#Wand Of Wind
1 messages · Page 1 of 1 (latest)
The damage would probably not be super high but decent
Isnt that just disint with blast wave effect?
yeah
i dont think theres a self target wand so this one here introduces us to that a bit
But that doesnt fix the fact that its just blast wave and disint combined
Also u can technically self target with blast wave and zap it 1 tile beside u to blast u away
Also self-targeting effect is more attractive than zapping the wand at mobs
Because you get rechargeable safe levitation effect
Instead of bootleg Hurricale thing
that's if you wanna take damage and get away quickly
it may be combined but it would feel different
combining wands then balancing it out makes something new
No, u dont take damage from blast waving urself back unless u hit a wall
The only time it would feel different is when using the levitation
Othetwise it just feels like a disint wand ot a blast wave
Which then begs the question of why a singular wand can give the utility/abilities of two wands
That'd be like if i decided to make an idea for chains + hourglass combined and then on top of that give it an extra ability
Even if the chains or hourglass effects are slightly nerfed its nit gonna be anything novel apart from the new ability, and possibly powercreeps chains and hourglass by being two in one
Bomb can hit multiple tiles and disintegration can go through walls and do more dmg with every enemy hit,wind can only pierce through a straight line like disintegration but it doesnt get better range or go through walls, and it doesnt hit multiple tiles and you cant aim where you want the knock back to go like with bomb, so yes this is different
I made a wand like this before
-doesnt get better range
Actually disint has a worse range than most wands in an open area, since most wands can just be zapped as far as possible till it hits a wall
-doesnt hit multiple tiles
How would it pierce enemies?
Yes there would be at the very least some differences like not getting scaling from piercing, not being able to choose knockback distance, but functionally those are rather minimal
A big change tho is that it doesnt pierce walls, but i still believe its better if u just focused on something thats not an attempt to force two wands together and then slightly alter it
Multiple tiles as in explosion
Like if this is ur goal then idk start from here or smth
Its prolly not ur goal but eh
Thats just a small add
Wand of telekinesis reference @hybrid wind
what's that
ima search it
cool
Wand from the vanilla pd, which was removed in shattered