#rw ttrpg thread

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regal mulch
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not yet

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this is fine though right

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can i send five pebbles a gif

hushed bane
craggy pulsar
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should've just sent them a "get real" gif

hushed bane
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although five pebbles won't be in the campaign

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i can assure you that the iterator who is in the campaign im planning is much much worse

regal mulch
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wait iterators have discord already

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mfw i misplace the discord pearl

hushed bane
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OH SHIT YEAH

hushed bane
regal mulch
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god i will do that just to send the most obnoxious message ever

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just a gif of the party eating like 100 neurons

craggy pulsar
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"it's a pearl with the letter H written on it 8000 times"

regal mulch
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gming tip: let your party eat all the neurons in an iterator to kill them

hushed bane
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im gonna hop in vc

craggy pulsar
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wich?

regal mulch
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ok ill join a second

hushed bane
hushed bane
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(warehouse)

craggy pulsar
regal mulch
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@molten birch hey do you want to test the combat with us

molten birch
regal mulch
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make a copy of this and make a character sheet with this

molten birch
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on it !

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start at level 1 right?

regal mulch
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3

molten birch
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alright

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so at level 3 by default right now, i have 13 stat points to mess with my stats right?

hushed bane
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yee

molten birch
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and what do i put in the combat section? same stuff from the "information" section?

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or just ignore that for now?

regal mulch
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same stuff but it updates as you fight

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have your karma at 1

molten birch
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alright

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nothing in inventory or perma injuries yet i assume

regal mulch
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nothing

molten birch
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think im done then!

regal mulch
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send your character sheet then

molten birch
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unsure if i edited the stats right but i can easily fix it if i didnt

hushed bane
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i think it's good

molten birch
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alrighty! :)

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yall are in the vc?

hushed bane
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yee

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just waiting for intikus

hushed bane
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2d6 for spear
rock deals 1 and -1 to next action

regal mulch
molten birch
regal mulch
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Sorry guys, only just woke up. slugyawn

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its fine

regal mulch
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Did we ever agree whether or not we can edit the species stats?

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@regal mulch

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we can

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Kk

regal mulch
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This

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I wanna spectate

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Can I roll for "Your mom"

quaint aspen
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i think i was a bit too late to spectate the session slugunwoke

regal mulch
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Ye

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@hushed bane quick question where do i put the unarmed strike damage

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and youre free to watch next time we test creek

quaint aspen
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yee

hushed bane
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the actual sessions will begin later

quaint aspen
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ah alroight

hushed bane
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i think it's in combat

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wait no

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idk

regal mulch
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i found a spot its good

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Next time we play let's have a set time. Lol

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That way I can set an alarm and be awake in time.

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sure

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say we start test runs around this time?

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Easy enough. slugsnug

molten birch
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yeah that works for me

regal mulch
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lets do test stuff here

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itll get attention and thats means more people will engage

hushed bane
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mhm

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im gonna work on planning stuff for the campaign and maybe start adding the creatures later

regal mulch
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lets finish host though

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well soon

hushed bane
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mhm

regal mulch
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what should hosts standard feature be

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oh wait i just remembered right

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@dark rain we tested the combat it went pretty well

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Sounded quite fun from what little I got to witness.

dark rain
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๐Ÿ‘

severe olive
tired silo
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How long did it take speyewarerightspeyewareleft

regal mulch
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since it was more like 2 combat encounters we can say about

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20-45 minutes per encounter

dark rain
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sounds about right

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if u have 3 people 30 mins is around where they tend to land

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def try testing w/ 5+ people to see how well it scales up

regal mulch
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we will try sometime

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Lizard gets bopped on the head by 8 slugs all at once.

dark rain
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action economy moment

regal mulch
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@hushed bane gonna work a bit on the stuff is there anything in particular you want me to do

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and i have a few questions

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are we gonna give creatures the full 15 stats and should we polish some of the stuff a bit more

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also should we move character creation above basic rules

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:)

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Do we want to give them all 15 or just the primary 5?

regal mulch
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Example?

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will and resistance have the same value here but like

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a creature might have low resistance but high will

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or vice versa

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We can split that one up then.

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you know what fuck it i cant think of a creature where the values would have a big difference

regal mulch
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im gonna work on some creatures now though

hushed bane
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i think maybe

regal mulch
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we can decide that later but i feel like

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it just fits better

hushed bane
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some creatures may have the extra stats if they absolutely need them

regal mulch
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i cant think of any off the top of my head

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except maybeeeeee iterators but like

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those have high will and resistance most of the tiem

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should we seperate creatures into passive and hostile thoughg

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and neutral

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nah

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also traits isnt a very good name for the adaptations/rites section

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wait easy

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adaptations and rites

regal mulch
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@hushed bane how do you calculate lizard damage

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also put them in alphabetical order

hushed bane
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wait

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i think we should still group similar creatures together

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daddy long legs and brother long legs

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and the spiders should be grouped together too

regal mulch
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something like this?

