#rw ttrpg thread

1 messages · Page 20 of 1

regal mulch
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yeah

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20 minimum

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we can always add more later

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20 works good for now.

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we dont need to publish an entire book atleast

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Addon content exists in games for a reason.

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oh god downpour release means we are gonna have to add new stuff and update stuff right

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atleast new adaptations ideas though

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From what we've gotten so far, not much has changed. However I believe they're adding new creatures, so there's at least that to add.

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Probably some new items too.

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new items yeah

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we should probably add spear and rubble stats

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then again we know what they do

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2d6 and -1 DC tier respectivley

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Like our Spearm is based off of new Spearm. Old Spearm couldn't pull spears out of its tail.

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yeah what about it though

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You were stating that we may have stuff to add or change. Just stating that the species should be relatively fine.

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ah ok

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Does acidic bite add 1d4+1, or does it just +1 unarmed strike? Lol

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acidic bite is just 1d4+1

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its not unarmed

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we might want to reflavor it into like

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idk

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acidic claws?

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or just venomous claws

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Nah, I like acidic bite.

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Acidic saliva is cool.

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maybe we split it into two parts

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acidic bite and venomous claws

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venom claws is +1 unarmed damage

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acidic bite is the metal corroding part and something else

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venomous claws was a thought I brought up. Think it should cause disadvantage to something like res stats on the creature for it's next reaction.

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well we cant do that now

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True

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because its player facing

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Lower the res dc?

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maybe

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That's essentially the same thing.

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maybe it does like

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1d4 damage upon a successful check against their tolerance after the next attack

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That could work. So you hit and a moment later they check to take more damage or not.

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yeah

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and then acid bite is like

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Tis what poison does, so I like it.

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metal corrosion and maybe spit?

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I wouldn't do spit, but the metal corroding aspect of it we already have is cool.

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nah we have the spit already

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i feel like a little more than metal corrosion would be nice

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I mean we don't want to add too much to it tho I feel. Adaps are supposed to be small so they don't push too far into species capable.

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true but still

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they should be noticable

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wait maybe it lets you coat a weapon?

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no the weapon would just corrode

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I mean, it says slowly, so if you coat then stab it shouldn't corrode first. Lol

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yeah

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i like the poison claws idea

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what stat would be against tolerance though

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finesse?

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basically two rolls

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one for the unarmed damage (muscle)

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then a finesse roll for the poison after the next attack

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Uhhhh

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Sure

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that does overcomplicate the rolls

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It does

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maybe we just make it acid claws or something idk

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that isnt really possible though

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Set a defined dc for the poison, and the lizard just rolls res against that?

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or just say unarmed attacks made with the mouth deal +1 damage

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That's basically how I interpreted the writing.

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ill make it that tommorow

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wait wait

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what about carrying

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what should we change it into

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my idea was make it more vague

regal mulch
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"grip"

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So something like dragging or hanging onto something?

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Examples of uses

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yeah

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and carrying stuff still

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Works for me.

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idk it still feels niche

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So did carrying.

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It's at least less so.

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I still think boosting melee damage would be good. I mean we have a boost to throwing, so why not melee?

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still we want to make it less niche

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every other stat is used pretty often

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well some wont be but like

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will and taming are specific playstyle stuff

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so thats fine

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speaking of taming how is this adap

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Idk how casting through a creature works, but it's neat. Should it be double the healing amount? Seems kinda op.

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its only on healing creatures though

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and its fine since creatures have a lot of health usually

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like a pink has around 40 iirc

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so it goes from 2d4 + 1 (5 average) to 4d4 + 2

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9 to 18 is a big difference when that goes from one hit to two.

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i think its fine

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Aight

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i referenced some other systems for muscle stats but i couldnt find many that apply here

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Thought on acidic. Literally prevents leviathan from killing you if you get it in the right spot. Hard to do, but possible.

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ive seen athletics and melee stats, which we have already

regal mulch
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The jaws are metal. Corrode the right part, and it can't hydraulic press you.

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damn ok that is true

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acid bite riv vs leviathan

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It'd have to be done before the leviathon gets its hands on you, but it's possible

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I say keep it

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It's a high risk high reward play that's pretty cool.

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im not stopping it

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why would i

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im not adding in the leviathan section "YOU CANT ACID BITE IT TO PREVENT IT FROM BITING YOU THAT ISNT ALLOWED"

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Would be fun to watch a Riv leviathon assassination group. Lol

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if we cant find a better stat than grip we are gonna keep it

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i mean it is pretty useful like

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grabbing batflies

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carrying stuff

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holding onto ledges

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grabbing party members

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It has a lot more versatility than carry, that's for sure.

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Trying to decide on 4th adap for Nightcat.

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Hmmmmm

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what do you have already

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Webbed, First Stike, and acid.

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go with the water or more health adap

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If we add the claws before the session, will probably go with that.

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My thought currently is feral slugcat. Lol

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what would the claws do?

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The venom ones

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more damage and let you hold onto walls?

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The venomous claws we discussed earlier.

