#rw ttrpg thread
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yes
should've just sent them a "get real" gif
although five pebbles won't be in the campaign
i can assure you that the iterator who is in the campaign im planning is much much worse
OH SHIT YEAH
if you wanna send a gif to the local group ill add the mast and you have to climb the whole thing to communicate any signals

god i will do that just to send the most obnoxious message ever
just a gif of the party eating like 100 neurons
"it's a pearl with the letter H written on it 8000 times"
LMAO
gming tip: let your party eat all the neurons in an iterator to kill them
im gonna hop in vc
wich?
ok ill join a second
come into my totally not suspicious warehouse
(warehouse)

@molten birch hey do you want to test the combat with us
oh sure
i literally just woke up like 30 minutes ago so perfect timing
make a copy of this and make a character sheet with this
3
alright
so at level 3 by default right now, i have 13 stat points to mess with my stats right?
yee
and what do i put in the combat section? same stuff from the "information" section?
or just ignore that for now?
nothing
think im done then!
send your character sheet then
https://docs.google.com/spreadsheets/d/1ROT3Gvbtl3kRV79TcyGENp_8db1wR4lE-ixYdmW1frA/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,Anole,HP,12,Knowledge,Agility,Resistance,Muscle,Allure
Species,Hunter,Blessings,6,1,2,3,2,-2
Level,3,Recovery Dice,2,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,12,Resolve,0,3,1,2,0,0
Max Blessings,6,Food Pips,12,Perception,Ste...
unsure if i edited the stats right but i can easily fix it if i didnt
i think it's good
2d6 for spear
rock deals 1 and -1 to next action
https://docs.google.com/spreadsheets/d/1ROT3Gvbtl3kRV79TcyGENp_8db1wR4lE-ixYdmW1frA/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,Anole,HP,12,Knowledge,Agility,Resistance,Muscle,Allure
Species,Hunter,Blessings,6,1,2,3,2,-2
Level,3,Recovery Dice,2,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,12,Resolve,0,3,1,2,0,0
Max Blessings,6,Food Pips,12,Perception,Ste...
Did we ever agree whether or not we can edit the species stats?
@regal mulch
we can
Kk
i think i was a bit too late to spectate the session 
Ye
@hushed bane quick question where do i put the unarmed strike damage
and youre free to watch next time we test creek
yee
it was a combat test, dw
the actual sessions will begin later
uhhh
ah alroight
i found a spot its good
done
Next time we play let's have a set time. Lol
That way I can set an alarm and be awake in time.
sure
say we start test runs around this time?
Easy enough. 
yeah that works for me
mhm
im gonna work on planning stuff for the campaign and maybe start adding the creatures later
mhm
what should hosts standard feature be
oh wait i just remembered right
@dark rain we tested the combat it went pretty well
Sounded quite fun from what little I got to witness.
๐

How long did it take 

since it was more like 2 combat encounters we can say about
20-45 minutes per encounter
sounds about right
if u have 3 people 30 mins is around where they tend to land
def try testing w/ 5+ people to see how well it scales up
action economy moment
@hushed bane gonna work a bit on the stuff is there anything in particular you want me to do
and i have a few questions
are we gonna give creatures the full 15 stats and should we polish some of the stuff a bit more
also should we move character creation above basic rules
:)
Do we want to give them all 15 or just the primary 5?
id stick with the 5
idk that can cause some problems for some particular creatures imo
Example?
will and resistance have the same value here but like
a creature might have low resistance but high will
or vice versa
We can split that one up then.
you know what fuck it i cant think of a creature where the values would have a big difference
from what ive seen most ttrpgs do that
im gonna work on some creatures now though
i think maybe
some creatures may have the extra stats if they absolutely need them
i cant think of any off the top of my head
except maybeeeeee iterators but like
those have high will and resistance most of the tiem
should we seperate creatures into passive and hostile thoughg
and neutral
nah
also traits isnt a very good name for the adaptations/rites section
wait easy
adaptations and rites

wait
i think we should still group similar creatures together
daddy long legs and brother long legs
and the spiders should be grouped together too
oh that works
so we need sub-subcategories then?