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i was thinking we could just like

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have quick jump sections

hushed bane
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oh that works

regal mulch
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like "spiders" "rot" "aquatic" "lizard"

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etc

hushed bane
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so we need sub-subcategories then?

regal mulch
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actually lets just

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not group them

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itll make life easier

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finding the creature isnt that hard already

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i still feel like rites and adaptations should have things you can jump to

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It's not hard, but when you're wanting to do something like compare lizards it makes it more difficult without grouping.

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ok that is a fair point

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For people who don't know the game well and are trying to balance for their party.

hushed bane
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id say make them loosely in alphabetical order

regal mulch
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make the categories in alphabetical order

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and the creatures inside in alphabetical order as well

hushed bane
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like red leeches and blue leeches come after batflies because blue leeches are B

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nah we dont need categories

regal mulch
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I like the idea of alphabetical groups, and the creatures alphabetical inside the group.

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nah i think groups is a better idea

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as it reduces the bloat in the sidebar as well

hushed bane
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ig that works

regal mulch
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and if our sidebar is bloated that is a big problem

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or better yet

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table of contents for each category?

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@dark rain hey can i get your opinion on something

dark rain
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i have opinions on things

regal mulch
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how should we organize the creatures

dark rain
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alphabetically by type

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and then alphabetically within the type

regal mulch
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shouild we have a thing you can jump to for every creature or just the type

dark rain
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just type

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thats how the 5e MM does it

regal mulch
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same for items and flora?

dark rain
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since for dragons they have to list like a bunch

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makes sense

regal mulch
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yeah

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species we have listed by order in game

dark rain
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that makes sense too

regal mulch
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and character creation should be the first thing after overview right

dark rain
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ye

regal mulch
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ill make categories and hope everything fits in them

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would miros birds, vultures, and king vultures go in a bird category?

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or could i make a flying category

dark rain
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nah id just put vultures in one category

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and miros birds in another

regal mulch
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oh right pole plants, monster kelp, and worm grass

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do they go in flora or fauna

dark rain
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great question

regal mulch
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Um

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Technically they're flora not fauna.

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They're listed as plants in game.

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all 3?

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and where

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ok ill put them as hostile flora

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ok categories

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ill work on them rn

dark rain
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you could group creatures by their environment but i dont think thats necessary

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just by their species

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so if they have a bunch of subspecies, like lizards, theyre all in the same place

regal mulch
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waitw

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would leviathans go in mechanical or aquatic

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Arthropods:

  • Batflies
  • Dropwig
  • Eggbugs
  • Noodlefly
  • Noodlefly Mother
  • Squidcada

Aquatic:

  • Blue Leech
  • Hazer
  • Jetfish
  • Jellyfish
  • Red Leech

Centipedes:

  • Centiwing
  • Infant Centipede
  • Mature Centipede
  • Overgrown Centipede
  • Red Centipede
  • Youth Centipede

Lizards:

  • Black Lizard
  • Blue Lizard
  • Cyan Lizard
  • Green Lizard
  • Pink Lizard
  • Yellow Lizard
  • Red Lizard
  • Salamander
  • White Lizard

Mammalian:

  • Lantern Mice
  • Rain Deer
  • Scavenger

Mechanical:

  • Garbage Worm
  • Guardian
  • Leviathan
  • Miros Bird
  • Neuron Fly
  • Overseer

Mollusc:

  • Grapple Worm
  • Slugcat
  • Snail

Plantlike:

  • Monster Kelp
  • Pole Plant
  • Worm Grass

Rot:

  • Brother Long Legs
  • Daddy Long Legs
  • Proto Brother Long Legs
  • Proto Daddy Long Legs

Spiders:

  • Big Spider
  • Colaescipede
  • Spitter Spider

Vultures:

  • King Vulture
  • Vulture
  • Vulture Grub
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idk what to do with the rest tho

upbeat temple
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Figured I should ask, as I never did. Are yall okay with me making my own lil rpg? I've got it almost complete but you all were here first, and I don't want to tread.

regal mulch
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is it RW themed?

upbeat temple
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ye

regal mulch
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can i see it if you dont mind

upbeat temple
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Sure! I am just using RISIS and appending a section on food. It's pretty barebones. I also have some character sheets made.

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Got a few enemies statted already

regal mulch
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one idea

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put jetfish, squidcada, grappling worms, rain deer, and maybe lantern mice, snails, and jellyfish into a "helpful" section

upbeat temple
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Unsure on the CW policy, can I use art from the game, or from for example the Drought mod? Do I need permission?

hushed bane
regal mulch
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i think we could categorize some of them still

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slugcats and scavs could go in say

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intellegent?

hushed bane
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ehh aren't we going by the type of organism though

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like intelligence is a trait, not a group of animals

upbeat temple
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Primate? Slugcats and Scavs are basically monkeys

hushed bane
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and we know slugcats are likely to be descended from slugs

regal mulch
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i want to attempt to categorize everything though

hushed bane
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in fact, miros birds can go in mechanical

hushed bane
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In fact yeah that works

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miros birds go in mechanical

regal mulch
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we could make a category for helpful creatures and put scavs, rain deer, lantern mice, grapple worms, squidcada, and jetfish here

hushed bane
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nah

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doesn't fit with how we're already categorising things

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I say

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Mollusc:
Squidcada
Snail
Grappleworm
Slugcat

Mammalian:
Rain Deer
Lantern Mice
Scavenger

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makes the most sense

regal mulch
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ok its updated now

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i think we got everything

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also i moved leviathans to mechanical

hushed bane
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yee

regal mulch
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and pole plants, monster kelp, and wormgrass go in plants

hushed bane
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mhm

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since they're carnivorous

regal mulch
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carnivorus plants

hushed bane
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i think plants should be split into food, carnivorous and other

regal mulch
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yeah

upbeat temple
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Perhaps dangerous wuld be more apt?

