#rw ttrpg thread

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regal mulch
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actually yeah

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lets just keep the damage increase against certain enemies

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should it let you pick an entire group or just a few creatures or what

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what qualifies as a action/trait for creatures and what goes in behavior

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action/trait is like a mechanical ability and behavior is how the creature acts ig

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im mostly wondering about wormgrass, pole plants, monster kelp, and neurons

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wormgrass has the pull action probably

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pole plant camoflauge and pull

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monster kelp the grab

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neurons glow and make the ones who eat them glow

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wait jellyfish

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what should their stun do

regal mulch
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A thought. If something kills you and starts running with your corpse, if a friend frees you from it, a chance at being alive with only 1 hp?

normal osprey
# regal mulch what should their stun do

they could paralyze for a few actions or sth, since theyre mostly in water it can create a danger of drowning while being paralized, and while throwing a charged one at an enemy it may give a chance to run away or kill
unless you want it to do damage

regal mulch
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but i want to avoid the "dead wait nvm no you arent"

regal mulch
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had to rework the dropwig

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should i clarify that when a creature causes you disadvanatge if it only applies to actions in combat

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do we need different stat blocks for the squidcada types?

regal mulch
normal osprey
alpine kelp
# regal mulch

this definitely will not cause meatshield use as a consequence

regal mulch
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hi meme man

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you were gonna work on some creature stats right

regal mulch
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who have 250 hp

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DLLs have 250 as well

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BLLs 150

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might want to make those higher or lower

alpine kelp
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how much damage does the average attack do?

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to me it looks like weak attacks fall into the 0-10HP range and stronger ones fall into the 10-20 range on average

this means that a party of 4 slugcats, rolling an average of 9 given 2d8 dice attacks and succeeding, will on average (assuming attacking every turn works) deal 36 damage per turn of combat in a best-case scenario if they work together, especially considering many slugcats have weak attacking skills

i don't remember exactly how long the cycles last for, but it seems fairly unreasonable to put some creature HP values so high, especially considering how little HP slugcats have (does HP increase, or does it still stay at 12HP the whole time?)

regal mulch
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It's based highly on the game. The hp is lowered SIGNIFICANTLY to what it would be.

Character health stays at 12 all the way through. Creatures' health is calculated by slugcat health * their in game health value. Slugcat has 1 hp, a purple lizard has 3.5 I think. Therefore if slugcat has 12 hp, purple lizard has 42.

BLLs have 100 hp in game, and DLLs have 200. That's 1200 and 2400 hp respectively. The amount Autumn has lowered it is a godsend, because if we used in-game values for them it'd be impossible to kill them.

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Which in game it practically is unless you use explosives.

alpine kelp
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as a game code understander i can actually tell you that hp values are fake and all creatures have 1 health, it's all determined by resistance values

regal mulch
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Idc how it's calculated, it's an approximate. Using it like an actual hp value is the easiest for non coders like myself to understand.

alpine kelp
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how much damage does a spear throw (with no positive modifiers) do

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i actually dont think it's even listed on the document

regal mulch
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2d6 damage. Do it has a max capability of 12, or in-game 1 damage.

alpine kelp
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the average of a 2d6 is 7 damage - aka, in-game, it would deal 0.583 damage on average

that's even lower than monk's

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to compensate for this reduced damage either:

  • creature hp across the board needs lowering
    or
  • damage sources need damage buffs
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to put that in perspective you'd need to hit a vulture 13 times in a row with spears, all whilst passing its very high agility and resistance checks, and also while evading its attacks, just to kill one

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and that's assuming average attack luck

regal mulch
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sorry i was doing stuff

alpine kelp
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im stuff

regal mulch
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multiplying the HP by 7 and adding some is a decent start for creature health

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also i like them being multiples of two because

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idk

alpine kelp
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yeah multiplying by 7 seems reasonable to me

regal mulch
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all the arthopods have about the right amount of HP

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actually they have some minor HP buffs so dropwigs dont always die in one hit

alpine kelp
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this effectively means:
batflies, red leeches, coalescipedes, eggbugs, and infant centipedes die instantly (they would have 1HP adjusted)

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infant noodleflies, blue leeches, grappling worms, vulture grubs can survive a 1HP hit but be critically injured

regal mulch
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yeah all have 2 hp so basically everything one shots

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noodleflies i have at 2hp

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adults at 8hp

alpine kelp
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adult noodleflies and snails would have 2.8 (round to 3) - adults just have super good evasion

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lantern mice at 3.5 (round to 4)
big spiders at 4.2 (round to either 4 or 5)

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adult centis are complex hp-wise and we should create base sizes for them

regal mulch
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i think increasing HP for some stuff is fine

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yeah

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i have 4 centi categories

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infant

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young

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adult

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overgrown

alpine kelp
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squidcadas round to 5.6 (so 6)
pole plants round to 6.3 (either way)
dropwigs and jetfish at 6.65 (round to 7)
blue lizards at 7 exactly

regal mulch
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blue lizards id have at like

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10

alpine kelp
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lizards can get little a hp buff as a treat, im just listing equivalent values before we begin adding

regal mulch
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yeah i have a good chunk already

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all mammals

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all arthropods except squidcadas and all lizards

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all their attacks should be fine

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wait i have the list of what goes where

