#rw ttrpg thread
1 messages · Page 10 of 1
wait no im dumb
i thought liz would let you bypass it lol
but then im like wait its a racial stat
well id say thats greenies done
back to another thing brought up earlier
burrowing 
should it be reserved for a future species adap or be a general lizard adap
aight then
i'd be willing to work on moles
nice
@somber plover @regal mulch gonna need your token images soon-ish
hrmhmmm
i still wish to make some unique adaps..
considering swapping combat ready on glaive to throw to test it out
i think i might have come up with a way that mole lizards could be playable
although it'd be pretty tough
having to not actually be in the vc and just having to use the dm as only source of information
addition for throw so it has some use if theres nobody else in range
you can ONLY hear things
that and fell
feel
the balancing factor being you can hear things through walls
and you're better at hearing than most
- burrowing and stealth
i feel like it'd be neat
probably not very effective though lol
gonna do this
i wanna throw things around
also should i remove the requirement of the pinned creature having to have less than your max health to be thrown
because it'd be kinda useless on the lower health lizzos like blues n stuff
exactly
because like
if that rule applies and you're a blue WITHOUT hearty, basically all you can throw that'd be meaningful is a slugcat because everything else has more health than you
for mole lizards i've thought about giving them two things
1 - super hearing
2 - extremely limited vision (but not no vision)
i.e you have a set vision range that you must take into account at all times that surrounds your character
within that radius you may treat it as if you're viewing it through dim light
outside of this radius, you can't see it at all
mole lizards are immune to the dim/no light accuracy debuff if and only if they are able to locate their target prior
this can be a teammate attacking them and making noise, the target being within range of their big ol' adorable whiskers, any noise being created by the enemy creature, etc
yes lol
Shame Spore eventually gives up and gives you full vision anyway once you get far enough.
tribal stage
bible stage
I'm introducing a playable lizard to Project Monsoon, the Monitor.
Traits can give them access to an acid spit or wall walking, in addition to a few shared traits with Slugs/Scavs.
(I'll likely need to check balance, though).
Also, I didn't feel like making a custom Monitor design for the moment, so I just recoloured a yellow lizard and resized them a bit.
ye, i can see
Just thought of an edge case that's amusing.
Due to how PM handles mounts, you could theoretically have a Rain Deer carrying a Green Lizard carrying a Monitor carrying a Scavenger carrying a Slugpup carrying a Batfly.
dang i wanna make a custom lizard now
Low effort mockup of the logical conclusion of PM's mounting mechanics.
what percentage of the group is lizar
💀💀💀
i mean half of that is orange

and then im just there as a green
one for each party member
probably
HELL YES
if they didnt hit anything too hard then yeah
@regal mulch what did you use to make the tokens circles
token maker 2
gughning
I'm currently trying to come up with more traits for Scavengers. I have Sharp Spines, Secret Pocket, and Evasive Hop.
idk man those sound pretty good
ty
wagigas
wagoogas
wagoigas
wa
googagis
goging
soon
™️
ill be in ampitheatre
waiting
@regal mulch @warped ice @magic oasis @verbal ferry @craggy pulsar @somber plover
starting in 20 minutes!!
ababababa
yes
hi fizzy
also may i have your characters' names too just so i know
mine is glaive!
🤝
🤝
we're unrelated
just homie
oh lol
just drag em all into the corner on top of each other
@craggy pulsar @regal mulch @somber plover session starts Very Soon!!
get in ampitheatre Fools
wagooba
start without me, i have water leaking from my water heater
Pathetic. I'm rolling ∞d6 as we speak.

gone
spears and slugcats dedicated server when
soon™️
we will make it the COOLEST rain world server
yes
the Cool Zone™️
also things would be so much better if we could like
pin stuff
and have more areas to organise things into
ice climbers
i just got an amazing character idea
"cannon"
cyan lizard with double jump
use double jump to "fall" into enemies twice per round
muhahahahaha
combine that with webbed arms and
basically infinite mobility
ngl this sounds like an awesome character to play
fucking comboing people to death
@warped ice yoyo
i just got the stupidest build ever
wa
double jump to fall into people twice
that's a very stupid build i love it
waste your species adap and an adap for poor but comedic damage
and it's very stylish
plus it could be used to gain a positional advantage
mmm
2d6 isnt horrible for something that could reasonably stunlock people
but you could also just bite good for the same effect
yeah but. . . funny
true..