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Like the bee hives

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oh i guess thats insect

hushed bane
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carnivorous works but idm either title

regal mulch
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dangerous i like

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because you can put beehives too

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also uh

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void stuff

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do we need to give them stats?

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echoes void spawn and void worms

hushed bane
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we'll tackle them last

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anyway I'm gonna sleep

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byee

regal mulch
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ok then

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night

verbal grove
regal mulch
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"youre not allowed to 1v1 a void worm" monksign1984

dark rain
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i think you should be allowed to fight a void worm because that would be really funny

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but like

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only if they leave the void for some reason

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actually killing the void sounds really funny

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this system doesnt really accommodate that though agony

regal mulch
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should we not give void stuff stats

dark rain
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if you want someone to fight it then put it in the monster manual

verbal grove
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"1v1 a void worm, gets turned into an echo" OMG UNFAIR

dark rain
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if you dont then dont

regal mulch
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i removed the void part then

upbeat temple
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IF YOU ARE going to do it, I made a stat block in your style

verbal grove
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Tarrasque is fit for a red lizard too

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just without the swallow, and increased speed

upbeat temple
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classically, red lizards destroy cities like the tarrasque

dark rain
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i dont think red lizards are gargantuan ๐Ÿค”

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you should add a Big Lizard that is the size of a building

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that sounds fun actually

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or maybe like a Big Raindeer that has a whole biome on it

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or a moving iterator

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good ideas for campaigns

verbal grove
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a moving iterator just sounds like some iterator OC

dark rain
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ye

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itd be a cool goal to have to stop the iterator to climb it

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in order to obtain something from it

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maybe its the last one in the region or somethin

verbal grove
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ah yes, iterators walk gone literal

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giant buildings start walkin

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not just the puppets

dark rain
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i love walking buildings

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its called "the leg" after all

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why cant it move

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dear james
the iterator has leg, why cant it move?
from emerald

verbal grove
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maybe that'll cost too much water

dark rain
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yeah its impractical

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and most iterators dont need to move

regal mulch
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do iterators have a region called the foot

dark rain
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hot

regal mulch
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no

verbal grove
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I severely doubt, or else it'll just be a region swarmed by an unending tide of the snips

dark rain
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that sounds cool too

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like

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you could build a whole campaign out of trying to get on a moving iterator

regal mulch
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ok hear me out

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train campaign

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each carriage set is a different region

regal mulch
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WAIT DO WE PUT BLUE FRUIT IN FLORA OR FAUNA

molten birch
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technically
fp has a foot! its called memory crypts

molten birch
regal mulch
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Is that actually confirmed, or speculation?

molten birch
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moon says it's bug pupae if you bring her a blue fruit

regal mulch
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Ah. Neat

molten birch
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unsure if its actually a batfly in there but they're similar in size so

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quite possible

regal mulch
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fuck it lets say fruit

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monk achievment considers it fruit

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everyone calls it blue fruit

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when downpour happens miros birds might want to be in the same category as vultures

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because the miros vulture

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Miros Vulture????

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Spooky?!

verbal grove
hushed bane
hushed bane
regal mulch
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hey

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@hushed bane minor suggestion

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Things happen

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instead of hp values just give a general idea of how damaged creatures are

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discord is being buggy what the fuck messages arent laways appearing and its not saying who made them right

hushed bane
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a mechanic right?

regal mulch
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yes

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i meant for players

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also should we run another combat test but with a bigger enemy

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say a vulture

verbal grove
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is it possible, to play as a scav?

regal mulch
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not yet

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would need to be homebrewed

dark rain
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2 take down

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GM doesn't have to track hp that way

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especially with low HP it's a good abstraction

regal mulch
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i meant what the DM is saying to players

dark rain
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that too

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if you combine both then there's literally no difference between hp and hit counters

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in a practical sense

regal mulch
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there is

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amount of damage is different between weapons so then you need to account for that

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then it just becomes HP

dark rain
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it averages out over a combat encounter

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unless there's a damage source that's WAY above or below normal

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but you're keeping it pretty tight from what I've seen so it works just fine

verbal grove
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Punisher and Robin should be considered as demi-gods

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the scavs

craggy pulsar
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๐Ÿ‘€

regal mulch
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actually maybe we should run a small like

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few room one shot to test

regal mulch
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yeah we should 100% do that ill set up a small map

hushed bane
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idk if i can tonight though

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am sorta busy

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i can tomorrow

regal mulch
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we could do both at once tommorow

hushed bane
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oh ofc

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i could use tonight to plan it then

regal mulch
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id like to DM it if you dont mind

hushed bane
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oh okay!