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some things might need reclassification

alpine kelp
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scavs and spitters at 7.7 (round to 8)
cyans at 9.8 (round to 10)
black and white lizards at 14
monster kelp, yellow lizards, and salamanders at 17.5 (round either way)

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centiwings at 21
pinks at 24.5 (round either way)
greens at 38.5 (round either way)
miros birds at 49

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red lizards at 52.5 (round either way)
vultures at 59.5 (round to 60)
kvs at 87.5 (round either way)
BLLs (700)
DLLs and Rain Deer (1400)
Leviathans (7000)
Guardians (70,000,000)

the last few will need adjustments

regal mulch
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we need to buff the deers HP

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also i think the max hp should be 999

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use it for levis and guards

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then everything below that we put in the 150-300 range

alpine kelp
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but i think the best way to go about some of this stuff is that some creatures have lower resistance in specific body parts

regal mulch
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i was thinking simply like

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explosive weakness

alpine kelp
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that is a thing, yes

regal mulch
alpine kelp
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but im saying, for example, ingame vultures take extra damage in the neck and less in the wings

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but yeah explosives should definitely be a thing for the Rot creatures

regal mulch
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Something like triple to quadruple damage from explosives on the LLs.

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then we need different DCs for body parts

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Maybe something like a weakpoint that takes extra damage.

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Or, I'm fine with leaving it out.

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maybe we could go with something simplier

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We don't want this being too complicated.

alpine kelp
regal mulch
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attacks made against X deal +X damage but are made with disadvantage (challenge of hitting it)

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attacks made against X deal -X damage but are made with advantage

alpine kelp
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id say it should be a simple "the weakpoint is guarded and if you succeed you do extra damage but if you fail you hit the armored portion instead and do less than usual/have your damage blocked completely"

regal mulch
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so

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didnt meant to reply

alpine kelp
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gotta go for a bit

regal mulch
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ok

alpine kelp
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hi

regal mulch
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heya

regal mulch
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@alpine kelp so do you have any other on how weakpoints could work

alpine kelp
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uh

basically to hit weakpoints the creature has advantage unless you can either catch the creature unawares or brute-force to hit the weakpoint before it can attack you

weakpoints take bonus damage if the player lands the hit - if the player fails to land the hit on the weakpoint, the player is put in disadvantage when defending against the creature's next attack

examples of weak points include lizard mouths and vulture heads/necks (for other creatures without armor, assume the head is a weakpoint)

regal mulch
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i think we could simplify that more

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you have disadvantage when aiming for a weakpoint you do more damage

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and the opposite for like vulture wings

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not every creature needs a weakpoint though

alpine kelp
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obviously weakpoints will only apply to larger and more dangerous creatures

no need to give a 1HP batfly a weak point

regal mulch
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if you hit the batflies eye it explodes like a grenade

alpine kelp
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ok how about this - if people decide to be a smartass and hit a low-hp creature's weakpoint it will be obliterated if you deal twice its health or more in damage, and you won't be able to eat it

regal mulch
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i think low hp creatures just dont need weakpointas

alpine kelp
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or that

regal mulch
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we can add a weakpoints section

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how much of a buff should a weakpoint hit add

alpine kelp
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i have no idea

regal mulch
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or should we just ignore the mechanic all together since it only affects like

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scav heads, lizard mouths, and vultures

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iirc

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am i missing any

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oh right creature hps

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what do they need to be again

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i think going with averages and adding a bit more is gonna be the best bet

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i think we should go with something like

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Black, Pink, Salamander HP: 28
Blue HP: 12
Cyan, White HP: 24
Green HP: 56
Red HP: 68
Yellow HP: 20

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also 28 HP is basically the 2-4 range

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techncially its 3-12 but still

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its gonna average to 3-4 hits

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basic vulture id give 70 HP

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kings 90

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scavs and lantern mice are fine hp wise

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BLL: 200
DLL/Rain Deer: 300

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4x damage from explosives

regal mulch
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should the squidcada have seperated stat blocks

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for the colors

alpine kelp
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if you want i suppose

it largely depends on whether you want to put the squidcada tiring mechanic in the ttrpg

regal mulch
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well i feel like we should still include it since we have everything else separated

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like worm grass colors

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how are these hp values btw

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also do you want doc editing privleges

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i just realized you dont have them

alpine kelp
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uh

idk, im just an ideas guy for the most part

editing privileges would be nice if you do want me to add stuff though

regal mulch
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fair enough

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how about the hp values

alpine kelp
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um

i think hp values need work but in general i'd say:

under 7 - the weakest of the weakest creatures, mostly prey or passive small ones
7-15 - weak hostile creatures
15-25 - below-average to above-average hostile creatures
25-50 - the beefier creatures
50-75 - "tank"-tier creatures - green and red lizards, normal vultures, overgrown centis(?)
75-100 - kvs, red centis
150: BLLs
300: DLLs and Rain Deer
1000: Leviathans and Guardians

regal mulch
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yeah all of what you described with that fits those

alpine kelp
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the catch with the Rot creatures though is that they become more incapacitated if you take out the tentacles

regal mulch
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well pink/black lizards and salamanders are a bit out of the range

alpine kelp
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pinks are surprisingly beefy

blacks have equal hp to whites
salamanders have equal hp to yellows

regal mulch
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the hp page seems innacurate

