#rw ttrpg thread
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Going off normal thorns, or your fire adapt?
thorns
Normal thorns your attacker takes damage when you're hit, not when you hit something.
why do you think its when you hit something
i never said that
I was just stating.
ah ok
So if a lizard bites you, it takes damage.
im gonna remove the action to activate camo and fire
its a free action
wait wait
should i make sneak attacks a thing
nah
they already are
we dont need to buff that
im gonna rework pounce for nightcat
its gonna be just +2 agility if i do this
so rn i need to
make camo a free actionrework pounce (stealth attack)water spray adaptationclarify DC difficulty reductions dont stackadd DCs to adaps and rites- better monk downside
let you shoot 3 things at once with spraymin mod 0- rework carrying
what would a water adap do
idk, anything from:
- proficiency traveling or otherwise being in water
- control over maybe, idk, some sort of mechanical water tank that could absorb water and then shoot it out
- magic control over a certain amount of water like a waterbender from avatar
first one is riv
second could work but i want to try to avoid a lot of "you get an extra attack" adaps
Second one is a just a water gun Slugcat finds. Lol
3rd magic is for rites
maybe you can shoot water out of your mouth if you absorb some
deals no damage
but it can push stuff around
and it could maybe have the same effects as a rock
For when your friend sets themselves on fire and you're confused af so you put them out. Lol
(down one DC level)
would also work as riv
good synergy
maybe a like
you can also douse yourself in water
Oooooh
ok so im thinking it's more of a fludd sort of pack if we go for the second one
that gives us 4 easy options:
- water spray
- falling cancel/hover
- boost into the air
- use it to boost your ground speed
the water could require either waiting a set amount of turns or jumping into water to refill
Ye, and then you're moist
in addition to the water spray
i like water spray
because it allows you to interact with enviroments, creatures, and yourself/other players
im thinking that if these options were limited-use - aka these things use water in the pack up and you need to refill it or be left without the abilities - then it would promote non-degenerate creative solutions
id say let's simplify it further into either "water spray" or "burst"
burst sends you in whatever direction but uses all the water
water spray has more uses
id say water spray can be used 3 times before you need a refill
and then a like
make yourself moist draws from the same pool
a spot in the character sheet for keeping track of effects will be nice
like temp stuff
what would moistness do exactly
ok
and as riv
you have disadvtange on resistance and tolerance if not moist
So it'd be a very good adap as Riv.
yes
not necessary at all though
But here's the question. How do we turn that into an adap instead of an item? Adap implies genetics.
intentional synergies is a good idea
weird purposed organism shit
id say an additional use of this "water engine" is that it can be used for free if you're in water
so you can basically use it like fludd's turbo mode and boost across water very quickly
Your body just absorbs it like sponge. Lol
"you discovered how to reactivate a dormant water jet, likely a remanent from purposed ancestors"
id say though, if we plan to not remove the "burst" then maybe we should think about working it into something
i would say maybe make it a rivulet adaptation but we already have two of those
Yeah, I was just thinking about Fludd while reading this! XD Cool ideas!
i think it would make sense to basically have a "burst" of water from some internal storage mechanism/organ that expelled water to propel the slugcat in any direction they wanted
main uses of this would be:
- last-minute evasion
- save from falling
- fast water movement (as the water refills)
- maybe even boost yourself upwards or to the side to increase ground speed or do essentially a "double-jump" in the air
wait holy shit i have an idea how to make that into an adap for all slugcats
somehow say they have a like
imbedded micro gravity generator
Mmmmmm
so it could force you in a direction for a short time
just say its faulty so it dosent last long
maybe have it force you to make a finesse check for it to activate
also allows finesse based dodging
keep in mind that this is basically how we've seen artificer explosions in downpour work though
true
but artis explosions are also damaging so
i love the small gravity generator idea though
what would the skill be for it though
comp? finesse?
