#rw ttrpg thread

1 messages · Page 2 of 1

warped ice
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neither did i until i joined these since fizzy fucking forced me to lmao

magic oasis
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our group mostly does in person sessions

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and yes i'm gonna flex that on you

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when we did online sessions, it was literally just

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join a discord VC

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DM uses MS paint for the map

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little baby man

warped ice
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the squad

regal mulch
magic oasis
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sssssssssssssssssssquad

warped ice
magic oasis
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GG

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i think my character would probably try to befriend as many creatures as possible for the express purpose of having bodyguards

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cause i think that sounds funny

warped ice
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based tbh

magic oasis
warped ice
magic oasis
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i shall befriend the lizarbs

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my lizzy army shall conquer the world

warped ice
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ngl playing a scavenger could be fun...

regal mulch
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I love how 3 was mine and then Star stole them from me because I was too focused on keeping everyone as a whole alive. Lol

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Saint Paladin go brrrr

magic oasis
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the queen of blades?

warped ice
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ye i think? idk

warped ice
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the squad

warped ice
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the entire party summarised

magic oasis
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monk may be good for a beastmaster build

regal mulch
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host would be pretty good for beastmaster

magic oasis
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yeah, though i wouldn't like to deal with the rotlings

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tanky monk that uses their friends like minions, keeping them alive with spells

regal mulch
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I plan on a homebrew that's purpose is beastmaster. Haven't had the time to figure out what the balance should be yet. I have some neat ideas tho.

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Basically Host, but less rot and more saint-like.

magic oasis
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i'd dig it

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superbuffing a single friendly scavenger until it can kill god

regal mulch
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Wasn't my thought process with it, but it's a good idea for the second species adaptation since I couldn't figure out what to do with it.

magic oasis
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@regal mulch i think that'd be kind of uh
really absurdly powerful

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even if it's once a cycle

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Abilities that allow you to manipulate luck are very strong

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for monk, an ability like that would help them specialize in what they want

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by the way i hear a frog outside

warped ice
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FROG

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observe it.

magic oasis
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i already did earlier today

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@warped ice picture i took of it a long while ago

regal mulch
magic oasis
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that frog is fake

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@terse lynx spoilers do come up

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@regal mulch ye

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they can craft more than food in downpour

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gourmand can craft lanterns and flashbangs

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Artificer should be able to make explosives innately

magic oasis
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mmm

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monk(ey)

regal mulch
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need ideas for what to do with blessings

magic oasis
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describe how they are right now in text

regal mulch
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used to cast rites (spells)

warped ice
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me thinking up wacky ideas of how to differentiate iterators from slugcats in hypothetical homebrew playable version
my only idea is
take the fact that the one iterator we fought had a ton of health
and apply that to the playable species but a little further, like no recovery dice or healing at shelters but can be healed with scrap metal n stuff? so generally they're more tanky than a slugcat of course but get worn down overtime and the damage taken is more permanent to deal with
that just applies to all player character iterators regardless of anything else about them

this probably sucks because im just spitballing a random idea i had while getting water but thought id drop it in ig??? idk i need to sleep

magic oasis
regal mulch
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they had more combat stuff previously

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but we decided only spellcasters should get that

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but overall we seem to agree that we should just get rid of spellcasting except for spellcasters entirely

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but that means that they have no use for non spellcasters so we want one

magic oasis
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for the system that rolls to hit, blessings could very much be used as little boosts to that accuracy

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for the one that doesn't need any rolls to hit (everything always hits), it could be used to allow for melee fighters to boost their damage momentarily

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like barbarian rage

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The battle masters idea I think is also pretty good

regal mulch
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battle master idea i dont like because like

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just let them do that normally

magic oasis
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the super advanced ones, or being able to expend blessings to do complicated maneuvers more easily

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Like, whiplash, downspear might require finesse to do in order to pin a creature to the ground (need to be accurate)

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But if you expend blessings, then you can guarantee that the maneuver lands

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Basically the melee slug's "spells" so to speak

regal mulch
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idk i dont want to restrict that

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feels wrong

magic oasis
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it's not restricting people from doing the maneuvers normally

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They can try to do that advanced stuff, but have to roll for if they succeed unless they use those blessings

regal mulch
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i think just a add to roll would work better then

magic oasis
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aye, fair enough

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it's your ruleset

regal mulch
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if you do have any ideas share them

magic oasis
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maybe just ones for spells that totally won't just be stolen ideas from the PHB

regal mulch
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i mean we might add some to adaptations

magic oasis
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i think having rites/adaptations better suited to kinda enable different overall playstyles would be good additions

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overall upgrades are nice, but making them more specialized or even have some drawbacks associated with either side could help make either path more nuanced and different

regal mulch
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since everyone seems to want to play

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i think we should start doing weekly(?) sessions hosted by someone (probably me) and just have a like

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3 usual people + 1 or 2 people we pick randomly

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Have a few usual people who we rotate out as they're available. That way we have consistent people testing/leading stuff, but we're also giving everyone a chance to play.

