#rw ttrpg thread

1 messages ยท Page 16 of 1

hushed bane
#

the punishment i get from staying up to perfect that damn tileset editor

#

yeah seeing this confirmed my suspicions

#

we should get rid of the spell in pilgrimage progression

#

otherwise mender is too weak

#

yeah that makes sense

craggy pulsar
#

wait a minute is there gonna be an actual session soon?

#

i gotta get in on this

#

write me up on THE LIST

alpine kelp
#

hi im back

about mender: personally the blessing bonus provided by PP should be equal to the cost decrease provided by mender, otherwise they'll never really be balanced

#

but with stat dice known ill try to rewrite some of what ive written already

#

still need clarification on Inhibited Senses though, because i don't know what dice the 1 or 2 would be potentially rolled on

hushed bane
#

once the actual campaign goes forward i think 4 players max is what i wanna go for

#

which means 3 other folks (since autumn's got a spot reserved for sure) can join (depending on timezones & stuff)

hushed bane
#

so from a 1/4 chance to a 1/2 chance

alpine kelp
#

thanks, will do the rewrite shortly

hushed bane
#

yee

#

plus i plan to do a series of one-shots to test combat & balancing and other stuff

#

although those won't have much of a story other than rescue gorbo or something

regal mulch
#

hi everyone

hushed bane
#

yoooo autumn real

regal mulch
#

real

#

anyways uh

#

monk needs balancing?

dark rain
regal mulch
#

hello emerald

dark rain
#

hewwo

regal mulch
#

i think monk could maybe get karmic spear by default

#

then PP can get a different rite

hushed bane
#

idk

#

either PP has the spear but only gives +2 or PP gives +3 but doesn't have the spear

#

and im leaning towards the latter

regal mulch
#

PP should have another spell then

#

whats about equal to 1d4 + Will healing

#

question did you add or change anything while i was gone

#

also now that i think about it are we sure 20 blessings max for monk is enough

craggy pulsar
#

... would that make me a playtester then?

hushed bane
regal mulch
#

just 3 blessings?

hushed bane
regal mulch
#

i think swap karma spear and the bait spell

verbal grove
#

do cyan lizards have a flight speed?

hushed bane
regal mulch
#

are gourds adaptations balanced though

#

gourd overall seems pretty good

verbal grove
#

do cyan lizards have a flight speed, or a jump speed, seeing they can also jump mid air

regal mulch
#

we dont have set speed values for stuff just a general "theyre pretty fast" kind of

#

as we dont have a grid system so it wouldnt work

verbal grove
#

but do they fly? or do they jump?

regal mulch
#

jump

hushed bane
#

-2 agility is already a huge downside

#

since combat or any hazard requires a lot of dodging

#

gourmand is way less likely to come out of that unscathed

regal mulch
#

i mean compared to eachother

#

are both of them around the same level of viability

hushed bane
#

ohh

#

id say so

#

the recipes seem fairly easy to obtain and give some decent buffs that you won't often find from any other recipes

#

however the attack feels on the same level too

regal mulch
#

and you get more mouth storage

hushed bane
#

they're both good but sorta situational which i think works

#

yeah

#

the attack requires setup and crafting requires ingredients

verbal grove
regal mulch
#

nah

#

then we would have gourmand mouth simulator 2022

#

and then someone would run a campaign about going inside gourmands pocket dimension of a mouth

#

and we cant have that happen

verbal grove
#

just full of rocks

#

lots of rocks

hushed bane
#

gourmand's inside story

regal mulch
#

anyways monk

#

are we gonna make karmic spear a base spell?

#

well

#

base monk spell

hushed bane
#

id just make it a regular spell rather than a monk spell

#

have it cost 4 blessings or something

regal mulch
#

then what should it become

hushed bane
#

still be summoning a spear

#

i think the adaptation should just be more blessings

regal mulch
#

i think the adaptation should give blessings and a spell

#

maybe say

#

have it create a literal spear for 2 blessings

#

if it gives just blessings thought make it like +5

#

@hushed bane what do you think about that

hushed bane
#

thats the thing though

#

monk already has +3 blessings

#

+5 would mean it has 8 extra blessings

#

way too powerful

regal mulch
#

thats true

#

but i feel like +3 blessings and a new spell works

#

saint might want more blessings than monk though

#

becaues uh

#

no spears lmao

hushed bane
#

yeah maybe we reduce the amount of blessings monk has by default then

#

+1 or +2

regal mulch
#

maybe

#

i think just another spell works

#

i like the summon a spear idea but its a bit too simillar to spearmaster

molten birch
#

mornin! or well. good afternoon in some places because i woke up at 1 pm ๐Ÿ˜ญ

regal mulch
#

heya

#

we are gonna replace monks first adaptation spell

#

any ideas

#

actually holy shit idea

#

@hushed bane what if monk can lift things remotely for like 2-3 blessings

hushed bane
#

TELEKINESIS

#

YES

#

we gotta specify how much they can lift

#

like it can't be too heavy

regal mulch
#

nothing heavier than itself

#

how about living creatures

molten birch
#

batflies, snails, baby centipedes

#

small stuff

#

maybe other slugcats? as a way to lift other party members to safety/to get food thats high up
but thats a hard maybe on that imo

regal mulch
#

i will throw the gourmand at enemies

hushed bane
#

requires an average strength/will check to lift anything smaller than the monk and a hard one to lift anything same size / bigger

#

and then bleak/dire when it's really heavy

regal mulch
#

so gourmand projectile is possible

#

also itd be a will check

#

ok i think monks base rite should become karmic spear

#

replace adap 1 rite with telekensis

#

and make the bait a basic rite

#

@hushed baneis that fine with you

hushed bane
#

that works!!

