#rw ttrpg thread

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dark rain
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lots of out of combat options

regal mulch
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but doing something like that does leave you with some very glaring weaknesses

dark rain
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the party can fill those in

regal mulch
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first off any karma based attacks you are never going to survive if we add creatures with those

dark rain
#

i might have -5 to taming but someone else will prob have a good amount

regal mulch
#

finesse means if you try to get explosives crafted youre dead

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no allure means you have no social skills and scavengers will hate you more than the artificer

dark rain
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i thought comprehension was for crafting

regal mulch
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it is

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but finesse is more for like

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crafting things that will go terribly wrong if done incorrectly

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like an explosive

dark rain
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im not particularly dextrous but i can make an explosive

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with instructions

regal mulch
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should we change the stat system up at all though

dark rain
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also hunter already had -4 to will and allure

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so the extra -1 doesnt really matter

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LOL

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back it goes

regal mulch
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ah fuck did i not fix hunters values like i did the rest

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wait i only did monk and survivor

dark rain
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you didnt change anything after monk

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lol

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atm if you want more than 2 good skills you have to go hard into disadvantages

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which kinda sucks

regal mulch
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should we change it so you have more skill increases at the start/through character creation

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or buff the positives that species give

dark rain
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i think you should give more points out thru leveling

regal mulch
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+3 each level?

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so you can get 3 max skills through leveling

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rn you have uh

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assuming you made everything 0 you would have 22 points left

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i feel like you need more there

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74 points and you can max everything out

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hm

dark rain
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if ur gonna do no minuses then you get this

regal mulch
#

9/10 points in character creation instead of 6?

dark rain
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i dunno

regal mulch
#

how many points should you have though out of the 75

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factoring in the -4 and +5 you have from character creation

dark rain
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gave myself a flat 30 points and got this

regal mulch
#

let me try can you send the sheets

dark rain
regal mulch
#

gonna give myself 25 points then

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so

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15 from leveling 10 from character creation

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also if youre using rites youd want a higher will

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will is gonna increase damage for the damaging rites

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with 25 points

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how many points do you think you should get for free via character creation and how many should you get via leveling

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i dont want players to be able to get everything high up without major reprocusions

dark rain
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i wouldnt consider that high

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i mean kinda??

regal mulch
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i think 25 is the sweet spot

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what do you think

dark rain
regal mulch
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that seems decently balanced

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i think im gonna go with 15 via leveling and 9 at the start

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then you have 25/75 points

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so you can max out 1/3 of the skills

dark rain
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15+9 is 24

regal mulch
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you have a +1 from character creation

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i suck at math but i can atleast do that

dark rain
#

o

regal mulch
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yeah exactly 1/3 seems like the sweet spot to me

dark rain
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you could give 10 at character creation as a treat owo

regal mulch
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8 now just because you owo'd

dark rain
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uwu

regal mulch
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ok its 9 again

hushed bane
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okay so maybe that was more than an hour

regal mulch
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its fine

dark rain
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but 10 is even and i like even numbers

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:]

regal mulch
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i hate even numbers

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i put my volume at 27

dark rain
regal mulch
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right fizzy

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me and emerald think you should get +3 at each stat improvement and 9 to spend at character creation

dark rain
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i dont think you should get 9 i think you should get 10

regal mulch
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and youll end up with exactly 1/3 of the points you would need to max everything out

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9

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you have a +1 gain from species already

hushed bane
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9 or 10

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is there a big difference to that

regal mulch
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no i just like exactly 1/3 more

dark rain
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10 is 10 and i like that number

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thats the difference

regal mulch
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rather than 26/75

hushed bane
regal mulch
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leftist infighting is going too far

dark rain
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the extra 1 is just a little treat

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its a little snack

regal mulch
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fine

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10

dark rain
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a little guy

hushed bane
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i do like snacks

dark rain
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YAAAy

regal mulch
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emerald youre getting credited on the doc now if you dont mind

dark rain
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woohoo

hushed bane
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it's way overdue already

regal mulch
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give me your email

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i need to sign you up for spam emails add you to the doc

hushed bane
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also i need to polish the plot for the campaignnnnnnnnnn

hushed bane
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idk writing characters is hard

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scav that steals your lunch money is funny

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ANYWAY GOURMAND TIME I NEED TO WORK ON GOURMAND

regal mulch
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wait

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permanent injuries

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we might want to change them

hushed bane
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?

regal mulch
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emerald explain why

dark rain
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change them from what to what

regal mulch
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didnt you want to change the way permanent injuries work

dark rain
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regarding them being gm fiat yes

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use a table

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if you can use a table for something use it

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itll make things easier for the GM

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and also gm fiat in the consequence/reward structure is really fucky and not a good idea

hushed bane
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yeah that is true

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plus a table of injuries can just act as a way for DMs to pick and choose an injury anyway

regal mulch
#

how about just a table the dm can pick from depending on the death

dark rain
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i prefer to roll randomly for them but a list also works

regal mulch
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well i mean

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its more accurate

dark rain
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you could have a random table and allow either

regal mulch
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if you head gets bit off it dosent make sense for your leg to be broken

dark rain
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thats why i roll first and then describe the attack that kills them

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since i know it hit and i know theyre going down already because theyre screaming

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or whimpering if theyre a bottom

hushed bane
dark rain
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and/or i look at their character sheets to see if theyre gonna go down

