#rw ttrpg thread
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yeah seeing this confirmed my suspicions
we should get rid of the spell in pilgrimage progression
otherwise mender is too weak
yeah that makes sense
wait a minute is there gonna be an actual session soon?
i gotta get in on this
write me up on THE LIST
hi im back
about mender: personally the blessing bonus provided by PP should be equal to the cost decrease provided by mender, otherwise they'll never really be balanced
but with stat dice known ill try to rewrite some of what ive written already
still need clarification on Inhibited Senses though, because i don't know what dice the 1 or 2 would be potentially rolled on
nah, but we will be testing a lot of stuff
once the actual campaign goes forward i think 4 players max is what i wanna go for
which means 3 other folks (since autumn's got a spot reserved for sure) can join (depending on timezones & stuff)
yeah that makes sense
1d4
so from a 1/4 chance to a 1/2 chance
thanks, will do the rewrite shortly
๐
yee
plus i plan to do a series of one-shots to test combat & balancing and other stuff
although those won't have much of a story other than rescue gorbo or something
hi everyone
yoooo autumn real

hello emerald
hewwo
i think monk could maybe get karmic spear by default
then PP can get a different rite
idk
either PP has the spear but only gives +2 or PP gives +3 but doesn't have the spear
and im leaning towards the latter
PP should have another spell then
whats about equal to 1d4 + Will healing
question did you add or change anything while i was gone
also now that i think about it are we sure 20 blessings max for monk is enough
@ me when this comes around the corner mate
well, if there's space .
... would that make me a playtester then?
nah i think giving blessings is powerful enough
just 3 blessings?
ofc!! ill definitely shoot you a ping when things start
i think swap karma spear and the bait spell
do cyan lizards have a flight speed?
added the 3rd gourd recipe
do cyan lizards have a flight speed, or a jump speed, seeing they can also jump mid air
we dont have set speed values for stuff just a general "theyre pretty fast" kind of
as we dont have a grid system so it wouldnt work
but do they fly? or do they jump?
jump
id say so
-2 agility is already a huge downside
since combat or any hazard requires a lot of dodging
gourmand is way less likely to come out of that unscathed
ohh
id say so
the recipes seem fairly easy to obtain and give some decent buffs that you won't often find from any other recipes
however the attack feels on the same level too
and you get more mouth storage
they're both good but sorta situational which i think works
yeah
the attack requires setup and crafting requires ingredients
what about the ability to summon random items from your mouth storage
nah
then we would have gourmand mouth simulator 2022
and then someone would run a campaign about going inside gourmands pocket dimension of a mouth
and we cant have that happen
noted
gourmand's inside story
id just make it a regular spell rather than a monk spell
have it cost 4 blessings or something
then what should it become
i think the adaptation should give blessings and a spell
maybe say
have it create a literal spear for 2 blessings
if it gives just blessings thought make it like +5
@hushed bane what do you think about that
thats the thing though
monk already has +3 blessings
+5 would mean it has 8 extra blessings
way too powerful
thats true
but i feel like +3 blessings and a new spell works
saint might want more blessings than monk though
becaues uh
no spears lmao
maybe
i think just another spell works
i like the summon a spear idea but its a bit too simillar to spearmaster
mornin! or well. good afternoon in some places because i woke up at 1 pm ๐ญ
heya
we are gonna replace monks first adaptation spell
any ideas
actually holy shit idea
@hushed bane what if monk can lift things remotely for like 2-3 blessings
TELEKINESIS
YES
we gotta specify how much they can lift
like it can't be too heavy
living creatures to an extent maybe
batflies, snails, baby centipedes
small stuff
maybe other slugcats? as a way to lift other party members to safety/to get food thats high up
but thats a hard maybe on that imo
i will throw the gourmand at enemies
requires an average strength/will check to lift anything smaller than the monk and a hard one to lift anything same size / bigger
and then bleak/dire when it's really heavy
so gourmand projectile is possible
also itd be a will check
ok i think monks base rite should become karmic spear
replace adap 1 rite with telekensis
and make the bait a basic rite
@hushed baneis that fine with you
whats your ideas for them
gains agility boost while in water?