#

im gonna start rivulet in a sec

regal mulch
#

whats your ideas for them

molten birch
#

gains agility boost while in water?

regal mulch
#

no disadvantage on agility checks when in water

#

should we make karmic spear 1d4 + Will or 1d6 + Will damage

#

and should telekenesis not require a check if the creature is willing

molten birch
#

mm yeah i like that

regal mulch
#

what part of that

#

i said 3 things

molten birch
#

all of it lol

#

i think they're all pretty good ideas

regal mulch
#

well karmic spear 1d4 or 1d6

#

fuck it lets go 1d6

#

@hushed bane what were your rivulet ideas

dark rain
#

TEN CUBIT SPEAR

regal mulch
#

what

hushed bane
#

back

hushed bane
#

also maybe something that gives it bonus resolve possibly

regal mulch
#

oh yeah

#

bonus resolve fits riv pefectly

#

lets say double resolve from everything?

hushed bane
#

oo sure

#

then for a different adaptationn

#

allows other slugcats to breathe underwater??

#

too situational

regal mulch
#

yeah

regal mulch
#

So it'd be a good life or death thing to have for someone.

hushed bane
#

hmmmm

#

downsides?

regal mulch
#

for riv uh

#

whats their downsides in game

hushed bane
#

short cycles

#

and gets tired easily

regal mulch
#

i have no idea where to go from that

#

foxy you ahve any ideas

#

Hmmmm

#

Speed at the cost of strength is a trend.

#

So maybe lower damage?

#

Idk

#

Seems wrong

#

dont like it

#

we already have it twice

#

Yeah, it doesn't seem quite right.

#

Hmmmmmmmm

#

They don't really have any disadvantages outside of that shorter cycle, and that's not really possible.

#

I'll keep thinking.

#

thanks

#

adaptations are gonna be +2 and -2 resolve instead of +1 and -1

#

Kk

#

and the other one uh

#

maybe more attacks?

#

wait no that should be their default feature

#

you can attack twice in one turn

#

@hushed bane what were your riv adaptation ideas again

#

and just riv ideas in general

#

Disadvantage if out of water for too long?

#

Wait no

#

there isnt water always

#

That causes a lot of problems in a lot of areas.

#

Ye

#

Hmmmmmmmmmmmmm

#

Riv not having good disadvantages for us to work off of it hard. Lol

#

rivs whole thing is being a fast, semi aquatic slugcat with short cycles

#

maybe the "go fast you dont have much time" concept is what we need to work off

#

something about how long things take

#

Disadvantage on stealth because can't sit still?

#

maybe

#

they already got -2 stealth tho

#

Okay

#

Not looking at the stats rn.

hushed bane
#

then have extra resolve be an an adaptation

regal mulch
#

yep

#

any idea for downside?

hushed bane
#

you know how attacking twice in one turn is an innate trait

#

maybe you get tired after doing that

#

in fact nah

regal mulch
#

then its useless isnt it

#

or we could go say

#

resolve as the trait

#

and double attack as an adaptation

#

and then disadvantage on dodges as the other adaptation

#

so youre choosing between damage or survivability

hushed bane
#

hmmm

#

we still need a downside though anyway

regal mulch
#

maybe something to do with like

#

disadvantage out of water

#

or like

#

disadvantage on blocks?

hushed bane
#

disadvantage out of water seems too harsh

regal mulch
#

ik i meant disadvantage on something out of water

hushed bane
#

OH

#

maybe instead of just out of water period

#

disadvantage on resistance checks when you're not moist?

regal mulch
#

that could work

hushed bane
#

should drowning be a thing?

regal mulch
#

rivulet dosent have infinite breath

hushed bane
#

like a slugcat has only so many actions below the water before they drown

#

yeah i know

#

just as a mechanic

regal mulch
#

i can add that in special conditions

hushed bane
#

maybe 3 or 4 actions?

#

and then riv has 5 or 6

regal mulch
#

give riv like 10

#

and the default 5

hushed bane
#

10 seems like a lot to keep track of

#

maybe 8?

regal mulch
#

8

#

should we have you take like

#

1d8 - Tolerance damage every action after that?

hushed bane
#

yEAH

regal mulch
#

hows these

#

i updated the agility disadvantage to include heavy objects as well

hushed bane
#

๐Ÿ‘

#

looks good!