actually lets just
not group them
itll make life easier
finding the creature isnt that hard already
i still feel like rites and adaptations should have things you can jump to
It's not hard, but when you're wanting to do something like compare lizards it makes it more difficult without grouping.
ok that is a fair point
For people who don't know the game well and are trying to balance for their party.
id say make them loosely in alphabetical order
make the categories in alphabetical order
and the creatures inside in alphabetical order as well
like red leeches and blue leeches come after batflies because blue leeches are B
nah we dont need categories
I like the idea of alphabetical groups, and the creatures alphabetical inside the group.
nah i think groups is a better idea
as it reduces the bloat in the sidebar as well
ig that works
and if our sidebar is bloated that is a big problem
or better yet
table of contents for each category?
@dark rain hey can i get your opinion on something
i have opinions on things
how should we organize the creatures
shouild we have a thing you can jump to for every creature or just the type
same for items and flora?
that makes sense too
and character creation should be the first thing after overview right
ye
ill make categories and hope everything fits in them
would miros birds, vultures, and king vultures go in a bird category?
or could i make a flying category
great question
Um
Technically they're flora not fauna.
They're listed as plants in game.
all 3?
and where
ok ill put them as hostile flora
ok categories
ill work on them rn
you could group creatures by their environment but i dont think thats necessary
just by their species
so if they have a bunch of subspecies, like lizards, theyre all in the same place
waitw
would leviathans go in mechanical or aquatic
Arthropods:
- Batflies
- Dropwig
- Eggbugs
- Noodlefly
- Noodlefly Mother
- Squidcada
Aquatic:
- Blue Leech
- Hazer
- Jetfish
- Jellyfish
- Red Leech
Centipedes:
- Centiwing
- Infant Centipede
- Mature Centipede
- Overgrown Centipede
- Red Centipede
- Youth Centipede
Lizards:
- Black Lizard
- Blue Lizard
- Cyan Lizard
- Green Lizard
- Pink Lizard
- Yellow Lizard
- Red Lizard
- Salamander
- White Lizard
Mammalian:
- Lantern Mice
- Rain Deer
- Scavenger
Mechanical:
- Garbage Worm
- Guardian
- Leviathan
- Miros Bird
- Neuron Fly
- Overseer
Mollusc:
- Grapple Worm
- Slugcat
- Snail
Plantlike:
- Monster Kelp
- Pole Plant
- Worm Grass
Rot:
- Brother Long Legs
- Daddy Long Legs
- Proto Brother Long Legs
- Proto Daddy Long Legs
Spiders:
- Big Spider
- Colaescipede
- Spitter Spider
Vultures:
- King Vulture
- Vulture
- Vulture Grub
idk what to do with the rest tho
Figured I should ask, as I never did. Are yall okay with me making my own lil rpg? I've got it almost complete but you all were here first, and I don't want to tread.
is it RW themed?
ye
can i see it if you dont mind
Sure! I am just using RISIS and appending a section on food. It's pretty barebones. I also have some character sheets made.
Got a few enemies statted already
heres what im having trouble categorizing
- Miros Birds
- Lantern Mice
- Rain Deer
- Scavengers
one idea
put jetfish, squidcada, grappling worms, rain deer, and maybe lantern mice, snails, and jellyfish into a "helpful" section
Unsure on the CW policy, can I use art from the game, or from for example the Drought mod? Do I need permission?
batflies, eggbugs, noodleflies, dropwigs go in arthropods
grappleworms, slugcats, squidcadas and snails go in molluscs
the rest goes in misc
i think we could categorize some of them still
slugcats and scavs could go in say
intellegent?