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yeah

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i think having a few usuals still is a good idea

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i think maybe you and fizzy since the 3 of us seem to be the main people working on it

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then just pick 2 people randomly from a list

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I'm semi consistently available too which helps.

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I wish I could help build on this more, but it's been so hard juggling life with work rn. slugloafcry

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its fine

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everyone working on its been taking a bit of a break

regal mulch
regal mulch
warped ice
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may i volunteer for The Usuals™️???

magic oasis
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i will become more busy than usual soon so i might not be usual

craggy pulsar
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put me on the list©️

magic oasis
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unusual, even

verbal ferry
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i have spent like an hour looking at it

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i now understand

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so uh

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i wanna make stats now :)

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probably for coalescipedes and leeches and stuff

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also rq question, are creatures with negatives in stats allowed?

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also why do creatures only get stat buffs in general categories and not individual skills?

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im so onfufsed alreay

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im gonna probably do a spearmaster

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Where do I put- traits?

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there's no section for traits

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only adaptations????

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guh

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a lot of the adapations seem a bit boring

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for me anyways

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though then again that's mostly because spearmaster has no mouth and therefore loses a ton of options

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god the more and more i think about this the weaker spearmaster looks

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i trade being able to use my mouth whatsoever

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and abilities that other species might offer

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for being able to generate weapons, at the cost of an entire action

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when i could just, pick up a weapon

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or regrab it

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and also i have an unreliable method of eating

regal mulch
regal mulch
verbal ferry
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it takes an action

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im probably gonna do heightened senses

magic oasis
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mork

regal mulch
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i meant im gonna add that

regal mulch
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should we allow people to imitate creature sounds by default

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i wanna add that as an adaptation

regal mulch
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also you can still use the mouth adaps as spearmaster

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just reflavor them

verbal ferry
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ah okok

magic oasis
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can't reflavor them slugloafcry

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no mouth, no tongue

verbal ferry
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flavor is fake

regal mulch
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"there will be saint spearmaster allowed"

magic oasis
regal mulch
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i was thinking about making it an adaptation though

magic oasis
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like as an action you can try to imitate a creature's noise, and it takes allure/taming/intimidation depending on how you're using it

regal mulch
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im just making it an adaptation

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anyways to remind everyone everything we need to work on (for species)

  • all of monk except downside
  • both hunter adaps and the downside
  • nightcat downside and one adap
  • gourmand downside and crafting adap (maybe)
  • all of saint except downside
  • both host adaps
verbal ferry
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mm

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i feel like allowing spearmaster to mimic scavs would be funny

regal mulch
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i mean they can

verbal ferry
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yea

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im probably not gonna do spearmaster though to be honest

regal mulch
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thats the entire adap

verbal ferry
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not being able to speak is pretty limiting

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wait when did that get added

regal mulch
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the imitator adap?

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just now

verbal ferry
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oh ok lol

regal mulch
verbal ferry
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my other concern with spearmaster

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is

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we can make spears, yes

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but if you already have spears to begin with

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you might as well be playing something else

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since your only real benefit is 'i can make weapons'

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you can only have so many spears anyways

regal mulch
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they have their own adaptations

verbal ferry
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so why not just

regal mulch
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remember

verbal ferry
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carry spears

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and yeah i guess

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but having one of the main traits of a character be effectively useless is pretty crippling

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especially when they're forced to get food exclusively by attacking

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idk

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im probably gonna do arti

regal mulch
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idk ive personally seem a lot of use cases for them

verbal ferry
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mmm right

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i guess i haven't seen the system yet

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another concern is

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im worried it might cause murderhoboism

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but

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thats just me lol

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also why are substats not impacted by main stats

regal mulch
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theyre basically seperate

verbal ferry
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mm ok

regal mulch
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its just a thing for creature stats

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main stats and substats are the same for creatures

verbal ferry
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im gonna get some food

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and then think more about character

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maybe make some stats for coalescipedes or leeches or something lol

regal mulch
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were reworking creature stats into modifiers soon

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instead of DCs

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if you wanna help there

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or even better actually

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just read over all the rules and see if anything needs to be clarified

verbal ferry
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ooh

regal mulch
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im gonna rewrite the combat rules soon so wait a little

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im doing it today

verbal ferry
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i was confused about action economy

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but uh

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fuck

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guess no chracter now :(

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lol

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@regal mulch jetfish ramming does damage btw

regal mulch
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how much

verbal ferry
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a little

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it can kill them sometimes

regal mulch
verbal ferry
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yeah

