#rw ttrpg thread
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but doing something like that does leave you with some very glaring weaknesses
the party can fill those in
first off any karma based attacks you are never going to survive if we add creatures with those
i might have -5 to taming but someone else will prob have a good amount
finesse means if you try to get explosives crafted youre dead
no allure means you have no social skills and scavengers will hate you more than the artificer
i thought comprehension was for crafting
it is
but finesse is more for like
crafting things that will go terribly wrong if done incorrectly
like an explosive
should we change the stat system up at all though
also hunter already had -4 to will and allure
so the extra -1 doesnt really matter
LOL
back it goes
ah fuck did i not fix hunters values like i did the rest
wait i only did monk and survivor

you didnt change anything after monk
lol
atm if you want more than 2 good skills you have to go hard into disadvantages
which kinda sucks
should we change it so you have more skill increases at the start/through character creation
or buff the positives that species give
i think you should give more points out thru leveling
+3 each level?
so you can get 3 max skills through leveling
rn you have uh
assuming you made everything 0 you would have 22 points left
i feel like you need more there
74 points and you can max everything out
hm
if ur gonna do no minuses then you get this
9/10 points in character creation instead of 6?
i dunno
how many points should you have though out of the 75
factoring in the -4 and +5 you have from character creation
gave myself a flat 30 points and got this
let me try can you send the sheets
https://docs.google.com/spreadsheets/d/1VH0NSxUPmlN3RxhtCQ2aqzA2MaCfBzU5_dMpbo-RuX0/edit?usp=sharing
Copy of Sheet1 2
Information,Combat
Name,Morgan,Hit Points,12
Species & Level,Hunter 10,Blessings,11
Statistics
Knowledge,4,Agility,4,Resistance,4,Muscle,5,Allure,-3
Comprehension,5,Finesse,-2,Tolerance,4,Carrying,2,Intimidation,5
Perception,5,Stealth,-3,Will,-2,Throwing,5,Taming,-3
Inventory,Ad...
gonna give myself 25 points then
so
15 from leveling 10 from character creation
also if youre using rites youd want a higher will
will is gonna increase damage for the damaging rites
with 25 points
how many points do you think you should get for free via character creation and how many should you get via leveling
i dont want players to be able to get everything high up without major reprocusions
25
that seems decently balanced
i think im gonna go with 15 via leveling and 9 at the start
then you have 25/75 points
so you can max out 1/3 of the skills
15+9 is 24
o
yeah exactly 1/3 seems like the sweet spot to me
you could give 10 at character creation as a treat owo
8 now just because you owo'd
uwu
ok its 9 again
okay so maybe that was more than an hour
its fine

right fizzy
me and emerald think you should get +3 at each stat improvement and 9 to spend at character creation
i dont think you should get 9 i think you should get 10
and youll end up with exactly 1/3 of the points you would need to max everything out
9
you have a +1 gain from species already
no i just like exactly 1/3 more
rather than 26/75
im tempted to say 9 because of this but my brain says 10 is round and cozy
leftist infighting is going too far
a little guy
i do like snacks
YAAAy
emerald youre getting credited on the doc now if you dont mind
woohoo
it's way overdue already
also i need to polish the plot for the campaignnnnnnnnnn
im not gonna give much away except for the fact that there may be an antagonist that's a scav who's just a huge asshole or something
idk writing characters is hard
scav that steals your lunch money is funny
ANYWAY GOURMAND TIME I NEED TO WORK ON GOURMAND
?