regal mulch
#

what do you think about making bonus action during combat being up against advantage on dodges

hushed bane
#

like as both the adaptations

#

because bonus action is already an innate trait

regal mulch
#

yeah

#

we could make a different innate feature

#

like the bonus resolve

hushed bane
#

yeah that makes sense

#

nah enhanced reflexes should be bonus action

#

and my idea for metabolic burst was some kind of superspeed thing

#

like an ability you can trigger to do a huge burst of speed

regal mulch
#

should we include a thing saying like

#

if you have disadvantage and advantage they cancel out

hushed bane
#

mhm

regal mulch
#

wait should we make these consume food pips

#

theyre kind of strong

hushed bane
#

enhanced reflexes i think is fine by itself

#

since you gotta remember rain world's combat is like

#

very much based on what weapon you have

regal mulch
#

thats true

#

it could also allow you to grab a spear and then throw it same turn

hushed bane
#

oh true though

regal mulch
#

i think limiting it to one action in addition to an attack is better

#

as you can do one thing then attack

hushed bane
#

yeah sure

#

brb gonna make a tea

dark rain
#

i thought it wasnt turn based

hushed bane
#

back with my tea and gravel

hushed bane
#

like the system is you do a thing and then the guy you're attacking responds to the thing

#

so yeah it is turn based actually

regal mulch
dark rain
#

ig it seems weird to have rules for it rather than advice on how to run it

regal mulch
#

we should include something somewhere saying like

#

the general flow of combat

#

i think we do

hushed bane
#

yee

#

OH SNAP

#

WE GOTTA FIX THE INJURY TABLE

#

I MEAN COMPLETE

regal mulch
#

oh shit right

#

can i add a flow of combat section

#

rn it isnt explained anywhere

dark rain
#

ig so

hushed bane
#

sure

dark rain
#

i didnt really explain it in amg

#

just said that its run like everything else

regal mulch
#

whats amg again

dark rain
#

my rpg

regal mulch
#

i meant the acronym

dark rain
#

a merchant's guide

#

(to the age of silence)

regal mulch
#

ah ok

#

eh we dont need a flow of combat section

#

i think people can already understand that youre not allowed to make 50 actions without letting anyone else make one

hushed bane
#

i mean the combat rules imply that anyway

#

since whenever you make an action the enemy can just contest it

dark rain
#

the benefit of unlocking combat from initiative is that its much easier for players to coordinate and for the GM to introduce elements

#

the detriment is that its much harder for new GMs

hushed bane
#

oh there's no turn order per se

regal mulch
#

yeah i dont want a turn order in this

dark rain
#

and also less balanced

hushed bane
#

it's just a back and forth between the attacker and victim

regal mulch
#

in more like

#

5 v 5 (or anything more than 1 v 1 really) its gonna be a lot less of a set order

dark rain
#

yeah

regal mulch
#

which is good because like

#

it dosent make sense for 4 lizards and 4 slugcats to watch 2 fight without reacting at all

#

and also it means its gonna be harder to get distracted from the game imo

dark rain
#

i sometimes limit people in how many reactions they can make if theyre already doing something else

#

but it usually works out pretty well

regal mulch
#

as it isnt just "wait for turn" and more "when will i be able to help"

alpine kelp
#

initiative mechanics basically exist so that players can plan out their attacks and so that multiple people aren't overwhelming a dm with actions

dark rain
#

that require focus on a single person at a time

#

theyre supposed to make planning attacks easier but being unable to react to changes in the combat scene kinda negates that advantage

hushed bane
#

yeah with this is like "I throw a rock at the lizard!!" and the lizard is like "fuck off im gonna block that" and then the rest of the party just goes wild on that dude

dark rain
#

and a lot of the time it has players less engaged because theres a defined "be quiet" time for them

hushed bane
#

yeahh

dark rain
#

it is good for new GMs who aren't used to managing their players and checking on the less active ones to make sure they get a word in

regal mulch
#

honestly i dont like the standard initative system like

#

at all

#

its really boring

dark rain
#

theyre optimal for a crunchier system

#

but i dont like playing those

#

so

regal mulch
#

i think what we have is good

#

its not overly complicated but it still has a good layer of complexity and its not too hard to understand

hushed bane
#

yeah since the crunchiest our system gets is the modifiers

#

like the idea is that actions are hard to pull off so you stack your metric ton of advantage and modifiers on it and hope you get out in one piece

alpine kelp
#

initiative is actually more time-consuming the more complicated the system is

if this is fairly simple in comparison to say, d&d, then initiative's time-wasting shouldn't be as bad as it is in that

hushed bane
#

yeah this is a lot simpler than D&D

regal mulch
#

Okay so

#

What I'm understanding is anyone gets to jump in at any moment basically?

dark rain
#

yeah

regal mulch
#

Kk

dark rain
#

like out of combat

#

you just Go

hushed bane
#

mhm

#

even in combat

regal mulch
#

What about in combat tho? Continue to just go, but analyze the situation a bit more?

dark rain
hushed bane
#

since combat is like

#

you can have one party member in a fight whilst the rest are doing other things

dark rain
regal mulch
#

Kk

hushed bane
#

it's kind of nebulous and the moment you run off or back out then "combat" ends

dark rain
#

but if you see an opportunity or something you can jump in

regal mulch
#

gourmand stop gathering berries we are being eaten

hushed bane
#

LMAO

dark rain
#

"no"

hushed bane
#

that was literally me when i played jolly co-op

regal mulch
#

Is very important detail for when I run test runs with fam. Lol

hushed bane
#

the amount of times i got my friend killed because i kept hoarding fruit was too much to count

regal mulch
#

gourmand with an army of talking orange lizards that call him boss

#

Lol

#

oh right rivs done whats the ranking for them

hushed bane
#

"uh i dunno about this one boss!!"
(gourmy stomps the lizard, coconut sound plays)
"duhhhh"

regal mulch
#

exactly

dark rain
#

moving some stuff around

#

species should prob be the first thing you pick in character creation

regal mulch
#

species is listed after character creation though

dark rain
#

it should be part of character cretion

#

since its like

#

the main choice

#

you typically choose ur class first in tabletop games

#

and this is that

regal mulch
#

@hushed bane should we include it in the character creation section or no

dark rain
#

so i figure this order helps organize players into making decisions top-down

#

rather than looking at adaptations first

regal mulch
#

Species is definitely first because it decides how you're going to be playing.

