#rw ttrpg thread

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regal mulch
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actually just using everyones pfp would be easier

dark rain
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THROWING 5

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my pfp is literally my char so it works

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what do we have in our inventory

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anywho

regal mulch
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nothing at the start

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theres enough stuff around anyways

dark rain
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nakey

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no fahsion

regal mulch
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you can have a cosmetic vulture mask

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as a treat

dark rain
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nah ill acquire one

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no vlutre version

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are we not allowed to talk because slugcat cant speka

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no in character speaking

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only frantic gestures

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for Extreme Immersion

regal mulch
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actually yeah everyone just like uh

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make their slugcat in the picrew ig

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did you use anything to make that token emerald

dark rain
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no im just so skilled

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molten birch
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if you want to use the picrew instead thats cool, got this done pretty quickly
its more accurate to what kamate actually looks like but alas, nothing can be perfect

regal mulch
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what color around the icon

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ill just go species color

molten birch
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yeah that works

regal mulch
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@craggy pulsar @hushed bane can you two do the same

craggy pulsar
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Make a picrew or just put the already drawn thingy in the token stamp?

regal mulch
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picrew

hushed bane
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idk if i can do tonight, sorry

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have been super busy and idk when im gonna be free

regal mulch
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oh ok

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should we get another 4th player

molten birch
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mm i dont think we absolutely NEED a 4th player but we could try if someone wanted to play

regal mulch
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uh

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who here would

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@alpine kelp hey

alpine kelp
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hi

regal mulch
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hey do you wanna be our 4th player

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we are gonna start in 30 mins

alpine kelp
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uhhh
how long is the session going to go for

regal mulch
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uh

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how long do oyu have

alpine kelp
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idk

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i just want to know a rough estimate

regal mulch
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likely 3-4 on the higher end

alpine kelp
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i will probably eat dinner in sometime around 3 hours

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but idk if my parents are going to leave me alone for that long

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ill get the picrew thing set up

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ill play

regal mulch
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rad

alpine kelp
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any class you want me to play in particular

regal mulch
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as long as its not a hunter, counterfeit survivor, metabolic burst riv, therapy spearmaster, or reneweal saint pick whatever you want

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just want to make sure we have everything somewhat tested

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use this

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level 3

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and make a picrew when youre done to represent the character

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use the pride one

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just make sure it has a colored background and not transluscent

alpine kelp
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i have one

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one sec i gotta find it

regal mulch
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ok cool tell me when your character is done

alpine kelp
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do we have blessings and rites fleshed out enough

regal mulch
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for now yeah

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@craggy pulsar still need the picrew

craggy pulsar
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wait i post it in exactly 10 seconds

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๐Ÿ’ฅ

alpine kelp
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im saying if i picked a P.P. Monk would that be an issue

regal mulch
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mo

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no

craggy pulsar
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moo

regal mulch
alpine kelp
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what should my stats be

regal mulch
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anythign you want

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the character creation rules are in the doc

alpine kelp
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ok

regal mulch
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making a level 3 character just reminding you

craggy pulsar
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either gray, or a buncha Black and white lines

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cuz i'm gonna be miming

alpine kelp
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ok so i have 13 stat allocations? what about hp

regal mulch
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12

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12 hp

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13 stat allocations

alpine kelp
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so i have 15 blessings then?

  • 6 from being level 3
  • 6 from Karmic Gift
  • 3 from P.P.
regal mulch
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also heres the tokens

alpine kelp
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so in terms of stat points i should figure out that guide, right?

regal mulch
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follow the guide

craggy pulsar
regal mulch
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couldnt make it

alpine kelp
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bit confused: how do secondary stats work (for example taming)

regal mulch
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uh

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they arent affected by main stat

alpine kelp
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ok

regal mulch
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also tell me when you have their name

alpine kelp
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stats go from -5 to +5 right?

also name is garfield

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bc why not

quaint aspen
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garfcat wait hes alresdy a cat

alpine kelp
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max karma should be 5 right

regal mulch
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yes

regal mulch
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hey creek

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do you wanna watch

alpine kelp
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i really think the -2 should have been to finesse rather than comprehension but ok

craggy pulsar
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well, if we're talking about spectators

regal mulch
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oh wait monk

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fuck

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its because monk cant get pearls read

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well colored ones atleast

molten birch
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monk has poor reading comprehension he's illiterate

alpine kelp
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ok

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all species features should go into the adaptations box, right?

regal mulch
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yeah

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i need to add a iterator rn because we have garfield

alpine kelp
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should there be a separate column for known rites

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i feel like there isn't much space otherwise

regal mulch
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you know all the rites

alpine kelp
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or would they go into "inventory"

regal mulch
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just reference the doc

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or you can extend it yourself

alpine kelp
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im saying for the purposes of telekinesis and karmic spear, where should i put them

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inventory?

regal mulch
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sure

alpine kelp
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is the telekinesis will check made by the player or the target

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or is it a clash thing

regal mulch
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both

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unless the target is an inatimate object or willing

alpine kelp
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ok i have everything except stats at this point

regal mulch
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hi foxy

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Here's a question that I don't know if was ever answered, does Spear's IV have a minimum of 1 dmg, or can is be 0 given a good roll?

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can be 0

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Cool

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do you wanna watch btw

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I likely will, ye.

