#rw ttrpg thread

1 messages · Page 10 of 1

verbal ferry
#

or no

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wait no im dumb

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i thought liz would let you bypass it lol

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but then im like wait its a racial stat

warped ice
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well id say thats greenies done

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back to another thing brought up earlier

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burrowing scavplead

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should it be reserved for a future species adap or be a general lizard adap

verbal ferry
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we do a little trolling

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future species adap lol

warped ice
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aight then

verbal ferry
#

i'd be willing to work on moles

warped ice
#

nice

verbal ferry
#

could be interesting

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is it possible to not let certain players have information

hushed bane
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@somber plover @regal mulch gonna need your token images soon-ish

magic oasis
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i am

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homme

warped ice
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hrmhmmm
i still wish to make some unique adaps..

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considering swapping combat ready on glaive to throw to test it out

verbal ferry
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i think i might have come up with a way that mole lizards could be playable

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although it'd be pretty tough

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having to not actually be in the vc and just having to use the dm as only source of information

warped ice
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addition for throw so it has some use if theres nobody else in range

verbal ferry
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you can ONLY hear things

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that and fell

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feel

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the balancing factor being you can hear things through walls

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and you're better at hearing than most

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  • burrowing and stealth
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i feel like it'd be neat

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probably not very effective though lol

warped ice
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because it'd be kinda useless on the lower health lizzos like blues n stuff

verbal ferry
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ehhh yeah ok

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plus dm can simply say

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'no'

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to throwing leviathans

warped ice
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exactly

warped ice
magic oasis
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1 - super hearing
2 - extremely limited vision (but not no vision)

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i.e you have a set vision range that you must take into account at all times that surrounds your character

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within that radius you may treat it as if you're viewing it through dim light

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outside of this radius, you can't see it at all

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mole lizards are immune to the dim/no light accuracy debuff if and only if they are able to locate their target prior
this can be a teammate attacking them and making noise, the target being within range of their big ol' adorable whiskers, any noise being created by the enemy creature, etc

verbal ferry
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oh right

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gong mode

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(hearing only)

magic oasis
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it's basically just spore with no eyes

verbal ferry
#

yes lol

verbal sandal
# magic oasis

Shame Spore eventually gives up and gives you full vision anyway once you get far enough.

magic oasis
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tribal stage

verbal ferry
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bible stage

verbal sandal
#

I'm introducing a playable lizard to Project Monsoon, the Monitor.
Traits can give them access to an acid spit or wall walking, in addition to a few shared traits with Slugs/Scavs.

(I'll likely need to check balance, though).

magic oasis
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monitor lizards when they meet the keyboard lizard

verbal sandal
magic oasis
#

ye, i can see

verbal sandal
# magic oasis ye, i can see

Just thought of an edge case that's amusing.
Due to how PM handles mounts, you could theoretically have a Rain Deer carrying a Green Lizard carrying a Monitor carrying a Scavenger carrying a Slugpup carrying a Batfly.

warped ice
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dang i wanna make a custom lizard now

verbal sandal
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Low effort mockup of the logical conclusion of PM's mounting mechanics.

somber plover
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what percentage of the group is lizar

verbal ferry
#

i mean it makes sense

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1/2 btw

somber plover
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💀💀💀

verbal ferry
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i mean half of that is orange

warped ice
verbal ferry
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and then im just there as a green

warped ice
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dont forget the best part of lizar

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battle s teed

somber plover
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one for each party member

verbal ferry
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well not very reliable in my case since

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i made a fucking wwe wrestler thing

warped ice
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THOUGHT

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COULD YOU GENTLY PICK UP AN ALLY IN MOUF AND THROW WITH THE ADAP

verbal ferry
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probably

warped ice
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HELL YES

verbal ferry
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if they didnt hit anything too hard then yeah

warped ice
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just dont throw em too hard

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dont hurt your friends :)

verbal ferry
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if you roll low, dammage

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lol

hushed bane
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@regal mulch what did you use to make the tokens circles

regal mulch
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token maker 2

verbal ferry
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gughning

verbal sandal
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I'm currently trying to come up with more traits for Scavengers. I have Sharp Spines, Secret Pocket, and Evasive Hop.

verbal ferry
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idk man those sound pretty good

hushed bane
verbal ferry
#

wagigas

warped ice
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wagoogas

somber plover
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wagoigas

warped ice
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wa

somber plover
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googagis

verbal ferry
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goging

warped ice
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goog

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as

verbal ferry
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soon

warped ice
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™️

hushed bane
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ill be in ampitheatre

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waiting

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@regal mulch @warped ice @magic oasis @verbal ferry @craggy pulsar @somber plover
starting in 20 minutes!!

magic oasis
#

ababababa

verbal ferry
#

yes

magic oasis
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hi fizzy

hushed bane
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also may i have your characters' names too just so i know

magic oasis
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can we have the roll20 link

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my orange lizard is halberd

warped ice
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mine is glaive!

magic oasis
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🤝

warped ice
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🤝

magic oasis
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we're unrelated

warped ice
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just homie

magic oasis
magic oasis
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my screen rn unfortunately @hushed bane

verbal ferry
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@regal mulch do you know how to disable people's like

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avatars in the bottom left

magic oasis
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no

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autumn doesn't either, i saw those enabled while they were streaming

verbal ferry
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oh lol

warped ice
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just drag em all into the corner on top of each other

magic oasis
hushed bane
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@craggy pulsar @regal mulch @somber plover session starts Very Soon!!

hushed bane
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get in ampitheatre Fools

craggy pulsar
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Gime

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iobe

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moment

somber plover
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wagooba

hushed bane
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LETS GO H

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GET IN

ember sentinel
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start without me, i have water leaking from my water heater

verbal ferry
verbal sandal
warped ice
verbal ferry
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gone

magic oasis
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@warped ice why can't we just give greens caustic leap