regal mulch
#

ok then time to mess with the headings and what not

#

give me a second

hushed bane
#

id keep it after

regal mulch
#

Drop character creation below the species maybe?

dark rain
#

you should introduce the basics of char creation first

regal mulch
#

i think we can put it in character creation

hushed bane
#

otherwise someone reading it for the first time is gonna try and read through that whole section rather than read character creation first that says "hey just choose 1 species from the next section"

regal mulch
#

i think uh

dark rain
#

then species

#

then point buy

#

then adaptations

#

then rites

regal mulch
#

list the character creation process

hushed bane
regal mulch
#

then list all the species, adaptaitons, and rites

#

but the process is before the lists

hushed bane
#

wait so we're having rites & adaptations in the species section??

regal mulch
#

no

#

look let me do it real quick

hushed bane
#

id say have modifying statistics be part of character creation

#

then have species, adaptations and rites be after

#

since that's all the optional stuff that comes with progression

dark rain
#

youd want your species to be the first thing

#

because the choices you make when modifying your stats will depend on what your species is

hushed bane
#

mhm

dark rain
#

that way players are helped through the decision tree

regal mulch
#

ok i say have all the character creation lists after character creation

hushed bane
#

i mean grouping statistics with character creation would make things more organised

regal mulch
#

but character creation and the lists are their own sections

hushed bane
#

maybe just have it tell you to read the species first then come back to point buy stuff

dark rain
#

since thats how most players learn to interact with a system

hushed bane
#

yeah that works

#

character creation before combat?

dark rain
#

rather than reading the basic rules

regal mulch
#

but then the lists are even further apart

dark rain
#

yup

regal mulch
#

id still put character creation after basic rules

hushed bane
#

yeah thats what i did

#

just before combat

#

then species, adaptations & rites are after combat

dark rain
#

and species goes in the character creation section

regal mulch
#

id put the lists for those are the bottom

#

with all the other lists of stuff

dark rain
#

like how 5e's phb is organized such that most of the rules are explained after character creation

hushed bane
dark rain
#

yup

regal mulch
#

ill get that organized

#

you work on writing character creation

#

do we need these on the side for every character, creature, rite, and adaptation

#

or should we just get rid of them all together to make it easier

hushed bane
#

then we have another section separate from species thats like

#

Other stuff

#

and then rites, adaptations & other stuff are under that

regal mulch
#

ok better idea

#

just for species we have that

#

everything else is ordered alphabetically

hushed bane
#

mhm

regal mulch
#

hows that

#

wait

#

did we ever figure out what karmic attunement is

#

do we even need that tbh

molten birch
#

the only thing i would assume would need that is ascension and access to the depths

regal mulch
#

yeah but the DM might want to limit levels to something

regal mulch
hushed bane
#

back

#

no ideas for it YET

#

but i know it's a super powerful thing you get at level 10

regal mulch
#

idk if we need it though

#

emerald what do you think

dark rain
#

i have no idea what it is

regal mulch
#

we dont either

#

we have the idea its a really strong thing you get at level 10

#

thats it

dark rain
#

damn thats crazy

regal mulch
#

do we need it and what could it be

hushed bane
#

should we just scrap it

dark rain
#

i dunno

regal mulch
#

i think so

#

we can scrap it when we finish if we dont have ideas for it

#

@dark rain i think this is fine how it is

dark rain
#

how do i explain that making contested rolls for every creature-creature interaction is a bit tedious

#

players have to pull up their character sheet when they make a roll

#

which theyll always have up

#

but most GMs need to switch over to a creature to check the stats

regal mulch
#

youd still want to add modifiers to the difficulty here though

severe olive
#

3.5e moment

dark rain
#

so it adds a bit of weight that doesnt really need to be there if the GM can just assign a number that seems appropriate

severe olive
#

Stacking micro modifiers ๐Ÿคค

dark rain
severe olive
#

:(

regal mulch
#

like if you were trying to decieve a scavenger with a fake pearl youd probably want to add their comp modifier to the difficulty

dark rain
#

sure but a decent GM doesnt need a guide to assigning DCs

tired silo
#

DCs are pretty epic

#

I appreciate them

dark rain
#

its just something theyre able to do after running a system like this

severe olive
regal mulch
tired silo
#

yes

dark rain
#

if you want to make it more friendly to new GMs you still have the stat blocks that they can ref

regal mulch
#

because then stuff like this we need to rework

#

all creatures will use the standard 2d8 for checks though right

severe olive
#

As an outsider, I'll have to agree with Emerald on this one lmao, maybe I'm bias, but after being awakened to Player Facing Rolls I am enlightened

dark rain
#

this is the sort of problem idk how to deal with because im used to player facing rolls