The gravity thing feels a bit iffy to me. Instead something more like cyans? I believe it's gas propulsion if I remember correctly.
how so
whys it iffy
It just doesn't make sense to me how a gravity generator would propel you.
well it exerts a gravitational force on you in a direction
ig
cyans appear to be powered by baja blast that acts as rocket fuel
so in terms of adaptations let's just say that you get the cyan lizard boost thing
maybe you can even get one cyan lizard appearance trait from it (you gain bioluminescent eyes, the rings, or one of the cyan tails)
cyans are known to be inaccurate with their boosting anyway, so the entire finesse thing could still apply
that works
i like gravity generator idea bit more as its more unique
and i dont want to overlap with the webbed arms idea too much
yes, but on the other hand, cool slugcat designs
counterpoint
nothing stopping you from looking like that at the start
i feel like a short range like
dash works better
but we already have that
It is unique, but it doesn't make a whole lot of sense. A gravity generator inside you doesn't sound like it would boost you, it sounds like it'd pull everything to you.
no its more like the generators in pebbles
besides, we already have Telekinesis - we've got enough gravity defying spells as it is
if youre too close they push you away
those are known to pull you towards the center
gravity generation could maybe be a host ability
i just don't think it really fits the flavor of a generic adaptation
Would it make more sense to put the generator in your feet then? So it pushes you away from the object. Pushing against your while inside of you sounds like it'd try ripping itself out of you. Lol
that makes more sense
but i do like the finesse based movement idea
That fixes why it sounds weird to me.
any other ideas that do the same thing
planet is magnetic
put opposing magnets in feet
fly
the idea with the cyan boost is that it acts to improve movement by acting as more than just a reaction
A third arm, carry more stuff on top of overstuffed cheeks. Lol
Allow a third spear maybe.
lets go with cyan boost
wait should we clarify DCs in the description of adaps
like for webbed arms
we can add a twelfth cat that uses troll physics if you want
"pass an agility check with a DC of 9 to glide"
for the ones that need it, probably.
theres only 10 though

The 11th is a mystery.
11th cat is eden from isaac, it has randomized stats, traits, and adaptations
telekenesis shouldnt have a DC assigned to it
because it varies A LOT
a squidcada is much lighter than say
a vulture
do you think you could lift a leviathan
the dc for an iterator can and a blue fruit shouldn't be the same
A party might if they all work together. Lol
full monk party vs leviathan
i do want to change monks -3 damage downside
Throw it around like the vulture in the last session. Lol
kind of ehh as saint already has the same thing
monk's downside should be to throwing and carrying and not general muscle i think
but that's just my opinion
talking about stat distribution
as the min mod might become 0
maybe
big maybe
emeralds suggestion not mine
anyways im gonna try to think of a better monk downside tommorow
to do
ok
i need to sleep anyway (3:30am gang)
I like the thought of having a negative min as it really does incentivize the party to balance their characters. And while Emerald says a min of 0 is the same cause people will have the highest player do it anyway, it better incentivizes teamwork imo.
lets keep the negative mod
also a -5 is much more punishing than a 0
-5 stops you from passing all but the two easiest DCs
and odds are you dont even pass a 6+
3+ is a challenge
I do think -5 is a bit extreme with us only using 2d6, but it better helps the whole teamwork thing as I said.
well its -5 to +5
so
Ik
-5 is a 60% chance to fail a 3+
And it'd probably feel wrong to have it inconsistent like a -3 +5, but -5 is pretty bad. However if we don't start a character with -5 in anything, I think we'll live.
Wait
How would one end up with a stat going further into the neg? Dying?
at character creation
you can subtract points from stats
ive already gone over why allowing people to minmax like this isnt a great idea
because there is next to no opportunity cost to decreasing stats to -5
What does subtracting a stat do for you? Add it elsewhere?
yeah
imo permanent injuries shouldnt give permanent stat reductions
it disincentivizes helping other players at the end of cycles bc if you die, you could lose a stat with no way of ever regaining it
permanent injuries can be healed
its not really a choice, its just a check for whether you understand how to manipulate probabilities and how tabletop rpgs tend to function
Being able to subtract to add seems a bit funky. Saying if we don't limit that, they could put -5 in like 3 stats and have an extra 15 points right from the start.
and everyone who knows what theyre doing will do this because those stats will be covered by other party members
youll have the Taming guy with +5 and everyone else w -5
even worse is that the dm cant do anything about this without making it blatantly obvious that they're punishing minmax strats
yeah lol
ok this gives uh
Min of 0 with subtracting sounds like a decent thought. I do still like the negatives tho.
and punishing them would unintentionally punish people who have invested in those stats
30/75 points with 0 as min mod
for species?