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also bye bye

warped ice
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spears and slugcats dedicated server when

regal mulch
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soon™️

warped ice
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we will make it the COOLEST rain world server

magic oasis
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it would be so awesome

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it would be so exclusive

verbal ferry
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yes

warped ice
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the Cool Zone™️

warped ice
#

also things would be so much better if we could like
pin stuff
and have more areas to organise things into

verbal ferry
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yes

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mmm

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i just realized big spider would just be offbrand cyan lol

magic oasis
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ice climbers

verbal ferry
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i just got an amazing character idea

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"cannon"

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cyan lizard with double jump

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use double jump to "fall" into enemies twice per round

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muhahahahaha

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combine that with webbed arms and

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basically infinite mobility

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ngl this sounds like an awesome character to play

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fucking comboing people to death

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@warped ice yoyo

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i just got the stupidest build ever

warped ice
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wa

verbal ferry
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double jump to fall into people twice

warped ice
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that's a very stupid build i love it
waste your species adap and an adap for poor but comedic damage

verbal ferry
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yes

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i mean it would reasonably stun people

warped ice
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and it's very stylish

verbal ferry
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plus it could be used to gain a positional advantage

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mmm

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2d6 isnt horrible for something that could reasonably stunlock people

warped ice
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but you could also just bite good for the same effect

verbal ferry
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yeah but. . . funny

warped ice
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true..

verbal ferry
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therefore completely optimal

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god damn.. . .

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why do you have to actually balance things

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crying

warped ice
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you think my stuff is BALANCED

verbal ferry
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i cant fucking

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infinitely combo people with no penalty

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im so angryyyyyy

warped ice
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just play a party of pack tactics oranges

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and get good rolls on your bites

verbal ferry
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wait

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tongues can grab items right

warped ice
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yes

verbal ferry
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if so, can you just, hold onto an item upon retracting the tongue

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and then shoot out your tongue again

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without actually letting go of the item

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and by that logic stab people with spears

warped ice
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does the tongue even have enough force to stab with spear

verbal ferry
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idk lol

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im just trying to come up with silly ways to exploit the system if at all possible

warped ice
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Good

verbal ferry
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singular check

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essentially a passive

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not very versatile

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WAIT

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@warped ice

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does this mean three jumps total

warped ice
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yea

verbal ferry
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3d6

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actually viable????1?

verbal ferry
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do you have any idea why a player would play blue lizard over white\

warped ice
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nope

verbal ferry
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that's kind of a major problem

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ehh

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i guess low food pip cost

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NOPE

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only 1 less

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💀

regal mulch
regal mulch
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i did both worm grass, bubble fruit, karma flower, slime mold, and bubble weed

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You guys have a nice session? slugloafcry

magic oasis
#

yes

verbal ferry
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yes

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i nearly killed another party member a couple times

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also we got to eat glass

regal mulch
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wait ive performed +FISTFUL OF DOLLAR and +MAURICED

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what else could i do

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wait +CONDUCTOR

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i need to make nails

verbal sandal
warped ice
#

wag igas

somber plover
#

wagoogagis

warped ice
#

wagagoobagis

warped ice
#

https://docs.google.com/document/d/13GAcdNhofkBy9lyvIb88xvQNdZHi95C8gwHDZWX9nmA/edit?usp=sharing only got exactly ONE thing that was made for fun and to satisfy the severe lack of robots but ayy

#

coming soon™️ playable iterators but not shit

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atleast not AS bad

verbal sandal
#

Marginally better.

warped ice
warped ice
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unrelated but nearly reached 1.5k messages and almost all of them are exclusively in this thread

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woohoo

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gotta say

@hushed bane thank you for pinging me here on 23rd of july you have done a very cool with that

hushed bane
warped ice
somber plover
warped ice
#

all the cool people that are still not in it*

warped ice
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:]

magic oasis
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join

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i think it'll be useful for when we don't want to get interrupted at all

warped ice
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everyone join if you're certified cool

magic oasis
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plus we'll be able to actually pin stuff and organize it

verbal sandal
#

Plus it lets both systems more easily coexist.

warped ice
#

dedicated homebrew and official resource channels ‼️

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multiple voice channels for when stuff gets more popular ‼️

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and other coolness ‼️

warped ice
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if you dont join you a BITCH

verbal sandal
#

I'm not sure if that's exactly good PR, bot.

hushed bane
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if you dont join i will Eat you :)

warped ice
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if you dont join i will Cry

coral meadow
warped ice
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the best PR

regal mulch
#

join or the fog will get you

warped ice
#

The Fog Already Has Got You

regal mulch
#

fog session will be real in 3 sessions!!!!!!!

warped ice
#

there is no rain
only fog

autumn field
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fog world

hushed bane
#

fog world

craggy pulsar
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shouldn’t you ask some mod to pin the invite?

regal mulch
#

i should

regal mulch
warped ice
somber plover
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🤓

regal mulch
#

this cat EATS BATFLIES

magic oasis
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and he ENJOYS IT

warped ice
warped ice
magic oasis
#

hog washing

warped ice
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keep washing those hogs

verbal ferry
#

yes

warped ice
regal mulch
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what the fuck is this creature doing here

somber plover
#

He was naugty

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@regal mulch also happy birthday

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I think

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Isk

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Idk

regal mulch
#

week late

somber plover
#

Awww

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I'm sorrrrryyyyy

hushed bane
#

Beg for forgiveness

regal mulch
#

fizzy YOU beg for forgiveness

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respond to the message

hushed bane
#

me on my way to GET you

regal mulch
#

do you wanna run one shot after this session

kind brook
#

Is there a Discord for the ttrpg now? The link above is expired.