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the posion effect is a bit like

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more rolling ig

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want to try to avoid that

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True

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maybe something that lets you put an enemy to sleep

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Your idea would be decent for just normal claws

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Sleep claws

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Scorpion tail. Lol

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yes

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sleep tail

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how would it work

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A barbed tail probably.

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if an enemy is unaware of you, you can put them to sleep

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like pointy bits on the end of your tail. I say if you're not its target then you can put it to sleep, but if you fail it gains advantage the next attempt?

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Or "becomes aware" and you can no longer attempt until you shake that awareness off.

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nah i think that only unaware enemies works fine

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its a stealth tool

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in combat it could be too strong but out of combat its fine

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Works for me.

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A name for it. Hmmmm

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Paralytic barbs?

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yeah

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on a succesful what check uh

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finesse sure

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Sure

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On its res prolly.

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tolerance imo

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did we ever decide to give them all stats?

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tolerance is stuff like poison so i think this is under that category

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well im saying tolerance

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same as their res stat

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That's why I just state res, for it's what will be referenced outside of player and maybe scav interaction with it.

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i prefer to just be specific with it

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Kk

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done doing stuff for tonight

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tommorow im going to add

  • grip
  • sleep adap
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anything i forget

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Uhm

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Not that we've discussed, no.

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Sleep well Autumn

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night

regal mulch
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im gonna change the injury table to 1d20

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since its gonna be 15 -1 to a stat effects

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i renamed carrying to grip now

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should be a little less niche

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also changed telekensis to use grip instead of will

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also how about a wound heal rite for like

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7-8 blessings?

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Sure

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also i buffed rivs breathing underwater as nobody has disadvantage on agility underwater

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also adap idea

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you no longer have disadvantage on stealth in bright light and no longer have disadvantage on perception in dim light

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Keen Eyes, and idk what the stealth one would be

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i was thinking theyre the same adap

regal mulch
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@molten birch @regal mulch you both got your character sheets ready for tommorow

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Yup

craggy pulsar
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wait it's for tomorrow then?

molten birch
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wha huh

regal mulch
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we agreed on tommorow since people were busy today

molten birch
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do i use the esame character sheet template or did yall make a new edited one

craggy pulsar
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That's great, cuz i gotta sleep now because i have a visit at the medic today cyankek

regal mulch
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It's only slightly edited, so you can use the same one.

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use the new one

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since we had to update some stuff

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lets say max karma 10

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and karma 10

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level 10 character

molten birch
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aaight

regal mulch
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fuck wrong one

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same thing

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this is gonna be interesting

molten birch
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so we get 25 stat points to spend at level 10 right?

regal mulch
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25 + the 5 from your species

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yes

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I just edited the one I used previously, so you have mine if you want to take a look Autumn.

molten birch
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alrighty

regal mulch
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Can't access it rn as I'm not home.

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ok so im playing heavyweight gourmand

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foxy youre playing the uh

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bioluminescence nightcat iirc

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slugcat what are you playing

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pick from this list as we wanna test stuff

molten birch
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oh i was gonna try out a counterfeit archivist survivor for the fun of it but i can switch over to pack bonding

regal mulch
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spray with no mouth storage extension

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pretty bold

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go for it

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also you forgot to increase your max hp

molten birch
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wait is there an increase

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i forgor

regal mulch
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through your adap

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hearty

regal mulch
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we should change rivs picture its out of place compared to the rest

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ill switch them all to arena pictures sometime

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actually ill ask the wiki people

regal mulch
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ok for images we have two options

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both of these require downpour to come out first

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we use the campaign images and we get ones for host and nightcat somehow

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or we use arena icons and somebody makes host (probably me)

alpine kelp
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we aren’t comming miimows, that’s major overstepping of boundaries

hushed bane
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wait are we playing level 10?

regal mulch
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Ye

hushed bane
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ah cool

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and also are we using roll20 for this or no?

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because if so im gonna have to speedrun learning how to do that again

regal mulch
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what were you gonna use

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@hushed bane

craggy pulsar
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How long until this?

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Cuz I’m doing some gardening now

regal mulch
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uhhhh

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4 hours

craggy pulsar
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Perfect

hushed bane
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i had a bunch of maps prepared on the tileset thingy i use

regal mulch
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Roll20 makes it easier for everyone to visualize, but honestly it's whatever you would prefer ig.

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I mean that is the power of the dm. We do it your way.

hushed bane
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ill try learning roll20 then, since last time i DMed i think everyone had trouble with where they were in the room and stuff

regal mulch
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@craggy pulsar do you have your character sheet yet

hushed bane
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hey autumn how'd you get roll20 to work with the tileset i used

regal mulch
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i used the drawing tool tbh 💀

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just upload the image and turn off grid

hushed bane
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i see

regal mulch
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oh right i should probably get a token made uh

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picrew time slugtroll

hushed bane
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i might be a little late to this though since i was unable to write up the rest of my plans for the session / creature stats i plan to use because my computer overheated

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“Show me a good time, Robbin!”
Rereading the doc and oh my god

regal mulch
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i have brain damage after dying to senator armstrong while he was at 6% as sam

hushed bane
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i think i have brain damage rn trying to figure out how roll20 worksss

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WAIT NO IM A GENIUS

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i can just split up the tileset and upload the tile separately

regal mulch
hushed bane
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aww

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wait you're all on level 10 right?

