#rw ttrpg thread
1 messages · Page 12 of 1
fair enough
it's a TTRPG, homebrew's a whole thing
actually idea about neurons and nightcats light
but yeah i see what you're getting at
oo
you should be able to toggle both
even if its not accurate to gamea
and you have a penalty while theyre on maybe because its light
like
darkness gives +1 stealth
bright light gives -1 stealth
or should that not be a thing
i think we should stick with what we have now
is more simple
maybe have that be one of the adaptations
where in the dark you just constantly glow
although you can turn it off if you want
toggling light on off
true
ah
nightcats light is +2 light source, neuron glow is +1
so in darkness (-1 light), neuron glow brings you to neutral
but nightcats brings you to bright (+1 light)
should we represent that with a value
or just say "its a bright light"
oh btw @hushed bane not sure if you saw but hows this
i feel like this is pretty niche as is
ooo
i like it!
how so is it niche
or just in general say
"nightcat gives you a strong light, neurons give you a medium light, the darkness is a low light"
what do we call the light levels
bright, ???, and dim
bright would be certain glows and flashbangs
??? would be just normal light level
dim is the darkness
bright, average and dim
this is for flashbangs and this
yee
blinding light would force a creature to make a save or get disadvantage next attack
wait isn't bright just flashbang
because anything over average is gonna be a Lot of light right
that also works but you run into the problem of wouldnt nightcats glow instantly kill all spiders and stun stuff if its the same level as a flashbang
and yeah
actually we dont need a light level for a flashbang
just give it special stats
anyways nightcat negative what should it be
okay good point
but yeah i think a flashbang should just have special stats
especially since it's shown to affect the whole screen ingame
nightcat's strobe effect would probably be shorter range
it would
hmmmmm
should it be something to do with light again?
or that if an enemy attacks you with you knowing theyre there you take double damage?
but that is super niche and not fun for the player
also you still need to finish this sentence
fighting google docs rn how do i seperate the title and the overview title
wait the header probably works
wait pageless format it dosent work
yeah it isn't lmao
im still figuring out how to word it
basically trying to repeat what you said here
now that i think about it
throwing is for conventional weaponry and explosives, muscle is for unarmed, will is for spells
finesse is for dodging explosives, conventional weaponry, and unarmed, tolerance is for resisting spells
i mean agility is more for dodging explosives
finesse i see more as a sleight of hand type thing
little quick movements
and is used moreso in crafting
i thought finesse was for dodging
nah that's just agility
ah ok
finesse would also be better for explosive combat then
right
also whos the other person on the doc
@hushed bane maybe make nightcat also affected by flashbangs and bright lights like that?
friend who's part of the group im gonna test it on
maybe?
how big is the group youre gonna test it on
3
also is it fine if i get rid of iterator and scag for now
ye sure
tell me when you do it and ill watch
would also like to have a lot of people make characters to see if anything seems too strong
since i dont have that much friends that know rain world
and scheduling and stuff means that it might be down to 2 or even 1 which is
Not ideal
oh hell yeah
i could make a campaign and balance it on the fly as a form of testing
i've got 2 months of just free time so im basically up to do it whenever too
well we need to finish the essentials first
ye ofc
i say get all the slugcats, basic rules, and a good bit of items and creatures done first
^^^
when we do though i think im gonna have a change of plans and test it here first
test that to see if theres any problems with the system itself
then go onto testing the slugcats
then adaptations then items then creatures etc etc
huh
@hushed bane maybe if nightcat dosent have their first attack against a creature during a battle occur while theyre in camoflauge it has a penalty?
as their negative trait
OHHH
YESS
because it incentivises you to use up food
love it
also i have their second adaptation
for 2 actions/agility uses after leaving camo, it gains a +2 agility buff
i say next 2 agility uses
yeah that way it doesn't force you into using actions
btw all the class specific abilites will be in the uh
like
abilities section right
as i have them all worded so its like
"you gain the ability to use Survival Instincts/Bait Appiration/Karmic Spear"
mhm
hows this
how much less damage
i say -4 to -6
somewhere in that range
BACK SORRY
-5?