verbal sandal
kind brook
#

Thanks

#

It was also my birthday recently

magic oasis
#

gwygin

somber plover
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guh????

warped ice
#

rip the thread nightcatsalute

magic oasis
#

the migration

verbal ferry
#

gone

vernal moat
#

should I archive it?

regal mulch
#

yeah probably just pin a new server link since the old one is outdated

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let me get a new one

#

wagigas

vernal moat
#

eur eur

vernal moat
#

pim

craggy pulsar
#

bye bye chat

regal mulch
#

surprise rot leviathan hidden within a lantern:

warped ice
#

I'LL GET THOSE LANTERNS ONE DAY

vernal moat
#

I suppose I'll close the thread if there are no objections

magic oasis
#

archive prolly, there's still some stuff here we might want to look back to for reference

vernal moat
#

oh yes archive I mean

craggy pulsar
#

bye bye chat

regal mulch
#

wagigas

regal mulch
#

Thread murdered

carmine hearth
#

oh! heres the thread! you cant access it via the old path...

regal mulch
#

Need something from here?

carmine hearth
#

nothing at all

magic oasis
#

hrmg
thread was archived for a reason

mild oar
#

Boop

craggy pulsar
#

You fucking what mate

mild oar
#

I revived the threadslugtroll

craggy pulsar
#

I get that

mild oar
#

(i am the evil)

craggy pulsar
#

And for it you shall be punished

magic oasis
#

hnnrg

#

now i have to request archival again.

craggy pulsar
#

One thousand years in Davy Jones’ locker

#

Fregi the lieutenant

verbal sandal
#

Gaze Upon Rocks will send all 913 of his sapient lizards to hug you to death.

craggy pulsar
#

Not too much of a bother ay fregi?

#

Don’t want this causing further consequences down the line

magic oasis
#

it's no problem

#

but thing is, most everyone in the TTRPG server agreed to leave this archived, since we all moved

mild oar
#

Oh ok

#

Sorryscavsad

craggy pulsar
#

Oh yea

#

That’s a good punishment

magic oasis
#

anywho
shoo

craggy pulsar
#

Forced to join the ttrpg server

vernal moat
#

@mild oar stop opening it

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I closed it for a reason

mild oar
vernal moat
#

yes be sorry

#

thread

regal mulch
#

@hushed bane

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thread 👍

#

is it fine if i make a view only link to the document

hushed bane
#

YOOOOOOOOOOOOO

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sure thing

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the official one not the planning one

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also thanks tutel

regal mulch
#

you need to add me as an editor

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not just a person with the link

hushed bane
#

o right

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how do i do that

regal mulch
#

share and then add me

hushed bane
#

done

#

Also does it actually send through like

#

emails

regal mulch
hushed bane
#

NICE

hushed bane
regal mulch
#

i will

hushed bane
#

i mean you got the rad flag in your pfp im sure you know how it is

regal mulch
#

i know how it is

#

anyways uh

#

what should monks special spell be

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it needs to useful but not too overpowered

hushed bane
#

should be a utility thing

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maybe like goodberry?

regal mulch
#

yeah

hushed bane
#

but not as powerful

regal mulch
#

whats that do

hushed bane
#

D&D druid spell that summons in food basically

#

in fact nah that would kind of be op in any case

regal mulch
#

maybe it can be like a distraction

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or maybe only monk has the reinforce karma spell

hushed bane
#

i like the distraction idea

#

summon food that distracts predators?

regal mulch
#

that could work

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or it could be something that gives a bonus depending on your current karma

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like uh

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maybe a heal based on karma

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that would probably be a subclass though

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yeah a distraction

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or like

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3 blessings to get a shield that blocks the next attack

hushed bane
#

i feel like how attacks work

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that wouldn't be TOO necessary

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ive basically just nabbed how the jojo ttrpg handles attacks because it works so well

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i won't explain it in it's entirety rn (although it is quite simple) but when an enemy attacks you, if you've got enough "momentum" (special combat stat that changes based on how well you hit) you can declare what stat you think the enemy will use to attack with
if you're correct you can dodge the attack
if you're incorrect you suffer the damage and lose momentum

#

it fits rain world super well because you're always trying to anticipate what a predator might do

regal mulch
#

oh that does sound good

hushed bane
#

and forces you to learn how different creatures attack

regal mulch
#

i think a distraction works better then

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just stop one enemy from attacking for a turn?

hushed bane
#

yeah

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on a successful allure roll anyway

regal mulch
#

ofc

hushed bane
#

but it'd have advantage because spell

regal mulch
#

wait spells have advantage

hushed bane
#

no

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you just get advantage since you're already spending blessings on a spell

regal mulch
#

oh right

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can you just use blessings to give advantage?

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actually mroe important question

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how should the distraction work

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like what would be the explanation for what it does

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is it just a distraction or does monk mess with their mind somehow

hushed bane
#

i think it should be an illusion of some kind

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like the monk conjures this holographic fruit or prey or something

regal mulch
#

ok that works

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what do we call it

hushed bane
#

hmmm

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bait apparition

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in fact i think the monk should get 2 spells tbh

regal mulch
#

each subclass would give another spell

hushed bane
#

since i think with the more general adaptations, some would have 2 or 3 spells

regal mulch
#

one combat based and one support based

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along with a benefit for each of them

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like combat based could get +3 blessings while support could get something like -1 blessings used on spells that cost over 4

hushed bane
#

ooo i like it

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especially since people could homebrew their own adaptations

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meaning more spells

regal mulch
#

how much should the allure check be

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2d6 + Will?

hushed bane
#

yeah that works!