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the lizard pages say 2-4 hits for all of them

alpine kelp
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it probably is somewhat inaccurate, i should recheck

regal mulch
alpine kelp
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i can tell you that some of those values are wrong

regal mulch
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id use creature pages then

alpine kelp
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ok ill just pull up the list as we go along

regal mulch
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ik lizard ranges are right

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along with arthropods

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i got those two where i want

alpine kelp
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actually frankly i think theres a more accurate list of resistance values somewhere

regal mulch
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lizard page?

alpine kelp
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id ask for it in wiki

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probably some old candlesign post

regal mulch
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also should i change anything about the green lizards resistances

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and what creature should we do next

alpine kelp
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idk

regal mulch
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uhh

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squidcada stats then the mechanical creatures

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speaking of squidcada do the two types have any differences outside of not getting tired as easy

alpine kelp
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white squidcadas are a bit larger, other than that, i can't verify that the wiki data about them being slower is true or not

regal mulch
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whats the D/BLL tentacle amount range

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i was thinking the gm rolls for the tentacle amount but that might be too much

molten birch
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hi guys i might be out of commission for a few days i fell out mmy bed and brruised my ankle real bad
i also passed tf out but thats neither here nor there

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im going to the doctor on monday so if anything is happening from here till then count me excluded !

regal mulch
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its gonna be atleast a week till we test again dw

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even if it isnt then i have other people who can play

regal mulch
regal mulch
regal mulch
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ok do i make the miros birds resistance 9 or 6

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i cant decide (leaning towards 9)

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  • we need a new riv adap
regal mulch
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ok yknow i need to test some mechanics

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@dim berry @regal mulch @craggy pulsar hey you wanna do a test one shot in a few days

dim berry
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yeah sure

craggy pulsar
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when?

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cuz i'm gone after thurstday :(

dim berry
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Im busy wednesday and thursday though

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well shit

craggy pulsar
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fuck

regal mulch
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oh so it would need to be tommorow

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but i dont think i can prep that much today

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when will you be back

craggy pulsar
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i'm going to spain

regal mulch
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oh right i forgot @hushed bane

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you wanna be a player for once

dim berry
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wednesday I shouldnt be too long, it should just be around 2 to 2:30

craggy pulsar
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and there'll be only spain without s.
cuz i have a some things i have to do, and cannot in spain

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i'll be returning.. uh... next week after that?

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i think

regal mulch
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wednesday should work

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what level

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im thinking we should try level 1

craggy pulsar
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mmm

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I was about to say i wanted to host, but i just realized how horrible of an idea that would be lol

regal mulch
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i need to rework hunter still right

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and give riv that new adap

craggy pulsar
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how about them being able to control their lungs quite well, propelling themselves somewhat underwater?

regal mulch
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too situational imo

dim berry
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I think we could make the high pressure jet adaptation rivulet only, and then alter it a bit

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make it do like 1d4 damage and blind on high rolls, as they need to clear water from their eyes

regal mulch
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ok thats a good idea

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since i was thinking about removing it

regal mulch
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since it was gonna interfere with another adap i had in mind (literally just overture)

dim berry
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it would make sense I guess

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actually, another idea I have is kind of weird, give them better like, sliding? like be able to wet down the floor and just fucking slip n slide

regal mulch
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thats a thing everyone can do

dim berry
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wait really

regal mulch
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slide is a default thing

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let me

dim berry
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I mean I know everyone can slide

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but like

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upgrade it

regal mulch
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i dont think slide upgrade would be necessary

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let me find the extended sliding gif

dim berry
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yeah I guess now that Im saying it it sounds stupid

regal mulch
regal mulch
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wednesday?

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Uhhhh

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What time?

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what time works for you

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still figuring that out

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Well for Fizzy the earlier our time the better, soooo

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2pm pst?

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I think that works

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Yeah, should be okay

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@dim berry @craggy pulsar 2pm pst work for you two?

craggy pulsar
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what's that ust?

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wait lemme find out

dim berry
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uh, how long does it usually take?

regal mulch
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It's about the time we've done it each time.

regal mulch
dim berry
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then no, I have something at 4 pst, and I need to be there a bit early

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sorry

regal mulch
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ok good thing we have backup people

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i think

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and by people i mean @alpine kelp

craggy pulsar
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that seems fine

alpine kelp
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uh

im not available to do the ttrpg rn

regal mulch
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wednesday

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can you do 2pst wednesday

alpine kelp
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uh

idk, maybe

regal mulch
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ok as long as fizzy can do it we still have 3 people

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so its fine

dim berry
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I might be free thursday actually

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Im busy at 5 but before that

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but if its set on tuesday thats fine

regal mulch
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thursday intikus wont be available

dim berry
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oh yeah

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how did I get my own schedule confused with someone elses

regal mulch
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My availability is wack this week, so there is no guarantee I will be free. Just hoping. I should be free Wednesday, but I honestly don't know.

