds except for Item Launchers. This would be useful because my idea is that enemies would notice that there are trap mechanisms lying there and walk away. These would prevent that. Crafted with 2 string.

#

T1 Talents:
Metal Analyst: When the Mechanic identifies an item, he receives 1 liquid metal. at +2 he gets 2 liquid metal

Crafters Fury: When the Mechanic crafts an item, his next attack gets 2 bonus damage. At +2 he gets 3 bonus damage.

Builders Haste: Placing down a crafted item takes 75% of a turn, down from 100%. At +2 this is reduced to 50% of a turn.

Blocked Rations: The Mechanic can find 3 small rations from burnt down barricades. at +2 this is increased to 5 small rations.

#

Subclasses:
The Drafter has the ability to make blueprints in the workbench, which can all be placed down at the same time, given that you have the materials and space to do so. (We're playing fortnite with this one 🔥🔥🔥)

The Engineer has the ability to create their own hidden traps of any type that enemies can step on. He also gains different bonus effects for each type of trap when he steps on them (as long as he creates them).

Might need tweaks and balances, but let me know what yall think. Also the Engineer subclass idea is not fully fleshed out. (Haven't made any trap effects yet.)

modest jay
#

LET BRO COOK 🗣️

raven trellis
#

dont like blocked rations, shits just rng

#

whether you get a barricade in ur entire run

warm sand
modest jay
#

Yea I was gonna say something similar. Blocked rations sound too similar to all the other talents

warm sand
#

If you read it

#

Idk I wanted him to have some kind of food talent

modest jay
#

I think a food talent works but I think there should be a buff or something instead of just giving you more food

warm sand
#

True ratkingthink

raven trellis
#

build time reduction when eat food

warm sand
#

Maybe they can drop a "Small Builders Kit" That contains a small ration, and some building materials.

modest jay
#

Kinda useless when theres builders haste

#

Hmmm

#

What if you get rid of the food talent alltogether and have him be able to find small building kits

#

It sounds more unique

warm sand
#

Hmm

raven trellis
#

buff buildings when eat food

warm sand
#

Maybe 3/5 kits in early game just randomly on the floor.

#

Idk

modest jay
#

Maybe steal get some ideas from Pixel Towers

surreal dawn
#

We booby trappin

modest jay
#

Let the mechanic build towers which attack enemies

raven trellis
#

ask caht gpt

warm sand
#

It was kind of inspired by pixel towers

surreal dawn
#

Getting my fix with this hero sounds a bit like playing Deathtrap

warm sand
#

Maybe he could be able to build turrets idk

raven trellis
#

warding v2

surreal dawn
#

Non-magic damage wards

raven trellis
#

make him build dm300

warm sand
surreal dawn
#

Someone put up a tower defense mod recently

#

PD

#

Take inspo?

warm sand
#

Taking inspo from pixel towers

#

Kinda

tawdry lion
#

Make it so whemever he eats his next craft will be faster

warm sand
tawdry lion
#

3 extra dmg

warm sand
#

Maybe

#

I read that as eat the buildings 💀

surreal dawn
#

The metamorph for these skills would be wild

warm sand
surreal dawn
#

The abilities would just have to change like most classes.

raven trellis
#

bro does not use chat gpt for ideas

surreal dawn
#

Chat GPT is horrible as learning games.

tribal anvil
raven trellis
#

and it must use it