#rw ttrpg thread

1 messages · Page 5 of 1

warped ice
#

perfect interrogation trick

magic oasis
#

i think i forgot to have them wipe away the smile he drew out of the blood on his spears lmao

#

it's not an edgy thing i swear, he just had nothing else to show his appreciation for the uke playing

warped ice
#

bustin it down slugcat style

magic oasis
#

smyle :)

warped ice
#

:))

magic oasis
#

always support your friends :)
even if it has to be nonverbal

warped ice
#

and also in a concerningly psychopathic manner

magic oasis
#

pine is angry

#

a little
miffed

warped ice
#

perfect hatred

magic oasis
#

a little peeved if you will

magic oasis
warped ice
#

imperfect hatred

warped ice
#

looking forward to hunter action surge heheheeheheheheh my sword with that will make me more powerful than you could imagine

#

better fear me

magic oasis
#

I will simply stay out of range

warped ice
#

coward

#

cant run forever i will corner you

magic oasis
#

Yes, but you will never have

#

In combat healing

#

(or reattachable detachable hands)

warped ice
#

dont need to heal if they're already dead

warped ice
magic oasis
#

i could literally oneshot you i think

#

you have 12 health correct

warped ice
#

same here tho

#

yes i do

magic oasis
#

i only need to roll...

warped ice
#

i can also oneshot you

#

how much health do you have

magic oasis
#

i only need to roll a 7 on my 2d6

#

i am out of range

warped ice
#

if you are in range for but one action
2d8+2

and i can still pick up a spear

WAIT CAN I THROW MY SWORD I NEED TO ASK

#

when autumn is on im asking

magic oasis
#

L + improvised throwing weapon + spear Parry + inaccuracy

#

though like

#

what if we worked together instead

warped ice
#

yes

#

you suppress with hurling spears while i move in to Murder

magic oasis
#

you can do all of the small talk

warped ice
#

ok nevermind this wont work

magic oasis
#

said the interrogator

warped ice
warped ice
magic oasis
#

it's locked at Ultrakill rank

warped ice
#

i legitimately got a triple S rank in a 1v1 get on my level

magic oasis
#

nah

warped ice
#

you aint even got TAUNTS bro

magic oasis
#

the one above is comfier

magic oasis
#

a spearmaster only has to get the job done
we don't mess with long monologues

#

something something

#

TF2 sniper

#

"we just take the shit and the shot

#

that was the quote or whatever

warped ice
#

yes but spearmaster gets the job done boringly while hunter revels and enjoys the job and still gets it done just aswell

magic oasis
#

i probably would've won the duel

#

in all honesty

warped ice
#

TECHNICALLY

#

i count as having won

#

because my condition was i get the sword if i win

#

and i got the sword

magic oasis
#

you lost an arm

warped ice
#

ill get a robot arm

magic oasis
#

all because you simply said your uke was a tool of justice

warped ice
#

who needs the arm anyway

magic oasis
#

not used in violence, not used in anger

warped ice
magic oasis
#

you've failed to consider this however

#

the blade is a high frequency blade with a lock

#

until you get over that skill issue, it does 1d4 damage

warped ice
#

high frequency tech in rain world???

#

wait

#

WAIT HEAR ME OUT

#

spearmaster adap that makes all your created spears high frequency

magic oasis
#

autumn is gonna wake up and wonder what the fuck happened

magic oasis
#

however we can already use that explanation for the rupture adaptation

warped ice
#

truee

#

theoretically
if projectile boosting was a mechanic
what stat would it use to do it

magic oasis
#

muscle

warped ice
#

i have 5 muscle
simple strat just projectile boost the spears at the raiders
blow them all up once

magic oasis
#

technically

magic oasis
#

it's one of the adaptations

warped ice
#

true

#

knuckleblaster when

magic oasis
#

you already have it

verbal ferry
#

wha

warped ice
magic oasis
#

tbh

#

i think intravenous therapy should be buffed

#

it should get more utility than just giving food pips to creatures, since rn violent separation is kind of infinitely better

#

ooh, idea

#

Intravenous therapy gains a combat benefit
Instead of rupturing for straight damage, you debuff

verbal ferry
#

i mean one idea for a hunter adaptation

#

rampage

#

whenever you get a kill on something you can spend foodpips to get another combat action

#
  • a tiny bit of movement
#

but it'd probably have to be really expensive food wise

regal mulch
#

no you cant throw the sword

#

and a "fuck this lizard in particular" adap was one of my ideas

magic oasis
#

what do you think of the bitey one?

regal mulch
#

an improvised weapon adap would work yeah

#

maybe a bit weaker with an addition effect instead

warped ice
magic oasis
#

so hunter

#

what's it gonna be pal

#

you can either be a grunch

#

(munch)

#

or you can be a riv
(sped)

#

Enhanced Mandibles
With larger and sharper teeth, as well as a much improved bite force, a hunter's bite can now consume much harder parts of their prey, as well as use it offensively.
While in combat, you may use an action to harshly bite a creature for 2d4 + hunter buff, holding down any creatures successfully bit. The bite is strong enough to break bone, and will cause the target to have a -2 to their next reaction.
You can now feed on tougher prey items, and use your teeth to effectively gnaw or wear down surfaces. Gain two extra food pips from feeding on large game. Can be used in conjunction with comprehension.

