#rw ttrpg thread

1 messages · Page 12 of 1

hushed bane
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it just feels redundant

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like that can apply to any rule / stats

regal mulch
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fair enough

hushed bane
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it's a TTRPG, homebrew's a whole thing

regal mulch
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actually idea about neurons and nightcats light

hushed bane
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but yeah i see what you're getting at

regal mulch
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you should be able to toggle both

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even if its not accurate to gamea

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and you have a penalty while theyre on maybe because its light

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like

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darkness gives +1 stealth

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bright light gives -1 stealth

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or should that not be a thing

hushed bane
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i think we should stick with what we have now

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is more simple

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maybe have that be one of the adaptations

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where in the dark you just constantly glow

regal mulch
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i mean

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thats nightcats thing already

hushed bane
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although you can turn it off if you want

regal mulch
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toggling light on off

hushed bane
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true

regal mulch
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neuron glow would just also be toggleable but weaker

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like

hushed bane
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ah

regal mulch
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nightcats light is +2 light source, neuron glow is +1

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so in darkness (-1 light), neuron glow brings you to neutral

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but nightcats brings you to bright (+1 light)

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should we represent that with a value

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or just say "its a bright light"

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oh btw @hushed bane not sure if you saw but hows this

hushed bane
regal mulch
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how so is it niche

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or just in general say

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"nightcat gives you a strong light, neurons give you a medium light, the darkness is a low light"

hushed bane
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yeah that works

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id say keep it vague

regal mulch
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what do we call the light levels

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bright, ???, and dim

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bright would be certain glows and flashbangs

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??? would be just normal light level

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dim is the darkness

hushed bane
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bright, average and dim

regal mulch
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that works

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i feel like a 4th would be needed

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above bright

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blinding

regal mulch
hushed bane
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yee

regal mulch
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blinding light would force a creature to make a save or get disadvantage next attack

hushed bane
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wait isn't bright just flashbang

regal mulch
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or for stuff like spiders instant death

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no?

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well

hushed bane
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because anything over average is gonna be a Lot of light right

regal mulch
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that also works but you run into the problem of wouldnt nightcats glow instantly kill all spiders and stun stuff if its the same level as a flashbang

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and yeah

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actually we dont need a light level for a flashbang

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just give it special stats

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anyways nightcat negative what should it be

hushed bane
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but yeah i think a flashbang should just have special stats

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especially since it's shown to affect the whole screen ingame

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nightcat's strobe effect would probably be shorter range

regal mulch
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it would

hushed bane
regal mulch
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should it be something to do with light again?

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or that if an enemy attacks you with you knowing theyre there you take double damage?

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but that is super niche and not fun for the player

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also you still need to finish this sentence

hushed bane
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oop yeah

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currently thinking of a nightcat downside

regal mulch
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fighting google docs rn how do i seperate the title and the overview title

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wait the header probably works

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wait pageless format it dosent work

hushed bane
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nah it isn't because of pageless

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is this good?

regal mulch
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its goodbut is this not done still?

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it dosent sound complete

hushed bane
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yeah it isn't lmao

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im still figuring out how to word it

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basically trying to repeat what you said here

regal mulch
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now that i think about it

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throwing is for conventional weaponry and explosives, muscle is for unarmed, will is for spells
finesse is for dodging explosives, conventional weaponry, and unarmed, tolerance is for resisting spells

hushed bane
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i mean agility is more for dodging explosives

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finesse i see more as a sleight of hand type thing

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little quick movements

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and is used moreso in crafting

regal mulch
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i thought finesse was for dodging

hushed bane
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nah that's just agility

regal mulch
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ah ok

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finesse would also be better for explosive combat then

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right

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also whos the other person on the doc

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@hushed bane maybe make nightcat also affected by flashbangs and bright lights like that?

hushed bane
regal mulch
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how big is the group youre gonna test it on

hushed bane
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3

regal mulch
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also is it fine if i get rid of iterator and scag for now

hushed bane
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ye sure

regal mulch
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tell me when you do it and ill watch

hushed bane
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oo sure

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thing is it's sorta tenuous

regal mulch
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would also like to have a lot of people make characters to see if anything seems too strong

hushed bane
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since i dont have that much friends that know rain world

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and scheduling and stuff means that it might be down to 2 or even 1 which is

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Not ideal

regal mulch
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you could probably ask this server

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lot of people would be down to do it

hushed bane
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oh hell yeah

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i could make a campaign and balance it on the fly as a form of testing

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i've got 2 months of just free time so im basically up to do it whenever too

regal mulch
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well we need to finish the essentials first

hushed bane
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ye ofc

regal mulch
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i say get all the slugcats, basic rules, and a good bit of items and creatures done first

hushed bane
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^^^

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when we do though i think im gonna have a change of plans and test it here first

regal mulch
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test that to see if theres any problems with the system itself

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then go onto testing the slugcats

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then adaptations then items then creatures etc etc

hushed bane
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yeah ofc

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Arena mode

regal mulch
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huh

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@hushed bane maybe if nightcat dosent have their first attack against a creature during a battle occur while theyre in camoflauge it has a penalty?