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how much hp is that

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WAIT HP STAYS CONSISTENT

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YESS

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sorry it's been a while since i've focused this much on the rules because my rain world brainrot is only just returning

regal mulch
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ill get to rewriting combat after we test it here

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rn you can feint after a failed action

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if you attack within melee range you can also attack a second creature

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you cant attack the same creature twice

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this is to balance the fact that ranged is much much safer

hushed bane
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wait how does combat work now?

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there's like DCs for creature stats right

regal mulch
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yeah

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you roll your stat vs the creatures DC theyre using to resist/attack

hushed bane
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ooo i see that now yes

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im gonna go take a shower and then start on writing the creatures i plan to use for this

craggy pulsar
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Was gardening and shit

regal mulch
craggy pulsar
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Actually spreading chicken shit

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Imma do so soon mate

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How long until the thing?

regal mulch
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2 and a half hours.

craggy pulsar
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Also which level are we starting in

regal mulch
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10

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10 max karma 10 karma

craggy pulsar
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ooOo

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funky

regal mulch
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pick from this list

craggy pulsar
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Gonna do volatile reflexes artificer

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Gonna spontaneously combust

hushed bane
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oh you're gonna need it

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i've got one homebrew creature design that im only gonna reveal when it appears

regal mulch
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i wonder should spearmasters food giving adap increase the food you gain?

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maybe 2 -> 3

hushed bane
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id say a flat +1 possibly?

regal mulch
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yeah

hushed bane
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also if you see random creature gifs those are the ones im writing up stats for specifically for this

regal mulch
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ill help smooth them out after

hushed bane
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question

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does anyone in our party have the pearl adaptation or is pearl eater no more

regal mulch
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nobody rn

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actualyl

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@molten birch hey do you want to try the pearl adap

hushed bane
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i mean it's optional

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but

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i was thinking of adding a tiny bit of lore in

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since the one-shot im planning is the party exploring a frozen over iterator can

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also how do i hide parts of the roll20 map

regal mulch
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let me get on it so i can tell you

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oh lmao right hunterkek

craggy pulsar
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💀

regal mulch
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go to the battlemap settings

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fog of war

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then this lets you reveal and hide

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oh right do you need tokens for the creatures

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only let players see their health and blessings though

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dont show creature health

hushed bane
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i already got creature tokens i think

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i used the arena icons

craggy pulsar
regal mulch
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delightful

molten birch
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hi gang

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when we startin!

molten birch
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i can switch back

regal mulch
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yeah if you want to go for it

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we didnt test it uh

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at all

molten birch
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yeah alright sure ! gimme a sec

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should i send the link again?

regal mulch
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yeah

hushed bane
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ill tell you when im ready to start

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im just getting all of the maps done

molten birch
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bam

hushed bane
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im aiming for 9pm my time like we planned although idk if i'll be able to be super on time because my computer died while i was making half the rooms

hushed bane
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wait how many grid squares do the tokens take up

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or are we not using grid

regal mulch
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use the grid and make the tokens 1x1

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then turn it off after all tokens are uploaded

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unless the creature is bigger like a vulture ofc

hushed bane
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mhm

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wait hold on

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my most gigabrain move yet

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Design the entire map in one tileset file

craggy pulsar
hushed bane
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Aaaand i just made 3 entire rooms on the wrong layer

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thank god for cut and paste

craggy pulsar
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ok i got le funny character sheet done

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imma just send it to fizzy den

regal mulch
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can i see it

craggy pulsar
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no >:)

hushed bane
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im speedrunning making these rooms so hard

regal mulch
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put your max hp at 15 intikus

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you have hearty

craggy pulsar
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15 les go

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wait i thought 10 was the default health thingy now?

regal mulch
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no?

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its 12

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thats just monk

craggy pulsar
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welp, check again :)

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the character sheet i mean

hushed bane
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8 rooms pog

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well

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4/8 done

craggy pulsar
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niceee

hushed bane
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hope you guys like snow and ice

craggy pulsar
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i like snow :)

regal mulch
hushed bane
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hey i might be a slight bit late

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just ran into uh

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Technical difficulties

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(forgot to make an entire room)

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(and now i have to undo everything to accommodate it)

regal mulch
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A bit late is how these things typically work. Lol

hushed bane
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true true lmao

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although usually it isn't the DM who is

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in my experience anyway

craggy pulsar
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how much time left until doom?

hushed bane
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FINALLY

regal mulch
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Soon™️

hushed bane
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THE TILEMAP IS DONE

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AHAH

regal mulch
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Lol

hushed bane
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IVE GONE INSANE TRYING TO GET THESE ROOMS GOOD

regal mulch
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we all ready now?

hushed bane
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not yet

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gotta upload the room and make sure all the tokens are set up

regal mulch
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We using the server call like last time Autumn?