ehh aren't we going by the type of organism though
like intelligence is a trait, not a group of animals
Primate? Slugcats and Scavs are basically monkeys
and we know slugcats are likely to be descended from slugs
i want to attempt to categorize everything though
nah, scavs resemble them but we have no idea what they actually are
and slugcats are likely molluscs
in fact, miros birds can go in mechanical
see that's where I'd say scavs, lantern mice and rain deer can ho go in "mammalian" but we don't know what scavs are
In fact yeah that works
miros birds go in mechanical
we could make a category for helpful creatures and put scavs, rain deer, lantern mice, grapple worms, squidcada, and jetfish here
nah
doesn't fit with how we're already categorising things
I say
Mollusc:
Squidcada
Snail
Grappleworm
Slugcat
Mammalian:
Rain Deer
Lantern Mice
Scavenger
makes the most sense
ok its updated now
i think we got everything
also i moved leviathans to mechanical
yee
and pole plants, monster kelp, and wormgrass go in plants
carnivorus plants
i think plants should be split into food, carnivorous and other
yeah
carnivorous works but idm either title
dangerous i like
because you can put beehives too
also uh
void stuff
do we need to give them stats?
echoes void spawn and void worms
I don't think they need stats seeing they are essentially incorporeal, and the void melts your spears
"youre not allowed to 1v1 a void worm" 
i think you should be allowed to fight a void worm because that would be really funny
but like
only if they leave the void for some reason
actually killing the void sounds really funny
this system doesnt really accommodate that though 
should we not give void stuff stats
if you want someone to fight it then put it in the monster manual
"1v1 a void worm, gets turned into an echo" OMG UNFAIR
if you dont then dont
i removed the void part then
Tarrasque is fit for a red lizard too
just without the swallow, and increased speed
classically, red lizards destroy cities like the tarrasque
i dont think red lizards are gargantuan ๐ค
you should add a Big Lizard that is the size of a building
that sounds fun actually
or maybe like a Big Raindeer that has a whole biome on it
or a moving iterator
good ideas for campaigns
a moving iterator just sounds like some iterator OC
ye
itd be a cool goal to have to stop the iterator to climb it
in order to obtain something from it
maybe its the last one in the region or somethin
ah yes, iterators walk gone literal
giant buildings start walkin
not just the puppets
i love walking buildings
its called "the leg" after all
why cant it move
dear james
the iterator has leg, why cant it move?
from emerald
maybe that'll cost too much water
do iterators have a region called the foot
hot
no
I severely doubt, or else it'll just be a region swarmed by an unending tide of the snips
that sounds cool too
like
you could build a whole campaign out of trying to get on a moving iterator
WAIT DO WE PUT BLUE FRUIT IN FLORA OR FAUNA
technically
fp has a foot! its called memory crypts
i would say fauna given that its bug (batfly?) pupae
Is that actually confirmed, or speculation?
moon says it's bug pupae if you bring her a blue fruit
Ah. Neat
unsure if its actually a batfly in there but they're similar in size so
quite possible
fuck it lets say fruit
monk achievment considers it fruit
everyone calls it blue fruit
when downpour happens miros birds might want to be in the same category as vultures
because the miros vulture
Miros Vulture????
Spooky?!
you put bluefruit in fauna, specifically under the batfly category
trying so hard not to spoil my campaign rn
im now gonna use this
hey
@hushed bane minor suggestion
Things happen
instead of hp values just give a general idea of how damaged creatures are
discord is being buggy what the fuck messages arent laways appearing and its not saying who made them right
yeah but HP's still like
a mechanic right?
yes
i meant for players
also should we run another combat test but with a bigger enemy
say a vulture
is it possible, to play as a scav?