Honestly the entirety of lowering to raise feels weird. From my experience with ttrpgs, that's not a thing they typically do.
we already have negative traits
i should make monk illiterate
it works if the opportunity cost for lowering a stat is high
Which it's not really in this case from what I hear.
no
dump stats are funny
Keep negs and remove the ability to lower to add.
canonically monk can read, he just had a timeline skill issue where the pearls suffered their planned obsolescence before he got there
im going to shill amg because it doesnt have dump stats ๐
most games end up with a dump stat
atleast our stats have uses
unlike fucking FNV charisma holy shit its so useless
carrying has entered the chat
carrying is niche
carrying is def the universal dump stat lmao
i want to replace it tbh
not sure with what
Carrying is def the dumpstat. It's only real use would be dragging corpses.
"carrying"? yeah im carrying this terrible uncoordinated team
me during the oneshot
carrying will come in handy when intikus drowns for 5 turns again
that was painful to watch
You right. XD
i even gave them an extra action out of pity
and they still died
I was tempted to like go out and help, but also would've gotten killed myself with the terrible rolls I was pulling. Lol
but in all honesty we need to figure out a better thing because carrying has no practical purpose, especially considering how punishing the rain is to players who do want to attempt corpse-dragging
you NEVER touch someone whos having a series of bad rolls
it WILL spread to you
ive seen it happen
consistently
its magic
just level vigor lmao
anyways but what could we even replace carrying with
besides carrying is made nearly compeletely irrelevant if you have a single PP monk on your team
i am never changing that acronym
make melee more effective+separate from muscle
muscle is ur athletics skill
and melee can be
4 melee
melee is as effective as throwing though
is it
yeah?
it does less damage and puts you at risk
i thought you meant just stabbing them with a spear point blank
Melee was my thought, am distracted brb
why risk yourself in melee if you can do ranged combat
how would we make unarmed more effective
dunno
natural weapons
i think theres already merit to it as its unlimited
i made it effective in amg by allowing melee fighters to bind up ranged fighters
and also giving two-handed melee weapons the highest weapon damage
going off hunter here because every other slugcat melee is a last resort
you do 1d4 + 2 or 1d4 + 4 damage
thats crap lmao
the issue with S&S melee combat is that you are further disincentivized from doing so as 2-3 good hits from most creatures is a death
i feel like 1d4 for nornal slugcats is fine as it is not meant to be a main weapon
by a long shot
hunter maybe should be +3/+6
so 1d4 + 3 or +6
yeah tbf the only other slugcat i can think of having good unarmed would be if artificer could explosive-punch creatures
as for gourmand im not sure if gravity counts as "unarmed" damage
dying also isnt a make a new character thing here
I feel nightcat should have good unarmed as an ambush predator, but that's just me.
2d8 damage for falling on a creature
Or high precision.
it still comes with the potential of a significant downside
-1 at most generally
probably gonna be a -1 for each stat, no injury x2, and 3 other ones
probably -2 hp, -2 blessings, and one other thing
all healable ofc
i think hunters unarmed damage is gonna be buffed ig
nightcat i am giving a stealth attack adaptation to replace pounce
i mean 1d4 + 6 is comparable to a spear
Stealth attack makes more sense
then again hunters spear is 2d6 + 2
+3 more if you crit
melee needs to have an advantage over ranged though
since ranged has a natural advantage
in that
its ranged
like
what advantage could it be
more damage? higher accuracy?
but the game itself is mostly ranged combat
i dunno
like i said i balanced it in amg by allowing melee fighters to bind up ranged fighters
binding definitely is
no what is it
ah ok wanted to make sure
i think we cant really make melee any better than it is rn
they can immediately counter with advantage if they get attacked by a ranged weapon that isnt a pistol
and its just not how rain world is anyways
tabletop rpgs arent very close to how rain world works either
and i figure getting advantages in melee of some kind helps increase build diversity
rather than just attempting to simulate how rain world works
which doesnt make a great framework for a tabletop rpg imo
well still we need an advantage for melee
advantage on reactions?