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jetfish occasionally kill eachother on accident

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also neat detail

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if you approach noodleflies and get close enough, it can sometimes force them to cancel their charge move

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It works more consistently if their pokey thing hasn't turned black yet

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also salamanders have the same behavior as whites when it comes to lurking

regal mulch
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combat has been rewritten

verbal ferry
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ombat

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wombat aggrssion

magic oasis
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nombat

verbal ferry
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furry emoticon

magic oasis
magic oasis
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what are the stats on that

verbal ferry
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it lets you see the entire map when eaten

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(not an actual thing lol)

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oh yeah lemme get

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overseer stats for the thing

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they have one hp.

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uhhh. . .

magic oasis
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i will munch one

verbal ferry
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blindness

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ok overseer's gonna have

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12 hp.

magic oasis
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i know just how to munch one too

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you distract it by doing a funny dance

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and then i sneak up behind it to grab it

verbal ferry
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i think its kinda dumb that creatures get such high bonuses to stats

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when slugcats get so little of ones

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the fact a batfly can pretty easily overpower a slugcat in physical strength is kinda dumb

regal mulch
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those are DCs

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not stat bonuses

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and we are changing to rolling

verbal ferry
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ooh.

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so wait

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how is rollin gonna work

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stat wise

regal mulch
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point buy

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its point buy

verbal ferry
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yeah i know

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i meant for creatures.

regal mulch
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oh

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currenty they dont roll

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but theyre just gonna roll against the player when we finally add it

verbal ferry
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oh

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i guess you could use

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horde ruling

regal mulch
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time to uhhhhhhhhhhhhhhhhhhh

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develop stuff

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@hushed bane hey are you doing anything right now

regal mulch
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should we add more character customization

verbal ferry
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yeah probably

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also i feel like the current adaptation for nightcat could use some work

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my idea for another one might be just like

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less strenuous camoflague

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or the ability to guarantee where an attack lands

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maybe nightcat could spec into magic?

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that'd be cool

regal mulch
verbal ferry
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mm

regal mulch
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also night camo isnt that costly its one blue fruit every 2 actions

verbal ferry
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i'd say maybe a few more rites

verbal ferry
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but it'd be cool to be able to camoflague long-term

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unless actively in combat

regal mulch
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rites and blessings are being reworked

verbal ferry
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like sitting in one spot to scout out for enemies

regal mulch
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1 food pip every time you move with it active

verbal ferry
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mm ok

regal mulch
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actually

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sitting in place is fine already

verbal ferry
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oh lol

regal mulch
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you dont take any actions while sitting in place

verbal ferry
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well

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either way

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we should probably also make adaptations for hunter

regal mulch
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thats the plan

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but on the blessing rite rework

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i think we should remove rites from base slugcats

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maybe move some to saint/monk

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then some to adaptations

verbal ferry
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yeah

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i feel like nightcat and gourmand should keep them though

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nightcat particularly needs a little something imo

regal mulch
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yeah because theyre unfinished

verbal ferry
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plus it'd fit with the 'methodical' theme

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i feel like just

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giving them rites as an adaptation

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could be cool

regal mulch
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well every slugcat can get adaptation rites

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wait maybe we can have that as further customization

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what rites you get

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then the problem is what to give monk/saint again

verbal ferry
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yeaah.

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maybe we could give them exclusive rites or something

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one idea i had was a spell that gives allies extra actions or something

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kinda like rivulet

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also i feel like there should be a cheap rite

regal mulch
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i think the agreement was monk defense saint offense

verbal ferry
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that you can use to just like

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dump stuff into

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if you have only one blessing

regal mulch
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we had a 1 cost 2 damage rite that cant be resisted

verbal ferry
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my idea is just like

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add a little bit to a check

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'karmic fluke'

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or somethin

regal mulch
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yeah could be nice

verbal ferry
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that or maybe any roll

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including damage

regal mulch
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i think im going with rite customization idea though

verbal ferry
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could be used on allies or something

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then it could actually be worth something

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just give em like

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+3

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wait wait

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i just got a really cool idea for an adaptation

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'forked tongue'

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could be either in general or for saint

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if it's an all character adaptation, you could use it to track things by smell

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versus for saint

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you effectively get two tongues

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letting you potentially use yourself as an anchor to prevent creatures from moving

magic oasis
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so you become a grapple worm

regal mulch
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i had that idea too

kind brook
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Hopefully there can be a session better timed for EU people too in the future.

regal mulch
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which would be when

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(obviously need ot know what time it is for you rn)

verbal ferry
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yes

verbal ferry
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another basic idea

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'thick skull'

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might let the player have a bit of extra hp