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as their negative trait

hushed bane
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YESS

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because it incentivises you to use up food

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love it

regal mulch
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also i have their second adaptation

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for 2 actions/agility uses after leaving camo, it gains a +2 agility buff

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i say next 2 agility uses

hushed bane
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oooo

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i like it too!!

hushed bane
regal mulch
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btw all the class specific abilites will be in the uh

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like

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abilities section right

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as i have them all worded so its like

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"you gain the ability to use Survival Instincts/Bait Appiration/Karmic Spear"

hushed bane
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mhm

regal mulch
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hows this

regal mulch
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i say -4 to -6

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somewhere in that range

hushed bane
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BACK SORRY

hushed bane
regal mulch
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thats what i was thinking

hushed bane
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yee

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middle is always best

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im gonna finish up the substats

regal mulch
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well i think nightcat is done, seems pretty fun to play and has some niche but still useful skills

hushed bane
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i'd probably choose nightcat honestly

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the gameplay seems solid

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always balancing your food and camouflage

regal mulch
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so far my favorite has been survivor counterfeit archivist

hushed bane
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oh that one's great

regal mulch
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now its arti

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we dont know exactly how arti works so this might be a bit hard

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id say they should have 2 options

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focus on making explosives and focus on self explosions

hushed bane
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that works

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their default ability should be the small explosion + advantage when crafting explosives

regal mulch
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yeah

hushed bane
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then their 2 adaptations should be

  • bigger self explosions but with less self damage
  • able to carry more explosives? or just more damage?
regal mulch
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then the subclass improves the small explosion and the other one affects explosive crafting and how good they are

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maybe like

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improved explosive

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like an explosion with more damage and an explosive spear with the same

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how much damage should artis self exploson do

hushed bane
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has to be minor

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1d4+1?

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i mean that's still a lot but

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maybe counteract it by giving them an extra recovery dice?

regal mulch
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i meant how much damage not self damage

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im thinking 1d4 - 2

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50% chance for no damage, 25% for 1 damage, 25% for 2

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or 1d4 - 1

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or just 1d4

hushed bane
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1d4 is better i'd say

regal mulch
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1d4 it is

hushed bane
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since the real strength of self explosion is propelling yourself

regal mulch
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and it can be reduced to 1d4-(1 or 2) by the adaptation

hushed bane
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so it should just be a worse unarmed strike

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i need an agility example

regal mulch
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oh wait i was talking about self damage there

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ill make one

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self damage should be 1d4 by default, and reduced to 1d4-2 by an adaptation

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damage wise id go with uh

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1d6

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did the agility example

hushed bane
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nice!!

regal mulch
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we should quote moon for the death rebirth part

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let me find it

hushed bane
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ooo yeah

regal mulch
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@hushed bane how is modifying stats outside of race gonna work

hushed bane
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you get to pick 2 stats to add +2 to and one to add -2 to

regal mulch
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neat

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i feel like a better idea would be uh

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you have 3 points to spend along with with 1 negative point

hushed bane
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that could work

regal mulch
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so its a point buy system not a "roll and hope you get good rolls" system

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because i dislike the second one

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@hushed bane are we going to work on the rules or arti rn

hushed bane
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BACK SORRY

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what's more high priority

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in fact maybe we do the slugcats first before i move on to doing the combat and character creation rules

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then we can do plants, food, items, etc

regal mulch
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i say

hushed bane
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which will probably be much quicker

regal mulch
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slugcats -> combat/character rules -> items, fauna, flora

hushed bane
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yeah that works!

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we need a nightcat image

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i've been looking all over the place for an official one

regal mulch
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theres only the arena one is there not

hushed bane
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oh damn

regal mulch
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wait i got an idea

hushed bane
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?

regal mulch
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isnt the watcher just nightcat

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sorry the wanderer

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fuck

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no the tail is wrong

hushed bane
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perhaps we could look through the art in here and ask to use a nightcat from there (and give credit to the artist underneath)

regal mulch
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sounds good

hushed bane
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maybe this one from PereTheMighty?

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should we ping him and ask-?

regal mulch
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i feel like we would want them all in the same artstyle

hushed bane
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id say this one's pretty close

regal mulch
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well you also have to consider

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the downpour slugcats dont have the same thing yet

hushed bane
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yeah true

hushed bane
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im only a lowly pixel artist

regal mulch
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if we want them all in the same artstyle we would need to do it ourselves

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or get an artist who has already drawn all 9 + comission for host

hushed bane
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for host i plan to just use the art i did

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rotcat rotcat

regal mulch
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rotcat!!!!

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should we change their name to that

hushed bane
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nah, host works better

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since all the other slugcats aren't named something-cat

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except nightcat but

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that's an exception

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also fuck it i might just make art of nightcat myself

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sure it'll be inconsistent but it's easier than any alternatives

regal mulch
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lets wait to do the art

hushed bane
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ah ok

regal mulch
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and if we come to a better conclusion we dont want to have to redo it

hushed bane
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mhm

regal mulch
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wait

hushed bane
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managed to get an official artificer image

regal mulch
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what if we use the arena icons

hushed bane
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maybeee

regal mulch
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i know the icons are mostly done already

hushed bane
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i just think a full body type thing would be cooler

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i have found every msc scug art

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except rivulet

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AIT

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AIT

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WAIT

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also i think my W key is broken

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BUT UNRELATED KEYBOARD STUFF ASIDE

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IN THE SLUGCAT SHOWCASE VIDEO THERE'S A BIT WITH A SLEEPING RIVULET ART

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I CAN JUST SCREENSHOT

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all i need to do is survive through buddy saying artificer again and ill have that sweet sweet sleepy rivulet art

regal mulch
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arena icons would be easier

hushed bane
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easier yes

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but full body icons just seem cooler

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what should artificer's negative feature be?