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oh right i forgot to dump all the adaps i made recently let me do it real quick

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They look good

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oh right for the shield im adding that you can use it to prevent an attack from connecting but its disabled for the rest of the cycle

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actually nah

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its good already

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unless anyone has a good additional effect

dim berry
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oh we can just copy dnd entirely

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make it instead of just deflect it, make it so its scaling, where it would be like a 1-5 nothing happens 6-15, take less damage, 16-20, deflect

regal mulch
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nah

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its only for projectile attacks

dim berry
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but also Ive never played so I shouldnt be balancing

regal mulch
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and we used 2d6 anyways

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do you guys think biomechanical adaps are fine

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or should they all be biological

regal mulch
dim berry
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I like that idea

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though maybe for some adaptations (this works for mechanical or nonmechanical) make it an unlock. essentially once X condition is met, you can learn this adaption

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it could be you study a creature long enough you learn some sort of art, or you discover some machinery, and now you can put it in

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I dont think it would work for any adaptations we have right now, but maybe make more powerful ones that need to be learned

regal mulch
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most of the adaps already note how they occur or theyre just a like

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innate thing you have that you didnt realize till now ig

dim berry
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I should probably learn to read and actually look at the guide

regal mulch
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its not that long compared to most TTRPGs

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40 pages rn

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rules are only 8 pages

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the other 32 are just long lists

dim berry
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yeah, I just read the numbers and effects, and skip over like, the lore and stuff

regal mulch
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species, adaptations, rites, creatures, objects

regal mulch
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i cannot come up with a riv adap

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the water jet one i cant make a good explanation for how it works

dim berry
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how about something like "having spent to much time in the water, youve discovered a way to spit water from your stomach, almost as though it were an attack"

regal mulch
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sure

dim berry
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neat

regal mulch
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do these seem balanced

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or we can just go much simplier

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im gonna do simpler

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your additional action can now be used to deal damage?

dim berry
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sure

regal mulch
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how about this or should i just make it every action

dim berry
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whats the extra action

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shit

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like

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whats the damage

regal mulch
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oh by default the extra action cant be used to deal damage

dim berry
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yeah I know

regal mulch
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this gives it the ability to

dim berry
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what is that damage value

regal mulch
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there isnt one

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its saying you can use it to make a damaging action

dim berry
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oh, like you cna use the spear again

regal mulch
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i rewrote it

dim berry
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yeah that makes sense

regal mulch
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or should i let it be done every action

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or just make it something else entirely

dim berry
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I dont know

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it feels like double damage is too good

regal mulch
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fuck it im changing it again

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rivulets about speed

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what can a species adap be to reflect that

dim berry
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I do still think a damaging slide would work

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but I dont know how to describe it

regal mulch
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oh maybe while moving near a creature you can damage them with an unarmed strike

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or wait wait

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maybe you can use your extra action to make an unarmed strike

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or you can make an additional attack when in melee range (2 -> 3)

dim berry
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I have no clue

regal mulch
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ok what about both combined

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you can use your extra action to make an unarmed strike and unarmed strikes can now hit up to 3 enemies

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ok im thinking

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extra action can be used to make an unarmed strike and unarmed strikes performed as extra actions can hit an additional enemy when in melee combat

regal mulch
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ok i finally got it

regal mulch
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i also made acidic bile not require you to use the bite by rewriting it a bit

regal mulch
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brain gave me the perfect way to tie in darkness, water, and death pits

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i should give lore to the pearls (please read them)

regal mulch
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@regal mulch @craggy pulsar can i get character sheets today btw

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also @hushed bane do you wanna do it as well

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Sheets for?

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werent we gonna do the test one shot wednesday

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Ah, yes. Level?

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lets go with 1

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Kk

hushed bane
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idk if i can make wednesday

regal mulch
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i wanna see how it plays out without a species adap

hushed bane
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is thursday good?

regal mulch
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we cant do thursday

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because intikus leaves that day

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unless actuall

hushed bane
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ah, i might not be there for it then

regal mulch
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@dim berry HEY

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you can do thursday right

craggy pulsar
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In how long?

dim berry
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depends on when

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Im leaving at about 4:30

regal mulch
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wasnt it wednesday youre doing stuff sam

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My availability Thursday is limited, so if we do it then I may not be available.

dim berry
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Im doing stuff like all week

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I have an interview today, one tomottow, and one thursday

regal mulch
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This week is just a bad week. Lol

hushed bane
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yeahh

dim berry
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Im free friday saturday and sunday though

regal mulch
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wait wait

hushed bane
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especially because rn im just Melting

regal mulch
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is everyone free friday

hushed bane
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oh ofc

regal mulch
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That's a def no on my part.

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I am guaranteed to be busy Friday.

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uh

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saturday?

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Saturday is good for me.

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ok sam fizzy how is saturday

craggy pulsar
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Iโ€™m in Spain, feeling like so without the s

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So youโ€™ll need a replacement

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Actually, a friend of mine was a little hit interested in this, mind if I ask em over?

regal mulch
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sure

dim berry
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Im all good saturday

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now Im gonna be busy saturday though

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just because Im planning stuff

regal mulch
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so are you free saturday yes or no

regal mulch
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hello

brazen flax
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hello

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so itll be saturday?

regal mulch
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yeah

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2pm pst or around then

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level 1 characters this time

brazen flax
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okok

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is it fine if i have a grand total of 0 experience with ttrpgs?