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sure

regal mulch
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since i do want to see how time is affected by a newer DM

hushed bane
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ill get to making a character later

regal mulch
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what level this time

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lets go with 4 and ill work on a few adaptations

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what time tommorow though

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id say right about now is when we could start

hushed bane
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oh yeah

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i can start at this time tomorrow

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also my character's gonna be a host

regal mulch
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is host done?

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no

hushed bane
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ill finish it in a bit

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man just realised this is the first time im not gonna be a DM in like

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over a year

hushed bane
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because im pretty sure i linked you the program

regal mulch
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send it

hushed bane
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and i can send you the image file i used for the tileset

regal mulch
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thanks

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i drew out the general shape already

hushed bane
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tiles

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save that and you can upload it to the tileset thing

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make sure your tilemaps are 16x16 resolution and for me a good baseline room size is 18x22

regal mulch
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@craggy pulsar @molten birch @regal mulch would you guys be down to test more of the game around this time tommorow

regal mulch
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you can use the same character or a new one

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i would recommend a new one or atleast a new species adaptation

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level 3 characters once again

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@hushed bane how much damage should a vulture do

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they dont have very lethal bites

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lets say 1d10

hushed bane
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1d10+2 or something

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wait do we know their ingame damage

regal mulch
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no

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also mask off lets go wild

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triple their damage

alpine kelp
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uh

idk

i think the bite does NO damage and that they just carry you away

regal mulch
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nah

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make it do damage

molten birch
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it does damage im pretty sure

alpine kelp
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if the bite does damage it's certainly less than 1, as i'm pretty sure it doesn't kill the player - it just stuns them

regal mulch
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lets just go with 1d10 damage then

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everything about vultures are done except their modifiers

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what do we do about those

hushed bane
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low-to-average knowledge
high agility
average resistance?
high muscle
average allure

regal mulch
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and what would average be

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-1 to +1

molten birch
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average imo would be +1
low would be 0 or -1

regal mulch
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hows this

molten birch
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thats good

regal mulch
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tommorow

craggy pulsar
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mmmmayyyybe yea

regal mulch
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get a new level 3 character

craggy pulsar
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yea

molten birch
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ive made me a new character :)

craggy pulsar
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wait a new one

regal mulch
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use a different species adaptation or species ideally

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yeah

craggy pulsar
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damn, no more DJ Saint saintpensive

regal mulch
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we wanna test characters

alpine kelp
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honestly, i'd say knowledge should be higher

they're smart enough to pathfind to prey that are out of their reach

regal mulch
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you can use them in the main campaign

molten birch
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ill likely use anole for the main campaign and this new one for the test

regal mulch
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knowledge at 0 then

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Around 4? Sure.

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cool

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as said before

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new lvl 3 character with a different species or species adaptation

craggy pulsar
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what's the setup and who's playing?

regal mulch
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im dming

craggy pulsar
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or, what're we doing?

regal mulch
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fizzy, you, foxy, and slugcat

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and its just a standard like

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short session basically

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i want to test the game in general

craggy pulsar
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one whole cycle?

regal mulch
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yeah

craggy pulsar
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nice! yea i'm down

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maybe on the hour rounded down

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cuz it's 23:36 rn for me hunterkek

regal mulch
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yeah rounded down

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about 30 minutes ago tommorow

craggy pulsar
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last one in is a rotten egg

molten birch
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4pm works then!

craggy pulsar
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gives 'em a temporary -1 charisma debuff

regal mulch
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what should a blue lizards mods be

molten birch
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agility should be high

regal mulch
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Definitely

molten birch
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muscle average to low? they're pretty small

regal mulch
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Lowest health, so low res.

molten birch
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average knowledge?

regal mulch
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this should be good hten

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Looks good

molten birch
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id put agility at +3 but its good!

regal mulch
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actually yeah that makes sense

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Then Cyan with a whole +5.

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Jumpy boyos.

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cyans and king vultures are gonna have +5 agility

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Sounds good.

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1d10 + 1 damage on hit?

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name just 1d10

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ok boom done

hushed bane
alpine kelp
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agility scores for lizards should be, from weakest to strongest:

black lizards (literally blind)
green lizards (slow and lumbering)
orange lizards (low intelligence and clumsiness)
pink lizards (lizard average)
blue lizards (wallclimbing)
white lizards (camo fits best under agility than anything else)
red lizards (VERY fast)
cyan lizards (can maneuver to basically anywhere by boosting)

salamanders should basically have ground speed somewhere between green and pink, water speed idk about

regal mulch
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reds just give them +5 in every stat and just have them literally delete your character from the world

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failed a dodge by 1? fuck you make a new character

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Orange lizards have the highest intelligence? They literally use pack tactics.