Combat Instinct
Through manipulating karmic forces/pushing your body to its limit, you temporarily enhance your abilities. You can utilize an extra attack thanks to the brief speediness.
Once during your turn, you may use 2 blessings/food pips to add an additional attack action. You may attack twice, or perform an different action and then attack and vice versa. You will slowly become more exhausted afterwards however, resulting in [debuff]

#

@regal mulch

#

blessings/food pips can be swapped depending on which one is more powerful

#

hunterferal 🇻 🇸 hunterbattle

regal mulch
#

2d6 + muscle is too much

magic oasis
#

oh right

#

i just copy pasted it from earlier

#

2d4?

regal mulch
#

i was thinking 2d4 + hunter buff + -2 to creatures next reaction

magic oasis
#

i think it makes sense for muscle to be included

#

but hunter buff will work ig

regal mulch
#

second one seems good

#

i was thinking something similar but lasts longer but only once per cycle

verbal ferry
#

haha

magic oasis
#

also
what about the buff to intravenous on spearmaster?

#

i think it's way too weak in comparison to rupture right now

verbal ferry
#

i mean you could give him poison with i

#

t

#

idk

#

inject cyanide

magic oasis
#

ye, the poison was the idea i had in mind
inject different things

#

ooohh, wait

#

anesthetic barbs synergy? sloggers

verbal ferry
#

that or you could get like thorns damage

#

though i feel like a thorns damage thing would be better for saint

#

as in like

#

'karmic revenge'

#

or some shit

#

'you hit me you get karma'd idiot lol'

magic oasis
#

turn spearmaster into a spitter spider

regal mulch
#

ill look over spearmaster adap in a bit

magic oasis
#

maybe it rewards managing to land multiple spears in one target, rather than rupture's ability to have more spread out damage (rupture in 3 different targets)

#

it'd fit nicely with how spearmaster can only have 3 active spears, and spitters fire 3 shots lmao

verbal ferry
#

they fire 3-4

#

ding dong

magic oasis
#

3 is still in that range

verbal ferry
#

guh

regal mulch
#

3 in one target should be fine ill change it to that

magic oasis
#

wait changing what to what

regal mulch
#

rupture

verbal ferry
#

he was talking about

#

intravenous

regal mulch
#

also maybe ill change the heal to something else and the food pip transfer to also heal

magic oasis
#

i meant making rupture and ivt have different combat applications

#

ivt being single target and rupture being good at multiple targets

verbal ferry
#

i feel like being able to use spears as traps could be cool

magic oasis
#

i think that's been done before

#

the spear pit in the last campaign?

verbal ferry
#

oh?

magic oasis
#

they were fighting scavs

#

everyone dropped their spears down a vertical shaft with a pole, then knocked scavengers down so they fell onto the spears

verbal ferry
#

oh

#

maybe one idea could be like

#

being able to produce tiny spikes from anywhere on your body

#

could be used to escape ropes like last time

#

or for minor thorns damage

#

maybe you could explode them off like a tarantula or some shit

regal mulch
#

i still need to make the fire and frost blessing adaps

verbal ferry
#

guh

regal mulch
#

is this a bit better?

magic oasis
#

ye

#

i'm totally gonna pick up anaesthetic barbs next level and rule that spearmaster's spears count as barbs from their tails and thus have the ability to knock out opponents

regal mulch
verbal ferry
#

gaming

#

i wanna be able to lob fireballs at people as uh

#

crevice

#

trolglll

#

kabloowie

magic oasis
#

fiya

regal mulch
#

is a beehive a creature or item

#

also finally got around to this

magic oasis
regal mulch
#

yeah

#

because we put plants in the item section

#

and it seems like a plant to me

verbal ferry
#

ok uhh

#

i got some ideas for the fire and ice spells

regal mulch
#

and the wiki only has it in objects

verbal ferry
#

for fire

#

an additional thing that could come with it could be

#

"fireball"

#

costs 3-4 blessings

#

does 1d6 damage to creatures in a small area

regal mulch
#

unlike the jellyfish and neuron that are in objects and creatures

verbal ferry
#

sets off explosives and starts fires

#

creatures struck by it are lit on fire

#

and therefore take continous damage

regal mulch
#

i wanna avoid DoTs to make life simple

#

but i will add the first part

verbal ferry
#

right

#

for the ice one

#

'chilling blast'

#

3-4 blessings

#

does some amount of damage

#

chills objects in a nearby area for a cycle

#

chilled objects are, well, cold!

#

they stop being chilled if exposed to a source of heat.

#

they also stay in place even if exposed to the rain, since they're frozen.

#

chilled creatures are very slow

#

they can only take one action per turn

#

and move way slower

magic oasis
#

no jellyfish rights

verbal ferry
#

plus have disadvantage on certain actions

#

however, they drown half as slowly

#

due to reduced oxygen requirements

humble helm
magic oasis
#

2d6 replaces 1d20 for most things

humble helm
#

I see

verbal ferry
#

i actually really wanna work on monk hghhg

magic oasis
#

do it

verbal ferry
#

i mean i feel like reintroducing karmic spear makes sense

#

it was honestly pretty balanced

#

i just got a cool idea

#

'aura of tranquility'

#

costs a bit

#

you choose one target

#

for (insert duration here) they are affected by aura of tranqulity

#

targets that attack them must make a will save

#

on a failure, they take some damage and get disadvantage on the attack

#

maybe no damage

#

idk

#

disadvantage on the damage dealt might work better than disadvantage on attacks

#

since we barely ever get hit anyways

#

it'd be more interesting

#

WAIT I JUST GOT A SUPER COOL IDEA

#

"Shamic Blow"

#

if you land melee hits on targets

#

you gain blessings

#

its super high risk high reward since, you're a monk

#

in melee

#

but you get blessings

#

maybe some other stuff could come with it but idk

#

i've spent the past 20 or so minutes running around like an idiot gleefully

#

thinking about this last one

#

@regal mulch so uhhh, incredibly wacky monk adaptation idea

#

"karmic dagger"

#

you can sacrifice 2 hp and 2 blessings to form a karmic dagger out of a rock.