emerald explain why
change them from what to what
didnt you want to change the way permanent injuries work
regarding them being gm fiat yes
use a table
if you can use a table for something use it
itll make things easier for the GM
and also gm fiat in the consequence/reward structure is really fucky and not a good idea
yeah that is true
plus a table of injuries can just act as a way for DMs to pick and choose an injury anyway
how about just a table the dm can pick from depending on the death
i prefer to roll randomly for them but a list also works
you could have a random table and allow either
if you head gets bit off it dosent make sense for your leg to be broken
thats why i roll first and then describe the attack that kills them
since i know it hit and i know theyre going down already because theyre screaming
or whimpering if theyre a bottom
that's what i meant
and/or i look at their character sheets to see if theyre gonna go down
ye
this is AMG's
you can base it off this if you want
2d10 roll table sounds better than a d20
as it means the best and worst results are rarer
yea
so should we have the closer to the middle it is the less severe
and then the further out it gets the worse
hmmm
and some non-permanent effects are close to the middle as well
ya
ruptured bladder
your slugcat now has a UTI
yaaaaaaay
W H A T
hOW AM I GONNA FILL ALL MY PISS PIPS BEFORE THE RAIN COMES AUTUMN
YOU THINK I CAN JUST DRINK THE RAIN OR SOMETHING
there is a non zero chance bathwater exists in rain world and is sold
that was the triple affirmative
sliver of straw simply sold all of her bathwater to her horde of slugcat viewers
we need scars
2
3
4
5
6
7
8
9
10
11 - minor scars
12 - no injury
13
14
15
16
17
18
19
20
no 1
2d10 remember
or keep 1 and make the description "Your slugcat experiences a miracle and recieves no injuries, only 10 blessings"
thing is how would that affect things
yeahh since
11 is the 2d10 average btw
nicer injuries are in the middle and worse ones are at the end
mhm
have minor scars be the average
no injury should be slightly rarer
maybe have like
both 3 and 19 be no injury
lets just go with 12
what should the chance be to not get an injury be
10%? 20%?
3 and 19 should be good
too low
then its only a 4% chance
i think 5 and 17 works better
10% chance for no injury
gotcha
mhm
okay i like temporary blindness, severed tendons, crippling pain
OH AND DAMAGED EYE
emerald really had to make this roll table so damn good huh
trying not to snag everything
damaged eye should be a perception decrease
on the character sheet should we include a like
mhm
i stole a few of these from the Alien rpg
which has a really good injury table
and is really good in general
do you have any ideas for injuries besides ones from there
any rain world related ones in particular
yknow i always tell people body horror and gore is my favourite thing
but now i have to apply this knowledge my brain is drawing blanks
OH MY GOD THAT'S GENIUS
yaaaaaay
and should we include something saying that like
get killed so hard you become an atheist
how the injury is healed is up to the player to figure out
now u need therapy
you lose your faith in humanity
like maybe finding a karma flower for that
i think the GM should have something in mind for all of these
but allow creative solutions
slugciety
the joker slugcat
yeahh
like having iterators repair broken arms n stuff
you eat a thousand batflies, nobody bats an eye
but all of a sudden you eat one scavenger
and society
SOCIETY
goes wild
i read batflies as "batteries" and nodded solemnly in agreement after i remembered that one time i was really drunk and had to be restrained from eating batteries for 20 minutes
maybe you should eat the batteries
THATS WHAT IVE BEEN SAYING
should we include an example healing method for each permanent injury
or a rite through an adaptation that allows healing them
possibly? in fact yeah
thatd encourage people to get creative
possibly for the saint only maybe??
im thinking for any slugcat but make it expensives
6 blessings?
so half your total for 1 injury
but monk gets it for 4
actually maybe even more
7
you need to factor in the monk -2 reduction
i think 7 for any slugcat via an adaptation is a good idea
then monk can use it for 5 when picking the healer subclass
yeah that works
althoughhhhhh
idk it makes permanent injuries seem
trivial?
like if i'm running a campaign i want permanent injuries to last
i want them to be things you have to go on quests to heal
we do need rites that cost more than 6 blessings though
otherwise monks second adaptation is gonna just be get a healing spell
big attacks or stuff like karma forcefields
karma nuke for 20 blessings
let me hear it
karma spells that can induce small bits of weather??