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we are gonna start once meme finishes so like 5 minutes

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I'd love to play, but idk

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I might be able to join mid session, but it's a big might.

craggy pulsar
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a wild slugcat appears

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that could be funnny

regal mulch
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Indeed

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plentiful

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Especially with my Riv. Lore wise: Is sprinting to the next shelter at top speed and crashes into the party fighting something. Lol

quaint aspen
molten birch
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my riv ๐Ÿค foxy's riv

running into people

regal mulch
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burst or enhanced reflexes

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For Riv? Enhanced

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ok nice

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i was worried for a second you would overlap those

alpine kelp
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stat sheet done

regal mulch
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I still have all 3 characters I said I would, so depending what everyone has, I have a few options.

alpine kelp
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do i need to do vc?

regal mulch
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yeah

alpine kelp
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ok

regal mulch
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You'll need to at the very least be in vc.

craggy pulsar
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gimme 15, another one, gimme 20

alpine kelp
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do i need to join roll20 or something

craggy pulsar
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30!

regal mulch
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you will

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have an account ready

alpine kelp
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yeah

regal mulch
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ill be in ampitheatre

alpine kelp
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link?

molten birch
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oh shit uh

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i dont have an account either lol

alpine kelp
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link to session?

regal mulch
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dmed it to everyone

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@alpine kelp you gotta join the vc but dont need to talk

alpine kelp
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i can see

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i sent the link btw

regal mulch
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got it

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@alpine kelp get in the vc

alpine kelp
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server vc?

regal mulch
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yes

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you dont have to talk

quaint aspen
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im spectatin now

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doin spectator thins

regal mulch
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they had 5 turns underwater and they failed getting into the shelter all 5

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heres the full map btw

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Too bad I only got to blow stuff up and stab a lizard that didn't need to be stabbed, but oh well. Lol

molten birch
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ooh boy im. excited to see what an actual full campaign will be like lol

regal mulch
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Had fun watching before I got to play.

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@hushed bane session went great but a few things i saw

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resolve needs to be easy tracked on the character sheet otherwise its gonna be forgotten about

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oh right everything got used except carrying

hushed bane
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that's great!

regal mulch
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yeah they were going really good so i made the final encounter wild

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1 vulture 4 pink lizards

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half of the pinks left halfway through because of the rain

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and intikus rolled below the DC 6 times in a row

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and slugcat took uh

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3d12 damage to the face

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And then impaled and pinned into a wall.

craggy pulsar
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(wasn't my intention i swear)

regal mulch
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that went great though

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we got a group so thats good (except emerald because theyre gonna be unable to play iirc because shes in like 50 campaigns)

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@regal mulch i do want feedback on nightcat

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should we change anything

rotund maple
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if you need more people at some point I'd love to join

regal mulch
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I didn't get to play it much, so I don't have too much feedback.

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Will give some details later tho.

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Bit busy atm

regal mulch
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So I'll be free more.

regal mulch
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Close enough. Lol

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ok emerald be happy you didnt spend 6 actions drowning

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and failing

dark rain
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also i prob wouldnt play anyways since yall's style is very gameist, which isnt usually what i show up for

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i hope u have fun tho

regal mulch
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i hope you have no fun and suffer <3

dark rain
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im very much there for the rp part of rpg lol

dark rain
regal mulch
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half of that may be due to my inexperience gming

regal mulch
#

as said before i have never done it before so it was interesting

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you missed the end fight though

dark rain
regal mulch
dark rain
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which is very Mechanical

regal mulch
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And I was the only one to completely avoid the vult.

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i feel like having an actual character sheet would help keep track of resolve though

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oh yeah it got wild at the end

dark rain
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the slider on mine works pretty well

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u can use it 4ever it is free

regal mulch
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also btw i made hunter crit work on prediction

dark rain
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yaaaaaaay

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a hoonter must hoont

regal mulch
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Indeed

dark rain
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i still dont much like resolve as a mechanic

regal mulch
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It is a bit funky.

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we might rework it

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tbh

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or just make it completely different

dark rain
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it works plenty well as a game mechanic but kind of discourages rp in combat

regal mulch
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do you suggest we change it or remove it or etc

dark rain
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since gaining advantages through clever maneuvering and funny ideas are wrapped up into a system that rewards you the same for not roleplaying at all

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i would remove it, but i have very different priorities than yall as ive established

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so it might work just fine 4 u

regal mulch
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idk nobody used it but you

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i still want some unique combat mechanic though

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idk what

dark rain
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the unique combat mechanic is that you can do whatever the fuck you want to fight a dude

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youre not locked into a set of defined responses like a video game

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tabletops come out the box with unique combat by nature

regal mulch
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the unique combat mechanic is that after 3 hits in a row you grow a gun

dark rain
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gun world

regal mulch
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ok hear me out ok ok

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gourmand with acidic bite

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fill their mouth and hands with rocks

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upon you slapping them have them shoot out the rocks (now acidic)

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Lmao

dark rain
regal mulch
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With acidic bite do debris slowly melt in your mouth? Lol

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i think we should test without resolve

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and with giving riv a new feature

dark rain
regal mulch
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yes

dark rain
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i can run that but im running it how i usually run combats

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which is to say difficult as hell

regal mulch
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elaborate

dark rain
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i want people thinking laterally so i usually make combats too difficult to come out of without a big loss

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if you just roll dice

regal mulch
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ah ok

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ok since we might want to change that

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what should rivs new default adaptation be

dark rain
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moist

regal mulch
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no

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Wet

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Lol I'll think about it later

regal mulch
#

gunmand

regal mulch
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ok holy shit adaptation

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you can shoot an item in your mouth out like a projectile dealing its damage in addition to 1d6

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or maybe 1d4

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Gourm gun confirmed?