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you mean 2d8 right

regal mulch
#

oh right

#

yeah i get the damage and general rolls confused

hushed bane
#

ye it's fine

#

once the full rules are done you'll know

regal mulch
#

anyways adaptation

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i say one for dealing damage

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the other could heal instead

hushed bane
#

oo sure

#

although maybe just protecting from damage in general as well

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since we don't want many healing spells

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recovery dice are already a thing

regal mulch
#

maybe only monk has healing spells

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and when do you use recovery dice

hushed bane
#

oh i like that

regal mulch
#

anytime or just resting

hushed bane
#

but you only have a certain amount

regal mulch
#

yeah

#

i say monk should have a healing spell

hushed bane
#

yeah

regal mulch
#

and what dice are used for recovery dice

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d6 i assume

hushed bane
#

1d6

#

maybe +2 or +3

regal mulch
#

maybe monk could allow you to revive a party member if they reach 0 hp?

hushed bane
#

ooo that's good

regal mulch
#

yeah

hushed bane
#

wait so what are the monk's 2 adaptations

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new spells and more blessings?

regal mulch
#

yeah

#

one for combat the other for supporting

hushed bane
#

yeah that works

regal mulch
#

i say combat gets more blessings while supporting gets a cost reduction

#

one spell for each?

hushed bane
#

sure!

regal mulch
#

so how much damage should monks exclusive combat spell deal

hushed bane
#

maybe a spear

regal mulch
#

i say make it deal slightly less damage than the normal one but its cheaper

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like uh

hushed bane
#

orrr

#

OH FUN IDEA

regal mulch
#

a normal one would be 3d6 for a cost of 3

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yeah?

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while monks is 2d6 + 2 for a cost of 2

hushed bane
#

2d4 instead of 2d6

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or maybe 2d4+2 or something

regal mulch
#

for spear damage?

hushed bane
#

no for the monk combat spell

regal mulch
#

oh

#

2d4 + 4?

hushed bane
#

nah 2d4+2

regal mulch
#

then its weaker than a spear

hushed bane
#

2d4+2 is fun statistically here because it's always less than 2d6 but on average is more consistent

#

that's the upside

regal mulch
#

true

hushed bane
#

you're way more likely to get 8s and 9s

regal mulch
#

maybe the normal one anyone can use can cost 3 blessings but deal 2d6 + 2

hushed bane
#

and your lowest damage is a 4

regal mulch
#

yeah

#

so basically you get a more consistent version of a spear thats also cheaper than the normal combat spell

#

sounds good

#

wont you need to retrieve spears from a creature during combat

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that should probably be a check

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2d8 + Finesse maybe

#

@hushed bane how does that sound

hushed bane
#

hi again!

#

power went out

#

my pc's just turning back on tho

#

@regal mulch

hushed bane
regal mulch
#

oh hi

#

uh

hushed bane
#

I'll get to editing it in a sec

regal mulch
#

how should monk heal/revive work

hushed bane
#

hmm

#

perhaps you just double recovery dice instead of reviving?

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or you place a shield on someone that, if they die, it activates and they don't lose anything

#

thing is it has to be done before combat

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and only lasts for one cycle

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so you're basically betting on whether they die or not

regal mulch
#

i think maybe for 3 blessings, you can heal a teammate or yourself for 1d4 + a substat, and revive them for 3x the cost (reduced to 7 by the -2 on spells that cost more than 7 blessings)

hushed bane
#

oooo

#

that can work

regal mulch
#

what would the substat be

hushed bane
#

still, I think the revival shield would be fun

regal mulch
#

i dont want to say will as you probably have high will anyways

hushed bane
#

hmm

#

knowledge

regal mulch
#

that makes sense

#

knowledge of the type of wound

#

so knowledge is for healing, will is for damage, and allure is for deciet?

hushed bane
#

YES

#

I like this

regal mulch
#

changing the +2 in karmic spear to will then

#

so its 2d4 + Will instead of 2d4 + 2

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which is the same by default by allows you increase your damage by 1

#

@dark rain

dark rain
#

WHAT THE FUCKL

hushed bane
#

YOO

regal mulch
#

what

dark rain
#

hi

regal mulch
#

judge it emerald

#

judge it

dark rain
#

whers the charactger sheet

regal mulch
#

havent made one yet

dark rain
#

o

#

thats how i usually figure out how a system works

hushed bane
#

yeah it's sorta unfinished

#

(very unfinished)

dark rain
#

cause idk what the core mechanic is lol

#

diceless, d20, dice pool, etc

hushed bane
#

so it's Very similar to D&D with a few major differences

#

instead of a d20 you roll 2d8s

dark rain
#

why is that

lofty venture
#

A lot less functions

regal mulch
#

so far weve used d8s, d6s, and d4s

#

and its because of the averages

#

and modifiers only go from -3 to +3

#

so they wouldnt matter much on a d20 compared to 2d8s

hushed bane
# dark rain why is that

because of how averages work kinda
i wanted something where you're never prone to absolutely dominating in one stat and succeeding every time
and there's room for partial success in which things go Sorta right but not as you've planned either

dark rain
#

id suggest using 2d6 if the range is that small

hushed bane
#

i originally did

#

but the modifiers made too big of a difference

regal mulch
#

the only modifier i can think of that will be a massive difference is a vulture mask when we add that

hushed bane
#

it's a small range but it does affect things pretty hard

regal mulch
#

probably gonna be +5 intimidation but -5 taming

#

or something like that

hushed bane
#

i mean we could even go to 2d10 and change the modifiers but eh

#

i like what we have now

regal mulch
#

same

hushed bane
#

definitely gonna run a bunch of tests though

#

to see whether 2d8 is the sweet spot

regal mulch
#

anyways

#

monk healing/damage prevention/death prevention

#

how are we doing it

hushed bane
#

or you place a shield on someone that, if they die, it activates and they don't lose anything
thing is it has to be done before combat
and only lasts for one cycle
so you're basically betting on whether they die or not

