OK so hear me out
It'd be like a mix of throwing items, and qand of warding in a way
You'd toss em on the ground and they would take up a space, and when an enemy steps on one they take damage and get a debuff
They spawn as unarmed items, but they are armed when thrown by the player
There would be
Barbed wire (applies bleeding and/or cripple)
Bear trap (roots the enemy and applies crippled afterwards)
Banana peel (applies vertigo for 2 turns then stuns)
Boulder (when hit, moves in the opposite direction of the hit like the rocks during gnoll geomancer)
#friendly traps
1 messages · Page 1 of 1 (latest)
but enemies dont step on traps....
They do step on plants tho, so maybe they can use that behaviour
Considering the enemies are in the dungeon long before you arrive, they probably memorised the floor already and found the traps beforehand. If you arm and set new ones they wouldn't notice them at first, and have plant logic like Steyr said.
The entire thing is screwed up cuz the enemies can step on traps that afre hidden to the player and they wont trigger, however as soon as the player discoveres the trap they avoid it.
oh yeah. Idk the enemies just tiptoe around the trigger or smth
Just dont overthink it. there are a lot of mechanics that are unlrealistic or dont make sense
enemies will also not go through a hidden door that the player has discovered
stranger still, fire and explosions cant destroy doors you havent noticed
its stone until it aint
It would be easy to just have the enemy pathing not factor in the traps to make triggering them easier
like all traps?
Aren't these just new types of plants