u can just have crechur take a certain number of hits
2 take down
GM doesn't have to track hp that way
especially with low HP it's a good abstraction
i meant what the DM is saying to players
that too
if you combine both then there's literally no difference between hp and hit counters
in a practical sense
there is
amount of damage is different between weapons so then you need to account for that
then it just becomes HP
it averages out over a combat encounter
unless there's a damage source that's WAY above or below normal
but you're keeping it pretty tight from what I've seen so it works just fine
@hushed bane
๐
yeah we should 100% do that ill set up a small map
ooo
idk if i can tonight though
am sorta busy
i can tomorrow
we could do both at once tommorow
id like to DM it if you dont mind
since i do want to see how time is affected by a newer DM
ill get to making a character later
what level this time
lets go with 4 and ill work on a few adaptations
what time tommorow though
id say right about now is when we could start
ill finish it in a bit
man just realised this is the first time im not gonna be a DM in like
over a year
oh also do you wanna build the room for this?
because im pretty sure i linked you the program
send it
tiles
save that and you can upload it to the tileset thing
make sure your tilemaps are 16x16 resolution and for me a good baseline room size is 18x22
wait it wasnt even the general shape i have the whole map plan already done

@craggy pulsar @molten birch @regal mulch would you guys be down to test more of the game around this time tommorow
yeah that works
you can use the same character or a new one
i would recommend a new one or atleast a new species adaptation
level 3 characters once again
@hushed bane how much damage should a vulture do
they dont have very lethal bites
lets say 1d10
uh
idk
i think the bite does NO damage and that they just carry you away
it does damage im pretty sure
if the bite does damage it's certainly less than 1, as i'm pretty sure it doesn't kill the player - it just stuns them
lets just go with 1d10 damage then
everything about vultures are done except their modifiers
what do we do about those
low-to-average knowledge
high agility
average resistance?
high muscle
average allure
average imo would be +1
low would be 0 or -1
hows this
rn?
thats good
tommorow
mmmmayyyybe yea
get a new level 3 character
yea
ive made me a new character :)
wait a new one
damn, no more DJ Saint 
we wanna test characters
honestly, i'd say knowledge should be higher
they're smart enough to pathfind to prey that are out of their reach
you can use them in the main campaign
ill likely use anole for the main campaign and this new one for the test
knowledge at 0 then
Around 4? Sure.
cool
as said before
new lvl 3 character with a different species or species adaptation
what's the setup and who's playing?
im dming
or, what're we doing?
fizzy, you, foxy, and slugcat
and its just a standard like
short session basically
i want to test the game in general
one whole cycle?
yeah
last one in is a rotten egg
4pm works then!
gives 'em a temporary -1 charisma debuff
gets in call 4 hours early
what should a blue lizards mods be
agility should be high
Definitely
muscle average to low? they're pretty small
Lowest health, so low res.
average knowledge?
id put agility at +3 but its good!
actually yeah that makes sense
Then Cyan with a whole +5.
Jumpy boyos.
cyans and king vultures are gonna have +5 agility
Sounds good.
1d10 + 1 damage on hit?
name just 1d10
ok boom done
+5 seems a lil excessive as that means it can dodge everything
agility scores for lizards should be, from weakest to strongest:
black lizards (literally blind)
green lizards (slow and lumbering)
orange lizards (low intelligence and clumsiness)
pink lizards (lizard average)
blue lizards (wallclimbing)
white lizards (camo fits best under agility than anything else)
red lizards (VERY fast)
cyan lizards (can maneuver to basically anywhere by boosting)
salamanders should basically have ground speed somewhere between green and pink, water speed idk about
reds just give them +5 in every stat and just have them literally delete your character from the world
failed a dodge by 1? fuck you make a new character
Orange lizards have the highest intelligence? They literally use pack tactics.
orange lizards will have high int and allure
leviathans are simply a +20 in muscle
Indeed. Lol
leviathans have a +5 in muscle, resistance
then allure and knowldege are +0
and agility like a +3
orange lizards act as a hivemind, intelligence should increase the more are in proximity to one another
I had one try, and almost succeed to get me through one of the solid, hanging blocks in shoreline. Ate the damn block.