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yes

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also idea for riv feature

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you get a free unarmed strike when you attack a creature

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Hmmm

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As base ability?

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geah

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since we might just remove resolve

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@dark rain right i was gonna asks should we nerf anything

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or buff stuff

dark rain
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bwuauh

severe olive
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1am ping based

dark rain
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id ont know

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i played 2 round of combat

regal mulch
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ok awesome you have 30 minutes rework the entire game to be flawless

dark rain
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k

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5 main stats stay i think

regal mulch
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and resolve i think we will just remove it

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nobody used it

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except you

dark rain
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and then we can use a skill based leveling system

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with a number of skills instead of having them all be stats

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w/ reflexes, fortitude, and willpower defenses

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for making saves

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also its a 2d10 system now

regal mulch
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never

dark rain
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you asked me to make it flawless

regal mulch
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mid system

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boooooo

dark rain
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insult 2d10 again and i will go over in categorical detail as to why you are wrong

regal mulch
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you rolled a 2d10 for number of bitches and you got a -1 ๐Ÿ’€

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average 2d10 fan vs average 2d8 enjoyer

dark rain
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sounds like nano's rolls

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lmao

regal mulch
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โ€ผ๏ธ๐Ÿ”ฅslugclose ๐Ÿ”ฅโ€ผ๏ธ

severe olive
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PLEASE

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I BEG OF YOU

regal mulch
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you think thats bad

tired silo
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STOP BEING MEAN TO NANO!!!!!!

regal mulch
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someone was right outside a shelter

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had 6 actions

dark rain
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jokes on you i dont roll dice

regal mulch
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died

dark rain
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my players do

severe olive
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Can't wait to get Snake Eyes 3 times tomorrow

dark rain
#

yaaaaaaaaaaaay

severe olive
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all my spells will break

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and so will my spirit

dark rain
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hey autumn do you want to listen to my sesiso n tomorrow

regal mulch
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what time

dark rain
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5 pm

severe olive
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6pm

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(My time zone is betteR)

tired silo
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(Nano's timezone is better bc I'm also in it)

dark rain
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and by that i mean people show up from 5-6 pm

regal mulch
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2pm for me i think

dark rain
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do yuo live in australia

regal mulch
#

no

tired silo
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AUSTRALIAN...

regal mulch
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what time is it for you

tired silo
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REAL

severe olive
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1:30 am

dark rain
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12 am

regal mulch
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12:30?

dark rain
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yes

regal mulch
#

i mean yeah

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wait

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๐Ÿ’€

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where tf you live

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oklahoma

dark rain
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the midwest

regal mulch
#

ok oklahoman

regal mulch
#

california better let me show you my house i pay $100,000 a month for

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Lol

severe olive
#

Wait so is that a yes

tired silo
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Is that a yes.

regal mulch
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to what

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oh yeah sure

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"done reading check other channels"

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oh yeah sure let me see the other channels

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we should make pounce keep a +2 stealth after camo ends

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Ooo

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That's a good idea

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Or make it increase damage which makes more sense

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Since that's the purpose of a pounce normally. Stealth attack.

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+2 damage?

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Maybe

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that seems good enough

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Ye

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also lets make spearmasters health regen adap +2

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and maybe rivs metabolic burst should be +4

hushed bane
#

that works!

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im free today so i can do whatever

hushed bane
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and sorry i was offline for like the whole of yesterday
had to get a huge art thing done and i couldnt procrastinate on it any longer

alpine kelp
#

imo i do feel like a 2d8 is a bit weak honestly

average roll from 2d8 is 9 and the chance of getting 9 or lower is 56.25% - considering a lot of good successful actions require a 10 or higher on a successful roll (like is usually done with D20 dice), the odds are skewed pretty significantly against the players

dark rain
#

for hard checks maybe

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you're more likely to succeed an average check than to fail

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an untrained person should prob fail a hard check more often than not

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id say that the maximum mod of +5 is weak

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it limits the GM to basically only using 12 and occasionally 16 as a dc

regal mulch
#

hey im up

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@hushed bane what do you think about just removing resolve all together

hushed bane
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possibly??

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it feels hard to remember when doing combat yeah

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i think if we do, we should remaster combat altogether and make things more simple

regal mulch
#

to what

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just make the attacks contests

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as long as we dont add ac

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that dosent fit at all here

regal mulch
dark rain
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idk

regal mulch
#

hows this for riv and should i limit it to once per turn

regal mulch
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@hushed bane should we rework the combat system or do host

lofty venture
#

I think we can figure out the combat when we test it out.

regal mulch
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we already have

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twice

dark rain
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idk how you want to do combat since, at least based on my experience in the combat test, youre designing more of a board game rather than an rpg

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like some of the dungeon crawling board games wotc released during the 4e days

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which were pretty fun but not exactly an rpg lol

molten birch
#

good afternoon yall

dark rain
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hi

molten birch
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hi

dark rain
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hello

regal mulch
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heya

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tbh i do agree with you on resolve

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its easily forgetable and its not that fun

dark rain
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i actually like it

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but not in this context

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i think it would work really well if youre doing a lot of high roleplay combat