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i dont think it should be low reputation

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as that's sort of hard to implement and is already a thing with the -2 allure

regal mulch
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sorry i was doing something

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uh

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i dont know actually

lofty venture
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It attracts predators, maybe vultures, with noises sometimes.

hushed bane
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ooo maybe?

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feel like that would be situational though

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in fact i think low reputation could maybe work

lofty venture
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It calls the Scavs to where your current location is?

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Just ideas sluglove

regal mulch
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nah some dms might not like that

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as some players might want to be friends with scavs but then theres an arti on the team

hushed bane
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especially since that's also situational too

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scavs might not even be planned for a session

regal mulch
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yeah

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every downside should show up in 90% of sessions

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well

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except survivors

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but theirs is fine because it affects a large majority of a session

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also question what time is it for you

hushed bane
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and plus, survivor's special trait only activates a few times

hushed bane
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i work better when it's late

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but yeah here in britain it's 12:30 am

regal mulch
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its 4:30pm for me rn

hushed bane
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ah

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i should be free anyway since ive got most days free for the next couple months

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Time is an illusion and i will have breakfast at 1pm and nobody can stop me

regal mulch
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so true

molten birch
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hi i just noticed this thread existed! i wanted to know if this was like an ask to join thing because im super interested lol

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it seems like yall are still in a bit of a planning phase tho right?

hushed bane
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oh ofc

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we're still writing the rules right now

regal mulch
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planning phase

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you can help us plan though

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we are gonna start on arti soon

molten birch
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oh alright! i'd be glad to help out :D

hushed bane
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but i do plan to start a campaign once things are tested and timezones are all figured out

regal mulch
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spearmaster we should probably wait for a time where minki is active becauese yknow

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theyre the spearmaster dev

hushed bane
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ooo true!

molten birch
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yep yep

hushed bane
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wait so there's separate devs for each scug

regal mulch
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yes

molten birch
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i think so yeah

hushed bane
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that's rad

regal mulch
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atleast for some of them

hushed bane
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yeah so we're including all the default slugcats, MSC slugcats and nightcat as playable races

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as well as my little gremlin slug OC the host

molten birch
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oooh cool

regal mulch
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yeah

hushed bane
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so far we've done the base slugcats and nightcat

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and are about to work on the artificer

regal mulch
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we needed a 10th to take the extra stats

hushed bane
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mhm

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rotcat rotcat

molten birch
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ooh nice
well im here to help and give some opinions if you need any !

hushed bane
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oh sure!! (we need them please help)

regal mulch
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heres the doc btw

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if you want to read it

molten birch
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ooh this is a cool layout

hushed bane
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if you're familiar with any TTRPG like D&D or something you should know the basic jist of the rules

hushed bane
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(it took me 2 hours of browsing google fonts to actually start)

regal mulch
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yknow should we scrap the iterator and scav races

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the game seems better suited for slugcats

hushed bane
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true

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i still wanna make them after we've finished the base rules though

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it feels too cool not to include

molten birch
hushed bane
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google fonts not letting you add your own downloaded ones is a crime

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i could have used the actual rain world fonts

verbal grove
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scac does the climb better, but can't jump, can hold 4 spears, but needs time to aim, can't hold stuff in stomach, language: scavenger, can't use creatures as tools, can use 2 rubble to make a spear, etc

hushed bane
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although not for the body text though bc then it'd lose the dyslexia compatibility

regal mulch
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rain world font would only be for the title

hushed bane
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mhm

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also PSA to use atkinson hyperlegible in Absolutely Everything because it's the one dyslexic-accessible font that actually looks swag

hushed bane
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also because Let Me Add The Smart Squidcadas I Made Pls

regal mulch
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we can try to include a scavenger and iterator

hushed bane
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but it's low priority

regal mulch
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every other race would go in homebrew though

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yeah

hushed bane
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yeah agreed

molten birch
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^^

regal mulch
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we add other races after everything else

hushed bane
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also since iterators and scavs would also be in the bestiary

verbal grove
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I feel like my current only OC, The Leo, would be a barbarian style build

hushed bane
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so after we do their stats there we can just put them in the races

hushed bane
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we don't have any barbarian-type slugcats

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closest would be hunter? gourmand?

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gourmand isn't good at combat though

verbal grove
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hunter is a fighter class

regal mulch
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hunter, spearmaster, and artificer are the like

verbal grove
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gourmand is an artificer (crafter, not the character)

regal mulch
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physical combat classes

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monk and saint are the spellcasters

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rivulet, gourd, host we dont know yet

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survivor is an all around generalist

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nightcat is a stealth atacker

verbal grove
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this is my character's kinda old referance sheet

hushed bane
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so like a big cat slugcat?