#

i think this is fun

lofty venture
#

Smells like Monk is basically the Bard.

regal mulch
#

monk is not the bard

hushed bane
#

i mean the monk can spec into healing but you don't have to

regal mulch
#

they are the spellcaster

dark rain
#

so -3 to +3, 2dsomething, failure, partial success, success

hushed bane
#

ye

regal mulch
#

they are either combat or support focused

dark rain
#

have you read dungeon world/apocalypse world?

hushed bane
#

nope, although i did snag the idea of having 2d6 for actions from savage worlds

#

(before changing it to 2d8s)

dark rain
#

they use -3 to +3 and 2d6

hushed bane
#

ooo

#

i mean if 2d6 works for them then sure!

dark rain
#

with 6- being a failure, 7-9 being a partial success, and 10+ being a full success

hushed bane
#

ah

#

i might do that then

dark rain
#

ive found that 2d10 works fairly well for a range of +0 to +10 for mods

regal mulch
#

i would prefer to stay 2d8 rn

hushed bane
#

i think 2d6

dark rain
#

either works tbh

regal mulch
#

we can just adjust the value range

dark rain
#

ye

regal mulch
#

what should the chance of failure be

hushed bane
#

since if dungeon world works with it i see no reason to stray from something that's been tested

regal mulch
#

about 50%?

hushed bane
#

oh part of me wants to change how combat works since i kinda just yeeted it from the jojo ttrpg with little alterations
but it's so damn GOOD and it feels like any change would just snuff out the magic

dark rain
#

failure in binary success/failure games should be from 60/40 to 70/30 imo

regal mulch
#

we we have partial

hushed bane
#

yeah

regal mulch
#

so im thinking

hushed bane
#

since rain world's all about wacky AI stuff

regal mulch
#

30/30/40

#

success, partial, failure

hushed bane
#

yeah failure should defo be higher

dark rain
#

thats about the range for pbta systems

hushed bane
#

ah

dark rain
#

though

#

let me do some stats

#

and by that i mean use anydice

#

they do 40/40/20
failure/partial/success

regal mulch
#

that would also work

#

but be a bit offset by the fact that the highest is a 19

#

but the highest without modifiers is a 16

hushed bane
hushed bane
#

then there's stuff like spells and abilities that stack

regal mulch
#

i say that 14+ should be a success

dark rain
#

for 2d8 your ranges would prob be 7-/8-11/12+

regal mulch
#

i think 13+ instead of 12+

dark rain
#

works

regal mulch
#

succeding shouldnt happen more than like 25% of the time by default

hushed bane
#

yeah im tempted to go 13+ because rain world should be Evil

dark rain
#

rewards having high mods

regal mulch
#

and not more than 40% of the time at max

#

13+ imo

hushed bane
#

the idea is that with some strategy you can get a lot of stacking modifiers

#

you just gotta know what traits to use at the best times

regal mulch
#

2-9 is a fail, 10-13 is a partial success, 13+ is a success

hushed bane
#

so you got a ttrpg that feels like you're a little creature trying to craft a way out of danger
Rainworld-ish

regal mulch
#

or maybe even like

#

2-9, 10-14, 14+

dark rain
#

2-9 gives you a 50% failure rate

hushed bane
#

also the stakes are lowered since permadeath isnt a thing

dark rain
#

which is a bit extreme

regal mulch
#

14, 15 , 16 is already about a 20% chance (as its 2-15)

#

oh right

#

2-8, 8-14, 14+

dark rain
#

2-8 would work since that drops it to 40%

regal mulch
#

no isnt 2-8 a 46% failure rate

#

as theres 15 values possible

#

wait im calculating wrong

#

let me do this again

hushed bane
# hushed bane also the stakes are lowered since permadeath isnt a thing

it's a little weird for a TTRPG but rain world's lore is that everything revives
so the idea is that dying respawns you in the room before the one you died in, but causes:

  • you to lose all your items
  • you to lose any hunger pips gained curing the cycle
  • possibly rolling on a roll table of permanent body injuries? (i mean they can be healed ofc but they persist between revives)
  • whole group's shared karma goes down by 1
lofty venture
#

Living in a cycle

hushed bane
#

so death is less "start over, your character's Gone" and more "oh shit, we can't get to the next gate, i've gotta get all my food back, no more items, AND i've lost my damn eyes now"

lofty venture
#

The endgame task is still to go to 5p and ascend, right?

hushed bane
#

idk, just think permadeath wouldnt fit lore-wise, even if it's a good mechanic for stakes

hushed bane
lofty venture
#

Ah

hushed bane
#

for example the test one im doing with a friend is on a completely new continent

regal mulch
#

~44%/~41%/~16% chance

#

mathed it out

dark rain
#

ideally for a tabletop rpg you would want the objectives to be flexible

hushed bane
#

where the endgame goal is to go through a crazy iterator's can, reactivate her old void pumps and ascend
as well as resolve the other iterators' petty drama

regal mulch
#

fail, partial, success

#

going off anydices numbers for 2d8

#

with 2-8, 9-12, 13-16

hushed bane
#

ideally you wanna be telling a completely new story set in rain world's setting rather than retell everything

#

i mean you Could do the latter and have a new game+ type campaign but that'd be bland story-wise as everyone knows what to expect

regal mulch
#

44% failure rate seems about right

hushed bane
regal mulch
#

yeah

hushed bane
regal mulch
#

you have to factor in that its not d15 + 1 but 2d6

#

let me do it again but with a +1, +2, and +3

dark rain
#

you're safe to take a fairly gameist attitude to design since the setting is more adapted to exploration gameplay

hushed bane
#

mhm

#

is permanent injuries good?