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yeah

hushed bane
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okayokay im just setting everything up

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can someone do me a huge favour and write up the stats for eggbug whilst i speedrun everything else

regal mulch
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done

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or working on it

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same difference

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btw the DCs are 3, 6, 9, 12

hushed bane
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cool cool

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how do i cturn off grid

regal mulch
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in the same place you turn on fog of war

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also why did you double all the food pips

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Stupid vulture stole my food. AngryAwooGlitch

hushed bane
regal mulch
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ah right

hushed bane
molten birch
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oh are we starting soon?

regal mulch
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yeah

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hop in the vc if you want

molten birch
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aright should i make a quick picrew token for squid

hushed bane
regal mulch
hushed bane
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WAIT I REMEMBER

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do i have to upload you guys' tokens?

regal mulch
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@molten birch

regal mulch
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molten birch
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oh im comin sorry i was doing something lol

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i have no clue how to work token stamp so heres the image

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ill join the vc in a minut

regal mulch
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what species

molten birch
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survivor

regal mulch
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get in the vc

molten birch
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my usual headphones are in fact dead

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so i cant talk

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ill have to use regular chat

regal mulch
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Can I have this

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Spooky

hushed bane
regal mulch
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The scavs throwing it back viciously for luck

regal mulch
molten birch
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that was so fun

regal mulch
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We both had the same idea on screenshotting it. Lol

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It was so fun. sluglove

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@regal mulch here's the thread for all the info.

molten birch
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70 piss bottles rtx 480 lives on in our hearts

regal mulch
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You're welcome for the save on Piss Bottles.

molten birch
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70 PISS BOTTLES MAKES A RETURN

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i would love to have an iterator party member lol

regal mulch
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I am canonically scav fren now. Wonderful.

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I will make referrences to this forever. Lol

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Honestly, because of the lack of food til late I didn't get any chances to use my abilities. XD

molten birch
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bye byeee

regal mulch
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Was lovely getting to experience the entire thing with everyone. sluglove slugpuplove

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was great

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I find it funny how with absolutely no points in allure outside of intimidation for biolumin, I friended the scavs and saved Piss Bottles.

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oh right did you use biolumin at all

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Never had the chance. I didn't have food to until super late in, and I wasn't in combat after I had it.

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ah ok it seems pretty balanced rn tho

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No food in the beginning makes it super hard to use our abilities.

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oh right i dont think we need feinting

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or we just rolled well

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hard to tell with my absolute god of a gourmand

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man can probably just walk over a BLL

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No, we don't need it, it is a nice safety net with how squishy we are tho.

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we will do a test without it

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and adap wise i think everything has been useful

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i do think a nice adap would be like

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upon death, you can make 2 more actions, and if you heal during this time you dont die

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Honestly really giddy rn, cause I've never had a good session of a ttrpg in the past. The group I played D&D with was never actually interested in it, so sessions were bad. This was really fun tho. slugsparkle

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agreed

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oh and uh

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@hushed bane we probably want all the creature DCs to be 3 6 9 12 or 15

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The rare 17, requiring a perfect roll on highest mod.

hushed bane
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yee

regal mulch
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Using muscle to stop from leviathan press be like.

hushed bane
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i definitely wanna lean more into the RP side of things when we get a campaign goin

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also i think we can get rid of the combat section entirely

regal mulch
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i think im gonna play a painter spearmaster

hushed bane
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like combat is literally just "roll over this DC" to avoid or take damage

hushed bane
regal mulch
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More scavs and situations that can be solved by something other than blowing it tf up. XD

regal mulch
hushed bane
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yeahh

regal mulch
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That's how we rp more

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but thats it

hushed bane
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i was actually gonna add a puzzle room

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with this weird karma hieroglyphics thing

regal mulch
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in all fairness we did quite a bit of thinking

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As said, situations solved by means other than blowing it up. Lol

hushed bane
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but i scrapped it because i didn't have enough time

regal mulch
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especially the BLL

hushed bane
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yeah i did NOT expect the BLL to get unfrozen at all

regal mulch
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Was quite the play

regal mulch
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combat section will be easy to write though

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just simple explanation and the fact you can attack two creatures at once in melee

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wait wait wait

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maybe riv can feint

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but only riv

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You'd have to replace an adap

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no i can replace their base trait

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Or the trait

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they dont have one now outside of the water breathing

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because advantage on feints dosent exist when yknow

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they cant feint

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Fair

hushed bane
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seeing as feinting now feels much more like a separate ability from the regular combat system

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and from that one shot i found that feinting was only ever used as a last resort, which works but doesn't put much emphasis onto the mechanic as a whole yknow

regal mulch
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Another thought, feinting as a normal adap

hushed bane
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ooo that could work

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i mean it fits riv's agile nature but it could work with any build honestly, so limiting it to only rivulet might not be the best move

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also i've finished planning like half of the campaign's story!!

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very excited to do a more long term thing lol

regal mulch
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id say riv trait

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its a decently strong thing

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also the dropwig needs its description finished

hushed bane
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oop yeah

regal mulch
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also about the injury table

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i made it 1d20

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15 -1 stat adaps and uh

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3 -1 to blessings, hp, and something else

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and then 2 scars

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-2 reserve food pips?