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I wanna make fanart of this guy now

molten birch
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i dont really have any slug ocs that have a title like that lol they just have regular names

verbal grove
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||You see Night Cat brooding in the corner, looking for ways to kill everyone in the room.||

regal mulch
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youd put them in homebrew

verbal grove
hushed bane
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i have the host and then one i designed for a friend, the scout

regal mulch
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id put scout in homebrew

verbal grove
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1 is that he doesn't throw well

regal mulch
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host fits better as we needed a tamer

hushed bane
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here's the scout

verbal grove
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more of a lobbing than a percise throw

hushed bane
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they can craft spears that act as tracking devices + have big hearing

molten birch
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awww cute!

hushed bane
regal mulch
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a slugcat with an overseer would be fun

verbal grove
regal mulch
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wait

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whats host stuff again

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explain their abilities

hushed bane
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they can expend food to make tiny daddy long legs creatures

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which can be sacrificed in combat or used to (not usually successfully) locate food

regal mulch
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added an image for nightcat

hushed bane
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OH??

regal mulch
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arena one

hushed bane
#

yeah that works

hushed bane
verbal grove
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I can just imagine night cat being played by some edgy rogue, sorry

hushed bane
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lmaoo

regal mulch
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i was thinking host could have a rotted overseer they use but uh

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you already have that lmao

molten birch
regal mulch
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uh

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sort of

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they have an overseer they can control

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like a drone in a game

molten birch
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ooh

hushed bane
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oh yeah here's my lil host baby for anyone who hasnt seen it

regal mulch
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if you want i might be able to round them off

hushed bane
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im tempted to call the little daddy long legs guys baby long legs

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since we have brother long legs

hushed bane
#

transposed to D&D classes:
survivor - fighter
monk - druid
hunter - barbarian
nightcat - rogue
artificer - paladin?
gourmand - artificer
spearmaster - ranger
rivulet - monk
saint - cleric
host - warlock

hushed bane
regal mulch
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most of them arent a great translation

hushed bane
#

yeah true

verbal grove
hushed bane
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they have very different niches because of how differently D&D works from S&S

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OH ALSO for anyone who didnt know

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slugcats can cast spells now

molten birch
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ooooh

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magic cats

hushed bane
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sort of

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it's spooky karma magic

regal mulch
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yeah

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monk has 3 example spells

hushed bane
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any slugcat can do it but monk and saint are best

regal mulch
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honestly spells might not be the best name

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also hunter has less blessings so they cant cast as many spells

hushed bane
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feels wrong

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hm

verbal grove
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I bet artificer would legit need to soak in the blood of intelligent creatures to become more powerful

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cause artificer needs scavs to pass karma gates

hushed bane
molten birch
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charms?

regal mulch
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i like runes

hushed bane
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cant wait to play monk and cast my mumbo jumbo

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charms and runes both feel like actual objects though

regal mulch
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yeah

molten birch
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mmm hm

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hocus-pocus /j

hushed bane
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maybe it's my hollow knight brainrot speaking but idk

molten birch
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maybe lol
mm i like hex and enchantments to!

hushed bane
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it should be religious

molten birch
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i think enchantments might work

hushed bane
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like we have blessings

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karma

molten birch
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trance possibly?

hushed bane
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sacraments?

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rites?

molten birch
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ooh i like those two

verbal grove
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question, how would hunter's 20 cycle tll perm death work?

hushed bane
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since the karma stuff has this buddhist type theming to it

hushed bane
#

too harsh of a downside

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and plus the slugcat races are more like

molten birch
#

they're more like different species now i think? based on what im reading in the doc

hushed bane
#

they don't have the actual backstory their race has in the game

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YEAH THAT

molten birch
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instead of being individuals, hunter is just the classification you'd give to the character

hushed bane
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that way it feels more personal to you

regal mulch
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yeah

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we made sure to be very vague with them

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the biggest descriptor is mentions of a pack in a description for a survivor adaptation

hushed bane
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even then it's not presented as the survivor being separate from its old pack

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just an instinct that can take root

regal mulch
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yeah

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theres some minor descriptions about how you learned the skill or what it does

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like the pearl one just says you studied some pearls

hushed bane
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alright

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we need 20 injuries

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20 permanent gruesome injuries for our squishy scug friends

regal mulch
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shouldnt this only apply if the whole party dies?

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i feel like its a good idea to use jolly coops system

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you can take their body to the shelter if it isnt like

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unretrievable

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and itll revive them

hushed bane
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ehhhh

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i feel like that takes away the stakes of death

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WAIT IN FACT YEAH

regal mulch
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wait does the party lose 1 karma for every party member that dies?

hushed bane
#

that works

regal mulch
#

that seems a bit too harsh

hushed bane
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this is balanced out by the fact that more slugcats means better chance of survival right?