I like that idea.
anyways i think its finally time we get to some basic item statblocks
spears, rocks, blue fruit, batflies
actually better yet
what do rocks do
well i think damage should basically be categorized into:
blunt
sharp
piercing
explosive
at the very least those are the ones i can think of off the top of my head
i think just blunt, piercing, and explosive work
blunt is unarmed, peircing is spears, explosives is explosives
They say slashing because of homebrew like sword probably.
by "sharp" i mean slashing damage, which will be used for things like claw swipes/sharp weapon slices
and slashing damage WILL be needed for things like dropwig attacks
oh ok
we might want to figure out some sort of entrapment/binding mechanic though? a whole lot of creatures bite and stun you ingame
i mean yeah those are the damage types
i dont think we need that
i think instead of stuns we are gonna use disadvantage
and bites dont hold you in them
LET ME IIIIIIIIIIIIIIN
ye
how many players are possible for one of these things? i may or may not be busy tomorrow
let me check real quick
ok
does an @ everyone
would you like to join meme man
potentially, although i don't know if i'll be busy tomorrow or not
where's the character sheet anyway
its a placeholder one
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,Resolve
Max Blessings,Food Pips,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Karma
Max ...
@hushed bane hey do you have any ideas for expensive rites
ones that cost 6 or more blessings
im thinking permanent injury heal for 9
Smite spell.
Conjure food.
also problem
Maybe not expensive, but an idea.
because rites are free actions these are identical
so im gonna make miraculous empowerment stronger but cost more
Kk
im thinking 1d10
for 6 blessings
fuck it 1d12
since its half of your stat
well actually thats too weak
since you can cast a much stronger version for the same cost (4d6)
also i feel like saint and monk arent balanced compared to one another
saint has like
15 - 51 more blessings than monk
if you pick the second adaptation
lets give monk +6 blessings by default imo
compared to eachother these should be good right
ok monk base at max is 18 blessings, 21 with species adap por noraml adap, 24 with normal adap and species
saint base at max is 15, then 18-54 more through recovery die,
on average saint has like
uh
41 blessings if they use all their recovery die on blessings
Saint spends healing chance to just bomb lizards with pure vibes.
monk +6 sounds fine to me
lets go with that
do these seem balanced
i feel like discharge is too strong
should we make it a bit weaker
2d10?
nah
4d6 its pretty hard to get 20+
https://docs.google.com/spreadsheets/d/1lyTpcK1Lq4qq6uSaNXzKiDoGOnNibbpvlXwCax0cpfM/edit?usp=sharing
Base
Information,Combat,Resolve
Name,HP,Blessings,Recovery Dice,Food Pips,-3
Species & Level,Max HP,Max Blessings,Max Recovery,Max Food Pips,-2
Statistics,-1
Knowledge,Agility,Resistance,Muscle,Allure,0
Comprehension,Finesse,Tolerance,Carrying,Intimidation,1
Perception,Stealth,Will,Throwing,Tami...
i made a fancier version real quick
has a resolve counter
you can just extend it
we will make a nicer character sheet sometime
like an actual one
instead of just a spreadsheet
you also need to differentiate between required and reserve food pips
y
and add your karma level and max karma level
ye
reserve goes between cycles required is fully consumed
btw do you think these are balanced compared to eachother
empowerment kinda sucks ass
either give it big damage, lower the cost, or make it last longer
i think im just gonna remove it tbh
but i like it
i think 1d8 over two actions works
for 4 blessings?