no disadvantage on agility checks when in water
should we make karmic spear 1d4 + Will or 1d6 + Will damage
and should telekenesis not require a check if the creature is willing
mm yeah i like that
well karmic spear 1d4 or 1d6
fuck it lets go 1d6
@hushed bane what were your rivulet ideas
TEN CUBIT SPEAR
what
back
maybe an adaptation that lets it go Super Fast for a short time?
also maybe something that gives it bonus resolve possibly
oo sure
then for a different adaptationn
allows other slugcats to breathe underwater??
too situational
yeah
It'd also be good if they were trying to rush to shelter after it's stsrted raining.
So it'd be a good life or death thing to have for someone.
i have no idea where to go from that
foxy you ahve any ideas
Hmmmm
Speed at the cost of strength is a trend.
So maybe lower damage?
Idk
Seems wrong
dont like it
we already have it twice
Yeah, it doesn't seem quite right.
Hmmmmmmmm
They don't really have any disadvantages outside of that shorter cycle, and that's not really possible.
I'll keep thinking.
thanks
adaptations are gonna be +2 and -2 resolve instead of +1 and -1
Kk
and the other one uh
maybe more attacks?
wait no that should be their default feature
you can attack twice in one turn
@hushed bane what were your riv adaptation ideas again
and just riv ideas in general
Disadvantage if out of water for too long?
Wait no
there isnt water always
That causes a lot of problems in a lot of areas.
Ye
Hmmmmmmmmmmmmm
Riv not having good disadvantages for us to work off of it hard. Lol
rivs whole thing is being a fast, semi aquatic slugcat with short cycles
maybe the "go fast you dont have much time" concept is what we need to work off
something about how long things take
Disadvantage on stealth because can't sit still?
maybe
they already got -2 stealth tho
Okay
Not looking at the stats rn.
YEAH
then have extra resolve be an an adaptation
you know how attacking twice in one turn is an innate trait
maybe you get tired after doing that
in fact nah
then its useless isnt it
or we could go say
resolve as the trait
and double attack as an adaptation
and then disadvantage on dodges as the other adaptation
so youre choosing between damage or survivability
maybe something to do with like
disadvantage out of water
or like
disadvantage on blocks?
disadvantage out of water seems too harsh
ik i meant disadvantage on something out of water
OH
maybe instead of just out of water period
disadvantage on resistance checks when you're not moist?
that could work
should drowning be a thing?
rivulet dosent have infinite breath
like a slugcat has only so many actions below the water before they drown
yeah i know
just as a mechanic
i can add that in special conditions
yEAH
what do you think about making bonus action during combat being up against advantage on dodges
yeah that makes sense
nah enhanced reflexes should be bonus action
and my idea for metabolic burst was some kind of superspeed thing
like an ability you can trigger to do a huge burst of speed
should we include a thing saying like
if you have disadvantage and advantage they cancel out
mhm
enhanced reflexes i think is fine by itself
since you gotta remember rain world's combat is like
very much based on what weapon you have
oh true though
i think limiting it to one action in addition to an attack is better
as you can do one thing then attack
i thought it wasnt turn based
back with my tea and gravel
i mean in combat sorta???