#

part of me things just optional but now that i think about it

dark rain
#

depends

hushed bane
#

having the slugcats have scars and cool combat injuries would be really fun story-wise and fit rain world's themes very well

#

but ofc it's like

dark rain
#

I use them as an alternative to character death because I don't like killing characters

hushed bane
#

Losing an eye would definitely be a hit to perception

hushed bane
#

death doesn't exist because void karma resurrection lore shenanigans so instead there's permanent injuries

dark rain
#

but I allow them to be fixed for a price

#

capitalism

hushed bane
#

now i want an arc where they have to find an iterator who grants one of the slugcats a robot arm if they can round up their neuron flies or whatever

lofty venture
hushed bane
dark rain
#

if you want players to hate the bbeg then steal their money

hushed bane
#

even worse

dark rain
hushed bane
#

my BBEG in an amphibia themed campaign kicked their pet opabinia (cute sea shrimp puppy baby)

#

Just make them kick puppies and attack their pets

dark rain
#

works

lofty venture
#

We get a John Wick plot.

hushed bane
#

if i ever run a campaign here with this TTRPG the BBEG is gonna be this five pebbles/GLaDOS-type iterator who's extremely petty

lofty venture
#

As they already are

hushed bane
#

i mean it depends on the iterator

#

moon and NSH are chill

#

in fact i think five pebbles was the one asshole

#

WAIT NO

#

unparalleled innocence did expose five pebbles and get him Cancelled on iterator-twitter for his rot infection

#

twitterator

#

fuck i shouldve said that first

#

in fact no that wouldn't have made sense grammatically

#

I'll use it next time

regal mulch
#

using 0-8, 9-12, 13-19
+0 ~44%/~41%/~16%
+1 ~33%/~42%/~22%
+2 ~22%/~42%/~33%
+3 ~16%/~41%/~44%

hushed bane
#

ooo

#

this works!

#

so +3 is a huge deal

regal mulch
#

i feel like the max success is a tiny bit too high

hushed bane
#

idk do we wanna make the margin for failing bigger?

#

yeah

regal mulch
#

hm

#

2d8 - 1

#

would that work

hushed bane
#

nah we wanna keep it to 2d8s

#

pure and simple

#

too many modifiers and people get confused

regal mulch
#

yeah

#

i think maybe we could reduce the number of increases you get?

hushed bane
#

i mean looking at the slugcat race traits we already have

dark rain
#

if you want the freedom to make some tasks more difficult you could use a sliding difficulty

hushed bane
#

a lot of them give modifiers

dark rain
#

in which case partial successes don't really work out

lofty venture
#

Monk should have higher success rate for some things.

dark rain
#

but that's also an option

hushed bane
#

i mean

#

partial success feels sort of nebulous anyway,

dark rain
#

depends

hushed bane
#

i think it'd help to define it

lofty venture
#

Change them for specific classes? Survivor being the unchanged?

regal mulch
#

i think difficulty of tasks could be decided by the task

dark rain
#

if your mechanics are pretty explicit about what partial successes mean, like dungeon world, then it works just fine

regal mulch
#

like

hushed bane
#

like if you're throwing a spear at a lizard
success - hits and you stab the lizard
fail - misses, spear is in the wall
Partial Success - only grazes the lizard?

#

in fact yeah this isn't that explicit

regal mulch
#

you could set the bar for successes at like

#

14 for something

dark rain
#

DW has a set of "Moves" that characters can perform

regal mulch
#

then make 10-14 a partial successes

#

and below that a fail

#

but another task could be

#

8 to succeded

#

4-8 to partially succeded

#

below 4 to fail

hushed bane
#

i mean what we want ideally

lofty venture
#

I like that one, but what do you want, Fizzy?

regal mulch
#

maybe just let the DM decide if its a success, partial success, or failure

dark rain
#

and all actions are slotted into one of these moves by the GM

hushed bane
#

like it's more RP focused

dark rain
#

so the meaning of each type of outcome is well defined

lofty venture
dark rain
#

then a binary success/failure system might work better

regal mulch
#

yeah

hushed bane
#

even combat since i mostly just lifted the combat mechanics from The JoJo TTRPG which intends to have way more RP-heavy combat

regal mulch
#

i say let the DM decide how well you succeded

hushed bane
#

yeahh

regal mulch
#

dont have very binary values

#

just let the DM decide (ideally they dont tell you what you need to succeed though)

dark rain
#

if you're familiar with d&d 3rd-5th editions they use this system

regal mulch
#

you only need a set value for stuff like saves

hushed bane
# dark rain then a binary success/failure system might work better

yeah it does, seeing as:
looking at the race traits so far, there's a lot of abilities that let you tweak and modify specific modifiers at will
like survivor has the whole survival instinct power
the margin of failure should be usually higher than the margin of success so it's less like you're banking on a lucky win but instead trying to manipulate your outcome into something that won't fail, because without a good set of modifiers things are gonna go off the rails quickly