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you gotta learn to be responsible for everyone in the pack

regal mulch
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i would say that the entire pack needs to reach the shelter to survive

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if that happens 1 karma is gained

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if a member dosent make it they all lose 1 karma for every member that dosent make it

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but the member returns with none of their items

hushed bane
regal mulch
#

splitting up the party isnt a great idea imo

molten birch
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^

hushed bane
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that's what i mean

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the other slugcats would likely be near where the slugcat died

regal mulch
#

still

molten birch
#

mm i think jolly's system would be the way to go

regal mulch
#

im just saying i think my idea works better

#

+1 karma if everyone survives, -1 karma for every slugcat that makes it but dies, -2 karma for every slugcat that dosent make it and dies

#

or make karma individual

molten birch
#

karma is an individual thing in rain world's lore but idk how well it would work with a ttrpg system

regal mulch
#

yeah

#

need to give up some accuracy for gameplay here

molten birch
#

i think keeping karma as a collective party thing would be better gameplay wise

#

it would be harder to manage if it was individual

regal mulch
#

i would get rid of this part

hushed bane
hushed bane
regal mulch
#

it seems redundant

hushed bane
#

i think it's punishing enough

regal mulch
#

just say you continue starving

hushed bane
#

no because then that's even worse

regal mulch
#

wait is it uh

hushed bane
#

since you only exit starvation after eating to full

regal mulch
#

if you get a 3 or 4 you stop rolling disadvantage

hushed bane
#

mhm

regal mulch
#

ah ok

hushed bane
#

this is like a slightly more forgiving version

regal mulch
#

so i think karma should go this way

#

+1 karma for survival

#

-1 karma for every death

hushed bane
#

should we make it so starvation goes away after filling all the food pips like ingame or just the required one

hushed bane
regal mulch
#

i already added that to starvation mechanics

hushed bane
#

oh sweet

#

i feel like filling the reserve food is a little too harsh though

#

since more party members means less food to go around

#

WAIT NO

#

rain world's pretty forgiving with food anyway

molten birch
#

yeah

regal mulch
#

i think its fine

hushed bane
#

yeahh im stressing over nothing

regal mulch
#

the GM can just give out more food that cycle

#

and creatures give a lot of food anyways

#

+food crafting

molten birch
#

nod nod

hushed bane
#

and since im making a lot of homebrew food

regal mulch
#

along with some slugcats might have ways to gain food faster

hushed bane
#

i have a little notepad file containing all my food ideas

regal mulch
#

should we seperate craftables and non craftables

#

into 3 sections

molten birch
hushed bane
#

nah

regal mulch
#

non craftable, findable and craftable, craftable

#

ok

hushed bane
#

just have any crafting recipes for stuff listed in the info

regal mulch
#

ok

hushed bane
#

and whether you can find them or not also listed

regal mulch
#

we should split into food, items, weapons, etc

hushed bane
#

oh yeah that's true

#

and also do we include food in flora?

regal mulch
#

yeah

hushed bane
#

and just lump food and carnivorous plants together?

#

i think that makes the most sense

regal mulch
#

lump food and hostile plants together

hushed bane
#

then have items and weapons be the same category

regal mulch
#

plants you can pick up go in items though

#

or do they go in plants

hushed bane
#

id say plants

regal mulch
#

yeah

hushed bane
#

just for the sake of consistency

regal mulch
#

3 categories of plants

#

hostile, food, beneficial

#

items go into 2 categories

#

items, weapons

#

can you add another thing at the bottom beneath flora

#

a items section

verbal grove
#

beneficial plants can be something like a bat nip, bubble weed, and those fire cracker plants, right?

regal mulch
#

yep

hushed bane
#

mhm

#

and flashbangs

regal mulch
#

yeah

#

lanterns are items

#

despite being slime mold on a blue fruit (i think)

hushed bane
#

ooo

regal mulch
#

they are that btw

hushed bane
#

so it can be crafted with those two?

regal mulch
#

i would say so

hushed bane
#

that'd be rad

regal mulch
#

moons dialouge suggets you can do that

#

rock + flashbang too

#

weve seen that by gourmand

hushed bane
#

ooo

#

should i post the food / plant ideas i've noted down

molten birch
#

yeah yeah

regal mulch
#

yeah

#

can i change death and rebirth into a cycle tab and just explain those mechanics there

hushed bane
#

thorny fruit / plant that gives a lot of food but needs cracking open
seed / nut / fungus? that gives a bit of food but can be planted / grown in moist conditions to be bigger later
moss that doesn't give any food when eaten but can be used in crafting to make better food
overgrown blue fruit - gives way more food but is a top priority for both squidcadas and a new type of batfly, the fruit batfly

plant that mimics a corpse to attract carnivores - "bones" are actually prehensile spines that can kill
flower that unleashes cloud of toxic gas when approached

molten birch
#

ooh i like the idea of thorny fruit

hushed bane
#

i think a lot of foods should offer unique challenges

#

now that we have a stats system and actual skills

regal mulch
#

should a slugcat be able to starve but the rest of the party dosent

hushed bane
#

Yes

#

especially since there's slugcats with different diets

#

i see no reason for the whole party to starve when your food metre is your own

regal mulch
#

also i changed this to also affect dying while starving

hushed bane
#

NICE

regal mulch
#

also i made this to be additonally

hushed bane
#

cool cool

regal mulch
#

ill clarify that the party should always start at the same shelter

hushed bane
#

oh yeah that's good

regal mulch
#

ill also add a like

#

"unless they willingly chose to seperate"