like the system is you do a thing and then the guy you're attacking responds to the thing
so yeah it is turn based actually
well i mean you cant make actions back to back to back without stopping
ig it seems weird to have rules for it rather than advice on how to run it
we should include something somewhere saying like
the general flow of combat
i think we do
ig so
sure
whats amg again
my rpg
i meant the acronym
ah ok
eh we dont need a flow of combat section
i think people can already understand that youre not allowed to make 50 actions without letting anyone else make one
i mean the combat rules imply that anyway
since whenever you make an action the enemy can just contest it
the benefit of unlocking combat from initiative is that its much easier for players to coordinate and for the GM to introduce elements
the detriment is that its much harder for new GMs
oh there's no turn order per se
yeah i dont want a turn order in this
and also less balanced
it's just a back and forth between the attacker and victim
in more like
5 v 5 (or anything more than 1 v 1 really) its gonna be a lot less of a set order
yeah
which is good because like
it dosent make sense for 4 lizards and 4 slugcats to watch 2 fight without reacting at all
and also it means its gonna be harder to get distracted from the game imo
i sometimes limit people in how many reactions they can make if theyre already doing something else
but it usually works out pretty well
as it isnt just "wait for turn" and more "when will i be able to help"
initiative mechanics basically exist so that players can plan out their attacks and so that multiple people aren't overwhelming a dm with actions
we already included that
ive found that the only thing initiative benefits is more complex systems
that require focus on a single person at a time
theyre supposed to make planning attacks easier but being unable to react to changes in the combat scene kinda negates that advantage
yeah with this is like "I throw a rock at the lizard!!" and the lizard is like "fuck off im gonna block that" and then the rest of the party just goes wild on that dude
and a lot of the time it has players less engaged because theres a defined "be quiet" time for them
yeahh
it is good for new GMs who aren't used to managing their players and checking on the less active ones to make sure they get a word in
i think what we have is good
its not overly complicated but it still has a good layer of complexity and its not too hard to understand
yeah since the crunchiest our system gets is the modifiers
like the idea is that actions are hard to pull off so you stack your metric ton of advantage and modifiers on it and hope you get out in one piece
initiative is actually more time-consuming the more complicated the system is
if this is fairly simple in comparison to say, d&d, then initiative's time-wasting shouldn't be as bad as it is in that
yeah this is a lot simpler than D&D
yeah
Kk
What about in combat tho? Continue to just go, but analyze the situation a bit more?
i cant imagine something like 4e without initiative lol
since combat is like
you can have one party member in a fight whilst the rest are doing other things
youd give people the same courtesy of being able to get a word in like you would out of combat
Kk
it's kind of nebulous and the moment you run off or back out then "combat" ends
but if you see an opportunity or something you can jump in
gourmand stop gathering berries we are being eaten
LMAO
"no"
that was literally me when i played jolly co-op
Is very important detail for when I run test runs with fam. Lol
the amount of times i got my friend killed because i kept hoarding fruit was too much to count
gourmand with an army of talking orange lizards that call him boss
Lol
oh right rivs done whats the ranking for them
"uh i dunno about this one boss!!"
(gourmy stomps the lizard, coconut sound plays)
"duhhhh"
exactly
moving some stuff around
species should prob be the first thing you pick in character creation
species is listed after character creation though
it should be part of character cretion
since its like
the main choice
you typically choose ur class first in tabletop games
and this is that
@hushed bane should we include it in the character creation section or no
so i figure this order helps organize players into making decisions top-down
rather than looking at adaptations first
Species is definitely first because it decides how you're going to be playing.
yeah
mostly because it's a huge list though
id keep it after
Drop character creation below the species maybe?
you should introduce the basics of char creation first
i think we can put it in character creation
otherwise someone reading it for the first time is gonna try and read through that whole section rather than read character creation first that says "hey just choose 1 species from the next section"
i think uh
list the character creation process
nahhh keep it separate
then list all the species, adaptaitons, and rites
but the process is before the lists
wait so we're having rites & adaptations in the species section??