now you are the rain world
every rain has it's world
i do like a good bit of child abuse
a little bit as a treat
๐
should gourmand have the wario shoulder bash as an adaptation
the Stomp
should we give this negative effects besides that
like say -5 perception -5 throwing
i feel like complete blindness isnt a great idea
@hushed bane
go with partial blindness in one eye
thing is though i feel like it should only be -2 or something
slugcats can smell and hear
i like the idea of being blind for one cycle though
idk i feel like that could end up being annoying
i think go with blindness in one eye, but have blindness in another eye somewhere else in the table
so you can get permanently blinded until healing until you heal both eyes
i feel like that should be separate
like you have full but temporary blindness and then permanent blindness in one eye
wait will injuries stack if you get that one again
maybe permanent injuries should get their own section
is that fine with you
depends
if they do that'd be kinda unfair so maybe for losing an eye permanently you just reroll
feels like too much tables
i think you cant get the same injury twice
and if you roll that one again you just dont get an injury
but if you remvoe it you can get it again
hmm
i do think we need to better explain permanent injuries
yeah maybe
should we give them their own section or move the table down and explain more there
idk what we need to explain
that you can heal them and how they work
that's already been explained?
maybe add a bit about healing but
oh and the bit about not rolling the same one again
although this doesn't really warrant its own section imo
im gonna move it down to the bottom of cycles then
so i can give it a paragraph and not interfere with the deaths part
done
@hushed bane are we still working on gourd rn
how are things going yall? i read back a bit you upped the stats from +3 to +5?
cool! anything else happen? thats as far back as i read lol
not much
@hushed bane ok im thikning for gourds adaptation you gain the ability to drop on a creature to deal damage to them
even though its a base ability in game i think its better to be seperated
Also remember the negative of gourm, increased fall damage.
is that in game?
agreed
increased fall damage..?
Yup
i mean it works but it might be a little situational for a TTRPG
In game they take increased fall damage.
i dont think we should do that
maybe they drop items in their mouth upon falling
also i know im thinking way ahead but (shush i have many ideas for this campaign)
should i write out completely new pearl lore for when people find pearls in a campaign or just use old ones
Compared to the other slugs in game it's actually quite a downside. A fall fron the top of the screen to the bottom knocks you out for a solid second.
yeah but in a TTRPG, that becomes very situational because then it's dependent on the DM describing the map and such
That works since they get knocked out. Drop all items when you land from a fall.
up to DM and depending on the pearl type
i know it's up to me that's why im asking
i already have some pearls written down in secret but im unsure of whether i should make EVERYTHING new
but yeah it's a new setting
i'll get to that later then
OH ALSO PROBABLY TOO EARLY TO FIGURE THIS OUT BUT
when running a game do we use like
battlemaps or whatever?? because if so those are gonna be a bitch to make
or do i just describe the room
describe the room generally
battlemaps can be used if the dm wants but i dont think we need them
That was what I understood from how we planned it.
i think a better "map" the dm should use is something like
yeahh
yknow hollow knights map
i was thinking about learning the whole rain world map editor thing JUST to make custom rooms for this setting
but pretty early on i realised how painful that would be
so what i MIGHT do
It'd be fun tho.
fuck i cant find the like
alpha hollow knight map
yeah
then i describe funny plants and garbage and gorbo along the way
still the inner perfectionist goblin in me is like
encourage the players to make a map
like let me draw a 6 room region as an example
since the campaign's gonna have a 3 act structure
sorta
me watch movie screenwriting tips me make D&D with good writing
ok right i cant draw
basicallly just
use a loose map and have players draw their own map
also i mean
in game a slugcat could probably make a map somewhat
you could roleplay it as updating a pearl
fuck thats exactly what i should play
catrographer survivor with counterfeit archivist
anyways
gourmand adaptations and negative trait
what should they be
that sounds rad and please do play that so i can have my scav antagonist steal the shit out of your pearls
unfortuantly for you i store all my pearls in a low light shelter
so not i even i know which is which

send help one time i had a normal pearl in a shelter with 10 colored pearls at LTTM
i had to sort through all of them it was painful
anyway cooler example of a room "skeleton"
has all the geometry of a room
but none of the actual details
pipes are red, water is blue, i think you can tell what the pipe gaps and poles are
;-; maybe i should just learn how to make rooms actually
gonna do that actually
i live for the immersion
even if it costs my sanity
stomp and more food pips from eating are adaptations?