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nah uh

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-1 recovery dice

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nah nvm i got it now

regal mulch
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should we have an injury heal rite and maybe adap

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for the rite say

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7 blessings

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and for the adap heal 1 injury at the end of every cycle

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wait should we let permanent injuries of the same type stack?

regal mulch
regal mulch
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adap ideas

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claws that make unarmed attacks with done the hand deal 1 more damage and let you slide down walls / keep your place on walls

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and another that lets you bounce off enemies to keep yourself in the air (might need a way to make enemies airborne too)

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and maybe no more disadvantage on perception checks in the dark and advantage when attempting to dodge traps (like dropwigs or pole plants)

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something similar for no disadvantage on stealth in bright light + something else

normal osprey
#

Ive been observing this thread for a while since im really invested in both rain world and dnd,
and i would like to ask if the next time yall have a session may i spectate?(if i'll be available T-T)
asking to join might be too much since im a stranger and honestly didnt do anything to actually help, but i am fascinated by everything you all have already done :0
if oyure comfortable with it, that is

regal mulch
#

Anyone is free to spectate. When we test stuff, we do it openly in the server call so that anyone may join and watch.

regal mulch
#

ill try to remember next time and ping you

#

today im probably gonna start making a lot of creatures

normal osprey
#

Oooo!! THANK YOU :DD yeah i missed it yesterday but good to know!!

regal mulch
#

We could @ here when we're doing a session.

#

yeah ill get a list up of who to ping

#

also youre free to help us make stuff btw

#

ideas are helpful even if you dont know how to design a ttrpg

dark rain
#

I don't know how to design a tabletop rpg

#

I'm an ideas guy

regal mulch
#

hi emerald

#

Same. Lol

dark rain
#

hi

#

you guys would like king gizzard and the lizard wizard

regal mulch
#

I would certainly like a lizard wizard.

#

@hushed bane did you ever finish the dropwig

hushed bane
#

nope but i will now

#

well

#

soon

#

ive got some art i need to finish

regal mulch
#

sweet

#

im gonna work on some adaps and some creatures soon

normal osprey
regal mulch
#

@hushed bane hey do you wanna make host rn

#

just so we can make sure every species is pretty balanced

regal mulch
regal mulch
#

should i make their agility lower

alpine kelp
#

uh

have you reworked stats or something

regal mulch
#

yeah

#

player facing now

#

creatures have DCs instead of mods

#

and their main stats have the same DC as their substats

#

ok so health wise (from top to bottom)

#

1 - red (88)
2 - green (66)
3 - pink/black/salamander (38)
4 - white/cyan (30)
5 - orange (28)
6 - blue (14)

#

should i increase or decrease any of these values

#

i dont want to be mean but like this is as accurate as i can get

#

actually this is probably more accurate

#

holy shit the red lizard is MASSIVE

molten birch
#

big boy

regal mulch
#

hey slugcat

regal mulch
molten birch
#

i think they're good!

#

pretty accurate to their in game counterparts imo

regal mulch
#

getting good health and damage values is a bit fucky since we need to account for like

#

average health, health range
damage to other creatures, bite lethality

#

and balancing

regal mulch
#

am i allowed to make the red lizards behaviour just "murder."

#

hows the black lizard

normal osprey
normal osprey
regal mulch
#

how about the blue

#

actually

#

@dark rain youre the one who suggested we lower lizard health a while back can i get your opinions on all the lizards (besides salamanders and whites)

dark rain
#

i dont like things having more than like

#

50 hp

#

but your system is too granular for that to work

#

so i think keeping 100 hp as the general max is a good idea

regal mulch
#

yeah

#

most stuff isnt gonna go above 100 hp

#

except levis and stuff that are basically unkillable

#

ill just give them 1000 hp (basically you cant kill them unless youre really bored)

#

also is it a bad idea to give the cyan lizard a 15+ agility DC

#

it does have a 3+ resistance though so

regal mulch
#

yeah

#

(rain deers will also have like 200 hp but theyre passive so it dosent really matter)

regal mulch
#

gonna dump all the lizards (except white ill do that tommorow) give feedback if you want

#

the red might be extremely overpowred and we may want to nerf it (all stats but muscle as a 12+?)

#

red kill chance
10 hp - 97%
12 hp - 90%
13 hp - 85%
15 hp - 72%

#

You're missing white in that list btw.

#

In case you didn't realize.

regal mulch
#

im exhausted

#

Kk

#

Fair

#

yeah so the red is gonna be 12+ in every stat but 15+ in muslce

#

Sounds good. I'd say 15 in agi too, but with its lack of wall climbing, I think 12 is better.

#

yeah

#

basically preventing attacks youre fucked

#

but getting an attack in youre good

#

how much hp would a DLL and BLL have

#

theyre the highest hp killable creatutes (besides guardians and levis technically)

#

What's their in-game health stat?