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like a jojo fan would

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lol

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if youre going to run the game like you did in the combat test youd probably be better off adding more tactical depth

regal mulch
#

i think we should just remove resolve all together

hushed bane
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agreed

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make combat more lightweight and easy to RP

regal mulch
#

ok maybe rivs default adap can be that you have another free action

dark rain
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arent they free actions because you can do all of them

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whenever

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as in free

regal mulch
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i mean like

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as you throw a spear you can also do an unarmed attack at the same time

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or throw two spears

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or throw a spear and run away

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etc

regal mulch
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i added comments on the doc for stuff we might want to / need to change

regal mulch
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problem if we raise the mod cap we buff a lot of stuff

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spearmasters food adap needs to become more damaging otherwise its gonna do 0 damage

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monk spear and heal needs to be lowered

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i think +6 is a good mod as it wont break too much stuff

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@regal mulch wasnt joking about combusting yourself as an adaptation

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I know, you said you liked the idea. Lol

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Not sure how practical it is tho

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Make it something like a super strong explosion? Maybe an automatic thing when you die?

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fuck that was one of my ideas

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upon death you explode

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but it would be situational

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That's a decent idea.

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no but my idea was uh

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you can set your back on fire and it does 1d6 - Tolerance to you every action you take

regal mulch
#

thats called artificer

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Yeah, but make it an insta-kill to you.

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So a sacrifice for the party instead of arti exploding everywhere.

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i like the setting back on fire idea

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should we have it damage you though

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It is also good, yes.

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I mean, if you're on fire it's weird not to get hurt.

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should it deal damage when an enemy hits you

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Ye.

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Like a thorns ability

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1d8 lets go with that

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That might also be a good one.

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and it lets you use it like fire because well

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its fire

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also im gonna rewrite tolerance

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"resistance to disease, karmic attacks, and the enviroment"

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whats your opinion on raising the modifer btw

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max and min mod

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i think somewhere in the 6-8 range is the best option

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im thinking 6

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Honestly I don't understand the importance of the different numbers to give an answer.

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That's why I stay out of the convo mostly when it's being discussed. I don't quite understand it. When given statistics I can give an opinion. Without the statistics idk.

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uh

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go on anydice

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select at least

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compare the rates for 2d8 + 5 and 2d8 + 6

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for at 8 12 16 20

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Yeah, I still don't understand what I'm looking for as much, sorry.

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fair enough ill disucss it tommorow

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any adaptation or rite ideas though

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I tried. Too small brain.

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i need a lot of those

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20~30 and 10~15 of each respectively

regal mulch
dark rain
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raise mods to +10

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make it a 2d10 system

regal mulch
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no

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im not making it a 2d10 system

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i like +6

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83% chance for a hard check to pass

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oh right i believe for the combat system we should make it contests

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but if your reaction fails i still think letting you feint is a good idea

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as one hit deaths arent that uncommon

regal mulch
regal mulch
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spray might be too strong

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with all the bonus cheek storage adaps as gourd you can have uh

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7 slots

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so 7d6 damage which is way too much

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not including the fact it could also add the damage of a grenade (4d6)

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that is a potential uh

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28d6 damage in one action in an aoe if done right

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ok limiting one item spit per turn might be a good idea

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Yeah, that sounds good.

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One per turn.

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i wanna say two per turn

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Two per turn is okay.

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ill remove the death while starving part because i clarified that already somewhere else

regal mulch
#

@hushed bane hey i need your opinions on a few things

alpine kelp
#

ok list of things i might be able to provide suggestions on:

  • injury table's incomplete
  • we may or may not want to notify people about how much time remains in the cycle/make cycles slightly longer
  • host features/adaptations
  • spontaneous combustion seems to only be partially written
  • maybe rites should have like... spellcasting levels? i think it would make sense to be able to cast stronger versions of low-blessing spells by using more blessings as compensation
regal mulch
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we are working on 1, 3, and 4

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also we have rules for cycles

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one session is generally one cycle

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and i dont like the spellcasting levels idea

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i do want your opinion should we raise the max mod

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i think +6 is a good idea

alpine kelp
# regal mulch finished spontaneous combustion

that... seems a bit harsh of a downside imo

if someone decided to play a Host then that means that at level 5, the player will take an average of 5.5 damage per action w/active fire

which will leave them critically injured in 2 turns and dead in 3

regal mulch
#

well we gotta account for the fact that you can get 5 tolerance max

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taking 0 damage 5/6 times

alpine kelp
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max modifier should at least be +6 if not higher

regal mulch
#

rn you have 26 points out of 75 needed

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should we give more points

alpine kelp
#

75 for what?

regal mulch
#

getting everything to +5

alpine kelp
#

is that including your average modifiers? i thought there were 18 categories

regal mulch
#

theres 15 modifiers

alpine kelp
#

oh yeah right

regal mulch
#

all of them are pretty useful

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except carrying so far

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i think +7 is a good max mod

alpine kelp
#

id say that at maximum level (assuming a +7 modifier) the player should at least have 45 out of 105 points, if not more

especially bc you get your first 10 right out of the gate, the current amount basically means that the player is better off strengthening their strengths and minimizing their weaknesses rather than attempting to create an all-around character

regal mulch
#

100% chance for an average to pass
90% chance for a hard to pass
56% chance for a bleak to pass
15% chance for a dire to pass

