#No save mode

1 messages · Page 1 of 1 (latest)

violet lance
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An option to start the game but if you quit the game the run automatically deletes adding this option encourage players to finish a run instead of stopping half way and never touch it again

Beating the game this way will grant you a badge and a different text color on rankings(yellow -> red) to indicate the run completed with no saves

neat moon
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A run can last several hours, personally I don't want to be forced to sit behind my phone/pc for several hours just to get a badge. One of the things I like about this game is that you can play it at your own tempo, and you can take a break any time you want. Adding a badge like this would take away from that.

potent fable
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What good would that be for the player

rocky merlin
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I usually play shpd on public transport and that would be a nightmare for me

coarse yacht
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there is literally 0 difficulty increase between saving and not saving.

the only thing that this would do is inconvenience and upset people, for no reason as none of the actual gameplay itself changes.

app crashes? get a call? need to be a human and help your family? literally anything? theres a multi hour run down the drain. all of what AdobeOneKenobi said.

not to mention this doesnt in any way encourage new players to finish a run-- runs arent quit (and neither is the game) because people arent held at gunpoint to finish them--- theyre quit because people move on or lose interest. this is not a kind or responsible method of keeping players invested.

instead you should focus on positive gameplay feedback loop type suggestions to increase new player investment.

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this game has an amazingly stable s&q function. you should never have to worry about losing progress or throwing a run due to something that isnt a decision you made, or something that is actually happening ingame.

small sluice
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as a compromise we should make it so it saves but only 50% of the time

coarse yacht
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youre the coolest