#

this dagger deals (probably around 1d8 but maybe more or less) damage

#

when the creator of the dagger lands a melee attack on a living enemy (you cannot attack your friends for this) they gain 3 blessings.

#

i feel like that would be extremely fun but probably not very actually useful lol

regal mulch
#

that sounds super fun

#

but pretty useless lol

verbal ferry
#

yes

regal mulch
#

the health loss is the problem

verbal ferry
#

idk how it could be balanced without making it overpowered

regal mulch
#

itd have to be like

verbal ferry
#

oh right

#

maybe increasing the damage die

regal mulch
#

2 blessings for 4 blessings

verbal ferry
#

ok ok

#

so

#

+4 blessings and maybe 2d6 then

#

i feel like the health penalty could maybe be a -1

#

little more of a glass cannon

#

if you really wanted you can just pick up hearty

#

buh yeah

#

also i feel like monk and saint should probably start with one rite of their choice along with whatever rite they start with by default

#

but idk lol

#

assuming that's how they end up working

regal mulch
humble helm
#

Pretty accurate

verbal sandal
magic oasis
#

I'm still thinking about that anaesthetic barbs IVT build for spearmaster tbh

regal mulch
#

go for it

#

id allow it

#

as long as you have the food pip transfer adap

magic oasis
#

SPITTER SPIDER SPEARMASTER

#

the SSS if you will

#

only need 2 more levels until anaesthetic barbs however

#

assuming it's +1 level per session, i will have the SSS online and in use in Several Weeks

#

so excited!!!!!

coral meadow
#

What’s this channel about?

magic oasis
#

the rain world TTRPG

#

check 2nd pin

verbal ferry
#

its about a rainworld rpg

#

ttrpg

#

think dnd

regal mulch
#

Mhmm

#

Dungeons & Dragons, but Rain World

coral meadow
#

Ooo, intriguing

warped ice
#

it's pretty rad

magic oasis
#

i wonder though

#

could you theoretically generate infinite food pips with spearmaster and saint

#

spear any slug, gain 2 food pips with IVT
saint heals
spearmaster transfers the food pips as needed and then spears again

verbal ferry
#

guh

magic oasis
#

though like...

#

that'd do a lot of damage

coral meadow
#

It would be a good failsafe at the end of a cycle though

regal mulch
#

and also the food pips for blessings adap would be great here

magic oasis
#

slugcats are worth 2 food pips by default?

#

well guess who has to add 2 more food pips to their sheet :)

regal mulch
#

slugcats are worth 2 food pips

#

silly enough creatures to deserve that

#

small creatures refers to basically anything that you can grab then eat without killing first

#

batfly centipede jellyfish etc

magic oasis
#

we're making bank in food pips here

regal mulch
#

Slugcat would not be small. You cannot grab and eat without killing.

magic oasis
#

the problem is that i thought the divide between small and large was between slugcats and lizards

#

but in reality it's everything under slugs

regal mulch
#

Eggbug is not small. Cannot eat without killing. Slugcat about eggbug size.

magic oasis
#

to my credit i think I did ask whether slugcats counted as small or large creatures in the session, I never got an answer

regal mulch
#

I think it should be small medium large.

magic oasis
#

yes, and to cause as much pain as possible

#

mediums are 1.5 food pips

regal mulch
#

Small being everything auto munchable, medium being anything easily spearable, large being the big bigs like vults, overgrown, reds, deer, etc

magic oasis
#

the small to large distinction is probably just here so we don't have to deal with what would be in-between 1 and 2

regal mulch
#

Simply mediums are 2, and large are 3.

magic oasis
#

having it be 1 2 3 for spearmaster is questionable

#

4 food pips for a single spearing with IVT?

regal mulch
#

I mean if you kill a red or a vult, you're getting more than 2 pips.

magic oasis
#

large creatures already make up for it

#

You have to spear them more times

regal mulch
#

Medium is spear, large is spear harder. Lol

magic oasis
#

speer

regal mulch
#

we gotta finish hunty adaps today

#

atleast 1

magic oasis
#

wa

hushed bane
#

guess who's gotten back into their rain world hyperfixation

#

im gonna resume working on the doc now

verbal ferry
#

wb lol

magic oasis
#

hi

regal mulch
#

sweet

#

i gotta prep today

#

evil thoughts in my head

#

or should i do it all tommorow and play dmc 5

#

and ultrakill

#

youre all about to have the wildest time ever

magic oasis
#

oh yeah

#

@regal mulch who's on the list

#

are you checking it twice

regal mulch
#

playing this week is uh

#

mystie and five porls

magic oasis
#

have they been naughty or nice

#

is it even the right season

regal mulch
#

yes

#

its always the right season when im around

#

It's literally not even Halloween yet.

#

And Christmas is winter damnit.

coral meadow
warped ice
#

consider playable lizards would be rad as hell and i want to make that very badly

#

actually fuck it yeah im gonna work on that it'll be sick

regal mulch
#

Lizardcat here we come. Lol

warped ice
#

my goal is i will do EVERY type of lizard to be playable [albeit nerfed, like they're juvenile rather than fully grown hence why they'd be less hostile to friendly people and not as strong]

except for red lizards, i feel like they should stay as enemy only yknow

#

plus with their extreme hostility i dont think it'd make sense for them to be in a group at all

regal mulch
#

Baby reds would 100% be murder machines as well, so ye.

warped ice
#

like even with the hypothetical balancing of "everyone wants you fucking dead and good luck with karma and blessings lmao" that'd still be powerful as hell
but stuff like green lizards being unable MUCH WORSE at traversing poles [im pretty sure nothing could justify giving up all vertical movement] is a good exchange for extra tankiness, blue lizards being more fragile than others [even if they are beefier than slugcats] in exchange for The Tongue™️

black lizards being Completely Blind but stealthy and with suuuper good hearing

regal mulch
#

Blue lizards literally just saint but to gain attack they lose max health.

warped ice
#

blue lizards literally just saint but Cooler because lizards are cool

regal mulch
#

Lol

regal mulch
#

No matter how peaceful Autumn makes Saint, I will find a way to murder hobo.