i think stomp and something crafting instead
butl ike
what would the crafting related thing be
i mean gourmand already has advantage when crafting?
there could be something else
2d6 damage when falling on a creature?
or should it be higher since it needs more setup
maybe a lil higher
2d8 work?
that works!
also screw it im learning the rain world mod tool thingy
im gonna make actual rooms for the campaign
go for it
no idea what im doing but im gonna try my best
maybe gourmand's other adaptation is like
storage-based?
since it can keep stuff in its cheeks
Okay this is way harder than i thought
hows it going fizzy
It is.
I learned how to make a single room, but I have no idea how to do stuff like connect rooms.
t e r r i b l e
i dont know WHY or WHAT i did wrong because im following the tutorial but its so damn laggy
and some stuff just glitches out and doesn't look the same as the tutorial

making the poorly drawn bones idea from before seems more tempting but MAN i live for the aesthetic
idk the poorly drawn bones idea does have a more rain world vibe to it
a hand drawn map would work great
hand drawn would be cool yeah but id probably go even more insane trying to draw loads of environments and rooms
unless you mean just no detail
dont detail it too much
yeah
yknow what YEAH
and some important details
way easier
ye ofc
oh god you're right

look look
maybe the rooms are just structured like the rooms ingame
and we just sort of
beat around the metaphorical third dimensional bush
actually do want further input on this
that question just caught me off guard & terrified me
i've planned out 2 regions already and i didn't realise ONCE that there's a 3rd dimension
look autumn
nobody has to know
we can sweep this extra dimension business under the rug
yeah exactly everyone knows the world is just 1d
anyways i think im gonna grind out some adaptations and slugcats rn
anyways gourmand
how should their crafting adaptation work
or should it be something else
back
me: ew this rain world level editor sucks
also me: now this looks like a job for Obscure Pixel Art Tileset Editor
send the link to it
i plan to ye
this is just a test room after all
also rivulet may be useful in this campaign since 2/3 of the regions have water (i like water)
i think more storage?
like better cheek storage
Riv adapt to gib oxygen for pips.
nah i think that should be a default thing
they have better underwater breathing and are stupid fast
i feel like it should also give an exclusive crafting recipe
OH YEAH
like maybe uhhh
best analogy for this is the cake from minecraft funnily enough
requires a bunch of different ingredients
creates a big meal that the party can share
I mean to other slugs.
Be able to give others oxygen.
For pips
give gouramnd the ability to set themselves on fire and be a living campfire
oh maybe
we still need a weakness
i have no idea
also foxyperson do you want to be credited on the doc
If you want, sure.
cool as what
Hmmm
I haven't done much outside of giving ideas and opinions, so idk.
no i mean like
namewise
Ah,
youve still helped a lot
Just use my username.
balancing is the easy part compared to ideas
I thought you meant like as a title. Example: illustrator.
Which I would have no idea. Lol
anyways between the 3 of us we can come up with some negative trait for gourmand i bet
so in game
theyre slow and they take increased fall damage

fall damage is kinda situational?
no i mean like
thats their weaknesses in game
what can we do with that
We briefly discussed dropping items on falling.
that would be more annoying than a downside tbh
A nuisance is a downside. Lol
i mean it is
But yeah, understandable.
but its not a great one if all it does is just
make you take longer
all the other ones affect your playstyle somewhat
except survivor but theyre the basic one so thats allowed
@hushed bane also just wondering we are allowing rites to be casted along with another action right
mhm
or are we gonna have them take a full action
oh shit that could work
I feel like you'd have to buff Gourm a lot somewhere else if you're going to completely take rites from them.