#

100 and 200 respectively but translated into our system thats like

#

700-1000 and 1400-2000 health

#

so im think 200 and 300

#

Yeah, that works for me.

#

and 3x damage from explosives

#

Explosives and fire.

#

yeah besides the rot and near unkillable creatures not much is gonna go over 100

#

maybe king vulture with 110 hp but thats it

regal mulch
#

not sure if theyre too weak, niche, too strong, good

#

They seem good to me.

dark rain
#

since damage isnt modified by stats

#

why not like

#

have really low damage

#

but really low hp pools

#

to make it easier to track

#

ie a spear could do a flat 3 damage

#

or smth

#

but a bluezard could have 5 hp

regal mulch
#

flat damage wouldnt work here

#

creatures have a pretty large range in game till they die

#

also i buffed survival instincts a bit (now you still roll with advantage even if disadvantaged)

regal mulch
#

do i have permission to create a character in the next one shot named "Jetstream Slug"

molten birch
#

i think it'd be funny so you have my support

regal mulch
#

amazing

#

also hey slugcat

molten birch
#

i might do a funny name next time to

#

yeah?

regal mulch
#

just saying hi

regal mulch
molten birch
#

oh i was about to ask that LOL

#

havent thought that far ahead yet

regal mulch
#

walter white

#

make walter white

molten birch
#

yes

regal mulch
#

gourmand ancient recipes

molten birch
#

i will thank u autumn

#

big brained autumn

regal mulch
#

SURVIVOR WE NEED TO COOK

molten birch
#

fun fact ive never watched breaking bad
i know the memes i know who walter white is but ive never seen the show

regal mulch
#

same

#

ok next test one shot i would love literally just the most odd group of media characters as slugcats

molten birch
#

yes yes yes

#

mandatory theme /j

regal mulch
#

we already have jetstream slug and sluggin jimmy

#

(ik that isnt their nickname in the show its the best thing i could come up with)

molten birch
#

ash ketchum

#

im running out of media character names all i watch are youtubers

regal mulch
#

nah we got arti ketchum sluggy

molten birch
#

dream /j

regal mulch
#

nope we have Stares into a Fire the monk

regal mulch
#

is it bad that i have the red as immune to all intimidation

#

should i increase the bite or multiattack damage for the orange

#

probably the multiattack

regal mulch
#

Ello

regal mulch
#

hey

regal mulch
#

What are the plans for today Autumn?

regal mulch
#

bash my head againts a keyboard and hope it works

#

but seriously some stat blocks

#

actually

#

@hushed bane hey you wanna do host

regal mulch
#

can someone look over the lizards

#

tell me if theyre good

#

which looks better

regal mulch
#

i think we should bring back feints but as a like

#

"you can make an additonal roll once per encounter"

regal mulch
#

@regal mulch can i get some help

#

Whatcha need?

#

first off

regal mulch
#

Uh

#

The fancy font is cool.

#

so top one?

#

Ye

#

ill keep that in mind

#

and i want a way to like

#

partially readd feinting

#

but not as strong

#

because previously it was basically free advantage

regal mulch
#

I still think having it as an adap is a decent idea.

#

it would be a far too strong adap

#

would need to be a species adap

#

Keep it as that idea of once per encounter, but make it an adap.

#

i think just a base thing works better

#

Mkay

#

and give riv a +1 charge species adap

#

should the decision to use it be made before or after the roll

#

That works

#

probably after

#

After makes it more useful.

#

i think a few tests would be needed for this

#

level 1, level 5, level 10

#

one with that and one without that for each

#

i say soon we run just a few combat enouncters

#

maybe 2 of each

#

so 12 encounters total

#

four for each level

#

two have the feint two dont

#

and then theres an easy and difficult enouncger

#

wait wait i just remembered like

#

death isnt even that punishing

#

well compared to a normal ttrpg

#

should we get rid of the food pips reset part though

#

that could be really really annoying

#

maybe just lose all reserve food pips?

regal mulch
dark rain
#

so are you just intending to like

#

copy rain worlds gameplay

#

with no rp stuff

#

i was never really clear on whether or not that was the Plan

regal mulch
#

there is rp stuff

#

idk why you think that there isnt

#

its just the RP stuff dosent really need any balancing compared to the combat so theres not much to say about it

dark rain
#

well

#

the only Gameplay ive seen has been no rp

#

town

regal mulch
#

well you were there for a single session

#

we had a good chunk of roleplay last time

#

iterator

#

scav toll

#

small stuff

#

even some more player to player stuff

dark rain
#

thats good

#

i think my issue is rain world's setting is not particularly conducive to rp

regal mulch
#

thats why we are introducing a new allure substat

#

flirting

#

flirt with the lizards

#

the rot

#

a leviathan

#

this will increase the fun by a lot

#

monky 👍

dark rain
#

ic

#

lizards are not very kissable though

#

you should add dragons

#

those are very kissable

regal mulch
#

homebrew it yourself

#

why dragons in particular though

#

whats the appeal

dark rain
#

well um you see

#

uh

#

💦

regal mulch
#

WHAT DOES THIS MEAN

dark rain
#

think about it

regal mulch
#

thing a borb it

dim berry
#

adding a dragon would be easy

#

make it a slightly weaker lizard

#

wings

regal mulch
#

haha no roles

dim berry
#

I said like a full sentence on this server of course I dont have roles

regal mulch
#

pronounce in your bio

#

now

dim berry
#

there I got roles

#

happy?

