#rw ttrpg thread
1 messages · Page 20 of 1
20 minimum
we can always add more later
20 works good for now.
we dont need to publish an entire book atleast
Addon content exists in games for a reason.
oh god downpour release means we are gonna have to add new stuff and update stuff right
atleast new adaptations ideas though
From what we've gotten so far, not much has changed. However I believe they're adding new creatures, so there's at least that to add.
Probably some new items too.
new items yeah
we should probably add spear and rubble stats
then again we know what they do
2d6 and -1 DC tier respectivley
Like our Spearm is based off of new Spearm. Old Spearm couldn't pull spears out of its tail.
yeah what about it though
You were stating that we may have stuff to add or change. Just stating that the species should be relatively fine.
ah ok
Does acidic bite add 1d4+1, or does it just +1 unarmed strike? Lol
acidic bite is just 1d4+1
its not unarmed
we might want to reflavor it into like
idk
acidic claws?
or just venomous claws
Nah, I like acidic bite.
Acidic saliva is cool.
maybe we split it into two parts
acidic bite and venomous claws
venom claws is +1 unarmed damage
acidic bite is the metal corroding part and something else
venomous claws was a thought I brought up. Think it should cause disadvantage to something like res stats on the creature for it's next reaction.
well we cant do that now
True
because its player facing
Lower the res dc?
maybe
That's essentially the same thing.
maybe it does like
1d4 damage upon a successful check against their tolerance after the next attack
That could work. So you hit and a moment later they check to take more damage or not.
yeah
and then acid bite is like
Tis what poison does, so I like it.
metal corrosion and maybe spit?
I wouldn't do spit, but the metal corroding aspect of it we already have is cool.
nah we have the spit already
i feel like a little more than metal corrosion would be nice
I mean we don't want to add too much to it tho I feel. Adaps are supposed to be small so they don't push too far into species capable.
true but still
they should be noticable
wait maybe it lets you coat a weapon?
no the weapon would just corrode
I mean, it says slowly, so if you coat then stab it shouldn't corrode first. Lol
yeah
i like the poison claws idea
what stat would be against tolerance though
finesse?
basically two rolls
one for the unarmed damage (muscle)
then a finesse roll for the poison after the next attack
Uhhhh
Sure
that does overcomplicate the rolls
It does
maybe we just make it acid claws or something idk
that isnt really possible though
Set a defined dc for the poison, and the lizard just rolls res against that?
or just say unarmed attacks made with the mouth deal +1 damage
That's basically how I interpreted the writing.
ill make it that tommorow
wait wait
what about carrying
what should we change it into
my idea was make it more vague
This would help for like poison items.
"grip"
So something like dragging or hanging onto something?
Examples of uses
yeah
and carrying stuff still
Works for me.
idk it still feels niche
So did carrying.
It's at least less so.
I still think boosting melee damage would be good. I mean we have a boost to throwing, so why not melee?
still we want to make it less niche
every other stat is used pretty often
well some wont be but like
will and taming are specific playstyle stuff
so thats fine
speaking of taming how is this adap
Idk how casting through a creature works, but it's neat. Should it be double the healing amount? Seems kinda op.
its only on healing creatures though
and its fine since creatures have a lot of health usually
like a pink has around 40 iirc
so it goes from 2d4 + 1 (5 average) to 4d4 + 2
9 to 18 is a big difference when that goes from one hit to two.
i think its fine
Aight
i referenced some other systems for muscle stats but i couldnt find many that apply here
Thought on acidic. Literally prevents leviathan from killing you if you get it in the right spot. Hard to do, but possible.
ive seen athletics and melee stats, which we have already
how so
The jaws are metal. Corrode the right part, and it can't hydraulic press you.
damn ok that is true
acid bite riv vs leviathan
It'd have to be done before the leviathon gets its hands on you, but it's possible
I say keep it
It's a high risk high reward play that's pretty cool.
im not stopping it
why would i
im not adding in the leviathan section "YOU CANT ACID BITE IT TO PREVENT IT FROM BITING YOU THAT ISNT ALLOWED"
Would be fun to watch a Riv leviathon assassination group. Lol
if we cant find a better stat than grip we are gonna keep it
i mean it is pretty useful like
grabbing batflies
carrying stuff
holding onto ledges
grabbing party members
It has a lot more versatility than carry, that's for sure.