#

so if they intentionally seperate and sleep in different shelters thats fine

#

nah i dont want to do that

#

how about

#

if party members are seperated at the end of a cycle they all get sent to one shelter

hushed bane
#

yeah

#

wait

#

idk if you need to specify this

#

feels like something a GM could just decide anyway

regal mulch
#

also should we make you roll a d4 before the permanent injury table with a 50% chance to get one

#

ok i wont specify it

hushed bane
#

so death has high stakes still

regal mulch
#

hm

hushed bane
#

as permadeath is no longer a thing

regal mulch
#

maybe add a small chance to avoid one

#

and add a check for if you get one

#

like a tolerance or resistance

#

i say a d8, 6 or 7 and below get a permanent injury

hushed bane
#

maybe have it be bleak then

regal mulch
#

7 or below get a personal injury so uh

hushed bane
#

permanent injuries should be a big deal and near-inevitable

regal mulch
#

at a +3 resistance you can have a 11

#

actually yknow what

#

8 or below get a permanent injury

#

so you need some resistance to avoid one

#

4-11 odds are you get a permanent injury

#

or we can make it really really high chance and have it be 9 or below

#

ok 8 or below theres a 63% chance for permanent injury

#

9 or below a 75% chance

#

those are with resistance +3

#

@hushed bane would this work?

#

or just make it happen 100% of the time

#

lets go with that instead

hushed bane
#

back

regal mulch
#

but have a 19 or 20 not give an injury

hushed bane
#

i think that's good!

#

rare chance

hushed bane
regal mulch
#

these arent going to actually affect your stats right?

molten birch
#

^^ i agree with that

regal mulch
#

just a roleplay thing

hushed bane
molten birch
#

depends on the injury

hushed bane
#

i mean i would love to have slugcats like

#

lose an eye

#

or limbs

regal mulch
#

if you roll a 1 you get turbo cancer and need to make a new character in 20 cycles

molten birch
#

i think most that are just like. body scars wouldnt inhibit gameplay

regal mulch
hushed bane
#

LMAO

molten birch
#

but lost eyes or lost limbs would

regal mulch
#

that would be kind of funny though

hushed bane
#

you get the rot

molten birch
#

we do a little trolling

hushed bane
#

and have to play rotcat

regal mulch
#

maybe you can add your resistance to it

molten birch
#

stay in 5p too long and you get infected with Rot™️ /j

regal mulch
#

and make the values range from -2 to 23

#

at a -2 you get turbo cancer

hushed bane
#

that seems a little unintuitive

#

i think there should be minor stat decreases but nothing game changing

regal mulch
#

but seriously uh

#

no stat decreases imo

regal mulch
#

just roleplay stuff

hushed bane
regal mulch
#

wait

hushed bane
#

maybe when you lose an eye it's just

#

1 eye

regal mulch
#

where did survivors thing about the authenticity score go

#

its gone

molten birch
#

the only things that would decrease stats would be like, losing an eye or a limb

hushed bane
#

realised the mechanic was literally how contests work

regal mulch
#

well the authenticity score would be done beforehand would it not

#

so its different enough to warrant the description imo

hushed bane
#

i feel like making a completely new score for each pearl is a little finicky as opposed to just rolling against an allure stat

regal mulch
#

also in the inventory youd want to clarify the counterfeit pearls authenticity score

#

like

hushed bane
#

in fact wait no

#

you're right

regal mulch
#

Counterfeit Pearl (Authenticity Score)

hushed bane
#

since the pearls are all made differently

#

ill put it back

regal mulch
#

yeah

hushed bane
#

wAIT WHAT

#

WHY ISNT IT IN MY NOTEPAD

regal mulch
#

i can retype it if you want its fine

hushed bane
#

ah ty

#

sorry

regal mulch
#

ok i made it a bit longer but more clear

hushed bane
#

NICE

#

can you customise the colour or no

regal mulch
#

where would info about bright, average, and dim light go

hushed bane
#

i think that would be cute

regal mulch
#

sure

hushed bane
#

oh we need character sheets

#

we'll do that later

regal mulch
#

we will do that once we get everything figured out

hushed bane
#

yeah

regal mulch
#

i think a "special mechanics" section would be fine

#

that explains light and other stuff that goes there like underwater movement

#

like

#

uh

#

oh i know

#

environmental mechanics?

hushed bane
#

yeah sure!

regal mulch
#

actually ill just change the description of this section to make it more open

hushed bane
#

ye

regal mulch
#

this works

hushed bane
#

OMG

verbal grove
#

question, what are these slugcat's view on iterators and scavengers?

regal mulch
#

depends on the player

hushed bane
#

I HAVE AN IDEA

regal mulch
#

what is it

hushed bane
#

I

#

immediately forgot

hushed bane
regal mulch
#

nice one

verbal grove
#

I can imagine a functioning iterator is just unkillable

#

and a broken down iterator like Moon would erase you from existence

regal mulch
#

can i make some adaptations

hushed bane
#

yeah sure

regal mulch
#

im thinking uh

#

+2 blessings as one

hushed bane
#

yeah

regal mulch
#

oh and also +1 unarmed damage

hushed bane
#

maybe adaptations that just give you spells?