id say have modifying statistics be part of character creation
then have species, adaptations and rites be after
since that's all the optional stuff that comes with progression
youd want your species to be the first thing
because the choices you make when modifying your stats will depend on what your species is
mhm
that way players are helped through the decision tree
ok i say have all the character creation lists after character creation
i mean grouping statistics with character creation would make things more organised
but character creation and the lists are their own sections
maybe just have it tell you to read the species first then come back to point buy stuff
true, id suggest having character creation as the first thing after the introduction
since thats how most players learn to interact with a system
rather than reading the basic rules
but then the lists are even further apart
yup
id still put character creation after basic rules
yeah thats what i did
just before combat
then species, adaptations & rites are after combat
and species goes in the character creation section
like how 5e's phb is organized such that most of the rules are explained after character creation
shouldn't adaptations and rites go in there too then?
yup
ill get that organized
you work on writing character creation
do we need these on the side for every character, creature, rite, and adaptation
or should we just get rid of them all together to make it easier
on every race yes
then we have another section separate from species thats like
Other stuff
and then rites, adaptations & other stuff are under that
ok better idea
just for species we have that
everything else is ordered alphabetically
mhm
hows that
wait
did we ever figure out what karmic attunement is
do we even need that tbh
the only thing i would assume would need that is ascension and access to the depths
yeah but the DM might want to limit levels to something
@hushed bane did you have ideas or should we scrap it
back
no ideas for it YET
but i know it's a super powerful thing you get at level 10
i have no idea what it is
we dont either
we have the idea its a really strong thing you get at level 10
thats it
damn thats crazy
do we need it and what could it be
should we just scrap it
i dunno
i think so
we can scrap it when we finish if we dont have ideas for it
@dark rain i think this is fine how it is
how do i explain that making contested rolls for every creature-creature interaction is a bit tedious
players have to pull up their character sheet when they make a roll
which theyll always have up
but most GMs need to switch over to a creature to check the stats
youd still want to add modifiers to the difficulty here though
3.5e moment
so it adds a bit of weight that doesnt really need to be there if the GM can just assign a number that seems appropriate
Stacking micro modifiers ๐คค
thats 4e dunkass
:(
like if you were trying to decieve a scavenger with a fake pearl youd probably want to add their comp modifier to the difficulty
sure but a decent GM doesnt need a guide to assigning DCs
its just something theyre able to do after running a system like this
Yeah Armor Class Difficulty Check is my favorite band
@hushed bane should we change this?
yes
if you want to make it more friendly to new GMs you still have the stat blocks that they can ref
because then stuff like this we need to rework
all creatures will use the standard 2d8 for checks though right
As an outsider, I'll have to agree with Emerald on this one lmao, maybe I'm bias, but after being awakened to Player Facing Rolls I am enlightened
this is the sort of problem idk how to deal with because im used to player facing rolls
^ similar hat
well actually
the player is already making an authenticity check
just compare that against the scav's perception dc
boom
ez
wait youre saying like
creatures should have DCs for every stat
i feel like at that point just a 2d8 + mod for every category would work
otherwise theres gonna be times with like that you just throw out pearls that dont beat a scavs check
Ye, could add interesting strategy for players. Abuse the stupid ones
allow the DM to choose between the two
give them the average of 2d8 + Mod or allow them to roll
Wouldn't it be easier to just keep a flat DC, and then allow player actions to affect the DC in different ways?
Like, as a GM, one really only want to roll in concrete situations.
as a GM one really only wants to roll in no situations
Because honestly I can't think of a GM that'd choose to roll for their NPCs
unless their gmpcs
but i dont roll for those either
i just check their dc against the target's
especially in a 2 dice system, where it's gonna land average far more often than not. It might as well be a flat DC at that point lmao
alright back for realsies
i mean
don't DMs already have to have a creature's stats on hand anyway?
seeing as a creature needs its stats to make actions
and it needs the actual bio to show what actions/attacks it CAN make
like you dont just need to look at a green lizard's entry to see the modifiers but also to see how much damage it does in combat n such
i feel like how we have it rn is fine
5e already has clunky systems with that
you ever tried to fucking grapple somebody in 5e
or like, lie?