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ye

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this is AMG's

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you can base it off this if you want

regal mulch
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2d10 roll table sounds better than a d20

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as it means the best and worst results are rarer

dark rain
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yea

hushed bane
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OH YEAH

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AVERAGES

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that's fantastic

dark rain
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thats why a scar is right in the middle

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at the 11 average

regal mulch
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so should we have the closer to the middle it is the less severe

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and then the further out it gets the worse

hushed bane
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hmmm

dark rain
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and some non-permanent effects are close to the middle as well

regal mulch
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you will be able to heal permanent effects though right

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probably through crafting

dark rain
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ya

hushed bane
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ruptured bladder
your slugcat now has a UTI

dark rain
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yaaaaaaay

regal mulch
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fuck we didnt add the piss bar

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immersion is gone

hushed bane
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W H A T

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hOW AM I GONNA FILL ALL MY PISS PIPS BEFORE THE RAIN COMES AUTUMN

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YOU THINK I CAN JUST DRINK THE RAIN OR SOMETHING

regal mulch
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i mean it is from iterators

hushed bane
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im not drinking five pebbles' bathwater

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NSH maybe

regal mulch
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there is a non zero chance bathwater exists in rain world and is sold

hushed bane
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that was the triple affirmative

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sliver of straw simply sold all of her bathwater to her horde of slugcat viewers

regal mulch
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anyways permanent injury table

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what should it be

hushed bane
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we need scars

regal mulch
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2
3
4
5
6
7
8
9
10
11 - minor scars
12 - no injury
13
14
15
16
17
18
19
20

hushed bane
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no 1

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2d10 remember

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or keep 1 and make the description "Your slugcat experiences a miracle and recieves no injuries, only 10 blessings"

regal mulch
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should we add a modifier to this

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like tolerance

hushed bane
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thing is how would that affect things

regal mulch
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nah that would fuck with it

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it would make it worse

hushed bane
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yeahh since

dark rain
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11 is the 2d10 average btw

hushed bane
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nicer injuries are in the middle and worse ones are at the end

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mhm

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have minor scars be the average

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no injury should be slightly rarer

regal mulch
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maybe have like

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both 3 and 19 be no injury

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lets just go with 12

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what should the chance be to not get an injury be

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10%? 20%?

hushed bane
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3 and 19 should be good

regal mulch
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too low

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then its only a 4% chance

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i think 5 and 17 works better

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10% chance for no injury

hushed bane
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gotcha

regal mulch
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im gonna split cycles and karma up

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theyre both really long

hushed bane
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mhm

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okay i like temporary blindness, severed tendons, crippling pain

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OH AND DAMAGED EYE

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emerald really had to make this roll table so damn good huh

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trying not to snag everything

regal mulch
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damaged eye should be a perception decrease

hushed bane
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-1

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these decreases should be minor

regal mulch
#

on the character sheet should we include a like

hushed bane
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Injuries

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yeah

regal mulch
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"before modifiers" and "after modifiers" stats sections

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and injuries section

hushed bane
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mhm

regal mulch
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actually just

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next to the injury put the downside

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what should the 2 worst ones be

dark rain
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i stole a few of these from the Alien rpg

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which has a really good injury table

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and is really good in general

regal mulch
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do you have any ideas for injuries besides ones from there

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any rain world related ones in particular

dark rain
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severed tail/ears

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for like

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agility and something else

hushed bane
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yknow i always tell people body horror and gore is my favourite thing
but now i have to apply this knowledge my brain is drawing blanks

regal mulch
#

how about say

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severed connection with the world

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-1 blessing

hushed bane
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OH MY GOD THAT'S GENIUS

dark rain
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yaaaaaay

regal mulch
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and should we include something saying that like

hushed bane
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get killed so hard you become an atheist

regal mulch
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how the injury is healed is up to the player to figure out

dark rain
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now u need therapy

hushed bane
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you lose your faith in humanity

regal mulch
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like maybe finding a karma flower for that

dark rain
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i think the GM should have something in mind for all of these

hushed bane
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slugmanity?

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slugcatity?

dark rain
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but allow creative solutions

regal mulch
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slugciety

hushed bane
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the joker slugcat

hushed bane
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like having iterators repair broken arms n stuff

regal mulch
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you eat a thousand batflies, nobody bats an eye

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but all of a sudden you eat one scavenger

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and society

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SOCIETY

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goes wild

hushed bane
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i read batflies as "batteries" and nodded solemnly in agreement after i remembered that one time i was really drunk and had to be restrained from eating batteries for 20 minutes

regal mulch
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maybe you should eat the batteries

hushed bane
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THATS WHAT IVE BEEN SAYING

regal mulch
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should we include an example healing method for each permanent injury

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or a rite through an adaptation that allows healing them

hushed bane
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thatd encourage people to get creative

hushed bane
regal mulch
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im thinking for any slugcat but make it expensives

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6 blessings?

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so half your total for 1 injury

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but monk gets it for 4

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actually maybe even more

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7

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you need to factor in the monk -2 reduction

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i think 7 for any slugcat via an adaptation is a good idea

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then monk can use it for 5 when picking the healer subclass

hushed bane
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yeah that works

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althoughhhhhh

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idk it makes permanent injuries seem

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trivial?