#

45 out of 105 sounds pretty good

alpine kelp
#

i miscounted and it should be uhh

35 at minimum

regal mulch
#

35-45 seems like a good range

#

40 is 38% maxed out 45 is 43%

alpine kelp
#

yeah id say 50% is too much (no reason to not just have +3/+4 on every stat) but anything below 30% is way too low

regal mulch
#

40 gets you 5.7 skills maxed out and 45 gets you 6.4

#

or we can go with 42

#

thats just a flat 6 maxed out

alpine kelp
#

well let's consider bonuses

regal mulch
#

which type

#

do you mean from abilities or species

alpine kelp
#

looks like every character has roughly a +5 and -4 stat split respectively, split among 5 stats
this averages out to having a +1

#

gotta go

regal mulch
#

yeah

#

thats intentional

#

combat i think we should remove resolve but still let you feint

#

i like that mechanic a lot as you basically have no hp

dark rain
#

depending on your build

#

but dumping is something that some writers are ok with in their games

regal mulch
#

what are the dump stats for certain builds

quartz gazelle
regal mulch
#

what does this mean

dark rain
#

if ur a melee focused build why would you pick like

#

taming

#

or stealth

#

you can take the L on a couple stats and you'll have an objectively better character than otherwise

#

and since the PDF of a 2d8 converges to the average, you might as well decrease them as much as possible since you already aren't gonna succeed with them after taking a -2

#

it's like how no rogue in 5e benefits from having a high strength score

#

from a mechanical standpoint there is no reason to invest in strength

regal mulch
#

thats fair but not everyone is gonna play like that

#

so its fine

dark rain
#

depends on what kind of game you're trying to make

#

if you're basing the structure of this rpg on the structure of rain world, where RP isn't really a major influence

#

then a good mechanical frame is pretty important

#

imo

regal mulch
#

should we do something to prevent it then

#

how would we even prevent it

dark rain
#

most systems with d&d heritage operate on skills that can be increased but not decreased

#

3e's skill points, 4e/5e's proficiency, etc

#

and there are plenty of other systems that work like that

#

you cant make your Psychology skill lower in Call of Cthulhu to increase your Library Use skill

regal mulch
#

should we not let people decrease skills possibly

#

but that makes the character creation more eh and makes it so you basically have a character with no downsides right at the start

dark rain
#

a hard minimum at -2 or something isn't very elegant but it's the only way I can think of to curb this excluding a rework

regal mulch
#

how would you rework it

#

and a lower minimum isnt a terrible idea

#

i was thinking -3 or -4 not -2

#

as i do want to increase max mod to +7

dark rain
#

if you have me complete control to do a total rework I would spin off AMG into a rain world themed system

#

because it already has a similar level of lethality and struggle

#

this is assuming I have the motivation to make an AMG spinoff

#

which I dont

#

lmao

regal mulch
#

i meant a rework to just the mod system

dark rain
#

yeah

#

the base of the system

#

you kind of have to rebuild a building if you tear out the foundation

regal mulch
#

no you get a shit ton of glue and a crane

dark rain
#

yeah

#

to rebuild the building

#

lmao

regal mulch
#

no i was saying you take the rest of the building out with a crane and then glue the building back onto a new foundation

#

and then it falls over and you fucking die

#

but seriously though can you quickly explain what your mod system is

dark rain
#

there are 5 abilities that are p much dnd analogues

#

strength, agility, constitution, intelligence, and psyche

#

psyche is your wisdom/charisma analogue

#

they each directly affect something or other

#

strength affects inventory space, agility affects your dodge chance, your constitution score is the same as your HP, so on

#

so it's pretty hard to dump one of them without seeing a major downside

#

each ability then has 4-8 skills tied it

#

ie strength gets your athletics and melee stuff but also intimidation

#

constitution doesn't have any skills because it's your HP which is really important on it's own

#

when you make a check, you roll 2d10+your level in a skill+an applicable ability modifier

#

so someone with melee 3 and a 14(+2 mod) in agility gets +5 with one-handed melee weapons

#

skills are directly increased with xp

#

it costs 1 xp to increase a skill from 0 to 1, 2 to increase it from 1 to 2

#

and so on

#

and you get 1 xp per session

#

you can also spend XP on increasing your defenses, hp, etc

#

or learning spells

#

which operate kinda like skills in that they are generally applicable

#

there isn't a fireball spell

#

there is just a "fire" spell

#

it does fire things

#

what does that mean? idk figure it out

#

I provide some examples of course but you're free to make up your own applications for it

regal mulch
#

i do like that last part with the spells

#

we kind of have that for some adaps and features

#

but to a lesser degree

dark rain
#

it stemmed directly from a frustration with how 5e limits you to discrete spell effects

#

I want to be an ice wizard not a cone of cold and ice storm wizard

regal mulch
#

i think we should just keep the current mod system

#

because we cant really do that due to how the systems we have work

#

we cant give HP increases, many inventory increases (outside of gourmand that guy can have like 7 cheek slots), and damage buffs i dont think fit here outside of species

dark rain
#

yeah

#

stuff like inventory space is a really important mechanic in AMG so taking it out would screw up some of the balance