it gets kinda slow

has it's pros and cons, but I think the cons are uber heavy
combat the random rolls are fine imo
the combat 
should we just give the dm a modifier to add on top of a DC they pick
AH SORRY HAD TO BRB
hmm
so we get rid of creature reactions?
no?
fuck that does mess with creature reactions
this is why i just want to keep the 2d8 + mod rolls for creatures
i think we should stick with it
if it causes problems we'll change it but yeah
don't stick with it
Highly recommend testing that out
yeah
idk, im just afraid that if it doesn't work we'll have no proper alternative though
let the DM decide and have rules for both
that means we'll have to balance around both though

my general suggestion would be to minimize the number of rolls the GM should have to make
maybe we scrap the resolve thing and contests entirely and just have DC be a thing then
maybe we add armour class??
idk its late and my brain is struggling to think
problem is that your combat system isnt compatible with my suggestions
exactly
so you can do either or
yeahh
we would need to completly remove the tie state which imo is pretty important here
i think predicting attacks and resolve is fun and cool but i think we should just go with emerald
idk i like the system we have in place rn
i do have one idea though
just go with picking a DC and adding modifier
i think its cool too but im not sure it reflects the Vibe of rain world
remove tie state unless both the player roll and DC are the same
i think it fits a predator/prey encounter though
as rain worlds combat system is heavily player skill based and we cant translate that very much
tbf so is fighting with a sword, but many systems don't adapt that very well either
ok that is a fair point
i really do think we should stick with what we have or what i said before (replace creature roll with DC and adding mod, then ties dont give resolve or remove it)
i dont see whats wrong with that unless im missing something obvious
id say we should try just uprooting the existing combat system entirely and using something else
idk
i mean responding to the whole reducing the amount of rolls
isn't it just the GM rolling once against a player roll per turn though
and then an attack damage roll
i dont see that as too taxing on the GM to pull off
no GMs dont roll against players in other systems, generally
At least the ones Ik of.
Thats what DCs are for
it does add up over time but if the back and forth added by the combat system is worth it then it makes sense to implement
yeah this definitely feels like something i gotta test out
if the resolve and the back and forth doesn't make it worth it then i'll consider changing it though
wait what the fuck
discord didnt let me scroll down till i sent that message
i
?????????
i can get some creatures ready so we can run a test encounter
ill make greens and pinks
can i get like 2 people to make characters and 1 to DM for that
ill make a character as well
@hushed bane would you be able to DM for this today or is it gonna have to wait till tommorow
depends on whether we're doing this in VC or not
would be in VC
yeah ill wait till tomorrow then
i HAVE been working on an arena for this though
do you want to make those creatures rn
it shouldnt take long
just literally rip their stats from the wiki and give them modifiers
should we buff explosives though (spears do 1 damage)
artis improvised explosives should deal 2d6 damage but the like
actual ones could be 3 or 4d6
heres the list we can base the aprox values off of
mhm
just multiply 10 or 12 by each value
centipedes we want 3 stat blocks
medium, large, overgrown
and the babies ofc
this is an insanely cool project <3
Depending on time I may not be able to join, I'll go ahead and make a character in case I can tho.
maybe we give the lizard a tail attack that can be done twice / thrice but deals less damage
that way the lizard can actually deal with multiple targets effectively
that sounds like a good idea
in fact the green lizard has lunge ingame
so i think most other lizards will have the tail attack but green will have the lunge
a very shitty one
@hushed bane are we gonna let you jump to any of these the same way you do creatures and species
i mean
not as many as creatures
i mean actually now that i think about it hmmmm
we can decide once we finish all of them
also im adding a to do list at the bottom
mhm
37 creatures
yeah that seems like a lot
yknow what this would benefit from
a wiki of some kind
wdym
once we finish the doc
i think itd be cool if at some point we make a wiki for this
so its easier to navigate through stuff
i mean crtl + f
but yeah i know what you mean
wait i have an idea to remove clutter from sections but still have a way to quickly reach things
links to everything at the top of each section
ik you can do that
the movement doc does it
we need to include something somewhere stating that like
knowledge modifiers include perception and comp
@hushed bane feel like the tail whip should be slightly weaker
1d4 + 2 or 1d6 + 1
yeah that works
also where are the gifs from
rain world wiki
i dont see them on the mirahaze wiki
oh wait there they are
thats gonna be so convenient
gonna add a credits section
anything else to credit
nope!
