#New hero idea - Potion Master
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the link side took me 5 mintes. the rest ~1 hour.
Was it worth it?
don't spoil the trap
It will probably make others laugh
Might not be my style ๐
Back when potionmaster's talents didn't work they were useful
Was it worth for your run?*
Oh lol
Yes I suppose but I still died due to rushing later
You rush?
Given that I played quickly in the middle of other stuff, yes
๐
I think I'm missing the point, are you showing me that the talents don't work yet?
Replaced the zerker stuff with warden/zerker
actual berserker
I can't find my phone. I need someone to test this
What do you need tested
I tested it
It didn't work.
I fixed it.
I fixed an issue
It's dangerous to go alone. Take this
That's a meme I can appreciate
Here @elfin falcon
Bulking Potions
I'll give it strongman icon for now
Does the whole strength fade in 5 turns or for example it goes from 15 to 14 in 5 turns then 14 to 13 in another 5?
Fades by 1 at a time
I might try something
So after 25 turn it will go down by 5
uhhh
so fades every turn?
I found a way to add it
it was easier than I expected
@plucky hornet good luck
try 0 chal
it's also debug
I forgot the most important thing
giving the potionmaster the talent
No rush haha
Also applying the correct buff
Currently I want to add "exotic" reactive potions
they will be made of: 10 reactive potions 1 alchemical catalyst and 1 sunrass/firebloom seed. The output will be 5 of those pots depending on the seed.
So I'm a little curious about something
It seems like pharmacophobia would completely destroy him
not really
Do you have plans for how this could work
K
classes that extend healingpotions call Dungeon.pharmacoProc();
key word: extends HealingPotion
So it won't be like trying to play faith is my armor with berserker
You can be a berserker
without a seal
I'm serious
There's no reason to do so
the reason is that subclasses are not implemented
Got bored so I started to remake the interface
I agree with this
@elfin falcon the reactives should trigger the poison from Pharma and be undrinkable for Potion Master
And that's totally fine because Pharma is a &!#$ anyway
I'd still play 9chal under these conditions
You want me to nerf him hard in pharma?
I got an even better idea for Pharma ๐
I added it
But I want to do something else with it
Well, congrats
You beat goo with Potion Master without using potions
That is not the desired outcome lol
He's a bit tough to master
Is the talents working now?
t1 and t2
K
do you want to try him out?
Sure
Apk or Jar?
Apk
I'll send it in ~2 minutes
Do note that he's pretty tough at the start.
Don't take risks
Ye
@elfin tulip did you try him?
Make use of healing traps
Ye
Doing some work on alchemist.
You know mage's elemental blast?
Imagine something similar but the damage is based on your energy
the 1st armor ability is done
I hope
Don't know expiry policy so posting in here just in case.
Still want some of the content from these discussions.
We still have #1076150780140204033 and my github
I was thinking of making everything have 1 extra energy value for the potion master
but I think that's too much
I wonder if I made an armor ability
Slight buff to energy blast
I've got a weird idea: Lithium-Ion batteries
Dropped from DMs and Potion Master can use them for bomb like potions
Alchemist would have a great name but in general I like the idea of a character that focuses on positions