Trying to decide on 4th adap for Nightcat.
Hmmmmm
what do you have already
Webbed, First Stike, and acid.
go with the water or more health adap
If we add the claws before the session, will probably go with that.
My thought currently is feral slugcat. Lol
what would the claws do?
The venom ones
more damage and let you hold onto walls?
The venomous claws we discussed earlier.
the posion effect is a bit like
more rolling ig
want to try to avoid that
True
maybe something that lets you put an enemy to sleep
Your idea would be decent for just normal claws
Sleep claws
Scorpion tail. Lol
yes
sleep tail
how would it work
A barbed tail probably.
if an enemy is unaware of you, you can put them to sleep
like pointy bits on the end of your tail. I say if you're not its target then you can put it to sleep, but if you fail it gains advantage the next attempt?
Or "becomes aware" and you can no longer attempt until you shake that awareness off.
nah i think that only unaware enemies works fine
its a stealth tool
in combat it could be too strong but out of combat its fine
Works for me.
A name for it. Hmmmm
Paralytic barbs?
yeah
on a succesful what check uh
finesse sure
Sure
On its res prolly.
tolerance imo
did we ever decide to give them all stats?
tolerance is stuff like poison so i think this is under that category
well im saying tolerance
same as their res stat
That's why I just state res, for it's what will be referenced outside of player and maybe scav interaction with it.
i prefer to just be specific with it
Kk
done doing stuff for tonight
tommorow im going to add
- grip
- sleep adap
anything i forget
Uhm
Not that we've discussed, no.
Sleep well Autumn
night
im gonna change the injury table to 1d20
since its gonna be 15 -1 to a stat effects
i renamed carrying to grip now
should be a little less niche
also changed telekensis to use grip instead of will
also how about a wound heal rite for like
7-8 blessings?
Sure
also i buffed rivs breathing underwater as nobody has disadvantage on agility underwater
also adap idea
you no longer have disadvantage on stealth in bright light and no longer have disadvantage on perception in dim light
Keen Eyes, and idk what the stealth one would be
i was thinking theyre the same adap
done
@molten birch @regal mulch you both got your character sheets ready for tommorow
Yup
wait it's for tomorrow then?
wha huh
we agreed on tommorow since people were busy today
do i use the esame character sheet template or did yall make a new edited one
That's great, cuz i gotta sleep now because i have a visit at the medic today 
It's only slightly edited, so you can use the same one.
use the new one
since we had to update some stuff
lets say max karma 10
and karma 10
level 10 character
aaight
fuck wrong one
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,Food Pips
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Ma...
same thing
this is gonna be interesting
so we get 25 stat points to spend at level 10 right?
25 + the 5 from your species
yes
I just edited the one I used previously, so you have mine if you want to take a look Autumn.
alrighty
Can't access it rn as I'm not home.
ok so im playing heavyweight gourmand
foxy youre playing the uh
bioluminescence nightcat iirc
slugcat what are you playing
pick from this list as we wanna test stuff
oh i was gonna try out a counterfeit archivist survivor for the fun of it but i can switch over to pack bonding
https://docs.google.com/spreadsheets/d/1HbA3K4VQIs3ENp_9QDVkXZTMUn4TByfiF7HUu9F3DcM/edit?usp=sharing done !