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like if i'm running a campaign i want permanent injuries to last

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i want them to be things you have to go on quests to heal

regal mulch
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thats true

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maybe have it just for monk/saint?

hushed bane
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id say scrap it entirely for slugcats

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make it a thing the DM can fix

regal mulch
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we do need rites that cost more than 6 blessings though

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otherwise monks second adaptation is gonna just be get a healing spell

hushed bane
regal mulch
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karma nuke for 20 blessings

hushed bane
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i cast thermonuclear bomb on this batfly

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OKAY RAD, SORT OF AWFUL IDEA HEAR ME OUT

regal mulch
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let me hear it

hushed bane
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karma spells that can induce small bits of weather??

dark rain
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now you are the rain world

hushed bane
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like a small hailstorm cloud that you can summon

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Snowgrave

regal mulch
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make a character named rain world

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and that could be cool

hushed bane
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every rain has it's world

dark rain
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i was more thinking like

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ice storm 5e

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but i guess child abuse is ok too

hushed bane
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i do like a good bit of child abuse

regal mulch
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a little bit as a treatslugeyessad

dark rain
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๐Ÿ’€

hushed bane
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should gourmand have the wario shoulder bash as an adaptation

regal mulch
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i would make on adaptation crafting based

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the other be like

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fall damage based

hushed bane
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the Stomp

regal mulch
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should we give this negative effects besides that

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like say -5 perception -5 throwing

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i feel like complete blindness isnt a great idea

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@hushed bane

hushed bane
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-5 feels like a lot but then again

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im the one who put down Complete Blindness

regal mulch
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go with partial blindness in one eye

hushed bane
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thing is though i feel like it should only be -2 or something

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slugcats can smell and hear

regal mulch
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blind in one eye imo

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lets say left eye

hushed bane
regal mulch
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idk i feel like that could end up being annoying

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i think go with blindness in one eye, but have blindness in another eye somewhere else in the table

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so you can get permanently blinded until healing until you heal both eyes

hushed bane
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i feel like that should be separate

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like you have full but temporary blindness and then permanent blindness in one eye

regal mulch
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wait will injuries stack if you get that one again

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maybe permanent injuries should get their own section

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is that fine with you

hushed bane
hushed bane
regal mulch
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i think you cant get the same injury twice

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and if you roll that one again you just dont get an injury

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but if you remvoe it you can get it again

hushed bane
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hmm

regal mulch
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i do think we need to better explain permanent injuries

hushed bane
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yeah maybe

regal mulch
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should we give them their own section or move the table down and explain more there

hushed bane
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idk what we need to explain

regal mulch
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that you can heal them and how they work

hushed bane
#

that's already been explained?

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maybe add a bit about healing but

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oh and the bit about not rolling the same one again

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although this doesn't really warrant its own section imo

regal mulch
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im gonna move it down to the bottom of cycles then

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so i can give it a paragraph and not interfere with the deaths part

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done

regal mulch
#

@hushed bane are we still working on gourd rn

molten birch
#

how are things going yall? i read back a bit you upped the stats from +3 to +5?

hushed bane
#

im back

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and yes we did!

molten birch
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cool! anything else happen? thats as far back as i read lol

regal mulch
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not much

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@hushed bane ok im thikning for gourds adaptation you gain the ability to drop on a creature to deal damage to them

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even though its a base ability in game i think its better to be seperated

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Also remember the negative of gourm, increased fall damage.

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is that in game?

hushed bane
regal mulch
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Yup

hushed bane
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i mean it works but it might be a little situational for a TTRPG

regal mulch
#

In game they take increased fall damage.

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i dont think we should do that

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maybe they drop items in their mouth upon falling

hushed bane
#

also i know im thinking way ahead but (shush i have many ideas for this campaign)
should i write out completely new pearl lore for when people find pearls in a campaign or just use old ones

regal mulch
hushed bane
#

yeah but in a TTRPG, that becomes very situational because then it's dependent on the DM describing the map and such

regal mulch
regal mulch
hushed bane
#

i know it's up to me that's why im asking

regal mulch
#

oh

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new lore if its a new setting

hushed bane
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i already have some pearls written down in secret but im unsure of whether i should make EVERYTHING new

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but yeah it's a new setting

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i'll get to that later then

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OH ALSO PROBABLY TOO EARLY TO FIGURE THIS OUT BUT

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when running a game do we use like
battlemaps or whatever?? because if so those are gonna be a bitch to make

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or do i just describe the room

regal mulch
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describe the room generally

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battlemaps can be used if the dm wants but i dont think we need them

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That was what I understood from how we planned it.

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i think a better "map" the dm should use is something like

hushed bane
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yeahh

regal mulch
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yknow hollow knights map

hushed bane
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i was thinking about learning the whole rain world map editor thing JUST to make custom rooms for this setting

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but pretty early on i realised how painful that would be

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so what i MIGHT do

regal mulch
#

fuck i cant find the like

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alpha hollow knight map

hushed bane
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here's an example

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i just do a rough drawing of a room and that's the 'geometry'

regal mulch
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yeah

hushed bane
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then i describe funny plants and garbage and gorbo along the way

regal mulch
#

go off the hollow knight map from early builds

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and actually yknow what

hushed bane
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still the inner perfectionist goblin in me is like

regal mulch
#

encourage the players to make a map

hushed bane
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YEAH

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i do have a loose map of the 3 regions in the campaign already

regal mulch
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like let me draw a 6 room region as an example

hushed bane
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since the campaign's gonna have a 3 act structure

