I'm sorry for taking up the ideas but ummm I need to finish the series of y'know? Let's do rings, yayyyyy
Ring of Shielding
"When killing an enemy if there was extra damage done in the final blow it will become shielding health. When cursed it will make the player take damage when there is extra damage dealt"
-When upgraded this ring will multiply the extra shielding by 0.2
Ring of Nature
"This ring makes dewdrop more common and makes plants have 2x the effect they'd normally have. When wearing this ring you will get haste for 0.8 turns when stepping on a plant and you can see through tall grass. When this ring is cursed plants will have 0.5x the effect they normally have and dewdrops are impossible to find. You will also lose the haste effect"
-When upgraded this ring will add 0.25 turns to the haste effect but will make finding dewdrops 0.2 time harder to find each time
Ring of Charge
"This ring seems to be directly increasing your wands charges. When cursed it will instead take away charges and make wands recharge slower"
-When upgraded this ring will add 1 charge to all of your wands and staff. (for the mage) But wands max out at +3 charges from this ring and afterwards this ring will instead increase their effectiveness by 3% every time it is upgraded
Ring of Strength
"This ring increases all melee weapons damage by an amount depending on its tier. When this ring is cursed it will instead decrease all melee weapon damage by an amount depending on it's tier"
-When upgraded the amount of damage goes up by 2
-Upgrades by Tier: T1-3/T2-3/T3-5/T4-7/T5-9
-Degrades by Tier: T1-2/T2-3/T3-4/T4-5/T5-7
Ring of Healing
"This ring makes you and your minions heal faster and makes you heal more over time. When this ring is cursed you and your allies will heal at ⅓ the normal rate"
-When upgraded you and your allies will heal faster over time and you will heal 0.25 hp more every time
Good or bad?¿?