therefore completely optimal
god damn.. . .
why do you have to actually balance things
crying
you think my stuff is BALANCED
yes
if so, can you just, hold onto an item upon retracting the tongue
and then shoot out your tongue again
without actually letting go of the item
and by that logic stab people with spears
does the tongue even have enough force to stab with spear
idk lol
im just trying to come up with silly ways to exploit the system if at all possible
Good
singular check
essentially a passive
not very versatile
WAIT
@warped ice
does this mean three jumps total
yea
genuine question
do you have any idea why a player would play blue lizard over white\
nope
that's kind of a major problem
ehh
i guess low food pip cost
NOPE
only 1 less
💀
i did both worm grass, bubble fruit, karma flower, slime mold, and bubble weed
You guys have a nice session? 
yes
wait ive performed +FISTFUL OF DOLLAR and +MAURICED
what else could i do
wait +CONDUCTOR
i need to make nails
OK, I've cobbled together a server for the discussion and running of Rain World TTRPGs. https://discord.gg/wBrNCYkP
wag igas
wagoogagis
wagagoobagis
https://docs.google.com/document/d/13GAcdNhofkBy9lyvIb88xvQNdZHi95C8gwHDZWX9nmA/edit?usp=sharing only got exactly ONE thing that was made for fun and to satisfy the severe lack of robots but ayy
[ prepare. ] Overview You’ve stumbled upon a whole new world, one of dense machinery, a jungle of cold metal, and a whole host of new critters and creatures, of fearsome foes and new allies. You’re unsure of this land, but there’s a light up ahead. Surely it won’t hurt to investigate. You may dis...
coming soon™️ playable iterators but not shit
atleast not AS bad
Marginally better.
all the cool people hurry up and join 
still big improvement over what it was before
unrelated but nearly reached 1.5k messages and almost all of them are exclusively in this thread
woohoo
gotta say
@hushed bane thank you for pinging me here on 23rd of july you have done a very cool with that


:0 am i not the cool people
all the cool people that are still not in it*
now has two slugcat species types
:]
reminder
join
i think it'll be useful for when we don't want to get interrupted at all
everyone join if you're certified cool
plus we'll be able to actually pin stuff and organize it
Plus it lets both systems more easily coexist.
dedicated homebrew and official resource channels ‼️
multiple voice channels for when stuff gets more popular ‼️
and other coolness ‼️
reminder to join if you're a cool kid that enjoys rain world ttrpg like a cool person
if you dont join you a BITCH
I'm not sure if that's exactly good PR, bot.
if you dont join i will Eat you :)
if you dont join i will Cry
Nah it’s amazing PR
the best PR
join or the fog will get you
The Fog Already Has Got You
fog session will be real in 3 sessions!!!!!!!
there is no rain
only fog
fog world
fog world
@regal mulch join
shouldn’t you ask some mod to pin the invite?
@vernal moat pin this now‼️

🤓
this cat EATS BATFLIES
and he ENJOYS IT
if you dont join the rain world ttrpg discord server, you're gonna turn into a batfly‼️
hog washing
keep washing those hogs
yes

what the fuck is this creature doing here
week late
Beg for forgiveness
do you wanna run one shot after this session
Is there a Discord for the ttrpg now? The link above is expired.
gwygin
guh????
rip the thread 
the migration
gone
should I archive it?
yeah probably just pin a new server link since the old one is outdated
let me get a new one
wagigas
eur eur
bye bye chat
surprise rot leviathan hidden within a lantern:
I'LL GET THOSE LANTERNS ONE DAY
I suppose I'll close the thread if there are no objections
archive prolly, there's still some stuff here we might want to look back to for reference
oh yes archive I mean
bye bye chat
wagigas
Thread murdered
oh! heres the thread! you cant access it via the old path...
Need something from here?
nothing at all
actually ill take this
hrmg
thread was archived for a reason
You fucking what mate
I revived the thread
I get that
(i am the evil)
And for it you shall be punished
Gaze Upon Rocks will send all 913 of his sapient lizards to hug you to death.
Not too much of a bother ay fregi?