if your previous attack was made in melee range
i dont want to be giving out reaction advantages too much you already can feint
fuck wait what if melee attacks lower the DC of a check by one level
thats a lot to keep track of
like against a green (12+ resistance DC) its instead a 9+
i figure making it something players can keep track of is a good idea
since they can take the load of remembering specifics off the gm
and its their fault if they miss their benefits
ig they could remind the GM every time
thats fair
idk what besides damage or higher chance of X
maybe let you attack two creatures at once in melee?
it would also add some more strategy
because it turns it from like
"only melee or throwing based on build"
to
"melee or throwing depending on build, situation, and risk"
ok yes thats what we are doing
also that means riv can make 4 attacks in one turn against 2 creatures and now im scared and wondering how they do it
holy shit it is late im sleepont
goodnight
bye
Sleep well Autumn
hey, why are all the servers closed?
ok, who are they
idk like 200 fake accounts


gonna work on some of this stuff
reworked pounce
is check the right term here
and is there a way for me to word this better
if you are invoking the action on another creature, and they have to roll, it's a saving throw
if you're invoking the action on another creature, and you have to roll, check is probably better
fair enough, i'm just only really used to dnd
would roll be a better term
i think that'd sound good
should we buff hunters unarmed damage
rn its 1d4 + 2 base
and 1d4 + 4 with adrenaline rush
maybe +3/+6
or +2/+5
@hushed bane when are you gonna rewrite the combat section
need to know when you will because i dont want you missing any details
also should we even have a DC for this
nah
also i have an idea for the permanent inury table
3 no ill effects, 15 that are -1 to a stat, 2 that affect 2 other stats
lets say HP and blessings
wait right theres only 19 you can roll
uhhhhh
so we have 4 left over that is bad
i feel like i need to reword this again
there we go
still not great
maybe like
if they fail to resist your will roll?
fuck iti m making it vague
@dark rain youre the one who knows how to do player facing systems how do i write the equivalent of saving throws for creatures
theyre dcs
i mean how do i write it without it sounding shitty
like this
how would i write this without it sounding off
well you dont have like
a thing vs thing in your spell framework to list it in a quick and easy manner
what would that look like
just somewhere in the rules basically saying that you make a roll + mod against a creatures DC
ok its finally good
So what aspects would you like to hear ideas about @regal mulch?
Would it be too cruel to make hunter carrying a spear in its back and being able to carry two spears two separate "Species Adaptations"?

I made a Rain World Tabletop Game in Tabletop Simulator once. I hadn't finished it though, but I had some basic concepts.
I have not really played ttrpgs properly before, so I didn't know how to develop the features fully.
those are built in already
every slugcat can
Spears and SlugcatsBy Autumn, Emerald, fizzyegg, and LilFoxyPerson Overview Note that this rule set contains spoilers for Rain World, and should be read only after beating the game (or if you donโt care about spoilers, thatโs cool, keep reading). Spears & Slugcats is a D&D-inspired TTRPG that t...
Yours already seems really cool and well developed.
Hm how faithful do we need to be to the game?
not fully but still within bounds of the games logic
Oh yeah, are you going to use the game's set damage and health values?
Hm maybe an adaptation that increases the turns an enemy stays stunned after getting hit by a rock?
nah i dont want item dependent adaps
+rocks dont stun
they lower the DC of the enemies next action by 1 tier
i sitll havent made the water jet adap

ill do it tommorow
im gonna play some hunter
so we are balancing melee by letting you attack 2 different creatures at once if youre in melee range
stats for the laser pickle? the vulture grub?
like 1hp and a 3+ dc for everything
and ability to summon vultures?
ofc
I feel like vult grub should have as much if not less stats than batflies.
They barely move whatsoever, and they don't have any attacks or defenses other than calling vults.
batflies atleast have decent agility
first though
what does allure mean for creatures
should we let advantage/disadvantage stack
so you can get 3+ dice and you pick the highest/lowest
@hushed bane hey do you wanna make host rn
cool
cool thing
Didn't we come to the decision it was intimidation?
yeah we did
should i give green lizs high allure then
At least mid to high, yeah.
pink lizard statblock my beloved
its just the most mid stats ever
I mean it is our more basic boyo.
should i increase any of these stats for the blue liz
Hmm
No, it looks good.
I can't decide if allure should be brought up or not.