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or maybe attacks from certain directions have a chance to do less damage

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idk

magic oasis
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helmet

verbal ferry
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i feel like just having a thick skull

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is a bit more flavor friendly

magic oasis
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i mean, a helmet is basically what it can be equated to

verbal ferry
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yeah

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but you could say 'oh i have a helmet'

magic oasis
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what about maybe that giving you a bash option?

verbal ferry
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or you could just do thick skull

verbal ferry
magic oasis
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thick skull allows you to #movement into enemies

verbal ferry
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yes

magic oasis
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however it will never be as good as gourmand

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gourmand with thick skull though hunterthinking

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wrecking ball build

verbal ferry
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m

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@regal mulch hey hey i just got an idea for a rite

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maybe one that could be used to transfer blessings between players

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might cost like

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3 blessings

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and give somebody else 2

regal mulch
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were getting rid of rites in their current state

verbal ferry
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oh

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alright, fair.

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what about the thick skull adaptation?

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i feel like that might be kinda decent

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on hunter or spearmaster or somethin

regal mulch
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more health is already an adap

verbal ferry
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mm

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ok

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well

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for hunter

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i feel like accuracy could be one

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allowing for the individual to specifically choose where each spear lands if they roll high enough

regal mulch
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you can already choose where the spear lands

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or atleast attempt to

verbal ferry
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maybe it could give advantage on a check like that

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damn

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im really out of good ideas arent i haha

regal mulch
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i mean we still gotta work on hunter

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i wanna do them first since spellcasting is gonna be a whole shitshow once we get to it

verbal ferry
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yeah

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another idea could be like

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maybe melee shit

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either with spears or just unarmed attacks

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and for nightcat maybe they could get like

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a blinding move or something

regal mulch
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they have the flash though

verbal ferry
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mm

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maybe they could have the uh

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illusion rite thing

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and instea of it being a rite

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they could do it for food

regal mulch
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yeah maybe

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since that could make good distractions

verbal ferry
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anyways uh

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for host

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maybe they could get poison or somethin

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actually-

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i feel like that forked tongue ability could be really cool on hunter

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since it'd go well with the whole, hunting thing.

regal mulch
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whats that do again

verbal ferry
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lets you smell stuff.

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snakes have stereographic smelling

regal mulch
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i mean you can smell already

verbal ferry
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i mean with extra precision

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could let you pinpoint stuff from really far away

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or avoid dangerous rooms

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and in addition you would have the ability to tell where a smell is coming from in actual directions

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like left vs right

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thats why snakes have a forked tongue

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the two different points move air in different directions

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causing them to go into two different sensory organs inside of the mouth

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where they are then brought to the nose

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allowing the snake to smell with precision

regal mulch
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i feel like thats too niche for a species thing

verbal ferry
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mm fair

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maybe it could come with venom or something?

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lol

regal mulch
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that could work

verbal ferry
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just fucking

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snakeface

regal mulch
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maybe slap that on nightcat

verbal ferry
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lol

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also i just got one for saint

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imagine just giving them the equivalent of dnd vicious mockery

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nah

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maybe uhh

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oh!

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maybe they could distract enemies by yelling at them

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leaving them more open to attacks

regal mulch
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we had an adaptation like that before

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we removed it because it felt like it was restricting things you could already do

verbal ferry
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ooh.

regal mulch
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wait i can move the imitator adap to nightcat

verbal ferry
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yeah

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well

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saint is supposed to be offensive, right?

regal mulch
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no

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supportive

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monk is defensive

verbal ferry
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oooh

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lol

regal mulch
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ok nightcat just needs a new downside

verbal ferry
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maybe uhh

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worse in light?

regal mulch
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well that kinda counteracts the bioluminescene adap

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as its gonna make you worse in bright light

verbal ferry
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oh lol

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maybe bioluminescence should disable that then

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wait

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then you'd have no weakness

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boowomp

regal mulch
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yeah

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or you could just add a thing like

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"bright light caused by you does not trigger your weakness"

verbal ferry
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yeah ok

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that could work!

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should i suggest that in the doc right now?

regal mulch
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ill write it up myself in a second

verbal ferry
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aight

regal mulch
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did that

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@regal mulch monkpower hi

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we made nightcat anything you think should be changed

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Can't read rn

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Woek

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damn

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tell me when youre out of work then

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Kk

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2 hours

regal mulch
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is that even possible

magic oasis
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advanced acoustics

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maybe it comes as a sort of innate understanding of how sound travels

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I don't think it should work on creatures with superhearing though

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like mole lizards

regal mulch
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well itd be an attempt to decieve them vs the creatures perception

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which they have advantage on when it relates to hearing

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oh yeah right its called throwing your voice

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Read

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Seems kinda out of place.

