#Rose buff
1 messages · Page 1 of 1 (latest)
an insane buff would be to let thrown items and attacks pass through it
I think that's actually too much
That would essentially be a free projecting weapon if you really think about it and we all know the strength of projecting weapons.
if i were to rework ghost i would completely ditch the weapon/armor system and turn it into a pure utility artifact
for automating simple tasks like picking up dew/seeds and throwables
Take my grab stuff + your block stuff and remove the damage.
That would actually be an artifact in line with hourglass / chains / cloak
I think that also removes the uniqueness of ghost
I'd rather it be as is and just add the room cheese for resource advantage
when thinking about a sentient ghost trying to help you, my first idea is not that it should wield a weapon and armor and follow your commands
a ghost having a real health bar and using armor makes zero sense to me too
a ghost is already dead and incorporeal
That would also nerf the wealth farming a bit, idk how evan feels about that
Make it so you can control the ghost
you can, to some extent
Nana make it so you can play as it
Like pilot
classes, subclasses, armoe ability etc. for ghost
ghost subclasses -> Specter, Wraith
Make it a playable character NOW
Or ig u could make the living version of the ghost and it starts with 2 pieces of equipment
I just wish you could withdraw him and let your own projectiles pass through
the one issue with allies in general is they really mess up the spirit bow, like at least you can tell the ghost to get out of the way but prismatic images just sit there and eat your arrows
That would be broken as shit though
Prismatic images are beefy asf
playable ghost's husband hero when