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sorta

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me watch movie screenwriting tips me make D&D with good writing

regal mulch
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ok right i cant draw

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basicallly just

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use a loose map and have players draw their own map

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also i mean

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in game a slugcat could probably make a map somewhat

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you could roleplay it as updating a pearl

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fuck thats exactly what i should play

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catrographer survivor with counterfeit archivist

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anyways

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gourmand adaptations and negative trait

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what should they be

hushed bane
regal mulch
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unfortuantly for you i store all my pearls in a low light shelter

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so not i even i know which is which

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send help one time i had a normal pearl in a shelter with 10 colored pearls at LTTM

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i had to sort through all of them it was painful

hushed bane
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anyway cooler example of a room "skeleton"
has all the geometry of a room

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but none of the actual details

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pipes are red, water is blue, i think you can tell what the pipe gaps and poles are

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;-; maybe i should just learn how to make rooms actually

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gonna do that actually

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i live for the immersion

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even if it costs my sanity

hushed bane
regal mulch
#

i think stomp and something crafting instead

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butl ike

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what would the crafting related thing be

hushed bane
#

i mean gourmand already has advantage when crafting?

regal mulch
#

there could be something else

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2d6 damage when falling on a creature?

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or should it be higher since it needs more setup

hushed bane
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maybe a lil higher

regal mulch
#

2d8 work?

hushed bane
#

that works!

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also screw it im learning the rain world mod tool thingy

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im gonna make actual rooms for the campaign

regal mulch
#

go for it

hushed bane
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no idea what im doing but im gonna try my best

hushed bane
#

maybe gourmand's other adaptation is like

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storage-based?

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since it can keep stuff in its cheeks

hushed bane
regal mulch
#

hows it going fizzy

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It is.

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I learned how to make a single room, but I have no idea how to do stuff like connect rooms.

hushed bane
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i dont know WHY or WHAT i did wrong because im following the tutorial but its so damn laggy

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and some stuff just glitches out and doesn't look the same as the tutorial

regal mulch
hushed bane
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making the poorly drawn bones idea from before seems more tempting but MAN i live for the aesthetic

regal mulch
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idk the poorly drawn bones idea does have a more rain world vibe to it

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a hand drawn map would work great

hushed bane
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hand drawn would be cool yeah but id probably go even more insane trying to draw loads of environments and rooms

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unless you mean just no detail

regal mulch
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dont detail it too much

hushed bane
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like just the terrain, pipes & poles?

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and then just let imagination fill the gaps

regal mulch
#

yeah

hushed bane
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yknow what YEAH

regal mulch
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and some important details

hushed bane
#

way easier

hushed bane
regal mulch
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wait are we translating a 2d drawing into a 3d space

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@hushed bane

hushed bane
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oh god you're right

regal mulch
hushed bane
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look look

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maybe the rooms are just structured like the rooms ingame

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and we just sort of

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beat around the metaphorical third dimensional bush

regal mulch
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actually do want further input on this

hushed bane
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that question just caught me off guard & terrified me

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i've planned out 2 regions already and i didn't realise ONCE that there's a 3rd dimension

regal mulch
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rain world moment

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forgetting theres a 3rd dimension

hushed bane
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look autumn

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nobody has to know

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we can sweep this extra dimension business under the rug

regal mulch
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yeah exactly everyone knows the world is just 1d

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anyways i think im gonna grind out some adaptations and slugcats rn

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anyways gourmand

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how should their crafting adaptation work

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or should it be something else

hushed bane
#

back

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me: ew this rain world level editor sucks
also me: now this looks like a job for Obscure Pixel Art Tileset Editor

regal mulch
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Don't forget dens when they're appropriate

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If you want to include that ig.

hushed bane
hushed bane
#

this is just a test room after all

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also rivulet may be useful in this campaign since 2/3 of the regions have water (i like water)

hushed bane
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like better cheek storage

regal mulch
#

Riv adapt to gib oxygen for pips.

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nah i think that should be a default thing

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they have better underwater breathing and are stupid fast

regal mulch
hushed bane
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OH YEAH

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like maybe uhhh

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best analogy for this is the cake from minecraft funnily enough

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requires a bunch of different ingredients

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creates a big meal that the party can share

regal mulch
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Be able to give others oxygen.

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For pips

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give gouramnd the ability to set themselves on fire and be a living campfire

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oh maybe

hushed bane
#

we still need a weakness

regal mulch
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i have no idea

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also foxyperson do you want to be credited on the doc

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If you want, sure.

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cool as what

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Hmmm

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I haven't done much outside of giving ideas and opinions, so idk.

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no i mean like

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namewise

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Ah,

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youve still helped a lot

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Just use my username.

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balancing is the easy part compared to ideas

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I thought you meant like as a title. Example: illustrator.

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Which I would have no idea. Lol

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anyways between the 3 of us we can come up with some negative trait for gourmand i bet

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so in game

hushed bane
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hangry

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you attack people if hungry

regal mulch
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theyre slow and they take increased fall damage

hushed bane
hushed bane
regal mulch
#

no i mean like

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thats their weaknesses in game

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what can we do with that

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We briefly discussed dropping items on falling.

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that would be more annoying than a downside tbh

#

A nuisance is a downside. Lol

#

i mean it is

#

But yeah, understandable.

