#rw ttrpg thread
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our group mostly does in person sessions
and yes i'm gonna flex that on you
when we did online sessions, it was literally just
join a discord VC
DM uses MS paint for the map
little baby man
sssssssssssssssssssquad
fr
GG
i think my character would probably try to befriend as many creatures as possible for the express purpose of having bodyguards
cause i think that sounds funny
based tbh

ngl playing a scavenger could be fun...
I love how 3 was mine and then Star stole them from me because I was too focused on keeping everyone as a whole alive. Lol
Saint Paladin go brrrr
the queen of blades?
ye i think? idk
the squad
the entire party summarised
monk may be good for a beastmaster build
host would be pretty good for beastmaster
yeah, though i wouldn't like to deal with the rotlings
tanky monk that uses their friends like minions, keeping them alive with spells
I plan on a homebrew that's purpose is beastmaster. Haven't had the time to figure out what the balance should be yet. I have some neat ideas tho.
Basically Host, but less rot and more saint-like.
Wasn't my thought process with it, but it's a good idea for the second species adaptation since I couldn't figure out what to do with it.
@regal mulch i think that'd be kind of uh
really absurdly powerful
even if it's once a cycle
Abilities that allow you to manipulate luck are very strong
for monk, an ability like that would help them specialize in what they want
by the way i hear a frog outside
that frog is fake
@terse lynx spoilers do come up
@regal mulch ye
they can craft more than food in downpour
gourmand can craft lanterns and flashbangs
Artificer should be able to make explosives innately
need ideas for what to do with blessings
describe how they are right now in text
used to cast rites (spells)
me thinking up wacky ideas of how to differentiate iterators from slugcats in hypothetical homebrew playable version
my only idea is
take the fact that the one iterator we fought had a ton of health
and apply that to the playable species but a little further, like no recovery dice or healing at shelters but can be healed with scrap metal n stuff? so generally they're more tanky than a slugcat of course but get worn down overtime and the damage taken is more permanent to deal with
that just applies to all player character iterators regardless of anything else about them
this probably sucks because im just spitballing a random idea i had while getting water but thought id drop it in ig??? idk i need to sleep
i think the lack of the amount of rites (at least from what i can see in the doc) does limit how much blessings can be used
they had more combat stuff previously
but we decided only spellcasters should get that
but overall we seem to agree that we should just get rid of spellcasting except for spellcasters entirely
but that means that they have no use for non spellcasters so we want one
for the system that rolls to hit, blessings could very much be used as little boosts to that accuracy
for the one that doesn't need any rolls to hit (everything always hits), it could be used to allow for melee fighters to boost their damage momentarily
like barbarian rage
The battle masters idea I think is also pretty good
i like that idea
battle master idea i dont like because like
just let them do that normally
the super advanced ones, or being able to expend blessings to do complicated maneuvers more easily
Like, whiplash, downspear might require finesse to do in order to pin a creature to the ground (need to be accurate)
But if you expend blessings, then you can guarantee that the maneuver lands
Basically the melee slug's "spells" so to speak
it's not restricting people from doing the maneuvers normally
They can try to do that advanced stuff, but have to roll for if they succeed unless they use those blessings
i think just a add to roll would work better then
if you do have any ideas share them
maybe just ones for spells that totally won't just be stolen ideas from the PHB
i mean we might add some to adaptations
i think having rites/adaptations better suited to kinda enable different overall playstyles would be good additions
overall upgrades are nice, but making them more specialized or even have some drawbacks associated with either side could help make either path more nuanced and different
since everyone seems to want to play
i think we should start doing weekly(?) sessions hosted by someone (probably me) and just have a like
3 usual people + 1 or 2 people we pick randomly
Have a few usual people who we rotate out as they're available. That way we have consistent people testing/leading stuff, but we're also giving everyone a chance to play.
yeah
i think having a few usuals still is a good idea
i think maybe you and fizzy since the 3 of us seem to be the main people working on it
then just pick 2 people randomly from a list
I'm semi consistently available too which helps.
I wish I could help build on this more, but it's been so hard juggling life with work rn. 
its fine
everyone working on its been taking a bit of a break
also this is good for finding really niche broken stuff
actually i have a campaign style that could work for this