dark rain
#

well actually

#

the player is already making an authenticity check

#

just compare that against the scav's perception dc

#

boom

#

ez

regal mulch
#

wait youre saying like

dark rain
#

which is probably like

#

a 12

#

or something

regal mulch
#

creatures should have DCs for every stat

severe olive
#

yeah

#

Average of 2d8 + thier mod

#

ez

dark rain
#

youd prob be better off just assigning 5 DCs, 1 for each category

#

to simplify it

regal mulch
#

i feel like at that point just a 2d8 + mod for every category would work

regal mulch
dark rain
#

thats why stat blocks are the stats for a typical scav

#

not all of them

severe olive
#

Ye, could add interesting strategy for players. Abuse the stupid ones

regal mulch
#

ok you know what better idea

#

why not both

dark rain
#

you could try to figure it out ahead of time

#

๐Ÿคจ

regal mulch
#

allow the DM to choose between the two

#

give them the average of 2d8 + Mod or allow them to roll

severe olive
#

Wouldn't it be easier to just keep a flat DC, and then allow player actions to affect the DC in different ways?

#

Like, as a GM, one really only want to roll in concrete situations.

dark rain
#

as a GM one really only wants to roll in no situations

severe olive
#

Because honestly I can't think of a GM that'd choose to roll for their NPCs

dark rain
#

unless their gmpcs

#

but i dont roll for those either

#

i just check their dc against the target's

severe olive
#

especially in a 2 dice system, where it's gonna land average far more often than not. It might as well be a flat DC at that point lmao

hushed bane
#

alright back for realsies

hushed bane
#

don't DMs already have to have a creature's stats on hand anyway?

#

seeing as a creature needs its stats to make actions

#

and it needs the actual bio to show what actions/attacks it CAN make

#

like you dont just need to look at a green lizard's entry to see the modifiers but also to see how much damage it does in combat n such

regal mulch
#

i feel like how we have it rn is fine

hushed bane
#

yeah

#

if anything testing will decide

dark rain
#

ive already done your testing

#

ive played systems that use both

severe olive
#

5e already has clunky systems with that

#

you ever tried to fucking grapple somebody in 5e

#

or like, lie?

#

it gets kinda slow

#

has it's pros and cons, but I think the cons are uber heavy

hushed bane
#

yeah truee

#

idk how we'd rework the combat then

regal mulch
#

combat the random rolls are fine imo

dark rain
#

the combat leveleditor

regal mulch
#

should we just give the dm a modifier to add on top of a DC they pick

hushed bane
#

AH SORRY HAD TO BRB

hushed bane
#

so we get rid of creature reactions?

regal mulch
#

no?

#

fuck that does mess with creature reactions

#

this is why i just want to keep the 2d8 + mod rolls for creatures

hushed bane
#

same tbh

#

idk im sorta indecisive

regal mulch
#

i think we should stick with it

hushed bane
#

if it causes problems we'll change it but yeah

tired silo
#

don't stick with it

severe olive
#

Highly recommend testing that out

hushed bane
#

yeah

regal mulch
#

we will try both

#

or we can go with the easy solution

hushed bane
#

idk, im just afraid that if it doesn't work we'll have no proper alternative though

regal mulch
#

let the DM decide and have rules for both

hushed bane
regal mulch
#

thats true

#

@dark rain what do you suggest we do again

dark rain
#

my general suggestion would be to minimize the number of rolls the GM should have to make

hushed bane
#

maybe we scrap the resolve thing and contests entirely and just have DC be a thing then

#

maybe we add armour class??

#

idk its late and my brain is struggling to think

regal mulch
#

not armor class

#

and i wouldnt scrap resolve

#

its an interesting mechanic

dark rain
#

problem is that your combat system isnt compatible with my suggestions

regal mulch
#

exactly

dark rain
#

so you can do either or

hushed bane
#

yeahh

regal mulch
#

we would need to completly remove the tie state which imo is pretty important here

hushed bane
#

i think predicting attacks and resolve is fun and cool but i think we should just go with emerald

regal mulch
#

idk i like the system we have in place rn

#

i do have one idea though

#

just go with picking a DC and adding modifier

dark rain
regal mulch
#

remove tie state unless both the player roll and DC are the same

regal mulch
#

as rain worlds combat system is heavily player skill based and we cant translate that very much

severe olive
#

tbf so is fighting with a sword, but many systems don't adapt that very well either

regal mulch
#

ok that is a fair point

#

i really do think we should stick with what we have or what i said before (replace creature roll with DC and adding mod, then ties dont give resolve or remove it)

#

i dont see whats wrong with that unless im missing something obvious

hushed bane
#

id say we should try just uprooting the existing combat system entirely and using something else

#

idk

#

i mean responding to the whole reducing the amount of rolls

#

isn't it just the GM rolling once against a player roll per turn though

#

and then an attack damage roll

#

i dont see that as too taxing on the GM to pull off

tired silo
#

no GMs dont roll against players in other systems, generally
At least the ones Ik of.
Thats what DCs are for

hushed bane
#

i dont mean its a common thing

#

i mean it doesn't seem like that much work

dark rain
#

it does add up over time but if the back and forth added by the combat system is worth it then it makes sense to implement

hushed bane
#

yeah this definitely feels like something i gotta test out

#

if the resolve and the back and forth doesn't make it worth it then i'll consider changing it though

regal mulch
#

Yeah, I say we test it before we scrap it.