"gourmand is too fat to use karma magic while doing other stuff "looks like garfield lmao" -FP"
they dont lose rites
they just cant do them while doing another action
Ah, both, understandable.
Yeah, that's fair.
That works.
gourmands clumsiness makes it so they need to focus harder on using karmic abilities and they take a full action to do them
then again they arent really clumsy are they
so gourmands other adaptation
crafting based or more storage
maybe
more storage and a new recipe
or maybe they gain the ability to say combine a dead lizard with another thing and then eat it
nah
new recipe
new recipe
big feast meal for the whole family
maybe switch around the order of that
so, you can store food in your cheeks, which means you can store 2 extra items in them
also once we've done these rules
then gourds adaptation is a new recipe and my mouth storage
i think the best way to test them is do a one shot thing that combines everything we need to test
Arena mode 
i plan to just power through every creature
i've done it before
when i attempted to make a rain world D&D
wait uh
should we do this with the beastiary and stuff and have a thing you can jump to for every single creature
or no
yeah
I did not know this existed, that's awesome. Lol
2017 me was on the weirdest shit imaginable
idk it's very unfinished and is just some shitty art and statblocks
ah ok
None of this is salvageable
It's something tho.
Lol
cant wait for downpour to have to do a shit ton of stuff and rebalance characters
spears and slugcats expanision when
i did make a ton of batflies though for no reason
probably saint in particular
ayo WHAT is going on in this document
beacuse we have so little info about saint
rED FRUIT
they have a tounge
so reading it
I mean, they have tongue, vegan only, complete pacifist, and become god at max karma.
red fruit just gives you 2 food pips
and green gives you 3
what is this balancing
WAIT NO
BLUE GIVES 2
RED GIVES 3
GREEN GIVES 4
nostalgia for when i was awful at art and nabbed a bunch of plants from an old minecraft mod
It's about as much lore as we have for any other MSC slug.
we are gonna put homebrew plants in the homebrew section right
mhm
we are only gonna add custom recipes in the non homebrew section
mhm
gonna add the green fruit
maybee
blue fruit, bubble fruit, batfly, popcorn plant kernel
i would go 8 pieces that give 1 each
and anyone can eat it?
as they could just eat the batfly section
OH MY GOD I FOUND THE MAP FOR THE OLD D&D
oh that makes sense
everything looks normal so far
what the fuck
can i see the whole map
i am curious now
maybe you need to kill something larger and harvest a piece as well. So you have fruit, batfly, and large meat in the recipe.
1 plant, 1 small creature, 1 part of a large creature
8 food pips
Ye
and you can store it in your mouth
Maybe raise to 2 plants and 2 batflies. If those only give 1 pip normally, it's kind of op to raise the pips so much.
idk what the fuck the primal wilds is but it sounds dope
idk if swamplands is lifted from the actual mod or if it's something i just came up with by sheer coincidence because swamps are my favourite biome
The primal wilds dude
i wouldnt disconnect existing regions
where else do they go 
ok bet
because hunter spawns there
hunter starts in farm arrays right??
yeah
GIGABRAIN
but NSH is far away
slightly less gigabrain
we know that as FP and moon being that close apart dosent normally happen
just take a train there
holy shit holy shit
working train regiob
please

i may have something planned
also oh boy a crafting recipe doc!!
we could actually use some of these
noted
there's one last doc which the thumbnail is really zoomed in and the name is just Untitled
investigation mode
holy fucking shit
WHY IS THIS IN RAIN WORLD THOUGH
Yeah, definitely your art.
rain world fans when they see the city of tear
I haven't seen that in HK's concept art.