#

but its not a great one if all it does is just

#

make you take longer

#

all the other ones affect your playstyle somewhat

#

except survivor but theyre the basic one so thats allowed

#

@hushed bane also just wondering we are allowing rites to be casted along with another action right

hushed bane
#

mhm

regal mulch
#

or are we gonna have them take a full action

hushed bane
#

OH

#

MAYBE GOURMAND CAN'T DO THAT

#

THEY'RE TOO LAZY

regal mulch
#

oh shit that could work

#

I feel like you'd have to buff Gourm a lot somewhere else if you're going to completely take rites from them.

#

"gourmand is too fat to use karma magic while doing other stuff "looks like garfield lmao" -FP"

#

they dont lose rites

#

they just cant do them while doing another action

#

Ah, both, understandable.

#

Yeah, that's fair.

#

That works.

#

gourmands clumsiness makes it so they need to focus harder on using karmic abilities and they take a full action to do them

#

then again they arent really clumsy are they

#

so gourmands other adaptation

#

crafting based or more storage

#

maybe

#

more storage and a new recipe

#

or maybe they gain the ability to say combine a dead lizard with another thing and then eat it

#

nah

hushed bane
#

new recipe

regal mulch
#

new recipe

hushed bane
#

big feast meal for the whole family

regal mulch
#

also i added a bit more to gourd

#

now you can store food in your cheeks

hushed bane
#

maybe switch around the order of that

#

so, you can store food in your cheeks, which means you can store 2 extra items in them

#

also once we've done these rules

regal mulch
#

then gourds adaptation is a new recipe and my mouth storage

hushed bane
#

i think the best way to test them is do a one shot thing that combines everything we need to test

regal mulch
#

yep

#

we can make a few lizard stat blocks

hushed bane
#

Arena mode slugtroll

regal mulch
#

lets say

#

pink and green lizards

hushed bane
#

i've done it before

regal mulch
#

ill help

#

lets do them alphabetically though

hushed bane
#

when i attempted to make a rain world D&D

regal mulch
#

wait uh

#

should we do this with the beastiary and stuff and have a thing you can jump to for every single creature

#

or no

hushed bane
#

yeah

regal mulch
#

yeah to what

#

will you be able to jump to every creature from there?

regal mulch
hushed bane
regal mulch
#

can i see it if its a doc

#

You can

#

Oh, that, nvm

hushed bane
#

idk it's very unfinished and is just some shitty art and statblocks

regal mulch
#

ah ok

hushed bane
#

None of this is salvageable

regal mulch
#

It's something tho.

#

Lol

#

cant wait for downpour to have to do a shit ton of stuff and rebalance characters

#

spears and slugcats expanision when

hushed bane
#

i did make a ton of batflies though for no reason

regal mulch
#

holy shit the blood batfly is real

#

They look cool at least.

hushed bane
#

ayo WHAT is going on in this document

regal mulch
#

beacuse we have so little info about saint

hushed bane
#

rED FRUIT

regal mulch
#

they have a tounge

hushed bane
#

so reading it

regal mulch
#

I mean, they have tongue, vegan only, complete pacifist, and become god at max karma.

hushed bane
#

red fruit just gives you 2 food pips

#

and green gives you 3

#

what is this balancing

#

WAIT NO

#

BLUE GIVES 2

#

RED GIVES 3

#

GREEN GIVES 4

#

nostalgia for when i was awful at art and nabbed a bunch of plants from an old minecraft mod

regal mulch
#

we are gonna put homebrew plants in the homebrew section right

hushed bane
#

mhm

regal mulch
#

we are only gonna add custom recipes in the non homebrew section

hushed bane
#

mhm

regal mulch
#

anyways gourmands special crafting recipe

#

what should it be

hushed bane
#

gonna add the green fruit

hushed bane
#

blue fruit, bubble fruit, batfly, popcorn plant kernel

regal mulch
#

i say +2 slots in cheeks and a new recipe

#

that seems like a lot

hushed bane
#

just one of everything

#

makes a big meal everyone can eat

regal mulch
#

how many food pips would it give

#

8?

#

but it can be divided among the party

hushed bane
#

4 pieces, 2 per piece

#

yes

regal mulch
#

i would go 8 pieces that give 1 each

#

and anyone can eat it?

#

as they could just eat the batfly section

hushed bane
#

OH MY GOD I FOUND THE MAP FOR THE OLD D&D

regal mulch
#

or the blue fruit section

#

etc

hushed bane
regal mulch
#

idk maybe 3 different types of those

#

you dont need all 4

#

just 3/4

hushed bane
#

what the fuck

regal mulch
#

can i see the whole map

#

i am curious now

#

maybe you need to kill something larger and harvest a piece as well. So you have fruit, batfly, and large meat in the recipe.

#

1 plant, 1 small creature, 1 part of a large creature

#

8 food pips

#

Ye

#

and you can store it in your mouth

hushed bane
#

alright hold on

#

so this seems to be around 2018 since side house is canon

regal mulch
#

Maybe raise to 2 plants and 2 batflies. If those only give 1 pip normally, it's kind of op to raise the pips so much.

hushed bane
#

idk what the fuck the primal wilds is but it sounds dope

#

idk if swamplands is lifted from the actual mod or if it's something i just came up with by sheer coincidence because swamps are my favourite biome

regal mulch
#

you literally disconnected farm arrays and sky islands

hushed bane
#

The primal wilds dude

regal mulch
#

i wouldnt disconnect existing regions

hushed bane
#

where else do they go slugtroll

hushed bane
#

tell 2017 me not 2022 me

regal mulch
#

ok bet

hushed bane
#

idk why no significant harassment is near farm arrays though

#

wait

regal mulch
#

because hunter spawns there

hushed bane
#

hunter starts in farm arrays right??

regal mulch
#

yeah

hushed bane
#

GIGABRAIN

regal mulch
#

but NSH is far away

hushed bane
#

slightly less gigabrain

regal mulch
#

we know that as FP and moon being that close apart dosent normally happen

#

just take a train there

#

holy shit holy shit

#

working train regiob

#

please

hushed bane
#

also oh boy a crafting recipe doc!!