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I don't understand the purpose of mimicking sounds

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theres a lot of uses

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distracting creatures

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scaring creatures

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with the ability to throw your voice you could get creatures away too by making it seem like theres something somewhere else

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So essentially fizzy 2 electric boogaloo without the echo location.

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yes

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Huh

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Might be fun.

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oh wait right i was gonna add an echolocation adaptation wasnt i

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I have no idea

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i was gonna

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idk how to make it

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ill work on that later

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everyones agreed about creature rolling though right

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I did at least

regal mulch
regal mulch
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should we give nightcat disadvantage on attacks when in bright light

magic oasis
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what are the mechanics for attacking in different light levels to begin with?

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like bright light to dim to no light

regal mulch
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under special conditions

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should we start using battlemaps only when its necessary

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instead of mapping out everything

autumn field
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this made me lauigh so fuckin hard

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helmet

magic oasis
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helmet

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i still think wrecking ball gourmand build would be hilarious as hell

regal mulch
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you can do that

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just fall on them

magic oasis
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that's a falling grand piano

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not a wrecking ball

regal mulch
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have a saint grab you

magic oasis
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forked tongue saint wombo combo with a helmet gourmand

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is it hilariously impractical?

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yes

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is it funny?

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hell yes

regal mulch
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id i played a gourmand whos gimmick was falling on peole

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it worked super well

verbal ferry
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ok im baaack

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gaming

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i had a really cool idea last night but now i've forgotten it

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💀

magic oasis
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💀

regal mulch
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💀

verbal ferry
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mm

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maybe host could get like

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superhearing?

regal mulch
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Host already has it basically, but it's not written.

verbal ferry
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ah okok

regal mulch
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ok i talked with foxy a bit i am going to prep a campaign and we can start once we finish all the species and figure out blessings

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also this means i can use secret handouts

magic oasis
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your character is the imposter

craggy pulsar
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What’s secret handouts again?

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Also, I do have a spot in the campaign right?

magic oasis
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something like making one character an impo- i mean, double agent

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it can be a lot of different things though

craggy pulsar
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oh yeaaaa, now i remember

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danke shön

magic oasis
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here's an evil thing to do with it

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Get 6 players

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Tell each of them individually that they are a double agent working in the group

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And that there is one other allied agent

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Give them different sets of code words

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And then watch

craggy pulsar
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They'll all be shouting out random stuff

magic oasis
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among us but everyone's the imposter

craggy pulsar
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what if they all are impostors for each their own orginisation

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then there's the lone innocent

magic oasis
#

nah they're all part of the same organization

craggy pulsar
#

so, how about the latter question?

#

well i guess autumn's gotta answer that

magic oasis
#

i dunno

#

ping autumn

craggy pulsar
#

don wanna disturb

#

besides, they check this chat quite a bit

#

she'll be here when she'll be here

#

it is what it is

verbal ferry
#

wait how much damage do weapons even do anyways

#

????

regal mulch
#

but i plannto have 3 regulars and 2 random people from the list

#

spears do 2d6 im just lazy and ignore the object stats

verbal ferry
#

wo

#

oh lol

#

also uh

#

why dont lizards have head armor

regal mulch
#

felt like it didnt need to be added

verbal ferry
#

its like

#

right

#

also white lizards camoflague is more complicated than going down after taking any damage

#

they need to take an entire spear's worth of damage to lose camoflague

regal mulch
#

its close enough

verbal ferry
#

so it'd be 7

#

i mean that's 7 times more damage

regal mulch
#

you cant get much smaller than a spear of damage anyways

verbal ferry
#

rocks

regal mulch
#

rocks dont do damage here

#

because its so insignificant

verbal ferry
#

rip

#

:(

regal mulch
#

1/100 here would be 0.07

#

so its rounded to 0

verbal ferry
#

daaang

regal mulch
craggy pulsar
#

ah, wack

#

thought i was to be one of the regulars

regal mulch
#

when fizzys campaign comes around yeah

craggy pulsar
#

ohhh, is this another campaign?