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orange lizards will have high int and allure

alpine kelp
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leviathans are simply a +20 in muscle

regal mulch
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Indeed. Lol

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leviathans have a +5 in muscle, resistance

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then allure and knowldege are +0

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and agility like a +3

alpine kelp
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orange lizards act as a hivemind, intelligence should increase the more are in proximity to one another

regal mulch
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I had one try, and almost succeed to get me through one of the solid, hanging blocks in shoreline. Ate the damn block.

regal mulch
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anyways i think its finally time we get to some basic item statblocks

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spears, rocks, blue fruit, batflies

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actually better yet

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what do rocks do

alpine kelp
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well i think damage should basically be categorized into:

blunt
sharp
piercing
explosive

at the very least those are the ones i can think of off the top of my head

regal mulch
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i think just blunt, piercing, and explosive work

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blunt is unarmed, peircing is spears, explosives is explosives

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They say slashing because of homebrew like sword probably.

alpine kelp
#

by "sharp" i mean slashing damage, which will be used for things like claw swipes/sharp weapon slices

#

and slashing damage WILL be needed for things like dropwig attacks

regal mulch
#

oh ok

alpine kelp
#

we might want to figure out some sort of entrapment/binding mechanic though? a whole lot of creatures bite and stun you ingame

regal mulch
#

i mean yeah those are the damage types

regal mulch
#

i think instead of stuns we are gonna use disadvantage

#

and bites dont hold you in them

dark rain
regal mulch
#

they deal damage to you

#

oh do you want to

dark rain
#

ye

regal mulch
#

can you do tommorow

#

an hour before rn tommorow

dark rain
#

i would consider 5 people a standard for a Session

#

so good to have 5

alpine kelp
#

how many players are possible for one of these things? i may or may not be busy tomorrow

dark rain
#

let me check real quick

regal mulch
#

no limit technically

#

very technically

alpine kelp
regal mulch
#

would you like to join meme man

alpine kelp
#

potentially, although i don't know if i'll be busy tomorrow or not

regal mulch
#

anyways emerald

#

make a level 3 character

dark rain
#

REEE

#

this character sheet doesnt fit on half my screen

alpine kelp
#

where's the character sheet anyway

regal mulch
#

its a placeholder one

#

@hushed bane hey do you have any ideas for expensive rites

#

ones that cost 6 or more blessings

#

im thinking permanent injury heal for 9

#

Smite spell.

#

Conjure food.

#

also problem

#

Maybe not expensive, but an idea.

#

because rites are free actions these are identical

#

so im gonna make miraculous empowerment stronger but cost more

#

Kk

#

im thinking 1d10

#

for 6 blessings

#

fuck it 1d12

#

since its half of your stat

#

well actually thats too weak

#

since you can cast a much stronger version for the same cost (4d6)

#

also i feel like saint and monk arent balanced compared to one another

#

saint has like

#

15 - 51 more blessings than monk

#

if you pick the second adaptation

#

lets give monk +6 blessings by default imo

#

compared to eachother these should be good right

regal mulch
#

on average saint has like

#

uh

#

41 blessings if they use all their recovery die on blessings

#

Saint spends healing chance to just bomb lizards with pure vibes.

#

monk +6 sounds fine to me

#

lets go with that

#

do these seem balanced

#

i feel like discharge is too strong

#

should we make it a bit weaker

#

2d10?

#

nah

#

4d6 its pretty hard to get 20+

dark rain
#

i made a fancier version real quick

#

has a resolve counter

regal mulch
#

you need to make the cheeks area larger

#

to account for gourmand

dark rain
#

you can just extend it

regal mulch
#

we will make a nicer character sheet sometime

#

like an actual one

#

instead of just a spreadsheet

#

you also need to differentiate between required and reserve food pips

dark rain
#

y

regal mulch
#

and add your karma level and max karma level

dark rain
#

ye

regal mulch
# dark rain y

reserve goes between cycles required is fully consumed

dark rain
#

yeah you just subtract that from your current

#

and dont go over your max

regal mulch
dark rain
#

empowerment kinda sucks ass

regal mulch
#

it does feel like that

#

i cant find a way to rework it

dark rain
#

either give it big damage, lower the cost, or make it last longer

regal mulch
#

i think im just gonna remove it tbh

dark rain
#

but i like it

regal mulch
#

well

#

2 actions +1d8?

dark rain
#

2 blessings and 1d10 is fine

#

since if you miss its gone

regal mulch
#

i think 1d8 over two actions works

dark rain
#

for 4 blessings?

regal mulch
#

yeah

dark rain
#

you could use minor disruption twice for that much damage

#

costs half as much

#

and no risk

#

1d8 doesnt mean 8 damage it means 4.5 on average

regal mulch
#

i feel like minor disruption is good

#

2 damage for 1 blessing no risk is a nice finisher

dark rain
#

if thats the baseline then empowerment should be buffed

#

significantly

regal mulch
#

idk empowerement is already just

#

the same as casting another rite

#

because theyre free actions

#

im removing it altogether

dark rain
#

for 4 blessings i actually think 2d10 damage would be cool

#

maybe a little less

#

you could double damage

regal mulch
#

2d8

dark rain
#

so it combos

#

thats about double yeah

#

because 2d6+bluh is about 9

#

for a spear

#

so having it double damage for your next attack would give it some potential to combo