Don’t want this causing further consequences down the line
it's no problem
but thing is, most everyone in the TTRPG server agreed to leave this archived, since we all moved
anywho
shoo
Forced to join the ttrpg server
Sorry
YOOOOOOOOOOOOO
sure thing
the official one not the planning one
also thanks tutel
Overview TBA Basic Rules TBA Combat & Encounters TBA Creating your Character TBA Races SLUGCATS TEMPLATE [Image] [Descripton] Innate Stats: When creating a character with this race, alter the stats as follows: KARMA stats Substats The [guy] has [x] Required food pips and [x] Reserve food pips....
NICE
because if you can see my email account name that's my Deadname and id prefer if you just ignore it
i will
i mean you got the rad flag in your pfp im sure you know how it is
i know how it is
anyways uh
what should monks special spell be
it needs to useful but not too overpowered
yeah
but not as powerful
whats that do
D&D druid spell that summons in food basically
in fact nah that would kind of be op in any case
that could work
or it could be something that gives a bonus depending on your current karma
like uh
maybe a heal based on karma
that would probably be a subclass though
yeah a distraction
or like
3 blessings to get a shield that blocks the next attack
i feel like how attacks work
that wouldn't be TOO necessary
ive basically just nabbed how the jojo ttrpg handles attacks because it works so well
i won't explain it in it's entirety rn (although it is quite simple) but when an enemy attacks you, if you've got enough "momentum" (special combat stat that changes based on how well you hit) you can declare what stat you think the enemy will use to attack with
if you're correct you can dodge the attack
if you're incorrect you suffer the damage and lose momentum
it fits rain world super well because you're always trying to anticipate what a predator might do
oh that does sound good
and forces you to learn how different creatures attack
i think a distraction works better then
just stop one enemy from attacking for a turn?
ofc
but it'd have advantage because spell
wait spells have advantage
oh right
can you just use blessings to give advantage?
actually mroe important question
how should the distraction work
like what would be the explanation for what it does
is it just a distraction or does monk mess with their mind somehow
i think it should be an illusion of some kind
like the monk conjures this holographic fruit or prey or something
each subclass would give another spell
since i think with the more general adaptations, some would have 2 or 3 spells
one combat based and one support based
along with a benefit for each of them
like combat based could get +3 blessings while support could get something like -1 blessings used on spells that cost over 4
ooo i like it
especially since people could homebrew their own adaptations
meaning more spells
oo sure
although maybe just protecting from damage in general as well
since we don't want many healing spells
recovery dice are already a thing
oh i like that
anytime or just resting
any time you're out of battle
but you only have a certain amount
yeah
maybe monk could allow you to revive a party member if they reach 0 hp?
ooo that's good
yeah
yeah that works
i say combat gets more blessings while supporting gets a cost reduction
one spell for each?
sure!
so how much damage should monks exclusive combat spell deal
maybe a spear
a normal one would be 3d6 for a cost of 3
yeah?
while monks is 2d6 + 2 for a cost of 2
for spear damage?
no for the monk combat spell
nah 2d4+2
then its weaker than a spear
2d4+2 is fun statistically here because it's always less than 2d6 but on average is more consistent
that's the upside
true
you're way more likely to get 8s and 9s
maybe the normal one anyone can use can cost 3 blessings but deal 2d6 + 2
and your lowest damage is a 4
yeah
so basically you get a more consistent version of a spear thats also cheaper than the normal combat spell
sounds good
wont you need to retrieve spears from a creature during combat
that should probably be a check
2d8 + Finesse maybe
@hushed bane how does that sound
yeah that's a finesse check
I'll get to editing it in a sec
how should monk heal/revive work
hmm
perhaps you just double recovery dice instead of reviving?
or you place a shield on someone that, if they die, it activates and they don't lose anything
thing is it has to be done before combat
and only lasts for one cycle
so you're basically betting on whether they die or not
i think maybe for 3 blessings, you can heal a teammate or yourself for 1d4 + a substat, and revive them for 3x the cost (reduced to 7 by the -2 on spells that cost more than 7 blessings)
what would the substat be
still, I think the revival shield would be fun
i dont want to say will as you probably have high will anyways
that makes sense
knowledge of the type of wound
so knowledge is for healing, will is for damage, and allure is for deciet?