regal mulch
#

yes

dim berry
#

I dont know how to get the special roles, like hunter, survivor, etc

regal mulch
#

level up

dim berry
#

I forget servers have levels

regal mulch
#

or just do a challenge role for colors

quartz gazelle
regal mulch
#

hello pi

quartz gazelle
#

Hello

regal mulch
#

anything you here to ask or did you just see a new message and come here

quartz gazelle
regal mulch
#

oh

quartz gazelle
#

Emerald is being sus

regal mulch
#

yeah thats about right

quartz gazelle
#

Ie

dark rain
regal mulch
#

@hushed bane host slugclose

regal mulch
#

There was plenty of rp.

#

scavenger disco

#

There was also communication by cave drawings.

#

that was fun and has made me decide to play a painter spearmaster

#

I mean Spear can't talk in theory, so makes sense.

#

I guess that depends, I know spear can't use their mouth for anything, but do they even have a mouth?

#

no mouth iirc

#

Yup, so ye, they can't talk.

#

no acidic bite spearmaster monkpower

dark rain
#

ig you would have to use like

#

sign language

regal mulch
#

become a painter

dark rain
#

just let the slugcats talk

regal mulch
#

we do

dark rain
#

yaaaaaaaaaay

#

let spearmaster talk

#

he may be british but he should at least be given some rights

regal mulch
#

no i want spearmaster players to suffer

#

(favorite slugcat is spearmaster)

dark rain
#

"fuck you you cant rp in my rpg"

regal mulch
#

i mean they can if they want

#

i will not because i find that way more interesting

dark rain
#

ah yes my favorite rpg character

regal mulch
#

idk i find the idea of playing as a completely mute painter spearmaster more interesting than a spearmaster

dark rain
#

it works if youre playing like

#

rain world mode

#

and theres no high rp going on

regal mulch
#

all the roleplay is high when you just ate an entire years worth of estrogen

dark rain
#

damn ur right

regal mulch
#

but RP wise theres a lot you can do

#

obviously depends on the DM and what they have prepared but yeah

#

We rped a lot more than what was required, it was fun.

#

the tonal contrast between the two groups of the party was great

#

I rped in the background a lot too. With the discovery of rotating your token, I developed the character trait of hanging upside down from things. Lol

regal mulch
#

we have the group of people fighting an entire brother long legs and dropwig brood and then we have funny scag disco

#

I did a good with my scavs. I kept them alive, I kept them from killing you guys kinda, and I built a ladder to the shelter.

#

At some point I am going to draw a makeshift scav mask for my token. XD

#

do it

#

all we really need to do now is finish like

#

I plan on it, just haven't gotten around to it yet.

#

host, adaptations, rites, creatures, plants, and items

#

so for the most part just like

#

translating stuff from the game into a stat block

#

I think it'd be a good idea to test darkness in a campaign. Do a Shaded Citadel like area.

#

oh yeah im down

#

also i rewrote death to make it work a bit better

#

bit less punishing now since like

#

no feinting

#

also riv idea
base trait: additional non damaging action
adap 1: feint once per encounter (or maybe just a 100% dodge)
adap 2: metabolic burst

regal mulch
#

actually i want more opinions on what we should test

#

@dark rain any more scenarios we should test (rp or combat)

dark rain
#

i have no clue lmao

#

im not exactly the best person to ask about testing/design considering i dont know the system well and disagree with a lot of the design that i do know

regal mulch
#

red lizard vs a single level 1 player

#

fair and balanced

#

We had water in the first one I was a part of(3rd one total I think?). We got a decent idea of how that worked. We got a test with homebrew weather too. Was pretty neat.

#

Darkness is an important one, something like sky islands with a lot of fall death areas might be a good idea too. Check and see just how hard that is to survive.

#

honestly we could run all 3 in one campaign

#

one shot

#

same thing

#

just have them in different parts

#

Would not be difficult, no.

#

also would prevent people just building for that single scenario

#

should fizzy gm again or should we have someone else gm

#

Fizzy was a fantastic dm, so I vote for Fizzy. However that should be left to Fizzy to decide. If Fizzy doesn't want to dm again, then we need another dm.

#

sounds good to me

#

im just gonna give riv a new adap now and then get to work on the combat rewrite

#

i do need some help on said adap

cerulean mountain
#

no way

#

how

obtuse merlin
#

woah

#

a thread

regal mulch
craggy pulsar
#

watch out

#

or else they may remake the whole region that fizzy was planning out

regal mulch
#

i combined the cycles and karma section

#

oh wait we forgot the reinforce karma rite

#

what should the cost be

#

6?

regal mulch
#

combat rewrite done

regal mulch
#

should we remove the part of hearty that gives advantage when healing yourself (besides recovery dice)

#

and maybe make that a seperate adap

#

call it healer and make it give advantage on all forms of healing

regal mulch
#

slugclose idea time

#

i got nothing

#

time to look at the hollow knight charms and steal them

#

Lmao

#

Fair

#

hi foxy

regal mulch
#

hearty becomes +3 hp

#

then a healer adap that gives advantage on all forms of self healing

#

Sure.