#

but be very risky and as such be situational

#

since it costs a lot and has a high chance to fail

regal mulch
#

im just worried it could become too strong

#

a hunter, saint, and survivor could literally like

#

make it extremely powerful

#

a hunter with about 40 blessings (saint adaptation) almost always hitting an attack due to survival instincts

alpine kelp
#

id say you should make sure the default base combat functions properly and THEN you'll have a better idea of what would or wouldn't be too powerful

dark rain
#

shouldnt all approaches be powerful if applied in the correct manner

regal mulch
regal mulch
#

i think we will keep it 2d8 4 blessings rn

#

and if it ends up being too strong we can change it

#

as we will probably want to rework things that are far too strong or far too weak after we finish

dark rain
#

i like double damage more since it gives it more applications

regal mulch
#

just 2d8 imo

dark rain
#

why 2d8

#

specifically

regal mulch
#

its a good amount of extra damage

dark rain
#

so is 2d6 and 2d10

#

double damage requires you to think a bit about when youre applying the buff rather than just slapping it on whatever you want

#

its an interesting choice to make

#

which is good to promote

regal mulch
#

double damage then

dark rain
#

yaaaaaaaay

#

you coudl always up the cost if its a little unreasonable

regal mulch
#

i mean not many attacks with deal a shit ton of damage

#

the highest is probably gonna be a like

#

explosive for 3d8 or 4d8

dark rain
#

3d8 is about the same as 2d6+5

#

which is a max spear

regal mulch
#

spears dont get +5 damage though?

dark rain
#

is it just flat damage

regal mulch
#

no

#

where tf you getting +5 damage from

dark rain
#

idk i assume you modify the damage with stats

regal mulch
#

you dont

#

modifiers are for chances of things occuring

dark rain
#

L

#

why is critical weakness 1d4+1

#

extra damage

#

instead of like

#

3

regal mulch
#

why not

dark rain
#

/r 2d6+1d4+3 sounds like pain and i dont like macros lol

#

+3 is a little lower than the 1d4+1 average but it gives hunter a flat +5 which is nice

#

on 16+ at least

#

and then its just /r 2d6+5

regal mulch
#

why not 4 then

dark rain
#

could be 4

regal mulch
#

lets just go 3

dark rain
#

thats also next to the average

regal mulch
#

you can get a +5 modifier anyways and thats uh

#

pretty high chance to get a 16 or higher

#

33% chance

dark rain
#

thats p low lol

regal mulch
#

+4 then so you get a free max spear every 3 crits

dark rain
#

ooh

regal mulch
#

or average spear every 2 crits

dark rain
#

hunter buff hunter buff

regal mulch
#

i will make a rite that requires 12 blessings so hunter is unable to use it

dark rain
#

add the morb spell

dark rain
#

wait

#

whoops

#

this one

#

yaaaaaaaaay

regal mulch
#

yippee

#

luckily you picked the crit adaptation instead of the other one

#

because im trying to get all of them tested

#

and the other one was tested last time

#

actually no it didnt nobody got hit

#

we got the luckiest rolls ever

dark rain
#

thats crazy

regal mulch
#

between me and slugcat we failed biting one lizard like

#

4 times

dark rain
#

wait

#

whos gm

regal mulch
#

me for this

#

i also need to test how this goes for new DMs

#

it may go fine it might be super shitty

#

we have no idea

dark rain
#

good luck lol

regal mulch
#

i have the general room structure layed out

#

i have an art thing open rn and i have each creature as a layer so i can move them around the rooms

#

ill make a description of all the rooms later tonight

dark rain
#

using roll20 yeah

regal mulch
#

no i literally opened an art program i have and have it saved there

dark rain
#

o

regal mulch
#

its incredibly shitty but if it works it works

dark rain
#

ig so

#

ig you could stream and update locations that way?

#

roll20 def makes it easier

craggy pulsar
#

ya i was just about to ask that!

#

LOL

regal mulch
#

for now we are just gonna do what we did last time

craggy pulsar
#

opened this thread specifically only to ask that and then this is the second it gets asked

#

anyways, wouldn't it be quite a lot more easier to have a stream with all the slugs as little icons around the place

#

makes it quite a bit simpler to manage yea

regal mulch
#

i think its fine how it is

#

but if testing shows that it dosent work for this we will adjust

#
  • verticality
#

the rooms have a heavy layer of verticality generally

dark rain
#

i can run a test combat too

#

if u want

regal mulch
#

sure

#

we can get the time for that set up later

craggy pulsar
#

i'm just thinking about when i had to specify my location to the DM

#

it's... ehhh... but if you really think it works as it is then fine

regal mulch
#

still thats not that much of a problem

craggy pulsar
#

ยฏ_(ใƒ„)_/ยฏ

regal mulch
#

up to the GM how they do it though

dark rain
#

it tends to cause issues in combats with more than 4 dudes

#

since keeping track of locations gets exhausting

molten birch
#

^ agree

dark rain
#

you have to do stuff like grouping enemies

molten birch
#

i had a bit of trouble remembering where i was and where everyone else was when thinking about my actions lol

craggy pulsar
#

imma go spearmaster next session btw if that's important for others to know

regal mulch
#

the problem with battlemaps for this is that you need a 3d space

#

thats fine

dark rain
#

3d?