yeah
you could use minor disruption twice for that much damage
costs half as much
and no risk
1d8 doesnt mean 8 damage it means 4.5 on average
i feel like minor disruption is good
2 damage for 1 blessing no risk is a nice finisher
idk empowerement is already just
the same as casting another rite
because theyre free actions
im removing it altogether
for 4 blessings i actually think 2d10 damage would be cool
maybe a little less
you could double damage
2d8
so it combos
thats about double yeah
because 2d6+bluh is about 9
for a spear
so having it double damage for your next attack would give it some potential to combo
but be very risky and as such be situational
since it costs a lot and has a high chance to fail
im just worried it could become too strong
a hunter, saint, and survivor could literally like
make it extremely powerful
a hunter with about 40 blessings (saint adaptation) almost always hitting an attack due to survival instincts
id say you should make sure the default base combat functions properly and THEN you'll have a better idea of what would or wouldn't be too powerful
shouldnt all approaches be powerful if applied in the correct manner
we have a pretty good idea of that already
ok that is true
i think we will keep it 2d8 4 blessings rn
and if it ends up being too strong we can change it
as we will probably want to rework things that are far too strong or far too weak after we finish
i like double damage more since it gives it more applications
just 2d8 imo
its a good amount of extra damage
so is 2d6 and 2d10
double damage requires you to think a bit about when youre applying the buff rather than just slapping it on whatever you want
its an interesting choice to make
which is good to promote
double damage then
i mean not many attacks with deal a shit ton of damage
the highest is probably gonna be a like
explosive for 3d8 or 4d8
spears dont get +5 damage though?
is it just flat damage
idk i assume you modify the damage with stats
why not
/r 2d6+1d4+3 sounds like pain and i dont like macros lol
+3 is a little lower than the 1d4+1 average but it gives hunter a flat +5 which is nice
on 16+ at least
and then its just /r 2d6+5
why not 4 then
could be 4
lets just go 3
thats also next to the average
you can get a +5 modifier anyways and thats uh
pretty high chance to get a 16 or higher
33% chance
thats p low lol
+4 then so you get a free max spear every 3 crits
ooh
or average spear every 2 crits
hunter buff hunter buff
i will make a rite that requires 12 blessings so hunter is unable to use it
add the morb spell
@regal mulch https://docs.google.com/spreadsheets/d/1lyTpcK1Lq4qq6uSaNXzKiDoGOnNibbpvlXwCax0cpfM/edit?usp=sharing
Copy of Base
Information,Combat,Resolve
Name,HP,Blessings,Recovery Dice,Food Pips,-3
Species & Level,Max HP,Max Blessings,Max Recovery,Max Food Pips,-2
Statistics,-1
Knowledge,Agility,Resistance,Muscle,Allure,0
Comprehension,Finesse,Tolerance,Carrying,Intimidation,1
Perception,Stealth,Will,Throwing
wait
whoops
https://docs.google.com/spreadsheets/d/1ADOWAdPJRu0WEWO-pRAgNTuyRt3m0BEN4dxGWoWVE2Y/edit?usp=sharing
Base
Information,Combat,Resolve
Name,Morgan,HP,12,Blessings,5,Recovery Dice,2,Food Pips,0,-3
Species & Level,Hunter 3,Max HP,12,Max Blessings,5,Max Recovery,2,Max Food Pips,18,-2
Statistics,-1
Knowledge,3,Agility,2,Resistance,3,Muscle,4,Allure,-5,0
Comprehension,2,Finesse,-3,Tolerance,2,Carrying...