Character Sheet
Information,Combat,Statistics
Name,Squid,HP,12,Knowledge,Agility,Resistance,Muscle,Allure
Species,Survivor,Blessings,12,3,2,3,2,1
Level,10,Recovery Dice,5,Comprehension,Finesse,Tolerance,Grip,Intimidation
Max HP,12,Food Pips,0,3,4,3,2
Max Blessings,12,Karma,10,Perception,Stealth...
spray with no mouth storage extension
pretty bold
go for it
also you forgot to increase your max hp
we should change rivs picture its out of place compared to the rest
ill switch them all to arena pictures sometime
actually ill ask the wiki people
ok for images we have two options
both of these require downpour to come out first
we use the campaign images and we get ones for host and nightcat somehow
or we use arena icons and somebody makes host (probably me)
we aren’t comming miimows, that’s major overstepping of boundaries
wait are we playing level 10?
Ye
ah cool
and also are we using roll20 for this or no?
because if so im gonna have to speedrun learning how to do that again
Perfect
idk, last time you guys used roll20 right?
i had a bunch of maps prepared on the tileset thingy i use
Roll20 makes it easier for everyone to visualize, but honestly it's whatever you would prefer ig.
I mean that is the power of the dm. We do it your way.
ill try learning roll20 then, since last time i DMed i think everyone had trouble with where they were in the room and stuff
@craggy pulsar do you have your character sheet yet
hey autumn how'd you get roll20 to work with the tileset i used
i see
i might be a little late to this though since i was unable to write up the rest of my plans for the session / creature stats i plan to use because my computer overheated
“Show me a good time, Robbin!”
Rereading the doc and oh my god
i have brain damage after dying to senator armstrong while he was at 6% as sam
i think i have brain damage rn trying to figure out how roll20 worksss
WAIT NO IM A GENIUS
i can just split up the tileset and upload the tile separately
aww
wait you're all on level 10 right?
how much hp is that
WAIT HP STAYS CONSISTENT
YESS
sorry it's been a while since i've focused this much on the rules because my rain world brainrot is only just returning
ill get to rewriting combat after we test it here
rn you can feint after a failed action
if you attack within melee range you can also attack a second creature
you cant attack the same creature twice
this is to balance the fact that ranged is much much safer
ooo i see that now yes
im gonna go take a shower and then start on writing the creatures i plan to use for this
He lo and no
Was gardening and shit
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Grip,Intimidation
Max HP,Food Pips
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Max Karma
2 and a half hours.
Also which level are we starting in
pick from this list
oh you're gonna need it

i've got one homebrew creature design that im only gonna reveal when it appears
i wonder should spearmasters food giving adap increase the food you gain?
maybe 2 -> 3
id say a flat +1 possibly?
yeah
also if you see random creature gifs those are the ones im writing up stats for specifically for this
ill help smooth them out after
question
does anyone in our party have the pearl adaptation or is pearl eater no more
i mean it's optional
but
i was thinking of adding a tiny bit of lore in
since the one-shot im planning is the party exploring a frozen over iterator can
also how do i hide parts of the roll20 map
💀
go to the battlemap settings
fog of war
then this lets you reveal and hide
oh right do you need tokens for the creatures
here are emeralds just recolor them and give them names
only let players see their health and blessings though
dont show creature health

delightful
i mean if i can
i can switch back
yeah
https://docs.google.com/spreadsheets/d/1HbA3K4VQIs3ENp_9QDVkXZTMUn4TByfiF7HUu9F3DcM/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,Squid,HP,12,Knowledge,Agility,Resistance,Muscle,Allure
Species,Survivor,Blessings,12,3,2,3,2,1
Level,10,Recovery Dice,5,Comprehension,Finesse,Tolerance,Grip,Intimidation
Max HP,12,Food Pips,0,4,2,3,0,2
Max Blessings,12,Karma,10,Perception,Steal...
bam
im aiming for 9pm my time like we planned although idk if i'll be able to be super on time because my computer died while i was making half the rooms
NICE
wait how many grid squares do the tokens take up
or are we not using grid
use the grid and make the tokens 1x1
then turn it off after all tokens are uploaded
unless the creature is bigger like a vulture ofc
mhm
wait hold on
my most gigabrain move yet
Design the entire map in one tileset file

can i see it
no >:)
im speedrunning making these rooms so hard
niceee
hope you guys like snow and ice
i like snow :)
I am concerned
hey i might be a slight bit late
just ran into uh
Technical difficulties
(forgot to make an entire room)
(and now i have to undo everything to accommodate it)
A bit late is how these things typically work. Lol
how much time left until doom?
