#Duo game

1 messages · Page 1 of 1 (latest)

fluid trail
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Make mode for play with other player ( ×2 mobs × 0.5 potion and parchment ) can duo online and orline ( for not be sometime alone )

ionic pike
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Multiplayer is hard to implement in pixel dungeon and will probably not work well in a turn-based enviroment

empty raptor
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What is it with all the multiplayer suggestions, specifically recently?

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Like not shitting on anyone, just intrigued that they just got so frequent
Maybe I just wasnt paying attention or smth lol

normal sierra
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It's like uhm- not a trash, lifeless version of LoL

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But it still has the no life efect

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Or like valorant

sterile cradle
normal sierra
normal sierra
sterile cradle
normal sierra
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if only people could know what truly happens in my head. But then I don't want to say anything lol.

sterile cradle
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And if you ever do feel like talking about it I would recommend seeking a professional that can help you with this issues, such as a therapist

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In the meantime take careof yourself and make sure to surround yourself with excelent people

normal sierra
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It's kind of concerning how many random people care about a random person

empty raptor
normal sierra
sterile cradle
normal sierra
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As someone who has been depressed for a little less than half my life I love helping people. It let's me do to others that I can not find and achieve within myself.

coarse berry
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Why this thread is 50% GIFs?

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Is this how kids talk these days?

normal sierra
empty raptor
sterile cradle
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I like Goku

normal sierra
echo hull
empty raptor
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How would you turn a fully turn based game into a real time game?
At that point it isnt pixel dungeon

normal sierra
bitter mist
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Like, local or with a specific player, for info, I personnaly know the person that posted this idea, I made them discover SPD and they were hoping that there would be a still turn by turn and co-op game that you can play together and like, maybe call while playing for a better communication and maybe an in-game chat in case you can't call or you don't know the person you are playing with

empty raptor
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Multiplayer spd has been attempted before and it didnt work

bitter mist
coarse berry
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both

bitter mist
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Ok

empty raptor
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Yh both

woven mica
raven snow
raven snow
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Hmmm semantics. I'd argue beats are turns — they're just on a really short time limit. (You could argue against just as well, 'tis semantics.)

stiff gull
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If there was a good way of implementing multiplayer I’d do it

raven snow
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Unlimited time turns would be pretty impractical for multiplayer since both players are expected to go within the same "window" repeatedly, and each "window" on average takes a fraction of second. Without some guide to cue both players together, it's an exercise in frustration.

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Most turn-based, multiplayer games either have alternating turns, have long turns, or are asymmetric for this reason — and those aren't options for normal Pixel Dungeon.

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_ _
We could analyze the problem from that perspective though. What would "long turns" or "alternating turns" or assymetry look like for Pixel Dungeon?

  • Maybe two players swap out control of one body a la the game, Trine — eg. whenever the character takes damage or walks through a door or something else
  • Maybe one player controls movement (and thus turns) while the other controls some auxiliary function like a shoulder mounted turret
stiff gull
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I mean without changing the game

raven snow
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Yes, it's not feasible without changing the game because of aforementioned problem — unless you want to play a frustrating game

stiff gull
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Yeah

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I eventually had each player on the same seed and they could see each other and interact somewhat

raven snow
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There might be a solution someone clever comes up with that doesn't change the game too much though — someone smarter than I anyway

stiff gull
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But not with other mobs

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It was fun and didn’t pass alpha

raven snow
thorn depot
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There is multiplayer if you want that

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It’s currently in PD but there is a shattered version coming

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You can play with as many players as you want

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Check #🌐multiplayer (multiplayer role from #version-roles )