may i volunteer for The Usuals™️???
i will become more busy than usual soon so i might not be usual
put me on the list©️
unusual, even
i have spent like an hour looking at it
i now understand
so uh
i wanna make stats now :)
probably for coalescipedes and leeches and stuff
also rq question, are creatures with negatives in stats allowed?
also why do creatures only get stat buffs in general categories and not individual skills?
im so onfufsed alreay
im gonna probably do a spearmaster
Where do I put- traits?
there's no section for traits
only adaptations????
guh
a lot of the adapations seem a bit boring
for me anyways
though then again that's mostly because spearmaster has no mouth and therefore loses a ton of options
god the more and more i think about this the weaker spearmaster looks
i trade being able to use my mouth whatsoever
and abilities that other species might offer
for being able to generate weapons, at the cost of an entire action
when i could just, pick up a weapon
or regrab it
and also i have an unreliable method of eating
they cant all be really interesting
they could generate one as part of an attack
mork
i meant im gonna add that
should we allow people to imitate creature sounds by default
i wanna add that as an adaptation
just put them in adaptations for now
also you can still use the mouth adaps as spearmaster
just reflavor them
ah okok
flavor is fake
i think this'd be really nice for taming creatures
i was thinking about making it an adaptation though
like as an action you can try to imitate a creature's noise, and it takes allure/taming/intimidation depending on how you're using it
im just making it an adaptation
anyways to remind everyone everything we need to work on (for species)
- all of monk except downside
- both hunter adaps and the downside
- nightcat downside and one adap
- gourmand downside and crafting adap (maybe)
- all of saint except downside
- both host adaps
i mean they can
thats the entire adap
oh ok lol
you can still speak id allow it
my other concern with spearmaster
is
we can make spears, yes
but if you already have spears to begin with
you might as well be playing something else
since your only real benefit is 'i can make weapons'
you can only have so many spears anyways
they have their own adaptations
so why not just
remember
carry spears
and yeah i guess
but having one of the main traits of a character be effectively useless is pretty crippling
especially when they're forced to get food exclusively by attacking
idk
im probably gonna do arti
idk ive personally seem a lot of use cases for them
mmm right
i guess i haven't seen the system yet
another concern is
im worried it might cause murderhoboism
but
thats just me lol
also why are substats not impacted by main stats
theyre basically seperate
mm ok
its just a thing for creature stats
main stats and substats are the same for creatures
im gonna get some food
and then think more about character
maybe make some stats for coalescipedes or leeches or something lol
were reworking creature stats into modifiers soon
instead of DCs
if you wanna help there
or even better actually
just read over all the rules and see if anything needs to be clarified
ooh
i was confused about action economy
but uh
fuck
guess no chracter now :(
lol
@regal mulch jetfish ramming does damage btw
how much
its pretty loose
yeah
jetfish occasionally kill eachother on accident
also neat detail
if you approach noodleflies and get close enough, it can sometimes force them to cancel their charge move
It works more consistently if their pokey thing hasn't turned black yet
also salamanders have the same behavior as whites when it comes to lurking
combat has been rewritten
nombat
furry emoticon

what are the stats on that
it lets you see the entire map when eaten
(not an actual thing lol)
oh yeah lemme get
overseer stats for the thing
they have one hp.
uhhh. . .
i will munch one
i know just how to munch one too
you distract it by doing a funny dance
and then i sneak up behind it to grab it
i think its kinda dumb that creatures get such high bonuses to stats
when slugcats get so little of ones
the fact a batfly can pretty easily overpower a slugcat in physical strength is kinda dumb
oh
currenty they dont roll
but theyre just gonna roll against the player when we finally add it
time to uhhhhhhhhhhhhhhhhhhh
develop stuff