this one
yaaaaaaaaay
yippee
luckily you picked the crit adaptation instead of the other one
because im trying to get all of them tested
and the other one was tested last time
actually no it didnt nobody got hit
we got the luckiest rolls ever
thats crazy
me for this
i also need to test how this goes for new DMs
it may go fine it might be super shitty
we have no idea
good luck lol
i have the general room structure layed out
i have an art thing open rn and i have each creature as a layer so i can move them around the rooms
ill make a description of all the rooms later tonight
using roll20 yeah
no i literally opened an art program i have and have it saved there
o
its incredibly shitty but if it works it works
for now we are just gonna do what we did last time
opened this thread specifically only to ask that and then this is the second it gets asked
anyways, wouldn't it be quite a lot more easier to have a stream with all the slugs as little icons around the place
makes it quite a bit simpler to manage yea
i think its fine how it is
but if testing shows that it dosent work for this we will adjust
- verticality
the rooms have a heavy layer of verticality generally
i'm just thinking about when i had to specify my location to the DM
it's... ehhh... but if you really think it works as it is then fine
still thats not that much of a problem
ยฏ_(ใ)_/ยฏ
up to the GM how they do it though
it tends to cause issues in combats with more than 4 dudes
since keeping track of locations gets exhausting
^ agree
you have to do stuff like grouping enemies
i had a bit of trouble remembering where i was and where everyone else was when thinking about my actions lol
imma go spearmaster next session btw if that's important for others to know
well not 3d exactly but like
battlemaps in ttrpgs are generally representing a pretty flat space
if you view it from the top you can see everything normally
but here theres gonna be overlap just due to the nature of rain worlds map design
you could just make a battlemap that shows the xz plane rather than the xy plane
so a side view battlemap
yea
that could work
another problem arises though
say you want to not immediately reveal room exits or pipes so the players have to find them first
youd need a way to cover those up
just put the icon on the gm layer
wagawacka
ill mess with roll 20 then
roll20 is beign really fucky rn
๐
also, unrelated, but I remember now that because spearmaster has no mouth to eat through, they also cannot speak and talk.
so I'm gonna have to play as the comical mime then, this'll be fun
what?
how tf you make a battlemap
ok its my monitor thats fucky
ill mess with it later
same (being the hottest person in the room(figurativly))
now that i think about it
is there any side view ttrpgs?
also i explicitly havent mentioned exact ranges for everything because in rain world stuff is pretty variable
like jumping
not that i know of
but its just a visual representation so it doesnt matter that much
its more of a has this been done before question
nah but its not going to be an issue
its not its just a thing im curious about
because that is a lot of potential to do stuff with
im sure theres some out there but theyre not popular lol
ill make sure to mention the side view battlemap
overview or game flow section
oh yep theres side view battlemaps
they seem way more interesting to me because they open up vertical movement that top down dosent
and they still preserve the horizontal aspect
xy maps tend to get used more because vertical movement is less common
so the z axis doesnt need to be represented
im running my combat top down now
thank you for killing god
GOD HAS NO SAY HERE
that was a compliment
god is dead and i killed him
โผ๏ธ
โผ๏ธ
bastard
that mf owed me 15 bucks
now how am i gonna get back my bread?
hopefully our final character sheet looks good
we need uh
- name
- area for picture
- species/level
- inventory
- species feature/adaptation slot x3
- adaptation slot x 4
- karma
- food pips
- resolve
- modifiers
- hp
- blessings
- recovery die
- max karma, food pips, hp, blessings, recovery die
go to the bread bank
they got bread
they got loafs
bread on the head, bread on the floor
printable character sheets for all the people that will play this in person
you could finish the system before making a sheet so you dont have to update it
we will ofc
i meant like
easy to update for players during the game
can you port custom systems into roll 20 or is it just for the battlemap
wdym
if ur a pro member and know how to use html and css then u can make character sheets
but its not really worth it imo, google sheets works way better unless you automated sheets are extremely useful
just systems not there
on roll20
ah ok
well im not using that because its cringe
i got 3 sets of dice for a reason
i need to add a crafting section
@regal mulch if u make an account u can see the test map i just made
Who are those losers!! That one with the red and yellow icon!! what a loser!!
what did you use to make this btw
i meant the battlemap
did you just use the drawing tool or is there something im missing
i used the drawing tool and some tokens
What am I looking at?
3D Rain World, is that you?
should i make each room its own map or have the entire area be one map
great question
for most rooms you wouldnt need maps
but you need them in case you run into something?
idk i see the 2d maps of rain world as a limitation in how the world can be communicated
so an xy map wouldnt be out of character
you could run it both ways
learns how to use blender just to make maps
3D Rain World.