im gonna head to bed
perhaps we could test the combat tomorrow?
ill be free from 2pm to like 11pm - 12am british time
sounds good to me
and its what time for you rn?
What time is it for you autumn?
7:15
pm
im in PST
So add 8 hours to your time to get Fizzy's.
ah ok
thatll work form e
i still think species, adaptations, and basic rites should have their own section outside of character creation
like everything else does
something like this would be much nicer imo
I do think it's useful, yes.
would bugfixing in this be called slugfixing?
i dont think there are bugs in a tabletop rpg
there's maybe a rug though


bugfixing would be more balance changes
if some things are extremely broken
im seeing spearmaster having a lot of potential broken builds when paried with certain teammates
yea, just finding which action is the one gravitated towards by it's utility 
well, which special action and stuff
honestly spearmasters food thing might need to become 3 food for 2 food to a teammate
2 for 1 seems a bit weak
especially since it deals damage
dev discussion. i'll just be slurbin
Unsure which would be better, but because it does damage I do agree
Either remove damage or give more food, ye.
Stun?
That's what it does in-game when used right.
i mean yeah
maybe disadvantage on creatures next action or they cant counterattack
also theres a bit of a problem with our creature stat stuff
as main stats affect substats, we cant communicate some stuff well
a high resistance creature with have a high tolerance and will
but it might logically have a low will
but we can add that
i think we should just give creatures values for all substats
the GM would have the stats for creatures open already
should we change the name
i feel like spears and slugcats might be too close to dungeons and dragons
Rain and Lizards is closer. Beside the point, but thought I'd mention. Lol
i mean i like it! it's loosely inspired by dungeons and dragons isnt it?
if yall wanna change it thats fine ! but i like the name as is
thats true
In the same sense all ttrpgs are.
what tf slugcats message didnt appear till i closed and opened discord
why is it so wonky today
i do like the games name but other options are fine
Lmao
i would like to hear any general suggestions
or even better
ideas for karmic attunement
the thing you get at level 10
What is it supposed to be?
thats the thing
we dont know
just its a strong thing at level 10
Nothing to work off of.
Hmmmm
go wild with ideas
i think we should just replace it with another adaptation
in hindsight it doesn't make sense to make slugcats super powerful
Ye
Maybe it's just a strong rite?
So like you can use it once per cycle, but it's pretty powerful.
Either it be a small list of rites you can choose from or they're species specific.
hey everyone
just have the stat increase there
you already get 4 adaptations + your species one
5 stat increases 5 adaptations sounds good to me
yee
1 dm 3-4 players id say
and should i make a server for this?
that way we have a dice roller bot and stuff
i mean i have my own dice anyway but
just use a dice roller site
cool we just need 3 other people
or 2
@regal mulch hey do you have the character preped
oh wait what level characters
1, 3, or 10
lets get some done rn
also i dont really like first strike
feels like its never gonna be used
also right minor thing about nightcat we need to change
should we make entering camoflauge take an action
otherwise you always have +2 agility if you have the food pips to support it
yeah
i think it works with more aggressive slugcats like hunter / spearmaster
yeah
though im gonna repeat what i said last night again real quick
i think species, adaptations, and rites should be after character creation
so it goes
overview -> basic rules -> character creation -> combat -> species -> adaptations -> basic rites
yeah same here
@hushed bane im gonna move it like that if its fine with you
i think i already did
ah
imo its better by a lot
Rug testing time
hey
do you have a level 3 character made
we are using level 3 characters for the test right
actually going off what dnd has
should we go character creation -> basic rules -> combat
in fact let's test with level 1 and 3 and leave level 10 for later
id keep it how we have now
idk i feel like character creation should be first or last
โฆ Just a vanilla lvl 3 character tho?