FINALLY
Soon™️
Lol
IVE GONE INSANE TRYING TO GET THESE ROOMS GOOD
we all ready now?
okayokay im just setting everything up
can someone do me a huge favour and write up the stats for eggbug whilst i speedrun everything else
in the same place you turn on fog of war
also why did you double all the food pips
Stupid vulture stole my food. 
food pip limits for slugcats are doubled too
ah right
i forgot where that is
oh are we starting soon?
make sure all the creature DCs are one of these
yeah
hop in the vc if you want
aright should i make a quick picrew token for squid
do you know where it isss
h
@molten birch
yes
A RPG tool site with a table top token app and dice roller for table top role playing games.. RollAdvantage aims to provide tools and resources for table top role playing games. All the tools aim to be easy to use, fast and accessible on the fly, and optionally in-depth if possible in order to make a GM’s life easier.
oh im comin sorry i was doing something lol
i have no clue how to work token stamp so heres the image
ill join the vc in a minut
what species
survivor
that was so fun
We both had the same idea on screenshotting it. Lol
It was so fun. 
@regal mulch here's the thread for all the info.
70 piss bottles rtx 480 lives on in our hearts
You're welcome for the save on Piss Bottles.
epic
I am canonically scav fren now. Wonderful.
I will make referrences to this forever. Lol
Honestly, because of the lack of food til late I didn't get any chances to use my abilities. XD
bye byeee
Was lovely getting to experience the entire thing with everyone.

was great
I find it funny how with absolutely no points in allure outside of intimidation for biolumin, I friended the scavs and saved Piss Bottles.
oh right did you use biolumin at all
Never had the chance. I didn't have food to until super late in, and I wasn't in combat after I had it.
ah ok it seems pretty balanced rn tho
No food in the beginning makes it super hard to use our abilities.
oh right i dont think we need feinting
or we just rolled well
hard to tell with my absolute god of a gourmand
man can probably just walk over a BLL
No, we don't need it, it is a nice safety net with how squishy we are tho.
we will do a test without it
and adap wise i think everything has been useful
i do think a nice adap would be like
upon death, you can make 2 more actions, and if you heal during this time you dont die
Honestly really giddy rn, cause I've never had a good session of a ttrpg in the past. The group I played D&D with was never actually interested in it, so sessions were bad. This was really fun tho. 
agreed
oh and uh
@hushed bane we probably want all the creature DCs to be 3 6 9 12 or 15
The rare 17, requiring a perfect roll on highest mod.
yee
SAME
Using muscle to stop from leviathan press be like.
i definitely wanna lean more into the RP side of things when we get a campaign goin
also i think we can get rid of the combat section entirely
i think im gonna play a painter spearmaster
like combat is literally just "roll over this DC" to avoid or take damage
YES
More scavs and situations that can be solved by something other than blowing it tf up. XD
in basic rules ill add a small combat section
yeahh
in all fairness we did quite a bit of thinking
As said, situations solved by means other than blowing it up. Lol
but i scrapped it because i didn't have enough time
especially the BLL
yeah i did NOT expect the BLL to get unfrozen at all
Was quite the play
combat wise?