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:)

regal mulch
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yeah

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just read up on the rules

brazen flax
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yup

regal mulch
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everything up to species on the doc

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let me grab the character sheet template

brazen flax
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also how long is a session usually?

regal mulch
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2-3 hours so far

brazen flax
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like 2 hours

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ok

regal mulch
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this one will probably be on the longer end

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why do you ask

brazen flax
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just to be sure i can make it

regal mulch
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heres the link

brazen flax
dim berry
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anyway what level are we going to be at on saturday?

regal mulch
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1

dim berry
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damn, no funny turret

regal mulch
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i mean you can with gourmand but not as good

dim berry
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crafting bombs was the best part of the build

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Ill work something out

regal mulch
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i also want the shield adap tested because idk if i need an additional effect for it

regal mulch
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ok 1/3rd of the way through the map for the one shot

regal mulch
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ok i got everything but food placement done

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i need the species everyone is playing so i know how much food i need to have

normal osprey
regal mulch
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saturday 2pst

normal osprey
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sweet! thats early for me so i'll be able to make it โœจ

regal mulch
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hunty rework hunterclose

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i like their base trait

#

how about the adaps

regal mulch
#

Autumnnnn

#

What are the least played slugcats so far?

#

I don't think saint has been used?

#

saint was used by intikus

#

uhhhhhhh

#

monk, arti, new saint

#

spearmaster also needs more testing

#

Which one would you rather me test?

#

up to you

#

all are fine

#

Kk

#

just tell me the base adap you pick

alpine kelp
#

for monk, specifically mender monk

regal mulch
#

I forgot, did we decide to do it Saturday, or are we still doing it tomorrow/today.

#

yeah

#

mender monk

#

saturday

#

Kk

#

wait monk got tested right

#

and its level one

#

so saint or arti

#

i think sam wanted arti so id wait till tommorow uhhh

#

just pick anyone tbh

alpine kelp
#

yeah i played monk during the session a couple weeks ago

regal mulch
#

except hunter since im reworking them

#

I was thinking Saint, so that's what I will go with.

alpine kelp
regal mulch
#

hunter needs changing because rn theyre kinda just

#

lame

#

more damage with almost no flavor

#

spearmaster has more damage adap but i has a bit more flavor

#

HP recovery and its only guaranteed damage every 3 turns

#

what base adap are you picking with saint though

#

Looking at them

#

if you cant decide i need the shield tested

#

Protective Shielding?

#

yeah

#

i need to see if it needs another effect

#

Do you have creatures in the campaign with ranged attacks?

#

It's useless otherwise

#

one

#

Kk

#

i want an additional effect sometime

#

idk what it would be though

#

I'll use it since you want it tested. Don't see anything I particularly want, so it works

#

should i buff the aquatic adap btw

#

make it advantage instead of +2 mod

#

Uhm

#

Idk

#

ill rework that one tommorow

#

Saint can't use, but can Saint at least pick up weaons?

#

Saint's pips seem a bit excessive, but okay.

#

for how much they need?

#

remember all food pip sources are doubled

#

Ye

#

so its half as much as it seems

#

Fair

#

just makes it easier for abilities and what not since we dont need to like

#

use half pips

#

Ye

#

Also the semi random creatures added amuse me.

#

Having the Guardian already. Lol

#

yeah i just picked the ones i like

#

or would be most complex

#

Fair

#

maybe the shields additional thing can be like

#

you can block a hit after damage is rolled but the shield is disabled for rest of the cycle

#

Might be good. I'd suggest advantage on something res related, but seems a little op.

#

yeah

#

advantage unconditionally no matter the scenario or creature is too strong

#

That moment I question if my d6 is weighted cause I just rolled 5 6's in a row.

#

Nope, was just lucky af. Lol

#

wait maybe uh

#

if you roll a 2 while doing a resistance check you can reroll

#

I have a few ideas, but I think they'd be cooler as a shield item than an adap.

regal mulch
#

Maybe like once per encounter.

#

id just have it be all the time since 2s are pretty rare

#

only 2.78% of the time

#

Fair enough

regal mulch
#

I'm assuming if you roll a 2 without modifiers

#

yeah

regal mulch
# regal mulch like what

Something like having advantage if you have a hand free(2 hand the shield), or like have advantage if you have a spear because you can use it to brace the shield.

#

Idk

#

Or add modifier instead of advantage

#

i like the resistance reroll since projectile deflect is pretty niche

#

so it balances out

#

what even has projectiles

#

red lizards

#

spitter spiders

#

scavs

#

king vultures maybe

#

what else

#

That works for me with the adap.

#

Uh

#

Would the tongue count as projectile?

#

nah

#

Then that's it really.

#

Would make the shield good for artis. Counter scav spears.

#

Did we ever make scavs hating Arti an actual thing for the ttrpg. I know we roleplayed it last session, but didn't we decide to leave that out?

#

yeah

#

So that's like an optional Arti rule.

#

they just have disadvantage on non explosive crafting

#

and disadvantage on everything in water

#

I need to play Arti. Would be fun.

#

I can't wait to play Downpour. Getting impatient. Lol

#

All the characters are just so good.

#

Currently the only one I've actively played in MSC was Spear.

#

all of them seem pretty balanced

#

Oh and Riv

#

so thats good

#

I played Riv almost to completion.