#

Arch will forever live in spirit.

magic oasis
#

that's weirdly reasssuring

regal mulch
#

Lol

#

I still only directly killed like 7 out of the 20 kills with Saint.

#

So even if Autumn removes all forms of damage from Saint, that's still 13 kills. Lmao

verbal ferry
#

woa

regal mulch
#

saint can still throw hands and im never removing that

#

@hushed bane hunty time

#

we gotta finish them today

magic oasis
#

local hunter brushes their teeth

#

asks other creatures to rate being bitten by them

regal mulch
#

i was thinking a like

#

mark enemy

#

deal more damage

hushed bane
regal mulch
#

hi

#

you have any ideas for them

#

maybe a like

#

savage attack

hushed bane
#

oo

regal mulch
#

attack with disadvantage but deal double damage

#

maybe even have it come with the opposite

hushed bane
#

i was thinking for a few rounds damage would double but you'd have disadvantage with anything else

regal mulch
#

attack with advantage but deal half damage

hushed bane
#

so it's like you're fully focused on attacking

#

and are sorta locked out of fleeing

hushed bane
regal mulch
#

what else could they have

#

maybe something about tracking things

#

literally called hunter

hushed bane
#

scent glands

#

you mark something with your scent and can see its location from almost anywhere using an action

regal mulch
#

wears off after a cycle though

#

and it would need an additional effect

#

like you deal bonus damage against these creatures

#

maybe 4 blessings to activate it

#

that sounds good for adap 1

#

what about adap 2

verbal ferry
#

@regal mulch oh ok

verbal ferry
#

STEREO SMELLING VIA SNAKE TONGUE

#

COUGH COUGH

magic oasis
#

caecus slugcat

regal mulch
#

yes thats where the idea came from but it needed more to be a full species adap

verbal ferry
#

snake fangs

#

i suggested it

regal mulch
regal mulch
#

@warped ice zonked into chat

#

adap is ready

#

when we make the other one ill let you decide if you wanna switch it out

#

also also

#

@cloud bronze hey The List™️ decided it was your turn to play tommorow

#

can you

warped ice
#

ADDITIONAL DAMAGE DIE?

#

OOOO

regal mulch
#

additional damage dice

#

in this economy????

warped ice
#

so does that mean i just

regal mulch
#

3d6 instead of 2d6 for a spear

warped ice
#

remind me how much damage my sword does

regal mulch
#

2d8

#
  • 2 since hunty
#

so with this you could do uh

#

3d8 + 2

#

26 dmg go brrrrr

#

1/500 chance though

warped ice
#

oh my god

regal mulch
#

15.5 damage on average

warped ice
#

finally

#

true power

regal mulch
#

if you hit the 26 ill double your damage

#

(about to regret this when their super cool sick awesome boss gets one shot)

#

this cat deals 15.5 damage per action!!!!!

warped ice
#

FORGET ARCH
NOW I AM THE ONE WITH POWER

regal mulch
#

arch does not deal damage per second

#

things simply die around them

warped ice
#

consider that sword is cooler and more stylish though

hushed bane
#

arch has the opposite of hunter's cancer

#

He gives everyone else cancer

regal mulch
warped ice
#

soon™️

regal mulch
#

find me a valid reason why you could stay in the air long enough and ill allow you to

warped ice
#

big jump

regal mulch
#

What's cooler, a sword, or reflecting spears back at the enemy, bashing 6 scacs into spikes while surviving the spikes yourself, and surviving a levi bite not once but twice.

#

Also sparta kicking a liz off a cliff, obliterating scacs, and licking things to death.

warped ice
#

_ _

you have a point there yeah

cloud bronze
#

WHO TF PUNGED DMEMMEMMEMEM

#

sorry

#

WHOPO

#

WHOOO

regal mulch
#

hi

#

can you do 2pm pst tommorow

cloud bronze
#

i sorry :(,

#

i cant!

regal mulch
#

oh

#

u

#

h

#

back to The List™️

#

@craggy pulsar hey you wanna play again

cloud bronze
#

Sorry

#

idk how to play so i cant :(,

regal mulch
#

i mean i can explain the rules to you

#

theyre not that complex

#

or you could read them yourself

#

theyre pinned

#

As long as you can be there, you can play. You don't have to know how.

regal mulch
warped ice
#

i wonder if they were even smart enough to comprehend it was an offer of peace

regal mulch
#

the scavs 100% were

#

They had the mark of communication, all of them.

#

They all understood.

warped ice
#

oooh ok

regal mulch
#

i do want to know what everyone is expecting at the gate

#

Arch also gave 3 warnings.