#

we could actually use some of these

regal mulch
#

noted

hushed bane
#

there's one last doc which the thumbnail is really zoomed in and the name is just Untitled

#

investigation mode

#

holy fucking shit

#

WHY IS THIS IN RAIN WORLD THOUGH

regal mulch
#

XD

#

Hollow Knight go brrrrrr in Rain World.

hushed bane
#

AND WHY DOES THE STRIDER LOOK SO WEIRD

#

IS THAT MY ART

#

he looks so sad

regal mulch
#

Yeah, definitely your art.

#

rain world fans when they see the city of tear

#

I haven't seen that in HK's concept art.

#

i meant to say tears but singular tear is way funnier

hushed bane
#

it's like one building

#

there's a tiny rain cloud

#

ok this is more recent

#

silksong

regal mulch
hushed bane
#

okay so turns out there's just hollow knight shit in the rain world folder

regal mulch
#

holy shit food that gives hp

#

thats a good idea

#

holy shit wait

hushed bane
#

wow 2019 me didn't come up with crafting for rain world but did for hollow knight huh

regal mulch
#

that could be gourmands food recipe

#

hp food

#

Yeeee

hushed bane
#

OH MY GOD

regal mulch
#

That sounds good

hushed bane
#

can't overdo it though since we have recovery dice

regal mulch
#

Stick with what we had. 8 pieces, 1 each.

#

make delicious delicacies (batfly + blue fruit) grant +2 hp in addition to the 3 food pips

hushed bane
#

yee

regal mulch
#

That sounds good.

hushed bane
#

that way it's worth crafting

#

maybe a food that gives an extra action

#

speedy food

regal mulch
#

hmm

#

Is this his base ability, or adaption?

#

adaptation

#

Kk.

#

maybe 2 foods with this

#

+2 health food

hushed bane
#

i say one adaptation that just adds like

regal mulch
#

extra action food

#

WAIT

hushed bane
#

3 recipes

regal mulch
#

a food that gives a blessing back

hushed bane
#

YOOO

#

maybe 2

regal mulch
#

how many blessings back

#

eah

#

that also brings in a lot of like

#

party synergy

#

holy shit hollow knight crafting recipes have solved this problem

#

ok im thinking food wise

#

Lol

#

+2 hp food
+2 blessings food

#

what else

#

one more

#

and ill add more slots to mouth to the fall damage adaptation so it dosent let you store 5 buff foods at once

#

I liked our original idea. A party meal.

#

maybe that can be the 3rd one

#

what should the recipes use

#

something general or specific?

regal mulch
#

make the hp food be meat based

#

the blessing fruit be plant based

#

and the other one used by both

#

actually nah i dont like that

#

Well I'm saying because lore wise Saint can't eat meat period. So he changed the recipe for it.

#

that could work

#

for 2-3 food items you can craft either of those

#

And for the blessings one, maybe something like a karma flower?

#

nah

#

then its too rare

#

Fair enough

hushed bane
#

hp one could use 'hardier' foods to convey strength and vitality

#

like unpopped bubble fruit

regal mulch
#

what would that be

#

besides that

#

what other foods are hardier

#

Maybe stronger lizard/vulture meat instead of any larger creature.

#

And we only really have batflies when it comes to small meat.

#

centipedes

#

small ones

#

Oh yeah

#

lantern mice squidcada

#

could also fit that

hushed bane
#

noodlefly egg?

regal mulch
#

Can you eat a squidcada?

hushed bane
#

hunter can

regal mulch
#

eggs could also work

#

Which is why I didn't include it. I figure small meat is something you don't have to stab first.

#

batflies and centipedes both work for that.

#

should we also say that uh

#

they cant be eaten by herbivores/carnivores unless theyre all meat/plant based

hushed bane
#

possibly

regal mulch
#

nah too complex

hushed bane
#

im gonna head to bed tho

regal mulch
#

then you need to keep track of what theyre made of

#

ah ok

#

ill finish up gourd

#

Alright, sleep well fizzy.

#

night

hushed bane
#

tomorrow morning i might work on host actually

regal mulch
#

I'll still be here for you to bounce ideas off of Autumn.

hushed bane
#

since thats my lil oc creature i can do whatever

regal mulch
#

yep

#

ill give some input on it still but go wild

#

as long as it isnt too strong or weak

#

and yknow

#

logical

hushed bane
#

OKAY

regal mulch
#

OH

#

Food to heal tames

hushed bane
#

JUST HOPPING BWCK ON BECAUSE I HAD AN AMAZING IDEA

regal mulch
#

Or food can heal tames

hushed bane
#

Blessing food is like herbal tea

#

yknow what the ancients drank

regal mulch
#

Recipe?