thats what i was thinking
well i think nightcat is done, seems pretty fun to play and has some niche but still useful skills
i'd probably choose nightcat honestly
the gameplay seems solid
always balancing your food and camouflage
so far my favorite has been survivor counterfeit archivist
oh that one's great
now its arti
we dont know exactly how arti works so this might be a bit hard
id say they should have 2 options
focus on making explosives and focus on self explosions
that works
their default ability should be the small explosion + advantage when crafting explosives
yeah
then their 2 adaptations should be
- bigger self explosions but with less self damage
- able to carry more explosives? or just more damage?
then the subclass improves the small explosion and the other one affects explosive crafting and how good they are
maybe like
improved explosive
like an explosion with more damage and an explosive spear with the same
how much damage should artis self exploson do
has to be minor
1d4+1?
i mean that's still a lot but
maybe counteract it by giving them an extra recovery dice?
i meant how much damage not self damage
im thinking 1d4 - 2
50% chance for no damage, 25% for 1 damage, 25% for 2
or 1d4 - 1
or just 1d4
1d4 is better i'd say
1d4 it is
since the real strength of self explosion is propelling yourself
and it can be reduced to 1d4-(1 or 2) by the adaptation
oh wait i was talking about self damage there
ill make one
self damage should be 1d4 by default, and reduced to 1d4-2 by an adaptation
damage wise id go with uh
1d6
did the agility example
nice!!
ooo yeah
@hushed bane how is modifying stats outside of race gonna work
you get to pick 2 stats to add +2 to and one to add -2 to
neat
i feel like a better idea would be uh
you have 3 points to spend along with with 1 negative point
that could work
so its a point buy system not a "roll and hope you get good rolls" system
because i dislike the second one
@hushed bane are we going to work on the rules or arti rn
BACK SORRY
what's more high priority
in fact maybe we do the slugcats first before i move on to doing the combat and character creation rules
then we can do plants, food, items, etc
i say
which will probably be much quicker
slugcats -> combat/character rules -> items, fauna, flora
yeah that works!
we need a nightcat image
i've been looking all over the place for an official one
theres only the arena one is there not
oh damn
wait i got an idea
?
perhaps we could look through the art in here and ask to use a nightcat from there (and give credit to the artist underneath)
sounds good
i feel like we would want them all in the same artstyle
id say this one's pretty close
yeah true
but yeah it's why i wouldn't wanna draw the nightcat myself since
im only a lowly pixel artist
if we want them all in the same artstyle we would need to do it ourselves
or get an artist who has already drawn all 9 + comission for host
nah, host works better
since all the other slugcats aren't named something-cat
except nightcat but
that's an exception
also fuck it i might just make art of nightcat myself
sure it'll be inconsistent but it's easier than any alternatives
lets wait to do the art
ah ok
and if we come to a better conclusion we dont want to have to redo it
mhm
wait
managed to get an official artificer image
what if we use the arena icons
maybeee
i know the icons are mostly done already
i just think a full body type thing would be cooler
i have found every msc scug art
except rivulet
AIT
AIT
WAIT
also i think my W key is broken
BUT UNRELATED KEYBOARD STUFF ASIDE
IN THE SLUGCAT SHOWCASE VIDEO THERE'S A BIT WITH A SLEEPING RIVULET ART
I CAN JUST SCREENSHOT
all i need to do is survive through buddy saying artificer again and ill have that sweet sweet sleepy rivulet art
arena icons would be easier
easier yes
but full body icons just seem cooler
what should artificer's negative feature be?
i dont think it should be low reputation
as that's sort of hard to implement and is already a thing with the -2 allure
It attracts predators, maybe vultures, with noises sometimes.
ooo maybe?