#

3 warnings, and funnily enough 3 was the only one to listen to the warnings.

regal mulch
#

yeah

warped ice
#

3 my beloved

regal mulch
#

3 is so cool

#

you do all know they were the shop scav right

warped ice
#

i dont know if i heard that but neato

regal mulch
#

oh right you werent there that session

#

they were a scav merchant

warped ice
#

noice

magic oasis
#

if 3 is so good

#

where is 4?

warped ice
#

dead probably

magic oasis
#

if 4 is so dead

#

why don't you play 5?

warped ice
#

no playable scavs slugloafcry

regal mulch
#

in pipe hell

#

above the pole plant room

#

ill get a picture

#

Pls do. Brain go brrr rn

#

Work busy

#

Ah yes

warped ice
#

leviathan ambush

magic oasis
#

one sec i have a good idea (rare)

#

it's a surprise party leviathan

regal mulch
#

im adding a leviathan now

magic oasis
#

instead of hydraulic joint sounds

#

it makes party horn sounds whenever extending its jaws

regal mulch
#

Autumn can Toad have a Comically Large Hat(it does nothing)?

#

yes

#

Sweet

#

Comically Large Hat for toad. Now I gotta art that. Lol

magic oasis
#

can we install the santa hat mod

regal mulch
#

No, we get the spooky hat mod.

magic oasis
#

if you propose that

regal mulch
#

We need Magically Stat Hats

magic oasis
#

i propose a nerf to toad's hat

#

It must be crafted

regal mulch
#

i agree

#

craft said hat

#

This is fair.

magic oasis
#

You must kill god

#

and then gather some plants

regal mulch
#

Toad will make a hat with his 0 knowledge or comprehension.

magic oasis
#

(god killing unrelated but it's for the completedness of the craft)

regal mulch
#

I propose at lvl 4 Toad becomes slightly more sentient.

#

how

#

?

warped ice
regal mulch
#

Wait. Does Toad have any kills so far? I don't remember.

#

i cant remember

#

do they?

#

Did they land the springboard spear?

#

That'd be the only kill I think.

#

Totally didn't just almost ask a customer if they wanted their spear instead of asking if they wanted their receipt. slugsitt

#

debating if i should drop big lore this session

#

Mmmmmmmmmm lore

magic oasis
regal mulch
#

Simply everyone who wants to play should be present every session whether they get to play or not. Lol

#

@cloud bronze are you going to play?

#

If so, someone should prolly help you make a character if you don't have one already

#

Autumn we're all lvl 3 now right?

cloud bronze
#

idkkk

regal mulch
#

all lvl 3 yeah

#

species adap!!!

warped ice
regal mulch
#

ok i decided im not dropping The Big Lore™️

#

ill drop all the hints that in retrospect that will have you like "oh shit it was there the whole time"

#

or youll instantly realize

#

no inbetween

#

Super speed Toad will have the hat crafted in roughly 3 turns.

cloud bronze
#

FINE

#

sorry

#

i justtt

#

Don rlly know

warped ice
#

hey aut umn
random question but what level was weave when i duelled him

regal mulch
#

um

#

why

#

he gives like level 5-7 vibes to me

#

and he has imitator

#

Autumn simply didn't give her npc levels. How unprofessional(jkjk).

warped ice
#

just wanted to know how high i was punching up from level 2

#

im happy with that :)

regal mulch
#

I mean close battle with a 3-5 lvl gap is good.

warped ice
#

i beat him down to 4 hp with a fucking ukelele
and since we werent aiming to kill it was more like 3 hp
a sneeze would've finished him off

regal mulch
#

it was battle to the death since yknow

#

revive

#

he just stopped because accidental hand cutting

warped ice
#

and yet he didnt finish me off

magic oasis
#

you didn't think to spear yourself after the fight

warped ice
#

also i like how this means that losing a fight and getting finished off is a better alternative to losing a fight but living to tell the tale

warped ice
regal mulch
#

Wait. How play ukelele now? scavplead

#

force of will

magic oasis
regal mulch
#

?

magic oasis
#

i just deadass looked up 2 player hurdy gurdy

#

anywho

#

One person cranks the wheel

#

The other presses the keys

#

another example (in stone)

regal mulch
magic oasis
#

that would be an excellent argument

#

However,

#

the spearmaster we interrogated speared themselves

regal mulch
#

ok right that did happen

#

uh

#

i dont have a good reason then lmao

#

then again nobody has ANY idea how the cycle and stuff works anyways

magic oasis
#

now you can undelete your su file and install the newest crs

regal mulch
#

it just kind of is

#

dont ask why the injury wont heal on sleeping though

#

wait wait i can just make the sword itself cool as fuck

#

the sword is like cool and magic and blessed and shit

#

so its able to permanently injure slugcats like that (its not strong enough to permanently kill them though)

#

dont ask where he found it though

magic oasis
warped ice
#

YES

magic oasis
#

autumn i will ask you where he found it

#

in a week

warped ice
#

before i go to bed [i meant to go an hour ago its 4am god damn expedition distracted me]
thinkin of starting to work on the playable lizards later, just for fun tbh, no plans to submit it to the homebrew doc once that exists
how much health should a playable green lizard have? im gonna use that as a baseline for the rest

[worth mentioning they're juvenile and not fully grown, so they'd noticeably weaker than a typical lizard but still beefier than a slugcat]

regal mulch
#

i already have an answer

warped ice
magic oasis
#

he found it in the gutter didn't he

regal mulch
#

~24

magic oasis
#

chunky

regal mulch
#

a blue should have the same hp as a slugcat

magic oasis
#

big
plumpy

warped ice
#

alrighty
also worth noting that im forgoing accuracy of greens being unable to climb poles because that would NOT be fun and instead they're just gonna be VERY restricted in vertical movement
not enough to be unfun but enough that it is a noticeable downside
since having double the health of each party member is a pretty big thing

magic oasis
#

tired little green lizard after having to climb up 3 flights of poles

warped ice
#

3 point of 5e exhaustion

#

its ok though
you can probably ride on the back of your lizard allies

damn i just realised lizards cant hold items that
would likely be a big problem

magic oasis
#

give them tiny little fingies

warped ice
#

not big enough to hold rebar saintpensive

magic oasis
#

big enough to hold lantern mice like hamborgar

warped ice
#

shortly before violent blood-splattering consumption

magic oasis
warped ice
#

turning on the blood mod's bloodlust mode has made the experience of eating creatures as hunter 10x more satisfying