#

the strongest rn is probably monk or arti

#

survivors a contender too since they get pretty easy advantage

#

Monk has been pretty op, but a properly used Saint can be pretty strong too.

#

i made monk a bit weaker

#

-3 hp now

#

I need to get back to work on my homebrew species. Only really done brain storming, haven't done any actual writing yet.

#

Doing the art for it should be a bitch if I ever do that. Lmao

#

Question

#

How do tames work? Do dms or the players control them?

#

dms

#

but theyd listen to players generally

#

How about the rot lizard you had a thought about for Host?

#

host controlled

#

Kk

#

Autumn

#

Do Miraculous Empowerment effect rites too?

#

yes

#

I see you lowered the damage of thaum discharge

#

yeha

#

im adding a +2 tommorow actually

#

My thought for a second there was Mirac then Thaum. 4d6x2.

#

A grand total of 48 possible damage.

#

2d6 makes that much less dangerous at 24 max.

#

What it originally was.

regal mulch
#

Want to play with Roll20, what is the size you guys used?

#

wdym

#

For the map

#

oh uh

#

it depends on the length

#

100 x 100 max imo

#

dont go higher than that

#

at that point a seperate map

#

Kk

#

I'll paly with it and see what feels best. Did you make your first map with the drawing tool, or something else?

#

drawing

#

Kk

#

Ah yes, I have no idea what I'm doing. Lmao

hushed bane
#

i COULD be free on saturday it depends on how things pan out

regal mulch
#

oh right i still need uh

#

@brazen flax what species are you playing

regal mulch
#

should we let permanent injuries stack

#

theyre all just -1 to a stat

normal osprey
#

some of them definately, either let them stack or have a max amount of injuries at one time? since a person can try to remove them with an item/ rite/iterator

regal mulch
#

which ones shouldnt stack

#

also id probably limit them to like

#

5 stacks

normal osprey
#

5 was the number i was thinking of too actually~
well if theres a limit they all should stack, although no injury wont count as one
there desnt seem to be contradictions on a second look

regal mulch
#

i meant like

#

you can only get the same injury 5 times

#

to prevent funny 0 hp occurances

normal osprey
#

Ohhhh i see, true that makes sense

regal mulch
#

oh btw if you want you might be able to join for this one shot

#

since everyones schedule is a bit weird

normal osprey
#

Oh! i could try if everyone will be fine with that
never have been in a S&S so i'll probably have to get used to it at first

regal mulch
#

its all good

#

im just gonna get to reworking hunter now

#

if anyone has ideas please tell me

normal osprey
#

Alrighty

regal mulch
#

can somebody look over all the creature DCs and tell me if i should change any of them

regal mulch
#

ok i really need ideas for hunter i have nothing

#

i dont just want them to be "you do more damage when X"

regal mulch
#

wait i got one adrenaline rush rework

#

every 3 HP below your max you gain +1 damage on all attacks

#

so uh

#

up to +4 by base with this

#

and +5 if you take the other health adap

#

but its risky

#

or is that too strong even with the risk factor

#

its also amazing with final stand because youll be at 0 HP

#

so youll have +5

dim berry
#

my strat got nerfed (the numbers are minimum damage to maximum damage)

regal mulch
dim berry
#

I WOULD NEED A PERFECT ROLL TO GET 192 DAMAGE

regal mulch
#

actually got that wrong

#

42 to 198

dim berry
#

did we factor in critical damage?

regal mulch
#

on average like 120

#

theres no crits

dim berry
#

oh

#

BUT STILL

regal mulch
#

if there was it would be uh

#

84 to 396 damage

dim berry
#

WHY CANT I CASUALLY ONE SHOT A RED LIZARD

regal mulch
#

basically kill a levi in 5 or so turns

dim berry
#

IT COSTS THREE FOOD PIPS AND A FOUR BLESSINGS

#

I told you everything should count as different attacks

#

then the rite would only double the first d6

regal mulch
#

no im just removing the additonal effect part

dim berry
#

still comes out to 4d6+6d8+12

#

NO MY SPRAY

#

well I guess this is what beta testing is for

regal mulch
#

if somebody kills a leviathan in under 10 actions im going to delete the entire doc

#

also we need 2 more rites

#

id like a 4 cost rite and a 6+ cost rite

dim berry
#

can I cast rites on a party member?

regal mulch
#

only on yourself unless specified (like mend)

#

why

dim berry
#

damn

regal mulch
#

no what was your idea

dim berry
#

trying to find ways to kill a leviathan in under 10 turns

regal mulch
#

no

#

hm

#

10 blessing cost that lets you instantly succeed a check?

#

or maybe like 9

#

we need to factor in the monk cost reduction

#

actually monk cost reduction just causes problems

#

ill mess with it tommorow

dim berry
#

does the leviathan swallow the stuff it eats?