feel like that would be situational though
in fact i think low reputation could maybe work
nah some dms might not like that
as some players might want to be friends with scavs but then theres an arti on the team
especially since that's also situational too
scavs might not even be planned for a session
yeah
every downside should show up in 90% of sessions
well
except survivors
but theirs is fine because it affects a large majority of a session
also question what time is it for you
and plus, survivor's special trait only activates a few times
now before you question my insane sleeping schedule
i work better when it's late
but yeah here in britain it's 12:30 am
its 4:30pm for me rn
ah
i should be free anyway since ive got most days free for the next couple months
Time is an illusion and i will have breakfast at 1pm and nobody can stop me
so true
hi i just noticed this thread existed! i wanted to know if this was like an ask to join thing because im super interested lol
it seems like yall are still in a bit of a planning phase tho right?
oh alright! i'd be glad to help out :D
but i do plan to start a campaign once things are tested and timezones are all figured out
spearmaster we should probably wait for a time where minki is active becauese yknow
theyre the spearmaster dev

ooo true!
yep yep
wait so there's separate devs for each scug
yes
i think so yeah
that's rad
atleast for some of them
yeah so we're including all the default slugcats, MSC slugcats and nightcat as playable races
as well as my little gremlin slug OC the host
oooh cool
yeah
so far we've done the base slugcats and nightcat
and are about to work on the artificer
we needed a 10th to take the extra stats
ooh nice
well im here to help and give some opinions if you need any !
oh sure!! (we need them please help)
Spears and SlugcatsBy fizzyegg and Autumn Overview Note that this rule set contains spoilers for Rain World, and should be read only after beating the game. (or if you don’t care about spoilers, that’s cool, keep reading) Spears & Slugcats is a D&D-inspired TTRPG that takes place within the pos...
heres the doc btw
if you want to read it
ooh this is a cool layout
if you're familiar with any TTRPG like D&D or something you should know the basic jist of the rules
Graphic design is my passion
(it took me 2 hours of browsing google fonts to actually start)
yknow should we scrap the iterator and scav races
the game seems better suited for slugcats
true
i still wanna make them after we've finished the base rules though
it feels too cool not to include
god thats a mood
its so hard to find good fonts imo 😭
google fonts not letting you add your own downloaded ones is a crime
i could have used the actual rain world fonts
scac does the climb better, but can't jump, can hold 4 spears, but needs time to aim, can't hold stuff in stomach, language: scavenger, can't use creatures as tools, can use 2 rubble to make a spear, etc
although not for the body text though bc then it'd lose the dyslexia compatibility
rain world font would only be for the title
mhm
also PSA to use atkinson hyperlegible in Absolutely Everything because it's the one dyslexic-accessible font that actually looks swag
especially since it would encourage more people to homebrew non-slugcat races which i think would be a fun challenge
also because Let Me Add The Smart Squidcadas I Made Pls
we can try to include a scavenger and iterator
but it's low priority
yeah agreed
^^
we add other races after everything else
also since iterators and scavs would also be in the bestiary
I feel like my current only OC, The Leo, would be a barbarian style build
so after we do their stats there we can just put them in the races
sounds rad
we don't have any barbarian-type slugcats
closest would be hunter? gourmand?
gourmand isn't good at combat though
hunter is a fighter class
hunter, spearmaster, and artificer are the like
gourmand is an artificer (crafter, not the character)
physical combat classes
monk and saint are the spellcasters
rivulet, gourd, host we dont know yet
survivor is an all around generalist
nightcat is a stealth atacker
this is my character's kinda old referance sheet
i dont really have any slug ocs that have a title like that lol they just have regular names
||You see Night Cat brooding in the corner, looking for ways to kill everyone in the room.||
youd put them in homebrew
ya, but I made him have a few weaknesses
i have the host and then one i designed for a friend, the scout
id put scout in homebrew
1 is that he doesn't throw well
host fits better as we needed a tamer
here's the scout
more of a lobbing than a percise throw
they can craft spears that act as tracking devices + have big hearing
awww cute!
