Challenge idea
Ranged nerf: Enemies receive damage from ranged attacks over time, as if they had viscosity +2. Receiving ranged damage gives half a turn of haste to the affected enemy, ally or self.
Things to discuss:
- Better name
- +2, +3, or +4
- 1-2 turns of stamina haste instead, renewed on hit or stacking
- Compare to other challenges difficulty, funness and theme in 1ch, multichall, 10ch