#

does anyone else have ideas or

heavy chasm
#

yes

#

add schmungle

regal mulch
#

wait what the fuck

#

discord didnt let me scroll down till i sent that message

#

i

#

?????????

regal mulch
#

ill make greens and pinks

#

can i get like 2 people to make characters and 1 to DM for that

#

ill make a character as well

#

@hushed bane would you be able to DM for this today or is it gonna have to wait till tommorow

hushed bane
#

depends on whether we're doing this in VC or not

regal mulch
#

would be in VC

hushed bane
#

yeah ill wait till tomorrow then

regal mulch
#

we need to see how long each system takes and how much the DM has to do

#

ok

hushed bane
#

i HAVE been working on an arena for this though

regal mulch
#

do you want to make those creatures rn

#

it shouldnt take long

#

just literally rip their stats from the wiki and give them modifiers

hushed bane
#

ill get to making em

#

yeah

regal mulch
#

should we buff explosives though (spears do 1 damage)

#

artis improvised explosives should deal 2d6 damage but the like

#

actual ones could be 3 or 4d6

#

heres the list we can base the aprox values off of

hushed bane
#

mhm

regal mulch
#

just multiply 10 or 12 by each value

#

centipedes we want 3 stat blocks

#

medium, large, overgrown

#

and the babies ofc

rotund maple
#

this is an insanely cool project <3

regal mulch
#

thank you

#

if you have any questions ill answer them in a second

regal mulch
hushed bane
#

maybe we give the lizard a tail attack that can be done twice / thrice but deals less damage

#

that way the lizard can actually deal with multiple targets effectively

regal mulch
#

that sounds like a good idea

hushed bane
#

in fact the green lizard has lunge ingame

#

so i think most other lizards will have the tail attack but green will have the lunge

regal mulch
#

a very shitty one

#

@hushed bane are we gonna let you jump to any of these the same way you do creatures and species

hushed bane
#

nah

#

since there's gonna be a lot right?

regal mulch
#

i mean

#

not as many as creatures

#

i mean actually now that i think about it hmmmm

#

we can decide once we finish all of them

#

also im adding a to do list at the bottom

hushed bane
#

mhm

#

37 creatures

#

yeah that seems like a lot

#

yknow what this would benefit from

#

a wiki of some kind

regal mulch
#

wdym

hushed bane
#

once we finish the doc

#

i think itd be cool if at some point we make a wiki for this

#

so its easier to navigate through stuff

regal mulch
#

i mean crtl + f

#

but yeah i know what you mean

#

wait i have an idea to remove clutter from sections but still have a way to quickly reach things

#

links to everything at the top of each section

#

ik you can do that

#

the movement doc does it

#

we need to include something somewhere stating that like

#

knowledge modifiers include perception and comp

#

@hushed bane feel like the tail whip should be slightly weaker

#

1d4 + 2 or 1d6 + 1

hushed bane
#

yeah that works

regal mulch
#

also where are the gifs from

hushed bane
#

rain world wiki

regal mulch
#

i dont see them on the mirahaze wiki

#

oh wait there they are

#

thats gonna be so convenient

#

gonna add a credits section

#

anything else to credit

hushed bane
#

nope!

#

im gonna head to bed

#

perhaps we could test the combat tomorrow?

#

ill be free from 2pm to like 11pm - 12am british time

regal mulch
#

sounds good to me

#

and its what time for you rn?

#

What time is it for you autumn?

#

7:15

#

pm

#

im in PST

#

So add 8 hours to your time to get Fizzy's.

#

ah ok

#

thatll work form e

#

i still think species, adaptations, and basic rites should have their own section outside of character creation

#

like everything else does

#

something like this would be much nicer imo

regal mulch
#

I do think it's useful, yes.

regal mulch
#

i wanna get the uses of basic items done too

#

what should a rock do

craggy pulsar
#

would bugfixing in this be called slugfixing?

dark rain
#

i dont think there are bugs in a tabletop rpg

craggy pulsar
#

there's maybe a rug though

dark rain
craggy pulsar
regal mulch
#

bugfixing would be more balance changes

#

if some things are extremely broken

#

im seeing spearmaster having a lot of potential broken builds when paried with certain teammates

craggy pulsar
#

yea, just finding which action is the one gravitated towards by it's utility monklaugh

#

well, which special action and stuff

regal mulch
#

honestly spearmasters food thing might need to become 3 food for 2 food to a teammate

#

2 for 1 seems a bit weak

#

especially since it deals damage

craggy pulsar
#

dev discussion. i'll just be slurbin

regal mulch
#

Either remove damage or give more food, ye.

regal mulch
#

That's what it does in-game when used right.

#

i mean yeah

#

maybe disadvantage on creatures next action or they cant counterattack

#

also theres a bit of a problem with our creature stat stuff

#

as main stats affect substats, we cant communicate some stuff well

#

a high resistance creature with have a high tolerance and will

#

but it might logically have a low will

#

but we can add that

#

i think we should just give creatures values for all substats

#

the GM would have the stats for creatures open already

regal mulch
#

should we change the name

#

i feel like spears and slugcats might be too close to dungeons and dragons

#

Rain and Lizards is closer. Beside the point, but thought I'd mention. Lol

molten birch
#

i mean i like it! it's loosely inspired by dungeons and dragons isnt it?