changing the +2 in karmic spear to will then
so its 2d4 + Will instead of 2d4 + 2
which is the same by default by allows you increase your damage by 1
@dark rain
WHAT THE FUCKL
YOO
what
hi
judge it emerald
Overview TBA Basic Rules TBA Combat & Encounters TBA Creating your Character TBA Races SLUGCATS TEMPLATE [Image] [Descripton] Innate Stats: When creating a character with this race, alter the stats as follows: KARMA stats Substats The [guy] has [x] Required food pips and [x] Reserve food pips....
judge it
whers the charactger sheet
havent made one yet
so it's Very similar to D&D with a few major differences
instead of a d20 you roll 2d8s
why is that
A lot less functions
so far weve used d8s, d6s, and d4s
and its because of the averages
and modifiers only go from -3 to +3
so they wouldnt matter much on a d20 compared to 2d8s
because of how averages work kinda
i wanted something where you're never prone to absolutely dominating in one stat and succeeding every time
and there's room for partial success in which things go Sorta right but not as you've planned either
id suggest using 2d6 if the range is that small
the only modifier i can think of that will be a massive difference is a vulture mask when we add that
it's a small range but it does affect things pretty hard
i mean we could even go to 2d10 and change the modifiers but eh
i like what we have now
same
or you place a shield on someone that, if they die, it activates and they don't lose anything
thing is it has to be done before combat
and only lasts for one cycle
so you're basically betting on whether they die or not
i think this is fun
Smells like Monk is basically the Bard.
monk is not the bard
i mean the monk can spec into healing but you don't have to
they are the spellcaster
so -3 to +3, 2dsomething, failure, partial success, success
ye
they are either combat or support focused
have you read dungeon world/apocalypse world?
nope, although i did snag the idea of having 2d6 for actions from savage worlds
(before changing it to 2d8s)
they use -3 to +3 and 2d6
with 6- being a failure, 7-9 being a partial success, and 10+ being a full success
ive found that 2d10 works fairly well for a range of +0 to +10 for mods
i would prefer to stay 2d8 rn
i think 2d6
either works tbh
we can just adjust the value range
ye
what should the chance of failure be
since if dungeon world works with it i see no reason to stray from something that's been tested
about 50%?
oh part of me wants to change how combat works since i kinda just yeeted it from the jojo ttrpg with little alterations
but it's so damn GOOD and it feels like any change would just snuff out the magic
failure in binary success/failure games should be from 60/40 to 70/30 imo
we we have partial
yeah
so im thinking
since rain world's all about wacky AI stuff
yeah failure should defo be higher
thats about the range for pbta systems
ah
though
let me do some stats
and by that i mean use anydice
they do 40/40/20
failure/partial/success
that would also work
but be a bit offset by the fact that the highest is a 19
but the highest without modifiers is a 16
samee
plus that's just base modifiers
then there's stuff like spells and abilities that stack
i say that 14+ should be a success
for 2d8 your ranges would prob be 7-/8-11/12+
i think 13+ instead of 12+
works
succeding shouldnt happen more than like 25% of the time by default
yeah im tempted to go 13+ because rain world should be Evil
rewards having high mods
yeah this
the idea is that with some strategy you can get a lot of stacking modifiers
you just gotta know what traits to use at the best times
2-9 is a fail, 10-13 is a partial success, 13+ is a success
so you got a ttrpg that feels like you're a little creature trying to craft a way out of danger
Rainworld-ish
2-9 gives you a 50% failure rate
also the stakes are lowered since permadeath isnt a thing
which is a bit extreme
2-8 would work since that drops it to 40%
no isnt 2-8 a 46% failure rate
as theres 15 values possible
wait im calculating wrong
let me do this again
it's a little weird for a TTRPG but rain world's lore is that everything revives
so the idea is that dying respawns you in the room before the one you died in, but causes:
- you to lose all your items
- you to lose any hunger pips gained curing the cycle
- possibly rolling on a roll table of permanent body injuries? (i mean they can be healed ofc but they persist between revives)
- whole group's shared karma goes down by 1
Living in a cycle
so death is less "start over, your character's Gone" and more "oh shit, we can't get to the next gate, i've gotta get all my food back, no more items, AND i've lost my damn eyes now"
The endgame task is still to go to 5p and ascend, right?