i meant to say tears but singular tear is way funnier
it's like one building
there's a tiny rain cloud
ok this is more recent
silksong
I mean tear is a homonym, the City of Tear(tearing something) might be pretty cool. Lol
wow 2019 me didn't come up with crafting for rain world but did for hollow knight huh
OH MY GOD
That sounds good
can't overdo it though since we have recovery dice
Stick with what we had. 8 pieces, 1 each.
make delicious delicacies (batfly + blue fruit) grant +2 hp in addition to the 3 food pips
yee
That sounds good.
hmm
Is this his base ability, or adaption?
adaptation
Kk.
maybe 2 foods with this
+2 health food
i say one adaptation that just adds like
3 recipes
a food that gives a blessing back
how many blessings back
eah
that also brings in a lot of like
party synergy
holy shit hollow knight crafting recipes have solved this problem
ok im thinking food wise
Lol
+2 hp food
+2 blessings food
what else
one more
and ill add more slots to mouth to the fall damage adaptation so it dosent let you store 5 buff foods at once
I liked our original idea. A party meal.
maybe that can be the 3rd one
what should the recipes use
something general or specific?
Instead of a set, 2 blue 1 batfly type thing for those, it depends on who is eating them. So for the +2 health it's like 2-3 fruit/batfly/meat.
make the hp food be meat based
the blessing fruit be plant based
and the other one used by both
actually nah i dont like that
Well I'm saying because lore wise Saint can't eat meat period. So he changed the recipe for it.
that could work
for 2-3 food items you can craft either of those
And for the blessings one, maybe something like a karma flower?
nah
then its too rare
Fair enough
hp one could use 'hardier' foods to convey strength and vitality
like unpopped bubble fruit
what would that be
besides that
what other foods are hardier
Maybe stronger lizard/vulture meat instead of any larger creature.
And we only really have batflies when it comes to small meat.
centipedes
small ones
Oh yeah
lantern mice squidcada
could also fit that
noodlefly egg?
Can you eat a squidcada?
hunter can
eggs could also work
Which is why I didn't include it. I figure small meat is something you don't have to stab first.
batflies and centipedes both work for that.
should we also say that uh
they cant be eaten by herbivores/carnivores unless theyre all meat/plant based
possibly
nah too complex
im gonna head to bed tho
then you need to keep track of what theyre made of
ah ok
ill finish up gourd
Alright, sleep well fizzy.
night
tomorrow morning i might work on host actually
I'll still be here for you to bounce ideas off of Autumn.
since thats my lil oc creature i can do whatever
yep
ill give some input on it still but go wild
as long as it isnt too strong or weak
and yknow
logical
OKAY
Just state that the recipe has to account the diet of the slugcat.
OH
Food to heal tames
JUST HOPPING BWCK ON BECAUSE I HAD AN AMAZING IDEA
Or food can heal tames
Recipe?
holy shit that works
some sort of water
and what else
Batfly grass.
Leafy
oh a leafy plant
so batfly grass or karma flowers work
and then something to hold it
a rock
Debris, ye.
yeah
It's called batnip. Had to check because I knew it wasn't batfly grass, but couldn't remember what exactly.
what should we call the adaptation
ancient recipes?
That sounds good
Gourmet Chef
Ancient Chef
what do we clal the uh
hp food
Hmm
Keep the requirement of water and debris and we could call it hearty stew.
gravel
let gourmand make gravel
Is gravel to be used as debris?
no im joking but ancinets ate gravel with their tea
Ah
Oh btw, for the hearty meat. Green lizards, large adult centipedes, and vultures.
Hearty Steak.
Since a fruit can technically be steak shaped, and you could definitely make a steak out of a centipede or large creature.
2 pieces of meat from two different large creatures and a uh
what else
For the other two? Uh
no i meant for the recipe here
1 more item
1 small piece of meat?
We're still talking about the hp food, correct?
yes
If you want 3, yeah, that works.
Then we need plant version for Monk and Saint at the very least.