Would be interesting.
how do i get the outside to be all black though
oh found it
even more important question is there not an eraser
i dont see one
you can click or highlight lines and delete them
heres my letter tokens
u can upload them
since theyre just a representation you can draw them p quick too
i made this in like 30 seconds during last session
the lines are small chasms and the black circles are like
uhhhhhhhhhhhhhhhhhhhhhhhhhhhh
incorporeal goop
w/ 2d maps though idk how easy it would be
since for this youd have to like
have a chasm in the middle?
idk
ok after fucking around i made the shittest room ever but it still works
yaaaaaaay
and i just deleted all my progress because i made the map smaller
oh nope its back
but the map is now stuck being way too big
yeah moving the camera around is super fucky with this but i cant make it smaller becaues then i lose all my progress
ok wait if you turn off snapping it works
ok ive made a really big room and 2 smaller rooms so far
ill finish the rest tommorow
@dark rain how do you put tokens on the battlemap
i just wanted to let you all know that im. in a bit of a "rough spot" so to speak but ill still try to make it to the test tomorrow
no promises though i cant guarantee ill be on at all though
its fine
i don tremember actually
off the top of my head
uhhhhh
second tab on the top right
also look at this pipe ๐
amazing
im going to give all the creatures an A/B/C in their name even if theres only 1 of them
just to cause fear
im gonna work on the leviathan stat block
theres also a scavenger with a sniper rifle and you need to play that room out like a metal gear level

Saw this. It's cute and relevant, so I thought I'd post it here.
what are they gonna be
and level 3 remember
Gonna make a Riv, Spear and Gourm. Then play whatever everyone else isn't using.
Might also make a Nightcat.
thank god our high levels wont become as broken as other ttrpgs
if anything almost everything broken will emerge at level 3
5e is Perfectly Balancedโข๏ธ wdym
5e is actually not bad for balance
its not like 3.5e
its just Not Fun to GM
all of our potentially broken stuff is pretty balanced
saints extra ~30 blessings comes at the cost of healing
It's called not trying to build a ttrpg with 10 thousand things.
spearmaster is gonna do damage to their teammate giving food most of the time unless heavily speced for it
i should also edit creatures a bit
2 sections
actions and ablities
abilites would just be passive stuff like
flight or wall climbing
we should clarify somewhere creatures use 2d8 for checks
Just clarify all checks are done with 2d8?
yeha
also imo no set crafting recipes outsides of the adaptation ones
make it vague
just let the players and dm figure it out
oh and other thing i believe more creatures need aoe attacks
vulture can get a gas expulsion attack
SLOPES ๐ญ
Sadly I am going to have to sit out next session. 
Have just been informed of things I need to do today, and I'm not going to have time until much later.
np homie, have a good one
RIP
never
@dark rain @hushed bane @craggy pulsar @molten birch you guys all still available
youre fighting a leviathan solo now
I can take em
Alive
we're still going at 4pm right?
yes
ok the entire map is done
time to populate it with spears and creatures and all that
and food
right can i get an icon for everyones slugcat so i can add the tokens beforehand
the mememaster
whats the name for your character
ok thing is ready now
i just need uh
@hushed bane @molten birch @dark rain character sheet and an icon for them please
I already sent you my sheet
character icon then
sorry i gotta grab em first
wdym icon?
https://docs.google.com/spreadsheets/d/11ETK0IaT5XfbwQbjH2fkhdvXjWPDgX29cjS-fsrxs98/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,Kamate,HP,12,Knowledge,Agility,Resistance,Muscle,Allure
Species,Rivulet,Blessings,6,3,2,1,-1,0
Level,3,Recovery Dice,2,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,12,Resolve,0,3,2,1,0,1
Max Blessings,6,Food Pips,10,Perception,S...
just a picture of them
you can just use the rivulet sleepin picture on the s&s doc for em i dont really have something ready lol
this should work
yep yep
@molten birch you forgot your throwing stat
i would draw a token but i am lazy