yeah agreed
a slugcat with an overseer would be fun
scout seems sneaky
they can expend food to make tiny daddy long legs creatures
which can be sacrificed in combat or used to (not usually successfully) locate food
added an image for nightcat
OH??
arena one
yeah that works
a cool ability too is that they can be sent into uncharted territory and the host can tell if danger is present by sensing if they're still alive
I can just imagine night cat being played by some edgy rogue, sorry
lmaoo
i was thinking host could have a rotted overseer they use but uh
you already have that lmao
mm like an automation type deal? talkin about the mod btw
except instead of neurons it's an overseer?
ooh
oh yeah here's my lil host baby for anyone who hasnt seen it
if you want i might be able to round them off
im tempted to call the little daddy long legs guys baby long legs
since we have brother long legs
tiny rot
transposed to D&D classes:
survivor - fighter
monk - druid
hunter - barbarian
nightcat - rogue
artificer - paladin?
gourmand - artificer
spearmaster - ranger
rivulet - monk
saint - cleric
host - warlock
i plan to have them as the one example homebrew race
most of them arent a great translation
yeah true
I want to draw night cat brooding in a corner lol
they have very different niches because of how differently D&D works from S&S
OH ALSO for anyone who didnt know
slugcats can cast spells now
any slugcat can do it but monk and saint are best
honestly spells might not be the best name
also hunter has less blessings so they cant cast as many spells
I bet artificer would legit need to soak in the blood of intelligent creatures to become more powerful
cause artificer needs scavs to pass karma gates
charms?
i like runes
cant wait to play monk and cast my mumbo jumbo
charms and runes both feel like actual objects though
yeah
maybe it's my hollow knight brainrot speaking but idk
maybe lol
mm i like hex and enchantments to!
it should be religious
i think enchantments might work
trance possibly?
ooh i like those two
question, how would hunter's 20 cycle tll perm death work?
since the karma stuff has this buddhist type theming to it
isn't in this
too harsh of a downside
and plus the slugcat races are more like
they're more like different species now i think? based on what im reading in the doc
instead of being individuals, hunter is just the classification you'd give to the character
that way it feels more personal to you
yeah
we made sure to be very vague with them
the biggest descriptor is mentions of a pack in a description for a survivor adaptation
even then it's not presented as the survivor being separate from its old pack
just an instinct that can take root
yeah
theres some minor descriptions about how you learned the skill or what it does
like the pearl one just says you studied some pearls
alright
we need 20 injuries
20 permanent gruesome injuries for our squishy scug friends
shouldnt this only apply if the whole party dies?
i feel like its a good idea to use jolly coops system
you can take their body to the shelter if it isnt like
unretrievable
and itll revive them
wait does the party lose 1 karma for every party member that dies?
that works
that seems a bit too harsh
this is balanced out by the fact that more slugcats means better chance of survival right?
you gotta learn to be responsible for everyone in the pack
i would say that the entire pack needs to reach the shelter to survive
if that happens 1 karma is gained
if a member dosent make it they all lose 1 karma for every member that dosent make it
but the member returns with none of their items
yeah but when you die you just return to the spot where you died i'd say
splitting up the party isnt a great idea imo
^
still
mm i think jolly's system would be the way to go
im just saying i think my idea works better
+1 karma if everyone survives, -1 karma for every slugcat that makes it but dies, -2 karma for every slugcat that dosent make it and dies
or make karma individual
karma is an individual thing in rain world's lore but idk how well it would work with a ttrpg system
i think keeping karma as a collective party thing would be better gameplay wise
it would be harder to manage if it was individual
i would get rid of this part
yeah, at first i wanted it individual but quickly realised how awful that would be
why tho
it seems redundant
i think it's punishing enough
just say you continue starving
no because then that's even worse
wait is it uh
since you only exit starvation after eating to full
if you get a 3 or 4 you stop rolling disadvantage
mhm
ah ok
this is like a slightly more forgiving version
so i think karma should go this way
+1 karma for survival
-1 karma for every death
should we make it so starvation goes away after filling all the food pips like ingame or just the required one
this works
i already added that to starvation mechanics
oh sweet
i feel like filling the reserve food is a little too harsh though
since more party members means less food to go around
WAIT NO
rain world's pretty forgiving with food anyway
yeah
i think its fine
yeahh im stressing over nothing
the GM can just give out more food that cycle
and creatures give a lot of food anyways
+food crafting
nod nod
and since im making a lot of homebrew food
along with some slugcats might have ways to gain food faster
i have a little notepad file containing all my food ideas
yeah yeah, popcorn plants being a good source for vegan slugs and with there being lizards Everywhere usually, carnivorous slugs wont have much to worry about
nah
just have any crafting recipes for stuff listed in the info
ok
and whether you can find them or not also listed
we should split into food, items, weapons, etc
yeah
and just lump food and carnivorous plants together?