combat section will be easy to write though
just simple explanation and the fact you can attack two creatures at once in melee
wait wait wait
maybe riv can feint
but only riv
You'd have to replace an adap
no i can replace their base trait
Or the trait
they dont have one now outside of the water breathing
because advantage on feints dosent exist when yknow
they cant feint
Fair
yeah that fits
seeing as feinting now feels much more like a separate ability from the regular combat system
and from that one shot i found that feinting was only ever used as a last resort, which works but doesn't put much emphasis onto the mechanic as a whole yknow
Another thought, feinting as a normal adap
ooo that could work
i mean it fits riv's agile nature but it could work with any build honestly, so limiting it to only rivulet might not be the best move
also i've finished planning like half of the campaign's story!!
very excited to do a more long term thing lol
id say riv trait
its a decently strong thing
also the dropwig needs its description finished
oop yeah
also about the injury table
i made it 1d20
15 -1 stat adaps and uh
3 -1 to blessings, hp, and something else
and then 2 scars
-2 reserve food pips?
nah uh
-1 recovery dice
nah nvm i got it now
should we have an injury heal rite and maybe adap
for the rite say
7 blessings
and for the adap heal 1 injury at the end of every cycle
wait should we let permanent injuries of the same type stack?
adap ideas
claws that make unarmed attacks with done the hand deal 1 more damage and let you slide down walls / keep your place on walls
and another that lets you bounce off enemies to keep yourself in the air (might need a way to make enemies airborne too)
and maybe no more disadvantage on perception checks in the dark and advantage when attempting to dodge traps (like dropwigs or pole plants)
something similar for no disadvantage on stealth in bright light + something else
Ive been observing this thread for a while since im really invested in both rain world and dnd,
and i would like to ask if the next time yall have a session may i spectate?(if i'll be available T-T)
asking to join might be too much since im a stranger and honestly didnt do anything to actually help, but i am fascinated by everything you all have already done :0
if oyure comfortable with it, that is
Anyone is free to spectate. When we test stuff, we do it openly in the server call so that anyone may join and watch.
ill try to remember next time and ping you
today im probably gonna start making a lot of creatures
Oooo!! THANK YOU :DD yeah i missed it yesterday but good to know!!
We could @ here when we're doing a session.
yeah ill get a list up of who to ping
also youre free to help us make stuff btw
ideas are helpful even if you dont know how to design a ttrpg
I would certainly like a lizard wizard.
@hushed bane did you ever finish the dropwig
oh! i can try to be another idea guy ✨ cause i myself have not much expirience in it
if i ever do get some ideas i'll letch'a know~
@hushed bane hey do you wanna make host rn
just so we can make sure every species is pretty balanced
should i make their agility lower
uh
have you reworked stats or something
yeah
player facing now
creatures have DCs instead of mods
and their main stats have the same DC as their substats
ok so health wise (from top to bottom)
1 - red (88)
2 - green (66)
3 - pink/black/salamander (38)
4 - white/cyan (30)
5 - orange (28)
6 - blue (14)
should i increase or decrease any of these values
i dont want to be mean but like this is as accurate as i can get
actually this is probably more accurate
they movement
holy shit the red lizard is MASSIVE
big boy
hey slugcat
whats your opinion on these HP values
getting good health and damage values is a bit fucky since we need to account for like
average health, health range
damage to other creatures, bite lethality
and balancing
pwetty bouncy lizrds
honestly true, its just a very hard lizz, and angry
how about the blue
actually
@dark rain youre the one who suggested we lower lizard health a while back can i get your opinions on all the lizards (besides salamanders and whites)
i dont like things having more than like
50 hp
but your system is too granular for that to work
so i think keeping 100 hp as the general max is a good idea
yeah
most stuff isnt gonna go above 100 hp
except levis and stuff that are basically unkillable
ill just give them 1000 hp (basically you cant kill them unless youre really bored)
also is it a bad idea to give the cyan lizard a 15+ agility DC
it does have a 3+ resistance though so
except DLLs and BLLs but those will have high explosive vulnerability so
yeah
(rain deers will also have like 200 hp but theyre passive so it dosent really matter)
gonna dump all the lizards (except white ill do that tommorow) give feedback if you want
the red might be extremely overpowred and we may want to nerf it (all stats but muscle as a 12+?)
red kill chance
10 hp - 97%
12 hp - 90%
13 hp - 85%
15 hp - 72%
You're missing white in that list btw.