#

if yall wanna change it thats fine ! but i like the name as is

regal mulch
#

thats true

regal mulch
#

what tf slugcats message didnt appear till i closed and opened discord

#

why is it so wonky today

#

i do like the games name but other options are fine

#

Lmao

#

i would like to hear any general suggestions

#

or even better

#

ideas for karmic attunement

#

the thing you get at level 10

#

What is it supposed to be?

#

thats the thing

#

we dont know

#

just its a strong thing at level 10

#

Nothing to work off of.

#

Hmmmm

#

go wild with ideas

hushed bane
#

i think we should just replace it with another adaptation

#

in hindsight it doesn't make sense to make slugcats super powerful

regal mulch
#

Basically turns everyone into in-game Saint.

#

Become god at max karma.

hushed bane
#

lmao

#

which doesn't fit too well with rain world imo

regal mulch
#

Ye

#

Maybe it's just a strong rite?

#

So like you can use it once per cycle, but it's pretty powerful.

#

Either it be a small list of rites you can choose from or they're species specific.

regal mulch
#

hey everyone

regal mulch
#

you already get 4 adaptations + your species one

#

5 stat increases 5 adaptations sounds good to me

hushed bane
#

yee

regal mulch
#

anyways uh

#

when are we gonna run the testing fight

hushed bane
#

i can anytime!

#

how many people do we need

regal mulch
#

1 dm 3-4 players id say

hushed bane
#

and should i make a server for this?

#

that way we have a dice roller bot and stuff

#

i mean i have my own dice anyway but

regal mulch
#

just use a dice roller site

hushed bane
#

alright then

#

ill be ready in a second

regal mulch
#

cool we just need 3 other people

#

or 2

#

@regal mulch hey do you have the character preped

#

oh wait what level characters

#

1, 3, or 10

hushed bane
#

back

#

WAIT WE NEED MORE ADAPTATIONS

#

and rites

#

before we test anything

regal mulch
#

lets get some done rn

#

also i dont really like first strike

#

feels like its never gonna be used

#

also right minor thing about nightcat we need to change

#

should we make entering camoflauge take an action

#

otherwise you always have +2 agility if you have the food pips to support it

hushed bane
regal mulch
#

im gonna get some basic item stats down

#

spears are just 2d6 damage

hushed bane
#

mhm

#

im gonna get some rites done

#

basic combat spell?

#

like 1d4+2 or something

regal mulch
#

yeah

#

though im gonna repeat what i said last night again real quick

#

i think species, adaptations, and rites should be after character creation

#

so it goes

#

overview -> basic rules -> character creation -> combat -> species -> adaptations -> basic rites

hushed bane
#

yeah same here

regal mulch
#

@hushed bane im gonna move it like that if its fine with you

hushed bane
#

i think i already did

regal mulch
#

no i mean like

#

all the lists are after combat

hushed bane
#

ah

regal mulch
#

imo its better by a lot

craggy pulsar
#

Rug testing time

regal mulch
#

hey

#

do you have a level 3 character made

#

we are using level 3 characters for the test right

hushed bane
#

ideally i think we should test 3 times

#

level 1

#

level 3

#

level 10

regal mulch
#

actually going off what dnd has

#

should we go character creation -> basic rules -> combat

hushed bane
#

in fact let's test with level 1 and 3 and leave level 10 for later

hushed bane
regal mulch
#

idk i feel like character creation should be first or last

craggy pulsar
regal mulch
#

yeah

#

from what we have

craggy pulsar
#

Welp, still no hunterkek

regal mulch
#

make one if you wanna help test

craggy pulsar
#

Iโ€™ll macgiver something together lol

hushed bane
#

yee

#

so 2/3 players

#

oh i have a mockup arena ready too

regal mulch
#

that works

#

add a bit of water

hushed bane
#

?

regal mulch
#

yeah

#

how do you escape the pit at the bottom tho

hushed bane
#

that way riv can actually chill

hushed bane
#

OH YEAH

regal mulch
#

how do you leave this area

hushed bane
#

WAIT

regal mulch
#

and shouldnt this connect into the pipe

hushed bane
hushed bane
#

ohh like the pole goes in

#

nah

#

one way exit slugtroll

regal mulch
#

trolling

hushed bane
#

i mean you could bait a green lizard through those pipes and then grab onto the pole as you fall

#

basically trapping it

craggy pulsar
#

are there any class bans or stuff?

regal mulch
#

no

#

ofc not

#

why would we make species just to ban them

craggy pulsar
#

th slgat

#

wait a minute, species? Is there a custom character thingy that i need to make mine in?