i think that makes the most sense
lump food and hostile plants together
then have items and weapons be the same category
id say plants
yeah
just for the sake of consistency
3 categories of plants
hostile, food, beneficial
items go into 2 categories
items, weapons
can you add another thing at the bottom beneath flora
a items section
beneficial plants can be something like a bat nip, bubble weed, and those fire cracker plants, right?
yep
ooo
they are that btw
so it can be crafted with those two?
i would say so
that'd be rad
moons dialouge suggets you can do that
rock + flashbang too
weve seen that by gourmand
yeah yeah
yeah
can i change death and rebirth into a cycle tab and just explain those mechanics there
thorny fruit / plant that gives a lot of food but needs cracking open
seed / nut / fungus? that gives a bit of food but can be planted / grown in moist conditions to be bigger later
moss that doesn't give any food when eaten but can be used in crafting to make better food
overgrown blue fruit - gives way more food but is a top priority for both squidcadas and a new type of batfly, the fruit batfly
plant that mimics a corpse to attract carnivores - "bones" are actually prehensile spines that can kill
flower that unleashes cloud of toxic gas when approached
yeah
these are rough notes
ooh i like the idea of thorny fruit
i think a lot of foods should offer unique challenges
now that we have a stats system and actual skills
should a slugcat be able to starve but the rest of the party dosent
Yes
especially since there's slugcats with different diets
i see no reason for the whole party to starve when your food metre is your own
also i changed this to also affect dying while starving
NICE
also i made this to be additonally
cool cool
ill clarify that the party should always start at the same shelter
oh yeah that's good
ill also add a like
"unless they willingly chose to seperate"
so if they intentionally seperate and sleep in different shelters thats fine
nah i dont want to do that
how about
if party members are seperated at the end of a cycle they all get sent to one shelter
yeah
wait
idk if you need to specify this
feels like something a GM could just decide anyway
also should we make you roll a d4 before the permanent injury table with a 50% chance to get one
ok i wont specify it
idk, i think a permanent injury should be a definite thing
so death has high stakes still
hm
as permadeath is no longer a thing
maybe add a small chance to avoid one
and add a check for if you get one
like a tolerance or resistance
i say a d8, 6 or 7 and below get a permanent injury
maybe have it be bleak then
7 or below get a personal injury so uh
permanent injuries should be a big deal and near-inevitable
at a +3 resistance you can have a 11
actually yknow what
8 or below get a permanent injury
so you need some resistance to avoid one
4-11 odds are you get a permanent injury
or we can make it really really high chance and have it be 9 or below
ok 8 or below theres a 63% chance for permanent injury
9 or below a 75% chance
those are with resistance +3
@hushed bane would this work?
or just make it happen 100% of the time
lets go with that instead
back
but have a 19 or 20 not give an injury
yee this works
these arent going to actually affect your stats right?