@hushed bane hey are you doing anything right now
should we add more character customization
yeah probably
also i feel like the current adaptation for nightcat could use some work
my idea for another one might be just like
less strenuous camoflague
or the ability to guarantee where an attack lands
maybe nightcat could spec into magic?
that'd be cool
how should we do it
mm
also night camo isnt that costly its one blue fruit every 2 actions
i'd say maybe a few more rites
i know
but it'd be cool to be able to camoflague long-term
unless actively in combat
rites and blessings are being reworked
like sitting in one spot to scout out for enemies
1 food pip every time you move with it active
mm ok
oh lol
you dont take any actions while sitting in place
thats the plan
but on the blessing rite rework
i think we should remove rites from base slugcats
maybe move some to saint/monk
then some to adaptations
yeah
i feel like nightcat and gourmand should keep them though
nightcat particularly needs a little something imo
yeah because theyre unfinished
plus it'd fit with the 'methodical' theme
i feel like just
giving them rites as an adaptation
could be cool
well every slugcat can get adaptation rites
wait maybe we can have that as further customization
what rites you get
then the problem is what to give monk/saint again

yeaah.
maybe we could give them exclusive rites or something
one idea i had was a spell that gives allies extra actions or something
kinda like rivulet
also i feel like there should be a cheap rite
i think the agreement was monk defense saint offense
we had a 1 cost 2 damage rite that cant be resisted
yeah could be nice
i think im going with rite customization idea though
could be used on allies or something
then it could actually be worth something
just give em like
+3
wait wait
i just got a really cool idea for an adaptation
'forked tongue'
could be either in general or for saint
if it's an all character adaptation, you could use it to track things by smell
versus for saint
you effectively get two tongues
letting you potentially use yourself as an anchor to prevent creatures from moving
so you become a grapple worm
i had that idea too
So many OCs 
Hopefully there can be a session better timed for EU people too in the future.
yes
another basic idea
'thick skull'
might let the player have a bit of extra hp
or maybe attacks from certain directions have a chance to do less damage
idk
helmet
i mean, a helmet is basically what it can be equated to
what about maybe that giving you a bash option?
or you could just do thick skull
maybe lol
yes
however it will never be as good as gourmand
gourmand with thick skull though 
wrecking ball build
m
@regal mulch hey hey i just got an idea for a rite
maybe one that could be used to transfer blessings between players
might cost like
3 blessings
and give somebody else 2
were getting rid of rites in their current state
oh
alright, fair.
what about the thick skull adaptation?
i feel like that might be kinda decent
on hunter or spearmaster or somethin
more health is already an adap
mm
ok
well
for hunter
i feel like accuracy could be one
allowing for the individual to specifically choose where each spear lands if they roll high enough
maybe it could give advantage on a check like that
damn
im really out of good ideas arent i haha
i mean we still gotta work on hunter
i wanna do them first since spellcasting is gonna be a whole shitshow once we get to it
yeah
another idea could be like
maybe melee shit
either with spears or just unarmed attacks
and for nightcat maybe they could get like
a blinding move or something
they have the flash though
mm
maybe they could have the uh
illusion rite thing
and instea of it being a rite
they could do it for food
anyways uh
for host
maybe they could get poison or somethin
actually-
i feel like that forked tongue ability could be really cool on hunter
since it'd go well with the whole, hunting thing.
whats that do again
i mean you can smell already
i mean with extra precision
could let you pinpoint stuff from really far away
or avoid dangerous rooms
and in addition you would have the ability to tell where a smell is coming from in actual directions
like left vs right
thats why snakes have a forked tongue
the two different points move air in different directions
causing them to go into two different sensory organs inside of the mouth
where they are then brought to the nose
allowing the snake to smell with precision
i feel like thats too niche for a species thing
that could work
maybe slap that on nightcat
lol
also i just got one for saint
imagine just giving them the equivalent of dnd vicious mockery
nah
maybe uhh
oh!
maybe they could distract enemies by yelling at them
leaving them more open to attacks
we had an adaptation like that before
we removed it because it felt like it was restricting things you could already do
ooh.
wait i can move the imitator adap to nightcat
ok nightcat just needs a new downside
well that kinda counteracts the bioluminescene adap
as its gonna make you worse in bright light
oh lol
maybe bioluminescence should disable that then
wait
then you'd have no weakness
boowomp
yeah
or you could just add a thing like
"bright light caused by you does not trigger your weakness"
ill write it up myself in a second
aight
did that
@regal mulch
hi
we made nightcat anything you think should be changed