#

idk, mechanically it feels more like the vibe of rainworld

regal mulch
#

i think we should still go with the partial success stuff

#

let the dm say that say

#

it grazes and does lower damage

hushed bane
#

yeah, i'd just do it 5e style

regal mulch
#

yeah

#

except for saves

hushed bane
#

ofc

regal mulch
#

yeah so you roll uh

#

chance to hit then the damage right

hushed bane
#

Nope

dark rain
#

5e explicitly avoids partial successes

regal mulch
#

or do spears always hit

hushed bane
#

WELL

#

sorta

regal mulch
hushed bane
#

let me pull up the rules i Borrowed

dark rain
#

I would recommend avoiding GM fiat in basic rulings

#

yes the GM sets the difficulty

#

they could also set a range for partial successes

#

but then you need to define what partial successes mean in certain scenarios

#

and then you have less freeform options

regal mulch
#

i think its fine if the dm decides that

#

partial success

#

because it depends and we cant account for every scenario

#

+its more interesting than a binary fail/succeed

dark rain
#

this is why DW uses moves that most player actions fit into

#

that do account for every scenario

regal mulch
#

well i mean combat wise you have uh

#

spear

#

explosive

#

and maybe some homebrew stuff

#

and you throw it or stab it

#

and explosive you throw it (or dont if youre crazy)

hushed bane
# hushed bane let me pull up the rules i Borrowed

basically how combat works is:
you roll to hit, and the enemy creature rolls at the same time to react and contest it
if the reaction fails, the attack proceeds as normal (and you get 1 momentum which is used for cool prediction stuff later)
if the reaction succeeds, the attack is countered and the enemy gets to immediately try and attack back in retaliation
if both succeed, you cancel each other out

dark rain
#

because having to decide what a partial success means with no guide for every scenario results in inconsistency and a lot of mental bandwidth being taken up that could be used elsewhere

hushed bane
#

if both fail then both actions dont work either

hushed bane
#

i think we should go binary

regal mulch
#

binary for combat but none they biney for out of combat

dark rain
#

most GMs won't have you fail outright even with binary systems anyways

#

you usually get a chance to get back on your feet

#

"failing forward"

hushed bane
#

yeah

dark rain
#

disco elysium is a great demonstration of that principle in video game format

hushed bane
#

there's no catastrophically bad fails unless the stakes are high

#

or unless you're me in 2020 when one of my players asked to roll to take a shower? so i said yes because thats dumb and i love it and they rolled a 1 so they got shampoo in their eyes and had a permanent disadvantage to perception checks the whole session

dark rain
hushed bane
#

I MEANT PERMANENT DISADVANTAGE AS A JOKE

lofty venture
#

That's funny 😂

dark rain
#

"roll to tie shoelaces"

hushed bane
hushed bane
dark rain
#

I had a GM once that unironically had me roll to step out of a carriage

lofty venture
hushed bane
#

in my experience as a forever DM, a lot of new players assume that everything has to be rolled for

#

i've had people ask if they have to roll to walk

#

im like Dude

#

do you trip over on a 1?? do you start naruto running on a nat 20?

dark rain
#

they were kind of a twat and railroaded us so I took over their campaign, kicked out the two asshole players, and ran a full 5e campaign as a reboot after that

hushed bane
#

that's rad i love it

dark rain
#

which I'm currently running the post apocalyptic sequel to

hushed bane
#

ooo

lofty venture
hushed bane
#

i can link the doc if you wanna take a look through

dark rain
#

nah it's good

hushed bane
#

granted i dont know too much about jojo and got roped into it

dark rain
#

since you're the one probably running this you should use what you like

hushed bane
#

yeah

#

i'll test it out anyway

dark rain
#

I prefer to cut it down to as few rolls as possible

hushed bane
#

i have a campaign for this planned for a few people in my regular D&D group thingy that im gonna use as my guinea pigs

dark rain
#

nice

#

wait

#

you got d&d people to agree to play something that isn't d&d

hushed bane
#

well thing is

#

I'm their DM

dark rain
#

I know

hushed bane
#

and i tend to make extremely wacky homebrew

dark rain
#

it's still impressive

hushed bane
#

to the point where some games have strayed so far from D&D that it's like a new thing

lofty venture
#

It smells like your manager not asking you to get the mail, but an order.

hushed bane
dark rain
#

nice

hushed bane
#

like i ran a paper mario D&D once which was fun

#

and currently im running an amphibia one

#

which to be honest isn't too different

#

i also ran a Minecraft D&D once which

dark rain
#

uh oh

hushed bane
#

i have no idea how i pulled that off but my lil brother wanted it so i had to obey his whims

dark rain
#

LOL

hushed bane
#

it was literally just regular D&D except i threw in an extra combat action where you can just Build

#

and also just the minecraft dungeons loot stitched into it for good measure

dark rain
#

the real minecraft dungeons was in our imagination all along

regal mulch
#

sorry i went for a second

dark rain
#

hi

hushed bane
#

truly

regal mulch
#

did we decide how success and failure is gonna work

hushed bane
#

uhhh

#

we talked about minecraft

dark rain
#

if I am to make a decision I think a binary system would be optimal for the type of game you're trying to run

#

I wouldn't discount the PBTA style though

#

even if it takes some getting used to

hushed bane
#

id just go binary at this point

dark rain
#

I prefer binary too

#

since it's fairly intuitive and doesn't take up any energy for me

hushed bane
#

i WILL look into PBTA though because it does look rad

dark rain
#

which is good

#

because I'm lazy as shit

hushed bane
#

Same

#

i mean sort of

lofty venture
dark rain
#

I refuse to run 5e it has too many mechanics and I can't be bothered

#

I have to roll dice

#

I hate doing that

#

that's what my players are for

hushed bane
#

im always lazy except for when my hyperfixation kicks into high gear and i wake up in a dazed state as i look at a google doc filled with Everything

dark rain
#

oh yeah use a player-facing system it'll change ur life

regal mulch
#

i still think what i said is the best option

#

binary in combat

#

outside of that its more loose

#

and wdym

dark rain
#

players make all the rolls

#

so if they attack they roll to attack

#

if theyre attacked they roll to dodge

#

etc

hushed bane
#

does this count actions from creatures

dark rain
#

yeah

#

if a creature attacks

#

players roll to dodge it

#

instead of the GM rolling

hushed bane
#

ah

regal mulch
#

i think a combination would be good

#

have the dm roll the creatures like

#

accuratcy

dark rain
#

I find that it keeps players more engaged

regal mulch
#

then players roll to dodge

hushed bane
#

i mean i could try and mangle the combat system im using into that

dark rain
#

though with ur combat system that might not work

hushed bane
regal mulch
#

and make the creatures accuracy a more tight than the player

hushed bane
#

a creature attacks and you can just immediately roll to block / dodge / parry / whatever