#

holy shit that works

#

some sort of water

#

and what else

#

Batfly grass.

#

Leafy

#

oh a leafy plant

#

so batfly grass or karma flowers work

#

and then something to hold it

#

a rock

#

Debris, ye.

#

yeah

#

It's called batnip. Had to check because I knew it wasn't batfly grass, but couldn't remember what exactly.

#

what should we call the adaptation

#

ancient recipes?

#

That sounds good

#

Gourmet Chef

#

Ancient Chef

#

what do we clal the uh

#

hp food

#

Hmm

#

Keep the requirement of water and debris and we could call it hearty stew.

#

gravel

#

let gourmand make gravel

#

Is gravel to be used as debris?

#

no im joking but ancinets ate gravel with their tea

#

Ah

#

Oh btw, for the hearty meat. Green lizards, large adult centipedes, and vultures.

#

Hearty Steak.

#

Since a fruit can technically be steak shaped, and you could definitely make a steak out of a centipede or large creature.

#

2 pieces of meat from two different large creatures and a uh

#

what else

#

For the other two? Uh

#

no i meant for the recipe here

#

1 more item

#

1 small piece of meat?

#

We're still talking about the hp food, correct?

#

yes

#

If you want 3, yeah, that works.

#

Then we need plant version for Monk and Saint at the very least.

#

Bubble fruit and popcorn.

#

i dont think it needs a plant version

#

its fine imo

#

Lore-wise it wouldn't make sense for saint to eat it, even if they're not the ones to kill it.

#

just say they cant eat it then

#

Mkay.

#

or just have gourmand gaslight them into thinking its made of plants

#

Lmao

#

Saint dies instantaneously upon eating it. XD

#

anyways how about the 3rd one

verbal grove
#

Gourmand does not cater to the weak vegans

regal mulch
#

We did talk about it using all 3 food types. So fruit, batfly, and meat.

regal mulch
#

ok actually yeah

#

the 3rd food should give more food pips

#

@regal mulch do you want to be able to edit the document

#

uhhhhhhhhhhhh

#

Idk

#

I probably won't touch it

#

Most I would probably do is fix any spelling/grammar mistakes.

#

thats still really helpful

#

or you can just like

#

use suggestions mode to check the grammer mistake

#

incase we get something confused via like

#

whats capitalized orn ot

#

if you want to give me access, sure.

#

Do you need the name of my email to give me access?

#

yes

#

also who are all the people looking at the doc rn

#

Atm it says 3 people including myself. Idk who tho.

#

well atleast we got a good amount of people interested

#

should we ask if we can get the ttrpg announced somehow somewhere

dark rain
#

@ everyone

regal mulch
#

@ everyone, rain world mandatory TTRPG session begins in 10 minutes

#

if you do not join you are banned

#

all 11k members have to play at once

#

a single dm

#

I think once we're close to finishing it we should see if we can get it announced. Until then I'm unsure if it's as pressing of a mater.

dark rain
#

i wouldnt join because im in 3 campaigns atm

regal mulch
#

permaban

dark rain
#

get fucked lmao

#

im running 2 of them lol

vernal moat
#

can't ping everyone lol..

dark rain
#

you can

#

but i bet you wont

vernal moat
#

(scammers usually try to ping everyone so it is filtered)

#

and then they get DESTROYED

dark rain
#

@here

vernal moat
#

I forgot that's a thing

dark rain
#

whuh oh

regal mulch
#

hi tutel

regal mulch
#

since youre here might as well ask

verbal grove
#

any barbarian class cats rn?

regal mulch
#

Hunter kinda

#

The closest to it atm.

verbal grove
#

I mean, I have an OC that is a barbarian tbh

regal mulch
#

you can homebrew them

#

pretty easy to homebrew species here

#

just need their stats (following the same formula), features, and 2 adaptations

#

And of course approval by dm.

#

heres how everything is sorted btw in the bestiary fauna items what not

#

for those 3 its alphabetical

#

but for homebrew stuff its by order of being added

#

and for species its order in game

#

Sounds good.

#

makes it easy to find.

#

Should lizards be in like a subcategory called lizards so you can find them quickly, then alphabetized there as well to help you find them inside the subcategory?

verbal grove
#

this is a joke, what if red lizards just have the stats of a Tarrasque

regal mulch
#

I mean, basically.

molten birch
regal mulch
#

just use crtl + f

regal mulch
#

the plan is a lot of trial runs

#

and i want 10 people to make a character sheet for each slugcat and rank them and their adaptations

molten birch
#

good to hear slugthumbsup im definitely down for one when the time actually comes lol

regal mulch
#

I can run as many trial runs as we need with fam. They love ttrpgs, so it'd be easy.

#

i really do appreciate everyones help here

molten birch
#

happy to help! even if i dont actually contribute anything more than like a second opinion lol

regal mulch
#

thats still a lot

#

Hey, I just want to see it completed so I can play it. Being able to help create it just makes it so much better. slugsparkle

#

balancing stuff isnt very hard compared to coming up with ideas

#

imo

#

Yeah, that makes it perfect, cause I have no idea how to balance, but I'm creative, so ideas are easy.