#

or changing it in any way

regal mulch
#

i only added a +2 cheeks adap because i added an adap that lets you shoot things out of your mouth and it was funny

dark rain
#

that's really funny I agree

regal mulch
#

its basically just an extended mag adap when combined

dark rain
#

gourmand watermelon seed machine gun

regal mulch
#

the idea of a gourmand basically being a burst fire turret is amazing

#

i wonder if you could fashion what is basically a rock quiver and put it on your back

dark rain
#

gourmand is fat because they have a watermelon growing inside them

dark rain
#

or a satchel

#

or

#

a backpack

#

so you can carry lots of Stuff

regal mulch
#

ok thats fair

#

i dont think you would be able to make that unless you like

#

glued way too many spears together

dark rain
#

I mean you could carry like 3 of them w a quiver

regal mulch
#

yeah you could if you amde one

dark rain
#

ye

regal mulch
#

but anyways uh we have a problem if we increase the max modifier

dark rain
#

not too hard, you just need a big piece of sheet metal and a hammer to make a crude one

regal mulch
#

it makes all this need a increase/decrease to the dice roll to have it be around the same power at max mod

#

i was thinking 7 as max so the top two would need 1d8 and the 3rd one would need to be changed to 1d4

dark rain
#

you could just keep it at +5 and make it a 2d6 system

regal mulch
#

that

dark rain
#

adjust your DCs and kaboom

regal mulch
#

damn that is true

dark rain
#

plus d6 is a more common die

regal mulch
#

fuck yeah that works

dark rain
#

so it's convenient

regal mulch
#

let me check the percentages

#

8 12 16 20 goes to like

dark rain
#

so like

#

6 9 12 15

regal mulch
#

yeah

#

or 6 9 12 15 18 because yeah

#

18 is the equivalent of "this is literally impossible without external help"

dark rain
#

imo that's not a check

#

that's just a no

regal mulch
#

i will roll a 30 somehow

#

ok comparing the percentages

#

2d8 + 7
8 is 100%
12 is 90.63%
16 is 56.25%
20 is 15.63%

2d6 + 5
6 is 100%
9 is 91.67%
12 is 58.33%
15 is 16.67%

#

so yeah

#

basically the same

#

whats more interesting though is the +0

#

2d8
8 is 67.19%
12 is 23.44%
16 is 1.56%

2d6
6 is 72.22%
9 is 27.78%
12 is 2.78%

#

it makes stuff a noticeable amount easier

dark rain
#

only by like

#

5% at the most

#

not a huge deal

regal mulch
#

yeah

#

i do like it because now negatives matter a lot more

dark rain
#

it's barely statistically significant

regal mulch
#

a -2 is already making your chance of getting a hard check below 10%

#

with 2d8 its 10%

#

which isnt a massive difference but looking at -5

dark rain
#

yeah cause your PDF is crunched down

#

so decreases are sharper

regal mulch
#

you have half the chance of an average check

#

15% -> 8%

#

a -5 goes from "i basically can never succeed in this skill" to "i cannot succeed in this skill"

dark rain
#

why have -5 even be an option at that point

regal mulch
#

why not

#

if people hate one skill in particular

dark rain
#

because it's meta to have several -5s

#

due to how your party members will almost certainly cover the weakness

regal mulch
#

i still feel like thats a decent trade off if you want to minmax

#

literally stopping you from using a skill

dark rain
#

you wouldnt ever use it if it was +0

#

either

#

because your party will have it better

#

and make checks on it instead

regal mulch
#

theres situations where it would still come into play

dark rain
#

when is it beneficial for multiple people to roll stealth

regal mulch
#

entire group getting past an area

dark rain
#

having multiple people sneaking around pretty much ensures that one of you will fail

#

which fails all of you

#

unless you're separated out

#

in which case the rest of you have to jump in

#

if someone gets caught

#

taming or intimidation won't benefit from help often

regal mulch
#

"why not let another party member do X" applys to like

#

all ttrpgs though

#

or most atleast

dark rain
#

yes

#

which is why a +0 here is effectively the same as a -5 in most situations

#

so you might as well make it a -5

#

it's a dominant strategy because there are essentially no downsides

regal mulch
#

should we make the min mod something higher then

#

like -3 or -2

dark rain
#

I mean

#

why not 0

#

people are gonna decrease it to whatever ur minimum is

regal mulch
#

we need a min mod of -2 atleast

dark rain
#

why

regal mulch
#

species have -2 in two stats

dark rain
#

you can change that

regal mulch
#

ill think about it

#

oh right for the combat rework

#

i was thinking we make it contests instead of DCs

#

and remove resolve

#

but we keep feinting

dark rain
#

if resolve is removed there's no reason to make everything an opposed check

#

other than (speaking from personal experience) unnecessary granularity

regal mulch
#

what do you think about keeping feinting for players though

dark rain
#

ok ok

#

hear me out

#

why not just have attack and defense DCs for enemies

#

and let players roll both to attack and defend

regal mulch
#

that could work

dark rain
#

it does work

regal mulch
#

i mean yeah it does work

dark rain
#

it's called a player-facing system

#

it's amazing

regal mulch
#

counterpoint: math rocks

dark rain
#

the GM already has control over literally everything

regal mulch
#

but seriously that is a good option

dark rain
#

so giving the players all the math rock dopamine is fine

regal mulch
#

i think keeping contests out of combat and DCs in contests would work

#

outside of like

dark rain
#

just keep contests out of existing

regal mulch
#

bait apprations DC being roll + will and creature rolling against that but thats different

dark rain
#

the only situation in which a player facing system requires contests is in pvp

#

which shouldn't happen in the first place

#

unless it's consensual

regal mulch
#

wait fuck that would just be covered by defense DC

regal mulch
dark rain
#

in which case you can just handle it with player to player roleplay

#

usually when someone wants to like

#

steal something from another player

#

I just ask the other player if they give consent

regal mulch
#

actually wait wait would the DC for creatures be their attack/defense DC + mod

#

do we even need the creature mods

dark rain
#

no

#

it's great

#

it's so much less work lmao

regal mulch
#

you never answered about feinting though

#

i think we need something like it because most stuff can and will kill you

#

in one hit

#

two on average

dark rain
#

idk what feinting is

regal mulch
#

oh

#

if you fail a reaction you can feint with a different stat to attempt to succeed the reaction

dark rain
#

sure

regal mulch
#

as i already said

#

your HP pool is tiny

#

1-2 fails and you die is a bit too harsh imo

#

even for this

#

and it keeps the idea of you being extremely frail and simply avoiding damage while basically increasing your hp pool