Nah
cool
if you wanna help we need ideas
sure
i was checking out the doc
seems like the host is the most incomplete one right?
it would be cool if it could gain daddy long leg feelers at some point
the idea is that you can like
use a food pip to make a mini DLL to scout ahead
it can detect if theres food and if it dies that tells you theres a hostile creature in there
coooool
also
should it require a looot of food?
its basically feeding two organisms
and perhaps it should gain the ability to store more items 'in its cheeks' by storing them in the infected areas
oky
maybe the few predators it has focus on the monk more?
because its weaker
if a vulture has to choose between the monk and a lizard its gonna go for the monk because its weaker
that sort of thing
ok crazy idea
we give monk the default diet
we reduce their hp by 2/3
it also makes monk more viable compared to saint as they do normal spear damage now
as before i would choose saint most of the time
wait shouldnt we remove the -2/-1 stats from species
because now we have 0 as min mod
Did we finally decide on that?
yeah
its in the character creation section now
also btw everything we have to do left is uh
- rework and rewrite combat and contests
- finish host
- finish adaptations list
- finish rites list
- finish fauna list
- finish flora list
- finish items list
also homebrew should be a seperate doc IMO
Definitely should be a separate doc
Imagine the custom creatures people will make.

yellow leech
1 slugcatrillion hp
do you think you could hold another slugcat and use them like a gun by making magazines in advance somehow
problem is that it would need to be a gourmand
which are heavy
Wack
actually whats the most fun or ridiculous builds you can make with this
My current plan is super agility Riv. Being fast af and able to outmaneuver literally anything as long as I don't botch rolls.
i do have one build in mind im not gonna use but
gourmand
fall and more storage species adap
webbed arms, more storage, spit items, more blessings
use the leap rite
Idea. More pips adap
oooh
how many?
+3?
Idk like 2-3.
3-4 works.
spray down upon your enemy
fall on them
sadly youll have 7 slots so its gonna be 3d6, 3d6, 1d6
or 3d6, 3d6, reload, 3d6 3d6, reload
Acidic bite. Coat the debris in acid.
that could work
or even better
get an arti to make improvised explosives
as its 1d6 + the effects of the item
we might need to nerf this
to 2 per turn
ok an adaptation idea
you can taunt an enemy
next reaction made against them is done with disadvantage
but the next action made against them deals 50% more damage
stack it with 2x damage rite and boom
3x damage
Also maybe a force draw agro?
So you can taunt to get a creature off of your friend
yeah
force draw aggro forgot that part
also should we make creatures have a lower tier of DC when disadvantaged or vice versa
nah its good enough already
ok so tommorow we need to uh
- clarify DC rules for fauna (you roll against the stat the creature is using)
- rework carrying
- add taunt adap
i do want an adap that lets you dodge with finesse
what should it be
graceful movement
i mean maybe but just a "dodge with finesse" as the only feature is ehhhhhh
are slide spear dashes implemented?
i mean yeah
can it serve as a counter if you have a weapon?
do you mean like a parry
ye
but with a jump instead of a parry
like how a backflip is performed
to perform the backflip, throw the spear down on grounded enemies, pinning them and land?
you can already do that though
list of actions you can do?
no
Spears and SlugcatsBy Autumn, Emerald, fizzyegg, and LilFoxyPerson Overview Note that this rule set contains spoilers for Rain World and should be read only after beating the game (or if you donโt care about spoilers, thatโs cool, keep reading). Spears & Slugcats is a D&D-inspired TTRPG that ta...
current rules are here
still a WIP
do all the flavor texts need to be serious or can i shitpost in some of them
hows this btw
hi i am BACK how's the work on this going!
hey
going good
@hushed bane hey do you want to run another test one shot after we finish the combat rework
i can tomorrow if that's good
sorry i've been sorta inactive, i should probably be workin on this more often from now on lol
two things
1 should we have a section for rules for stuff like crafting and taming
2 adaptation that lets you tame creatures with any food + heal them with your recovery dice with double the effectiveness
also would taming be your taming stat against the creatures intimidation?
nah because that's just an action anyway
i feel like those need special rules
taming vs tolerance??
idk tolerance dosent make sense
true
maybe just allure
also this sitll
9pm british time i think works
thats 1pm for me
who else would we play though
uh
@molten birch @regal mulch @craggy pulsar @dark rain summoned
Jdhdnekdj h. Djehebbsishiz
YOU FOOL, ITS EAST REACH DAY TOMORROROW
I was gonna make a more comprehensive entrance but I figured that would be the most eloquent method of describing my situation
Whenโs this?