Can't read rn
Woek
damn
tell me when youre out of work then
Kk
2 hours
maybe we should let nightcat make creature sounds sound like theyre in a spot different from where it is
is that even possible
advanced acoustics
maybe it comes as a sort of innate understanding of how sound travels
I don't think it should work on creatures with superhearing though
like mole lizards
well itd be an attempt to decieve them vs the creatures perception
which they have advantage on when it relates to hearing
oh yeah right its called throwing your voice
Read
Seems kinda out of place.
I don't understand the purpose of mimicking sounds
theres a lot of uses
distracting creatures
scaring creatures
with the ability to throw your voice you could get creatures away too by making it seem like theres something somewhere else
So essentially fizzy 2 electric boogaloo without the echo location.
yes
Huh
Might be fun.
oh wait right i was gonna add an echolocation adaptation wasnt i
I have no idea
i was gonna
idk how to make it
ill work on that later
everyones agreed about creature rolling though right
I did at least
should we give nightcat disadvantage on attacks when in bright light
what are the mechanics for attacking in different light levels to begin with?
like bright light to dim to no light
under special conditions
should we start using battlemaps only when its necessary
instead of mapping out everything
have a saint grab you
forked tongue saint wombo combo with a helmet gourmand
is it hilariously impractical?
yes
is it funny?
hell yes
ok im baaack
gaming
i had a really cool idea last night but now i've forgotten it
💀
💀
💀
Host already has it basically, but it's not written.
ah okok
ok i talked with foxy a bit i am going to prep a campaign and we can start once we finish all the species and figure out blessings
also this means i can use secret handouts

your character is the imposter
secret handouts are basically things you give/tell one player only
something like making one character an impo- i mean, double agent
it can be a lot of different things though
here's an evil thing to do with it
Get 6 players
Tell each of them individually that they are a double agent working in the group
And that there is one other allied agent
Give them different sets of code words
And then watch
They'll all be shouting out random stuff
among us but everyone's the imposter
what if they all are impostors for each their own orginisation
then there's the lone innocent
nah they're all part of the same organization

don wanna disturb
besides, they check this chat quite a bit
she'll be here when she'll be here
it is what it is
this one you can get in The List™️ for sure
but i plannto have 3 regulars and 2 random people from the list
spears do 2d6 im just lazy and ignore the object stats
felt like it didnt need to be added
its like
right
also white lizards camoflague is more complicated than going down after taking any damage
they need to take an entire spear's worth of damage to lose camoflague
its close enough
you cant get much smaller than a spear of damage anyways
rocks
daaang
also @craggy pulsar wanna make sure you see
when fizzys campaign comes around yeah
ohhh, is this another campaign?
welp, then that's coolio
Are the sessions going to be the three musketeers, and then two random cameos from the list?
am i gonna be in it 

the sadness
playable iterator when
that would be,,, kinda rad tbh
When you make it.
yes indeed
should hunters new downside (since we are removing blessings) be that you lose all your food pips on death
instead of just reserve
probably
that or maybe uhhh
creatures that see them are more likely to attack them specifically
like whenever something makes eye contact
50/50 chance of targetting the hunter
making playing them risky
creature targeting should be up to the GM
fair
ok for blessings i believe the best course of action is something along the lines of removing them for all slugcats
however spellcasters have them listed in their species traits
so for example something like 4 + level blessings
over even 4 + will + level blessings
trusting me with balance is the worst idea you could possibly have
iterators have ||1 thousand health lmao||
that is why they would Not have that much if they're playable
i do really wanna make a properly balanced thing for em ngl they'd be fun to play [and rp]
give them a gun
iterator wit da glock
tt role playing game
the fakeness of mind
Do we have anything planned for tomorrow?
i hope so
not currently
but if you guys want to someone else can dm
Just lemme know before tomorrow if any plans are made
oh cool
im not starting another till the blessing rework is done and species are complete
after we finish this i might make my own system
magic gun.........

