Can you add a blacksmith to the mechanics of merging rings?
For example, connect the precision and evasion ring so that they work as one ring, with two defects.
If you think that this will be too strong a thing, then keep in mind that you can get some ring only once.
It will occupy one slot, but will not allow you to wear any more ring. The scroll transmutation will disassemble such a thing, into two compound rings, and give a basis that will give you the opportunity to assemble such a ring again, but from those that you need more
I think it will be very useful if you have a couple of rings and artifacts that will be very useful.
(sorry if there could have been errors somewhere, I'm too bad at writing)
#Merge rings
1 messages · Page 1 of 1 (latest)
Merging rings is a tough thing to code.
i don't think so
each ring could keep track of properties/abilities and then the game would just need to check that list of properties to trigger mechanics
multi-purpose rings sounds like a really fun idea
like in yapd dungeon..
i meant more like being able to find rings that are haste+evasion or haste+might for example, not just multiple related effects per ring
i see..
Oh, I didn't think that such a thing would be too heavy for the code.
However, the idea sounds cool, and maybe something like this is done =>
It would be even better if you could find rings with two effects in the dungeon with low chance
And imp should give you ring with 2-3 effects i guess, because his rewards now are rarely useful in the endgame
i agree
The idea is good, but the chance, this is an uncontrollable parameter, although it may be low, can still give a ride, and find such 2 rings at the very beginning. And with a demon, I think it's pretty cool, because in truth at the end such rings are rarely useful.
I don't think it's big problem
You can make it to drop only from crystal mimics or not spawn in the sewers
A lot of opportunities to make it more balanced