^^ i agree with that
just a roleplay thing
if any do they should be minimal
depends on the injury
if you roll a 1 you get turbo cancer and need to make a new character in 20 cycles
i think most that are just like. body scars wouldnt inhibit gameplay

LMAO
but lost eyes or lost limbs would
that would be kind of funny though
you get the rot
we do a little trolling
and have to play rotcat
maybe you can add your resistance to it
stay in 5p too long and you get infected with Rot™️ /j
that seems a little unintuitive
i think there should be minor stat decreases but nothing game changing
this yeah
just roleplay stuff
alright that's fair
wait
the only things that would decrease stats would be like, losing an eye or a limb
got rid of that so i could add it in contests
realised the mechanic was literally how contests work
well the authenticity score would be done beforehand would it not
so its different enough to warrant the description imo
i feel like making a completely new score for each pearl is a little finicky as opposed to just rolling against an allure stat
also in the inventory youd want to clarify the counterfeit pearls authenticity score
like
Counterfeit Pearl (Authenticity Score)
yeah
i can retype it if you want its fine
ok i made it a bit longer but more clear
where would info about bright, average, and dim light go
i think that would be cute
sure
special conditions?
oh we need character sheets
we'll do that later
we will do that once we get everything figured out
yeah
i think a "special mechanics" section would be fine
that explains light and other stuff that goes there like underwater movement
like
uh
oh i know
environmental mechanics?
yeah sure!
actually ill just change the description of this section to make it more open
ye
this works
OMG
question, what are these slugcat's view on iterators and scavengers?
depends on the player
I HAVE AN IDEA
what is it
nice!!
nice one
I can imagine a functioning iterator is just unkillable
and a broken down iterator like Moon would erase you from existence
can i make some adaptations
yeah sure
yeah
oh and also +1 unarmed damage
maybe adaptations that just give you spells?
yeah i like that idea
like different sets of adaptations
some for support spells, attack spells, heal spells
how many adaptations would we want though
as many as we can think of
im thinking around 20 to 30 by the end hopefully
yeah that's a good number
do you have any ideas for them though
@hushed bane should i italicize ability names
actually even better do we need to list the abilities because theyre already in the class description
i think we should
yeah
what about the uh
counterfeit archivist
should that count as an ability?
or does that just count as your adaptation and you dont need to list it
no im listing like
the uh
survival instincts
that stuff
should we list that in abilities?
or is it fine the way it is
nah, only the racial adaptations
since the survival instincts stuff are just traits you have by default
ok i dont think we need to list racial adaptations then
ah ok
is +2 blessings too little
nah that works
ill order them alphabetically at the end
more base attack damage?
first strike - you have advantage on your first attack action in any conflict
that could be good
but the again
we want these to be noticable but not super strong
im saying it might be on the weaker side
we should seperate it into two parts though
spells and stats
or what are we calling spells agin
@hushed bane should you start with 10 karma or 5 karma max
5
rites i think
also i think the roll against you should be an average one, but the roll against a creature depends on a creature
like a green needs an easy roll
thats the player
@hushed bane dont think we need this
we arent using a strict turn based combat are we
up to the DM to decide how often creatures attack
well yeah, but it's sort of a given that a creature will attack afterwards in response
or at least make an action
it's back and forth
it's probably unnecessary
i'll just say the opposing creature makes an action then
"often attempt" feels too
unsure
like a creature Will make an action no matter what
doesn't have to be combat
idk I'd focus on ur mechanics before helping people run it
if you stab a lizard they won't just chill in place and do nothing
ok fair enough
because actions don't have to be combat
ok i changed it
yee
will you be able to like
attempt to block an attack for another player if a creature comes their way while theyre blocking
i feel like if that was happening it would go like
player 1: i attempt to block the creatures attack
GM: while you prepare the block the creature, another member of its pack runs at you to attack
player 2: i block the other creatures attack
then they both roll
something like hat
yeah i know
like blocking the attack if it's at a party member?