#

welp, then that's coolio

#

Are the sessions going to be the three musketeers, and then two random cameos from the list?

regal mulch
#

close enough

#

i already have a campaign style that allows the random duo to appear

verbal ferry
#

am i gonna be in it scavplead

regal mulch
#

the list

verbal ferry
#

yes

#

im

#

g

magic oasis
#

the list

regal mulch
verbal ferry
#

the sadness

warped ice
#

playable iterator when
that would be,,, kinda rad tbh

regal mulch
#

When you make it.

verbal ferry
#

yes indeed

regal mulch
#

should hunters new downside (since we are removing blessings) be that you lose all your food pips on death

#

instead of just reserve

verbal ferry
#

probably

#

that or maybe uhhh

#

creatures that see them are more likely to attack them specifically

#

like whenever something makes eye contact

#

50/50 chance of targetting the hunter

#

making playing them risky

regal mulch
#

creature targeting should be up to the GM

verbal ferry
#

fair

regal mulch
#

ok for blessings i believe the best course of action is something along the lines of removing them for all slugcats

#

however spellcasters have them listed in their species traits

#

so for example something like 4 + level blessings

#

over even 4 + will + level blessings

warped ice
magic oasis
warped ice
#

that is why they would Not have that much if they're playable

i do really wanna make a properly balanced thing for em ngl they'd be fun to play [and rp]

regal mulch
#

give them a gun

warped ice
#

iterator wit da glock

elder fable
#

tt role playing game

verbal ferry
#

the fakeness of mind

regal mulch
#

Do we have anything planned for tomorrow?

verbal ferry
#

i hope so

regal mulch
#

not currently

#

but if you guys want to someone else can dm

#

Just lemme know before tomorrow if any plans are made

verbal ferry
#

oh cool

regal mulch
#

im not starting another till the blessing rework is done and species are complete

#

after we finish this i might make my own system

#

magic gun.........

verbal ferry
#

woah

regal mulch
#

the big gimmick would be that combat spells effects differ depending on the firearm used to cast

#

melee characters would get maneuvers in place of spells though

regal mulch
#

with a shotgun it attacks back in a small cone while a pistol just gets additional damage

verbal ferry
#

firearm

#

that doesnt sound very rainworldy

magic oasis
#

ugh, don't you know?

#

slugcats and personal firearms don't mix

#

slugcats are better suited for crew serviced weapons

#

they require less strength to operate and encourage teamwork, putting the burden of recoil into other mechanisms rather than their arms

regal mulch
#

not talking about rain world here

magic oasis
#

we are always talking about rainworld

#

even outside of this chat

verbal ferry
#

damn, really

#

crying

#

oh yeah

#

just noticed that

regal mulch
#

i just dont know how touch, out of combat, and healing spells would work if i added those

#

then again you can just hit someone with a gun

#

or shoot them and have it heal em

verbal ferry
#

medigun

regal mulch
#

im gonna finish this up first because its hard to make

regal mulch
#

ok time to work on shit

#

what are we doing with blessings

verbal ferry
#

idk but

regal mulch
#

@hushed bane @regal mulch monkpower hi hello

verbal ferry
#

ice just had the funniest clip

regal mulch
#

At work can't helo much rn

#

hey

#

we gotta figure out whats going on with blessings

#

i believe the concensus was that we remove them for everyone but casters

#

problem would be character sheets needing to reflect this

verbal ferry
#

i feel like it'd be cool to have an adaptation to have them a little bit

regal mulch
#

yeah i was thinking that too

#

we would still want new traits for hunter and gourmand though

verbal ferry
#

maybe hunter could get like

#

full on wallclimbing

regal mulch
#

downside

#

not positive

regal mulch
#

youd only really need to track blessings though since youll have like

#

2-3 spells

verbal ferry
#

oh lol

regal mulch
#

i think keeping them for anyone but through adaps works fine

#

still changing hunter and gourmand traits since they have no downside possible if you dont pick anything

verbal ferry
#

mm

regal mulch
#

Thought

#

think approved

#

Choice between adaps or points on adap levels

#

like adaps or a stat increase?

#

Ye

#

why do you suggest this?

#

Idk. Just random thought

#

Allow for different building

#

maybe

#

but we could just increase the points you get

verbal ferry
#

could also

regal mulch
#

we only have 25 + 5 species points floating around

verbal ferry
#

have weaker adaptations that let you choose a point increase

regal mulch
#

basically half feats yeah

verbal ferry
#

kinda like dnd has feytouched

#

yea

#

maybe something like the forked tongue could work?

#

wait

#

imagine half feats as a species adaptation

regal mulch
#

id rather not give half feats as a species adap

verbal ferry
#

probably a good idea

regal mulch
verbal ferry
#

yes indeed

regal mulch
#

yeah

verbal ferry
#

i feel like the uh

#

stat boost one which only costed a single blessing

#

could work well

regal mulch
#

but thats why adap spells will exist

regal mulch
verbal ferry
#

nono

#

little bit higher

#

probably like a +2

#

or something

#

for any roll

#

that occurs

#

including maybe even damage rolls

#

or even allies rolls

#

able to be used as a reaction

regal mulch
#

Not for a single blessing. Too op

verbal ferry
#

mm ok

regal mulch
#

yeah

#

i wanna work on the non spellcasters first though

#

hunter, gourmand, and host

#

gourmand first since theyre gonna be the easiest

#

what should their downside be

verbal ferry
#

maybe host could get like

#

a restraining move

#

maybe gourmand could have like

#

inability to move after taking other actions

#

or something

#

or at least walk

#

giving them more unreliable mobility

#

would probably be annoying though

regal mulch
#

worse mobility seems like a good fit though

verbal ferry
#

yeah

#

maybe they'd get like

#

heavy speed debuffs

regal mulch
#

or maybe something to do with food

verbal ferry
#

my other idea is

#

maybe starting or stopping moving costs food

#

idk

regal mulch
#

that is not a good idea since you move a lot

verbal ferry
#

fair

regal mulch
#

i think it could relate to something happening when not eating prepared food?