and also i dont enjoy the rpg much because my playstyle is different
so i will prob not participate in any other tests
huh
fuck it
fortungevokal i have your exact location
drone strike

i am in my gm dimension when i run a session
1pm pst tommorow
I Canโt, sorry mate
when are you gonna be back
Probably Sunday
@hushed bane you fine with waiting till sunday to do it
sure!
yeah make sure you have battlemaps ready this time
Oh shit yโall are actually waiting for me? Thanks!
np
we should get host done tommorow to go with the taming stuff i want to add to the adaps
hello??
what time zone
cst
3pm for you around then
Hmm
Wait a minute, bingo starts around then doesnโt it?
Uhm. Please time it around after that.
wait the bingo is when
oh yeah its after that
ok hear me out for an adap
spectral lizard companion
revives at the end of every cycle
spectral cyan with reduced stats
lets say uh
3x your hp
and same mods as you
where do we put its stat block
in lizards?
I was @ed, hello.
9pm British works.
hey foxy
sunday
Sunday I can't do, busy Sundays.
Til super late
ah
Man, my schedule just never lines up. XD
spectral lizard adap how should it work
also are we just scrapping the adaps giving rites idea
Spectral lizard?
oh uh
you gain a lizard companion basically
my idea was they have the same mods as you and double your hp
and attack wise probably just a 1d12 bite
Mmmmm
actually that can be almost double damage
might be too strong
I feel like that should be a species honestly.
host thing?
rot lizard companion
More spiritual like monk and saint
holy shit wait
what if we replace saint tounge with lizard adap
Wdym? The spectral lizard?
yeah
Hmmm
Maybe?
Idk
Doesn't feel right.
why
It could definitely be cool, but it just doesn't feel right to me. Can't explain.
Probably because I like the idea of a species. Expand it a bit more, they can summon different spirit creatures
i want some sort of spectral creature adap in the base rules
Like they start with something simple, but then their species adap can be another/different creature or boost their current one.
maybe something weaker as an adap
Definitely something weaker as an adap. Your idea is cool, but it seems kinda op as an adap.
yeah
Having a lizard with all your stats, as Riv you just have a secondary god lizard. Lol
it dosent get your adaps
just your mods and double your hp
but yeah
saint i feel like is in a bit of a weird spot though
Since most Riv will probably spec high in agi, the spectral could prolly just dodge everything.
like
they can deal 2 damage for 2 blessings
or 11 for the same
monk needs to have +5 will and a max roll to do the same
I want to say lower the health to that of the blue, but ofc since it's a spirit it comes back after each cycle if it dies.
maybe we should buff monks spear rite a bit
lower health works
same as yours lets say that
That works
should we
Lemme look at it
monk and saint are like
in a weird spot overall
monks adaps are balanced
but they might have too many or too little blessings
i mean do they need +6 blessings at base
Idk
the spellcasters are just a bit weird here
it heavily depends on DM
do they have too little or too many
saint with the recover blessings with dice adap might be too strong tbh
By removing monk's spear dmg debuff, the extra blessings becomes less balanced I feel
ill set them back to +3 blessings
I say swap their blessings honestly.
saint and monk?
I mean Saint literally can't deal damage outside of rites until they have barbed tongue.
if we do that im making saints karma attack cost 3
unarmed
Ah, true.
and adaps
yeah
saint +6
monk +3
should we just rework saints karma rite attack all together
or maybe we swap saints default trait and species adap
by default they get blessings from recovery dice
then the karma attack rite + ability to use recovery dice on others
Uhm
Ye
It makes sense with in-game lore as they don't unlock the equivalent of Sacrilege until max karma.
saints recovery dice adap seemed very strong compared to the other to me
so making it base seems better
maybe even split parts of it between the adaps
by default you get the blessings heal ability
one adap gives +1 dice
the other gives ability to use it on others
+1 dice probably for sacrilege
use on others for the tounge adap
What about making the recovery dice on someone else a normal adap?
maybe
but everyone already has their own dice
then again you can say the same amount monk healing
which might just be worse saint healing tbh
i think ill make monk heals 1d6 + Will
Is there currently any way to get recovery die back?
no
they recover at end of cycle
So then if I'm understanding the recovery die section, it only takes effect in the middle of a cycle. You may want to clarify that.
wdym?