In case you didn't realize.
Also ye
im doing it tommorow
im exhausted
Kk
Fair
yeah so the red is gonna be 12+ in every stat but 15+ in muslce
Sounds good. I'd say 15 in agi too, but with its lack of wall climbing, I think 12 is better.
yeah
basically preventing attacks youre fucked
but getting an attack in youre good
how much hp would a DLL and BLL have
theyre the highest hp killable creatutes (besides guardians and levis technically)
What's their in-game health stat?
100 and 200 respectively but translated into our system thats like
700-1000 and 1400-2000 health
so im think 200 and 300
Yeah, that works for me.
and 3x damage from explosives
Explosives and fire.
yeah besides the rot and near unkillable creatures not much is gonna go over 100
maybe king vulture with 110 hp but thats it
whats your opinion on these two btw
not sure if theyre too weak, niche, too strong, good
They seem good to me.
since damage isnt modified by stats
why not like
have really low damage
but really low hp pools
to make it easier to track
ie a spear could do a flat 3 damage
or smth
but a bluezard could have 5 hp
flat damage wouldnt work here
creatures have a pretty large range in game till they die
also i buffed survival instincts a bit (now you still roll with advantage even if disadvantaged)
do i have permission to create a character in the next one shot named "Jetstream Slug"

i think it'd be funny so you have my support
just saying hi
like what
yes
gourmand ancient recipes
fun fact ive never watched breaking bad
i know the memes i know who walter white is but ive never seen the show
same
ok next test one shot i would love literally just the most odd group of media characters as slugcats
we already have jetstream slug and sluggin jimmy
(ik that isnt their nickname in the show its the best thing i could come up with)
nah we got arti ketchum 
dream /j
is it bad that i have the red as immune to all intimidation
should i increase the bite or multiattack damage for the orange
probably the multiattack
It's accurate
Ello
hey
What are the plans for today Autumn?
bash my head againts a keyboard and hope it works
but seriously some stat blocks
actually
@hushed bane hey you wanna do host
done
Spears and SlugcatsBy Autumn, Emerald, fizzyegg, and LilFoxyPerson Overview Note that this rule set contains spoilers for Rain World and should be read only after beating the game (or if you don’t care about spoilers, that’s cool, keep reading). Spears & Slugcats is a TTRPG that takes place wi...
can someone look over the lizards
tell me if theyre good
which looks better
i think we should bring back feints but as a like
"you can make an additonal roll once per encounter"
which do you prefer
Uh
The fancy font is cool.
so top one?
Ye
ill keep that in mind
and i want a way to like
partially readd feinting
but not as strong
because previously it was basically free advantage
This was okay.
I still think having it as an adap is a decent idea.
it would be a far too strong adap
would need to be a species adap
Keep it as that idea of once per encounter, but make it an adap.
i think just a base thing works better
Mkay
and give riv a +1 charge species adap
should the decision to use it be made before or after the roll
That works
probably after
After makes it more useful.
i think a few tests would be needed for this
level 1, level 5, level 10
one with that and one without that for each
i say soon we run just a few combat enouncters
maybe 2 of each
so 12 encounters total
four for each level
two have the feint two dont
and then theres an easy and difficult enouncger
wait wait i just remembered like
death isnt even that punishing
well compared to a normal ttrpg
should we get rid of the food pips reset part though
that could be really really annoying
maybe just lose all reserve food pips?