idk, just think permadeath wouldnt fit lore-wise, even if it's a good mechanic for stakes
depends on the campaign
Ah
for example the test one im doing with a friend is on a completely new continent
ideally for a tabletop rpg you would want the objectives to be flexible
where the endgame goal is to go through a crazy iterator's can, reactivate her old void pumps and ascend
as well as resolve the other iterators' petty drama
ideally you wanna be telling a completely new story set in rain world's setting rather than retell everything
i mean you Could do the latter and have a new game+ type campaign but that'd be bland story-wise as everyone knows what to expect
44% failure rate seems about right
id say that works!
yeah
yeah, quite large but still manageable
you have to factor in that its not d15 + 1 but 2d6
let me do it again but with a +1, +2, and +3
you're safe to take a fairly gameist attitude to design since the setting is more adapted to exploration gameplay
mhm
is permanent injuries good?
part of me things just optional but now that i think about it
depends
having the slugcats have scars and cool combat injuries would be really fun story-wise and fit rain world's themes very well
but ofc it's like
I use them as an alternative to character death because I don't like killing characters
Losing an eye would definitely be a hit to perception
yeah that's what this is
death doesn't exist because void karma resurrection lore shenanigans so instead there's permanent injuries
now i want an arc where they have to find an iterator who grants one of the slugcats a robot arm if they can round up their neuron flies or whatever
Lawful evil behavior
the industrial revolution and it's consequences have been a disaster for the slugcat race
if you want players to hate the bbeg then steal their money
even worse
how will the slugcat population recover
my BBEG in an amphibia themed campaign kicked their pet opabinia (cute sea shrimp puppy baby)
Just make them kick puppies and attack their pets
works
We get a John Wick plot.
if i ever run a campaign here with this TTRPG the BBEG is gonna be this five pebbles/GLaDOS-type iterator who's extremely petty
As they already are
i mean it depends on the iterator
moon and NSH are chill
in fact i think five pebbles was the one asshole
WAIT NO
unparalleled innocence did expose five pebbles and get him Cancelled on iterator-twitter for his rot infection
twitterator
fuck i shouldve said that first
in fact no that wouldn't have made sense grammatically
I'll use it next time
using 0-8, 9-12, 13-19
+0 ~44%/~41%/~16%
+1 ~33%/~42%/~22%
+2 ~22%/~42%/~33%
+3 ~16%/~41%/~44%
i feel like the max success is a tiny bit too high
nah we wanna keep it to 2d8s
pure and simple
too many modifiers and people get confused
i mean looking at the slugcat race traits we already have
if you want the freedom to make some tasks more difficult you could use a sliding difficulty
a lot of them give modifiers
in which case partial successes don't really work out
Monk should have higher success rate for some things.
but that's also an option
depends
i think it'd help to define it
Change them for specific classes? Survivor being the unchanged?
i think difficulty of tasks could be decided by the task
if your mechanics are pretty explicit about what partial successes mean, like dungeon world, then it works just fine
like
like if you're throwing a spear at a lizard
success - hits and you stab the lizard
fail - misses, spear is in the wall
Partial Success - only grazes the lizard?
in fact yeah this isn't that explicit
DW has a set of "Moves" that characters can perform
then make 10-14 a partial successes
and below that a fail
but another task could be
8 to succeded
4-8 to partially succeded
below 4 to fail
i mean what we want ideally
I like that one, but what do you want, Fizzy?
maybe just let the DM decide if its a success, partial success, or failure
and all actions are slotted into one of these moves by the GM
here actions are more like D&D where things are kind of loose?
like it's more RP focused
so the meaning of each type of outcome is well defined
Ya, I usually go with my gut while still having a standard.