#

battlemaps are 2d by nature

regal mulch
#

well not 3d exactly but like

#

battlemaps in ttrpgs are generally representing a pretty flat space

#

if you view it from the top you can see everything normally

#

but here theres gonna be overlap just due to the nature of rain worlds map design

dark rain
#

you could just make a battlemap that shows the xz plane rather than the xy plane

regal mulch
#

so a side view battlemap

dark rain
#

yea

regal mulch
#

that could work

#

another problem arises though

#

say you want to not immediately reveal room exits or pipes so the players have to find them first

#

youd need a way to cover those up

dark rain
#

just put the icon on the gm layer

craggy pulsar
#

wagawacka

regal mulch
#

using roll20 i assume

#

i mean that works

#

we can try both

craggy pulsar
#

I thought roll20 had that feature

#

the fog of war feature

#

thingy

regal mulch
#

ill mess with roll 20 then

dark rain
#

roll20 is beign really fucky rn

craggy pulsar
#

๐Ÿ˜”

dark rain
#

the grid isnt showing up on pages

#

its like this in all of my campaigns :[

craggy pulsar
#

also, unrelated, but I remember now that because spearmaster has no mouth to eat through, they also cannot speak and talk.
so I'm gonna have to play as the comical mime then, this'll be fun

dark rain
#

look at this

#

whoa wtf

craggy pulsar
#

what?

regal mulch
#

how tf you make a battlemap

dark rain
#

ok its my monitor thats fucky

regal mulch
#

ill mess with it later

craggy pulsar
#

figure it out, you nerds monklaugh

#

jk jic

#

yiik

regal mulch
#

i have more important things to do rn (be the hottest person in the room)

craggy pulsar
#

same (being the hottest person in the room(figurativly))

regal mulch
#

now that i think about it

#

is there any side view ttrpgs?

#

also i explicitly havent mentioned exact ranges for everything because in rain world stuff is pretty variable

#

like jumping

dark rain
#

but its just a visual representation so it doesnt matter that much

regal mulch
#

its more of a has this been done before question

dark rain
#

nah but its not going to be an issue

regal mulch
#

its not its just a thing im curious about

#

because that is a lot of potential to do stuff with

dark rain
#

im sure theres some out there but theyre not popular lol

regal mulch
#

ill make sure to mention the side view battlemap

#

overview or game flow section

#

oh yep theres side view battlemaps

#

they seem way more interesting to me because they open up vertical movement that top down dosent

#

and they still preserve the horizontal aspect

dark rain
#

xy maps tend to get used more because vertical movement is less common

#

so the z axis doesnt need to be represented

regal mulch
#

top down rain world should never be thought of

#

period

#

no exceptions

dark rain
#

im running my combat top down now

regal mulch
#

thank you for killing god

dark rain
#

GOD HAS NO SAY HERE

regal mulch
#

that was a compliment

dark rain
#

god is dead and i killed him

regal mulch
#

โ€ผ๏ธsloggers โ€ผ๏ธ

craggy pulsar
#

that mf owed me 15 bucks

#

now how am i gonna get back my bread?

regal mulch
#

hopefully our final character sheet looks good

#

we need uh

#
  • name
  • area for picture
  • species/level
  • inventory
  • species feature/adaptation slot x3
  • adaptation slot x 4
  • karma
  • food pips
  • resolve
  • modifiers
  • hp
  • blessings
  • recovery die
  • max karma, food pips, hp, blessings, recovery die
dark rain
#

they got bread

#

they got loafs

craggy pulsar
#

bread on the head, bread on the floor

dark rain
regal mulch
#

yeah

#

we need that

#

and it obviously needs to look nice but also be easy to updaye

dark rain
#

you could finish the system before making a sheet so you dont have to update it

regal mulch
#

we will ofc

#

i meant like

#

easy to update for players during the game

#

can you port custom systems into roll 20 or is it just for the battlemap

dark rain
#

wdym

#

if ur a pro member and know how to use html and css then u can make character sheets

#

but its not really worth it imo, google sheets works way better unless you automated sheets are extremely useful

regal mulch
#

just systems not there

dark rain
#

you can roll dice on it

#

thats all you need really

regal mulch
#

you can roll dice on google sheets huh?

#

or did i read that wrong

dark rain
#

on roll20

regal mulch
#

ah ok

#

well im not using that because its cringe

#

i got 3 sets of dice for a reason

#

i need to add a crafting section

dark rain
#

@regal mulch if u make an account u can see the test map i just made

regal mulch
#

i already made an account ill look

#

yeah that works

#

yo dice roller

tired silo
regal mulch
dark rain
#

roll20

#

i was trying to show that the grid wasnt showing up

#

but it was my monitor

regal mulch
#

i meant the battlemap

dark rain
#

ye

#

i made it in roll20

regal mulch
#

theres a battlemap creator what

#

where

dark rain
#

thats how i made the like

#

rain world map

#

you can make a fog of war too

regal mulch
#

wait found it

#

im so smart

dark rain
#

like so

#

they missed some stuff :]

regal mulch
#

did you just use the drawing tool or is there something im missing

dark rain
#

i used the drawing tool and some tokens

regal mulch
#

What am I looking at?

#

3D Rain World, is that you?