that's perfectly fine since then YOU risk failing the block and taking damage
means it's still dangerous but a valid strategy
like if a party member has super low health it's probably a good idea
what would the block roll be compared to a dodge roll
dodge is agility block is what
resistance?
yeah
and while a teammate is attacking a creature you could say run in and pull a spear out
i think its a good idea
yeah okay
feints are funny since if you've already feinted with your resistance and agility the best option you have left is allure
Flirt with the lizard
"hey are you a scavenger because i would use multiple improvised explosives on you and your family"
dies
LMAO
anyways uh
i think i should say something about joint actions like
while a party member is attacking or blocking, you can do any action that dosent involve a weapon or rite to a creature
sure
also maybe Level 1 has you pick an adaptation
?
rn you only get an adaptation 3 times
actually i think when i lits common combat actions under "pull a weapon out" ill mention that you can do it while a party member is blocking, attacking, or dodging without risk of being targeted during it
that works
wait for a feint
do you still take the damage from an attack if you fail a dodge then succeed a block
no
sure!
yeah ill show what you can commonly do
im gonna go now but I'll be brainstorming some spells and adaptations
you gonna sleep?
yep
goodnight then
should the difficulty of certain things be determined on the fly by the dm or pre set
like trying to stab a creature with a spear
should we let the dm decide in the moment, have one difficulty for every weapon type, or have the difficulty be said in the weapons item description
as like a list of what you can do
i think letting the dm decide in the moment is a good idea
because you cant account for everything
what if a player trys to disarm an opponent
or pin them to a wall
i think the dm should just decide the difficulty class on the spot
as theres only 4 to remember
creatures can have pre set difficulty classes they need to pass for their stuff though
im glad you guys got your thread 
hi jev
document is in the pins if you want to read what we have so far
id like your feedback
Some of us actually know how to implement mechanics in TTRPGs and are very passionate about it. 
Does not include me 
i havent made a TTRPG before nor played them
i have 2 dnd sets (starter and essentials)
will i ever play them? probably not
i just like having them
and i have social anxiety
BUT I GOT 3 SETS OF DICE
LOVE ME MY DICE
maybe
I would like to play slugcat dnd, but I am not that good with other people, Covid and autism are 2 of the reasons
this server wouldnt judge you if you played here
i think we should make the diet restrictions a bit simplier
just say "this creature is a herbivore/carnivore/insectivore/omnivore"
then in each food/creature we clarify what can eat them
ill do that
as it also applys to creatures
i only eat cheese sticks

why in this channel
Inspiration
actually no not a good idea
ignore that
r the ability scores actually used for anything
or are they 5e ability scores and are fucking worthless
My character, The Leo eats the diet of an Average American, just meats, the occasional side dish of potato
A carnivore, if you would
potato is a vegetable
im working on a google sheet for use as a character sheet
since i find that convenient
but its a little early to make it lol
since i have no clue how char creation works
unless one of yall have that in your head and want to walk me thru it
you mean like
carrying throwing etc
the scores
not the mods
theres a table with scores and mods in the character creation
ic ic
we arent sure if we are gonna with that
ability scores more like ability BORES
my suggestion was a point buy system as i dont like random rolls
if ur scores dont matter then might as well remove them
ye
what do you want the average mod to be
+1?
well you usually specalize but you should only end with a net gain of like
2-3 points at the start
ending at around 7-8
my idea was a point buy system for stats at character creation
you have 3 positive points to spend and you have to spend 1 negative
cause it allows more build variety
true but the build variety already comes from other stuff
cant hurt
like adaptations, your race, what subclass (racial adaptation), what points you assign via level up
but slugcat is the species
actually what even are the different types of slugcats called
its more focused around what the character can do rather than what they are
difficulties
mutations?
genotype doesnt have an essentialist connotation like races does too
which is pretty epic
fair
i think species works
theyre all slugcats but different species
species is my choice
technically subspecies is more accurate but
so theyre actually a member of the genus slugcat
something something karmic balance
purpose does sound neat
also what do you think for this
3 options