#

ONE more thing, each lizard has differing bite lethality so would that translate into differing bite damage?
and once again, using green and blue as a baseline, what'd the damage be for each? to save the search, green lizards have a 50% lethality and blue only 20%

regal mulch
#

blue somewhere around 1d12 + 1, green 2d8 + 2

#

i have 3 different pipes overlapping on this battlemap

#

this is not good

#

i mean you can tell which pipe you follow pretty easy but sitll

warped ice
# regal mulch blue somewhere around 1d12 + 1, green 2d8 + 2

alright sounds gud
since the biggest downside of lizards is no proper ranged weapon, bite gotta be hefty to compensate
also perhaps on a successful bite, the victim is grappled by the attacker until the attacker takes any damage? though they aren't restricted from throwing or anything, if they've got an item in hand they can free themself too

regal mulch
#

could work

warped ice
#

could lead to some cool teamwork where the lizard sneaks in to bite even if it doesn't kill but keep a target down while everyone else wails on it
possibly with advantage too since its being held down
already

#

white lizards and nightcats gonna get along with their shared camo enjoyment frfr

regal mulch
#

ok this map looks like a mess

#

but its gonna be fun

regal mulch
#

i have most of the campaign story beats planned out except the ending because i have 0 idea how its gonna work

#

like i literally cannot figure out what to end on

#

Autumnnnnnn

#

The ending is the most importantttttt

#

You should've had that firsttttt

#

i have the ending sequence

#

but not the exact end

#

Toad nyooms so fast we enter RW2: Electric Boogaloo

#

Toad nyooms so fast we enter an alternate timeline(next campaign).

#

ill probably just have the equivlent of the fnv ending slides after the final session

#

i do have a banger final boss though

#

then the biggest lore drop after that

regal mulch
#

Loooooore

warped ice
#

the MOMENT i am home im gonna write SO MUCH LIZARD FACTS

warped ice
craggy pulsar
#

Drunken gourman time

warped ice
#

this image haunts my dreams

magic oasis
#

the horse is directly facing you

#

it's a predator

magic oasis
#

what if we just kidnapped an iterator

regal mulch
#

if you find one go for it

#

if you really want to find an iterator i can figure some stuff out

magic oasis
#

though i think finding iterators would be way, way later

regal mulch
#

getting the stuff to make something to find an iterator is a whole ordeal in of itself though

magic oasis
#

also true

#

finding a polite one would certainly be helpful but there's always the chance they're five pebbles 2 : the sequel

warped ice
#

i wanna kill an iterator
somehow

magic oasis
#

eat them??? duh

warped ice
#

mmmm met al

magic oasis
#

mmm

#

pebbl

warped ice
#

roc ck :)

magic oasis
#

maybe we should eat blades of grass

verbal ferry
#

guh

regal mulch
#

@craggy pulsar @cloud bronze so are you playing today i dont think we figured it out

#

also @ember sentinel youre playing today if you dont remember

verbal ferry
#

hi autumn

regal mulch
#

hi

magic oasis
#

spectatin' time

#

oh yeah autumn

#

do you think it'd be fine if i spectated through roll20 instead of through a stream

#

i'll just not touch my token this session

regal mulch
#

yeah

craggy pulsar
#

I can play yes

regal mulch
#

sweet

#

2pm pst

craggy pulsar
#

more like

regal mulch
#

make your character level 3

craggy pulsar
#

wait in how many hours is that?

regal mulch
#

uh

#

4 1/2

craggy pulsar
#

<t:1662238800:t>

#

like this?

regal mulch
#

yes

warped ice
#

radicool

regal mulch
#

so you can make it right

ember sentinel
#

What time is the sess?

regal mulch
#

same as last time

#

4h 15m from now

regal mulch
#

thats fine

#

you can still watch if you want

cloud bronze
#

hmmm,

magic oasis
#

hrhnngm

regal mulch
#

Two hours, and I'll be on time this time. slugsparkle

regal mulch
#

Mystie is goin' with porls adap btw Autumn

humble helm
#

would it be possible for y'all to post a recap of the session here or something because I'm curious but I probably can't make it to the actual session

regal mulch
#

i can recap all 3 sessions after this one

humble helm
#

oh ok cool

magic oasis
#

verily!!

hushed bane
#

GREETINGS

warped ice
#

judgement draws nigh

hushed bane
#

next time i get to make a character it'll be gabriel who is trapped in the body of a slugcat

magic oasis
hushed bane
#

"INSIGNIFICANT FU-" (gets eaten by lizard)

magic oasis
#

HUNTERS ARE BOOKED FOR A PER-CYCLE RATE, PEBBLES!
AND MINE IS TWO HUNDRED POINTS

#

AND YOU ASKED FOR A RUSH ORDER THIS CYCLE
SO THAT WILL DOUBLE THE RATE
IT'LL BE 400 POINTS FOR THIS LITTLE SHORELINE MASOCHISM SESSION, I HOPE YOU'RE PREPARED TO PAY THE FUCKING TOLL