Aight, it's explained in the cycles heading.
im gonna clarify that you go back to full health when survivng a cycle
and that you revive at your max hp
oh about the spectral companion
maybe a modified overseer
OOO
Yes
Love it
Makes more sense to me
how much damage
Hmm
1d8?
or maybe like 1d6+2?
How much damage do spears do again?
2d6?
2d6 yeah
this will be in addition to your damage
If in addition, 1d4-1d6
1d4 sounds nice but i feel like it should have some utility then
I'd say scout, but then it's just Host.
Hmmm
it can be used like a spear in a wall
There's a cool idea
Climb the overseer. Lol
i think thats decent ultility
we can even just say that you modified an overseer you found now
should we just make it invincible and be a flat damage increase?
Something like +2-3?
+2
wait no
thats too strong
thats the same as hunter
lets just go with 1d4 and have it have 1hp
same stats as you
now it seems kind of boring though
lets keep the rot lizard idea for host though
speaking of host im just gonna try to come up with the second adap now
uh
default trait is the mini dll
probably can tell you if theres food in a room and if it dies theres a threat
maybe let you hijack a small to medium creature too
1 adap is rot lizard
how about the other
ok so
- rework saint
- increase monk healing and lower blessing count
- give host their base trait and an adap
- rework carrying
- rewrite combat
- change "equal amounts of advantage and disadvantage" to "advantage and disadvantage"
thats what we need to do
carrying rework is highest priority
host's base trait i imagined would be like
it can summon up to 3 mini dlls
by using food
i wouldnt make it use food if its purpose is to find food
maybe we can change "carrying" to something like "grip"
more vague probably more uses
boom saint reworked
saint is pretty weak at levels 1 and 2 due to its lack of unique rites or attacks
but i think its made up for by it having a lot of blessings
10/11 at levels 1 and 2 along with 2d4 + 1 blessings
and theres always unarmed attacks
we need to rework the second half of this
its basically a stronger survival instincts thats cheaper
the only condition is that it needs a successful check
also intimidation check is the right word if its against a creatures tolerance DC right
@hushed bane youre still able to do tommorow right
yep
we do need to change nightcats flash adap though
rn its just better survival instincts
is it though? it's only advantage for attacks
thats true
survival instincts is any action
still on attacks
its half the food pip cost for any party member
thats a good point though i say its fine
how about host though
how are they gonna work and how many food pips
along with their negative trait
host can spawn mini dlls that can attack, search for food, etc
however the host itself is weak maybe?
puts more of a focus on using the rot babies
maybe we should make the mini dll not cost food but instead like
you can only have a limited amount out at a time
and an adap can increase that
Only cost food to revive them maybe?
i was thinking something simillar yeah
maybe make them take hits for you but you die in one hit no matter what if a dll dosent take the hit
Uhm
You'd have to boost a lot of other stuff to make a glass build like that.
no its more like
it changes your HP into "you can take X amounts of hit"
what should the DLLs be able to do
scout ahead but to what extent
also reminding everyone since we want to try every species adaptation atleast once i would recommend picking one of these
pack bonding survivor- mender monk
- adrenaline surge hunter
bioluminescence nightcat- pounce nightcat
- volatile reflexes artificer
- refined craftsmanship artificer
heavyweight gourmand- ancient recipes gourmand
- violent separation spearmaster
- enhanced reflexes rivulet
- spectral barbs saint
- focused energies saint
pounce and focused energies saint have been done before but theyve been completely reworked so theyre here again
also lets go with level 10 characters this time
blessings to food pips could be a neat idea for a rite
and maybe vice versa for an adaptation
not an equal exchange rate tho
maybe 3 of one to 2 of the other
hey could we move the session till later maybe? something came up and i have to leave to go somewhere tomorrow at 3
oh alright that works!
Heeeey, monday I'm free. XD
Nightcat. :3

nice
oh btw i updated the character sheet because no resolve anymore
Kk
im gonna play heavyweight gourmand
and foxy what nightcat are you playing
Which would you prefer? Both are cool imo.
up to you
since both need testing
I'll look.
remember mods are 0 to +5 now
To - or +?
oh wait fuck
Lol
You're good, I figured, just had to make sure. Lol
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,Food Pips
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Ma...