#

yeah this group of 4-6 people is the perfect size to get ideas and opinions out there without too much noise

#

i do want to know

#

how would we do character sheets

#

ideally we would have a site that lets you update it but idk if we can do that with some of the stuff that needs to be displayed

#

like karma

#

Create a doc with places to insert information. People can download the doc, then there they go.

molten birch
#

yeah yeah

#

a doc would work, make a copy of the basic character sheet and you can edit it with your own character info

#

course we would need to make the basic character sheet first but! it would work!

regal mulch
#

that does work actually

#

the only thing we would need is a way to say

#

draw a karma symbol

#

and character picture

#

anyone have a site in particular we should use

#

can gourmand make a nuke

alpine kelp
#

gourmand could probably make an atom bomb

a nuke im less sure about, he'd need to find radioactive material

regal mulch
#

how

alpine kelp
#

idk

maybe the iterators have some

dark rain
#

gourmand creates the demon core

regal mulch
#

"five pebbles its fine i got this spear right here keeping it in place"

#

"gourmand there isnt a spear"

#

"oh"

dark rain
#

gourmand does hot girl shit

alpine kelp
#

gourmand demon core was found by NSH, which is why hunter has cancer

regal mulch
#

gourmand can use a bonus action to make a demon core

alpine kelp
#

gourmand definitely crafts the chaos emeralds

alpine kelp
#

anything you want suggestions on

regal mulch
#

site for character sheets

alpine kelp
#

uhhh

hm

roll20?

#

that's the only one i can really think of

molten birch
#

roll20 would work probably

alpine kelp
#

if you're talking about a physical character sheet template then i'd say just take notes from D&D/Fate/the jojo one you mentioned for ideas

regal mulch
#

ill try roll 20

#

also i would like your opinions on the slugcats

#

can you rank each we have so far on a scale of 1-10 strength wise

alpine kelp
#

ill try, although it'll be hard to REALLY get a good estimate regarding stats and stuff, and thus im not sure whether i can really scale-rank them

obviously riv, saint, and host will not be included in the ranking

my ranking will basically be feature- and adaptation-based

(will split into multiple posts, will cover the first three slugcats to begin with)

survivor:

  • survival instincts: depends on how easily one can obtain food. if food is easy to come by then this ability actually becomes quite strong
  • inhibited senses: again depends on food availability. if food is scarce then the absence of Survival Instincts is a big detriment - not sure exactly what number dice is being rolled so the 1 or 2 could be REALLY bad odds (for a d4 or d6) or near-negligible (for a d20)
  • counterfeit archivist: not sure how important or commonly used pearls will be. without this info it is very difficult to tell whether this ability is a gimmick or if it provides good benefit
  • pack bonding: very good ability - provides only benefits AND lets you boost your teammates

monk:

  • karmic gift: on paper this is very good. the only thing is that we haven't really fleshed out rites yet and so depending on what is possible this could range from slightly underpowered to significantly powerful
  • herbivorous lifestyle: negative impact depends on both food availability and how many rites can be used before running out in a cycle. idk what dice we use for attacking but if the dice is a low-sided one then the reduced damage could pose significant risks if rites run out quickly
  • pilgrimage progression: VERY strong upgrade that essentially increases monk's utility by 20-42% and gives them an ability for free
  • mender: imo underpowered compared to PP. the cost decrease and spell are good but they don't provide the same utility as PP does
alpine kelp
# alpine kelp ill try, although it'll be hard to REALLY get a good estimate regarding stats an...

hunter:

  • aggressive nature: pretty good ability (not 100% sure about the damage bc i don't know the damage dice) - the ability to consume large creatures is something i'm not sure about the utility of, as i don't know how common these "large creatures" might be
  • karmic imbalance: depends on food availability and the power of rites. food might become an issue if multiple carnivorous slugcats are in the same party - not sure about having 0 blessings at level 1, seems a bit harsh
  • adrenaline surge: not sure how much the damage increase for unarmed strikes helps because i don't know how much damage they deal in comparison to spears - the "last stand" thing seems pretty fair imo
  • critical weaknesses: guessing this is a d20 so a 30% chance seems fair. again not sure what the range of possible attack damage is: if it's low, then a +2 to +5 is really good - if it's high, then that extra damage is still nice but not game-changing

will continue tomorrow (i mean when i wake up in the mid-morning today)

regal mulch
#

sorry didnt see ot

#

spear damage dice is 2d6

#

base unarmed is 1d4

#

and large creatures means stuff like lizards

alpine kelp
#

will update those three entries tomorrow morning

regal mulch
#

and the roll die is 2d8

#

also remember the max modifier is a +5

#

but yeah thank you for the feedback so far

#

luckily we dont need to publish a new book for every single minor balance change

alpine kelp
#

well what d&d does is they basically make revisions and consider anything that they changed to be "errata"

personally i think that has its ups and downs

a lot of players don't know the errata exist so they may be unaware of changes to books

which is especially important as errata have sometimes made SIGNIFICANT removals of information

#

anyway gn

#

also one last question: does the "rolling" in the Inhibited Senses description mean the "roll to succeed" (the 2d8) or the roll for damage output

#

or does starvation have its own separate dice you need to roll to see whether you receive negative effects

dark rain
#

btw

#

we should make character creation the first thing after the overview

#

since it gives you the best idea of how the game functions

#

as well as picking species first in char creation, then assigning points, then adaptations, rites, and lastly character progression

#

that narrows in weight and then introduces progression after the character is done

regal mulch
#

Lmao

#

Morning Fizzy.

hushed bane
#

afternoon for me

#

WRONG EMOJI

#

GOD