#

OH, AND BY THE WAY
YOU NEED TO RAKE UP YOUR FUCKING PASSAGES, PEBBLES
TRY STARVE ECHOES FROM TIME TO TIME, IT'S DISGUSTING THE WAY YOU SCORERUN

hushed bane
#

Do you take NSH's slag keys

magic oasis
#

FUCKING DIE

#

ALSO
DO AN ITERATION ON RAIN WORLD DOWNPOUR, ITCH

hushed bane
#

👏 👏 👏

regal mulch
#

TIME TO GET PINGED

#

@warped ice @regal mulch @craggy pulsar @ember sentinel slugclose slogcag

magic oasis
#

time for me to spectate

#

i promise i will not touch anything @regal mulch

regal mulch
#

ok

warped ice
#

slahgfac

verbal ferry
#

hiii guys

#

@regal mulch what is happen

#

ok

#

i got two vulture masks ealier

craggy pulsar
magic oasis
#

get the fuck ou

magic oasis
#

this sound

hushed bane
#

fog jr

regal mulch
#

I enjoy the interaction between Jo and Toad. Lmao

warped ice
#

@somber plover

hushed bane
#

thanks folks for the great session!

#

i cant vc anymore since its super late but ill probably work on the doc a lil

magic oasis
#

i shall leave

#

googby

regal mulch
#

Autumn be prepared for the next battle that Toad is part of, I intend on speed.

#

Also what are the stats of the babies?

#

no idea

hushed bane
#

this session has given me a huge boost in motivation to work on my campaign lol

#

i have made 6 creature designs so far

regal mulch
#

And I'll have my actual dice, so I won't have the roll20 die botching my rolls

#

Custom creatures? slugclose

hushed bane
#

ohoho yes

#

would any of you like a sneak peek of one of the first ones you'll encounter

verbal ferry
hushed bane
#

finfishers

#

(they will steal the shit out of your food)

regal mulch
#

Fizzy good with pixel art

hushed bane
#

also i hope you like water

#

(my favourite region is shoreline)

magic oasis
#

can i have one as a pet

hushed bane
#

they can be tamed but they'll be lil bitches about it

magic oasis
#

good

coral meadow
regal mulch
regal mulch
#

tomorrow im gonna work on the doc a lot

#

@hushed bane can you slugclose

#

i think ill finish saint first

regal mulch
#

also id like to remind everyone in the campaign you can go anywhere on the map as long as you tell me where youre going in advance so i have prep time

#

To Ohio

#

Also don't forget my swamp. If you still have that after you stole it from me.

#

i have it

#

its in the corner

warped ice
hushed bane
warped ice
#

mmmghg monch

somber plover
#

(hes hunrgy)

warped ice
#

playable iterators are basically done slughapp

#

lacking a second unique adaptation but generally they're pretty finished
just waiting for autumn to begin existence so i can confirm its gud

#

unsure if i should start on lizards or scavengers next

warped ice
#

hardest part of trying to start on the lizard doc is finding a good image to spice up the start of it

warped ice
#

orange activity

warped ice
#

realised i should probably uh
actually post the iterator doc here to get other people's feedback too

somber plover
#

(they are skrunkyly)

warped ice
#

time to MAKE LIZARD
green lizard first of course

warped ice
#

should lizards be able to use their jaw as item storage
like storing 4 small items
since they cant hold stuff
then a tweaked version of combat ready could have them hold 2 large items like spears but more for allies to use rather than themself

magic oasis
#

ooh

magic oasis
warped ice
#

t
they do???
hold on im checking this out

#

OH MY GOD YES

#

that is exactly what i meant

magic oasis
#

they just chill out in there

warped ice
#

peak vibe tbh

#

crocodiles really have stronger family bonds than most people, wacky

#

so by "small item" i mean anything that can be stored in a slugcat's cheeks

4 scavenger bombs

magic oasis
#

you've heard of the gourmand machinegun, but get ready for

#

the lizard grenade launcher

warped ice
#

that would be dangerous because if you bite someone with several volatile explosives you're probably gonna blow yourself up

#

BUT

#

that payoff man

magic oasis
#

i still think that gourmand machinegun is a sick idea and someone should try it

#

gourmand + overstuffed cheeks adap + spray adap

warped ice
#

yeessss

#

wait should i post the playable iterator doc
its basically done, except i cant figure out the second species adap for em

magic oasis
#

1 + 2 (gourmand) + 2 (overstuffed cheeks)

#

5 items in one attack

#

WHAT
WHEN WAS IT NERFED

#

NOOO

warped ice
#

wait it was nerfed?

#

what did it used to be

magic oasis
#

it used to spray out all items in your mouth for 1d8

warped ice
#

OH

#

thats still pretty good tho

magic oasis
#

so if you had all 5 mouth slots full as gourmand, you were able to destroy 5 items in exchange for 1d8

warped ice
#

ok bit of a change due to a suggestion by fizzy

#

rather than 4 jaw slots and nothing else its

#

2 jaw slots and one small item in each front hand

#

no big item like spear but they can still hold small stuff like rubbish or Porl and move around

magic oasis
#

lizards with tongues ingame can snatch your spear, and hold it in their mouths

warped ice
#

they cant use a spear in their mouth though
hold on lemme type this up quickly uhhh

#

pack mule

#

that gud?

magic oasis
#

Lizards struggle to utilize their limbs for much but movement. You can hold 2 small items in your front hands, as well as 2 small items and 1 large item (such as a spear) in your jaw. Items may only be used when they're in your hands.

warped ice
#

that works better thx

verbal ferry
#

the

warped ice
#

the

magic oasis
#

if you ever need help wording something

#

i can help

warped ice
#

important addition

verbal ferry
#

im gonna try and figure out ways to break the iterators

#

with builds

warped ice
#

you'll probably figure one out easily yeah

#

also hold on ill post the doc here i keep forgetting to

verbal ferry
#

ok

#

ill open it up as

#

WAG IGAS

#

i've never written homebrew before tbh lol

warped ice
#

neither have i

verbal ferry
#

ok so +5 to resistance

#

wait

#

do iterators just not get recovery dice???