#

or does it just flatten it

regal mulch
#

why

#

instantly kills

#

take that as you want

dim berry
#

does it still go down

regal mulch
#

yes

dim berry
#

would it take extra damage by anything done to it internally

#

if it happened to eat a harmful item

regal mulch
#

it crushes whatever it eats

#

so that wouldnt work

#

it would occur its in mechanical mouth

#

and mind you they have 1000 hp

dim berry
#

lets say its mouth was open and it just so happened to let something in

regal mulch
#

probably not

dim berry
#

ok fine what if I got swallowed, used final stand, and used my 2 final actions to cast thaumatergic discharge from inside the leviathan

regal mulch
#

uh

#

sure

dim berry
#

how much damage

regal mulch
#

like

#

two times i assume

#

id double it so

dim berry
#

damn, I cant think of a way to oneshot this thing then

regal mulch
#

you cant one shot it

dim berry
#

I guess not one shot

#

but like

#

kill within ten turns

#

I took your previous statement as a challenge and it didnt work

regal mulch
#

also i gave monk a different adap with mend

#

should i give this to telekenesis instead

#

i mean with the 18 max adaps you can have its probably only gonna trigger like

#

once or twice

dim berry
#

no, telekinesis already has +3 blessings

regal mulch
#

i meant swap it

dim berry
#

oh

#

no, I still think its fine

regal mulch
#

last thing

#

empowerment should it cost 4 or 5

#

i like 4

dim berry
#

yeah 4 works

regal mulch
#

well then i think thats enough work for tonight

#

im gonna prep the session more tommorow

dim berry
#

alright, Ill try to find more ways to cheat the system

regal mulch
#

do it

#

make the most broken stuff possiobe

dim berry
#

its very helpful for beta testing

#

also whats the limit for telekinesis?

regal mulch
#

weight?

#

uh

#

the DC

#

up to the DM

#

i swear if somebody lifts a leviathan

dim berry
#

exactly my point

#

and one last question, what value would you say is too much for one turn

regal mulch
#

wdym

dim berry
#

how much damage can I do in one turn before you need to rework something

regal mulch
#

25-30 average prolly

dim berry
#

ok well I can do 40 with hunter

regal mulch
#

in what scenarios

dim berry
#

give an artificer bomb (2d8) roll a 13+ with critical weakness (+4) miraculous empowerment (*2)

regal mulch
#

critical weakness is being removed

dim berry
#

2d8 perfect is 16, +8=24*2=48

#

fair enough

regal mulch
#

not because of that

#

its just lame

dim berry
#

its just crits

regal mulch
#

should i make pounce +2 instead of +3

#

nightcat

#

and how about hunter adrenaline surge

dim berry
#

I dont know how much food there is, how bad is 1 food pip per action

regal mulch
#

half a blue fruit

dim berry
#

how common are those

regal mulch
#

oh wait i can just make it optional and consume double food pips

dim berry
regal mulch
#

should it be every 3 or every 4

dim berry
#

3

#

I dont want to constantly be at like 2 health

#

Im really excited to seem host

#

its always classes like that Im most excited to plau

regal mulch
#

i wanna change pounce tbh

#

something different

#

maybe i can have that be the mark for death

dim berry
#

you could add a bleed effect

regal mulch
#

how much

#

and for how long

#

and what conditions

dim berry
#

3 turns, lose x amount of health per turn (up to you, should it be a flat rate, a percentage, or just different for different species) certain attacks, such as pounce, where you cut an enemy with claws (does slugcat have claws?) to make it bleed

#

it could also could be different times or damage for certain attacks or items

regal mulch
#

hm

dim berry
#

for example pounce could be 3 turns, 3 damage a turn, but wounding with a certain weapon could be 3 turns, 5 damage per turn

#

or something like that

regal mulch
#

i think making a creature just take like

#

1d4 additional damage for the next 3 attacks on it works

#

so an additional 3d4 or on average like

#

7-8 damage

dim berry
#

that could work

#

I just like my damage over time

regal mulch
#

should it just be once an encounter or no

dim berry
#

this could also open up opportunities for other species, for example, let hunter wound/bleed with a spear as an adaptation

#

I would say as long as it doesnt stack, and it costs food pips it should be fine

regal mulch
#

wait its literally called pounce lets make it

#

agility related

#

or stealth attack related

dim berry
#

depends on whether or not youre already in combat?

regal mulch
#

it would need to be your like

#

first X actions in combat

dim berry
#

it might be a weird system to implement, but you could make it so enemies wouldnt notice you even after combat starts unless they roll high or you attack them

regal mulch
#

+3 damage for your first 3 attacks in combat

dim berry
#

that could work

regal mulch
#

or maybe uhhhhhhhh

#

+5 damage on attacks if the creature hasnt noticed you

dim berry
#

I like that one more

regal mulch
#

but that could lead to like

#

much faster kills without ever being noticed

#

since you can have up to a +9 in stealth

#

in cano

#

camo

#

i should just make that be advantage tbh

dim berry
#

I feel like an enemy should know where you are after you attack them despite camo

regal mulch
#

yeah

#

i think ill make it +5 damage

#

and itll also counteract your negative trait

dim berry
#

yeah

#

also Ive been thinking about how to make artificers bombs more balanced, because 2d8 does seem too good, and I came up with 2 options

#

either just lower damage (1d10,1d12, or 2d6 seems fair) or lower damage MORE (1d6/1d8) but give them more bomb types?

regal mulch
#

wait better ide

#

let you camoflauge others

#

but they have to be nearby you and it drains a food pip every time they make an action too

#

or that could be too strong

#

limit it to one other person

dim berry
#

that could work

regal mulch
#

cant come up with a logic for it

#

plus im not a massive fan of it

#

maybe a like

#

you can do something else while you stealth or attack

#

waitwait

#

no disadvantage on stealth in bright light and uh

#

something else

regal mulch
#

maybe something that lets you make a trap or something

#

but what kind

dim berry
#

for nightcat?