Yeah, I'll edit my character accordingly.
level 10 this time
Lvl 10... Hmmm... kk
Should be fun
It's +3 stats per increase, correct?
mhm
Kk
I'll make it later. Going to watch fireworks with gf here soon.
thats good
have a good time
Maaaaybe if you guys want another party member I can get Dad involved too since he's free Monday.
Would have to run it by him.
i think we have enough already
4
Kk
wait what check would falling on a creature be as gourmand be?
muscle?
agility?
Uh
Hmm
Ig it'd be against either the creature's agi or res, but idk what roll you'd make for Gourm. Maybe agi because you're having to aim your fall?
yeah thats what i was thinking
this is either going to be extremely stupid and effective or extremely stupid and ineffective
Looks entertaining.
I will eventually get around to the homebrew species I thought of with your spectral lizard idea.
nice
ill transfer the homebrew section to a seperate doc sometime
I think ik how to make it work.
as itll be cleaner that way
Yeah, I agree.
And maybe we can get a proper channel for this. Or make a server for it.
i think a thread works fine for now
Have a place for people to post their homebrew stuff for us to paste into the do.
a server would be nice yeah
For now, yes, this works. Once we complete it tho we'll want a bit more space to make it easier to organize.
Something to worry about in the future.
Didn't you specify not equivalent exchange? Lol
oh true right
except for monk
monk can have a little equivlent exchange
as a treat
opposite as an adaptation
i made sure btw even with cost reductions
it is impossible to gain infinite food and blessings
Good.
Adap to climb walls.
Or would you rather that be a homebrew race adap.
homebrew race adap
because that could let you just skip every room and be out of every enemies reach
Not a necessary thing, but a thought for nightcat. Advantage on bioluminescence flash if camoed. A sudden flash from seemingly nowhere would probably spook creatures a lot more.
Not a necessity, just a thought.
nah i think its already in a good spot
actually yeah lets do that
tbh it feels too weak and too strong at the same time
Imma play with it, cause honestly it's questionable.
go for it
whats your thoughts on it though
Idk. I kinda feel the same. With Nightcat's low pip count, the costs of everything seem a little too high, but since it's a stealth build I also don't know.
if it costs too little it makes it basically better survival instincts for combat
too much and its just worse
Biolumin is not really my problem with it, it's more so camo. Every action including just moving drains it. And since we don't have a set speed, it's kinda funky.
Idk.
Since I'll be able to play a full session with you guys I can test it a lot more and get an idea.
to me the camo is fine
We'll find out
pounce might be a bit too strong
but it should be fine
since it drains food pips
Since it drains pips, I think it's fine.
should camo drain during reactions too though
or just actions
I don't think so. That's a lot of constant pips.
yeah
just actions it is
Wasn't there a discussion about activating camo not taking pips? I could be wrong
camo is a free action
so it dosent take pips
It's still written as activating for 1 pip.
what
fuck
Lol
This is why I'm here. Lol
Question everything.
im gonna proofread this shit so hard once we finish
We probably all should to make sure.
agreed
Want me to edit it?
i already edited it
I saw
anything else you think could be broken
Not for Nightcat, no.
I still need to make one of ever species.
how about in general
Once I make all species and get a good look at them, I'll let you know.
Might do that tonight. I got plenty of time and nothing specific to spend it on.
rad
Doing that will also give me a good idea on the balance of things for my homebrew. 
also we have like 11 adaps and 8 rites
i want 2 more rites and 19 more adaps ideally
Ideally.
I'll keep thinking. Unfortunately things have been consistently distracting me.
I have a good idea. Take a look at other games and manipulate some of the stuff to fit RW aesthetic.
that could work
Might give us some good adaps.
i would like an adap that makes you biomechanical
What would it do?
idk
Kk, I'll think about it then.
Immediate thought is + muscle stats.
Which muscle stat, idk, but muscle stats.
i dont want +stats as an adap
unless its in a unique way
like nightcats camo
but thats different
Idk what to tell you then. For now
Honestly I don't think we'll get 30 adaps like you're wanting. Not without making stuff that could be much better suited as a species.