#

thats gonna scale really poorly đź’€

warped ice
#

i think i should specify they DO get recovery dice
i forgot about that entirely đź’€

verbal ferry
#

haha

#

fair

#

lemme think of ways to break this with adaps

#

so far i've got nothing other than hearty

#

wait wait

#

ohohohoh i just got something

#

spontaneous combustion

warped ice
#

do tell me what you have in mind

#

i wanna know how you're gonna break it

verbal ferry
#

pretty much just

#

facetank shit

#

since you can take way more damage it makes spontaneous overpowered

#

also remedial methods exists

#

but yeah

#

fungal recovery

#

combined with rejuvenation

#

blessings > food > health

magic oasis
#

incapacitated players would be able to be placed on a lizard and carried around easier

warped ice
#

TRUE
oh wait also like
could go on the back of a green lizard to get through worm grass safely?

magic oasis
#

be chomped by green lizard to get through worm grass safely (as they can't overpower the bite strength)

warped ice
#

dont get chomped
just hide in jaw safely

verbal ferry
#

oh what happened to the one that let you convert blessings to food

warped ice
#

ig its vanished

verbal ferry
#

oh ok

#

2d4+ resistance

#

for 6

#

average's gonna be. . . 5+ resistance for 6

#

fungal recovery lets you do it infinitely lol

#

combine that with maybe last stand

#

and spontaneous combustion

#

nigh invincible

warped ice
#

inb4 i remove healing via adaptations because i did not know fungal recovery exists

verbal ferry
#

bungus

warped ice
#

its wungus

#

you fool

#

its literally moving fast to heal

#

thats what the wungus does

#

bungus is stayign still

verbal ferry
#

ok

#

havent played risk of rain

#

(rainworld spin off game)

#

coping mechanisms

warped ice
#

hmmm random thought
what if all healing from outside sources [not the iterator healing itself and such] is cut in half, rounded down

verbal ferry
#

just disable it lol

#

although

#

putting an entire adaptation into a less efficient but reusable healing source could be a fun build

warped ice
#

it could actually

verbal ferry
#

it'd still take stupid amounts of food to heal to max, so you know

#

probably pretty balanced

#

me omw to make fungal hivemind iterator

warped ice
#

also no reserve food pips so you cant just stock up and have some safe healing

verbal ferry
#

anyways i might just make some uhh

warped ice
#

you've only got the 8 required to work with

verbal ferry
#

stats for creatures

#

snail

warped ice
#

snale :)

verbal ferry
#

snail probably gonna have uhh

#

12 * 0.8 hp

#

10

warped ice
#

deciding to keep rites able to heal iterators because like
magick

verbal ferry
#

9

#

guh

warped ice
#

the power of magick

verbal ferry
#

hw do i copy gif

#

or should i just post a snail image

warped ice
#

image probably
idk how to copy gif i just download it to upload it manually
also
any ideas for a 2nd species adap for iterator?

verbal ferry
#

idk

#

head empty

#

i make snail

warped ice
#

snale time

magic oasis
#

wungal recovery

warped ice
#

back to working on lizar

#

species adaps for green,,,

verbal ferry
#

very helpful

warped ice
#

holy shit you could have like
an ally lizard use their tongue to swing you across gaps or something that'd be sick

#

trying to think up some species adaps for greens

#

honestly once thats done ill post the doc and work on more types later

verbal ferry
#

snail done for now

#

not at all balanced but will do for now

warped ice
#

snale

#

oh shit i just became a monk

#

radicool

#

WOO
IM COOL NOW

verbal ferry
#

coolness

warped ice
#

uhhHH
adaps hard to think of :(

verbal ferry
#

test

somber plover
verbal ferry
#

wtf??

#

i lost access to the document

somber plover
#

dumb and tanky

#

?

warped ice
verbal ferry
#

wagigas too dangerous for humanity

warped ice
#

the main doc?

verbal ferry
#

ok no

#

google's just

#

sayin bullshit apparently

warped ice
somber plover
#

are they?

verbal ferry
#

@regal mulch wagiging in process

#

sick tricks snailcat

warped ice
#

i keep forgetting the yellow lizards are supposed to be yellow
and not orange

#

frenship

magic oasis
#

taking a read at this

warped ice
#

:O

magic oasis
#

no reserve? are you sure?

#

permadeath is also kind of uhhh

warped ice
#

maybe small reserve
the idea is you fill up to the full required and then if you get hurt you gotta CHOOSE if its a good decision to use all 8 pips to use your one heal for the cycle or hold onto the pips so you can rest and hope to find more next cycle to heal

warped ice
magic oasis
#

weh decision

warped ice
#

thats the only way to permanently "die"

magic oasis
#

iterators have a -1 to agility already

#

and you need agility to grab neuron flies

regal mulch
#

permadeath hunterangy

magic oasis
#

kind of set up for failure

warped ice
#

should i remove the agility penalty?
and remove the permadeath since
lowered stats is a big enough penalty as is now that i think about it

magic oasis
#

i don't think permadeath fits in this campaign

warped ice
#

yea true true

magic oasis
#

or any campaigns using autumn's doc

warped ice
#

removing that then

magic oasis
#

think about how it might play in an actual game

#

does the food/healing system sound enjoyable to manage and use?