#

we could do something like "by using the matter you obtain from eating, you can create a trap that lets you blind enemies in close proximity

regal mulch
#

oh blindness

#

i want it to be something you can set up a trap with

alpine kelp
#

what about just like... idk summoning a "smoke bomb" (actually a hazer)

regal mulch
#

oh a smoke bomb

dim berry
#

yeah I was going for a trap but I dont know how to explain it. I was thinking like a tripwire flashbang combo but how would nightcat make a flashbang

regal mulch
#

i like the smoke bomb idea

#

a hazer would be like

#

disadvantage on all attacks rolls and advantage on reactions

#

or would it be the other way around

alpine kelp
#

uh

idk?

regal mulch
#

i like the idea though

#

i was thinking maybe a like

#

prevent enemy from moving

alpine kelp
#

either a smoke bomb or shadow clone?

regal mulch
#

how would the shadow clone work

alpine kelp
#

uh

it's an illusion that can't actually physically interact with the world but is visible to all creatures

it could puff into smoke once attacked (or when dissipating) or something

#

but i think that's too powerful frankly

dim berry
#

you could make it like, takes food pips but distracts enemies enough where if they fail a perception check they lose sight of you

#

essentially a dummy, theyll attack that instead of a player

alpine kelp
#

plus we already have Bait Apparition, so it doesn't serve a function a different adaptation/rite doesn't already have

regal mulch
#

yeah

#

but i think just some sort of trap to give you an advantage could work maybe like

#

DIY pole plant lmao

#

actually i like that

#

make a thing that ensnares an enemy

#

prevents them making actions or reactions until 2 actions are performed unless they can escape it (disadvantaged while doing it and it only works on medium creatures)

#

what would it be in the shape of and how would we explain it

dim berry
#

I cant think of anything for it for nightcat

#

hunter I can justify it for

regal mulch
#

how as hunter

dim berry
#

I can kind of justify it for the little bit of host I know about

regal mulch
#

but how do you justify it for hunter

dim berry
#

I cant put it into words, but we could say they set traps to catch their prey without giving it a chance to fight back

regal mulch
#

oh i could just make it a unique crafting recipe

#

1 piece of bait and what else

dim berry
#

rope? pole plant corpse?

regal mulch
#

pole plant corpse too niche

#

hmmm

dim berry
#

can you give me a rundown of the trap, like would it be more bear trap style, or more like the rope tied to tree type trap

regal mulch
#

bait, energy, and a way to pin the creature

regal mulch
#

pinning the creature to the ground with a spear

dim berry
#

oh, bait, rope/vine/etc, spear

regal mulch
#

wait we could just make it more open

#

call it like

#

trapper

dim berry
#

my idea could only work if it was like in a room though

regal mulch
#

advantage when making traps

dim berry
#

had to be something above you

regal mulch
#

and you deal +3 damage to enemies within a trap

dim berry
#

the idea I have for a trap is like, a spear is hanging by a rope off the ceiling, and bait is holding down rope, once the thing eats the bait, nothing hold down rope, rope falls, spear falls with it

regal mulch
#

you could make that yeah

#

play trapper nightcat if you want

#

ill write it up tommorow

dim berry
#

arent we doing level 1

#

I cant choose a species adaptation

regal mulch
#

oh right

#

next time

dim berry
#

I guess Im going to have to find something now that you ruined my entire build

regal mulch
#

130 damage average is not ok

#

Next few days, possibly weeks, are going to be very difficult for me. I'm not going to get into it, but I may be unavailable for the game, I don't know. I'll let you know if anything changes.

#

thats fine

regal mulch
#

how should i write levi/guardian attacks

#

theyre both insta kills

#

do i just say "instantly kills"

#

or do i just use like

#

1000 damage

#

or should i give them like

#

survivable attacks

#

ill just go with this unless people think 1000 damage is better

#

@hushed bane hey are you available rn

#

i need help with some changes to hunter/nightcat and i want to finish host

regal mulch
#

the fact i need to give a pole plant high agility hurts me

regal mulch
#

ok we have 19 adaps and 8 rites

#

id like 25 adaps and 10 rites

regal mulch
#

@normal osprey hey

#

you can join in the one shot if you want since i want atleast 3 or 4

normal osprey
#

oh! sure then! and thank you!

regal mulch
#

cool all i really need from you is a character sheet before the session starts

#

and some image to turn into a token

normal osprey
#

aight, is there any species youd like me to be to test? like ive seen previously stated

regal mulch
#

anything you want

#

probably not a spearmaster though

#

since sam is gonna be playing one of those

normal osprey
#

got it~

regal mulch
#

just send it to me when you finish it and then give me a picture

#

and from there you dont need to do anything till the session begins

normal osprey
#

alright will do :) i'll get it done before tomorrow probably

#

OH YEAH were starting from level 1 correct?

regal mulch
regal mulch
#

i wanted to add a grapple somehow but saint already has

#

maybe it only allows grabbing onto creatures idk

regal mulch
#

@brazen flax do you got your character sheet ready yet btw