regal mulch
#

yeah i like that idea

hushed bane
#

like different sets of adaptations

#

some for support spells, attack spells, heal spells

regal mulch
#

how many adaptations would we want though

hushed bane
#

as many as we can think of

regal mulch
#

im thinking around 20 to 30 by the end hopefully

hushed bane
#

yeah that's a good number

regal mulch
#

do you have any ideas for them though

#

@hushed bane should i italicize ability names

#

actually even better do we need to list the abilities because theyre already in the class description

#

i think we should

hushed bane
#

for consistency yeah

#

i'll help with that

regal mulch
#

what about the uh

#

counterfeit archivist

#

should that count as an ability?

#

or does that just count as your adaptation and you dont need to list it

hushed bane
#

aren't adaptations just racial abilities?

#

because that's what you're listing right

regal mulch
#

no im listing like

#

the uh

#

survival instincts

#

that stuff

#

should we list that in abilities?

#

or is it fine the way it is

hushed bane
#

nah, only the racial adaptations

#

since the survival instincts stuff are just traits you have by default

regal mulch
#

ok i dont think we need to list racial adaptations then

hushed bane
#

ah ok

regal mulch
#

is +2 blessings too little

hushed bane
#

nah that works

regal mulch
#

ill order them alphabetically at the end

hushed bane
#

more base attack damage?

#

first strike - you have advantage on your first attack action in any conflict

regal mulch
#

that could be good

#

but the again

#

we want these to be noticable but not super strong

hushed bane
#

true, but i think it isn't THAT strong

#

it's only one turn

regal mulch
#

im saying it might be on the weaker side

#

we should seperate it into two parts though

#

spells and stats

#

or what are we calling spells agin

#

@hushed bane should you start with 10 karma or 5 karma max

hushed bane
#

5

hushed bane
regal mulch
#

also i think the roll against you should be an average one, but the roll against a creature depends on a creature

#

like a green needs an easy roll

dark rain
#

you should add the gay slugcat

#

pridecat

regal mulch
#

thats the player

dark rain
#

oh

#

damn

#

foiled again

regal mulch
#

@hushed bane dont think we need this

#

we arent using a strict turn based combat are we

#

up to the DM to decide how often creatures attack

hushed bane
#

well yeah, but it's sort of a given that a creature will attack afterwards in response

#

or at least make an action

#

it's back and forth

regal mulch
#

i feel like its redundant

#

maybe it will maybe it wont depending on the circumstance

hushed bane
#

yeah

#

i feel like this is something we'll need to test

dark rain
#

it's probably unnecessary

hushed bane
#

i'll just say the opposing creature makes an action then

#

"often attempt" feels too

#

unsure

#

like a creature Will make an action no matter what
doesn't have to be combat

dark rain
#

idk I'd focus on ur mechanics before helping people run it

hushed bane
#

if you stab a lizard they won't just chill in place and do nothing

regal mulch
#

ok fair enough

hushed bane
#

because actions don't have to be combat

regal mulch
#

ok i changed it

hushed bane
#

yee

regal mulch
#

will you be able to like

#

attempt to block an attack for another player if a creature comes their way while theyre blocking

hushed bane
#

yeah of course

#

we should specify that though

regal mulch
#

i feel like if that was happening it would go like

#

player 1: i attempt to block the creatures attack
GM: while you prepare the block the creature, another member of its pack runs at you to attack
player 2: i block the other creatures attack
then they both roll

#

something like hat

hushed bane
#

nah

#

shouldn't have to just conjure a new creature for any scenario

regal mulch
#

no i mean like

#

a creautre already is there

hushed bane
#

yeah i know

#

like blocking the attack if it's at a party member?

#

that's perfectly fine since then YOU risk failing the block and taking damage

regal mulch
#

yeah

#

you would step in to defend them

hushed bane
#

means it's still dangerous but a valid strategy

#

like if a party member has super low health it's probably a good idea

regal mulch
#

what would the block roll be compared to a dodge roll

#

dodge is agility block is what

#

resistance?

hushed bane
#

yeah

regal mulch
#

yeah

#

ill specify common combat actions if you want

hushed bane
#

possibly?

#

i dont think it needs much explanation though

regal mulch
#

and while a teammate is attacking a creature you could say run in and pull a spear out

#

i think its a good idea

hushed bane
#

yeah okay

#

feints are funny since if you've already feinted with your resistance and agility the best option you have left is allure

#

Flirt with the lizard

regal mulch
#

"hey are you a scavenger because i would use multiple improvised explosives on you and your family"

#

dies

hushed bane
#

LMAO

regal mulch
#

anyways uh

#

i think i should say something about joint actions like

#

while a party member is attacking or blocking, you can do any action that dosent involve a weapon or rite to a creature

hushed bane
#

sure

#

also maybe Level 1 has you pick an adaptation

#

?