then a binary success/failure system might work better
yeah
even combat since i mostly just lifted the combat mechanics from The JoJo TTRPG which intends to have way more RP-heavy combat
i say let the DM decide how well you succeded
yeahh
dont have very binary values
just let the DM decide (ideally they dont tell you what you need to succeed though)
if you're familiar with d&d 3rd-5th editions they use this system
you only need a set value for stuff like saves
yeah it does, seeing as:
looking at the race traits so far, there's a lot of abilities that let you tweak and modify specific modifiers at will
like survivor has the whole survival instinct power
the margin of failure should be usually higher than the margin of success so it's less like you're banking on a lucky win but instead trying to manipulate your outcome into something that won't fail, because without a good set of modifiers things are gonna go off the rails quickly
idk, mechanically it feels more like the vibe of rainworld
i think we should still go with the partial success stuff
let the dm say that say
it grazes and does lower damage
yeah, i'd just do it 5e style
ofc
Nope
5e explicitly avoids partial successes
or do spears always hit
i think it still works here
let me pull up the rules i Borrowed
I would recommend avoiding GM fiat in basic rulings
yes the GM sets the difficulty
they could also set a range for partial successes
but then you need to define what partial successes mean in certain scenarios
and then you have less freeform options
i think its fine if the dm decides that
partial success
because it depends and we cant account for every scenario
+its more interesting than a binary fail/succeed
this is why DW uses moves that most player actions fit into
that do account for every scenario
well i mean combat wise you have uh
spear
explosive
and maybe some homebrew stuff
and you throw it or stab it
and explosive you throw it (or dont if youre crazy)
basically how combat works is:
you roll to hit, and the enemy creature rolls at the same time to react and contest it
if the reaction fails, the attack proceeds as normal (and you get 1 momentum which is used for cool prediction stuff later)
if the reaction succeeds, the attack is countered and the enemy gets to immediately try and attack back in retaliation
if both succeed, you cancel each other out
because having to decide what a partial success means with no guide for every scenario results in inconsistency and a lot of mental bandwidth being taken up that could be used elsewhere
if both fail then both actions dont work either
Yeah this
i think we should go binary
binary for combat but none they biney for out of combat
most GMs won't have you fail outright even with binary systems anyways
you usually get a chance to get back on your feet
"failing forward"
yeah
disco elysium is a great demonstration of that principle in video game format
there's no catastrophically bad fails unless the stakes are high
or unless you're me in 2020 when one of my players asked to roll to take a shower? so i said yes because thats dumb and i love it and they rolled a 1 so they got shampoo in their eyes and had a permanent disadvantage to perception checks the whole session
this is exceptionally complicated for just making an attack roll
I MEANT PERMANENT DISADVANTAGE AS A JOKE
That's funny 😂
"roll to tie shoelaces"
eh, i feel like eventually there's a flow to it
BUT THEY JUST ROLLED WITH IT
I had a GM once that unironically had me roll to step out of a carriage
"You rolled a 1 and tied your finger into it, trying to stand up, you fall flat on your face. Make a constitution check."
that's painful
in my experience as a forever DM, a lot of new players assume that everything has to be rolled for
i've had people ask if they have to roll to walk
im like Dude
do you trip over on a 1?? do you start naruto running on a nat 20?
they were kind of a twat and railroaded us so I took over their campaign, kicked out the two asshole players, and ran a full 5e campaign as a reboot after that
that's rad i love it
which I'm currently running the post apocalyptic sequel to
ooo
Me when I was a baker in a zombie apocalypse and grabbed my giant fucking machete from under the counter, thinking the DM was gonna make me roll for clumsiness making noise to alert the already alerted zombs.
i've played the jojo ttrpg thingy before and it flows quite well
i can link the doc if you wanna take a look through
nah it's good
granted i dont know too much about jojo and got roped into it
since you're the one probably running this you should use what you like
I prefer to cut it down to as few rolls as possible
i have a campaign for this planned for a few people in my regular D&D group thingy that im gonna use as my guinea pigs
I know
and i tend to make extremely wacky homebrew
it's still impressive
to the point where some games have strayed so far from D&D that it's like a new thing
It smells like your manager not asking you to get the mail, but an order.