the big gimmick would be that combat spells effects differ depending on the firearm used to cast
melee characters would get maneuvers in place of spells though
example with something along the lines of absorb elements
with a shotgun it attacks back in a small cone while a pistol just gets additional damage
ugh, don't you know?
slugcats and personal firearms don't mix
slugcats are better suited for crew serviced weapons
they require less strength to operate and encourage teamwork, putting the burden of recoil into other mechanisms rather than their arms
not talking about rain world here
i just dont know how touch, out of combat, and healing spells would work if i added those
then again you can just hit someone with a gun
or shoot them and have it heal em
medigun
im gonna finish this up first because its hard to make
idk but
@hushed bane @regal mulch
hi hello
ice just had the funniest clip

At work can't helo much rn
hey
we gotta figure out whats going on with blessings
i believe the concensus was that we remove them for everyone but casters
problem would be character sheets needing to reflect this
i feel like it'd be cool to have an adaptation to have them a little bit
yeah i was thinking that too
we would still want new traits for hunter and gourmand though
Spell sheet like D&D
youd only really need to track blessings though since youll have like
2-3 spells
oh lol
i think keeping them for anyone but through adaps works fine
still changing hunter and gourmand traits since they have no downside possible if you dont pick anything
mm
Thought
think approved
Choice between adaps or points on adap levels
like adaps or a stat increase?
Ye
why do you suggest this?
Idk. Just random thought
Allow for different building
maybe
but we could just increase the points you get
could also
we only have 25 + 5 species points floating around
have weaker adaptations that let you choose a point increase
basically half feats yeah
kinda like dnd has feytouched
yea
maybe something like the forked tongue could work?
wait
imagine half feats as a species adaptation
id rather not give half feats as a species adap
probably a good idea
If we're gonna make them proper spell casters, we're gonna need more spells. 
yes indeed
yeah
i feel like the uh
stat boost one which only costed a single blessing
could work well
but thats why adap spells will exist
you mean using 1 blessing for a +1 on a roll (using 1-12 blessings)
nono
little bit higher
probably like a +2
or something
for any roll
that occurs
including maybe even damage rolls
or even allies rolls
able to be used as a reaction
Not for a single blessing. Too op
mm ok
yeah
i wanna work on the non spellcasters first though
hunter, gourmand, and host
gourmand first since theyre gonna be the easiest
what should their downside be
maybe host could get like
a restraining move
maybe gourmand could have like
inability to move after taking other actions
or something
or at least walk
giving them more unreliable mobility
would probably be annoying though
worse mobility seems like a good fit though
or maybe something to do with food
that is not a good idea since you move a lot
fair
i think it could relate to something happening when not eating prepared food?
since they have advantage on making food
gourmand takes psychic damage when they eat unprepared food
either that, or unprepared food is worth only quarter pips
Only 1 pip instead of 2.
you can trust your players to avoid them at all costs anyways
food poisoning when eating unprepared food could be neat what would it be like
could also work
marijuana cat
saint
We refuse less than full pips cause they're more of a hassle to track.
we could use starvation rules but modified for food posiioning
yeah
if you eat an unprepared meal roll a 1d8 + tolerance
roll lower than an 8 and you have you roll 1d4 (on 1 get disadvantage) before every action until you eat a prepared meal
sounds good
Sounds like a pain in the ass. Lol
how so
Just a lot of rolling.
well its using the starving rules for the second half
but i think we can just instantly make you sick
i mean
if you're eating unprepared shit
its kinda your fault
also, i got a cool idea for hunter
go on
doing extra damage with anything that involves fire or explosives
kinda arti half-breed thing
i feel like
making makeshift firey weapons
out of some plant matter
and flint
would be cool
and just poking shit with really hot spears
that or maybe the ability to do that could be an adaptation
just something to do with fire
i want atleast 1 of hunters adaps to be non combat though
awww :(
i really wanted to do like
tribal person with fire
actually wait
maybe that one could be something for gourmand
that might be pretty cool
gourmands already done though
oh
sad
well uhh
what i was suggesting for host earlier
was the ability to restrain others or something
go on
yeah like a grapple i think that could be neat
to significantly hinder movement
kinda like a saint-lite with additional combat power
mhm
wait
i just got a silly idea
giving monk the ability to cause short term memory loss
because the pearls in his campaign are wiped
that could actuallly be really cool
jedi mind tricks
that reminds me im gonna make shape an adaptation
ah right
i will use this for taming
if i wipe a lizard's memory of them being attacked, then i can gaslight them into me being their savior
Thought of some fun stat changes that would add a little more depth to the character. Actually just thought of it because of another ttrpg I have.
maybe that one could also be used to uhh
Age stat changes.
wipe pearls
Will explain in moments
obviously you don't mean aging mechanics but instead like
making your character different ages
Ye
like pup vs adult vs OLD
Ye
might
5-10 mins
allow for too much minmaxing
Hopefully
Simply a debuff and buff for the ages with adult being middle.
nimbler
you're too old
get out of the meta
go to retirement home
holy shit spinal tonic in real life
hi guys
with 5 magic items
gay
i wanna do a pyromaniac
blue fruit in the campaign is real btw
spoils!