#

and it also means youre better off not dumping resistance if you go for say

#

agility

regal mulch
#

@hushed bane hey what do you think about changing dice to 2d6 again, removing resolve and predictions, keeping feinting, and making the system as a whole player facing

regal mulch
#

I thought predictions was an interesting concept, but with how you're changing it, it does make it pointless.

#

Resolve wasn't used at all, so I do agree we can just remove it. As you said, feinting is a good last chance at not dying.

#

You might limit its usage tho to reduce spam of it on repetitive bad rolls.

#

Like maybe once every two turns or something.

#

its once per turn

#

I'm aware that it currently is. I guess since it only applies to being attacked it won't be spammed that hard. I just feel like being able to roll twice every turn could become a nuisance. Might just be me tho.

#

only when you fail though

#

It's more situational than I'm giving it credit for, so ignore me. Lol

regal mulch
#

do give any ideas on how feints should be implemented

regal mulch
#

i wanna change monks downside

hushed bane
#

ACK sorry i was gone for a while

hushed bane
hushed bane
#

looking into it though it seems pretty dope

#

so if an enemy attacks it's just you rolling to dodge / resist?

regal mulch
#

yeah

regal mulch
hushed bane
#

idk if that's a bad thing

regal mulch
#

well theyre both herbivore spellcasters that are worse with weapons than other species

#

i feel like there should be atleast a difference for the worse with weapons part for monk

regal mulch
#

@hushed bane oh right emerald suggest we have the minimum mod be 0

#

as a -5 and a 0 dont really hav a big difference as youre not gonna succeed most of the time

hushed bane
regal mulch
#

so should we make min mod 0

#

wait should rivs new default trait be advantage when feinting

#

so for creatures we have an attack and defense DC

#

is attack DC for when youre attacking them or is it when youre being attacked by them

regal mulch
#

@hushed bane ok im gonna throw my ideas i need feedback on out there

#

rivs default adap should be advantage on feints

#

you should be able to feint after any failed reaction but you cant feint off a feint

#

contests should be removed all together in favor of DC values for creatures (may present a problem as we might need a DC for every stat)

hushed bane
#

i agree with all of these

regal mulch
regal mulch
#

(played 30 minutes of dmc 5) we should add a style ranking

hushed bane
#

LMAOO

hushed bane
regal mulch
#

wdym

regal mulch
#

I'm assuming something like having a set DC for everything, then the modifier raises or lowers it?

regal mulch
#

i think just giving each mod a DC works better

#

I think it works better, yeah, however it's going to mean more work on each creature.

#

not more work than the mods raising or lowering the DC

#

This is true

regal mulch
#

:)

dark rain
#

just mark which skill theyre good and bad at and assign DCs to good and bad

regal mulch
#

Then if it arises, you need a neutral DC.

dark rain
#

no u dont

#

most creatures die in 2 hits so assigning more than 2 DCs to it is a waste of time imo

#

if i cant write down a statblock in the margins of my notes then its useless to me

regal mulch
dark rain
#

yeah but you only have to remember two dcs

regal mulch
#

2 -> 5 isnt that big of a difference

#

and youd have the stats written down or open anyways

dark rain
#

not major but I find it helpful

regal mulch
#

because you need to remember how much damage stuff does

#

i think a DC for every stat works fine

regal mulch
#

@hushed bane do you want me to rewrite the combat section or do you wanna do it

#

anyways time to give creatures DCs

#

6, 6, 12, 12, 9

regal mulch
#

you know what its gonna be right

#

how are these for DCs

#

the 3+ is just because some creatures have such bad stats in some areas

#

too clutered or nah

#

should i remove the names

#

of the DCs

#

should i change any of these

#

wait what even is allure for creatures

#

intimidation?

#

cant wait to make the red lizard and just give it 15+ in every stat

regal mulch
#

should i change up any of these stats though

#

Looks good to me.

#

should i get rid of the names for the DCs

#

just keep the numbers

#

get rid of some clutter

regal mulch
#

how are the DC names btw

#

I like them.

#

pathetic only exists because of green lizards being so stupid

#

like my man has a negative iq

#

True. Lol

#

And blues having no health whatsoever. Lmao

dark rain
#

102 hp slughollow

regal mulch
#

its literally the health values from the game x 12

#

i lowered some of the hps

#

-12 for vulture

#

-6 for green liz

#

-4 for pink liz

dark rain
#

u could just have lower damage

#

and lower hp

#

since you dont need that amount of granularity

regal mulch
#

i will increase the damage values and hp by 10x

dry oriole
#

Just wanted to say that the TTRPG looks super cool so far, and the discussion around it is really fun and interesting to read! ^^

#

Great job so far! ^^

regal mulch
dry oriole
#

๐Ÿ’œ

regal mulch
#

if you ever wanna help or have any questions you wanna ask feel free to

dry oriole
#

Aww, you're very welcome! ^^ And thanks a ton, will do!