#

like if a lizard swipes you you can instantly just roll to counter

regal mulch
#

so instead of a 1d10 its a 1d4 + 6 on a lizard compared to player

#

just for example

hushed bane
#

and the jojo combat system is so good at building tension and stuff

regal mulch
#

can you explain how block dodge parry woudl work

hushed bane
#

it's like this back and forth between player and the creature and you're building up momentum

dark rain
#

I'm guessing this uses an initiative system

hushed bane
#

with like turn order?

dark rain
#

yeah

hushed bane
#

from the combat system i'm seeing

#

it doesn't really look like that

dark rain
#

o

#

poggers

hushed bane
#

it feels more designed for a clash between 2 specific parties

dark rain
#

I love systems that don't use initiative

hushed bane
#

and a lot more Loose

regal mulch
#

what if theres a 3rd party

#

like a vulture joining a fight with a lizard

hushed bane
#

ill read about that

dark rain
#

I've run combats with 15 combatants and initiative wasn't necessary

hushed bane
#

but im pretty sure it's built for that

regal mulch
#

maybe let like

#

the party decide the order

#

im gonna off xcom here

dark rain
#

you can just run the combat like you would non-combats

#

where it's a call and response kind of thing

regal mulch
#

each team gets to have everyone take their actions in any order

#

then the other team takes the turn

dark rain
#

if you have a more tactical combat system with cover and such like with the XCOM games then initiative is a good idea

regal mulch
#

let the team who initiated combat be the first turn

hushed bane
# regal mulch can you explain how block dodge parry woudl work

so
lizard attacks a slugcat, rolls to hit
slugcat can immediately roll to dodge (can be block or parry, whatever the player wants to RP with)
if the hit succeeds and dodge doesn't - lizard hits, slugcat loses 1 momentum
hit fails and dodge succeeds? slugcat dodges, gains 1 momentum
if both fail / succeed? nothing?

dark rain
#

otherwise it's kinda meh

regal mulch
#

im going off the turn order

hushed bane
#

the thing is how this combat works is less of a rigid encounter and more based on how close a predator is, who's engaging the combat, etc

regal mulch
#

chimera squad uses initiative

#

the others dont

hushed bane
#

like if a lizard goes for one slugcat, the rest of the party isn't automatically thrown into the fight like an rpg encounter

regal mulch
#

team 1 takes their actions then team 2 etc

dark rain
#

I'm just taking about turn-based combat

hushed bane
#

ye

regal mulch
#

oh that also works fizzy

hushed bane
#

OH YEAH THE BEST FEATURE OF THIS COMBAT SYSTEM

#

MOMENTUM

dark rain
#

which isn't necessary if you don't have a lot of tactical depth to your mechanics

hushed bane
#

it's genius and the sole reason why i chose it

regal mulch
#

i feel like you would need to have lizards hunt in packs

#

otherwise players are far too overpowered

dark rain
#

4e dnd needs initiative while 5e can actually work pretty well without it

dark rain
#

if the players set themselves up for an easy combat then that's what they should get

regal mulch
#

yeah thats fine

#

they can try to seperate them, fight them all at once, sneak by, etc

#

combat shouldnt be a binary yes or no state

dark rain
#

which is why turn based combat isn't really necessary

#

makes the delineation between combat and noncombat more blurry and easier to switch between

hushed bane
# hushed bane it's **genius** and the sole reason why i chose it

basically basically
you start with 0 momentum
momentum can go from -3 to 3
if you succeed an attack / dodge, you gain 1 momentum
if you fail an attack / dodge, you lose 1 momentum
if you have 0 momentum you can't do any special moves
But
if you have positive momentum, you can spend one to make a Prediction
you announce what stat the enemy is going to use on their turn and if it's correct, you automatically dodge/block in response, no need for a roll
if you have negative momentum, this isn't a bad thing - you can Feint
if you miss an attack or fail a dodge, you can instead increase your momentum by 1 and immediately make a new action
but it HAS to use a different stat
if you dodged with agility, you can't use agility - you gotta maybe block with resistance or throw a spear with muscle
forces you to exit your comfort zone
it's so 👌

regal mulch
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yeah i dont think turn based combat fits this

dark rain
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which is good if you aren't wargaming

hushed bane
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it's very RP heavy

dark rain
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I lvoe weird simple combat mechanics

hushed bane
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and THEN

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here's the best part about momentum

regal mulch
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so basically you can fail a roll and if you have negative momentumn you can continue attacking with another damage type?

hushed bane
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yeah!

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so it's a good recovery tactic but you can't keep spamming the same dodge

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which means stat dumping isn't a good strategy in the first place

regal mulch
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might be a bit too strong for this so we might want to tweak it

hushed bane
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eh, i think it'll work

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since there's only so much you can do

regal mulch
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and you can actually communicate lizard aggresion if it isnt turn based

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change it so like

hushed bane
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like even if you succeed a feint every single time, you eventually run out of stats to use

regal mulch
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"greens will attack every 5 or so actions"

hushed bane
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eh i think that shouldn't be written / set in stone

regal mulch
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"reds will attack almost every action"

dark rain
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or just have them attack when it makes sense

regal mulch
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make it a range

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yeah that too