Discuss ways in which RNG could be reduced in Shattered Pixel Dungeon for the Quality of Life of the player during high challenge runs here!
We all know and love RNG. But when let completely loose it can become a hassle to deal with, having to rely on RNG to be able to develop your skill.
RNG reduction mechanics are not new in any way, I'm aware that this idea is not a groundbreaking discovery. We can see them in the shops that spawn after every boss fight to be able to guarantee a weapon/armor/scroll if one hasn't been found the floor before, and we can see it in the guaranteed stone of intuition in sewers to be able to help out in potion 50/50s where one is harmful and the other one is a progression item.
However; I do believe that more RNG reduction mechanics like these are needed to make the game a bit less of an RNGfest and more of a test of skill especially when challenges are enabled, most notably on 9chal to 6chal runs.
Please feel free post any ideas or opinions that you have regarding this topic.