also i buffed survival instincts
so are you just intending to like
copy rain worlds gameplay
with no rp stuff
i was never really clear on whether or not that was the Plan
there is rp stuff
idk why you think that there isnt
its just the RP stuff dosent really need any balancing compared to the combat so theres not much to say about it
well you were there for a single session
we had a good chunk of roleplay last time
iterator
scav toll
small stuff
even some more player to player stuff
thats good
i think my issue is rain world's setting is not particularly conducive to rp
thats why we are introducing a new allure substat
flirting
flirt with the lizards
the rot
a leviathan
this will increase the fun by a lot
👍
ic
lizards are not very kissable though
you should add dragons
those are very kissable
WHAT DOES THIS MEAN
thing a borb it
I said like a full sentence on this server of course I dont have roles
yes
I dont know how to get the special roles, like hunter, survivor, etc
level up
I forget servers have levels
or just do a challenge role for colors
Average Susie pfp
hello pi
anything you here to ask or did you just see a new message and come here
This
oh
Emerald is being sus
yeah thats about right
Ie

@hushed bane host 
I became scav chieftain by dancing the dance of their people.
There was plenty of rp.
scavenger disco
There was also communication by cave drawings.
that was fun and has made me decide to play a painter spearmaster
I mean Spear can't talk in theory, so makes sense.
I guess that depends, I know spear can't use their mouth for anything, but do they even have a mouth?
no mouth iirc
Yup, so ye, they can't talk.
no acidic bite spearmaster 
become a painter
just let the slugcats talk
we do
yaaaaaaaaaay
let spearmaster talk
he may be british but he should at least be given some rights
"fuck you you cant rp in my rpg"
ah yes my favorite rpg character
idk i find the idea of playing as a completely mute painter spearmaster more interesting than a spearmaster
all the roleplay is high when you just ate an entire years worth of estrogen
damn ur right
but RP wise theres a lot you can do
obviously depends on the DM and what they have prepared but yeah
We rped a lot more than what was required, it was fun.
the tonal contrast between the two groups of the party was great
I rped in the background a lot too. With the discovery of rotating your token, I developed the character trait of hanging upside down from things. Lol
It was
we have the group of people fighting an entire brother long legs and dropwig brood and then we have funny scag disco
I did a good with my scavs. I kept them alive, I kept them from killing you guys kinda, and I built a ladder to the shelter.
At some point I am going to draw a makeshift scav mask for my token. XD
do it
all we really need to do now is finish like
I plan on it, just haven't gotten around to it yet.
host, adaptations, rites, creatures, plants, and items
so for the most part just like
translating stuff from the game into a stat block
I think it'd be a good idea to test darkness in a campaign. Do a Shaded Citadel like area.
oh yeah im down
also i rewrote death to make it work a bit better
bit less punishing now since like
no feinting
also riv idea
base trait: additional non damaging action
adap 1: feint once per encounter (or maybe just a 100% dodge)
adap 2: metabolic burst
should we have fizzy dm again or someone else
actually i want more opinions on what we should test
@dark rain any more scenarios we should test (rp or combat)
i have no clue lmao
im not exactly the best person to ask about testing/design considering i dont know the system well and disagree with a lot of the design that i do know
red lizard vs a single level 1 player
fair and balanced
We had water in the first one I was a part of(3rd one total I think?). We got a decent idea of how that worked. We got a test with homebrew weather too. Was pretty neat.
Darkness is an important one, something like sky islands with a lot of fall death areas might be a good idea too. Check and see just how hard that is to survive.
honestly we could run all 3 in one campaign
one shot
same thing
just have them in different parts
Would not be difficult, no.
also would prevent people just building for that single scenario
should fizzy gm again or should we have someone else gm
Fizzy was a fantastic dm, so I vote for Fizzy. However that should be left to Fizzy to decide. If Fizzy doesn't want to dm again, then we need another dm.
sounds good to me
im just gonna give riv a new adap now and then get to work on the combat rewrite
i do need some help on said adap
i combined the cycles and karma section
oh wait we forgot the reinforce karma rite

what should the cost be
6?
combat rewrite done
should we remove the part of hearty that gives advantage when healing yourself (besides recovery dice)
and maybe make that a seperate adap
call it healer and make it give advantage on all forms of healing
idea time
i got nothing
time to look at the hollow knight charms and steal them
Lmao
Fair
hi foxy
what do you think about this
hearty becomes +3 hp
then a healer adap that gives advantage on all forms of self healing
Sure.