#

I just thought of roughing a standard goliath barbarian together in dnd beyond

regal mulch
#

once we finish we are gonna have a template

#

then you use it and put it in this sectiion

#

also we dont have classes theyre called species instead

hushed bane
#

oh snap we need character sheets dude

craggy pulsar
#

hmmm

#

forgive me for my foolishness, but what am i supposed to follow when creating this slugat?

hushed bane
#

as in like

#

a guide?

craggy pulsar
#

ye

hushed bane
#

because that's the doc (in pins)

craggy pulsar
#

OOH

regal mulch
#

we will make character sheets soon

#

but for now we just uh

craggy pulsar
#

Last time i checked there was no pin!

regal mulch
#

dont need them

craggy pulsar
#

haha

hushed bane
#

it'll tell ya everything we need

regal mulch
#

we can keep track of stuff ourselves

hushed bane
#

NO WE NEED SHEETS DUDE

regal mulch
#

i mean rn

hushed bane
#

wait uhh

regal mulch
#

i think we can just make a shitty one

#

we dont need an actual one

#

emerald had a template

#

let me make a really bad character sheet

hushed bane
#

brb for a moment

regal mulch
#

ok ive made a very placeholder character sheet

hushed bane
#

BACk

#

oh snap

#

we gotta finish saint

craggy pulsar
#

i was thinking of playing saint lol

#

funny smooth talkin toungue guy

regal mulch
#

ok i updated the temp character sheet

#

hows this

hushed bane
hushed bane
#

i like

regal mulch
#

its only temporary though

#

we will make a better one later

#

make a copy of this for a character

#

fuck wait i forgot to include food pips

hushed bane
#

how much should a recovery dice give?

#

1d6+2 sounds good imo

regal mulch
#

1d6 + 2

hushed bane
#

or 2d4+1

regal mulch
#

yeah

hushed bane
#

2d4+1 works

#

as the average is 6

regal mulch
#

ok now its good

hushed bane
#

half HP

#

how much points should stat improvement give?

regal mulch
#

+3

#

its +3

hushed bane
#

oh yeah i see now

craggy pulsar
#

is it supposed to be max thingy, or should it instead say +1, +1, +2 because you are 'given' that many dice/blessings?

hushed bane
#

so at level 2 you have 5 max

craggy pulsar
#

swag

hushed bane
#

yee

craggy pulsar
#

at dice as well?

hushed bane
#

recovery dice are also max too

#

do we have a 3rd player?

craggy pulsar
#

should write the max part down monksmug

hushed bane
#

oh true

craggy pulsar
#

we start at 3rd lvl right?

regal mulch
#

3 level for this

#

quick question though

#

should we let you jump to rites the same way you can creatures

#

same with adaptations

hushed bane
#

nah

#

since they're a lot less to scroll through

regal mulch
#

ok

hushed bane
#

we may need more adaptations

#

any ideas?

regal mulch
#

lets make 3 more before we test

craggy pulsar
#

is the cycle always known by every player?
maybe one could be the clock of the group, and without them they'll just have to listen to the rain itself

hushed bane
#

i mean the cycle is decided by the DM anyway

regal mulch
#

yeah

#

the DM could run it lasting a certain amount of actions but odds are its just

hushed bane
craggy pulsar
#

true, but only having that one player be able to request the time and stuff

hushed bane
#

allows you to glide?

regal mulch
#

until the story calls for it

#

say the end of a session or party running low on stuff

#

because i mean

#

the party can just end a cycle early if they got enough food

#

thats up to them

craggy pulsar
#

mayyybe some animal whisperer kinda perk?

hushed bane
#

ooo

#

yeah that could work

regal mulch
#

youre already an animal though

#

and the mark of communication exists

craggy pulsar
#

transanimal talking :)

#

ya but like, with scavs

regal mulch
#
  • that would just be a thing you sort of do with taming
#

or allure

craggy pulsar
#

get advanced info and stuff

hushed bane
#

although

#

that's kind of already a thing

#

when you gain more stats you can just plug your points into taming

craggy pulsar
#

yea but you won't be able to 'talk' with your animal, y'know?

regal mulch
#

would acidic bite let me eat a pearl

#

this is important for reasons i cant explain yet

hushed bane
#

Yes

hushed bane
regal mulch
#

scavengers watching me eat their entire stockpile of pearls

hushed bane
#

LMAO

regal mulch
#

no i need it to eat my own pearls

hushed bane
#

minor spoilers for the campaign im working on but

craggy pulsar
#

spoiler tag!1!111

hushed bane
#

LMAO

#

scavs in-universe also use pearls to play games with, as well as just being like "ooo shiny thing"
like chess pieces or dice

#

so im imagining autumn's slugcat in that one pic where the guy's winning just by eating all the pieces

regal mulch
#

yes

#

holy shit i can cheat in gambling with pearls

#

is there a scavenger casino

#

ok im adding "simple messages and programs can be encoded onto these pearls"

hushed bane
#

no but there will be a scav town

regal mulch
#

i want to code dice pearls

#

i want to canonically be a dice hoarder

hushed bane
#

WAIT

#

I WAS LITERALLY ABOUT TO MENTION

craggy pulsar
#

wonder which one's of us are actually gonna be able to get into that town sluglol

hushed bane
#

the scavs in this paint dots on the sides of these "game pearls" in blood and roll them like dice

hushed bane
regal mulch
#

4-5 players is the max id go with

craggy pulsar
#

nah i'm wondering if any one of us will get a bad enough reputation with the scavs to get banned from the scav town

hushed bane
hushed bane
#

maybe

#

that'll make things Much more interesting

regal mulch
#

artificer gaming

hushed bane
#

although i doubt you will be able to have a bad reputation even if you tried

#

because of [REDACTED] and maybe [DATA EXPUNGED]

regal mulch
#

i will feast on their corpses and pearls

craggy pulsar
hushed bane
#

i can tell your character's gonna be uh

#

Interesting

#

also do we got a 3rd playtester