#

since they have advantage on making food

verbal ferry
#

food poisoning chance

#

combined with possibly the mobility reduction

magic oasis
#

gourmand takes psychic damage when they eat unprepared food

#

either that, or unprepared food is worth only quarter pips

regal mulch
#

no quarter pips

#

they are evil

regal mulch
magic oasis
#

you can trust your players to avoid them at all costs anyways

regal mulch
#

food poisoning when eating unprepared food could be neat what would it be like

regal mulch
magic oasis
#

half pips

#

call them pipsqueaks

verbal ferry
#

maybe just like

#

if you get hit

#

you have a chance to vomit

#

and get stunned

regal mulch
#

pro tip do not eat the mysterious burned item in the pot

#

this will be relevant

verbal ferry
#

marijuana cat

regal mulch
#

saint

regal mulch
#

we could use starvation rules but modified for food posiioning

verbal ferry
#

yeah

regal mulch
#

if you eat an unprepared meal roll a 1d8 + tolerance

#

roll lower than an 8 and you have you roll 1d4 (on 1 get disadvantage) before every action until you eat a prepared meal

verbal ferry
#

sounds good

regal mulch
#

Sounds like a pain in the ass. Lol

#

how so

#

Just a lot of rolling.

#

well its using the starving rules for the second half

#

but i think we can just instantly make you sick

verbal ferry
#

i mean

regal mulch
#

that might be a bit harsh though

#

since you need a lot of food pips

verbal ferry
#

if you're eating unprepared shit

#

its kinda your fault

#

also, i got a cool idea for hunter

regal mulch
#

go on

verbal ferry
#

doing extra damage with anything that involves fire or explosives

#

kinda arti half-breed thing

#

i feel like

#

making makeshift firey weapons

#

out of some plant matter

#

and flint

#

would be cool

#

and just poking shit with really hot spears

#

that or maybe the ability to do that could be an adaptation

#

just something to do with fire

regal mulch
#

i want atleast 1 of hunters adaps to be non combat though

verbal ferry
#

awww :(

#

i really wanted to do like

#

tribal person with fire

#

actually wait

#

maybe that one could be something for gourmand

#

that might be pretty cool

regal mulch
#

gourmands already done though

verbal ferry
#

oh

#

sad

#

well uhh

#

what i was suggesting for host earlier

#

was the ability to restrain others or something

regal mulch
#

go on

verbal ferry
#

like

#

shooting out tentacles

regal mulch
#

yeah like a grapple i think that could be neat

verbal ferry
#

to significantly hinder movement

regal mulch
#

kinda like a saint-lite with additional combat power

verbal ferry
#

mhm

#

wait

#

i just got a silly idea

#

giving monk the ability to cause short term memory loss

#

because the pearls in his campaign are wiped

regal mulch
#

that could actuallly be really cool

verbal ferry
#

jedi mind tricks

regal mulch
#

that reminds me im gonna make shape an adaptation

verbal ferry
#

ah right

regal mulch
#

Shape?

#

oh

#

make any item youve seen before (excluding pearls) for 3 blessings

magic oasis
#

if i wipe a lizard's memory of them being attacked, then i can gaslight them into me being their savior

regal mulch
#

Thought of some fun stat changes that would add a little more depth to the character. Actually just thought of it because of another ttrpg I have.

verbal ferry
#

maybe that one could also be used to uhh

regal mulch
#

Age stat changes.

verbal ferry
#

wipe pearls

regal mulch
#

Will explain in moments

magic oasis
#

obviously you don't mean aging mechanics but instead like

#

making your character different ages

regal mulch
#

Ye

magic oasis
#

like pup vs adult vs OLD

regal mulch
#

Ye

magic oasis
regal mulch
#

Gib

#

Like

verbal ferry
#

might

regal mulch
#

5-10 mins

verbal ferry
#

allow for too much minmaxing

regal mulch
#

Hopefully

magic oasis
#

and yeah

#

usually, children are overpowered

#

they're faster, harder to hit

regal mulch
magic oasis
#

nimbler

regal mulch
#

Allow for different builds

#

me minmaxing my age

magic oasis
#

get out of the meta

#

go to retirement home

verbal ferry
#

hi guys

#

im playing as

#

fighter hexblade warlock

#

feytouched

regal mulch
#

holy shit spinal tonic in real life

magic oasis
#

hi guys

verbal ferry
#

with 5 magic items

magic oasis
#

i'm playing as

#

what are you playing as?

regal mulch
#

gay

magic oasis
#

i'm playing as

#

THE PIRATE MONK

verbal ferry
#

i wanna do a pyromaniac

regal mulch
#

spoils!