#

or should it be both self and healing others

#

Uhm

#

Healing others works too. They have to have a way to heal another tho. Do we have a way for anyone to do that.

#

saint

#

monk

#

I knew they could, just means that part of the adap only refers to them.

#

thats fine

#

i mean it can apply to anyone

#

you can heal other creatures with that adap

#

speaking of stealing hollow knight charm ideas

#

gain blessings on taking damage

#

wait should we make host have like

#

minions

#

if you know what i mean

regal mulch
#

Aren't the dlls basically already minions?

#

i mean ones that do damage

#

maybe an adap

#

you can have you dlls do damage as well

#

how would it work though

#

They deal like 2-4 flat damage and die instantly.

#

maybe

#

i like the idea of host having two paths

#

combat path or information gathering

dim berry
#

that sounds like maybe it should be a host adaptation

#

Im assuming you mean stuff like the weaverlings

regal mulch
#

That was her thought, yes.

dim berry
#

I didnt know if it would be host adaptation or a general one, like the one you start with

granite crystal
#

Interesting ttrpg

regal mulch
#

host adap likely

#

and yes i mean weaverlings

regal mulch
#

what creature group should i work on today

dim berry
#

I would say either mammalian or rot

regal mulch
#

rot the problem is uh

#

do proto BLLs and DLLs count as their own creature

#

or are they enviroment hazards

#

DOES WORMGRASS COUNT AS A CREATURE

#

ok so garbage worms, proto B/DLLs, wormgrass, neuron flies, and jellyfish

#

they all act like creatures but dont have a health value

#

well the protos and worm grass are stationary

#

but so is monster kelp

dim berry
#

uh, I dont know about some of those

#

but wormgrass I would say because of how you can only find them in groups, should be immune to like physical damage

#

so like

#

only fire or explosions, stuff like that can hurt it

regal mulch
#

maybe just give them 1 hp

#

since you can only at one at a time with normal weapons

#

o right i need to add greens being immune to worm grass

#

gonna rework the classification system for stuff

#

instead of fauna/flora/items

#

creatures/objects

regal mulch
#

object categories

Edible

  • Blue Fruit
  • Bubble Fruit
  • Karma Flower
  • Mushroom
  • Popcorn Plant
  • Slime Mold

Throwable

  • Beehive
  • Cherrybomb
  • Explosive Spear
  • Flashbang
  • Grenade
  • Rubbish
  • Spear
  • Spore Puff

Utility

  • Batnip
  • Bubble Weed
  • King Vulture Mask
  • Lantern
  • Noodlefly Egg
  • Vulture Mask

Valuable

  • Overseer Eye
  • Pearl
#

should i change the category of anything

#

actually

#

Edible

  • Blue Fruit
  • Bubble Fruit
  • Eggbug Egg
  • Karma Flower
  • Mushroom
  • Popcorn Plant
  • Slime Mold

Weapon

  • Beehive
  • Cherrybomb
  • Explosive Spear
  • Flashbang
  • Grenade
  • Rubbish
  • Spear
  • Spore Puff

Other

  • Batnip
  • Bubble Weed
  • King Vulture Mask
  • Lantern
  • Noodlefly Egg
  • Overseer Eye
  • Pearl
  • Vulture Mask
regal mulch
#

Wormgrass and monster kelp are both listed as carnivorous flora in the wiki.

#

If you want to keep it simple, as it's unkillable, label it as environmental.

#

Monster kelp then being in flora, worm grass and proto being in environmental.

#

That helps DMs create maps.

#

If you want to place in their lore-accurate spots, worm grass is flora, proto b/dlls are rot.

regal mulch
#

i have them as plantlike creatures

#

and ill just wont give a food pip or health value

regal mulch
#

@regal mulch 3 adap ideas

#

bonus damage and modifier against 1 category of creatures (of your choice)

#

casting rites but it drains health every cast instead of blessings

#

and more damage but it drains health

regal mulch
#

All sound good to me.

#

how about values on them

#

Uhm

#

1d4 extra damage?
Either half or full rite cost.
1hp per 2-3/1d4.

#

Random things that sound right.

regal mulch
#

i was thinking more like
+1d4 damage and advantage on something
1d12 - Will damage to self per rite casted
+6 damage but 1d10 - Resistance damage per turn

regal mulch
#

then again everyone would just pick lizards

#

maybe just let people pick like

#

3 creatures

#

so you could go say

#

dropwig pole plant white lizard

#

maybe we should just scrap that idea

dark rain
#

gaming

regal mulch
#

i think we should scrap the more damage for health adap

#

but keep the cast rites for health adap

#

but that might intrude on saint

#

since they have the same thing but with less steps