#

I've never really played a TTRPG, though I would love to, so I don't know toooo much about how they work, but still! I can totally learn! slugcheer

regal mulch
#

youre free to try when we do another test session

#

and just giving ideas on stuff we can add is extremey helpful

#

That and you don't have to have any idea of what you're doing to help come up with ideas.

#

implementing the stuff is the easy part

#

ideas are hard

#

And Autumn I have been mostly drawing a blank on adaptations. You basically already came up with a thorns with the back fire.

#

yeah same

#

could we give items as adaptations?

#

Like take an adaption that just randomly gives you a spear?

#

no i meant like

#

unique items

#

Ohhh

#

Hmmm

#

probably not since crafting is a thing

#

Unless it's like an op one time use thing.

#

not one time use

#

then nobody picks it

#

outside of one shots

#

Idk, could be something like a boom stick that insta kills a vulture. Something handy to hold onto for when the time it is required. With the fact you can take multiple adaptations, idk why not.

dry oriole
regal mulch
#

If you want to help with what we're currently struggling on, we need more adaptations and rites.

regal mulch
#

Fair

#

and its not like other items because most are a dime a dozen

dry oriole
#

Oh, how d'you mean? What are adaptations and rites? ^^

regal mulch
#

read the character creation section for adaps and the blessings and rites section

#

long story short though

dry oriole
#

AHH Okay, thanks

regal mulch
#

adaptations: abilities you gain that upgrade your slugcat

#

Rites are like spells, and adaptations are like little mutations that add uniqueness to your character's playstyle. We have a few already in the character creation if you want an idea.

#

rites: spells

dry oriole
#

Ahh, thank you both! ^^

#

So would stuff like Rivulet's speed be an adaptation?

#

Or is that different since it's an innate ability of it?

regal mulch
#

It is, and as your example, that is a unique trait to riv.

dry oriole
#

Ahh, okay, thank you! ^^

regal mulch
#

We call the innate ones Traits, and potential added ones adaptations.

#

base traits of species are features

dry oriole
#

Oh, I see!

regal mulch
#

wait arent they called features

#

Features, ye

dry oriole
#

Ahh, gotcha!

#

Cool, thanks! ^^

regal mulch
#

it says features but traits is a better name

#

if you have any ideas at all for rites or adaps please give them

dry oriole
#

Sure thing, will do! ^^

regal mulch
#

I've always called them traits because it makes more sense.

#

our goal is about 10-15 rites and 20-30 adaptations

dry oriole
#

Oooh, okay! Cool!

regal mulch
#

and probably adding more once its "finished"

#

we should try to avoid needing to edit stats of stuff after we make it public

#

as that could mess with campaigns going on

#

Which just means lots of test runs to make sure things are balanced.

dry oriole
#

I would have an idea taken from my Slugcat OC, maybe a strengthened sense of smell? So easier to find food, for example?

regal mulch
#

Idea

#

Poison claws

dry oriole
#

Thank you! ^^

regal mulch
#

that is a bit of a host thing though

dry oriole
#

Ooh, how d'you mean?

regal mulch
#

Is it? Idk much about host

dry oriole
regal mulch
#

you can send a mini DLL to scout ahead and it gives you a general idea of whats there

#

like if theres food

dry oriole
#

AHH Okay, cool!

regal mulch
#

and if it dies that means theres danger

dry oriole
#

Oof ;v; Poor thing

regal mulch
#

+1d4 damage the turn after you make an unarmed strike?

#

Hmmm

#

That or maybe lower it's toughness?

#

Resistance I think it's called

alpine kelp
#

(sorry to be the nitpicking dude here but if the slugcat itself isn't poisonous then any toxins it produces from the mouth/claws would be venom, not poison)

regal mulch
#

thank you for the nitpick accuracy is nice

#

wait what would acidic bites be then

#

is your spit just acidic then

#

Basically

#

and it coats your teeth

#

That's what I got from it

#

acidic bite is awesome

#

What I assumed the idea was

#

i should make my slugcat have a like

alpine kelp
#

basically if you bite it and you die, it's poisonous
if it bites you and you die, it's venomous

regal mulch
#

ancient naming scheme

#

they stole it from a pearl

alpine kelp
#

if it's acid then it isn't a toxin, problem solved

regal mulch
#

identity theft is ok if the person left this mortal plane

#

Yes. Lol

#

That's a really fucked up idea. XD

#

Love it

#

actually we have fire adap already

#

how about a ice or water one

alpine kelp
#

how does the fire adap work

regal mulch
#

uh

#

you can set your back on fire

#

1d6 damage - tolerance to yourself every action or reaction you make

#

and 1d8 damage to your attacker

alpine kelp
#

through natural combustible material, through mechanical means, or by sheer magic power?

regal mulch
#

up to the player how they want to roleplay it

#

i need to make it so activating the fire costs an action

#

and clarify for stuff that food pip/damage dosent occur until the first action

#

is 1d8 damage too much though

#

actually

#

wait

#

does it activate only on taking damage or when you dont take damage

alpine kelp
#

id say a water adaptation would work better than an ice one

an ice one would almost certainly be very powerful (freeze ice, freeze creatures in water, walk on water, etc.)

regal mulch
#

maybe i should remove the fire damage on hit part

#

make that a seperate adap

#

@regal mulch how would the thorns adap work

#

Hmm?