#

Young would like -1 knowledge +1 agility, old +1 knowledge -1 agility

magic oasis
#

DEET DEET DOOT DUT DUT DOOT DEDEDEDEDOOT DUT DUT DUDUDUT DUT DAT

#

i will eventually actually make my character

verbal ferry
#

uh

#

which one would work best for pyromaniac

#

actually wait

regal mulch
#

artificer with spontaneous combustion

verbal ferry
#

imagine pyromaniac monk

#

another silly idea i heard

#

character who is a vegan not because they like animals

magic oasis
#

when i get off my butt

verbal ferry
#

but because they fucking hate plants

magic oasis
#

i will make

verbal ferry
#

and want them all to die

verbal ferry
#

lol

verbal ferry
#

imagine pyromaniac rivulet

regal mulch
#

Fire axo

magic oasis
#

i want to make my character but i am worried i will mess up

regal mulch
#

I have an idea for my next character. Will not spoils

verbal ferry
#

it'd combo so poorly but be funny

#

but yeah arti is probably

#

better

#

that or saint. . .

#

i mean we're not allowed to use CONVENTIONAL weaponry

#

that doesn't mean we cant use

#

fire

#

@regal mulch would pyromaniac saint be legal or

#

lo

regal mulch
#

yes

verbal ferry
#

ok

#

sounds good 👍

regal mulch
#

youre allowed to use natural weaponry

verbal ferry
#

that would be pretty fun

magic oasis
#

also gotta wait until rites and blessings are done before i make a monk too now that i think about it

regal mulch
#

What was my total kill count Autumn?

#

20 somethin'?

verbal ferry
#

would spontaneous combustion reduce fire damage taken at all

#

or

#

otherwise i'd probably just take hearty or something

#

since

#

they'd have to deal with so much smoke

regal mulch
#

20ish

#

the iterators have tales about you now

#

My first was 15, so it had to have hit 20.

#

Arch will make a return, and I will make some lore to accompany that return.

verbal ferry
#

ok on second thought

#

i feel like full on pyromaniac is

#

a little excessive

#

i feel like just

#

utilizing fire frequently

regal mulch
#

arch has been absolutely gooped

#

unless you think theyd be an echo

verbal ferry
#

is less likely to result in murderhobo tendencies

regal mulch
#

"its not being a murderhobo if the food pips arent full" -hunter, explaining why theyre about to jump off a cliff and die

magic oasis
#

hunty

verbal ferry
#

fair point

#

also yeah

#

does spontaneous combustion

#

reduce fire damage taken at all?

#

i feel like reducing the die by a d4 would make sense given

#

d6 per action on it

#

versus d10 dealt

magic oasis
#

tbh i don't think fire damage will be common enough for it to even be a thing

#

but i think it wouldn't hurt

verbal ferry
#

well

#

pyromaniac

#

characer

#

and the adaptation kinda sucks as is

regal mulch
#

ill probably buff it a bit

verbal ferry
#

i feel like the damage taken

#

is a bit excessive

#

here's my reasoning.

#

let us assume enemies miss about 50% of the time.

#

so

#

you are fighting one creature, a blue lizard.

regal mulch
verbal ferry
#

you attack it while your fire is active, and take 1d6.

#

3.5 damage on average.

#

there is a 50/50 chance of you dealing back 5.5

#

but since its 50/50

#

that's less than 3.5

#

you're taking more damage than you're dealing

#

when enemies have more health than you do

#

and even in the situation where you are fighting multiple enemies at once

#

it requires you to get hit in order to utilize the ability

#

it just doesnt make sense to ever use it mathematically

#

you might as well be using last stand in any situation where it's good

#

because you're gonna die anyways

#

and at least then you're doing some real damage

magic oasis
#

if an ability requires you to get hit for it to be used

#

most of the time it's not that good

verbal ferry
#

i feel like

#

it should make you do extra damage on attacks while the fire is active

#

so you can't just

magic oasis
#

planning for the worst case scenario means you end up with what is still a not good scenario

verbal ferry
#

turn the fire off whenever you're doing an action

magic oasis
verbal ferry
#

yeah