or should it be both self and healing others
Uhm
Healing others works too. They have to have a way to heal another tho. Do we have a way for anyone to do that.
saint
monk
I knew they could, just means that part of the adap only refers to them.
thats fine
i mean it can apply to anyone
you can heal other creatures with that adap
speaking of stealing hollow knight charm ideas
gain blessings on taking damage
wait should we make host have like
minions
if you know what i mean
Aren't the dlls basically already minions?
i mean ones that do damage
maybe an adap
you can have you dlls do damage as well
how would it work though
They deal like 2-4 flat damage and die instantly.
maybe
i like the idea of host having two paths
combat path or information gathering
that sounds like maybe it should be a host adaptation
Im assuming you mean stuff like the weaverlings
That was her thought, yes.
I didnt know if it would be host adaptation or a general one, like the one you start with
Interesting ttrpg
I would say either mammalian or rot
rot the problem is uh
do proto BLLs and DLLs count as their own creature
or are they enviroment hazards
DOES WORMGRASS COUNT AS A CREATURE
ok so garbage worms, proto B/DLLs, wormgrass, neuron flies, and jellyfish
they all act like creatures but dont have a health value
well the protos and worm grass are stationary
but so is monster kelp
uh, I dont know about some of those
but wormgrass I would say because of how you can only find them in groups, should be immune to like physical damage
so like
only fire or explosions, stuff like that can hurt it
maybe just give them 1 hp
since you can only at one at a time with normal weapons
o right i need to add greens being immune to worm grass
done
gonna rework the classification system for stuff
instead of fauna/flora/items
creatures/objects
object categories
Edible
- Blue Fruit
- Bubble Fruit
- Karma Flower
- Mushroom
- Popcorn Plant
- Slime Mold
Throwable
- Beehive
- Cherrybomb
- Explosive Spear
- Flashbang
- Grenade
- Rubbish
- Spear
- Spore Puff
Utility
- Batnip
- Bubble Weed
- King Vulture Mask
- Lantern
- Noodlefly Egg
- Vulture Mask
Valuable
- Overseer Eye
- Pearl
should i change the category of anything
actually
Edible
- Blue Fruit
- Bubble Fruit
- Eggbug Egg
- Karma Flower
- Mushroom
- Popcorn Plant
- Slime Mold
Weapon
- Beehive
- Cherrybomb
- Explosive Spear
- Flashbang
- Grenade
- Rubbish
- Spear
- Spore Puff
Other
- Batnip
- Bubble Weed
- King Vulture Mask
- Lantern
- Noodlefly Egg
- Overseer Eye
- Pearl
- Vulture Mask
Wormgrass and monster kelp are both listed as carnivorous flora in the wiki.
If you want to keep it simple, as it's unkillable, label it as environmental.
Monster kelp then being in flora, worm grass and proto being in environmental.
That helps DMs create maps.
If you want to place in their lore-accurate spots, worm grass is flora, proto b/dlls are rot.
i have them as plantlike creatures
and ill just wont give a food pip or health value
@regal mulch 3 adap ideas
bonus damage and modifier against 1 category of creatures (of your choice)
casting rites but it drains health every cast instead of blessings
and more damage but it drains health
All sound good to me.
how about values on them
Uhm
1d4 extra damage?
Either half or full rite cost.
1hp per 2-3/1d4.
Random things that sound right.
i was thinking more like
+1d4 damage and advantage on something
1d12 - Will damage to self per rite casted
+6 damage but 1d10 - Resistance damage per turn
maybe an additional 2-3 damage and advantage on knowledge, perception, and comprehension checks against that group
then again everyone would just pick lizards
maybe just let people pick like
3 creatures
so you could go say
dropwig pole plant white lizard
maybe we should just scrap that idea
gaming