Welp, still no 
make one if you wanna help test
Iโll macgiver something together lol
that way riv can actually chill
how do you leave this area
WAIT
and shouldnt this connect into the pipe
wdym
ohh like the pole goes in
nah
one way exit 
trolling
i mean you could bait a green lizard through those pipes and then grab onto the pole as you fall
basically trapping it
are there any class bans or stuff?
th slgat
wait a minute, species? Is there a custom character thingy that i need to make mine in?
I just thought of roughing a standard goliath barbarian together in dnd beyond
once we finish we are gonna have a template
then you use it and put it in this sectiion
also we dont have classes theyre called species instead
oh snap we need character sheets dude
hmmm
forgive me for my foolishness, but what am i supposed to follow when creating this slugat?
ye
because that's the doc (in pins)
OOH
Last time i checked there was no pin!
dont need them
haha
it'll tell ya everything we need
we can keep track of stuff ourselves
NO WE NEED SHEETS DUDE
i mean rn
wait uhh
i think we can just make a shitty one
we dont need an actual one
emerald had a template
let me make a really bad character sheet
brb for a moment
ok ive made a very placeholder character sheet
yeah ill get to finishing them then
its only temporary though
we will make a better one later
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Carrying,Intimidation
Max HP,Resolve
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Max ...
make a copy of this for a character
fuck wait i forgot to include food pips
1d6 + 2
or 2d4+1
yeah
ok now its good
oh yeah i see now
is it supposed to be max thingy, or should it instead say +1, +1, +2 because you are 'given' that many dice/blessings?
max blessings
so at level 2 you have 5 max
swag
yee
at dice as well?
should write the max part down 
oh true
we start at 3rd lvl right?
3 level for this
quick question though
should we let you jump to rites the same way you can creatures
same with adaptations
ok
lets make 3 more before we test
is the cycle always known by every player?
maybe one could be the clock of the group, and without them they'll just have to listen to the rain itself
i mean the cycle is decided by the DM anyway
webbed arms
true, but only having that one player be able to request the time and stuff
allows you to glide?
until the story calls for it
say the end of a session or party running low on stuff
because i mean
the party can just end a cycle early if they got enough food
thats up to them
mayyybe some animal whisperer kinda perk?
get advanced info and stuff
although
that's kind of already a thing
when you gain more stats you can just plug your points into taming
yea but you won't be able to 'talk' with your animal, y'know?
would acidic bite let me eat a pearl
this is important for reasons i cant explain yet
Yes
that's an allure/knowledge check though
LMAO
no i need it to eat my own pearls
minor spoilers for the campaign im working on but
spoiler tag!1!111
LMAO
scavs in-universe also use pearls to play games with, as well as just being like "ooo shiny thing"
like chess pieces or dice
so im imagining autumn's slugcat in that one pic where the guy's winning just by eating all the pieces
yes
holy shit i can cheat in gambling with pearls
is there a scavenger casino
ok im adding "simple messages and programs can be encoded onto these pearls"
no but there will be a scav town
wonder which one's of us are actually gonna be able to get into that town 
the scavs in this paint dots on the sides of these "game pearls" in blood and roll them like dice
seeing as you're already playtesting, you're high up on the "people who im considering letting in" list
4-5 players is the max id go with
nah i'm wondering if any one of us will get a bad enough reputation with the scavs to get banned from the scav town
4 im settling on
OHH
maybe
that'll make things Much more interesting
artificer gaming
although i doubt you will be able to have a bad reputation even if you tried
because of [REDACTED] and maybe [DATA EXPUNGED]
i will feast on their corpses and pearls