#

rn you only get an adaptation 3 times

regal mulch
#

actually i think when i lits common combat actions under "pull a weapon out" ill mention that you can do it while a party member is blocking, attacking, or dodging without risk of being targeted during it

regal mulch
#

wait for a feint

#

do you still take the damage from an attack if you fail a dodge then succeed a block

hushed bane
#

no

regal mulch
#

ok neat

#

should i add like

#

another section for combat terms

hushed bane
#

sure!

regal mulch
#

yeah ill show what you can commonly do

hushed bane
#

im gonna go now but I'll be brainstorming some spells and adaptations

regal mulch
#

you gonna sleep?

hushed bane
#

yep

regal mulch
#

goodnight then

regal mulch
#

should the difficulty of certain things be determined on the fly by the dm or pre set

#

like trying to stab a creature with a spear

#

should we let the dm decide in the moment, have one difficulty for every weapon type, or have the difficulty be said in the weapons item description

#

as like a list of what you can do

#

i think letting the dm decide in the moment is a good idea

#

because you cant account for everything

#

what if a player trys to disarm an opponent

#

or pin them to a wall

#

i think the dm should just decide the difficulty class on the spot

#

as theres only 4 to remember

#

creatures can have pre set difficulty classes they need to pass for their stuff though

warped thistle
#

im glad you guys got your thread lizgreengaming

regal mulch
#

hi jev

#

document is in the pins if you want to read what we have so far

#

id like your feedback

lofty venture
#

Some of us actually know how to implement mechanics in TTRPGs and are very passionate about it. slugclose

#

Does not include me slugtroll

regal mulch
#

i havent made a TTRPG before nor played them

#

i have 2 dnd sets (starter and essentials)

#

will i ever play them? probably not

#

i just like having them

#

and i have social anxiety

#

BUT I GOT 3 SETS OF DICE

#

LOVE ME MY DICE

warped thistle
#

is lovely

dark rain
#

join a oneshot

#

its fun

regal mulch
#

maybe

dark rain
#

i can probably get you in one

#

it wont be 5e but its close enough

verbal grove
#

I would like to play slugcat dnd, but I am not that good with other people, Covid and autism are 2 of the reasons

regal mulch
#

this server wouldnt judge you if you played here

#

i think we should make the diet restrictions a bit simplier

#

just say "this creature is a herbivore/carnivore/insectivore/omnivore"

#

then in each food/creature we clarify what can eat them

#

ill do that

#

as it also applys to creatures

dark rain
#

i only eat cheese sticks

regal mulch
quartz gazelle
regal mulch
#

why in this channel

quartz gazelle
#

Inspiration

dark rain
#

this is a good idea

#

we should use this idea

regal mulch
#

ignore that

dark rain
#

r the ability scores actually used for anything

#

or are they 5e ability scores and are fucking worthless

verbal grove
#

A carnivore, if you would

dark rain
#

potato is a vegetable

#

im working on a google sheet for use as a character sheet

#

since i find that convenient

#

but its a little early to make it lol

#

since i have no clue how char creation works

#

unless one of yall have that in your head and want to walk me thru it

regal mulch
#

carrying throwing etc

dark rain
#

the scores

#

not the mods

#

theres a table with scores and mods in the character creation

regal mulch
#

OH

#

thats old

dark rain
#

ic ic

regal mulch
#

we arent sure if we are gonna with that

dark rain
#

ability scores more like ability BORES

regal mulch
#

my suggestion was a point buy system as i dont like random rolls

dark rain
#

if ur scores dont matter then might as well remove them

#

ye

#

what do you want the average mod to be

#

+1?

regal mulch
#

well you usually specalize but you should only end with a net gain of like

#

2-3 points at the start

#

ending at around 7-8

#

my idea was a point buy system for stats at character creation

#

you have 3 positive points to spend and you have to spend 1 negative

dark rain
#

you could just give 2 points

#

and allow subtraction

regal mulch
#

ehh

#

i like this more

dark rain
#

cause it allows more build variety

regal mulch
#

true but the build variety already comes from other stuff

dark rain
#

cant hurt

regal mulch
#

like adaptations, your race, what subclass (racial adaptation), what points you assign via level up

dark rain
#

wouldnt it be more accurate to call it class

#

rather than race

regal mulch
#

rain world its different species

#

species might be a better name

dark rain
#

but slugcat is the species

regal mulch
#

actually what even are the different types of slugcats called

dark rain
#

its more focused around what the character can do rather than what they are

#

difficulties

regal mulch
#

mutations?

dark rain
#

classes is easy to recognize

#

though you could do like

#

genotypes

regal mulch
#

i like that more than races

#

species or genotypes

dark rain
#

genotype doesnt have an essentialist connotation like races does too

#

which is pretty epic

regal mulch
#

fair

#

i think species works

#

theyre all slugcats but different species

#

species is my choice

#

technically subspecies is more accurate but

dark rain
#

so theyre actually a member of the genus slugcat

regal mulch
#

yes

#

i guess

dark rain
#

like how fox is a genus

#

but red fox is a species

#

makes sense

regal mulch
#

or we can go with like

#

"purpose"

#

as theyre all purposed organisms

dark rain
#

something something karmic balance

regal mulch
#

purpose does sound neat

regal mulch
#

3 options