they mostly agree to whatever as long as (if it's based on a pre-existing game / franchise) they're familiar with it
nice
like i ran a paper mario D&D once which was fun
and currently im running an amphibia one
which to be honest isn't too different
i also ran a Minecraft D&D once which
uh oh
i have no idea how i pulled that off but my lil brother wanted it so i had to obey his whims
LOL
it was literally just regular D&D except i threw in an extra combat action where you can just Build
and also just the minecraft dungeons loot stitched into it for good measure
the real minecraft dungeons was in our imagination all along
sorry i went for a second
hi
truly
did we decide how success and failure is gonna work
if I am to make a decision I think a binary system would be optimal for the type of game you're trying to run
I wouldn't discount the PBTA style though
even if it takes some getting used to
id just go binary at this point
i WILL look into PBTA though because it does look rad

I refuse to run 5e it has too many mechanics and I can't be bothered
I have to roll dice
I hate doing that
that's what my players are for
im always lazy except for when my hyperfixation kicks into high gear and i wake up in a dazed state as i look at a google doc filled with Everything
oh yeah use a player-facing system it'll change ur life
i still think what i said is the best option
binary in combat
outside of that its more loose
and wdym
players make all the rolls
so if they attack they roll to attack
if theyre attacked they roll to dodge
etc
does this count actions from creatures
ah
I find that it keeps players more engaged
then players roll to dodge
i mean i could try and mangle the combat system im using into that
though with ur combat system that might not work
i mean the combat system im using rn is like
and make the creatures accuracy a more tight than the player
a creature attacks and you can just immediately roll to block / dodge / parry / whatever
like if a lizard swipes you you can instantly just roll to counter
and the jojo combat system is so good at building tension and stuff
can you explain how block dodge parry woudl work
it's like this back and forth between player and the creature and you're building up momentum
I'm guessing this uses an initiative system
with like turn order?
yeah
it feels more designed for a clash between 2 specific parties
I love systems that don't use initiative
and a lot more Loose
ill read about that
I've run combats with 15 combatants and initiative wasn't necessary
but im pretty sure it's built for that
you can just run the combat like you would non-combats
where it's a call and response kind of thing
each team gets to have everyone take their actions in any order
then the other team takes the turn
if you have a more tactical combat system with cover and such like with the XCOM games then initiative is a good idea
let the team who initiated combat be the first turn
so
lizard attacks a slugcat, rolls to hit
slugcat can immediately roll to dodge (can be block or parry, whatever the player wants to RP with)
if the hit succeeds and dodge doesn't - lizard hits, slugcat loses 1 momentum
hit fails and dodge succeeds? slugcat dodges, gains 1 momentum
if both fail / succeed? nothing?
otherwise it's kinda meh
im going off the turn order
the thing is how this combat works is less of a rigid encounter and more based on how close a predator is, who's engaging the combat, etc
like if a lizard goes for one slugcat, the rest of the party isn't automatically thrown into the fight like an rpg encounter
team 1 takes their actions then team 2 etc
I'm just taking about turn-based combat
ye
oh that also works fizzy
which isn't necessary if you don't have a lot of tactical depth to your mechanics
it's genius and the sole reason why i chose it
i feel like you would need to have lizards hunt in packs
otherwise players are far too overpowered
4e dnd needs initiative while 5e can actually work pretty well without it
they might be able to lure lizards out of the pack and such
if the players set themselves up for an easy combat then that's what they should get
yeah thats fine
they can try to seperate them, fight them all at once, sneak by, etc
combat shouldnt be a binary yes or no state
which is why turn based combat isn't really necessary
makes the delineation between combat and noncombat more blurry and easier to switch between
basically basically
you start with 0 momentum
momentum can go from -3 to 3
if you succeed an attack / dodge, you gain 1 momentum
if you fail an attack / dodge, you lose 1 momentum
if you have 0 momentum you can't do any special moves
But
if you have positive momentum, you can spend one to make a Prediction
you announce what stat the enemy is going to use on their turn and if it's correct, you automatically dodge/block in response, no need for a roll
if you have negative momentum, this isn't a bad thing - you can Feint
if you miss an attack or fail a dodge, you can instead increase your momentum by 1 and immediately make a new action
but it HAS to use a different stat
if you dodged with agility, you can't use agility - you gotta maybe block with resistance or throw a spear with muscle
forces you to exit your comfort zone
it's so 👌
yeah i dont think turn based combat fits this
which is good if you aren't wargaming
yeah that's what the jojo ttrpg excels at
it's very RP heavy
I lvoe weird simple combat mechanics
so basically you can fail a roll and if you have negative momentumn you can continue attacking with another damage type?
yeah!
so it's a good recovery tactic but you can't keep spamming the same dodge
which means stat dumping isn't a good strategy in the first place
might be a bit too strong for this so we might want to tweak it
and you can actually communicate lizard aggresion if it isnt turn based
change it so like
like even if you succeed a feint every single time, you eventually run out of stats to use
"greens will attack every 5 or so actions"
eh i think that shouldn't be written / set in stone
"reds will attack almost every action"
or just have them attack when it makes sense