Bubble fruit and popcorn.
i dont think it needs a plant version
its fine imo
Lore-wise it wouldn't make sense for saint to eat it, even if they're not the ones to kill it.
just say they cant eat it then
Mkay.
or just have gourmand gaslight them into thinking its made of plants
Lmao
Saint dies instantaneously upon eating it. XD
anyways how about the 3rd one
Gourmand does not cater to the weak vegans
We did talk about it using all 3 food types. So fruit, batfly, and meat.
ok actually yeah
the 3rd food should give more food pips
@regal mulch do you want to be able to edit the document
uhhhhhhhhhhhh
Idk
I probably won't touch it
Most I would probably do is fix any spelling/grammar mistakes.
thats still really helpful
or you can just like
use suggestions mode to check the grammer mistake
incase we get something confused via like
whats capitalized orn ot
if you want to give me access, sure.
Do you need the name of my email to give me access?
yes
also who are all the people looking at the doc rn
Atm it says 3 people including myself. Idk who tho.
well atleast we got a good amount of people interested
should we ask if we can get the ttrpg announced somehow somewhere
since we cant use #mod-releases because its not a mod
but im not sure it fits #rainworld-news or #server-announcements either
@ everyone
@ everyone, rain world mandatory TTRPG session begins in 10 minutes
if you do not join you are banned
all 11k members have to play at once
a single dm
I think once we're close to finishing it we should see if we can get it announced. Until then I'm unsure if it's as pressing of a mater.
i wouldnt join because im in 3 campaigns atm
permaban
can't ping everyone lol..
(scammers usually try to ping everyone so it is filtered)
and then they get DESTROYED
@here
I forgot that's a thing
whuh oh
hi tutel
would this be possible btw
since youre here might as well ask
any barbarian class cats rn?
I mean, I have an OC that is a barbarian tbh
you can homebrew them
pretty easy to homebrew species here
just need their stats (following the same formula), features, and 2 adaptations
And of course approval by dm.
heres how everything is sorted btw in the bestiary fauna items what not
for those 3 its alphabetical
but for homebrew stuff its by order of being added
and for species its order in game
Sounds good.
makes it easy to find.
Should lizards be in like a subcategory called lizards so you can find them quickly, then alphabetized there as well to help you find them inside the subcategory?
this is a joke, what if red lizards just have the stats of a Tarrasque
I mean, basically.
nah
i think we should do a short trial run after polishing things up to see how a regular game session would play out
just use crtl + f
we are gonna
the plan is a lot of trial runs
and i want 10 people to make a character sheet for each slugcat and rank them and their adaptations
good to hear
im definitely down for one when the time actually comes lol
I can run as many trial runs as we need with fam. They love ttrpgs, so it'd be easy.
i really do appreciate everyones help here
happy to help! even if i dont actually contribute anything more than like a second opinion lol
thats still a lot
Hey, I just want to see it completed so I can play it. Being able to help create it just makes it so much better. 
balancing stuff isnt very hard compared to coming up with ideas
imo
Yeah, that makes it perfect, cause I have no idea how to balance, but I'm creative, so ideas are easy.
yeah this group of 4-6 people is the perfect size to get ideas and opinions out there without too much noise
i do want to know
how would we do character sheets
ideally we would have a site that lets you update it but idk if we can do that with some of the stuff that needs to be displayed
like karma
Create a doc with places to insert information. People can download the doc, then there they go.
yeah yeah
a doc would work, make a copy of the basic character sheet and you can edit it with your own character info
course we would need to make the basic character sheet first but! it would work!