#

should i make each room its own map or have the entire area be one map

dark rain
#

great question

#

for most rooms you wouldnt need maps

#

but you need them in case you run into something?

regal mulch
#

yeah

#

ill try both

dark rain
#

idk i see the 2d maps of rain world as a limitation in how the world can be communicated

#

so an xy map wouldnt be out of character

#

you could run it both ways

regal mulch
#

learns how to use blender just to make maps

#

3D Rain World.

#

Would be interesting.

#

how do i get the outside to be all black though

#

oh found it

#

even more important question is there not an eraser

#

i dont see one

dark rain
#

you can click or highlight lines and delete them

#

u can upload them

#

since theyre just a representation you can draw them p quick too

#

i made this in like 30 seconds during last session

#

the lines are small chasms and the black circles are like

#

uhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

incorporeal goop

#

w/ 2d maps though idk how easy it would be

#

since for this youd have to like

#

have a chasm in the middle?

#

idk

regal mulch
#

ok after fucking around i made the shittest room ever but it still works

dark rain
#

yaaaaaaay

regal mulch
#

i cant make poles not attached to grid so that may be a

#

minor problem

regal mulch
#

and i just deleted all my progress because i made the map smaller

#

oh nope its back

#

but the map is now stuck being way too big

#

yeah moving the camera around is super fucky with this but i cant make it smaller becaues then i lose all my progress

#

ok wait if you turn off snapping it works

regal mulch
#

ok ive made a really big room and 2 smaller rooms so far

#

ill finish the rest tommorow

#

@dark rain how do you put tokens on the battlemap

molten birch
#

i just wanted to let you all know that im. in a bit of a "rough spot" so to speak but ill still try to make it to the test tomorrow

#

no promises though i cant guarantee ill be on at all though

regal mulch
#

its fine

dark rain
#

off the top of my head

#

uhhhhh

#

second tab on the top right

regal mulch
#

also look at this pipe ๐Ÿ’€

dark rain
#

go to my library

#

and then upload everything inside the folder

regal mulch
#

can you recolor them btw

#

you can give them a color dot that works

dark rain
#

yea

#

if u wanna pop into ampitheatre real quick i can show you some stuff

regal mulch
#

amazing

#

im going to give all the creatures an A/B/C in their name even if theres only 1 of them

#

just to cause fear

regal mulch
#

im gonna work on the leviathan stat block

regal mulch
#

Speaking of, I need to finish my characters.

regal mulch
#

Saw this. It's cute and relevant, so I thought I'd post it here.

regal mulch
#

and level 3 remember

#

Gonna make a Riv, Spear and Gourm. Then play whatever everyone else isn't using.

#

Might also make a Nightcat.

regal mulch
#

thank god our high levels wont become as broken as other ttrpgs

#

if anything almost everything broken will emerge at level 3

dark rain
#

5e is Perfectly Balancedโ„ข๏ธ wdym

#

5e is actually not bad for balance

#

its not like 3.5e

#

its just Not Fun to GM

regal mulch
#

all of our potentially broken stuff is pretty balanced

#

saints extra ~30 blessings comes at the cost of healing

#

It's called not trying to build a ttrpg with 10 thousand things.

#

spearmaster is gonna do damage to their teammate giving food most of the time unless heavily speced for it

#

i should also edit creatures a bit

#

2 sections

#

actions and ablities

#

abilites would just be passive stuff like

#

flight or wall climbing

regal mulch
#

we should clarify somewhere creatures use 2d8 for checks

#

Just clarify all checks are done with 2d8?

#

yeha

#

also imo no set crafting recipes outsides of the adaptation ones

#

make it vague

#

just let the players and dm figure it out

#

oh and other thing i believe more creatures need aoe attacks

#

vulture can get a gas expulsion attack

regal mulch
#

Sadly I am going to have to sit out next session. slugweep

#

Have just been informed of things I need to do today, and I'm not going to have time until much later.

craggy pulsar
#

RIP

regal mulch
#

@dark rain @hushed bane @craggy pulsar @molten birch you guys all still available

dark rain
#

it's me

#

available

regal mulch
#

youre fighting a leviathan solo now

dark rain
#

I can take em

molten birch
#

we're still going at 4pm right?

regal mulch
#

yes

regal mulch
#

ok the entire map is done

#

time to populate it with spears and creatures and all that

#

and food

#

right can i get an icon for everyones slugcat so i can add the tokens beforehand

craggy pulsar
#

the mememaster

regal mulch
#

whats the name for your character

craggy pulsar
#

Tรธrke

#

means dryness in norwegian lol

regal mulch
#

ok thing is ready now

#

i just need uh

#

@hushed bane @molten birch @dark rain character sheet and an icon for them please

dark rain
#

I already sent you my sheet

regal mulch
#

character icon then

molten birch
#

sorry i gotta grab em first

#

wdym icon?

regal mulch
#

just a picture of them

molten birch
#

you can just use the rivulet sleepin picture on the s&s doc for em i dont really have something ready lol

regal mulch
#

this should work

molten birch
#

yep yep

regal mulch
#

@molten birch you forgot your throwing stat

dark rain
#

i would draw a token but i am lazy

molten birch
#

oh did i? wow

#

mm i dont exactly Have a throwing stat

#

well i have one but i didnt put any points into it