Young would like -1 knowledge +1 agility, old +1 knowledge -1 agility
DEET DEET DOOT DUT DUT DOOT DEDEDEDEDOOT DUT DUT DUDUDUT DUT DAT
i will eventually actually make my character
artificer with spontaneous combustion
imagine pyromaniac monk
another silly idea i heard
character who is a vegan not because they like animals
when i get off my butt
but because they fucking hate plants
i will make
and want them all to die
Just thoughts
imagine pyromaniac rivulet
Fire axo
i want to make my character but i am worried i will mess up
I have an idea for my next character. Will not spoils
it'd combo so poorly but be funny
but yeah arti is probably
better
that or saint. . .
i mean we're not allowed to use CONVENTIONAL weaponry
that doesn't mean we cant use
fire
@regal mulch would pyromaniac saint be legal or
lo
yes
youre allowed to use natural weaponry
that would be pretty fun
also gotta wait until rites and blessings are done before i make a monk too now that i think about it
Unless we make Arch illegal too, yes that's legal.
What was my total kill count Autumn?
20 somethin'?
would spontaneous combustion reduce fire damage taken at all
or
otherwise i'd probably just take hearty or something
since
they'd have to deal with so much smoke
20ish
the iterators have tales about you now
My first was 15, so it had to have hit 20.
Arch will make a return, and I will make some lore to accompany that return.
ok on second thought
i feel like full on pyromaniac is
a little excessive
i feel like just
utilizing fire frequently
is less likely to result in murderhobo tendencies
"its not being a murderhobo if the food pips arent full" -hunter, explaining why theyre about to jump off a cliff and die
hunty
fair point
also yeah
does spontaneous combustion
reduce fire damage taken at all?
i feel like reducing the die by a d4 would make sense given
d6 per action on it
versus d10 dealt
tbh i don't think fire damage will be common enough for it to even be a thing
but i think it wouldn't hurt
ill probably buff it a bit
i feel like the damage taken
is a bit excessive
here's my reasoning.
let us assume enemies miss about 50% of the time.
so
you are fighting one creature, a blue lizard.
No, but I have ideas.
you attack it while your fire is active, and take 1d6.
3.5 damage on average.
there is a 50/50 chance of you dealing back 5.5
but since its 50/50
that's less than 3.5
you're taking more damage than you're dealing
when enemies have more health than you do
and even in the situation where you are fighting multiple enemies at once
it requires you to get hit in order to utilize the ability
it just doesnt make sense to ever use it mathematically
you might as well be using last stand in any situation where it's good
because you're gonna die anyways
and at least then you're doing some real damage
if an ability requires you to get hit for it to be used
most of the time it's not that good
i feel like
it should make you do extra damage on attacks while the fire is active
so you can't just
planning for the worst case scenario means you end up with what is still a not good scenario
turn the fire off whenever you're doing an action
claws adaptation + fire
yeah