that does work actually
the only thing we would need is a way to say
draw a karma symbol
and character picture
anyone have a site in particular we should use
can gourmand make a nuke
gourmand could probably make an atom bomb
a nuke im less sure about, he'd need to find radioactive material
how
idk
maybe the iterators have some
gourmand creates the demon core
"five pebbles its fine i got this spear right here keeping it in place"
"gourmand there isnt a spear"
"oh"

gourmand does hot girl shit
gourmand demon core was found by NSH, which is why hunter has cancer
gourmand can use a bonus action to make a demon core
gourmand definitely crafts the chaos emeralds
they are sent to the 1.01 MSC timeline where they are ground up and fed to saint
anything you want suggestions on
site for character sheets
roll20 would work probably
if you're talking about a physical character sheet template then i'd say just take notes from D&D/Fate/the jojo one you mentioned for ideas
ill try roll 20
also i would like your opinions on the slugcats
can you rank each we have so far on a scale of 1-10 strength wise
ill try, although it'll be hard to REALLY get a good estimate regarding stats and stuff, and thus im not sure whether i can really scale-rank them
obviously riv, saint, and host will not be included in the ranking
my ranking will basically be feature- and adaptation-based
(will split into multiple posts, will cover the first three slugcats to begin with)
survivor:
- survival instincts: depends on how easily one can obtain food. if food is easy to come by then this ability actually becomes quite strong
- inhibited senses: again depends on food availability. if food is scarce then the absence of Survival Instincts is a big detriment - not sure exactly what number dice is being rolled so the 1 or 2 could be REALLY bad odds (for a d4 or d6) or near-negligible (for a d20)
- counterfeit archivist: not sure how important or commonly used pearls will be. without this info it is very difficult to tell whether this ability is a gimmick or if it provides good benefit
- pack bonding: very good ability - provides only benefits AND lets you boost your teammates
monk:
- karmic gift: on paper this is very good. the only thing is that we haven't really fleshed out rites yet and so depending on what is possible this could range from slightly underpowered to significantly powerful
- herbivorous lifestyle: negative impact depends on both food availability and how many rites can be used before running out in a cycle. idk what dice we use for attacking but if the dice is a low-sided one then the reduced damage could pose significant risks if rites run out quickly
- pilgrimage progression: VERY strong upgrade that essentially increases monk's utility by 20-42% and gives them an ability for free
- mender: imo underpowered compared to PP. the cost decrease and spell are good but they don't provide the same utility as PP does
hunter:
- aggressive nature: pretty good ability (not 100% sure about the damage bc i don't know the damage dice) - the ability to consume large creatures is something i'm not sure about the utility of, as i don't know how common these "large creatures" might be
- karmic imbalance: depends on food availability and the power of rites. food might become an issue if multiple carnivorous slugcats are in the same party - not sure about having 0 blessings at level 1, seems a bit harsh
- adrenaline surge: not sure how much the damage increase for unarmed strikes helps because i don't know how much damage they deal in comparison to spears - the "last stand" thing seems pretty fair imo
- critical weaknesses: guessing this is a d20 so a 30% chance seems fair. again not sure what the range of possible attack damage is: if it's low, then a +2 to +5 is really good - if it's high, then that extra damage is still nice but not game-changing
will continue tomorrow (i mean when i wake up in the mid-morning today)
sorry didnt see ot
spear damage dice is 2d6
base unarmed is 1d4
and large creatures means stuff like lizards
will update those three entries tomorrow morning
and the roll die is 2d8
also remember the max modifier is a +5
but yeah thank you for the feedback so far
luckily we dont need to publish a new book for every single minor balance change
well what d&d does is they basically make revisions and consider anything that they changed to be "errata"
personally i think that has its ups and downs
a lot of players don't know the errata exist so they may be unaware of changes to books
which is especially important as errata have sometimes made SIGNIFICANT removals of information
anyway gn
also one last question: does the "rolling" in the Inhibited Senses description mean the "roll to succeed" (the 2d8) or the roll for damage output
or does starvation have its own separate dice you need to roll to see whether you receive negative effects
btw
we should make character creation the first thing after the overview
since it gives you the best idea of how the game functions
as well as picking species first in char creation, then assigning points, then adaptations, rites, and lastly character progression
that narrows in weight and then introduces progression after the character is done
OH GOD IM SO LATE


